summer-engine 3.8.0 → 4.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (527) hide show
  1. package/.claude-plugin/marketplace.json +2 -13
  2. package/.claude-plugin/plugin.json +24 -22
  3. package/.codex-plugin/plugin.json +18 -22
  4. package/.cursor-plugin/plugin.json +8 -14
  5. package/.factory-plugin/plugin.json +6 -13
  6. package/AGENTS.md +19 -12
  7. package/CHANGELOG.md +133 -0
  8. package/GEMINI.md +3 -3
  9. package/README.md +118 -37
  10. package/assets/icon.png +0 -0
  11. package/commands/start.md +71 -0
  12. package/commands/summer.md +3 -2
  13. package/dist/cli/banner.js +3 -0
  14. package/dist/cli/commands/config.js +3 -2
  15. package/dist/cli/commands/create.js +12 -3
  16. package/dist/cli/commands/list.d.ts +5 -0
  17. package/dist/cli/commands/list.js +30 -13
  18. package/dist/cli/commands/login.d.ts +27 -0
  19. package/dist/cli/commands/login.js +58 -12
  20. package/dist/cli/commands/memory.js +6 -2
  21. package/dist/cli/commands/ops.d.ts +64 -0
  22. package/dist/cli/commands/ops.js +329 -0
  23. package/dist/cli/commands/setup.d.ts +4 -0
  24. package/dist/cli/commands/setup.js +254 -26
  25. package/dist/cli/commands/skills.js +28 -11
  26. package/dist/cli/commands/status.d.ts +26 -0
  27. package/dist/cli/commands/status.js +36 -21
  28. package/dist/cli/index.js +7 -0
  29. package/dist/core/agent-host.d.ts +65 -0
  30. package/dist/core/agent-host.js +193 -0
  31. package/dist/core/capabilities/agent-playbook.d.ts +3 -0
  32. package/dist/core/capabilities/agent-playbook.js +54 -2
  33. package/dist/core/capabilities/apps.d.ts +33 -10
  34. package/dist/core/capabilities/apps.js +25 -12
  35. package/dist/core/capabilities/audit/args.d.ts +6 -6
  36. package/dist/core/capabilities/doctor.d.ts +3 -0
  37. package/dist/core/capabilities/doctor.js +20 -15
  38. package/dist/core/capabilities/fabricate-mesh.d.ts +4 -4
  39. package/dist/core/capabilities/game-task-plan.d.ts +12 -6
  40. package/dist/core/capabilities/game-task-plan.js +80 -5
  41. package/dist/core/capabilities/hdri-import.d.ts +2 -2
  42. package/dist/core/capabilities/motion-generation.d.ts +2 -2
  43. package/dist/core/capabilities/motion-generation.js +2 -2
  44. package/dist/core/capabilities/navigation/open.d.ts +6 -2
  45. package/dist/core/capabilities/navigation/open.js +3 -0
  46. package/dist/core/capabilities/placement.d.ts +23 -23
  47. package/dist/core/capabilities/publish-build.js +2 -0
  48. package/dist/core/capabilities/runtime-control.d.ts +42 -42
  49. package/dist/core/capabilities/scene-script-target.d.ts +17 -0
  50. package/dist/core/capabilities/scene-script-target.js +70 -0
  51. package/dist/core/capabilities/seeing/args.d.ts +16 -16
  52. package/dist/core/capabilities/sfx-choices.d.ts +4 -0
  53. package/dist/core/capabilities/sfx-choices.js +13 -6
  54. package/dist/core/capabilities/tool-dispatch.d.ts +12 -3
  55. package/dist/core/capabilities/tool-dispatch.js +81 -46
  56. package/dist/core/capabilities/ui-control.d.ts +2 -2
  57. package/dist/core/capabilities/world-snapshot.d.ts +4 -4
  58. package/dist/core/embeddings.d.ts +2 -0
  59. package/dist/core/embeddings.js +1 -1
  60. package/dist/core/error-codes.d.ts +62 -0
  61. package/dist/core/error-codes.js +97 -0
  62. package/dist/core/format.d.ts +2 -0
  63. package/dist/core/format.js +2 -1
  64. package/dist/core/hosted-mcp.d.ts +22 -0
  65. package/dist/core/hosted-mcp.js +56 -1
  66. package/dist/core/library-read.js +5 -0
  67. package/dist/core/library-search.d.ts +2 -2
  68. package/dist/core/library-search.js +2 -1
  69. package/dist/core/oauth.js +4 -0
  70. package/dist/core/ops/areas.d.ts +11 -0
  71. package/dist/core/ops/areas.js +24 -0
  72. package/dist/core/ops/catalog.d.ts +45 -0
  73. package/dist/core/ops/catalog.js +157 -0
  74. package/dist/core/ops/cloud.d.ts +64 -0
  75. package/dist/core/ops/cloud.js +198 -0
  76. package/dist/core/ops/contract.d.ts +120 -0
  77. package/dist/core/ops/contract.js +134 -0
  78. package/dist/core/ops/engine-answer.d.ts +25 -0
  79. package/dist/core/ops/engine-answer.js +117 -0
  80. package/dist/core/ops/engine.d.ts +55 -0
  81. package/dist/core/ops/engine.js +649 -0
  82. package/dist/core/ops/public-catalog.d.ts +48 -0
  83. package/dist/core/ops/public-catalog.js +56 -0
  84. package/dist/core/ops/save-files.d.ts +78 -0
  85. package/dist/core/ops/save-files.js +419 -0
  86. package/dist/core/ops/search.d.ts +8 -0
  87. package/dist/core/ops/search.js +187 -0
  88. package/dist/core/skills-registry.d.ts +16 -1
  89. package/dist/core/skills-registry.js +35 -2
  90. package/dist/core/telemetry.d.ts +32 -0
  91. package/dist/core/telemetry.js +38 -10
  92. package/dist/core/tool-profiles.d.ts +25 -0
  93. package/dist/core/tool-profiles.js +41 -0
  94. package/dist/installer/agent-config.d.ts +17 -4
  95. package/dist/installer/agent-config.js +27 -6
  96. package/dist/installer/agent-table.d.ts +12 -0
  97. package/dist/installer/agent-table.js +33 -9
  98. package/dist/installer/cli-permissions.d.ts +65 -0
  99. package/dist/installer/cli-permissions.js +182 -0
  100. package/dist/installer/setup.d.ts +4 -0
  101. package/dist/installer/setup.js +12 -4
  102. package/dist/installer/skills-refresh.d.ts +29 -0
  103. package/dist/installer/skills-refresh.js +261 -0
  104. package/dist/installer/version-check.d.ts +51 -11
  105. package/dist/installer/version-check.js +147 -37
  106. package/dist/mcp/command.js +7 -0
  107. package/dist/mcp/hosted-mount.d.ts +27 -2
  108. package/dist/mcp/hosted-mount.js +53 -23
  109. package/dist/mcp/legacy-toolset.d.ts +27 -0
  110. package/dist/mcp/legacy-toolset.js +43 -0
  111. package/dist/mcp/ops-surface.d.ts +59 -0
  112. package/dist/mcp/ops-surface.js +453 -0
  113. package/dist/mcp/server.d.ts +45 -11
  114. package/dist/mcp/server.js +263 -89
  115. package/dist/mcp/tool-results.d.ts +26 -0
  116. package/dist/mcp/tool-results.js +81 -0
  117. package/dist/mcp/tool-surface.d.ts +65 -0
  118. package/dist/mcp/tool-surface.js +317 -0
  119. package/dist/mcp/tools/app-tools.js +9 -2
  120. package/dist/mcp/tools/asset-tools.js +55 -53
  121. package/dist/mcp/tools/audit-tools.js +21 -21
  122. package/dist/mcp/tools/debug-tools.js +6 -6
  123. package/dist/mcp/tools/fabricate-tools.js +6 -6
  124. package/dist/mcp/tools/generate-tools.js +76 -70
  125. package/dist/mcp/tools/project-tools.d.ts +9 -4
  126. package/dist/mcp/tools/project-tools.js +16 -10
  127. package/dist/mcp/tools/scene-tools.js +12 -23
  128. package/dist/mcp/tools/script-tools.js +9 -5
  129. package/dist/mcp/tools/with-engine.d.ts +6 -0
  130. package/dist/mcp/tools/with-engine.js +19 -0
  131. package/dist/project-memory/agent-instructions.d.ts +47 -0
  132. package/dist/project-memory/agent-instructions.js +226 -0
  133. package/gemini-extension.json +6 -13
  134. package/hooks/pre-commit-doctor.sh +5 -4
  135. package/hooks/session-start.sh +24 -28
  136. package/integrations/README.md +1 -1
  137. package/integrations/claude/README.md +6 -0
  138. package/integrations/claude/manifest-target.json +4 -0
  139. package/integrations/claude-desktop/README.md +1 -1
  140. package/integrations/copilot-jetbrains/README.md +1 -1
  141. package/integrations/gemini/README.md +11 -0
  142. package/integrations/junie/README.md +1 -1
  143. package/integrations/lm-studio/README.md +1 -1
  144. package/integrations/trae/README.md +1 -1
  145. package/integrations/visual-studio/README.md +1 -1
  146. package/integrations/windsurf/README.md +1 -1
  147. package/library/references/mcp-tools-reference/mcp-tools-reference.md +79 -51
  148. package/library/references/mcp-tools-reference/resource.yaml +1 -1
  149. package/library/references/product-map/resource.yaml +2 -2
  150. package/library/skills/3d-lighting/SKILL.md +69 -28
  151. package/library/skills/3d-lighting/resource.yaml +1 -1
  152. package/library/skills/README.md +121 -118
  153. package/library/skills/adaptive-music/SKILL.md +40 -23
  154. package/library/skills/adaptive-music/resource.yaml +1 -1
  155. package/library/skills/agent-playtesting/SKILL.md +23 -1
  156. package/library/skills/agent-playtesting/resource.yaml +1 -1
  157. package/library/skills/ai-characters-in-games/SKILL.md +16 -1
  158. package/library/skills/ai-characters-in-games/resource.yaml +1 -1
  159. package/library/skills/ambient-bed/SKILL.md +38 -13
  160. package/library/skills/ambient-bed/resource.yaml +1 -1
  161. package/library/skills/animated-loop/SKILL.md +60 -32
  162. package/library/skills/animated-loop/resource.yaml +1 -1
  163. package/library/skills/animation-tree/SKILL.md +27 -1
  164. package/library/skills/animation-tree/resource.yaml +1 -1
  165. package/library/skills/art-direction/SKILL.md +17 -3
  166. package/library/skills/art-direction/resource.yaml +1 -1
  167. package/library/skills/asset-strategy/SKILL.md +51 -4
  168. package/library/skills/asset-strategy/resource.yaml +2 -1
  169. package/library/skills/audio-direction/SKILL.md +26 -10
  170. package/library/skills/audio-direction/resource.yaml +1 -1
  171. package/library/skills/auto-fire-targeting/SKILL.md +15 -1
  172. package/library/skills/auto-fire-targeting/resource.yaml +1 -1
  173. package/library/skills/bounded-engine-runs/SKILL.md +1 -1
  174. package/library/skills/bounded-engine-runs/resource.yaml +1 -1
  175. package/library/skills/brainstorm-game/SKILL.md +14 -1
  176. package/library/skills/brainstorm-game/resource.yaml +1 -1
  177. package/library/skills/brainstorming/SKILL.md +1 -1
  178. package/library/skills/brainstorming/resource.yaml +1 -1
  179. package/library/skills/browse-templates/SKILL.md +11 -1
  180. package/library/skills/browse-templates/resource.yaml +1 -1
  181. package/library/skills/camera-rigs/SKILL.md +22 -2
  182. package/library/skills/camera-rigs/resource.yaml +1 -1
  183. package/library/skills/celeste-momentum-platforming/resource.yaml +1 -0
  184. package/library/skills/character-animation-wiring/SKILL.md +28 -4
  185. package/library/skills/character-animation-wiring/resource.yaml +1 -1
  186. package/library/skills/character-model/SKILL.md +83 -47
  187. package/library/skills/character-model/resource.yaml +1 -1
  188. package/library/skills/character-movement/SKILL.md +27 -3
  189. package/library/skills/character-movement/resource.yaml +1 -1
  190. package/library/skills/character-portrait/SKILL.md +39 -19
  191. package/library/skills/character-portrait/resource.yaml +1 -1
  192. package/library/skills/cinematic-cutscene/SKILL.md +79 -46
  193. package/library/skills/cinematic-cutscene/resource.yaml +1 -1
  194. package/library/skills/combat-basics/SKILL.md +20 -1
  195. package/library/skills/combat-basics/resource.yaml +1 -1
  196. package/library/skills/compatibility-renderer-traps/SKILL.md +12 -1
  197. package/library/skills/compatibility-renderer-traps/resource.yaml +1 -1
  198. package/library/skills/concept-art/SKILL.md +29 -12
  199. package/library/skills/concept-art/resource.yaml +1 -1
  200. package/library/skills/concept-to-level/SKILL.md +258 -0
  201. package/library/skills/concept-to-level/references/technical-rules.md +150 -0
  202. package/library/skills/concept-to-level/resource.yaml +44 -0
  203. package/library/skills/create-asset-sheet/SKILL.md +37 -13
  204. package/library/skills/create-asset-sheet/resource.yaml +1 -1
  205. package/library/skills/debug/SKILL.md +34 -2
  206. package/library/skills/debug/resource.yaml +1 -1
  207. package/library/skills/debugging-game-feel/SKILL.md +13 -1
  208. package/library/skills/debugging-game-feel/resource.yaml +1 -1
  209. package/library/skills/design-level/SKILL.md +40 -35
  210. package/library/skills/design-level/resource.yaml +1 -1
  211. package/library/skills/design-mechanic/SKILL.md +18 -1
  212. package/library/skills/design-mechanic/resource.yaml +1 -1
  213. package/library/skills/design-npc/SKILL.md +43 -24
  214. package/library/skills/design-npc/resource.yaml +1 -1
  215. package/library/skills/diagnosing-perf-regressions/SKILL.md +13 -1
  216. package/library/skills/diagnosing-perf-regressions/resource.yaml +1 -1
  217. package/library/skills/driving-the-editor-ui/SKILL.md +24 -1
  218. package/library/skills/driving-the-editor-ui/resource.yaml +1 -1
  219. package/library/skills/environment-kit/SKILL.md +43 -16
  220. package/library/skills/environment-kit/resource.yaml +1 -1
  221. package/library/skills/export-and-ship/SKILL.md +29 -6
  222. package/library/skills/export-and-ship/resource.yaml +1 -1
  223. package/library/skills/fabricating-assets/SKILL.md +30 -7
  224. package/library/skills/fabricating-assets/resource.yaml +3 -3
  225. package/library/skills/facial-and-lipsync/SKILL.md +36 -15
  226. package/library/skills/facial-and-lipsync/resource.yaml +1 -1
  227. package/library/skills/fps-controller/SKILL.md +50 -41
  228. package/library/skills/fps-controller/resource.yaml +1 -1
  229. package/library/skills/game-feel/SKILL.md +34 -8
  230. package/library/skills/game-feel/resource.yaml +1 -1
  231. package/library/skills/gameskill/SKILL.md +15 -4
  232. package/library/skills/gameskill/resource.yaml +1 -1
  233. package/library/skills/gdscript-patterns/SKILL.md +16 -1
  234. package/library/skills/gdscript-patterns/resource.yaml +1 -1
  235. package/library/skills/generate-motion/SKILL.md +51 -21
  236. package/library/skills/generate-motion/resource.yaml +1 -1
  237. package/library/skills/godogen-visual-proof-game-generation/SKILL.md +18 -1
  238. package/library/skills/godogen-visual-proof-game-generation/resource.yaml +1 -0
  239. package/library/skills/grow-analytics/SKILL.md +13 -3
  240. package/library/skills/grow-analytics/resource.yaml +1 -1
  241. package/library/skills/headless-scripting/SKILL.md +14 -1
  242. package/library/skills/headless-scripting/resource.yaml +1 -1
  243. package/library/skills/in-game-purchases/SKILL.md +12 -1
  244. package/library/skills/in-game-purchases/resource.yaml +1 -1
  245. package/library/skills/instantiate-asset-pack/SKILL.md +19 -2
  246. package/library/skills/instantiate-asset-pack/resource.yaml +1 -1
  247. package/library/skills/lumera-single-image-scene-reconstruction/resource.yaml +1 -0
  248. package/library/skills/make-game/SKILL.md +33 -4
  249. package/library/skills/make-game/references/2d-platformer.md +1 -1
  250. package/library/skills/make-game/references/3d-fps.md +1 -1
  251. package/library/skills/make-game/references/3d-horror.md +1 -1
  252. package/library/skills/make-game/references/3d-third-person.md +2 -2
  253. package/library/skills/make-game/resource.yaml +1 -1
  254. package/library/skills/multiplayer/SKILL.md +13 -1
  255. package/library/skills/multiplayer/resource.yaml +1 -1
  256. package/library/skills/multiplayer-movement/SKILL.md +19 -1
  257. package/library/skills/multiplayer-movement/resource.yaml +1 -1
  258. package/library/skills/multiplayer-project/SKILL.md +18 -1
  259. package/library/skills/multiplayer-project/resource.yaml +1 -1
  260. package/library/skills/multiplayer-publish/SKILL.md +25 -7
  261. package/library/skills/multiplayer-publish/resource.yaml +3 -3
  262. package/library/skills/multiplayer-state/SKILL.md +17 -1
  263. package/library/skills/multiplayer-state/resource.yaml +1 -1
  264. package/library/skills/multiplayer-testing/SKILL.md +16 -1
  265. package/library/skills/multiplayer-testing/resource.yaml +1 -1
  266. package/library/skills/music-track/SKILL.md +38 -13
  267. package/library/skills/music-track/resource.yaml +1 -1
  268. package/library/skills/navigate-summer/SKILL.md +26 -9
  269. package/library/skills/navigate-summer/resource.yaml +1 -1
  270. package/library/skills/new-project/SKILL.md +12 -1
  271. package/library/skills/new-project/resource.yaml +1 -1
  272. package/library/skills/organic-model/SKILL.md +48 -18
  273. package/library/skills/organic-model/resource.yaml +1 -1
  274. package/library/skills/pixel-art/SKILL.md +42 -23
  275. package/library/skills/pixel-art/resource.yaml +1 -1
  276. package/library/skills/play/SKILL.md +19 -1
  277. package/library/skills/play/resource.yaml +1 -1
  278. package/library/skills/playtesting-a-feature/SKILL.md +24 -1
  279. package/library/skills/playtesting-a-feature/resource.yaml +1 -1
  280. package/library/skills/procedural-animation/SKILL.md +38 -16
  281. package/library/skills/procedural-animation/resource.yaml +1 -1
  282. package/library/skills/prop-model/SKILL.md +48 -19
  283. package/library/skills/prop-model/resource.yaml +1 -1
  284. package/library/skills/psx-retro-rendering/resource.yaml +1 -0
  285. package/library/skills/publish-your-game/SKILL.md +43 -6
  286. package/library/skills/publish-your-game/resource.yaml +3 -3
  287. package/library/skills/realtime-wet-surfaces/resource.yaml +1 -0
  288. package/library/skills/release-readiness/SKILL.md +13 -1
  289. package/library/skills/release-readiness/resource.yaml +1 -1
  290. package/library/skills/remote-deploy/SKILL.md +15 -1
  291. package/library/skills/remote-deploy/resource.yaml +1 -1
  292. package/library/skills/retarget/SKILL.md +43 -20
  293. package/library/skills/retarget/resource.yaml +1 -1
  294. package/library/skills/running-in-the-cloud/SKILL.md +11 -1
  295. package/library/skills/running-in-the-cloud/resource.yaml +1 -1
  296. package/library/skills/save-load/SKILL.md +16 -1
  297. package/library/skills/save-load/resource.yaml +1 -1
  298. package/library/skills/scene-composition/SKILL.md +18 -1
  299. package/library/skills/scene-composition/resource.yaml +1 -1
  300. package/library/skills/scene-hierarchy-design/SKILL.md +26 -2
  301. package/library/skills/scene-hierarchy-design/resource.yaml +1 -1
  302. package/library/skills/scene-scripting/SKILL.md +96 -636
  303. package/library/skills/scene-scripting/references/ctx-api.md +184 -0
  304. package/library/skills/scene-scripting/references/recipes-2d-ui.md +193 -0
  305. package/library/skills/scene-scripting/references/recipes-3d.md +280 -0
  306. package/library/skills/scene-scripting/resource.yaml +4 -4
  307. package/library/skills/scene-to-level/SKILL.md +24 -2
  308. package/library/skills/scene-to-level/resource.yaml +1 -1
  309. package/library/skills/skill-create/resource.yaml +1 -0
  310. package/library/skills/skill-improve/resource.yaml +1 -0
  311. package/library/skills/skill-test/SKILL.md +12 -2
  312. package/library/skills/skill-test/resource.yaml +1 -0
  313. package/library/skills/skintokens-auto-rigging/resource.yaml +1 -0
  314. package/library/skills/skybox-panorama/SKILL.md +47 -21
  315. package/library/skills/skybox-panorama/resource.yaml +1 -1
  316. package/library/skills/sound-effect/SKILL.md +52 -20
  317. package/library/skills/sound-effect/resource.yaml +1 -1
  318. package/library/skills/spatial-placement/SKILL.md +44 -9
  319. package/library/skills/spatial-placement/resource.yaml +1 -1
  320. package/library/skills/sprite-sheet/SKILL.md +55 -27
  321. package/library/skills/sprite-sheet/resource.yaml +1 -1
  322. package/library/skills/store-art/SKILL.md +14 -3
  323. package/library/skills/store-art/resource.yaml +2 -2
  324. package/library/skills/store-listing/SKILL.md +13 -3
  325. package/library/skills/store-listing/resource.yaml +2 -2
  326. package/library/skills/summer-analytics/SKILL.md +22 -5
  327. package/library/skills/summer-analytics/resource.yaml +2 -2
  328. package/library/skills/summer-apps/SKILL.md +77 -32
  329. package/library/skills/summer-apps/manifest.md +1 -1
  330. package/library/skills/summer-apps/minimal-app.md +7 -7
  331. package/library/skills/summer-apps/resource.yaml +1 -1
  332. package/library/skills/summer-apps/sdk-reference.md +5 -5
  333. package/library/skills/summer-apps-design/SKILL.md +1 -1
  334. package/library/skills/summer-apps-design/resource.yaml +1 -1
  335. package/library/skills/summer-assets/SKILL.md +86 -0
  336. package/library/skills/summer-assets/resource.yaml +34 -0
  337. package/library/skills/summer-cli/SKILL.md +133 -0
  338. package/library/skills/summer-cli/resource.yaml +31 -0
  339. package/library/skills/summer-friends/SKILL.md +14 -0
  340. package/library/skills/summer-leaderboards/SKILL.md +16 -0
  341. package/library/skills/summer-match-results/SKILL.md +17 -0
  342. package/library/skills/summer-matchmaking/SKILL.md +17 -0
  343. package/library/skills/summer-parties/SKILL.md +14 -0
  344. package/library/skills/summer-player-data/SKILL.md +14 -0
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  346. package/library/skills/summer-world-chat/SKILL.md +14 -0
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  348. package/library/skills/text-to-motion/SKILL.md +45 -23
  349. package/library/skills/text-to-motion/prompts-and-controls.md +5 -5
  350. package/library/skills/text-to-motion/resource.yaml +1 -1
  351. package/library/skills/text-to-motion/rigging-for-text-motion.md +2 -2
  352. package/library/skills/tileable-texture/SKILL.md +37 -15
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  356. package/library/skills/tune-performance/SKILL.md +32 -6
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  502. package/package.json +8 -5
  503. package/registry/generated/counts.json +2 -2
  504. package/registry/generated/gemini-extension.json +6 -13
  505. package/registry/generated/index.json +482 -349
  506. package/registry/generated/marketplace.claude.json +2 -13
  507. package/registry/generated/plugin.claude-directory.json +168 -0
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  509. package/registry/generated/plugin.codex.json +18 -22
  510. package/registry/generated/plugin.cursor.json +8 -14
  511. package/registry/generated/plugin.factory.json +6 -13
  512. package/registry/generated/server.json +43 -0
  513. package/registry/generated/skills-index.md +121 -118
  514. package/registry/generated/skills-registry.json +167 -115
  515. package/registry/operations/fixtures/invalid-deprecated-without-replacement.json +60 -0
  516. package/registry/operations/fixtures/invalid-name.json +60 -0
  517. package/registry/operations/fixtures/invalid-publish-without-owner.json +82 -0
  518. package/registry/operations/fixtures/invalid-spend-without-estimate.json +42 -0
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  525. package/registry/schemas/operation.schema.json +318 -0
  526. package/registry/schemas/skill.schema.json +4 -0
  527. package/CLAUDE.md +0 -7
@@ -4,7 +4,7 @@
4
4
  {
5
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  "id": "skill/3d-lighting",
6
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  "name": "3d-lighting",
7
- "description": "Set up 3D scene lighting — DirectionalLight3D vs Omni vs Spot, WorldEnvironment, sky, shadow tuning, ambient — per current Summer conventions.",
7
+ "description": "Light a 3D scene: sun, omni and spot lights, WorldEnvironment, sky, shadows and ambient.",
8
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  "clients": "all",
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  "recommended": true,
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  "status": "stable",
@@ -17,7 +17,7 @@
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  {
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  "id": "skill/adaptive-music",
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  "name": "adaptive-music",
20
- "description": "Wire music stems to game state — combat/explore/boss/tension crossfades on a shared bus, paired with a state machine and AudioBus structure.",
20
+ "description": "Wire music stems to game state: combat, explore, boss and tension crossfades on a shared bus.",
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  "clients": "all",
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  "recommended": false,
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  "status": "stable",
@@ -30,7 +30,7 @@
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  {
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  "id": "skill/agent-playtesting",
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  "name": "agent-playtesting",
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- "description": "Playtest by driving the LIVE game — deterministic launch, frame-stamped probes before/after each action, exact frame steps, scripted or recorded input.",
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+ "description": "Playtest by driving the live game: deterministic launch, frame-stamped probes, scripted or recorded input.",
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  "clients": "all",
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  "recommended": true,
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  "status": "preview",
@@ -45,7 +45,7 @@
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  {
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  "id": "skill/ai-characters-in-games",
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  "name": "ai-characters-in-games",
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- "description": "Safe AI characters in published games: no keys in the build, replies via Summer's player AI gateway, moderation, spend caps, offline brain and a report button.",
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+ "description": "Safe AI characters in published games: no keys in the build, Summer's player AI gateway, moderation, caps.",
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  "clients": "all",
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  "recommended": false,
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  "status": "preview",
@@ -58,7 +58,7 @@
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  {
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  "id": "skill/ambient-bed",
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  "name": "ambient-bed",
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- "description": "Generate a long looping location ambience — forest, dungeon, city, spaceship, cave — a looping AudioStreamPlayer on the Ambient bus with a seamless loop.",
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+ "description": "Generate a long looping location ambience (forest, dungeon, city, cave) on the Ambient bus.",
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  "clients": "all",
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  "recommended": false,
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  "status": "stable",
@@ -71,7 +71,7 @@
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  {
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  "id": "skill/animated-loop",
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  "name": "animated-loop",
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- "description": "Generate a short seamlessly-looping video clip — splash background, animated logo backdrop, idle title-screen footage — wired as a looping VideoStreamPlayer.",
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+ "description": "Generate a short seamless video loop: splash background, animated logo backdrop, idle title screen.",
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  "clients": "all",
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  "recommended": false,
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  "status": "stable",
@@ -84,7 +84,7 @@
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  {
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  "id": "skill/animation-tree",
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  "name": "animation-tree",
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- "description": "Design and wire AnimationTree state machines and blend trees so clips respond to gameplay — locomotion blends, attack interrupts, hit reactions.",
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+ "description": "Wire AnimationTree state machines and blend trees: locomotion blends, attack interrupts, hit reactions.",
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  "clients": "all",
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  "recommended": false,
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  "status": "stable",
@@ -97,7 +97,7 @@
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  {
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  "id": "skill/art-direction",
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  "name": "art-direction",
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- "description": "Define the game's visual style — references, palette, mood, lighting plan, post-processing, do/don't list — output as an art bible at .summer/art-bible.md.",
100
+ "description": "Define the game's visual style (palette, mood, lighting, post) as an art bible in .summer/art-bible.md.",
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  "clients": "all",
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  "recommended": true,
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  "status": "stable",
@@ -110,7 +110,7 @@
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  {
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  "id": "skill/asset-strategy",
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  "name": "asset-strategy",
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- "description": "Route any 'I need a [thing]' asset request to the right specialist skill — disambiguates 2D / 3D / audio / video / VFX / animation pipelines.",
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+ "description": "Route any 'I need a [thing]' asset request to the right skill: 2D, 3D, audio, video, VFX or animation.",
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  "clients": "all",
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  "recommended": true,
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  "status": "stable",
@@ -123,7 +123,7 @@
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  {
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  "id": "skill/audio-direction",
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  "name": "audio-direction",
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- "description": "Define the game's sonic identity — music style, instruments, SFX vocabulary, dynamic music plan — output as an audio bible at .summer/audio-bible.md.",
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+ "description": "Define the game's sound (music style, SFX vocabulary, dynamic music) as .summer/audio-bible.md.",
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  "clients": "all",
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  "recommended": true,
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  "status": "stable",
@@ -136,7 +136,7 @@
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  {
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  "id": "skill/auto-fire-targeting",
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  "name": "auto-fire-targeting",
139
- "description": "Design or fix auto-fire weapon targeting (survivors, top-down ARPG, tower defense) — the pending-damage pattern that prevents over-commit and overkill.",
139
+ "description": "Fix auto-fire targeting (survivors, ARPG, tower defense) with pending damage to stop overkill.",
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  "clients": "all",
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  "recommended": false,
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  "status": "stable",
@@ -149,7 +149,7 @@
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  {
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  "id": "skill/bounded-engine-runs",
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  "name": "bounded-engine-runs",
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- "description": "Run Summer headless or offscreen safely from an agent: time limits, one engine per project, muted runs, import passes, tests that fail on crashes.",
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+ "description": "Run Summer headless or offscreen safely: time limits, one engine per project, import passes, crash checks.",
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  "clients": "all",
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  "recommended": true,
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  "status": "preview",
@@ -163,7 +163,7 @@
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  {
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  "id": "skill/brainstorm-game",
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  "name": "brainstorm-game",
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- "description": "Turn a vague idea into a buildable plan — genre, scope, core loop, mechanics, art direction — written as a 1-page brief to .summer/GameSoul.md.",
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+ "description": "Turn a vague game idea into a 1-page brief (genre, scope, core loop, mechanics) in .summer/GameSoul.md.",
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  "clients": "all",
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  "recommended": true,
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  "status": "stable",
@@ -176,7 +176,7 @@
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  {
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  "id": "skill/brainstorming",
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  "name": "brainstorming",
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- "description": "Explore user intent, requirements, and design before implementation — must run before any creative work: features, components, mechanics, behavior.",
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+ "description": "Explore user intent, requirements and design before any creative work: features, mechanics, behavior.",
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  "clients": "all",
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  "recommended": true,
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  "status": "stable",
@@ -189,7 +189,7 @@
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  {
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  "id": "skill/browse-templates",
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  "name": "browse-templates",
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- "description": "List available Summer Engine project templates, present the choices, and create a project from the chosen one via summer create.",
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+ "description": "List Summer Engine project templates, present the choices, and create a project from the chosen one.",
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  "clients": "all",
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  "recommended": true,
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  "status": "stable",
@@ -202,7 +202,7 @@
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  {
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  "id": "skill/camera-rigs",
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  "name": "camera-rigs",
205
- "description": "Camera rigs for 2D and 3D: Camera2D follow with limits, first-person head camera, SpringArm3D third-person, orthographic top-down, FOV guidance.",
205
+ "description": "Camera rigs: Camera2D follow with limits, first-person head, SpringArm3D third-person, top-down, FOV.",
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  "clients": "all",
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  "recommended": false,
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  "status": "preview",
@@ -225,12 +225,13 @@
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  "gameplay",
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  "character-controller",
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  "game-design"
228
- ]
228
+ ],
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+ "bundled": false
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  },
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  {
231
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  "id": "skill/character-animation-wiring",
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  "name": "character-animation-wiring",
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- "description": "Wire a rigged, animated character end to end — inspect real clips and bones, locomotion state machine, method-track events, poses, blend shapes, root motion.",
234
+ "description": "Wire a rigged character end to end: real clips and bones, locomotion states, method tracks, root motion.",
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  "clients": "all",
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  "recommended": false,
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  "status": "stable",
@@ -243,7 +244,7 @@
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  {
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  "id": "skill/character-model",
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  "name": "character-model",
246
- "description": "Generate a rigged humanoid — player, NPC, enemy, boss — via T-pose reference, user-gated preview, and Meshy auto-rig, wired as CharacterBody3D or Node3D.",
247
+ "description": "Generate a rigged humanoid (player, NPC, enemy, boss) from a T-pose reference, previewed before rigging.",
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  "clients": "all",
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  "recommended": true,
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  "status": "stable",
@@ -256,7 +257,7 @@
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  {
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  "id": "skill/character-movement",
258
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  "name": "character-movement",
259
- "description": "Player controllers for 2D and 3D, plus the canonical third-person controller for Summer humanoid packages: movement owns translation, clips follow state.",
260
+ "description": "Player controllers for 2D and 3D, plus the standard third-person controller for Summer humanoids.",
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  "clients": "all",
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  "recommended": false,
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  "status": "preview",
@@ -271,7 +272,7 @@
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  {
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  "id": "skill/character-portrait",
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  "name": "character-portrait",
274
- "description": "Generate a single polished character bust for dialogue UI, character select, lore cards, or codex entries. One character, locked composition, VN-style.",
275
+ "description": "Generate one polished character bust for dialogue UI, character select, lore cards or codex entries.",
275
276
  "clients": "all",
276
277
  "recommended": true,
277
278
  "status": "stable",
@@ -284,7 +285,7 @@
284
285
  {
285
286
  "id": "skill/cinematic-cutscene",
286
287
  "name": "cinematic-cutscene",
287
- "description": "Generate a non-interactive cutscene — reference-locked look, a 5-10s image-to-video shot, optional TTS dialogue — wired as a fading VideoStreamPlayer.",
288
+ "description": "Generate a non-interactive cutscene: a reference-locked 5-10s video shot with optional voiced dialogue.",
288
289
  "clients": "all",
289
290
  "recommended": true,
290
291
  "status": "stable",
@@ -297,7 +298,7 @@
297
298
  {
298
299
  "id": "skill/combat-basics",
299
300
  "name": "combat-basics",
300
- "description": "Damage in Summer Engine: hitbox and hurtbox Areas on opposing layers, a reusable Health component, damage signals, knockback, hit feedback, projectiles.",
301
+ "description": "Damage: hitbox and hurtbox Areas, a reusable Health component, damage signals, knockback, projectiles.",
301
302
  "clients": "all",
302
303
  "recommended": false,
303
304
  "status": "preview",
@@ -311,7 +312,7 @@
311
312
  {
312
313
  "id": "skill/compatibility-renderer-traps",
313
314
  "name": "compatibility-renderer-traps",
314
- "description": "Make a Forward+ Summer game also look right on the Compatibility renderer: instance-uniform budget, black MultiMesh colors, sRGB vertex colors.",
315
+ "description": "Make a Forward+ game look right on the Compatibility renderer: instance uniforms, MultiMesh, vertex colors.",
315
316
  "clients": "all",
316
317
  "recommended": true,
317
318
  "status": "preview",
@@ -324,7 +325,7 @@
324
325
  {
325
326
  "id": "skill/concept-art",
326
327
  "name": "concept-art",
327
- "description": "Explore art direction with 3-4 rough concept variants of a character, environment, or prop to pick a vibe before committing to a final asset.",
328
+ "description": "Explore art direction with 3-4 rough concept variants of a character, environment or prop.",
328
329
  "clients": "all",
329
330
  "recommended": true,
330
331
  "status": "stable",
@@ -334,10 +335,25 @@
334
335
  "assets"
335
336
  ]
336
337
  },
338
+ {
339
+ "id": "skill/concept-to-level",
340
+ "name": "concept-to-level",
341
+ "description": "Take a 3D map from concept art to a shippable level: questions for the user, owned lanes, render checks, collision kept in step.",
342
+ "clients": "all",
343
+ "recommended": false,
344
+ "status": "preview",
345
+ "path": "library/skills/concept-to-level/",
346
+ "domains": [
347
+ "level-design",
348
+ "3d",
349
+ "world-building",
350
+ "agent-workflow"
351
+ ]
352
+ },
337
353
  {
338
354
  "id": "skill/create-asset-sheet",
339
355
  "name": "create-asset-sheet",
340
- "description": "Generate a pack of 2D game assets from one prompt — tile sheet, UI kit, character pack, or biome set — sliced, classified, and saved as one pack ArtAsset.",
356
+ "description": "Generate a pack of 2D assets from one prompt (tile sheet, UI kit, character pack, biome), sliced.",
341
357
  "clients": "all",
342
358
  "recommended": false,
343
359
  "status": "stable",
@@ -350,7 +366,7 @@
350
366
  {
351
367
  "id": "skill/debug",
352
368
  "name": "debug",
353
- "description": "Disciplined bug/crash/error loop for Summer projects — script errors, console, debugger, hypothesis, fix, verify — before making code or scene changes.",
369
+ "description": "Disciplined bug, crash and error loop: script errors, console, debugger, hypothesis, fix, verify.",
354
370
  "clients": "all",
355
371
  "recommended": true,
356
372
  "status": "stable",
@@ -363,7 +379,7 @@
363
379
  {
364
380
  "id": "skill/debugging-game-feel",
365
381
  "name": "debugging-game-feel",
366
- "description": "Debug features that work but feel wrong — floaty jumps, mushy combat, sluggish camera — subjective bugs living in tuning, timing, and feedback layers.",
382
+ "description": "Debug features that work but feel wrong: floaty jumps, mushy combat, sluggish camera.",
367
383
  "clients": "all",
368
384
  "recommended": false,
369
385
  "status": "stable",
@@ -376,7 +392,7 @@
376
392
  {
377
393
  "id": "skill/design-level",
378
394
  "name": "design-level",
379
- "description": "Design a single level — layout, pacing, encounters, secrets, reward gating — outputs a level design doc and a node-tree skeleton for summer_create_scene.",
395
+ "description": "Design one level (layout, pacing, encounters, secrets) as a design doc plus a node-tree skeleton.",
380
396
  "clients": "all",
381
397
  "recommended": true,
382
398
  "status": "stable",
@@ -389,7 +405,7 @@
389
405
  {
390
406
  "id": "skill/design-mechanic",
391
407
  "name": "design-mechanic",
392
- "description": "Design one game mechanic in detail — input, response, feedback, failure modes, depth, tunables — outputs a design doc, node-graph sketch, GDScript stub.",
408
+ "description": "Design one mechanic in detail (input, feedback, failure modes, tunables) as a doc plus a script stub.",
393
409
  "clients": "all",
394
410
  "recommended": true,
395
411
  "status": "stable",
@@ -402,7 +418,7 @@
402
418
  {
403
419
  "id": "skill/design-npc",
404
420
  "name": "design-npc",
405
- "description": "Design enemy/NPC/boss/companion behavior — perception, personality, intent, action state machine, telegraphs — outputs a GDScript stub plus node tree.",
421
+ "description": "Design enemy, NPC, boss or companion behavior: perception, state machine, telegraphs, script stub.",
406
422
  "clients": "all",
407
423
  "recommended": true,
408
424
  "status": "stable",
@@ -415,7 +431,7 @@
415
431
  {
416
432
  "id": "skill/diagnosing-perf-regressions",
417
433
  "name": "diagnosing-perf-regressions",
418
- "description": "Find why frame rate, frame time, or load time got worse since a known-good state — regression hunting, not general performance tuning.",
434
+ "description": "Find why frame rate, frame time or load time got worse since a known-good state.",
419
435
  "clients": "all",
420
436
  "recommended": false,
421
437
  "status": "stable",
@@ -441,7 +457,7 @@
441
457
  {
442
458
  "id": "skill/driving-the-editor-ui",
443
459
  "name": "driving-the-editor-ui",
444
- "description": "Drive the editor UI by name: invoke actions, clear blocking dialogs, switch the main screen, read a dock — and route scene work to the scene tools instead.",
460
+ "description": "Drive the editor UI by name: run actions, clear blocking dialogs, switch screens, read a dock.",
445
461
  "clients": "all",
446
462
  "recommended": false,
447
463
  "status": "preview",
@@ -455,7 +471,7 @@
455
471
  {
456
472
  "id": "skill/environment-kit",
457
473
  "name": "environment-kit",
458
- "description": "Generate a modular environment kit — wall pieces, floor tiles, pillars, doors, arches, corners — snap-together meshes sharing one visual style.",
474
+ "description": "Generate a modular environment kit: walls, floor tiles, pillars, doors, arches in one visual style.",
459
475
  "clients": "all",
460
476
  "recommended": false,
461
477
  "status": "stable",
@@ -468,7 +484,7 @@
468
484
  {
469
485
  "id": "skill/export-and-ship",
470
486
  "name": "export-and-ship",
471
- "description": "Assess and prepare a game export: inventory installed templates and targets, validate release assets and config, produce supported builds after approval.",
487
+ "description": "Prepare a game export: check templates and targets, validate release assets, build after approval.",
472
488
  "clients": "all",
473
489
  "recommended": true,
474
490
  "status": "stable",
@@ -481,7 +497,7 @@
481
497
  {
482
498
  "id": "skill/fabricating-assets",
483
499
  "name": "fabricating-assets",
484
- "description": "Fabricate meshes with a bpy script in the user's own Blender (summer_fabricate_3d) — kits with exact dimensions, VFX meshes, post-processing generated models.",
500
+ "description": "Fabricate meshes with a Blender script (summer_fabricate_3d): exact-size kits, VFX meshes, post-processing.",
485
501
  "clients": "all",
486
502
  "recommended": false,
487
503
  "status": "preview",
@@ -496,7 +512,7 @@
496
512
  {
497
513
  "id": "skill/facial-and-lipsync",
498
514
  "name": "facial-and-lipsync",
499
- "description": "Make a character's mouth move with a voice-over — phoneme extraction from audio, viseme blendshape mapping, and emotional facial expressions.",
515
+ "description": "Make a character's mouth move with a voice-over: phonemes, viseme blendshapes, facial expressions.",
500
516
  "clients": "all",
501
517
  "recommended": false,
502
518
  "status": "stable",
@@ -509,7 +525,7 @@
509
525
  {
510
526
  "id": "skill/fps-controller",
511
527
  "name": "fps-controller",
512
- "description": "Production-quality first-person controller — WASD, mouse look, jump, coyote time, jump buffering, air control, and external-velocity handling.",
528
+ "description": "First-person controller: WASD, mouse look, jump, coyote time, jump buffering, air control.",
513
529
  "clients": "all",
514
530
  "recommended": true,
515
531
  "status": "stable",
@@ -522,7 +538,7 @@
522
538
  {
523
539
  "id": "skill/game-feel",
524
540
  "name": "game-feel",
525
- "description": "Add juice: hit-flash, trauma-based camera shake, and audio ducking wired so one hit fires all three — for games that feel flat or lack impact.",
541
+ "description": "Add juice: hit-flash, trauma camera shake and audio ducking, one hit fires all three.",
526
542
  "clients": "all",
527
543
  "recommended": true,
528
544
  "status": "stable",
@@ -535,7 +551,7 @@
535
551
  {
536
552
  "id": "skill/gameskill",
537
553
  "name": "gameskill",
538
- "description": "Capture what a game-dev session just learned as a reusable skill (project, user or Summer library) so the next session starts smarter.",
554
+ "description": "Capture what a game-dev session learned as a reusable skill (project, user or Summer library) for next time.",
539
555
  "clients": "all",
540
556
  "recommended": false,
541
557
  "status": "stable",
@@ -548,7 +564,7 @@
548
564
  {
549
565
  "id": "skill/gdscript-patterns",
550
566
  "name": "gdscript-patterns",
551
- "description": "GDScript conventions — type hints, signals, exports, onready, lifecycle methods, get_node vs $NodePath, naming.",
567
+ "description": "GDScript conventions: type hints, signals, exports, onready, lifecycle methods, node paths, naming.",
552
568
  "clients": "all",
553
569
  "recommended": true,
554
570
  "status": "stable",
@@ -561,7 +577,7 @@
561
577
  {
562
578
  "id": "skill/generate-motion",
563
579
  "name": "generate-motion",
564
- "description": "Attach an animation clip to a rigged character from the curated Meshy motion library — idle, walk, run, attack — wired via AnimationPlayer.",
580
+ "description": "Attach a library animation clip (idle, walk, run, attack) to a rigged character via AnimationPlayer.",
565
581
  "clients": "all",
566
582
  "recommended": true,
567
583
  "status": "stable",
@@ -582,12 +598,13 @@
582
598
  "domains": [
583
599
  "agent-workflow",
584
600
  "verification"
585
- ]
601
+ ],
602
+ "bundled": false
586
603
  },
587
604
  {
588
605
  "id": "skill/grow-analytics",
589
606
  "name": "grow-analytics",
590
- "description": "Read and analyse a creator's Summer Grow numbers: store page views, launches, play sessions, play time; compare windows, flag drops.",
607
+ "description": "Read a creator's Summer Grow numbers (page views, launches, sessions, play time), compare windows.",
591
608
  "clients": "all",
592
609
  "recommended": false,
593
610
  "status": "stable",
@@ -600,7 +617,7 @@
600
617
  {
601
618
  "id": "skill/headless-scripting",
602
619
  "name": "headless-scripting",
603
- "description": "Run a GDScript file against Summer Engine from the shell for operations no MCP tool exposes — navmesh baking, collision shapes, TileSets, re-imports.",
620
+ "description": "Run a GDScript file against Summer Engine from the shell for what no MCP tool does: navmesh, TileSets.",
604
621
  "clients": "all",
605
622
  "recommended": true,
606
623
  "status": "stable",
@@ -613,7 +630,7 @@
613
630
  {
614
631
  "id": "skill/in-game-purchases",
615
632
  "name": "in-game-purchases",
616
- "description": "Sell items for Sparks in a game shop via the Summer purchase sheet: checkout, results, not enough Sparks, inventory unlocks, authority grants, store policy.",
633
+ "description": "Sell items for Sparks via the Summer purchase sheet: checkout, not enough Sparks, unlocks, grants.",
617
634
  "clients": "all",
618
635
  "recommended": false,
619
636
  "status": "preview",
@@ -627,7 +644,7 @@
627
644
  {
628
645
  "id": "skill/instantiate-asset-pack",
629
646
  "name": "instantiate-asset-pack",
630
- "description": "Import a whole create-asset-sheet pack into the scene: groups composites, sorts paint order, emits Sprite2D/Node2D/NinePatchRect ops to lay it out.",
647
+ "description": "Lay out a whole create-asset-sheet pack in the scene: composites, paint order, Sprite2D and NinePatch.",
631
648
  "clients": "all",
632
649
  "recommended": false,
633
650
  "status": "stable",
@@ -663,12 +680,13 @@
663
680
  "pipeline",
664
681
  "3d",
665
682
  "scenes"
666
- ]
683
+ ],
684
+ "bundled": false
667
685
  },
668
686
  {
669
687
  "id": "skill/make-game",
670
688
  "name": "make-game",
671
- "description": "Orchestration spine for 'make me a game': brainstorm, plan, scaffold, mechanics, art, audio, polish, verify, ship — delegates to specialist skills.",
689
+ "description": "Orchestrate 'make me a game': brainstorm, plan, scaffold, mechanics, art, audio, polish, verify, ship.",
672
690
  "clients": "all",
673
691
  "recommended": true,
674
692
  "status": "stable",
@@ -681,7 +699,7 @@
681
699
  {
682
700
  "id": "skill/multiplayer",
683
701
  "name": "multiplayer",
684
- "description": "Start here for Summer multiplayer: how the authority, clients, Worlds and Sessions fit, and which skill comes next.",
702
+ "description": "Start here for Summer multiplayer: how authority, clients, Worlds and Sessions fit, and what comes next.",
685
703
  "clients": "all",
686
704
  "recommended": true,
687
705
  "status": "stable",
@@ -694,7 +712,7 @@
694
712
  {
695
713
  "id": "skill/multiplayer-movement",
696
714
  "name": "multiplayer-movement",
697
- "description": "Client-side movement in Summer multiplayer: owners move instantly, others glide, the authority checks each pose.",
715
+ "description": "Movement in Summer multiplayer: owners move instantly, others glide, the authority checks each pose.",
698
716
  "clients": "all",
699
717
  "recommended": false,
700
718
  "status": "stable",
@@ -708,7 +726,7 @@
708
726
  {
709
727
  "id": "skill/multiplayer-project",
710
728
  "name": "multiplayer-project",
711
- "description": "Set up a Summer multiplayer project: both entry scenes, World and queue files, joining, and a first Local Play run.",
729
+ "description": "Set up a Summer multiplayer project: entry scenes, World and queue files, joining, a first Local Play.",
712
730
  "clients": "all",
713
731
  "recommended": false,
714
732
  "status": "stable",
@@ -722,10 +740,10 @@
722
740
  {
723
741
  "id": "skill/multiplayer-publish",
724
742
  "name": "multiplayer-publish",
725
- "description": "Ship a hosted Summer multiplayer game: the summer.games bundle, server preset, pre-upload checks, and a new Build.",
743
+ "description": "Ship a hosted Summer multiplayer game: the bundle, server preset, pre-upload checks, a new Build.",
726
744
  "clients": "all",
727
745
  "recommended": false,
728
- "status": "preview",
746
+ "status": "stable",
729
747
  "path": "library/skills/multiplayer-publish/",
730
748
  "domains": [
731
749
  "multiplayer",
@@ -735,7 +753,7 @@
735
753
  {
736
754
  "id": "skill/multiplayer-state",
737
755
  "name": "multiplayer-state",
738
- "description": "Authority-owned game state in Summer multiplayer: shared and private State groups, validated Commands, and Events.",
756
+ "description": "Authority-owned state in Summer multiplayer: shared and private State groups, Commands, Events.",
739
757
  "clients": "all",
740
758
  "recommended": false,
741
759
  "status": "stable",
@@ -749,7 +767,7 @@
749
767
  {
750
768
  "id": "skill/multiplayer-testing",
751
769
  "name": "multiplayer-testing",
752
- "description": "Test a Summer multiplayer game with Local Play: several players, a bad network, bots, and what a passing run shows.",
770
+ "description": "Test a Summer multiplayer game with Local Play: several players, bad network, bots, a passing run.",
753
771
  "clients": "all",
754
772
  "recommended": false,
755
773
  "status": "stable",
@@ -763,7 +781,7 @@
763
781
  {
764
782
  "id": "skill/music-track",
765
783
  "name": "music-track",
766
- "description": "Generate a looped or cinematic music track — loops authored at >=30s with a marked loop point, cinematic tracks at >=60s linear.",
784
+ "description": "Generate a music track: game loops of 30s or more with a loop point, or linear cinematic cues.",
767
785
  "clients": "all",
768
786
  "recommended": true,
769
787
  "status": "stable",
@@ -776,7 +794,7 @@
776
794
  {
777
795
  "id": "skill/navigate-summer",
778
796
  "name": "navigate-summer",
779
- "description": "When to open a Summer web page or editor surface FOR the user (billing, their games, the scene just built) versus acting through the API, using summer_open.",
797
+ "description": "Open a Summer web page or editor surface for the user (billing, their games, a scene) with studio.open.",
780
798
  "clients": "all",
781
799
  "recommended": true,
782
800
  "status": "stable",
@@ -790,7 +808,7 @@
790
808
  {
791
809
  "id": "skill/new-project",
792
810
  "name": "new-project",
793
- "description": "Create a fresh blank Summer Engine project — asks one question (project name) and runs summer create empty.",
811
+ "description": "Create a blank Summer Engine project: ask for the project name and run summer create empty.",
794
812
  "clients": "all",
795
813
  "recommended": true,
796
814
  "status": "stable",
@@ -803,7 +821,7 @@
803
821
  {
804
822
  "id": "skill/organic-model",
805
823
  "name": "organic-model",
806
- "description": "Generate organic 3D shapes — trees, rocks, mushrooms, coral, plants, vines, crystals — where AI artifacts read as natural irregularity.",
824
+ "description": "Generate organic 3D shapes (trees, rocks, mushrooms, plants, crystals) where irregularity looks natural.",
807
825
  "clients": "all",
808
826
  "recommended": false,
809
827
  "status": "stable",
@@ -816,7 +834,7 @@
816
834
  {
817
835
  "id": "skill/pixel-art",
818
836
  "name": "pixel-art",
819
- "description": "Generate pixel-art assets — sprites, items, tiles, portraits — at a specific resolution with pixel-perfect grid, limited palette, retro feel.",
837
+ "description": "Generate pixel-art sprites, items, tiles and portraits at a set resolution with a limited palette.",
820
838
  "clients": "all",
821
839
  "recommended": true,
822
840
  "status": "stable",
@@ -829,7 +847,7 @@
829
847
  {
830
848
  "id": "skill/play",
831
849
  "name": "play",
832
- "description": "Run the project in Summer Engine, wait briefly, then report what's happening — clean run, errors, or warnings.",
850
+ "description": "Run the project in Summer Engine, wait briefly, then report a clean run, errors or warnings.",
833
851
  "clients": "all",
834
852
  "recommended": true,
835
853
  "status": "stable",
@@ -842,7 +860,7 @@
842
860
  {
843
861
  "id": "skill/playtesting-a-feature",
844
862
  "name": "playtesting-a-feature",
845
- "description": "Before claiming a gameplay feature done: actually run the game and walk through the feature. Static diagnostics and type checks do not count.",
863
+ "description": "Before calling a gameplay feature done, run the game and walk through it. Static checks do not count.",
846
864
  "clients": "all",
847
865
  "recommended": true,
848
866
  "status": "stable",
@@ -855,7 +873,7 @@
855
873
  {
856
874
  "id": "skill/procedural-animation",
857
875
  "name": "procedural-animation",
858
- "description": "Runtime bone modification on top of clips — head look-at, foot IK, hand-grabs-prop, additive lean, recoil. Code-and-modifier patterns, not generation.",
876
+ "description": "Runtime bone changes on top of clips: head look-at, foot IK, hand grabs a prop, lean, recoil.",
859
877
  "clients": "all",
860
878
  "recommended": false,
861
879
  "status": "stable",
@@ -868,7 +886,7 @@
868
886
  {
869
887
  "id": "skill/prop-model",
870
888
  "name": "prop-model",
871
- "description": "Generate a single static 3D prop — sword, barrel, chest, lantern, throne, statue — one isolated object, no rigging, wired as a MeshInstance3D.",
889
+ "description": "Generate one static 3D prop (sword, barrel, chest, lantern, statue): one object, no rig, a MeshInstance3D.",
872
890
  "clients": "all",
873
891
  "recommended": true,
874
892
  "status": "stable",
@@ -889,12 +907,13 @@
889
907
  "domains": [
890
908
  "rendering",
891
909
  "3d"
892
- ]
910
+ ],
911
+ "bundled": false
893
912
  },
894
913
  {
895
914
  "id": "skill/publish-your-game",
896
915
  "name": "publish-your-game",
897
- "description": "Publish a Summer game on Summer Games through MCP: store page, art, build upload, submit, and one approval link for the owner.",
916
+ "description": "Publish a game on Summer Games through MCP: store page, art, build upload, submit, owner approval link.",
898
917
  "clients": "all",
899
918
  "recommended": false,
900
919
  "status": "stable",
@@ -915,12 +934,13 @@
915
934
  "domains": [
916
935
  "rendering",
917
936
  "vfx"
918
- ]
937
+ ],
938
+ "bundled": false
919
939
  },
920
940
  {
921
941
  "id": "skill/release-readiness",
922
942
  "name": "release-readiness",
923
- "description": "Before releasing a Summer game version, prove players can play it: server scene, online join, progress, Game ID, released Summer, packed files, app version.",
943
+ "description": "Before releasing a Summer game version, prove players can play it: server, online join, progress, files.",
924
944
  "clients": "all",
925
945
  "recommended": false,
926
946
  "status": "preview",
@@ -934,7 +954,7 @@
934
954
  {
935
955
  "id": "skill/remote-deploy",
936
956
  "name": "remote-deploy",
937
- "description": "Run or test the game on a real device — phone, tablet, another computer — via the Remote Deploy button, runnable export presets, and on-device debugging.",
957
+ "description": "Run or test the game on a real phone, tablet or computer with Remote Deploy and on-device debugging.",
938
958
  "clients": "all",
939
959
  "recommended": true,
940
960
  "status": "stable",
@@ -947,7 +967,7 @@
947
967
  {
948
968
  "id": "skill/retarget",
949
969
  "name": "retarget",
950
- "description": "Apply existing animation clips from one rigged character to a different rigged character — same library, multiple models, no regeneration.",
970
+ "description": "Apply animation clips from one rigged character to another: one clip library, many models.",
951
971
  "clients": "all",
952
972
  "recommended": false,
953
973
  "status": "stable",
@@ -960,7 +980,7 @@
960
980
  {
961
981
  "id": "skill/running-in-the-cloud",
962
982
  "name": "running-in-the-cloud",
963
- "description": "Run Summer Engine on a Linux box with no display — install it, launch headless, know when xvfb + software GL are needed, authenticate without a browser.",
983
+ "description": "Run Summer Engine on a Linux box with no display: install, launch headless, xvfb, sign in without a browser.",
964
984
  "clients": "all",
965
985
  "recommended": false,
966
986
  "status": "stable",
@@ -973,7 +993,7 @@
973
993
  {
974
994
  "id": "skill/save-load",
975
995
  "name": "save-load",
976
- "description": "Persist game state in Summer Engine: user:// paths, JSON progress vs ConfigFile settings, a versioned save schema with migration, autosave hooks.",
996
+ "description": "Save and load game state: user:// paths, JSON progress vs ConfigFile settings, versioned saves, autosave.",
977
997
  "clients": "all",
978
998
  "recommended": false,
979
999
  "status": "preview",
@@ -986,7 +1006,7 @@
986
1006
  {
987
1007
  "id": "skill/scene-composition",
988
1008
  "name": "scene-composition",
989
- "description": "Scene structure conventions — node hierarchy, when to extract sub-scenes, reusable prefab patterns, and instance-versus-add-node decisions.",
1009
+ "description": "Scene structure: node hierarchy, when to extract sub-scenes, reusable prefabs, instance vs add node.",
990
1010
  "clients": "all",
991
1011
  "recommended": true,
992
1012
  "status": "stable",
@@ -999,7 +1019,7 @@
999
1019
  {
1000
1020
  "id": "skill/scene-hierarchy-design",
1001
1021
  "name": "scene-hierarchy-design",
1002
- "description": "Structure Summer Engine scenes by access pattern — asset vs live hierarchies, wrapper nodes per operation, sub-scenes for reuse, path-agnostic logic.",
1022
+ "description": "Structure scenes by access pattern: asset vs live hierarchies, wrapper nodes, sub-scenes, path-agnostic code.",
1003
1023
  "clients": "all",
1004
1024
  "recommended": false,
1005
1025
  "status": "preview",
@@ -1013,10 +1033,10 @@
1013
1033
  {
1014
1034
  "id": "skill/scene-scripting",
1015
1035
  "name": "scene-scripting",
1016
- "description": "One GDScript in the live editor (summer_run_script) builds scenes, 2D levels, HUDs and gameplay wiring instead of CRUD chains; verify with diff + screenshot.",
1036
+ "description": "Build scenes, levels, HUDs and wiring with one editor GDScript (summer_run_script) instead of call chains.",
1017
1037
  "clients": "all",
1018
1038
  "recommended": true,
1019
- "status": "preview",
1039
+ "status": "stable",
1020
1040
  "path": "library/skills/scene-scripting/",
1021
1041
  "domains": [
1022
1042
  "scenes",
@@ -1029,7 +1049,7 @@
1029
1049
  {
1030
1050
  "id": "skill/scene-to-level",
1031
1051
  "name": "scene-to-level",
1032
- "description": "Go from a scene reference image or concept art to a playable scene — orchestrates concept, asset pack, terrain, composition, and scene assembly.",
1052
+ "description": "Turn a reference image or concept art into a playable scene: concept, asset pack, terrain, assembly.",
1033
1053
  "clients": "all",
1034
1054
  "recommended": false,
1035
1055
  "status": "stable",
@@ -1050,7 +1070,8 @@
1050
1070
  "domains": [
1051
1071
  "agent-workflow",
1052
1072
  "meta"
1053
- ]
1073
+ ],
1074
+ "bundled": false
1054
1075
  },
1055
1076
  {
1056
1077
  "id": "skill/skill-improve",
@@ -1063,7 +1084,8 @@
1063
1084
  "domains": [
1064
1085
  "agent-workflow",
1065
1086
  "meta"
1066
- ]
1087
+ ],
1088
+ "bundled": false
1067
1089
  },
1068
1090
  {
1069
1091
  "id": "skill/skill-test",
@@ -1076,7 +1098,8 @@
1076
1098
  "domains": [
1077
1099
  "agent-workflow",
1078
1100
  "meta"
1079
- ]
1101
+ ],
1102
+ "bundled": false
1080
1103
  },
1081
1104
  {
1082
1105
  "id": "skill/skintokens-auto-rigging",
@@ -1091,12 +1114,13 @@
1091
1114
  "pipeline",
1092
1115
  "3d",
1093
1116
  "animation"
1094
- ]
1117
+ ],
1118
+ "bundled": false
1095
1119
  },
1096
1120
  {
1097
1121
  "id": "skill/skybox-panorama",
1098
1122
  "name": "skybox-panorama",
1099
- "description": "Generate a 360-degree equirectangular sky panorama and wire it as a PanoramaSkyMaterial Sky resource on WorldEnvironment in a 3D scene.",
1123
+ "description": "Generate a 360-degree sky panorama and wire it as a PanoramaSkyMaterial Sky resource on WorldEnvironment.",
1100
1124
  "clients": "all",
1101
1125
  "recommended": false,
1102
1126
  "status": "stable",
@@ -1109,7 +1133,7 @@
1109
1133
  {
1110
1134
  "id": "skill/sound-effect",
1111
1135
  "name": "sound-effect",
1112
- "description": "Make SFX one-shots and timed sequences (swings, hits, whooshes, reloads, UI) - offer three model versions to pick from, then wire them as AudioStreamPlayers.",
1136
+ "description": "Make sound effects (swings, hits, whooshes, reloads, UI): three versions to pick from, then wire them.",
1113
1137
  "clients": "all",
1114
1138
  "recommended": true,
1115
1139
  "status": "stable",
@@ -1122,7 +1146,7 @@
1122
1146
  {
1123
1147
  "id": "skill/spatial-placement",
1124
1148
  "name": "spatial-placement",
1125
- "description": "Place 3D objects and modular kit pieces from measured geometry — inspect, place, starcast, measure, correct; floor, wall, facade, pipe and alcove recipes.",
1149
+ "description": "Place 3D objects and modular kit pieces from measured geometry: floors, walls, facades, pipes, alcoves.",
1126
1150
  "clients": "all",
1127
1151
  "recommended": true,
1128
1152
  "status": "preview",
@@ -1138,7 +1162,7 @@
1138
1162
  {
1139
1163
  "id": "skill/sprite-sheet",
1140
1164
  "name": "sprite-sheet",
1141
- "description": "Generate animated 2D character sprites laid out as a sprite sheet — walk cycle, attack, idle, death — wired into AnimatedSprite2D / SpriteFrames.",
1165
+ "description": "Generate animated 2D character sprite sheets (walk, attack, idle, death) for AnimatedSprite2D.",
1142
1166
  "clients": "all",
1143
1167
  "recommended": false,
1144
1168
  "status": "stable",
@@ -1151,7 +1175,7 @@
1151
1175
  {
1152
1176
  "id": "skill/store-art",
1153
1177
  "name": "store-art",
1154
- "description": "Make Summer Games store art per slot and flow: key art, covers, icons, screenshots, trailer: size, shape, text rules, fallbacks.",
1178
+ "description": "Make Summer Games store art per slot: key art, covers, icons, screenshots, trailer, size and text rules.",
1155
1179
  "clients": "all",
1156
1180
  "recommended": false,
1157
1181
  "status": "stable",
@@ -1164,7 +1188,7 @@
1164
1188
  {
1165
1189
  "id": "skill/store-listing",
1166
1190
  "name": "store-listing",
1167
- "description": "Write a Summer Games store page per flow (desktop, mobile): targets, title, tagline, descriptions, tags, and what never to write.",
1191
+ "description": "Write a Summer Games store page: title, tagline, descriptions, tags, per platform, and what never to write.",
1168
1192
  "clients": "all",
1169
1193
  "recommended": false,
1170
1194
  "status": "stable",
@@ -1180,7 +1204,7 @@
1180
1204
  "description": "Send game events to Summer analytics from the authority or client: fire-and-forget, never blocking gameplay.",
1181
1205
  "clients": "all",
1182
1206
  "recommended": false,
1183
- "status": "preview",
1207
+ "status": "stable",
1184
1208
  "path": "library/skills/summer-analytics/",
1185
1209
  "domains": [
1186
1210
  "multiplayer",
@@ -1190,7 +1214,7 @@
1190
1214
  {
1191
1215
  "id": "skill/summer-apps",
1192
1216
  "name": "summer-apps",
1193
- "description": "Build a Summer App, a team tool inside Summer Studio (balance table, quest editor, tracker, pick grid): build loop, Layout vs code, data as API, agent tools.",
1217
+ "description": "Build a Summer App, a team tool inside Summer Studio (balance table, quest editor, tracker), data and tools.",
1194
1218
  "clients": "all",
1195
1219
  "recommended": true,
1196
1220
  "status": "preview",
@@ -1204,7 +1228,7 @@
1204
1228
  {
1205
1229
  "id": "skill/summer-apps-design",
1206
1230
  "name": "summer-apps-design",
1207
- "description": "How a Summer App should look - page layout, Summer UI kit components, tables, charts, media, boards, states and a pre-ship checklist.",
1231
+ "description": "How a Summer App should look: layout, Summer UI kit components, tables, charts, states, pre-ship check.",
1208
1232
  "clients": "all",
1209
1233
  "recommended": true,
1210
1234
  "status": "preview",
@@ -1214,6 +1238,33 @@
1214
1238
  "tools"
1215
1239
  ]
1216
1240
  },
1241
+ {
1242
+ "id": "skill/summer-assets",
1243
+ "name": "summer-assets",
1244
+ "description": "Make game assets with Summer, no Summer Engine: find, generate and download 3D models, images, audio and video for any engine or app.",
1245
+ "clients": "all",
1246
+ "recommended": false,
1247
+ "status": "stable",
1248
+ "path": "library/skills/summer-assets/",
1249
+ "domains": [
1250
+ "assets",
1251
+ "agent-workflow"
1252
+ ]
1253
+ },
1254
+ {
1255
+ "id": "skill/summer-cli",
1256
+ "name": "summer-cli",
1257
+ "description": "Summer as shell commands, no MCP: sign in, find and run operations, follow jobs, save files, drive the engine.",
1258
+ "clients": "all",
1259
+ "recommended": true,
1260
+ "status": "preview",
1261
+ "path": "library/skills/summer-cli/",
1262
+ "domains": [
1263
+ "agent-workflow",
1264
+ "assets",
1265
+ "tools"
1266
+ ]
1267
+ },
1217
1268
  {
1218
1269
  "id": "skill/summer-friends",
1219
1270
  "name": "summer-friends",
@@ -1334,7 +1385,7 @@
1334
1385
  {
1335
1386
  "id": "skill/text-to-motion",
1336
1387
  "name": "text-to-motion",
1337
- "description": "Custom 2-second animation clips from text prompts on any of the user's own rigged models — humanoids, animals, creatures, cartoon plants, props.",
1388
+ "description": "Make custom 2-second animation clips from text on the user's own rigged models: people, animals, props.",
1338
1389
  "clients": "all",
1339
1390
  "recommended": false,
1340
1391
  "status": "preview",
@@ -1348,7 +1399,7 @@
1348
1399
  {
1349
1400
  "id": "skill/tileable-texture",
1350
1401
  "name": "tileable-texture",
1351
- "description": "Generate a seamless tileable texture for walls, floors, or terrain — repeats cleanly on all four edges, wired as a StandardMaterial3D albedo.",
1402
+ "description": "Generate a seamless tileable texture for walls, floors or terrain, wired as a StandardMaterial3D albedo.",
1352
1403
  "clients": "all",
1353
1404
  "recommended": false,
1354
1405
  "status": "stable",
@@ -1361,7 +1412,7 @@
1361
1412
  {
1362
1413
  "id": "skill/trailer-shot",
1363
1414
  "name": "trailer-shot",
1364
- "description": "Generate marketing or trailer footage — slow-mo combat, establishing shots, hero beats, splash screens, pitch-deck B-roll — max punch in 5-10 seconds.",
1415
+ "description": "Generate trailer footage: slow-mo combat, establishing shots, hero beats, splash screens, 5-10 seconds.",
1365
1416
  "clients": "all",
1366
1417
  "recommended": false,
1367
1418
  "status": "stable",
@@ -1374,7 +1425,7 @@
1374
1425
  {
1375
1426
  "id": "skill/tune-performance",
1376
1427
  "name": "tune-performance",
1377
- "description": "Profile a slow game with a measurement probe, identify rendering/physics/scripting hotspots, propose fixes with before/after metric expectations.",
1428
+ "description": "Profile a slow game, find rendering, physics or script hotspots, and propose fixes with expected gains.",
1378
1429
  "clients": "all",
1379
1430
  "recommended": true,
1380
1431
  "status": "stable",
@@ -1387,7 +1438,7 @@
1387
1438
  {
1388
1439
  "id": "skill/ui-basics",
1389
1440
  "name": "ui-basics",
1390
- "description": "Build Summer Engine UI — HUDs, menus, health bars, dialogue boxes, Control trees — anchors, containers, responsive layout, theme vs inline styling.",
1441
+ "description": "Build UI: HUDs, menus, health bars, dialogue boxes, Control trees, anchors, containers and themes.",
1391
1442
  "clients": "all",
1392
1443
  "recommended": true,
1393
1444
  "status": "stable",
@@ -1400,7 +1451,7 @@
1400
1451
  {
1401
1452
  "id": "skill/ui-graphics",
1402
1453
  "name": "ui-graphics",
1403
- "description": "Generate game-UI elements — icons, buttons, panels, frames, HUD widgets, badges — flat design, transparent background, wired via TextureRect/NinePatchRect.",
1454
+ "description": "Generate game UI art (icons, buttons, panels, frames, HUD widgets) flat, on a transparent background.",
1404
1455
  "clients": "all",
1405
1456
  "recommended": false,
1406
1457
  "status": "stable",
@@ -1413,7 +1464,7 @@
1413
1464
  {
1414
1465
  "id": "skill/use-widget-asset",
1415
1466
  "name": "use-widget-asset",
1416
- "description": "Wire a widget slice from a create-asset-sheet pack (panel, button, slider, bar, toggle) into NinePatchRect, TextureProgressBar, or TextureRect via sliceMeta.",
1467
+ "description": "Wire a widget slice from an asset pack (panel, button, bar, toggle) into NinePatchRect or TextureRect.",
1417
1468
  "clients": "all",
1418
1469
  "recommended": false,
1419
1470
  "status": "stable",
@@ -1426,7 +1477,7 @@
1426
1477
  {
1427
1478
  "id": "skill/using-summer",
1428
1479
  "name": "using-summer",
1429
- "description": "Session bootstrap for Summer projects — establishes how to find and use Summer skills and the summer-engine MCP before any response.",
1480
+ "description": "Session bootstrap: how to find and use Summer skills and the summer-engine MCP before any response.",
1430
1481
  "clients": "all",
1431
1482
  "recommended": false,
1432
1483
  "status": "stable",
@@ -1439,7 +1490,7 @@
1439
1490
  {
1440
1491
  "id": "skill/vehicle-model",
1441
1492
  "name": "vehicle-model",
1442
- "description": "Generate a hard-surface vehicle — car, spaceship, mech, boat, tank — static mesh with optional detail-texture pass, wired as VehicleBody3D or MeshInstance3D.",
1493
+ "description": "Generate a hard-surface vehicle (car, spaceship, mech, boat, tank) as a static or VehicleBody3D mesh.",
1443
1494
  "clients": "all",
1444
1495
  "recommended": false,
1445
1496
  "status": "stable",
@@ -1452,7 +1503,7 @@
1452
1503
  {
1453
1504
  "id": "skill/verification-before-completion",
1454
1505
  "name": "verification-before-completion",
1455
- "description": "Run verification commands and confirm output before claiming work complete, fixed, or passing — evidence before assertions, always.",
1506
+ "description": "Run verification and read its output before claiming work done, fixed or passing: evidence first.",
1456
1507
  "clients": "all",
1457
1508
  "recommended": true,
1458
1509
  "status": "stable",
@@ -1465,7 +1516,7 @@
1465
1516
  {
1466
1517
  "id": "skill/verifying-scenes",
1467
1518
  "name": "verifying-scenes",
1468
- "description": "Prove scene work landed (snapshot, diff, screenshots, runtime reads), audit 3D scenes for holes and misplacement, review them with shot sheets and zooms.",
1519
+ "description": "Prove scene work landed: snapshot, diff, screenshots, runtime reads, 3D audits, shot sheets and zooms.",
1469
1520
  "clients": "all",
1470
1521
  "recommended": true,
1471
1522
  "status": "preview",
@@ -1479,7 +1530,7 @@
1479
1530
  {
1480
1531
  "id": "skill/vfx-dissolve",
1481
1532
  "name": "vfx-dissolve",
1482
- "description": "Dissolve effect — a mesh disintegrating with a glowing burning edge, driven by a noise-threshold ShaderMaterial overriding the target's material.",
1533
+ "description": "Dissolve effect: a mesh burns away with a glowing edge, from a noise-threshold ShaderMaterial.",
1483
1534
  "clients": "all",
1484
1535
  "recommended": false,
1485
1536
  "status": "stable",
@@ -1492,7 +1543,7 @@
1492
1543
  {
1493
1544
  "id": "skill/vfx-fire",
1494
1545
  "name": "vfx-fire",
1495
- "description": "Fire effect — animated flames built with a particle shader, GPUParticles3D, and a noise-based color ramp — torches, campfires, candles.",
1546
+ "description": "Fire effect: animated flames from GPUParticles3D, a particle shader and a noise color ramp.",
1496
1547
  "clients": "all",
1497
1548
  "recommended": true,
1498
1549
  "status": "stable",
@@ -1505,7 +1556,7 @@
1505
1556
  {
1506
1557
  "id": "skill/vfx-hit-spark",
1507
1558
  "name": "vfx-hit-spark",
1508
- "description": "Hit-spark effect — a one-shot burst of additive billboard particles oriented to a surface normal, fired on impact.",
1559
+ "description": "Hit-spark effect: a one-shot burst of additive particles oriented to the surface, fired on impact.",
1509
1560
  "clients": "all",
1510
1561
  "recommended": false,
1511
1562
  "status": "stable",
@@ -1518,7 +1569,7 @@
1518
1569
  {
1519
1570
  "id": "skill/vfx-lightning",
1520
1571
  "name": "vfx-lightning",
1521
- "description": "Lightning bolt effect — procedural jagged path drawn via ImmediateMesh, glow shader, sparks at endpoints, screen shake.",
1572
+ "description": "Lightning bolt effect: a jagged procedural path with a glow shader, end sparks and screen shake.",
1522
1573
  "clients": "all",
1523
1574
  "recommended": false,
1524
1575
  "status": "stable",
@@ -1531,7 +1582,7 @@
1531
1582
  {
1532
1583
  "id": "skill/vfx-magic-glow",
1533
1584
  "name": "vfx-magic-glow",
1534
- "description": "Magic-glow effect — a pulsing OmniLight3D plus drifting additive motes plus optional emission shader on the source mesh.",
1585
+ "description": "Magic-glow effect: a pulsing OmniLight3D, drifting additive motes and an optional emission shader.",
1535
1586
  "clients": "all",
1536
1587
  "recommended": false,
1537
1588
  "status": "stable",
@@ -1544,7 +1595,7 @@
1544
1595
  {
1545
1596
  "id": "skill/vfx-muzzle-flash",
1546
1597
  "name": "vfx-muzzle-flash",
1547
- "description": "Muzzle-flash effect — a one-shot ~80 ms burst at a gun barrel built with a particle one-shot or a flashing quad with a star-burst shader.",
1598
+ "description": "Muzzle-flash effect: a one-shot ~80 ms burst at a gun barrel, from particles or a star-burst quad.",
1548
1599
  "clients": "all",
1549
1600
  "recommended": true,
1550
1601
  "status": "stable",
@@ -1557,7 +1608,7 @@
1557
1608
  {
1558
1609
  "id": "skill/vfx-smoke",
1559
1610
  "name": "vfx-smoke",
1560
- "description": "Smoke effect — a slow-rising column or puff of soft particles built with a noise + density falloff shader on a quad mesh, GPUParticles3D.",
1611
+ "description": "Smoke effect: a rising column or puff of soft particles with a noise and density falloff shader.",
1561
1612
  "clients": "all",
1562
1613
  "recommended": false,
1563
1614
  "status": "stable",
@@ -1570,7 +1621,7 @@
1570
1621
  {
1571
1622
  "id": "skill/vfx-water-ripple",
1572
1623
  "name": "vfx-water-ripple",
1573
- "description": "Water-ripple effect — animated normal-distortion ripples on a water plane (or as a Decal) triggered by impacts.",
1624
+ "description": "Water-ripple effect: animated normal-distortion ripples on a water plane or Decal, set off by impacts.",
1574
1625
  "clients": "all",
1575
1626
  "recommended": false,
1576
1627
  "status": "stable",
@@ -1583,7 +1634,7 @@
1583
1634
  {
1584
1635
  "id": "skill/voice-line",
1585
1636
  "name": "voice-line",
1586
- "description": "Generate TTS voice lines — NPC barks, narrator, dialogue — with voice-id sourcing, a character-to-voice decision tree, and multi-line dialogue support.",
1637
+ "description": "Generate voice lines (NPC barks, narrator, dialogue) with a character-to-voice choice and multi-line support.",
1587
1638
  "clients": "all",
1588
1639
  "recommended": true,
1589
1640
  "status": "stable",
@@ -1596,7 +1647,7 @@
1596
1647
  {
1597
1648
  "id": "skill/web-and-touch-input",
1598
1649
  "name": "web-and-touch-input",
1599
- "description": "Input for the browser and phones: the first-click rule for sound and mouse capture, focus, and touch buttons or a virtual stick on the same actions.",
1650
+ "description": "Browser and phone input: the first-click rule for sound and mouse capture, focus, touch buttons, a stick.",
1600
1651
  "clients": "all",
1601
1652
  "recommended": true,
1602
1653
  "status": "preview",
@@ -1609,7 +1660,7 @@
1609
1660
  {
1610
1661
  "id": "skill/web-compatibility-look",
1611
1662
  "name": "web-compatibility-look",
1612
- "description": "Make a web or browser game look high-end in the Compatibility renderer (WebGL 2): what works, what to avoid, 2D and 3D recipes, web performance.",
1663
+ "description": "Make a browser game look high-end in the Compatibility renderer (WebGL 2): what works, recipes, speed.",
1613
1664
  "clients": "all",
1614
1665
  "recommended": true,
1615
1666
  "status": "preview",
@@ -1623,7 +1674,7 @@
1623
1674
  {
1624
1675
  "id": "skill/world-building-3d",
1625
1676
  "name": "world-building-3d",
1626
- "description": "Compose, ground, space, and validate 3D scenes with Summer's four bounded spatial tools — exact paths, one geometric decision at a time, verified.",
1677
+ "description": "Compose, ground and space 3D scenes with Summer's four spatial tools, one geometric decision at a time.",
1627
1678
  "clients": "all",
1628
1679
  "recommended": true,
1629
1680
  "status": "preview",
@@ -1660,7 +1711,8 @@
1660
1711
  "domains": [
1661
1712
  "agent-workflow",
1662
1713
  "meta"
1663
- ]
1714
+ ],
1715
+ "bundled": false
1664
1716
  }
1665
1717
  ]
1666
1718
  }