summer-engine 4.0.0 → 4.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (199) hide show
  1. package/.claude-plugin/marketplace.json +2 -2
  2. package/.claude-plugin/plugin.json +3 -2
  3. package/.codex-plugin/plugin.json +15 -11
  4. package/.cursor-plugin/plugin.json +5 -3
  5. package/.factory-plugin/plugin.json +3 -2
  6. package/AGENTS.md +1 -1
  7. package/CHANGELOG.md +37 -0
  8. package/README.md +20 -9
  9. package/dist/cli/commands/config.js +3 -2
  10. package/dist/cli/commands/create.js +12 -3
  11. package/dist/cli/commands/list.d.ts +5 -0
  12. package/dist/cli/commands/list.js +30 -13
  13. package/dist/cli/commands/memory.js +6 -2
  14. package/dist/cli/commands/ops.d.ts +20 -3
  15. package/dist/cli/commands/ops.js +55 -27
  16. package/dist/cli/commands/setup.d.ts +2 -0
  17. package/dist/cli/commands/setup.js +219 -16
  18. package/dist/cli/commands/skills.js +20 -7
  19. package/dist/cli/commands/status.d.ts +26 -0
  20. package/dist/cli/commands/status.js +36 -21
  21. package/dist/core/capabilities/apps.d.ts +10 -10
  22. package/dist/core/capabilities/audit/args.d.ts +6 -6
  23. package/dist/core/capabilities/fabricate-mesh.d.ts +2 -2
  24. package/dist/core/capabilities/game-task-plan.d.ts +2 -2
  25. package/dist/core/capabilities/hdri-import.d.ts +2 -2
  26. package/dist/core/capabilities/motion-generation.d.ts +2 -2
  27. package/dist/core/capabilities/placement.d.ts +23 -23
  28. package/dist/core/capabilities/runtime-control.d.ts +38 -38
  29. package/dist/core/capabilities/seeing/args.d.ts +16 -16
  30. package/dist/core/capabilities/ui-control.d.ts +2 -2
  31. package/dist/core/capabilities/world-snapshot.d.ts +4 -4
  32. package/dist/core/library-search.d.ts +2 -2
  33. package/dist/core/ops/areas.d.ts +11 -0
  34. package/dist/core/ops/areas.js +24 -0
  35. package/dist/core/ops/catalog.d.ts +4 -0
  36. package/dist/core/ops/catalog.js +13 -1
  37. package/dist/core/ops/cloud.d.ts +10 -2
  38. package/dist/core/ops/cloud.js +51 -28
  39. package/dist/core/ops/contract.d.ts +2 -1
  40. package/dist/core/ops/contract.js +2 -10
  41. package/dist/core/ops/public-catalog.d.ts +48 -0
  42. package/dist/core/ops/public-catalog.js +56 -0
  43. package/dist/core/ops/search.d.ts +0 -1
  44. package/dist/core/ops/search.js +169 -37
  45. package/dist/installer/agent-config.js +5 -0
  46. package/dist/installer/agent-table.d.ts +9 -0
  47. package/dist/installer/agent-table.js +23 -2
  48. package/dist/installer/cli-permissions.d.ts +65 -0
  49. package/dist/installer/cli-permissions.js +182 -0
  50. package/dist/installer/setup.d.ts +2 -0
  51. package/dist/installer/setup.js +3 -0
  52. package/dist/installer/skills-refresh.d.ts +29 -0
  53. package/dist/installer/skills-refresh.js +261 -0
  54. package/dist/installer/version-check.d.ts +22 -2
  55. package/dist/installer/version-check.js +66 -9
  56. package/dist/mcp/ops-surface.js +16 -6
  57. package/dist/mcp/server.d.ts +10 -0
  58. package/dist/mcp/server.js +32 -3
  59. package/dist/project-memory/agent-instructions.d.ts +47 -0
  60. package/dist/project-memory/agent-instructions.js +226 -0
  61. package/gemini-extension.json +3 -2
  62. package/integrations/README.md +1 -1
  63. package/integrations/claude/README.md +6 -0
  64. package/integrations/claude/manifest-target.json +4 -0
  65. package/integrations/gemini/README.md +11 -0
  66. package/integrations/windsurf/README.md +1 -1
  67. package/library/skills/3d-lighting/SKILL.md +16 -0
  68. package/library/skills/README.md +5 -4
  69. package/library/skills/adaptive-music/SKILL.md +21 -0
  70. package/library/skills/agent-playtesting/SKILL.md +22 -0
  71. package/library/skills/ai-characters-in-games/SKILL.md +15 -0
  72. package/library/skills/ambient-bed/SKILL.md +16 -0
  73. package/library/skills/animated-loop/SKILL.md +19 -0
  74. package/library/skills/animation-tree/SKILL.md +26 -0
  75. package/library/skills/art-direction/SKILL.md +14 -0
  76. package/library/skills/asset-strategy/SKILL.md +30 -0
  77. package/library/skills/audio-direction/SKILL.md +16 -0
  78. package/library/skills/auto-fire-targeting/SKILL.md +14 -0
  79. package/library/skills/brainstorm-game/SKILL.md +13 -0
  80. package/library/skills/browse-templates/SKILL.md +10 -0
  81. package/library/skills/camera-rigs/SKILL.md +20 -0
  82. package/library/skills/character-animation-wiring/SKILL.md +24 -0
  83. package/library/skills/character-model/SKILL.md +28 -0
  84. package/library/skills/character-movement/SKILL.md +24 -0
  85. package/library/skills/character-portrait/SKILL.md +15 -0
  86. package/library/skills/cinematic-cutscene/SKILL.md +21 -0
  87. package/library/skills/combat-basics/SKILL.md +19 -0
  88. package/library/skills/compatibility-renderer-traps/SKILL.md +11 -0
  89. package/library/skills/concept-art/SKILL.md +13 -0
  90. package/library/skills/concept-to-level/SKILL.md +20 -1
  91. package/library/skills/concept-to-level/resource.yaml +2 -2
  92. package/library/skills/create-asset-sheet/SKILL.md +18 -0
  93. package/library/skills/debug/SKILL.md +32 -0
  94. package/library/skills/debugging-game-feel/SKILL.md +12 -0
  95. package/library/skills/design-level/SKILL.md +17 -0
  96. package/library/skills/design-mechanic/SKILL.md +17 -0
  97. package/library/skills/design-npc/SKILL.md +21 -0
  98. package/library/skills/diagnosing-perf-regressions/SKILL.md +12 -0
  99. package/library/skills/driving-the-editor-ui/SKILL.md +23 -0
  100. package/library/skills/environment-kit/SKILL.md +23 -0
  101. package/library/skills/export-and-ship/SKILL.md +23 -0
  102. package/library/skills/fabricating-assets/SKILL.md +23 -0
  103. package/library/skills/facial-and-lipsync/SKILL.md +22 -0
  104. package/library/skills/fps-controller/SKILL.md +17 -0
  105. package/library/skills/game-feel/SKILL.md +26 -0
  106. package/library/skills/gameskill/SKILL.md +11 -0
  107. package/library/skills/gdscript-patterns/SKILL.md +15 -0
  108. package/library/skills/generate-motion/SKILL.md +21 -0
  109. package/library/skills/godogen-visual-proof-game-generation/SKILL.md +17 -0
  110. package/library/skills/grow-analytics/SKILL.md +10 -0
  111. package/library/skills/headless-scripting/SKILL.md +13 -0
  112. package/library/skills/in-game-purchases/SKILL.md +11 -0
  113. package/library/skills/instantiate-asset-pack/SKILL.md +17 -0
  114. package/library/skills/make-game/SKILL.md +29 -0
  115. package/library/skills/multiplayer/SKILL.md +12 -0
  116. package/library/skills/multiplayer-movement/SKILL.md +18 -0
  117. package/library/skills/multiplayer-project/SKILL.md +17 -0
  118. package/library/skills/multiplayer-publish/SKILL.md +17 -0
  119. package/library/skills/multiplayer-state/SKILL.md +16 -0
  120. package/library/skills/multiplayer-testing/SKILL.md +15 -0
  121. package/library/skills/music-track/SKILL.md +16 -0
  122. package/library/skills/navigate-summer/SKILL.md +15 -0
  123. package/library/skills/new-project/SKILL.md +11 -0
  124. package/library/skills/organic-model/SKILL.md +24 -0
  125. package/library/skills/pixel-art/SKILL.md +15 -0
  126. package/library/skills/play/SKILL.md +18 -0
  127. package/library/skills/playtesting-a-feature/SKILL.md +23 -0
  128. package/library/skills/procedural-animation/SKILL.md +18 -0
  129. package/library/skills/prop-model/SKILL.md +23 -0
  130. package/library/skills/publish-your-game/SKILL.md +27 -0
  131. package/library/skills/release-readiness/SKILL.md +12 -0
  132. package/library/skills/remote-deploy/SKILL.md +14 -0
  133. package/library/skills/retarget/SKILL.md +20 -0
  134. package/library/skills/running-in-the-cloud/SKILL.md +10 -0
  135. package/library/skills/save-load/SKILL.md +15 -0
  136. package/library/skills/scene-composition/SKILL.md +17 -0
  137. package/library/skills/scene-hierarchy-design/SKILL.md +24 -0
  138. package/library/skills/scene-scripting/SKILL.md +30 -0
  139. package/library/skills/scene-to-level/SKILL.md +22 -0
  140. package/library/skills/skill-test/SKILL.md +10 -0
  141. package/library/skills/skybox-panorama/SKILL.md +20 -0
  142. package/library/skills/sound-effect/SKILL.md +23 -0
  143. package/library/skills/spatial-placement/SKILL.md +30 -0
  144. package/library/skills/sprite-sheet/SKILL.md +23 -0
  145. package/library/skills/store-art/SKILL.md +11 -0
  146. package/library/skills/store-listing/SKILL.md +10 -0
  147. package/library/skills/summer-analytics/SKILL.md +15 -0
  148. package/library/skills/summer-apps/SKILL.md +29 -0
  149. package/library/skills/summer-assets/SKILL.md +31 -1
  150. package/library/skills/summer-assets/resource.yaml +2 -2
  151. package/library/skills/summer-cli/SKILL.md +133 -0
  152. package/library/skills/summer-cli/resource.yaml +31 -0
  153. package/library/skills/summer-friends/SKILL.md +14 -0
  154. package/library/skills/summer-leaderboards/SKILL.md +16 -0
  155. package/library/skills/summer-match-results/SKILL.md +17 -0
  156. package/library/skills/summer-matchmaking/SKILL.md +17 -0
  157. package/library/skills/summer-parties/SKILL.md +14 -0
  158. package/library/skills/summer-player-data/SKILL.md +14 -0
  159. package/library/skills/summer-store/SKILL.md +15 -0
  160. package/library/skills/summer-world-chat/SKILL.md +14 -0
  161. package/library/skills/summer-world-saves/SKILL.md +14 -0
  162. package/library/skills/text-to-motion/SKILL.md +15 -0
  163. package/library/skills/tileable-texture/SKILL.md +18 -0
  164. package/library/skills/trailer-shot/SKILL.md +18 -0
  165. package/library/skills/tune-performance/SKILL.md +26 -0
  166. package/library/skills/ui-basics/SKILL.md +14 -0
  167. package/library/skills/ui-graphics/SKILL.md +17 -0
  168. package/library/skills/use-widget-asset/SKILL.md +14 -0
  169. package/library/skills/using-summer/SKILL.md +26 -0
  170. package/library/skills/using-summer/resource.yaml +2 -1
  171. package/library/skills/vehicle-model/SKILL.md +27 -0
  172. package/library/skills/verifying-scenes/SKILL.md +29 -0
  173. package/library/skills/vfx-dissolve/SKILL.md +19 -0
  174. package/library/skills/vfx-fire/SKILL.md +26 -0
  175. package/library/skills/vfx-hit-spark/SKILL.md +23 -0
  176. package/library/skills/vfx-lightning/SKILL.md +23 -0
  177. package/library/skills/vfx-magic-glow/SKILL.md +23 -0
  178. package/library/skills/vfx-muzzle-flash/SKILL.md +23 -0
  179. package/library/skills/vfx-smoke/SKILL.md +26 -0
  180. package/library/skills/vfx-water-ripple/SKILL.md +23 -0
  181. package/library/skills/voice-line/SKILL.md +16 -0
  182. package/library/skills/web-and-touch-input/SKILL.md +19 -0
  183. package/library/skills/web-compatibility-look/SKILL.md +20 -0
  184. package/library/skills/world-building-3d/SKILL.md +28 -0
  185. package/package.json +3 -2
  186. package/registry/generated/counts.json +2 -2
  187. package/registry/generated/gemini-extension.json +3 -2
  188. package/registry/generated/index.json +157 -118
  189. package/registry/generated/marketplace.claude.json +2 -2
  190. package/registry/generated/plugin.claude-directory.json +168 -0
  191. package/registry/generated/plugin.claude.json +3 -2
  192. package/registry/generated/plugin.codex.json +15 -11
  193. package/registry/generated/plugin.cursor.json +5 -3
  194. package/registry/generated/plugin.factory.json +3 -2
  195. package/registry/generated/server.json +11 -2
  196. package/registry/generated/skills-index.md +5 -4
  197. package/registry/generated/skills-registry.json +16 -2
  198. package/registry/operations/legacy-names.json +35 -0
  199. package/registry/operations/public-catalog.json +33160 -0
@@ -266,7 +266,7 @@
266
266
  "id": "skill/3d-lighting",
267
267
  "kind": "skill",
268
268
  "version": "1.0.3",
269
- "content_hash": "642f47e5272cdf5e6a28c2f879eb81862c6afc242ab49991a43f1a0f1560b17b",
269
+ "content_hash": "eb3e16ae06109fa186a874cb20ad3931367cf21a4b8c14da7064a866c73794c8",
270
270
  "summary": "Light a 3D scene: sun, omni and spot lights, WorldEnvironment, sky, shadows and ambient.",
271
271
  "use_when": [
272
272
  "setting up lighting in a Summer Engine 3D scene — adding lights, configuring WorldEnvironment, sky, or shadows",
@@ -300,7 +300,7 @@
300
300
  "id": "skill/adaptive-music",
301
301
  "kind": "skill",
302
302
  "version": "1.0.2",
303
- "content_hash": "d68f6ce0dcec80dec9dbeb85f3062ea567e542ef0963ca18c2591b783975f97c",
303
+ "content_hash": "660450198510e43d91b0320f3d4d38e9ad2bee4e42b85f5c6c2fe7995dd55e7a",
304
304
  "summary": "Wire music stems to game state: combat, explore, boss and tension crossfades on a shared bus.",
305
305
  "use_when": [
306
306
  "wiring music stems to game state — combat / explore / boss / tension crossfades on a shared bus",
@@ -335,7 +335,7 @@
335
335
  "id": "skill/agent-playtesting",
336
336
  "kind": "skill",
337
337
  "version": "1.0.0",
338
- "content_hash": "57113488f74ad2f6fab09dd0479068462347adaf37b7407ed1f9a831837e1ec1",
338
+ "content_hash": "0db0944304bb2ffceb2b208fc700823c9d81408c8ee27f925f676a03b3f0b3d0",
339
339
  "summary": "Playtest by driving the live game: deterministic launch, frame-stamped probes, scripted or recorded input.",
340
340
  "use_when": [
341
341
  "proving a gameplay feature works by driving the running game frame by frame with the runtime tools (summer_game_probe, summer_game_input, summer_game_control, summer_runtime_set/call/spawn/animate)",
@@ -393,7 +393,7 @@
393
393
  "id": "skill/ai-characters-in-games",
394
394
  "kind": "skill",
395
395
  "version": "0.3.0",
396
- "content_hash": "6210aae5c1e7add43324def7d0e8f0ad5fef84a37980f780e654ea45fef06faf",
396
+ "content_hash": "57b0fba8a2e4eb383f75ab8d3d1063c1e1aca178031328dab09cb17764049d7d",
397
397
  "summary": "Safe AI characters in published games: no keys in the build, Summer's player AI gateway, moderation, caps.",
398
398
  "use_when": [
399
399
  "a character, creature or object should answer free-form player text or speech in a published game (talking flowers, shopkeepers, companions)",
@@ -430,7 +430,7 @@
430
430
  "id": "skill/ambient-bed",
431
431
  "kind": "skill",
432
432
  "version": "1.0.3",
433
- "content_hash": "0ced10f5e56041727523869924af8ddf4edc897e409204987f48fc3fbfcf962f",
433
+ "content_hash": "de556590223a42b9ec44ee9d3461cc47ef45ce9098508000e5b849d96d4e03dd",
434
434
  "summary": "Generate a long looping location ambience (forest, dungeon, city, cave) on the Ambient bus.",
435
435
  "use_when": [
436
436
  "generating a long looping location ambience — forest at dawn, dungeon air, city street, spaceship hum, cave drip — non-melodic and low-energy",
@@ -459,7 +459,7 @@
459
459
  "id": "skill/animated-loop",
460
460
  "kind": "skill",
461
461
  "version": "1.0.4",
462
- "content_hash": "4a6802a9fc1647ec476ac77d3ef8075f4b67545c1f006ce27ac1233d45ee68b0",
462
+ "content_hash": "a77ed069c8772941291f9feafce5bbc98ba06c0ae98b62ea905b8743608a660c",
463
463
  "summary": "Generate a short seamless video loop: splash background, animated logo backdrop, idle title screen.",
464
464
  "use_when": [
465
465
  "generating a short looping video clip — splash screen background, animated logo backdrop, idle title-screen footage, looping environment ambience",
@@ -493,7 +493,7 @@
493
493
  "id": "skill/animation-tree",
494
494
  "kind": "skill",
495
495
  "version": "1.0.1",
496
- "content_hash": "34ce142b0864ec2242a72e7c8d54e6af0857969bb036dbd0c2102c6a99f1e583",
496
+ "content_hash": "0d9dd27778a1df5251b7960039b762fd4d5fef0c97f27844c43df2ff1e0b7ade",
497
497
  "summary": "Wire AnimationTree state machines and blend trees: locomotion blends, attack interrupts, hit reactions.",
498
498
  "use_when": [
499
499
  "the character has clips that must play in response to gameplay — idle/walk/run blends, attacks that interrupt locomotion, hit reactions",
@@ -533,7 +533,7 @@
533
533
  "id": "skill/art-direction",
534
534
  "kind": "skill",
535
535
  "version": "1.0.2",
536
- "content_hash": "c1f1593d81fbb49d6f8a5163fddafa89657bef62c83cae563cc054c7cc8bcb0a",
536
+ "content_hash": "1e265912a69e7ce6a37021b97f3d8db097f0a862162e63c0334e0295765b1ce4",
537
537
  "summary": "Define the game's visual style (palette, mood, lighting, post) as an art bible in .summer/art-bible.md.",
538
538
  "use_when": [
539
539
  "defining the visual style of the game — references, palette, mood, lighting plan, post-processing",
@@ -569,7 +569,7 @@
569
569
  "id": "skill/asset-strategy",
570
570
  "kind": "skill",
571
571
  "version": "1.0.3",
572
- "content_hash": "06d2c91e86fd90c2b6e473f3fe80fae7c32002f308848e1ffe4cea818749c439",
572
+ "content_hash": "1a8bfee83f63f5f3d1261cdb7c8093f099919553e278d1e5737a4f0bfab1331a",
573
573
  "summary": "Route any 'I need a [thing]' asset request to the right skill: 2D, 3D, audio, video, VFX or animation.",
574
574
  "use_when": [
575
575
  "planning asset creation, picking an asset pipeline, or routing an 'I need a [thing]' request to the right specialist skill",
@@ -639,7 +639,7 @@
639
639
  "id": "skill/audio-direction",
640
640
  "kind": "skill",
641
641
  "version": "1.0.7",
642
- "content_hash": "4280cb8e28a7dd610c2aab68749511db71a4c097b858f4cbfa997e040d729813",
642
+ "content_hash": "216e9aa163c10d50dc441b8e033fa85cc459ad5852ca9e7f3fa77523c996ed8c",
643
643
  "summary": "Define the game's sound (music style, SFX vocabulary, dynamic music) as .summer/audio-bible.md.",
644
644
  "use_when": [
645
645
  "defining the sonic identity — music style, instruments, SFX vocabulary, dynamic music plan",
@@ -678,7 +678,7 @@
678
678
  "id": "skill/auto-fire-targeting",
679
679
  "kind": "skill",
680
680
  "version": "1.0.0",
681
- "content_hash": "d56fd23a4e047f92bdf7c97ca34f334e907cf2d387093c751773036936c1ac08",
681
+ "content_hash": "d6102e0392bf5754853e6cb1552e44aac85e286376b4f21d728dcd691e3d9a17",
682
682
  "summary": "Fix auto-fire targeting (survivors, ARPG, tower defense) with pending damage to stop overkill.",
683
683
  "use_when": [
684
684
  "designing or fixing the targeting system for an auto-fire weapon (survivors-genre, top-down ARPG, tower-defense)",
@@ -744,7 +744,7 @@
744
744
  "id": "skill/brainstorm-game",
745
745
  "kind": "skill",
746
746
  "version": "1.0.3",
747
- "content_hash": "cc04b16ff395a21c9bcd5ff818d2e9fbe49d94d71ae32c968d521fb9f2896f82",
747
+ "content_hash": "361b17750d9b43b96bf7738f7506c2c5b352501749a6bcb2e99f615413741d4f",
748
748
  "summary": "Turn a vague game idea into a 1-page brief (genre, scope, core loop, mechanics) in .summer/GameSoul.md.",
749
749
  "use_when": [
750
750
  "the user wants help deciding what game to make, scoping a new project, or turning a vague idea into a buildable plan",
@@ -809,7 +809,7 @@
809
809
  "id": "skill/browse-templates",
810
810
  "kind": "skill",
811
811
  "version": "1.0.5",
812
- "content_hash": "f89a515868f1f29b980172f753c0bfabc002edddb792071e4cf9a494c98ef417",
812
+ "content_hash": "dffa85316e0eb3588384c9656339d7e634b9b09775cca201d546084929374209",
813
813
  "summary": "List Summer Engine project templates, present the choices, and create a project from the chosen one.",
814
814
  "use_when": [
815
815
  "the user wants to see available Summer Engine project templates, start from an existing template, or asks what templates exist",
@@ -837,7 +837,7 @@
837
837
  "id": "skill/camera-rigs",
838
838
  "kind": "skill",
839
839
  "version": "1.0.0",
840
- "content_hash": "d8af4a06b5d3e821373bf04dda3ef282d12c4d135f6d61acc024f21b9801b41d",
840
+ "content_hash": "36348aa7e7b557d1d958b0fe54013192d8ff85b37876cb1cd05986387b0f4441",
841
841
  "summary": "Camera rigs: Camera2D follow with limits, first-person head, SpringArm3D third-person, top-down, FOV.",
842
842
  "use_when": [
843
843
  "black screen on play, or the camera shows past the level edge",
@@ -914,7 +914,7 @@
914
914
  "id": "skill/character-animation-wiring",
915
915
  "kind": "skill",
916
916
  "version": "1.0.1",
917
- "content_hash": "d9ad989d626c02d2a0e0c7404c5e0029d38c6a770d25d2297de99d1aacd9b0ca",
917
+ "content_hash": "b8ae94fbfb13c0c6831ebd6ea21c84f16b91c0ab83025fa51f2858c68c28f1de",
918
918
  "summary": "Wire a rigged character end to end: real clips and bones, locomotion states, method tracks, root motion.",
919
919
  "use_when": [
920
920
  "a rigged GLB or Meshy rig with generated clips is in the scene and needs idle/walk/run wiring with blend times",
@@ -961,7 +961,7 @@
961
961
  "id": "skill/character-model",
962
962
  "kind": "skill",
963
963
  "version": "1.0.2",
964
- "content_hash": "52255cc91031def00e12628305d603679ad0d316d96bf37797d47694d75e0084",
964
+ "content_hash": "0bfdf12bd54bc0d683228dd41325a96f64c32f8348e4640848d42f1158da0565",
965
965
  "summary": "Generate a rigged humanoid (player, NPC, enemy, boss) from a T-pose reference, previewed before rigging.",
966
966
  "use_when": [
967
967
  "generating a humanoid character ready for animation — player avatar, NPC, enemy, boss, companion",
@@ -1004,7 +1004,7 @@
1004
1004
  "id": "skill/character-movement",
1005
1005
  "kind": "skill",
1006
1006
  "version": "1.2.1",
1007
- "content_hash": "3e125c328215ef81b169b0129c2c245ec59546a886d1d49a551e7cfc2e155b52",
1007
+ "content_hash": "a296885a09e7fe2bbbb94d7f99cb8a6dcaa180dc048ebe361877625977d1c57e",
1008
1008
  "summary": "Player controllers for 2D and 3D, plus the standard third-person controller for Summer humanoids.",
1009
1009
  "use_when": [
1010
1010
  "building or fixing player movement — gravity, collision, side-scroller, top-down, or 3D walk",
@@ -1050,7 +1050,7 @@
1050
1050
  "id": "skill/character-portrait",
1051
1051
  "kind": "skill",
1052
1052
  "version": "1.0.4",
1053
- "content_hash": "2e00aee4de5bccead370e6a9f99e5a9ca177b8687afa656f49facd4ccdfdb28e",
1053
+ "content_hash": "ec848c27dbb10c02dd0e1c027b33902088fc65e699a4b141911b06335cfe8581",
1054
1054
  "summary": "Generate one polished character bust for dialogue UI, character select, lore cards or codex entries.",
1055
1055
  "use_when": [
1056
1056
  "generating a single polished bust/portrait of a character for dialogue UI, character-select screens, lore cards, or codex entries",
@@ -1087,7 +1087,7 @@
1087
1087
  "id": "skill/cinematic-cutscene",
1088
1088
  "kind": "skill",
1089
1089
  "version": "1.0.4",
1090
- "content_hash": "cc3dc8f58020a25e2eea1dee638e9c66e41dc4f22f1985b7682f1e2c5b3d3313",
1090
+ "content_hash": "ae5548277796e5feec36b997ad6fab7da25f5c5181c507721ba48cf6c1d3e9b8",
1091
1091
  "summary": "Generate a non-interactive cutscene: a reference-locked 5-10s video shot with optional voiced dialogue.",
1092
1092
  "use_when": [
1093
1093
  "generating a non-interactive cutscene clip — opening scene, story beat, character intro, ending",
@@ -1123,7 +1123,7 @@
1123
1123
  "id": "skill/combat-basics",
1124
1124
  "kind": "skill",
1125
1125
  "version": "1.0.0",
1126
- "content_hash": "4ac9c26d394acdf6a968e670ba3f80d60b5f9687c168fd043903f10036579d45",
1126
+ "content_hash": "84a06de1aaf6a4f4a67dec2e85ec5e1ca7352100fb4b37f125874b0a43b92c40",
1127
1127
  "summary": "Damage: hitbox and hurtbox Areas, a reusable Health component, damage signals, knockback, projectiles.",
1128
1128
  "use_when": [
1129
1129
  "adding attacks, health and damage, or enemies that can be hit and hit back",
@@ -1163,7 +1163,7 @@
1163
1163
  "id": "skill/compatibility-renderer-traps",
1164
1164
  "kind": "skill",
1165
1165
  "version": "1.0.0",
1166
- "content_hash": "717f454dbe00afe97e7a5d29b75fa8ec5da44a79c3171b73d5f47ab52d9cbc8b",
1166
+ "content_hash": "38717a647fbc19bff611bdff9d668a1463664e96f2c858f02fad60ec995c39d0",
1167
1167
  "summary": "Make a Forward+ game look right on the Compatibility renderer: instance uniforms, MultiMesh, vertex colors.",
1168
1168
  "use_when": [
1169
1169
  "a game must run on phones or weak GPUs that may use the Compatibility or Mobile renderer",
@@ -1200,7 +1200,7 @@
1200
1200
  "id": "skill/concept-art",
1201
1201
  "kind": "skill",
1202
1202
  "version": "1.0.2",
1203
- "content_hash": "bea296126e5eee71010085701555aea98ea45b5f50a73cfef411b991ff439ab2",
1203
+ "content_hash": "e6fbf5b85bcdc43a3d6045d501a6f7d360d18ddf2a6bbf4aa7bb51809755939a",
1204
1204
  "summary": "Explore art direction with 3-4 rough concept variants of a character, environment or prop.",
1205
1205
  "use_when": [
1206
1206
  "exploring art direction with rough variants before committing to a final asset",
@@ -1238,9 +1238,9 @@
1238
1238
  {
1239
1239
  "id": "skill/concept-to-level",
1240
1240
  "kind": "skill",
1241
- "version": "1.0.0",
1242
- "content_hash": "3de1238f87e37f5786886a06998898cca64c7616436240845b99b512a0a1097d",
1243
- "summary": "Take a 3D map from concept art to a polished, shippable level, with the questions to ask the user, owned lanes, render checks and collision kept in step.",
1241
+ "version": "1.0.1",
1242
+ "content_hash": "26233b708f6aa93cd92a678703dac9123e1b52ff918b002c0d8d2d47b16cd359",
1243
+ "summary": "Take a 3D map from concept art to a shippable level: questions for the user, owned lanes, render checks, collision kept in step.",
1244
1244
  "use_when": [
1245
1245
  "polishing a 3D map or arena from concept art to shipping quality, with real materials, props, sky and effects",
1246
1246
  "reworking a level's theme and art while keeping its gameplay layout, with several agents working on one map",
@@ -1288,7 +1288,7 @@
1288
1288
  "id": "skill/create-asset-sheet",
1289
1289
  "kind": "skill",
1290
1290
  "version": "1.0.3",
1291
- "content_hash": "e9e41cad143dd457407a80a18e922559319dba79f0a42070c34ed3ae6855b0b7",
1291
+ "content_hash": "8576c9f10068cb1a2cd6a2ea65241fc6aab18da96ab35886d3676e3c22d20bcd",
1292
1292
  "summary": "Generate a pack of 2D assets from one prompt (tile sheet, UI kit, character pack, biome), sliced.",
1293
1293
  "use_when": [
1294
1294
  "generating a pack of 2D game assets from a single prompt — a tile sheet, UI kit, menu screen, character pack, or biome set",
@@ -1328,7 +1328,7 @@
1328
1328
  "id": "skill/debug",
1329
1329
  "kind": "skill",
1330
1330
  "version": "1.0.4",
1331
- "content_hash": "4d94153a19fe0273b6e12b4e105313c9563cb1377dbd559594e7743ac1d6ac73",
1331
+ "content_hash": "7cbe19eb8e8b5292dce7c5fdf144614a4623b8cd5aee4fb189cb89c874596b2b",
1332
1332
  "summary": "Disciplined bug, crash and error loop: script errors, console, debugger, hypothesis, fix, verify.",
1333
1333
  "use_when": [
1334
1334
  "the user reports a bug, crash, error, or unexpected behavior in a Summer project, before making code or scene changes",
@@ -1366,7 +1366,7 @@
1366
1366
  "id": "skill/debugging-game-feel",
1367
1367
  "kind": "skill",
1368
1368
  "version": "1.0.3",
1369
- "content_hash": "6a30b819be7c884d4ee08a97519dc9498277e5a7362680f701b55da545bb68b6",
1369
+ "content_hash": "6de5044dec2a5dbbe65ea8d806aaedf068ff0640af1070f668410108fb46e247",
1370
1370
  "summary": "Debug features that work but feel wrong: floaty jumps, mushy combat, sluggish camera.",
1371
1371
  "use_when": [
1372
1372
  "a gameplay feature works correctly but feels wrong — floaty jumps, mushy combat, sluggish camera, weightless impacts",
@@ -1394,7 +1394,7 @@
1394
1394
  "id": "skill/design-level",
1395
1395
  "kind": "skill",
1396
1396
  "version": "1.0.3",
1397
- "content_hash": "626ce92f5c0d43150a81f64d456f539753ae0e56e4bfc80e43b04b585ad659af",
1397
+ "content_hash": "3905d22b2a3c5c5797c62115595b36a5523a605c2b072c692f687f5a4e3865a0",
1398
1398
  "summary": "Design one level (layout, pacing, encounters, secrets) as a design doc plus a node-tree skeleton.",
1399
1399
  "use_when": [
1400
1400
  "designing a single level — layout, pacing, encounters, secrets, reward gating",
@@ -1432,7 +1432,7 @@
1432
1432
  "id": "skill/design-mechanic",
1433
1433
  "kind": "skill",
1434
1434
  "version": "1.0.2",
1435
- "content_hash": "00f443a64153ac9711f854b127c6b4e74c67fc13425a00ab95f4ef8019c33ffd",
1435
+ "content_hash": "8cd3a0c3c20da73089e316282d1d196faf91548c574a6ae578ff628e15f7213e",
1436
1436
  "summary": "Design one mechanic in detail (input, feedback, failure modes, tunables) as a doc plus a script stub.",
1437
1437
  "use_when": [
1438
1438
  "designing one specific game mechanic in detail — input, response, feedback, failure modes, depth, tunables",
@@ -1470,7 +1470,7 @@
1470
1470
  "id": "skill/design-npc",
1471
1471
  "kind": "skill",
1472
1472
  "version": "1.0.2",
1473
- "content_hash": "f4d88169fe7bfb8c758a3697a035a38b8e242c690bc2ca3169871ffb91dcf70a",
1473
+ "content_hash": "feda92d30082eecf2bafc99fe9ed3f12a4d3c4641fd2790743bf93f9a01d3b57",
1474
1474
  "summary": "Design enemy, NPC, boss or companion behavior: perception, state machine, telegraphs, script stub.",
1475
1475
  "use_when": [
1476
1476
  "designing an enemy, NPC, boss, companion, civilian, or wave-spawned mob's behavior — perception, intent, state machine, telegraphs, defeat handling",
@@ -1506,7 +1506,7 @@
1506
1506
  "id": "skill/diagnosing-perf-regressions",
1507
1507
  "kind": "skill",
1508
1508
  "version": "1.0.3",
1509
- "content_hash": "acc881c5f693fece5ae59cd04abba8102312ebd76b131492fec9a7f4a8f55d05",
1509
+ "content_hash": "154d532a9ce06054c5b94bd397d764ea1df03f737d624e086dffd76d06b2ef31",
1510
1510
  "summary": "Find why frame rate, frame time or load time got worse since a known-good state.",
1511
1511
  "use_when": [
1512
1512
  "frame rate, frame time, or load time has gotten worse since a known-good state — 'it used to run at 60, now it's at 30'",
@@ -1562,7 +1562,7 @@
1562
1562
  "id": "skill/driving-the-editor-ui",
1563
1563
  "kind": "skill",
1564
1564
  "version": "1.0.0",
1565
- "content_hash": "d4a8fbf378c8f36cee97cec9fb60a23d8fcc9574418d624bbdb3617c082b2b0f",
1565
+ "content_hash": "b9a869a03c2ece3c93760dd4942877e1aeddcc7956928ee0691d45b2c2ca37d0",
1566
1566
  "summary": "Drive the editor UI by name: run actions, clear blocking dialogs, switch screens, read a dock.",
1567
1567
  "use_when": [
1568
1568
  "an editor-workflow step a human would do with the mouse — open the Import dock, switch the 2D/3D/Script main screen, toggle a bottom panel, open an editor dialog by name",
@@ -1613,7 +1613,7 @@
1613
1613
  "id": "skill/environment-kit",
1614
1614
  "kind": "skill",
1615
1615
  "version": "1.0.3",
1616
- "content_hash": "250bafe09e11fb0a2b46d15f9e93ca021531ea1050535739ca93db71224ff032",
1616
+ "content_hash": "5b3e5edd76f3ddf23e0ef212e36112395ca4fef3c34ae6edf7741570ed3a5e7b",
1617
1617
  "summary": "Generate a modular environment kit: walls, floor tiles, pillars, doors, arches in one visual style.",
1618
1618
  "use_when": [
1619
1619
  "generating a modular environment kit of snap-together pieces that form a level — dungeon kit, modular walls, interior pieces",
@@ -1649,7 +1649,7 @@
1649
1649
  "id": "skill/export-and-ship",
1650
1650
  "kind": "skill",
1651
1651
  "version": "1.0.3",
1652
- "content_hash": "45bb69983e128f9fb20a668938351bcb2d49bc00c99d553f1953d55125575f09",
1652
+ "content_hash": "cd80ecea8eb678c7dbeb9974593a437cf9a08cd4b70311160a346c3ed9c1cb42",
1653
1653
  "summary": "Prepare a game export: check templates and targets, validate release assets, build after approval.",
1654
1654
  "use_when": [
1655
1655
  "the user wants to assess or prepare a Summer game export — Steam, itch, HTML5, iOS, Android targets as available in the installed build",
@@ -1684,7 +1684,7 @@
1684
1684
  "id": "skill/fabricating-assets",
1685
1685
  "kind": "skill",
1686
1686
  "version": "1.0.0",
1687
- "content_hash": "a48703256e711b0d879ac0117279cd02df8aced54aa8691671f09c3a0dcc906c",
1687
+ "content_hash": "ebe9681789849e01a532238f84e1b5e7d69ace7a37bd367c94b3ddd62d931d8a",
1688
1688
  "summary": "Fabricate meshes with a Blender script (summer_fabricate_3d): exact-size kits, VFX meshes, post-processing.",
1689
1689
  "use_when": [
1690
1690
  "writing a Blender Python (bpy) script for summer_fabricate_3d and deciding whether fabrication, generation, or the free library is the right route for an asset",
@@ -1741,7 +1741,7 @@
1741
1741
  "id": "skill/facial-and-lipsync",
1742
1742
  "kind": "skill",
1743
1743
  "version": "1.0.2",
1744
- "content_hash": "f9ef604ec75b42dada1cb8e9001b4ce5a21b148f391979b7917a408c3da67e5d",
1744
+ "content_hash": "89df344f0c3dd785a1d83aebc88b1632c3f6d20026d9348860d42d6093aee986",
1745
1745
  "summary": "Make a character's mouth move with a voice-over: phonemes, viseme blendshapes, facial expressions.",
1746
1746
  "use_when": [
1747
1747
  "the user has (or wants) a voice-over and needs the character's mouth to move with the words",
@@ -1780,7 +1780,7 @@
1780
1780
  "id": "skill/fps-controller",
1781
1781
  "kind": "skill",
1782
1782
  "version": "1.0.4",
1783
- "content_hash": "61fdc450098e144fc487cdf26b3b64193dac32520f5ae5cce8a0fb3105199547",
1783
+ "content_hash": "d9738d002f0a4a7d9d0a46a95bee9e22cab84bf513d49961e4246e0efcc805c1",
1784
1784
  "summary": "First-person controller: WASD, mouse look, jump, coyote time, jump buffering, air control.",
1785
1785
  "use_when": [
1786
1786
  "building an FPS, first-person movement, or a 3D character that walks, jumps, and reacts to external forces",
@@ -1818,7 +1818,7 @@
1818
1818
  "id": "skill/game-feel",
1819
1819
  "kind": "skill",
1820
1820
  "version": "1.0.2",
1821
- "content_hash": "c46965ecb4593fb3dd86a1d770031bc40cd7e2c599f6d57d73c01f614537e9d9",
1821
+ "content_hash": "a705e85b9faa241e8e7aca820d958b44efbeaf2d3edf5fd7df1670b81be4694c",
1822
1822
  "summary": "Add juice: hit-flash, trauma camera shake and audio ducking, one hit fires all three.",
1823
1823
  "use_when": [
1824
1824
  "a Summer game feels flat, lacks impact, needs juice or punch",
@@ -1852,7 +1852,7 @@
1852
1852
  "id": "skill/gameskill",
1853
1853
  "kind": "skill",
1854
1854
  "version": "1.0.2",
1855
- "content_hash": "02cfee643b367862f5dc9d8f14125796fe17944706ee6bfd5f5b436185da8f67",
1855
+ "content_hash": "b60f03f6e1728e9313ae878130b20e2885efef2d1e167b98e2039a83bf46f2fe",
1856
1856
  "summary": "Capture what a game-dev session learned as a reusable skill (project, user or Summer library) for next time.",
1857
1857
  "use_when": [
1858
1858
  "finishing a game-development session with learnings worth capturing as a reusable skill",
@@ -1880,7 +1880,7 @@
1880
1880
  "id": "skill/gdscript-patterns",
1881
1881
  "kind": "skill",
1882
1882
  "version": "1.0.3",
1883
- "content_hash": "20953fefe79c51cdeb651848b6e1f65beaff3b46a37e6ab8e12fd0789fc7f91f",
1883
+ "content_hash": "f7341eba904892f09969d115e1674c712fe88a0bbdfef966f8c5ed5e9016a465",
1884
1884
  "summary": "GDScript conventions: type hints, signals, exports, onready, lifecycle methods, node paths, naming.",
1885
1885
  "use_when": [
1886
1886
  "writing or refactoring GDScript — type hints, signals, exports, onready, lifecycle methods, naming conventions",
@@ -1908,7 +1908,7 @@
1908
1908
  "id": "skill/generate-motion",
1909
1909
  "kind": "skill",
1910
1910
  "version": "1.0.4",
1911
- "content_hash": "e05c637f6b9077429ee3b7fa5621aa37c26ec03f4241857d068b8318fd4e1e60",
1911
+ "content_hash": "155e20e92f9cec0682833288cef673b2c45315a6efebfea6d6438a287528c5f6",
1912
1912
  "summary": "Attach a library animation clip (idle, walk, run, attack) to a rigged character via AnimationPlayer.",
1913
1913
  "use_when": [
1914
1914
  "the user needs an animation clip on a rigged character — idle/walk/run/attack from the curated Meshy library",
@@ -1950,7 +1950,7 @@
1950
1950
  "id": "skill/godogen-visual-proof-game-generation",
1951
1951
  "kind": "skill",
1952
1952
  "version": "0.1.1",
1953
- "content_hash": "cb7a78fb823404680440cab4a358cf33f133424e2d18120176b5c237ace56b92",
1953
+ "content_hash": "49a9a42ea66f6694c7ac1816a54a5d227c8d5bcd4620071ddf00f8bf64ec60b2",
1954
1954
  "summary": "Godogen-style game generation with a visual QC loop — capture frames from the running game, self-verify against the brief, bounded fix rounds, proof clip.",
1955
1955
  "use_when": [
1956
1956
  "generate a whole small game from a short brief and prove it actually runs",
@@ -1989,7 +1989,7 @@
1989
1989
  "id": "skill/grow-analytics",
1990
1990
  "kind": "skill",
1991
1991
  "version": "1.0.0",
1992
- "content_hash": "6e4f85c2371263413b508a43cb303b27e3acbeeb96e0cadbde8908e1b44ebc76",
1992
+ "content_hash": "c1cc8169bea90bcbf1f4533fe56bb6997545b0aeb5d49e0eab3ed8120df6bec1",
1993
1993
  "summary": "Read a creator's Summer Grow numbers (page views, launches, sessions, play time), compare windows.",
1994
1994
  "use_when": [
1995
1995
  "the user asks how their game is doing on Summer Games: views, launches, players, play time",
@@ -2022,7 +2022,7 @@
2022
2022
  "id": "skill/headless-scripting",
2023
2023
  "kind": "skill",
2024
2024
  "version": "1.1.3",
2025
- "content_hash": "57fe6d546aa458deeb7f617eae5aea035addf34960cd169b66242ae887cadb2e",
2025
+ "content_hash": "c3b44387601015118a6d127267417c195437cc5ba5b9bc5b23ebb964e34075e0",
2026
2026
  "summary": "Run a GDScript file against Summer Engine from the shell for what no MCP tool does: navmesh, TileSets.",
2027
2027
  "use_when": [
2028
2028
  "a Summer project needs an operation no MCP tool exposes — baking a navmesh, generating collision shapes, authoring an Animation, building a TileSet, re-importing assets",
@@ -2056,7 +2056,7 @@
2056
2056
  "id": "skill/in-game-purchases",
2057
2057
  "kind": "skill",
2058
2058
  "version": "1.0.0",
2059
- "content_hash": "60d05c3804061c86f69b7ce8e3b0932180a28dda07be2b58a5982435473d5936",
2059
+ "content_hash": "bc1e9c8bc31d415ecef419004a6d0284e0ba8261360ba3da5f1d9c668f4bba9c",
2060
2060
  "summary": "Sell items for Sparks via the Summer purchase sheet: checkout, not enough Sparks, unlocks, grants.",
2061
2061
  "use_when": [
2062
2062
  "adding a shop, buy button or paid item to a Summer game and wiring request_checkout",
@@ -2092,7 +2092,7 @@
2092
2092
  "id": "skill/instantiate-asset-pack",
2093
2093
  "kind": "skill",
2094
2094
  "version": "1.0.3",
2095
- "content_hash": "d1d1d115181af5edb0deb6fbbc85faa2c946b31cc921f2bf471b28994b0a34da",
2095
+ "content_hash": "87056bb7362f5d2d2819a537950eb96d7b36cbe909ed238434936da54f294668",
2096
2096
  "summary": "Lay out a whole create-asset-sheet pack in the scene: composites, paint order, Sprite2D and NinePatch.",
2097
2097
  "use_when": [
2098
2098
  "importing or spawning an entire asset pack (multi-slice ArtAsset from create-asset-sheet) into the current scene",
@@ -2196,7 +2196,7 @@
2196
2196
  "id": "skill/make-game",
2197
2197
  "kind": "skill",
2198
2198
  "version": "1.1.0",
2199
- "content_hash": "1d1ab7c2061e51c8ab293a75930ba46acc1f16af022bfac7f12b7f3ac2c40cdf",
2199
+ "content_hash": "9f1d027d1261e825598d4cf5bb438d8f59f82c2075ac0812c3dec7925bd71798",
2200
2200
  "summary": "Orchestrate 'make me a game': brainstorm, plan, scaffold, mechanics, art, audio, polish, verify, ship.",
2201
2201
  "use_when": [
2202
2202
  "the user says 'make me a game', 'build me a game', 'I want to make a [genre] game', or 'let's build something' — running the full game-dev pipeline",
@@ -2244,7 +2244,7 @@
2244
2244
  "id": "skill/multiplayer",
2245
2245
  "kind": "skill",
2246
2246
  "version": "1.0.0",
2247
- "content_hash": "2a2374cfdfc30eebbf489703a2f53347f294b0eedf374588b5f0b38fd80de316",
2247
+ "content_hash": "d1ba8c2895e91430a890819ca002b42d269ae2f19c70e534eceeedcf7d4fcbbe",
2248
2248
  "summary": "Start here for Summer multiplayer: how authority, clients, Worlds and Sessions fit, and what comes next.",
2249
2249
  "use_when": [
2250
2250
  "the user wants multiplayer, co-op, PvP, online play over the internet, or to play with friends in a Summer game",
@@ -2287,7 +2287,7 @@
2287
2287
  "id": "skill/multiplayer-movement",
2288
2288
  "kind": "skill",
2289
2289
  "version": "1.0.0",
2290
- "content_hash": "44297cb8f8bd3f00d76a436f1db4c0f0433422c460deadd5c3a0ae9952de5ca4",
2290
+ "content_hash": "01e0602835fbc09aecd4f40127cdc16df0e3792ef996ff2a229f56a4baaea286",
2291
2291
  "summary": "Movement in Summer multiplayer: owners move instantly, others glide, the authority checks each pose.",
2292
2292
  "use_when": [
2293
2293
  "moving players in a Summer multiplayer game: each player's own character, other players drawn smoothly",
@@ -2326,7 +2326,7 @@
2326
2326
  "id": "skill/multiplayer-project",
2327
2327
  "kind": "skill",
2328
2328
  "version": "1.0.0",
2329
- "content_hash": "fcced65092a535c3c0f0e594bef62eb232f2835077b2d3be51feb616f3c35016",
2329
+ "content_hash": "ad8067e4daf5b311fae710e4b7b858a266434b75f358e75d29f77690329d6d95",
2330
2330
  "summary": "Set up a Summer multiplayer project: entry scenes, World and queue files, joining, a first Local Play.",
2331
2331
  "use_when": [
2332
2332
  "making a Summer game playable online or co-op: the first multiplayer setup",
@@ -2371,7 +2371,7 @@
2371
2371
  "id": "skill/multiplayer-publish",
2372
2372
  "kind": "skill",
2373
2373
  "version": "1.0.1",
2374
- "content_hash": "247570d73a5da158b2a190fc00026940ad26bcd2b27d1091159b311b98cda1e5",
2374
+ "content_hash": "98804c0d7cb5635fe435a01779305d460b57d55d2b178ed50faae4b74d8bf273",
2375
2375
  "summary": "Ship a hosted Summer multiplayer game: the bundle, server preset, pre-upload checks, a new Build.",
2376
2376
  "use_when": [
2377
2377
  "publishing a hosted Summer multiplayer game online so other players can join it",
@@ -2409,7 +2409,7 @@
2409
2409
  "id": "skill/multiplayer-state",
2410
2410
  "kind": "skill",
2411
2411
  "version": "1.0.0",
2412
- "content_hash": "8b87bf9bf688ba13d1f1de42fb0f1c81c8741ef0a6450dea7b630962746c4771",
2412
+ "content_hash": "970cdab60b248175b07b92371f65005c9dbed1e2dc474369ad98b33f1d8f41f4",
2413
2413
  "summary": "Authority-owned state in Summer multiplayer: shared and private State groups, Commands, Events.",
2414
2414
  "use_when": [
2415
2415
  "score, health, doors, rounds, inventories or wallets in a Summer multiplayer game, and who owns them",
@@ -2453,7 +2453,7 @@
2453
2453
  "id": "skill/multiplayer-testing",
2454
2454
  "kind": "skill",
2455
2455
  "version": "1.0.0",
2456
- "content_hash": "0fe3142718861eb4a4fdc55e2aad2e10486acfdc5bf74afea369c97da1b81bc0",
2456
+ "content_hash": "6a393133f28f43766ab893cece221bbfe135b861671f9383d07ef68517160b0b",
2457
2457
  "summary": "Test a Summer multiplayer game with Local Play: several players, bad network, bots, a passing run.",
2458
2458
  "use_when": [
2459
2459
  "running or testing a Summer multiplayer game locally with several players (Local Play)",
@@ -2502,7 +2502,7 @@
2502
2502
  "id": "skill/music-track",
2503
2503
  "kind": "skill",
2504
2504
  "version": "1.0.2",
2505
- "content_hash": "e7edc2e73b261e2d0d0c0f91eebf49b60cec4946fbc6113229cddbd3ccc7cf50",
2505
+ "content_hash": "a6a4b2e2f258a1340021578b82aa1b6f2813d5cb9ad927df74ca682604c21f97",
2506
2506
  "summary": "Generate a music track: game loops of 30s or more with a loop point, or linear cinematic cues.",
2507
2507
  "use_when": [
2508
2508
  "generating a looped or cinematic music track — main theme, boss music, title screen, exploration loop, combat track",
@@ -2537,7 +2537,7 @@
2537
2537
  "id": "skill/navigate-summer",
2538
2538
  "kind": "skill",
2539
2539
  "version": "1.0.0",
2540
- "content_hash": "144599c6e549910c66975ef6c250d207282f4f57a333c5863841c691ec12c413",
2540
+ "content_hash": "028d1b0144df1610cc0a4e92701a42055f499f54e0627d8ad8f79090be8b3c81",
2541
2541
  "summary": "Open a Summer web page or editor surface for the user (billing, their games, a scene) with studio.open.",
2542
2542
  "use_when": [
2543
2543
  "the user asks to see, check, or decide something — \"show me my billing\", \"where do I change my plan\", \"open my games\", \"let me look at the scene\", \"take me to the MCP guide for Cursor\"",
@@ -2580,7 +2580,7 @@
2580
2580
  "id": "skill/new-project",
2581
2581
  "kind": "skill",
2582
2582
  "version": "1.0.4",
2583
- "content_hash": "747e6c3d44ee75f48a74a18aab807f3cec14290a3ea1b3200467a3dea7460448",
2583
+ "content_hash": "87d9a80da3b43b1be391ebb1b6e5a69211bfe96783834a10f97facbf829a984c",
2584
2584
  "summary": "Create a blank Summer Engine project: ask for the project name and run summer create empty.",
2585
2585
  "use_when": [
2586
2586
  "the user wants a fresh blank Summer Engine project — from scratch, blank canvas",
@@ -2613,7 +2613,7 @@
2613
2613
  "id": "skill/organic-model",
2614
2614
  "kind": "skill",
2615
2615
  "version": "1.0.3",
2616
- "content_hash": "72ce63607e7fce253f8feb40e223fb11155854478f0c886dd57376772bb5beed",
2616
+ "content_hash": "c1ddf1c7ef1fdebb7a74af98ac0371d46334f581b260f7080c6a2869e088d400",
2617
2617
  "summary": "Generate organic 3D shapes (trees, rocks, mushrooms, plants, crystals) where irregularity looks natural.",
2618
2618
  "use_when": [
2619
2619
  "generating organic shapes — trees, rocks, mushrooms, coral, bushes, alien plants, vines, crystals, fruit, bones",
@@ -2652,7 +2652,7 @@
2652
2652
  "id": "skill/pixel-art",
2653
2653
  "kind": "skill",
2654
2654
  "version": "1.0.4",
2655
- "content_hash": "b71ddf36c82d4ccc83e1882c335615a23d8348e984cab169f3eeb63c35836dd6",
2655
+ "content_hash": "2c67caa0072285b2e05ae539adf3cd7e601786f0892ac6605869bee5786ae162",
2656
2656
  "summary": "Generate pixel-art sprites, items, tiles and portraits at a set resolution with a limited palette.",
2657
2657
  "use_when": [
2658
2658
  "generating pixel-art assets — sprites, items, tiles, portraits — in a pixel style at a specific resolution (32x32, 64x64, 128x128)",
@@ -2690,7 +2690,7 @@
2690
2690
  "id": "skill/play",
2691
2691
  "kind": "skill",
2692
2692
  "version": "1.0.2",
2693
- "content_hash": "b5d5927156ac2c496f49330ed90f0bf2c286722dfb4480a9b329764244c77d38",
2693
+ "content_hash": "ecc5c2cbcc3574895f3cdd42527ef825669aef8026528e909c769a050784bb05",
2694
2694
  "summary": "Run the project in Summer Engine, wait briefly, then report a clean run, errors or warnings.",
2695
2695
  "use_when": [
2696
2696
  "the user says 'play', 'run it', 'test it', 'let me see it', or 'start the game'",
@@ -2723,7 +2723,7 @@
2723
2723
  "id": "skill/playtesting-a-feature",
2724
2724
  "kind": "skill",
2725
2725
  "version": "1.1.2",
2726
- "content_hash": "6c43ee8e7f6f9fbc8d94dccc7dcf4c8cba757db556a24ab138ef4cd71214e07d",
2726
+ "content_hash": "af663eb29d45aae6c2d9dbc9d2da7a16cc4aa0e4af35d0fbcc72a1a9ac678a6c",
2727
2727
  "summary": "Before calling a gameplay feature done, run the game and walk through it. Static checks do not count.",
2728
2728
  "use_when": [
2729
2729
  "about to claim a gameplay feature is done, shipped, or working — requires actually running the game and walking through the feature first",
@@ -2762,7 +2762,7 @@
2762
2762
  "id": "skill/procedural-animation",
2763
2763
  "kind": "skill",
2764
2764
  "version": "1.0.4",
2765
- "content_hash": "d639e83ef04bb35207fef037fd804229f28215964e44e62bb8eff2ed2ec8ab8b",
2765
+ "content_hash": "0e16974dbdecffe213324a7f2748cbf8c22a3cdec889baa26b0d44590ca336c6",
2766
2766
  "summary": "Runtime bone changes on top of clips: head look-at, foot IK, hand grabs a prop, lean, recoil.",
2767
2767
  "use_when": [
2768
2768
  "the user needs runtime-driven bone modification on top of clips — head look-at, foot IK on uneven ground, additive lean, hit recoil, ragdoll",
@@ -2802,7 +2802,7 @@
2802
2802
  "id": "skill/prop-model",
2803
2803
  "kind": "skill",
2804
2804
  "version": "1.0.3",
2805
- "content_hash": "3829e436b9591e9bbfe464d40119d9965840e3926cf3bbd1d9f7d05680588ff7",
2805
+ "content_hash": "19752cb0ccb1d3d93588f5639ffd0dbcd77c75268f5573eac79acd57711f2e7b",
2806
2806
  "summary": "Generate one static 3D prop (sword, barrel, chest, lantern, statue): one object, no rig, a MeshInstance3D.",
2807
2807
  "use_when": [
2808
2808
  "generating a single static 3D prop — sword, barrel, chest, lantern, throne, statue, crate, key, potion, banner",
@@ -2878,7 +2878,7 @@
2878
2878
  "id": "skill/publish-your-game",
2879
2879
  "kind": "skill",
2880
2880
  "version": "1.0.0",
2881
- "content_hash": "16c397ca30880eeb78222eae48951a7438702842f0947485a98df0dc61290b1d",
2881
+ "content_hash": "65b76f7bd230f618288deb1e33f87059d531802d1fff91a79a5d46e560fbc241",
2882
2882
  "summary": "Publish a game on Summer Games through MCP: store page, art, build upload, submit, owner approval link.",
2883
2883
  "use_when": [
2884
2884
  "the user says 'publish my game', 'put it on summer.games', 'launch it on the store' or 'submit it for review'",
@@ -2950,7 +2950,7 @@
2950
2950
  "id": "skill/release-readiness",
2951
2951
  "kind": "skill",
2952
2952
  "version": "1.0.0",
2953
- "content_hash": "c195bfe252ad5a34bebc5f0bf0b1a932afe59411c279e1dc53c58630ecb07395",
2953
+ "content_hash": "7898fd68b42aac1b6d95ab4c466f44016d1d6718e8e341a2b34bda31b72c9d2b",
2954
2954
  "summary": "Before releasing a Summer game version, prove players can play it: server, online join, progress, files.",
2955
2955
  "use_when": [
2956
2956
  "before uploading, promoting or releasing a new version to players: is it ready to release",
@@ -3001,7 +3001,7 @@
3001
3001
  "id": "skill/remote-deploy",
3002
3002
  "kind": "skill",
3003
3003
  "version": "1.0.2",
3004
- "content_hash": "d04396c8e986d1033b5afafbc12eac3ac1f7383e9cfd3115892229edbaa6f92b",
3004
+ "content_hash": "68840c53c23802a95a6f391780799a0a76e6ebfc9703aebbb0cb87861bef0164",
3005
3005
  "summary": "Run or test the game on a real phone, tablet or computer with Remote Deploy and on-device debugging.",
3006
3006
  "use_when": [
3007
3007
  "the user wants to run or test the game on a real target instead of the editor — a phone, tablet, or another computer",
@@ -3029,7 +3029,7 @@
3029
3029
  "id": "skill/retarget",
3030
3030
  "kind": "skill",
3031
3031
  "version": "1.0.3",
3032
- "content_hash": "337f3f0dbe2ed59dab474c2a21966aa5e6610c38818e7438ca6afc70b8be1d23",
3032
+ "content_hash": "a08083607ae38b959d9ec71d7f2212483f81b34e5f1a06b4ab67b462831fec48",
3033
3033
  "summary": "Apply animation clips from one rigged character to another: one clip library, many models.",
3034
3034
  "use_when": [
3035
3035
  "applying existing animation clips from one rigged character to a different rigged character — sharing one animation library across models",
@@ -3069,7 +3069,7 @@
3069
3069
  "id": "skill/running-in-the-cloud",
3070
3070
  "kind": "skill",
3071
3071
  "version": "1.0.3",
3072
- "content_hash": "f5d2434aa841e4c5f62e320ff3fd11ce3c759a045e6b1717ce027c02a7f503a5",
3072
+ "content_hash": "ea7235870be8e92bc0db8ac35345513a9ab05dce13654ab127cea0395a099588",
3073
3073
  "summary": "Run Summer Engine on a Linux box with no display: install, launch headless, xvfb, sign in without a browser.",
3074
3074
  "use_when": [
3075
3075
  "Summer Engine runs in a cloud container, CI job, remote agent sandbox, or any Linux machine with no desktop",
@@ -3106,7 +3106,7 @@
3106
3106
  "id": "skill/save-load",
3107
3107
  "kind": "skill",
3108
3108
  "version": "1.0.0",
3109
- "content_hash": "5fe9e7e42d149c57509d0d924b8a4120c112aa0ca30f63bc95b144cb1091d5d4",
3109
+ "content_hash": "23ccd90ecf2635735f88a9c9bf770c4ad8f35625d53d0aaacc84eb4bfbdfa398",
3110
3110
  "summary": "Save and load game state: user:// paths, JSON progress vs ConfigFile settings, versioned saves, autosave.",
3111
3111
  "use_when": [
3112
3112
  "persisting progress, settings, high scores, checkpoints, or save slots",
@@ -3142,7 +3142,7 @@
3142
3142
  "id": "skill/scene-composition",
3143
3143
  "kind": "skill",
3144
3144
  "version": "1.0.3",
3145
- "content_hash": "bd2220bf58140f028bc757485f9394ae77042bd0e686d4fb11ee7d03db433982",
3145
+ "content_hash": "44ca3223b46aa38a3c8fc24cb01bda5258f84ed58b3b2ab6bc681b46b5cf8f87",
3146
3146
  "summary": "Scene structure: node hierarchy, when to extract sub-scenes, reusable prefabs, instance vs add node.",
3147
3147
  "use_when": [
3148
3148
  "building or organizing Summer Engine scenes: node hierarchy conventions, sub-scene extraction, prefab patterns, PackedScene decisions",
@@ -3176,7 +3176,7 @@
3176
3176
  "id": "skill/scene-hierarchy-design",
3177
3177
  "kind": "skill",
3178
3178
  "version": "0.1.1",
3179
- "content_hash": "15e7ef93d879c13aae8e06464beade897f148374eb006f99c440553e9d45255b",
3179
+ "content_hash": "040e35656b90f85b5509d4d7139010f75b16b33cbfe4100c437ee9b690061db3",
3180
3180
  "summary": "Structure scenes by access pattern: asset vs live hierarchies, wrapper nodes, sub-scenes, path-agnostic code.",
3181
3181
  "use_when": [
3182
3182
  "how should I structure the node hierarchy for this level or character",
@@ -3213,7 +3213,7 @@
3213
3213
  "id": "skill/scene-scripting",
3214
3214
  "kind": "skill",
3215
3215
  "version": "1.2.0",
3216
- "content_hash": "2199eb7e7bafb79b35df51476098e2a920588496a0418f18fdcf8acabfc361f3",
3216
+ "content_hash": "7fe93b7166dbca7a296a0684d0c975bb0008f68fffd3dbc6750c251b56609b94",
3217
3217
  "summary": "Build scenes, levels, HUDs and wiring with one editor GDScript (summer_run_script) instead of call chains.",
3218
3218
  "use_when": [
3219
3219
  "a scene change needs 3+ related ops or any computed placement — scattering, grids, rings, procedural meshes, geometry helpers, terrain, lighting rigs, keyframe animation, shader FX",
@@ -3275,7 +3275,7 @@
3275
3275
  "id": "skill/scene-to-level",
3276
3276
  "kind": "skill",
3277
3277
  "version": "1.0.3",
3278
- "content_hash": "9bc09ebddf9499870c1c749cf809ec50ad262e78dfd77f82a9849d7186203cf9",
3278
+ "content_hash": "fcaf3998d88f594fd5277bd5e916d95ff8a1e8fbb9089fa09f775112ad1b3c11",
3279
3279
  "summary": "Turn a reference image or concept art into a playable scene: concept, asset pack, terrain, assembly.",
3280
3280
  "use_when": [
3281
3281
  "going from a scene reference image or concept art to a playable Summer Engine scene populated with the right assets and terrain",
@@ -3382,7 +3382,7 @@
3382
3382
  "id": "skill/skill-test",
3383
3383
  "kind": "skill",
3384
3384
  "version": "1.0.4",
3385
- "content_hash": "c99adb195eb9f44d1e913520b93a95079f00e466ed7e062bc8082de96e90d3b5",
3385
+ "content_hash": "14054f4aa77f0d0b18ba817e5b40454c7a7269a29f4ca3a85c51df4fa04d7ff0",
3386
3386
  "summary": "Lint a Summer skill before commit, audit the whole library, or check a behavioral spec assertion — static structural rules plus behavioral specs.",
3387
3387
  "use_when": [
3388
3388
  "a contributor wants to lint a Summer skill before commit, audit the whole library, or check a behavioral spec assertion",
@@ -3455,7 +3455,7 @@
3455
3455
  "id": "skill/skybox-panorama",
3456
3456
  "kind": "skill",
3457
3457
  "version": "1.0.3",
3458
- "content_hash": "f5a55b1c508a58938615f686b4c843d008854a48562849fbff4aaee5453f2694",
3458
+ "content_hash": "7681e41ac534388e03509331f200e1c780a10306adfaa0742e0516bb0f5a7757",
3459
3459
  "summary": "Generate a 360-degree sky panorama and wire it as a PanoramaSkyMaterial Sky resource on WorldEnvironment.",
3460
3460
  "use_when": [
3461
3461
  "generating a 360-degree panoramic sky image for use as a Sky resource (PanoramaSkyMaterial) in a 3D scene",
@@ -3490,7 +3490,7 @@
3490
3490
  "id": "skill/sound-effect",
3491
3491
  "kind": "skill",
3492
3492
  "version": "1.1.0",
3493
- "content_hash": "ed90fdb591d7e1d0fb8fac6f278357e6342ac6de9d0f72f8cc130acbd63a1af7",
3493
+ "content_hash": "0fbebcf67975423b714607a16f220e84ae88ccbad6cac69a535035c09d1aa1e5",
3494
3494
  "summary": "Make sound effects (swings, hits, whooshes, reloads, UI): three versions to pick from, then wire them.",
3495
3495
  "use_when": [
3496
3496
  "generating short SFX one-shots — footsteps, weapon swings, UI clicks, hit impacts, environmental cues",
@@ -3531,7 +3531,7 @@
3531
3531
  "id": "skill/spatial-placement",
3532
3532
  "kind": "skill",
3533
3533
  "version": "1.1.0",
3534
- "content_hash": "1c0735c6145bd97e95163bd65b460e9780f9e57954366094956f3461a73cc9d2",
3534
+ "content_hash": "c186909620b78c13d0df3ea13b7889739b185e743881df25df34e7fe2645a137",
3535
3535
  "summary": "Place 3D objects and modular kit pieces from measured geometry: floors, walls, facades, pipes, alcoves.",
3536
3536
  "use_when": [
3537
3537
  "positioning a prop, character, collider, or platform so it sits flush, avoids overlap, or keeps clearance",
@@ -3591,7 +3591,7 @@
3591
3591
  "id": "skill/sprite-sheet",
3592
3592
  "kind": "skill",
3593
3593
  "version": "1.0.4",
3594
- "content_hash": "19345402d1981afb09cd48ea45bd52a19198f7dc197281fb5df90a3012c3d6ff",
3594
+ "content_hash": "6010d755d9bbe5b003885e795906fd872c7b76cff93762deff4a54a4aeae3c0e",
3595
3595
  "summary": "Generate animated 2D character sprite sheets (walk, attack, idle, death) for AnimatedSprite2D.",
3596
3596
  "use_when": [
3597
3597
  "generating animated 2D character sprites laid out as a grid of frames — walk cycle, attack frames, idle bob, death sequence",
@@ -3630,7 +3630,7 @@
3630
3630
  "id": "skill/store-art",
3631
3631
  "kind": "skill",
3632
3632
  "version": "1.0.0",
3633
- "content_hash": "8a42f228c9b4c8974e2609bce57e6bc425f6b9fea1d12cd28eceb7f6f4b08efa",
3633
+ "content_hash": "45b646f2e8a79d9ac9304304bd61308c92fce5f07c3e8553688d04715fb962b5",
3634
3634
  "summary": "Make Summer Games store art per slot: key art, covers, icons, screenshots, trailer, size and text rules.",
3635
3635
  "use_when": [
3636
3636
  "making or choosing store art for Summer Games: key art, cover, icon, screenshots, trailer",
@@ -3669,7 +3669,7 @@
3669
3669
  "id": "skill/store-listing",
3670
3670
  "kind": "skill",
3671
3671
  "version": "1.0.0",
3672
- "content_hash": "65aa999ac215f155f3fe616230bf8430c947e688f0fa5b84d031764ef2345449",
3672
+ "content_hash": "9b4f34c590bf0db3c7d20c5201e8c5990849bcb3bb543bc76b8546ad99c6384c",
3673
3673
  "summary": "Write a Summer Games store page: title, tagline, descriptions, tags, per platform, and what never to write.",
3674
3674
  "use_when": [
3675
3675
  "writing or fixing a game's store page text on Summer Games: title, tagline, description, tags",
@@ -3702,7 +3702,7 @@
3702
3702
  "id": "skill/summer-analytics",
3703
3703
  "kind": "skill",
3704
3704
  "version": "1.0.1",
3705
- "content_hash": "e7b2af31a848ee6442e36dbf686910c3d1a0866e5755a8c968c651fedf8d2d6a",
3705
+ "content_hash": "cdabf5ec1ce60202e38ba0e85d7e8cdf0b937bfb649bfc16e9a99f0798a167cc",
3706
3706
  "summary": "Send game events to Summer analytics from the authority or client: fire-and-forget, never blocking gameplay.",
3707
3707
  "use_when": [
3708
3708
  "adding analytics, telemetry or event tracking to a Summer game: level completed, coin collected, tutorial funnel",
@@ -3740,7 +3740,7 @@
3740
3740
  "id": "skill/summer-apps",
3741
3741
  "kind": "skill",
3742
3742
  "version": "0.1.0",
3743
- "content_hash": "498860c0c7ea881ab78a71299a8788b7dc4976a590309217f796cc82618f8c6d",
3743
+ "content_hash": "6413a3263f0287fb655ac3e65fcb8807421f113735f726084419cf5c059d4b4a",
3744
3744
  "summary": "Build a Summer App, a team tool inside Summer Studio (balance table, quest editor, tracker), data and tools.",
3745
3745
  "use_when": [
3746
3746
  "the person asks for a tool for their team (\"build us a loot balance tool\", \"a board to track creatures\")",
@@ -3816,9 +3816,9 @@
3816
3816
  {
3817
3817
  "id": "skill/summer-assets",
3818
3818
  "kind": "skill",
3819
- "version": "1.0.0",
3820
- "content_hash": "f07a0a80d3db32d6f872946cda7d64624eb6a11f7a193b54d47eff210bd87826",
3821
- "summary": "Make game assets with Summer without Summer Engine: find, generate and download 3D models, images, audio and video for any engine or web app.",
3819
+ "version": "1.0.1",
3820
+ "content_hash": "2a52ea8260720b3aa81d30dc29439e285afd5ff41592334b957ab4ffbb1f1807",
3821
+ "summary": "Make game assets with Summer, no Summer Engine: find, generate and download 3D models, images, audio and video for any engine or app.",
3822
3822
  "use_when": [
3823
3823
  "starting a session that has the Summer assets profile (generation tools, no engine tools)",
3824
3824
  "the person wants assets for their own engine or web app, not a game built in Summer Engine",
@@ -3857,11 +3857,49 @@
3857
3857
  "status": "stable",
3858
3858
  "recommended": false
3859
3859
  },
3860
+ {
3861
+ "id": "skill/summer-cli",
3862
+ "kind": "skill",
3863
+ "version": "1.0.1",
3864
+ "content_hash": "13ce5f864eaa9e209e1d841a0cd3b571c1518971e8029d88bbe36d3cad200673",
3865
+ "summary": "Summer as shell commands, no MCP: sign in, find and run operations, follow jobs, save files, drive the engine.",
3866
+ "use_when": [
3867
+ "the session has no summer_* MCP tools, or Summer was set up with summer setup <agent> --cli",
3868
+ "running a Summer operation, a generation or an engine change from a shell, a script or CI",
3869
+ "a skill names an MCP tool or an operation and you need the summer command that runs it"
3870
+ ],
3871
+ "facets": {
3872
+ "lifecycle": [
3873
+ "build"
3874
+ ],
3875
+ "domains": [
3876
+ "agent-workflow",
3877
+ "assets",
3878
+ "tools"
3879
+ ],
3880
+ "modalities": [
3881
+ "docs"
3882
+ ]
3883
+ },
3884
+ "related": {
3885
+ "tools": [
3886
+ "tool/search-library",
3887
+ "tool/read-library"
3888
+ ],
3889
+ "skills": [
3890
+ "skill/using-summer",
3891
+ "skill/summer-assets",
3892
+ "skill/scene-scripting"
3893
+ ]
3894
+ },
3895
+ "status": "preview",
3896
+ "recommended": true
3897
+ },
3860
3898
  {
3861
3899
  "id": "skill/summer-friends",
3862
3900
  "kind": "skill",
3863
3901
  "version": "1.0.0",
3864
- "content_hash": "0d69cc6dca64d6b1bfc50181fe6c562278ed3d202ab8b776b63324ddd3b128b7",
3902
+ "content_hash": "5d8105c401ecd3a5059e04b741a99a6fbee07b403ee493266ecc0b3ac94b2eb9",
3865
3903
  "summary": "Summer friends in a game: a consented friends list, profile and chat screens, direct messages. Hosted only.",
3866
3904
  "use_when": [
3867
3905
  "showing a friends list, who is online or which friends are playing this Summer game",
@@ -3898,7 +3936,7 @@
3898
3936
  "id": "skill/summer-leaderboards",
3899
3937
  "kind": "skill",
3900
3938
  "version": "1.0.0",
3901
- "content_hash": "a1e7ea9fd450e9cd07194b8e48c41a625e01d3b7639b6aa43bb6b329637f3d28",
3939
+ "content_hash": "044ad02634195fafe230b24f6f3f965931b34b9d58ab241b3394daf78fd7a823",
3902
3940
  "summary": "Leaderboards in a Summer game: queue ratings from matches, and Game rankings your authority scores.",
3903
3941
  "use_when": [
3904
3942
  "the user wants a leaderboard, high scores, ranks, MMR, Elo or a 'top 50' screen in a Summer game",
@@ -3937,7 +3975,7 @@
3937
3975
  "id": "skill/summer-match-results",
3938
3976
  "kind": "skill",
3939
3977
  "version": "1.0.0",
3940
- "content_hash": "7b73c702f1101fa7ecaa6316a36c974ee6b46946b3d3abcaec875f7e8f884fc4",
3978
+ "content_hash": "afadaaac12795d1ab623e8dc056418a7fda01b7ddd1dd0d6ce26198de672eb2a",
3941
3979
  "summary": "End a Summer match: report each player's win, loss or draw, show results on clients, then close the World.",
3942
3980
  "use_when": [
3943
3981
  "a multiplayer Summer game needs a winner, a game-over screen or a match that ends",
@@ -3978,7 +4016,7 @@
3978
4016
  "id": "skill/summer-matchmaking",
3979
4017
  "kind": "skill",
3980
4018
  "version": "1.0.0",
3981
- "content_hash": "087d6f4ba517fa8edf94bc68bd4f415ce6cbdb9993643f42003e0b24803a34b9",
4019
+ "content_hash": "f4bce95e8a5a694d55fe6ce7bfa10de2ee3321004ffaaa61de89b9435041a9d5",
3982
4020
  "summary": "Get players into matches with Summer matchmaking: queues, teams, accept prompts, join progress and failures.",
3983
4021
  "use_when": [
3984
4022
  "the user wants matchmaking, a lobby, a play button, quick play, ranked or casual modes in a multiplayer Summer game",
@@ -4019,7 +4057,7 @@
4019
4057
  "id": "skill/summer-parties",
4020
4058
  "kind": "skill",
4021
4059
  "version": "1.0.0",
4022
- "content_hash": "3e306760574435b38fa0d0aefddf9569ea733a1dce0f279bed1c1e7fc072a7c8",
4060
+ "content_hash": "1d245b0c95f98d56e8529a02c86b82fafa997ebe589b46cddd0d95f185918b84",
4023
4061
  "summary": "Let a Summer party play together: the leader presses Play, members follow into the same match. Hosted only.",
4024
4062
  "use_when": [
4025
4063
  "friends in a Summer party should land in the same multiplayer match: party play, play with friends, squad up",
@@ -4058,7 +4096,7 @@
4058
4096
  "id": "skill/summer-player-data",
4059
4097
  "kind": "skill",
4060
4098
  "version": "1.0.0",
4061
- "content_hash": "1ab06669aab3595e1e69ebf92faad5f84d75a204d894ee927f4512683b085a82",
4099
+ "content_hash": "22c59fd1e62f5dc4c3d3483e90d12bd9d71b906cac10ebcf8960d3db9c6b04e6",
4062
4100
  "summary": "Save a player's progress so it follows them to every match: authority load and commit, autosave, safe retries.",
4063
4101
  "use_when": [
4064
4102
  "saving player progress, coins, unlocks, levels or settings in a multiplayer Summer game so they persist between matches",
@@ -4097,7 +4135,7 @@
4097
4135
  "id": "skill/summer-store",
4098
4136
  "kind": "skill",
4099
4137
  "version": "1.0.0",
4100
- "content_hash": "f9b117c35283d1dfa293bb050232f7f585a65b4e3f696a4b800c5bb13d73010e",
4138
+ "content_hash": "47ad07c4f3f550e82111423b87020bc1e5edcbe8da255eb4640baa125cb74c04",
4101
4139
  "summary": "Sell Summer items for Sparks in a multiplayer game: shop, checkout, owned items, authority entitlement checks.",
4102
4140
  "use_when": [
4103
4141
  "adding a shop, in-game purchases, cosmetics or skins sold for Sparks to a Summer game",
@@ -4135,7 +4173,7 @@
4135
4173
  "id": "skill/summer-world-chat",
4136
4174
  "kind": "skill",
4137
4175
  "version": "1.0.0",
4138
- "content_hash": "f85eac6609cf4ab572da5a98c8e563f452c8f84c784a099850081e59815afdfe",
4176
+ "content_hash": "498c7d2840d8654dcfdfa8c33ae1063d16eaaa6191f139216eaa0b06594ec58c",
4139
4177
  "summary": "Add match chat to a Summer game: one World channel shared by everyone in the match. Hosted only.",
4140
4178
  "use_when": [
4141
4179
  "adding in-game text chat, match chat or a chat box to a multiplayer Summer game",
@@ -4174,7 +4212,7 @@
4174
4212
  "id": "skill/summer-world-saves",
4175
4213
  "kind": "skill",
4176
4214
  "version": "1.0.0",
4177
- "content_hash": "9c4125ed2113bd7b1a67eb7146493e8f7fd332a66853dc1552092bd2709bfbb8",
4215
+ "content_hash": "244b9827a702fb2130329976cf9efe1e7b870a562536f92e1bc3f7f7cea4ed26",
4178
4216
  "summary": "Keep a persistent Summer World between restarts: checkpoint saves, restore before join, the final save.",
4179
4217
  "use_when": [
4180
4218
  "building a persistent World, shared base, farm or realm in a Summer game that must survive server restarts",
@@ -4212,7 +4250,7 @@
4212
4250
  "id": "skill/text-to-motion",
4213
4251
  "kind": "skill",
4214
4252
  "version": "1.0.0",
4215
- "content_hash": "39f8bbfa590e3627c403e98361c69337db6d467c44223b38e70cfdbb6423f961",
4253
+ "content_hash": "a2d738f32592b62f8db1cb9ca6bb4db5de0e7f0ede5a04d78f12b9669b7292f7",
4216
4254
  "summary": "Make custom 2-second animation clips from text on the user's own rigged models: people, animals, props.",
4217
4255
  "use_when": [
4218
4256
  "a custom action the curated motion library lacks — nod, bow, shrug, wave with a specific arm, an emotional gesture",
@@ -4256,7 +4294,7 @@
4256
4294
  "id": "skill/tileable-texture",
4257
4295
  "kind": "skill",
4258
4296
  "version": "1.0.4",
4259
- "content_hash": "63da23ba0b24335f9d4dd743e99ea7f1ce0579812f96a3f3524fa9442ccdd4e5",
4297
+ "content_hash": "3765d68d96b1d7eba43eb7331fee73d92f6f3e4048feeb9b33d0cbf6044d2d04",
4260
4298
  "summary": "Generate a seamless tileable texture for walls, floors or terrain, wired as a StandardMaterial3D albedo.",
4261
4299
  "use_when": [
4262
4300
  "generating a seamless tileable texture for walls, floors, terrain, or ceilings — a square tile that repeats cleanly on all four edges",
@@ -4294,7 +4332,7 @@
4294
4332
  "id": "skill/trailer-shot",
4295
4333
  "kind": "skill",
4296
4334
  "version": "1.0.4",
4297
- "content_hash": "05788bfeb227daf1ae0efb821037cbf23a04670ed61fcf932695186899f32dca",
4335
+ "content_hash": "209654629eb54452128b954e07273623a67ba06b425b5db56fe259d9324d3d54",
4298
4336
  "summary": "Generate trailer footage: slow-mo combat, establishing shots, hero beats, splash screens, 5-10 seconds.",
4299
4337
  "use_when": [
4300
4338
  "generating marketing or trailer footage — slow-mo combat, dramatic establishing shots, hero beats, splash screens, pitch-deck B-roll",
@@ -4328,7 +4366,7 @@
4328
4366
  "id": "skill/tune-performance",
4329
4367
  "kind": "skill",
4330
4368
  "version": "1.0.3",
4331
- "content_hash": "7daf6e7ceb4772d9af925ffda61f3aeebf135d67c96046720fe29c2ceab0d519",
4369
+ "content_hash": "65f53955a2a9e7aba14bd0d9bae525f89a4842fba06eff7c58913848b1cbba15",
4332
4370
  "summary": "Profile a slow game, find rendering, physics or script hotspots, and propose fixes with expected gains.",
4333
4371
  "use_when": [
4334
4372
  "the game is slow, drops framerate, stutters, takes forever to start, or runs poorly on specific hardware",
@@ -4366,7 +4404,7 @@
4366
4404
  "id": "skill/ui-basics",
4367
4405
  "kind": "skill",
4368
4406
  "version": "1.0.3",
4369
- "content_hash": "dc82d24a806416b8a558ec478c0d3fa833f431b73cb4924ee6942176cf4dafee",
4407
+ "content_hash": "2433f6a363cf3d7b422658170fe08a95daf4c01bcaaf337305cede21b7c64c7e",
4370
4408
  "summary": "Build UI: HUDs, menus, health bars, dialogue boxes, Control trees, anchors, containers and themes.",
4371
4409
  "use_when": [
4372
4410
  "building Summer Engine UI: HUDs, main menus, pause menus, health bars, progress bars, dialogue boxes, or any Control-node tree",
@@ -4396,7 +4434,7 @@
4396
4434
  "id": "skill/ui-graphics",
4397
4435
  "kind": "skill",
4398
4436
  "version": "1.0.3",
4399
- "content_hash": "50a4c44163431ccabb1984634b982bd837b7e149c3f4eccab08f2fcbacd796ea",
4437
+ "content_hash": "d253cdc45e87125f196c62e96f17cbaae66cc70e6908e396c5d3edc1009a21bf",
4400
4438
  "summary": "Generate game UI art (icons, buttons, panels, frames, HUD widgets) flat, on a transparent background.",
4401
4439
  "use_when": [
4402
4440
  "generating UI elements — icons, buttons, panels, frames, HUD widgets, badges — in flat-design, transparent-background game-UI style",
@@ -4432,7 +4470,7 @@
4432
4470
  "id": "skill/use-widget-asset",
4433
4471
  "kind": "skill",
4434
4472
  "version": "1.0.3",
4435
- "content_hash": "2e7ee38607a85f4cc7166a4df3c8104da92ac4230749262d6ff30977ae8e47fc",
4473
+ "content_hash": "1075e1bedb590fd748da6ea2e710c6a3dc49a024c1816843798877630e4f5853",
4436
4474
  "summary": "Wire a widget slice from an asset pack (panel, button, bar, toggle) into NinePatchRect or TextureRect.",
4437
4475
  "use_when": [
4438
4476
  "consuming a widget slice (panel, button, slider, progress bar, toggle pair) from a create-asset-sheet pack so it behaves like a real UI control",
@@ -4468,8 +4506,8 @@
4468
4506
  {
4469
4507
  "id": "skill/using-summer",
4470
4508
  "kind": "skill",
4471
- "version": "1.0.5",
4472
- "content_hash": "ae1f6af52ab89886d2515f438ef908956a8a115ebc2a333439ba240ce7834999",
4509
+ "version": "1.0.6",
4510
+ "content_hash": "e9c422cd1f1589c622b4c5fd04786313351ca4e9c6eda0bfe87ffbb5b46431e7",
4473
4511
  "summary": "Session bootstrap: how to find and use Summer skills and the summer-engine MCP before any response.",
4474
4512
  "use_when": [
4475
4513
  "starting any conversation in a Summer Engine project",
@@ -4506,7 +4544,8 @@
4506
4544
  "skill/brainstorm-game",
4507
4545
  "skill/play",
4508
4546
  "skill/scene-composition",
4509
- "skill/gdscript-patterns"
4547
+ "skill/gdscript-patterns",
4548
+ "skill/summer-cli"
4510
4549
  ]
4511
4550
  },
4512
4551
  "status": "stable",
@@ -4516,7 +4555,7 @@
4516
4555
  "id": "skill/vehicle-model",
4517
4556
  "kind": "skill",
4518
4557
  "version": "1.0.3",
4519
- "content_hash": "b6b507995e88a25e3bd0b2d08eceb0503fa610792d451247b3a8d15ecd9da8dc",
4558
+ "content_hash": "6d09ee5aa053b19eaa757bfbc140921450a29fe874ebc745e81d16cf4e85e313",
4520
4559
  "summary": "Generate a hard-surface vehicle (car, spaceship, mech, boat, tank) as a static or VehicleBody3D mesh.",
4521
4560
  "use_when": [
4522
4561
  "generating a hard-surface vehicle — car, motorcycle, spaceship, hover bike, boat, mech, tank, helicopter",
@@ -4585,7 +4624,7 @@
4585
4624
  "id": "skill/verifying-scenes",
4586
4625
  "kind": "skill",
4587
4626
  "version": "1.5.0",
4588
- "content_hash": "0ba9d1be6058436fac423b75d3030cdc104d772919df25f8f792cf7048b44c2b",
4627
+ "content_hash": "21b2654e9a2f325588a42da4ea8ca11197417be9afd45d2bb33c7042d9f4c7a5",
4589
4628
  "summary": "Prove scene work landed: snapshot, diff, screenshots, runtime reads, 3D audits, shot sheets and zooms.",
4590
4629
  "use_when": [
4591
4630
  "after any mutation batch, asset import, or lighting change, before claiming it worked",
@@ -4644,7 +4683,7 @@
4644
4683
  "id": "skill/vfx-dissolve",
4645
4684
  "kind": "skill",
4646
4685
  "version": "1.0.3",
4647
- "content_hash": "48ccfce786a518356738dbe3affbe9ba20552f650d9fa7d5801c47b44013bcbc",
4686
+ "content_hash": "bf3c0f798681093c006876d17bd5a336957063f0e3c36202d888e515f4af62f5",
4648
4687
  "summary": "Dissolve effect: a mesh burns away with a glowing edge, from a noise-threshold ShaderMaterial.",
4649
4688
  "use_when": [
4650
4689
  "authoring a dissolve effect — an object disintegrating with a glowing burning edge (disintegrate, burn away, vanish into ash)",
@@ -4683,7 +4722,7 @@
4683
4722
  "id": "skill/vfx-fire",
4684
4723
  "kind": "skill",
4685
4724
  "version": "1.0.3",
4686
- "content_hash": "ddd13584921c84ace9b768013974163ba45e01f4c5025506adc03d4523774215",
4725
+ "content_hash": "16e579d659c004df902e5d84dfb90936b1ba2350f90bf2a598e6ed172415515b",
4687
4726
  "summary": "Fire effect: animated flames from GPUParticles3D, a particle shader and a noise color ramp.",
4688
4727
  "use_when": [
4689
4728
  "authoring a fire visual effect — torch, campfire, bonfire, flame, burning object, candle",
@@ -4724,7 +4763,7 @@
4724
4763
  "id": "skill/vfx-hit-spark",
4725
4764
  "kind": "skill",
4726
4765
  "version": "1.0.2",
4727
- "content_hash": "7b6a5bb0c04124490cfe2d347a59344ac557cc9cf72d43f63df5f4fd3b8e55dc",
4766
+ "content_hash": "f87bc67da97720d55ba7b35fa4775b798ce1313f74b76989cda267c7a092cee9",
4728
4767
  "summary": "Hit-spark effect: a one-shot burst of additive particles oriented to the surface, fired on impact.",
4729
4768
  "use_when": [
4730
4769
  "authoring a hit-spark effect — impact spark, bullet hit, sword clash, ricochet, sparks at a hit point",
@@ -4764,7 +4803,7 @@
4764
4803
  "id": "skill/vfx-lightning",
4765
4804
  "kind": "skill",
4766
4805
  "version": "1.0.3",
4767
- "content_hash": "6c46cb80d126ab3e2056b8c0d82b484d13191ffd7361d863604fa688f49b4ab5",
4806
+ "content_hash": "46c22cf0f2f4e5917fb4ad1a904f56d91a5c47753ebf6e38f0ea776cbfa91c53",
4768
4807
  "summary": "Lightning bolt effect: a jagged procedural path with a glow shader, end sparks and screen shake.",
4769
4808
  "use_when": [
4770
4809
  "authoring a lightning bolt effect — chain lightning, electric attack, tesla coil, shock spell, energy beam",
@@ -4803,7 +4842,7 @@
4803
4842
  "id": "skill/vfx-magic-glow",
4804
4843
  "kind": "skill",
4805
4844
  "version": "1.0.2",
4806
- "content_hash": "fa58ec2a58f7717d4ad9ebd79283d5e04ad017ab6baf48cda640e8aeddb7280b",
4845
+ "content_hash": "a6abec9abbe1fcf611add624d9b43d2884ddb0712b1d51f27130217c06e736fc",
4807
4846
  "summary": "Magic-glow effect: a pulsing OmniLight3D, drifting additive motes and an optional emission shader.",
4808
4847
  "use_when": [
4809
4848
  "authoring a magic-glow effect — enchanted item, soul gem, pulsing aura, rune glow, magical orb, wisp",
@@ -4843,7 +4882,7 @@
4843
4882
  "id": "skill/vfx-muzzle-flash",
4844
4883
  "kind": "skill",
4845
4884
  "version": "1.0.3",
4846
- "content_hash": "02f88dcd291a2ab93195d540614e0205d2873a3d804cf11e5f1bb8ba153adadb",
4885
+ "content_hash": "18dcf2565414d6fceea86c995120381286c0cbca0463cab2f903a4f5c9bd5382",
4847
4886
  "summary": "Muzzle-flash effect: a one-shot ~80 ms burst at a gun barrel, from particles or a star-burst quad.",
4848
4887
  "use_when": [
4849
4888
  "authoring a muzzle-flash effect — gun fire, weapon flash, barrel flash, spell-cast burst at a hand",
@@ -4884,7 +4923,7 @@
4884
4923
  "id": "skill/vfx-smoke",
4885
4924
  "kind": "skill",
4886
4925
  "version": "1.0.2",
4887
- "content_hash": "75c8d6040b6a07e903da01893a926a62cf5cb8deadbb0a4f901b8e79fb2243c7",
4926
+ "content_hash": "54677bee66aa6f2bbc1921808d393c746a5ccfbf74b19e98425d689455627cd8",
4888
4927
  "summary": "Smoke effect: a rising column or puff of soft particles with a noise and density falloff shader.",
4889
4928
  "use_when": [
4890
4929
  "authoring a smoke effect — smoke trail, puff, chimney smoke, steam, fog cloud, explosion smoke",
@@ -4922,7 +4961,7 @@
4922
4961
  "id": "skill/vfx-water-ripple",
4923
4962
  "kind": "skill",
4924
4963
  "version": "1.0.2",
4925
- "content_hash": "71f0f3c1a8e54148fe35af8da2b8c996943380180ddab39b9aed2ccf2e12b1b3",
4964
+ "content_hash": "1c4f371367911426560dd885648df4ec02c7ba3f6be5de536343e4eabbb78ab2",
4926
4965
  "summary": "Water-ripple effect: animated normal-distortion ripples on a water plane or Decal, set off by impacts.",
4927
4966
  "use_when": [
4928
4967
  "authoring a water-ripple effect — raindrop ripples, splash ripples, footstep in a puddle, fish jumps",
@@ -4959,7 +4998,7 @@
4959
4998
  "id": "skill/voice-line",
4960
4999
  "kind": "skill",
4961
5000
  "version": "1.0.2",
4962
- "content_hash": "e11779cc132e1d95ab6a7cbc89796955547a4d06ba4a16df31de1b4c8a50192c",
5001
+ "content_hash": "d566b754f8461b8e0b392223bc1dc4c76fc5eaecc748eb53b00630aff712c5c2",
4963
5002
  "summary": "Generate voice lines (NPC barks, narrator, dialogue) with a character-to-voice choice and multi-line support.",
4964
5003
  "use_when": [
4965
5004
  "\"the NPC needs a greeting / a bark / a narrator intro read aloud\"",
@@ -4989,7 +5028,7 @@
4989
5028
  "id": "skill/web-and-touch-input",
4990
5029
  "kind": "skill",
4991
5030
  "version": "1.0.0",
4992
- "content_hash": "b7e007e0ef2b844ce5ad23a0d3a726543bb0ecfc7a21ae0d69a14e9614f32a4d",
5031
+ "content_hash": "6631a099696b76bd970a351fd57e2779add5c6ed46a4723e03ed82c955837e94",
4993
5032
  "summary": "Browser and phone input: the first-click rule for sound and mouse capture, focus, touch buttons, a stick.",
4994
5033
  "use_when": [
4995
5034
  "the game plays in the browser and sound, mouse capture or keys do not work until something is clicked",
@@ -5026,7 +5065,7 @@
5026
5065
  "id": "skill/web-compatibility-look",
5027
5066
  "kind": "skill",
5028
5067
  "version": "1.0.0",
5029
- "content_hash": "5f22005f3d1fcf9de6b6d9ff2423adad33b3395ba7e11a86fd746afba6b4f647",
5068
+ "content_hash": "d17d77e620aafef7aae10dba88ad803a0325f35681fc48822a7bcffc798c94ea",
5030
5069
  "summary": "Make a browser game look high-end in the Compatibility renderer (WebGL 2): what works, recipes, speed.",
5031
5070
  "use_when": [
5032
5071
  "the game plays in the browser or is exported for the web and must look finished",
@@ -5066,7 +5105,7 @@
5066
5105
  "id": "skill/world-building-3d",
5067
5106
  "kind": "skill",
5068
5107
  "version": "1.1.1",
5069
- "content_hash": "1e9a8a886b219f1969b83e99bd10288d65947ece79f378f260664b3e90d8b568",
5108
+ "content_hash": "1181c862d9561fb79ff94cd64bec349a74de1103c3dd13bfe2d704d6bbbf0975",
5070
5109
  "summary": "Compose, ground and space 3D scenes with Summer's four spatial tools, one geometric decision at a time.",
5071
5110
  "use_when": [
5072
5111
  "placing or grounding props on floors, shelves, ramps, or tables without hand-tuning transforms",