summer-engine 3.8.0 → 4.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (527) hide show
  1. package/.claude-plugin/marketplace.json +2 -13
  2. package/.claude-plugin/plugin.json +24 -22
  3. package/.codex-plugin/plugin.json +18 -22
  4. package/.cursor-plugin/plugin.json +8 -14
  5. package/.factory-plugin/plugin.json +6 -13
  6. package/AGENTS.md +19 -12
  7. package/CHANGELOG.md +133 -0
  8. package/GEMINI.md +3 -3
  9. package/README.md +118 -37
  10. package/assets/icon.png +0 -0
  11. package/commands/start.md +71 -0
  12. package/commands/summer.md +3 -2
  13. package/dist/cli/banner.js +3 -0
  14. package/dist/cli/commands/config.js +3 -2
  15. package/dist/cli/commands/create.js +12 -3
  16. package/dist/cli/commands/list.d.ts +5 -0
  17. package/dist/cli/commands/list.js +30 -13
  18. package/dist/cli/commands/login.d.ts +27 -0
  19. package/dist/cli/commands/login.js +58 -12
  20. package/dist/cli/commands/memory.js +6 -2
  21. package/dist/cli/commands/ops.d.ts +64 -0
  22. package/dist/cli/commands/ops.js +329 -0
  23. package/dist/cli/commands/setup.d.ts +4 -0
  24. package/dist/cli/commands/setup.js +254 -26
  25. package/dist/cli/commands/skills.js +28 -11
  26. package/dist/cli/commands/status.d.ts +26 -0
  27. package/dist/cli/commands/status.js +36 -21
  28. package/dist/cli/index.js +7 -0
  29. package/dist/core/agent-host.d.ts +65 -0
  30. package/dist/core/agent-host.js +193 -0
  31. package/dist/core/capabilities/agent-playbook.d.ts +3 -0
  32. package/dist/core/capabilities/agent-playbook.js +54 -2
  33. package/dist/core/capabilities/apps.d.ts +33 -10
  34. package/dist/core/capabilities/apps.js +25 -12
  35. package/dist/core/capabilities/audit/args.d.ts +6 -6
  36. package/dist/core/capabilities/doctor.d.ts +3 -0
  37. package/dist/core/capabilities/doctor.js +20 -15
  38. package/dist/core/capabilities/fabricate-mesh.d.ts +4 -4
  39. package/dist/core/capabilities/game-task-plan.d.ts +12 -6
  40. package/dist/core/capabilities/game-task-plan.js +80 -5
  41. package/dist/core/capabilities/hdri-import.d.ts +2 -2
  42. package/dist/core/capabilities/motion-generation.d.ts +2 -2
  43. package/dist/core/capabilities/motion-generation.js +2 -2
  44. package/dist/core/capabilities/navigation/open.d.ts +6 -2
  45. package/dist/core/capabilities/navigation/open.js +3 -0
  46. package/dist/core/capabilities/placement.d.ts +23 -23
  47. package/dist/core/capabilities/publish-build.js +2 -0
  48. package/dist/core/capabilities/runtime-control.d.ts +42 -42
  49. package/dist/core/capabilities/scene-script-target.d.ts +17 -0
  50. package/dist/core/capabilities/scene-script-target.js +70 -0
  51. package/dist/core/capabilities/seeing/args.d.ts +16 -16
  52. package/dist/core/capabilities/sfx-choices.d.ts +4 -0
  53. package/dist/core/capabilities/sfx-choices.js +13 -6
  54. package/dist/core/capabilities/tool-dispatch.d.ts +12 -3
  55. package/dist/core/capabilities/tool-dispatch.js +81 -46
  56. package/dist/core/capabilities/ui-control.d.ts +2 -2
  57. package/dist/core/capabilities/world-snapshot.d.ts +4 -4
  58. package/dist/core/embeddings.d.ts +2 -0
  59. package/dist/core/embeddings.js +1 -1
  60. package/dist/core/error-codes.d.ts +62 -0
  61. package/dist/core/error-codes.js +97 -0
  62. package/dist/core/format.d.ts +2 -0
  63. package/dist/core/format.js +2 -1
  64. package/dist/core/hosted-mcp.d.ts +22 -0
  65. package/dist/core/hosted-mcp.js +56 -1
  66. package/dist/core/library-read.js +5 -0
  67. package/dist/core/library-search.d.ts +2 -2
  68. package/dist/core/library-search.js +2 -1
  69. package/dist/core/oauth.js +4 -0
  70. package/dist/core/ops/areas.d.ts +11 -0
  71. package/dist/core/ops/areas.js +24 -0
  72. package/dist/core/ops/catalog.d.ts +45 -0
  73. package/dist/core/ops/catalog.js +157 -0
  74. package/dist/core/ops/cloud.d.ts +64 -0
  75. package/dist/core/ops/cloud.js +198 -0
  76. package/dist/core/ops/contract.d.ts +120 -0
  77. package/dist/core/ops/contract.js +134 -0
  78. package/dist/core/ops/engine-answer.d.ts +25 -0
  79. package/dist/core/ops/engine-answer.js +117 -0
  80. package/dist/core/ops/engine.d.ts +55 -0
  81. package/dist/core/ops/engine.js +649 -0
  82. package/dist/core/ops/public-catalog.d.ts +48 -0
  83. package/dist/core/ops/public-catalog.js +56 -0
  84. package/dist/core/ops/save-files.d.ts +78 -0
  85. package/dist/core/ops/save-files.js +419 -0
  86. package/dist/core/ops/search.d.ts +8 -0
  87. package/dist/core/ops/search.js +187 -0
  88. package/dist/core/skills-registry.d.ts +16 -1
  89. package/dist/core/skills-registry.js +35 -2
  90. package/dist/core/telemetry.d.ts +32 -0
  91. package/dist/core/telemetry.js +38 -10
  92. package/dist/core/tool-profiles.d.ts +25 -0
  93. package/dist/core/tool-profiles.js +41 -0
  94. package/dist/installer/agent-config.d.ts +17 -4
  95. package/dist/installer/agent-config.js +27 -6
  96. package/dist/installer/agent-table.d.ts +12 -0
  97. package/dist/installer/agent-table.js +33 -9
  98. package/dist/installer/cli-permissions.d.ts +65 -0
  99. package/dist/installer/cli-permissions.js +182 -0
  100. package/dist/installer/setup.d.ts +4 -0
  101. package/dist/installer/setup.js +12 -4
  102. package/dist/installer/skills-refresh.d.ts +29 -0
  103. package/dist/installer/skills-refresh.js +261 -0
  104. package/dist/installer/version-check.d.ts +51 -11
  105. package/dist/installer/version-check.js +147 -37
  106. package/dist/mcp/command.js +7 -0
  107. package/dist/mcp/hosted-mount.d.ts +27 -2
  108. package/dist/mcp/hosted-mount.js +53 -23
  109. package/dist/mcp/legacy-toolset.d.ts +27 -0
  110. package/dist/mcp/legacy-toolset.js +43 -0
  111. package/dist/mcp/ops-surface.d.ts +59 -0
  112. package/dist/mcp/ops-surface.js +453 -0
  113. package/dist/mcp/server.d.ts +45 -11
  114. package/dist/mcp/server.js +263 -89
  115. package/dist/mcp/tool-results.d.ts +26 -0
  116. package/dist/mcp/tool-results.js +81 -0
  117. package/dist/mcp/tool-surface.d.ts +65 -0
  118. package/dist/mcp/tool-surface.js +317 -0
  119. package/dist/mcp/tools/app-tools.js +9 -2
  120. package/dist/mcp/tools/asset-tools.js +55 -53
  121. package/dist/mcp/tools/audit-tools.js +21 -21
  122. package/dist/mcp/tools/debug-tools.js +6 -6
  123. package/dist/mcp/tools/fabricate-tools.js +6 -6
  124. package/dist/mcp/tools/generate-tools.js +76 -70
  125. package/dist/mcp/tools/project-tools.d.ts +9 -4
  126. package/dist/mcp/tools/project-tools.js +16 -10
  127. package/dist/mcp/tools/scene-tools.js +12 -23
  128. package/dist/mcp/tools/script-tools.js +9 -5
  129. package/dist/mcp/tools/with-engine.d.ts +6 -0
  130. package/dist/mcp/tools/with-engine.js +19 -0
  131. package/dist/project-memory/agent-instructions.d.ts +47 -0
  132. package/dist/project-memory/agent-instructions.js +226 -0
  133. package/gemini-extension.json +6 -13
  134. package/hooks/pre-commit-doctor.sh +5 -4
  135. package/hooks/session-start.sh +24 -28
  136. package/integrations/README.md +1 -1
  137. package/integrations/claude/README.md +6 -0
  138. package/integrations/claude/manifest-target.json +4 -0
  139. package/integrations/claude-desktop/README.md +1 -1
  140. package/integrations/copilot-jetbrains/README.md +1 -1
  141. package/integrations/gemini/README.md +11 -0
  142. package/integrations/junie/README.md +1 -1
  143. package/integrations/lm-studio/README.md +1 -1
  144. package/integrations/trae/README.md +1 -1
  145. package/integrations/visual-studio/README.md +1 -1
  146. package/integrations/windsurf/README.md +1 -1
  147. package/library/references/mcp-tools-reference/mcp-tools-reference.md +79 -51
  148. package/library/references/mcp-tools-reference/resource.yaml +1 -1
  149. package/library/references/product-map/resource.yaml +2 -2
  150. package/library/skills/3d-lighting/SKILL.md +69 -28
  151. package/library/skills/3d-lighting/resource.yaml +1 -1
  152. package/library/skills/README.md +121 -118
  153. package/library/skills/adaptive-music/SKILL.md +40 -23
  154. package/library/skills/adaptive-music/resource.yaml +1 -1
  155. package/library/skills/agent-playtesting/SKILL.md +23 -1
  156. package/library/skills/agent-playtesting/resource.yaml +1 -1
  157. package/library/skills/ai-characters-in-games/SKILL.md +16 -1
  158. package/library/skills/ai-characters-in-games/resource.yaml +1 -1
  159. package/library/skills/ambient-bed/SKILL.md +38 -13
  160. package/library/skills/ambient-bed/resource.yaml +1 -1
  161. package/library/skills/animated-loop/SKILL.md +60 -32
  162. package/library/skills/animated-loop/resource.yaml +1 -1
  163. package/library/skills/animation-tree/SKILL.md +27 -1
  164. package/library/skills/animation-tree/resource.yaml +1 -1
  165. package/library/skills/art-direction/SKILL.md +17 -3
  166. package/library/skills/art-direction/resource.yaml +1 -1
  167. package/library/skills/asset-strategy/SKILL.md +51 -4
  168. package/library/skills/asset-strategy/resource.yaml +2 -1
  169. package/library/skills/audio-direction/SKILL.md +26 -10
  170. package/library/skills/audio-direction/resource.yaml +1 -1
  171. package/library/skills/auto-fire-targeting/SKILL.md +15 -1
  172. package/library/skills/auto-fire-targeting/resource.yaml +1 -1
  173. package/library/skills/bounded-engine-runs/SKILL.md +1 -1
  174. package/library/skills/bounded-engine-runs/resource.yaml +1 -1
  175. package/library/skills/brainstorm-game/SKILL.md +14 -1
  176. package/library/skills/brainstorm-game/resource.yaml +1 -1
  177. package/library/skills/brainstorming/SKILL.md +1 -1
  178. package/library/skills/brainstorming/resource.yaml +1 -1
  179. package/library/skills/browse-templates/SKILL.md +11 -1
  180. package/library/skills/browse-templates/resource.yaml +1 -1
  181. package/library/skills/camera-rigs/SKILL.md +22 -2
  182. package/library/skills/camera-rigs/resource.yaml +1 -1
  183. package/library/skills/celeste-momentum-platforming/resource.yaml +1 -0
  184. package/library/skills/character-animation-wiring/SKILL.md +28 -4
  185. package/library/skills/character-animation-wiring/resource.yaml +1 -1
  186. package/library/skills/character-model/SKILL.md +83 -47
  187. package/library/skills/character-model/resource.yaml +1 -1
  188. package/library/skills/character-movement/SKILL.md +27 -3
  189. package/library/skills/character-movement/resource.yaml +1 -1
  190. package/library/skills/character-portrait/SKILL.md +39 -19
  191. package/library/skills/character-portrait/resource.yaml +1 -1
  192. package/library/skills/cinematic-cutscene/SKILL.md +79 -46
  193. package/library/skills/cinematic-cutscene/resource.yaml +1 -1
  194. package/library/skills/combat-basics/SKILL.md +20 -1
  195. package/library/skills/combat-basics/resource.yaml +1 -1
  196. package/library/skills/compatibility-renderer-traps/SKILL.md +12 -1
  197. package/library/skills/compatibility-renderer-traps/resource.yaml +1 -1
  198. package/library/skills/concept-art/SKILL.md +29 -12
  199. package/library/skills/concept-art/resource.yaml +1 -1
  200. package/library/skills/concept-to-level/SKILL.md +258 -0
  201. package/library/skills/concept-to-level/references/technical-rules.md +150 -0
  202. package/library/skills/concept-to-level/resource.yaml +44 -0
  203. package/library/skills/create-asset-sheet/SKILL.md +37 -13
  204. package/library/skills/create-asset-sheet/resource.yaml +1 -1
  205. package/library/skills/debug/SKILL.md +34 -2
  206. package/library/skills/debug/resource.yaml +1 -1
  207. package/library/skills/debugging-game-feel/SKILL.md +13 -1
  208. package/library/skills/debugging-game-feel/resource.yaml +1 -1
  209. package/library/skills/design-level/SKILL.md +40 -35
  210. package/library/skills/design-level/resource.yaml +1 -1
  211. package/library/skills/design-mechanic/SKILL.md +18 -1
  212. package/library/skills/design-mechanic/resource.yaml +1 -1
  213. package/library/skills/design-npc/SKILL.md +43 -24
  214. package/library/skills/design-npc/resource.yaml +1 -1
  215. package/library/skills/diagnosing-perf-regressions/SKILL.md +13 -1
  216. package/library/skills/diagnosing-perf-regressions/resource.yaml +1 -1
  217. package/library/skills/driving-the-editor-ui/SKILL.md +24 -1
  218. package/library/skills/driving-the-editor-ui/resource.yaml +1 -1
  219. package/library/skills/environment-kit/SKILL.md +43 -16
  220. package/library/skills/environment-kit/resource.yaml +1 -1
  221. package/library/skills/export-and-ship/SKILL.md +29 -6
  222. package/library/skills/export-and-ship/resource.yaml +1 -1
  223. package/library/skills/fabricating-assets/SKILL.md +30 -7
  224. package/library/skills/fabricating-assets/resource.yaml +3 -3
  225. package/library/skills/facial-and-lipsync/SKILL.md +36 -15
  226. package/library/skills/facial-and-lipsync/resource.yaml +1 -1
  227. package/library/skills/fps-controller/SKILL.md +50 -41
  228. package/library/skills/fps-controller/resource.yaml +1 -1
  229. package/library/skills/game-feel/SKILL.md +34 -8
  230. package/library/skills/game-feel/resource.yaml +1 -1
  231. package/library/skills/gameskill/SKILL.md +15 -4
  232. package/library/skills/gameskill/resource.yaml +1 -1
  233. package/library/skills/gdscript-patterns/SKILL.md +16 -1
  234. package/library/skills/gdscript-patterns/resource.yaml +1 -1
  235. package/library/skills/generate-motion/SKILL.md +51 -21
  236. package/library/skills/generate-motion/resource.yaml +1 -1
  237. package/library/skills/godogen-visual-proof-game-generation/SKILL.md +18 -1
  238. package/library/skills/godogen-visual-proof-game-generation/resource.yaml +1 -0
  239. package/library/skills/grow-analytics/SKILL.md +13 -3
  240. package/library/skills/grow-analytics/resource.yaml +1 -1
  241. package/library/skills/headless-scripting/SKILL.md +14 -1
  242. package/library/skills/headless-scripting/resource.yaml +1 -1
  243. package/library/skills/in-game-purchases/SKILL.md +12 -1
  244. package/library/skills/in-game-purchases/resource.yaml +1 -1
  245. package/library/skills/instantiate-asset-pack/SKILL.md +19 -2
  246. package/library/skills/instantiate-asset-pack/resource.yaml +1 -1
  247. package/library/skills/lumera-single-image-scene-reconstruction/resource.yaml +1 -0
  248. package/library/skills/make-game/SKILL.md +33 -4
  249. package/library/skills/make-game/references/2d-platformer.md +1 -1
  250. package/library/skills/make-game/references/3d-fps.md +1 -1
  251. package/library/skills/make-game/references/3d-horror.md +1 -1
  252. package/library/skills/make-game/references/3d-third-person.md +2 -2
  253. package/library/skills/make-game/resource.yaml +1 -1
  254. package/library/skills/multiplayer/SKILL.md +13 -1
  255. package/library/skills/multiplayer/resource.yaml +1 -1
  256. package/library/skills/multiplayer-movement/SKILL.md +19 -1
  257. package/library/skills/multiplayer-movement/resource.yaml +1 -1
  258. package/library/skills/multiplayer-project/SKILL.md +18 -1
  259. package/library/skills/multiplayer-project/resource.yaml +1 -1
  260. package/library/skills/multiplayer-publish/SKILL.md +25 -7
  261. package/library/skills/multiplayer-publish/resource.yaml +3 -3
  262. package/library/skills/multiplayer-state/SKILL.md +17 -1
  263. package/library/skills/multiplayer-state/resource.yaml +1 -1
  264. package/library/skills/multiplayer-testing/SKILL.md +16 -1
  265. package/library/skills/multiplayer-testing/resource.yaml +1 -1
  266. package/library/skills/music-track/SKILL.md +38 -13
  267. package/library/skills/music-track/resource.yaml +1 -1
  268. package/library/skills/navigate-summer/SKILL.md +26 -9
  269. package/library/skills/navigate-summer/resource.yaml +1 -1
  270. package/library/skills/new-project/SKILL.md +12 -1
  271. package/library/skills/new-project/resource.yaml +1 -1
  272. package/library/skills/organic-model/SKILL.md +48 -18
  273. package/library/skills/organic-model/resource.yaml +1 -1
  274. package/library/skills/pixel-art/SKILL.md +42 -23
  275. package/library/skills/pixel-art/resource.yaml +1 -1
  276. package/library/skills/play/SKILL.md +19 -1
  277. package/library/skills/play/resource.yaml +1 -1
  278. package/library/skills/playtesting-a-feature/SKILL.md +24 -1
  279. package/library/skills/playtesting-a-feature/resource.yaml +1 -1
  280. package/library/skills/procedural-animation/SKILL.md +38 -16
  281. package/library/skills/procedural-animation/resource.yaml +1 -1
  282. package/library/skills/prop-model/SKILL.md +48 -19
  283. package/library/skills/prop-model/resource.yaml +1 -1
  284. package/library/skills/psx-retro-rendering/resource.yaml +1 -0
  285. package/library/skills/publish-your-game/SKILL.md +43 -6
  286. package/library/skills/publish-your-game/resource.yaml +3 -3
  287. package/library/skills/realtime-wet-surfaces/resource.yaml +1 -0
  288. package/library/skills/release-readiness/SKILL.md +13 -1
  289. package/library/skills/release-readiness/resource.yaml +1 -1
  290. package/library/skills/remote-deploy/SKILL.md +15 -1
  291. package/library/skills/remote-deploy/resource.yaml +1 -1
  292. package/library/skills/retarget/SKILL.md +43 -20
  293. package/library/skills/retarget/resource.yaml +1 -1
  294. package/library/skills/running-in-the-cloud/SKILL.md +11 -1
  295. package/library/skills/running-in-the-cloud/resource.yaml +1 -1
  296. package/library/skills/save-load/SKILL.md +16 -1
  297. package/library/skills/save-load/resource.yaml +1 -1
  298. package/library/skills/scene-composition/SKILL.md +18 -1
  299. package/library/skills/scene-composition/resource.yaml +1 -1
  300. package/library/skills/scene-hierarchy-design/SKILL.md +26 -2
  301. package/library/skills/scene-hierarchy-design/resource.yaml +1 -1
  302. package/library/skills/scene-scripting/SKILL.md +96 -636
  303. package/library/skills/scene-scripting/references/ctx-api.md +184 -0
  304. package/library/skills/scene-scripting/references/recipes-2d-ui.md +193 -0
  305. package/library/skills/scene-scripting/references/recipes-3d.md +280 -0
  306. package/library/skills/scene-scripting/resource.yaml +4 -4
  307. package/library/skills/scene-to-level/SKILL.md +24 -2
  308. package/library/skills/scene-to-level/resource.yaml +1 -1
  309. package/library/skills/skill-create/resource.yaml +1 -0
  310. package/library/skills/skill-improve/resource.yaml +1 -0
  311. package/library/skills/skill-test/SKILL.md +12 -2
  312. package/library/skills/skill-test/resource.yaml +1 -0
  313. package/library/skills/skintokens-auto-rigging/resource.yaml +1 -0
  314. package/library/skills/skybox-panorama/SKILL.md +47 -21
  315. package/library/skills/skybox-panorama/resource.yaml +1 -1
  316. package/library/skills/sound-effect/SKILL.md +52 -20
  317. package/library/skills/sound-effect/resource.yaml +1 -1
  318. package/library/skills/spatial-placement/SKILL.md +44 -9
  319. package/library/skills/spatial-placement/resource.yaml +1 -1
  320. package/library/skills/sprite-sheet/SKILL.md +55 -27
  321. package/library/skills/sprite-sheet/resource.yaml +1 -1
  322. package/library/skills/store-art/SKILL.md +14 -3
  323. package/library/skills/store-art/resource.yaml +2 -2
  324. package/library/skills/store-listing/SKILL.md +13 -3
  325. package/library/skills/store-listing/resource.yaml +2 -2
  326. package/library/skills/summer-analytics/SKILL.md +22 -5
  327. package/library/skills/summer-analytics/resource.yaml +2 -2
  328. package/library/skills/summer-apps/SKILL.md +77 -32
  329. package/library/skills/summer-apps/manifest.md +1 -1
  330. package/library/skills/summer-apps/minimal-app.md +7 -7
  331. package/library/skills/summer-apps/resource.yaml +1 -1
  332. package/library/skills/summer-apps/sdk-reference.md +5 -5
  333. package/library/skills/summer-apps-design/SKILL.md +1 -1
  334. package/library/skills/summer-apps-design/resource.yaml +1 -1
  335. package/library/skills/summer-assets/SKILL.md +86 -0
  336. package/library/skills/summer-assets/resource.yaml +34 -0
  337. package/library/skills/summer-cli/SKILL.md +133 -0
  338. package/library/skills/summer-cli/resource.yaml +31 -0
  339. package/library/skills/summer-friends/SKILL.md +14 -0
  340. package/library/skills/summer-leaderboards/SKILL.md +16 -0
  341. package/library/skills/summer-match-results/SKILL.md +17 -0
  342. package/library/skills/summer-matchmaking/SKILL.md +17 -0
  343. package/library/skills/summer-parties/SKILL.md +14 -0
  344. package/library/skills/summer-player-data/SKILL.md +14 -0
  345. package/library/skills/summer-store/SKILL.md +16 -1
  346. package/library/skills/summer-world-chat/SKILL.md +14 -0
  347. package/library/skills/summer-world-saves/SKILL.md +14 -0
  348. package/library/skills/text-to-motion/SKILL.md +45 -23
  349. package/library/skills/text-to-motion/prompts-and-controls.md +5 -5
  350. package/library/skills/text-to-motion/resource.yaml +1 -1
  351. package/library/skills/text-to-motion/rigging-for-text-motion.md +2 -2
  352. package/library/skills/tileable-texture/SKILL.md +37 -15
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  354. package/library/skills/trailer-shot/SKILL.md +46 -24
  355. package/library/skills/trailer-shot/resource.yaml +1 -1
  356. package/library/skills/tune-performance/SKILL.md +32 -6
  357. package/library/skills/tune-performance/resource.yaml +1 -1
  358. package/library/skills/ui-basics/SKILL.md +55 -36
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  360. package/library/skills/ui-graphics/SKILL.md +64 -38
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  362. package/library/skills/use-widget-asset/SKILL.md +15 -1
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  364. package/library/skills/using-summer/SKILL.md +32 -5
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  366. package/library/skills/vehicle-model/SKILL.md +92 -57
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  368. package/library/skills/verification-before-completion/SKILL.md +1 -1
  369. package/library/skills/verification-before-completion/resource.yaml +1 -1
  370. package/library/skills/verifying-scenes/SKILL.md +31 -2
  371. package/library/skills/verifying-scenes/resource.yaml +1 -1
  372. package/library/skills/vfx-dissolve/SKILL.md +21 -2
  373. package/library/skills/vfx-dissolve/resource.yaml +1 -1
  374. package/library/skills/vfx-fire/SKILL.md +41 -41
  375. package/library/skills/vfx-fire/resource.yaml +1 -1
  376. package/library/skills/vfx-hit-spark/SKILL.md +24 -1
  377. package/library/skills/vfx-hit-spark/resource.yaml +1 -1
  378. package/library/skills/vfx-lightning/SKILL.md +30 -16
  379. package/library/skills/vfx-lightning/resource.yaml +1 -1
  380. package/library/skills/vfx-magic-glow/SKILL.md +46 -32
  381. package/library/skills/vfx-magic-glow/resource.yaml +1 -1
  382. package/library/skills/vfx-muzzle-flash/SKILL.md +43 -35
  383. package/library/skills/vfx-muzzle-flash/resource.yaml +1 -1
  384. package/library/skills/vfx-smoke/SKILL.md +39 -31
  385. package/library/skills/vfx-smoke/resource.yaml +1 -1
  386. package/library/skills/vfx-water-ripple/SKILL.md +35 -31
  387. package/library/skills/vfx-water-ripple/resource.yaml +1 -1
  388. package/library/skills/voice-line/SKILL.md +87 -40
  389. package/library/skills/voice-line/resource.yaml +1 -1
  390. package/library/skills/web-and-touch-input/SKILL.md +20 -1
  391. package/library/skills/web-and-touch-input/resource.yaml +1 -1
  392. package/library/skills/web-compatibility-look/SKILL.md +21 -1
  393. package/library/skills/web-compatibility-look/resource.yaml +1 -1
  394. package/library/skills/world-building-3d/SKILL.md +29 -1
  395. package/library/skills/world-building-3d/resource.yaml +1 -1
  396. package/library/skills/writing-skills/resource.yaml +1 -0
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  504. package/registry/generated/gemini-extension.json +6 -13
  505. package/registry/generated/index.json +482 -349
  506. package/registry/generated/marketplace.claude.json +2 -13
  507. package/registry/generated/plugin.claude-directory.json +168 -0
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  509. package/registry/generated/plugin.codex.json +18 -22
  510. package/registry/generated/plugin.cursor.json +8 -14
  511. package/registry/generated/plugin.factory.json +6 -13
  512. package/registry/generated/server.json +43 -0
  513. package/registry/generated/skills-index.md +121 -118
  514. package/registry/generated/skills-registry.json +167 -115
  515. package/registry/operations/fixtures/invalid-deprecated-without-replacement.json +60 -0
  516. package/registry/operations/fixtures/invalid-name.json +60 -0
  517. package/registry/operations/fixtures/invalid-publish-without-owner.json +82 -0
  518. package/registry/operations/fixtures/invalid-spend-without-estimate.json +42 -0
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  524. package/registry/operations/public-catalog.json +33160 -0
  525. package/registry/schemas/operation.schema.json +318 -0
  526. package/registry/schemas/skill.schema.json +4 -0
  527. package/CLAUDE.md +0 -7
@@ -1,11 +1,11 @@
1
1
  ---
2
2
  name: summer-apps
3
- description: "Build a Summer App, a team tool inside Summer Studio (balance table, quest editor, tracker, pick grid): build loop, Layout vs code, data as API, agent tools."
3
+ description: "Build a Summer App, a team tool inside Summer Studio (balance table, quest editor, tracker), data and tools."
4
4
  license: MIT
5
5
  compatibility: [Cursor, Claude Code, Windsurf, Codex]
6
6
  category: tools
7
7
  user-invocable: true
8
- allowed-tools: Read Write Edit Glob summer_app_guide summer_app_list summer_app_create summer_app_publish summer_app_get summer_app_update summer_app_events summer_app_page summer_app_screenshot summer_app_data summer_app_tools summer_app_call summer_app_dock summer_app_report_gap
8
+ allowed-tools: Read Write Edit Glob summer_apps_guide summer_apps_list summer_apps_create summer_apps_publish summer_apps_get summer_apps_update summer_apps_events summer_apps_page summer_apps_use_page summer_apps_screenshot summer_apps_read_data summer_apps_write_data summer_apps_tools summer_apps_call summer_apps_report_gap summer_call
9
9
  ---
10
10
 
11
11
  # Summer Apps
@@ -14,23 +14,27 @@ A Summer App is a tool the person's team uses inside Summer Studio: shared with
14
14
  the workspace, live on its assets, game data and engine, dockable in the editor.
15
15
  You build it in minutes; the team keeps it.
16
16
 
17
+ A call written `area.action({...})` is one operation: use the tool `summer_area_action` when
18
+ your client lists it, else `summer_call({ op: "area.action", input: {...} })`.
19
+ `summer_search` finds any operation and its exact input.
20
+
17
21
  ## First: does Summer already do it?
18
22
 
19
23
  A custom app is something the team has to maintain. Before you build one, check whether
20
24
  Summer already does the job: Studio features (the asset library with its collections and
21
- groups, Pick one and sound choices, Grow dashboards, Team) and the existing `summer_*` MCP
22
- tools. If it does, use that and tell the person where it lives.
25
+ groups, Pick one and sound choices, Grow dashboards, Team) and the existing Summer
26
+ operations (`summer_search` finds them). If it does, use that and tell the person where it lives.
23
27
 
24
28
  Build an app only when the need is real and Summer lacks it, or as a Scratch throwaway (a
25
29
  quick asset review, a UI prototype) that you call throwaway when you make it, and archive
26
- when it is done (`summer_app_update {appId, status: "archived"}`). When
27
- something is missing natively, report it with `summer_app_report_gap` (and
28
- `summer_library_feedback` when a library entry fell short), so Summer can build it for
30
+ when it is done (`apps.update({ appId, status: "archived" })`). When
31
+ something is missing natively, report it with `apps.report_gap` (and
32
+ `summer_call` with `docs.feedback` when a library entry fell short), so Summer can build it for
29
33
  everyone.
30
34
 
31
35
  | Ask | Do |
32
36
  | --- | --- |
33
- | "Let me pick from these 12 sword sounds" | Pick one: `summer_generate_sfx_choices`, or put the sounds in a library collection. No app. |
37
+ | "Let me pick from these 12 sword sounds" | Pick one: `assets.generate_sfx_choices`, or put the sounds in a library collection. No app. |
34
38
  | "Group our Studio assets into a moodboard for the forest level" | Organize them with the asset library's collections and groups. No app. |
35
39
  | "A weapon balance table that writes res://data/weapons.json" | Build an app: nothing in Summer edits game data with the team's balance rules. |
36
40
 
@@ -60,13 +64,13 @@ Read these before writing code; they are exact:
60
64
  return shape.
61
65
  - [manifest.md](manifest.md): every manifest field.
62
66
  - The kit's component catalog (every `<summer-*>` element with attributes, events and a
63
- copyable example) is `summer_app_guide` section `kit`, also at `/summer-ui/v1/catalog.json`
67
+ copyable example) is `apps.guide({ section: "kit" })`, also at `/summer-ui/v1/catalog.json`
64
68
  on the app host. Copy its examples instead of inventing markup.
65
69
 
66
- To see an app, publish it and call `summer_app_screenshot {appId}`: Summer renders it headless
70
+ To see an app, publish it and call `apps.screenshot({ appId })`: Summer renders it headless
67
71
  with the person's data and returns the picture plus the console, uncaught errors, refused calls
68
72
  and the fields and buttons it declared. No Studio tab needed; the person sees it at
69
- `/studio/apps/<appId>` (`summer_app_create` opens it for them). Opening `index.html` on its own
73
+ `/studio/apps/<appId>` (`apps.create` opens it for them). Opening `index.html` on its own
70
74
  never connects. There is no offline host: do not build one or mock the SDK.
71
75
 
72
76
  The app is served from its own host, apps.summerengine.app. Load the SDK and the kit as
@@ -76,30 +80,33 @@ the first call, and reach data only through `summer.data.collection(name)`.
76
80
 
77
81
  ## The loop
78
82
 
79
- 1. `summer_app_guide` (whole once per session; later one `section`). Load the
80
- `summer-apps-design` skill for how it must look.
81
- 2. `summer_app_create {name, purpose, format}`. The person's Studio tab opens it.
82
- 3. Write the files in a local folder, then `summer_app_publish {appId, dir, manifest, note}`
83
- (or `layout`). Each publish is an immutable version the tab boots. A publish
84
- error names the file or rule: fix it and publish again.
85
- 4. Seed starter data with `summer_app_data` (`ops` plus `"as": "seed"`) when the app should
83
+ 1. `apps.guide({ section: "overview" })` first, then `examples` and the sections the app needs.
84
+ Load the `summer-apps-design` skill for how it must look.
85
+ 2. `apps.create({ name, purpose, format })`. The person's Studio tab opens it.
86
+ 3. Write the files in a local folder, then `apps.publish({ appId, files, manifest, note })` with
87
+ every file as `{ path, content, encoding }` (`index.html` at the root; or `layout` for a layout
88
+ app). Each publish is an immutable version the tab boots. A publish error names the file or
89
+ rule: fix it and publish again.
90
+ 4. Seed starter data with `apps.write_data({ appId, ops, as: "seed" })` when the app should
86
91
  start full. Seed rows belong to the team and show no author.
87
- 5. Look at it: `summer_app_screenshot {appId}`, then `width: 390` (phone) and `theme: "dark"`.
92
+ 5. Look at it: `apps.screenshot({ appId })`, then `width: 390` (phone) and `theme: "dark"`;
93
+ `steps: [{click: "#edit"}]` or `[{press: "<action id>"}]` shows a dialog or a second state.
94
+ Fix the publish `warnings` too.
88
95
  Fix every error and console line it reports, publish again, look again. It is read-only:
89
96
  writes, sends and paid calls are refused there and work in Studio.
90
- 6. `summer_app_events {appId, after}` waits for what the app sends you
97
+ 6. `apps.events({ appId, after })` waits for what the app sends you
91
98
  (`summer.agent.send`), errors (uncaught and `console.error`) and feedback. Act on them;
92
99
  pass the cursor on.
93
- 7. Change the app by publishing again; `summer_app_get` returns the current files.
100
+ 7. Change the app by publishing again; `apps.get({ appId })` returns the current files.
94
101
 
95
102
  ## Data is the API
96
103
 
97
- Read and write an app's shared collections with `summer_app_data`. It works with
104
+ Read an app's shared collections with `apps.read_data` and write them with `apps.write_data`. Both work with
98
105
  no app open, and everyone in the app sees your edits live. "Nerf the bow in our
99
106
  balance sheet" is a data write, not a click.
100
107
 
101
- Declare each collection's record shape in the manifest `collections`; `summer_app_tools`
102
- and `summer_app_data` reads return it, so any agent knows what a record looks like.
108
+ Declare each collection's record shape in the manifest `collections`; `apps.tools`
109
+ and `apps.read_data` return it, so any agent knows what a record looks like.
103
110
 
104
111
  ```json
105
112
  { "appId": "<id>", "ops": [
@@ -109,8 +116,9 @@ and `summer_app_data` reads return it, so any agent knows what a record looks li
109
116
  ] }
110
117
  ```
111
118
 
112
- Up to 100 ops per call. Without `ops`, `summer_app_data` reads (`collection`, `after`, `limit`);
113
- removed records are not returned. Your writes are recorded as `actor { kind: "agent" }` (and
119
+ That is the input of `apps.write_data`: up to 100 ops per call. Send an `idempotencyKey` and reuse it
120
+ only to retry the same write, so it applies once. `apps.read_data({ appId, collection, limit, cursor })`
121
+ reads records (`items`, then `nextCursor` for the next page); removed records are not returned. Your writes are recorded as `actor { kind: "agent" }` (and
114
122
  as `createdBy` on records you create), so the app can show which rows an agent made. Add
115
123
  `"as": "seed"` for starter data that belongs to the team (`kind: "seed"`, no author). `patch` merges keys
116
124
  (`null` removes one); `ifRevision` guards against overwriting a newer change.
@@ -119,8 +127,11 @@ as `createdBy` on records you create), so the app can show which rows an agent m
119
127
 
120
128
  Logic that lives in the app (a balance formula, an export) can be exposed in the
121
129
  manifest `agentTools` and implemented with `summer.agent.tool(name, handler)`.
122
- `summer_app_tools` lists them; `summer_app_call` runs one inside the person's open
123
- app and answers `app_not_open` otherwise. Prefer data for plain reads and edits.
130
+ `apps.tools` lists them; `apps.call({ appId, tool, input })` runs one inside the person's open
131
+ app and answers a `conflict` error when the app is not open (its `next` is the app's link for the
132
+ person). Prefer data for plain reads and edits. `apps.page` reads the fields and buttons an open app
133
+ declared, and `apps.use_page({ appId, fill, press })` fills and presses them; the ones the app marks
134
+ critical are the person's to press.
124
135
 
125
136
  ## Rules
126
137
 
@@ -141,12 +152,46 @@ app and answers `app_not_open` otherwise. Prefer data for plain reads and edits.
141
152
  - Call `summer.page.declare` so agents can read and use the UI; mark delete,
142
153
  publish, pay and send actions `critical`.
143
154
  - When the SDK cannot do what the app needs, say so and call
144
- `summer_app_report_gap`.
145
- - `summer_app_dock` docks an app in the editor; on engines without app docks it
146
- returns `engine_lacks_op`: open the app in the Studio tab instead.
155
+ `apps.report_gap`.
156
+ - `apps.dock` docks an app in the editor (it runs in the Summer MCP on this computer); on engines
157
+ without app docks it returns `engine_lacks_op`: open the app in the Studio tab instead.
158
+ - Keep, archive, restore, rename and pin with `apps.update` (`status`, `name`, `folder`, `pinned`);
159
+ copy one with `apps.duplicate`; add a starter app with `apps.add_starter`; send the makers a note
160
+ with `apps.feedback`. `apps.delete` asks the person, and `apps.rollback` (an older version goes
161
+ live) and `apps.update_starter` ask the app's owner: each answers `needs_approval` with a link to
162
+ give them, and nothing changes until they approve (`jobs.wait` on the job).
147
163
 
148
164
  ## Done means
149
165
 
150
- The app is published; `summer_app_screenshot` shows it with real data in light, dark and at
166
+ The app is published; `apps.screenshot` shows it with real data in light, dark and at
151
167
  390 px with no errors; its states (loading, empty, error) work; and the person knows what it
152
168
  does and where its data goes.
169
+
170
+ <!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
171
+ ## From a shell
172
+
173
+ No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
174
+
175
+ | In this skill | Command |
176
+ |---|---|
177
+ | `apps.call`, `summer_apps_call` | `summer apps call` |
178
+ | `apps.create`, `summer_apps_create` | `summer apps create` |
179
+ | `apps.dock` | `summer apps dock` |
180
+ | `apps.events`, `summer_apps_events` | `summer apps events` |
181
+ | `apps.get`, `summer_apps_get` | `summer apps get` |
182
+ | `apps.guide`, `summer_apps_guide` | `summer apps guide` |
183
+ | `summer_apps_list` | `summer apps list` |
184
+ | `apps.page`, `summer_apps_page` | `summer apps page` |
185
+ | `apps.publish`, `summer_apps_publish` | `summer apps publish` |
186
+ | `apps.read_data`, `summer_apps_read_data` | `summer apps read-data` |
187
+ | `apps.report_gap`, `summer_apps_report_gap` | `summer apps report-gap` |
188
+ | `apps.screenshot`, `summer_apps_screenshot` | `summer apps screenshot` |
189
+ | `apps.tools`, `summer_apps_tools` | `summer apps tools` |
190
+ | `apps.update`, `summer_apps_update` | `summer apps update` |
191
+ | `apps.use_page`, `summer_apps_use_page` | `summer apps use-page` |
192
+ | `apps.write_data`, `summer_apps_write_data` | `summer apps write-data` |
193
+ | `assets.generate_sfx_choices` | `summer assets generate-sfx-choices` |
194
+ | `docs.feedback` | `summer docs feedback` |
195
+ | `jobs.wait` | `summer jobs wait` |
196
+ | `summer_search` | `summer ops search "<what you want>"` |
197
+ <!-- /shell-commands -->
@@ -1,6 +1,6 @@
1
1
  # The Summer App manifest
2
2
 
3
- Sent as `manifest` on every `summer_app_publish` and written into the app as
3
+ Sent as `manifest` on every `apps.publish` and written into the app as
4
4
  `summer.app.json`. Unknown keys and unknown permissions are refused with a message that
5
5
  names them. Every field:
6
6
 
@@ -6,9 +6,9 @@ the host, shared data (list, put, live changes), who changed a row (person or ag
6
6
  an edit flow (dialog + form with setValues), status badges, an error with Try again, the
7
7
  page declaration, an agent event, an agent tool and frame-move state.
8
8
 
9
- Publish it with `summer_app_publish {appId, dir, manifest, note}` where `dir` holds
10
- `index.html` and `app.js`, or pass the same two as `files`. The page, sections, inputs,
11
- table, notice and empty text are kit components (`summer_app_guide` section `kit`, or
9
+ Publish it with `apps.publish({ appId, files, manifest, note })` where `files` holds
10
+ `index.html` and `app.js` as `{ path, content }`. The page, sections, inputs,
11
+ table, notice and empty text are kit components (`apps.guide({ section: "kit" })`, or
12
12
  `/summer-ui/v1/catalog.json` on the app host); no app CSS is needed.
13
13
 
14
14
  ## The manifest (send it as `manifest`)
@@ -145,7 +145,7 @@ form.addEventListener("submit", async (event) => {
145
145
  // Live: every change by a teammate or an agent arrives as { revision, actor, ops } (or { reset: true }).
146
146
  notes.subscribe(() => load());
147
147
 
148
- // Agent tool: summer_app_call { tool: "add_note", input: { text, level } } runs this while the app is open.
148
+ // Agent tool: apps.call({ appId, tool: "add_note", input: { text, level } }) runs this while the app is open.
149
149
  // Its writes are recorded as the calling agent's (actor.kind "agent", via "agent-tool").
150
150
  summer.agent.tool("add_note", async ({ text, level }, { agent }) => {
151
151
  const id = crypto.randomUUID();
@@ -153,7 +153,7 @@ summer.agent.tool("add_note", async ({ text, level }, { agent }) => {
153
153
  return { id };
154
154
  });
155
155
 
156
- // What agents can read and use with summer_app_page.
156
+ // What agents can read with apps.page and use with apps.use_page.
157
157
  summer.page.declare({ actions: [{ id: "add", label: "Add note", run: () => openEditor(null) }] });
158
158
 
159
159
  // Frame moves: Studio moves an idle app to a fresh frame every few minutes. Shared data survives on
@@ -178,6 +178,6 @@ source's `onended`.
178
178
  { "appId": "<id>", "ops": [{ "op": "put", "collection": "notes", "recordId": "n-1", "data": { "text": "Boss fight too long", "level": "boss", "status": "open", "author": "agent" } }] }
179
179
  ```
180
180
 
181
- That is a `summer_app_data` write: it works with the app closed, and the open app shows it
182
- through `notes.subscribe`. `summer_app_tools` and `summer_app_data` reads return the
181
+ That is an `apps.write_data` input: it works with the app closed, and the open app shows it
182
+ through `notes.subscribe`. `apps.tools` and `apps.read_data` return the
183
183
  `collections` above, so an agent knows the record shape.
@@ -1,7 +1,7 @@
1
1
  id: skill/summer-apps
2
2
  kind: skill
3
3
  version: 0.1.0
4
- summary: "Build a Summer App, a team tool inside Summer Studio (balance table, quest editor, tracker, pick grid): build loop, Layout vs code, data as API, agent tools."
4
+ summary: "Build a Summer App, a team tool inside Summer Studio (balance table, quest editor, tracker), data and tools."
5
5
  use_when:
6
6
  - the person asks for a tool for their team ("build us a loot balance tool", "a board to track creatures")
7
7
  - the person needs a UI to decide, rate or edit something they will come back to
@@ -67,21 +67,21 @@ exist); otherwise the call rejects with `conflict`. Record ids: letters, digits,
67
67
  ### Who changed it
68
68
 
69
69
  `actor.userId` is the account the write ran as, the same id as `ready.viewer.userId` and
70
- `app.viewer().userId`. `kind: "agent"` marks writes an agent made with `summer_app_data`, and
71
- writes your own code made while running an agent tool for `summer_app_call` (those also have
70
+ `app.viewer().userId`. `kind: "agent"` marks writes an agent made with `apps.write_data`, and
71
+ writes your own code made while running an agent tool for `apps.call` (those also have
72
72
  `via: "agent-tool"`). Show agent-made rows (a small "by agent" label) so people know.
73
73
 
74
74
  `actor` is the last writer. `createdBy` (same shape) is who created the record and does not
75
75
  change on later edits, so take the "by agent" label from `createdBy.kind === "agent"`: it
76
76
  survives a person's edit. `kind: "seed"` is starter data an agent wrote for the team
77
- (`summer_app_data` with `as: "seed"`): show no author for it.
77
+ (`apps.write_data` with `as: "seed"`): show no author for it.
78
78
 
79
79
  ## Agents
80
80
 
81
81
  | Call | Returns |
82
82
  |---|---|
83
- | `summer.agent.send(name, payload)` | `{ seq }`. `name` must be in `manifest.agentEvents`. Agents read it with `summer_app_events`. |
84
- | `summer.agent.tool(name, async (input, { agent }) => result)` | stop function. `name` must be in `manifest.agentTools`; `agent` is the calling agent's name. Data writes the handler makes are recorded as that agent's (`via: "agent-tool"`). `summer_app_call` runs it; return JSON (under 100 KB); a throw becomes `tool_failed`. |
83
+ | `summer.agent.send(name, payload)` | `{ seq }`. `name` must be in `manifest.agentEvents`. Agents read it with `apps.events`. |
84
+ | `summer.agent.tool(name, async (input, { agent }) => result)` | stop function. `name` must be in `manifest.agentTools`; `agent` is the calling agent's name. Data writes the handler makes are recorded as that agent's (`via: "agent-tool"`). `apps.call` runs it; return JSON (under 100 KB); a throw becomes `tool_failed` (the agent sees an `unavailable` error). |
85
85
  | `summer.agent.onMessage((message) => …)` | stop function |
86
86
  | `summer.page.declare({ fields, actions })` | promise. `fields: [{ id, label, kind: "text"\|"long-text"\|"number"\|"toggle"\|"choice", value, options?: [{ value, label }] (for choice), max?, hint?, set(value) }]`, `actions: [{ id, label, description?, critical?, run() }]`. Call it again when values change. Critical actions are pressed only by the person. |
87
87
 
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  name: summer-apps-design
3
- description: "How a Summer App should look - page layout, Summer UI kit components, tables, charts, media, boards, states and a pre-ship checklist."
3
+ description: "How a Summer App should look: layout, Summer UI kit components, tables, charts, states, pre-ship check."
4
4
  license: MIT
5
5
  compatibility: [Cursor, Claude Code, Windsurf, Codex]
6
6
  category: tools
@@ -1,7 +1,7 @@
1
1
  id: skill/summer-apps-design
2
2
  kind: skill
3
3
  version: 0.1.0
4
- summary: How a Summer App should look - page layout, Summer UI kit components, tables, charts, media, boards, states and a pre-ship checklist.
4
+ summary: "How a Summer App should look: layout, Summer UI kit components, tables, charts, states, pre-ship check."
5
5
  use_when:
6
6
  - building or changing the UI of a Summer App (agent-built team tool inside Summer Studio)
7
7
  - an app looks generic, cluttered or off-brand
@@ -0,0 +1,86 @@
1
+ ---
2
+ name: summer-assets
3
+ description: "Make game assets with Summer, no Summer Engine: find, generate and download 3D models, images, audio and video for any engine or app."
4
+ license: MIT
5
+ compatibility: [Cursor, Claude Code, Codex, Windsurf, Gemini, OpenCode, Factory, Copilot]
6
+ category: _meta
7
+ user-invocable: false
8
+ ---
9
+
10
+ # Summer assets without the engine
11
+
12
+ Use this skill when the session has the Summer **assets profile**: the generation and asset library tools are there, the Summer Engine tools are not (no `summer_get_project_context`, `summer_add_node`, `summer_play` or `summer_screenshot`). The person wants files for their own engine or web app. You deliver files, not scenes.
13
+
14
+ A call written `area.action({...})` is one operation: use the tool `summer_area_action` when your client lists it, else `summer_call({ op: "area.action", input: {...} })`. `summer_search` finds any operation and its exact input.
15
+
16
+ ## What this session has
17
+
18
+ | Job | Operations |
19
+ |---|---|
20
+ | Find how to do it | `summer_docs_search`, then `summer_docs_read` the skill |
21
+ | Find an existing asset | `assets.search({ query, scope })` (`scope`: `library` (default), `mine` for the person's own, `all`), then `assets.get({ assetId })` |
22
+ | Make a new asset | `assets.generate_image`, `assets.generate_3d`, `assets.generate_audio`, `assets.generate_sfx_choices` with `assets.choices`, `assets.generate_video`, `assets.generate_motion`, `assets.slice_sheet` |
23
+ | Wait for a job | `jobs.wait({ jobId, timeoutSeconds: 50 })` with the `job.id` a generation returned |
24
+ | Get the file | `out` on the generate call, `jobs.wait` or `assets.get`: the file is saved there and the answer gives `localPath` |
25
+ | More generators | `makers.<tool>` (for example `makers.npc_voice`, `makers.trailer_forge`); `summer_search` lists them |
26
+
27
+ ## The loop
28
+
29
+ 1. **Ask what the asset is for**, once, in one message: the engine or app, the file format, the size or scale, the style, how many.
30
+ 2. **Reuse first.** `assets.search({ scope: "mine" })`, then `assets.search({ query, scope: "all" })`. Generate only when nothing fits.
31
+ 3. **Read the asset's skill**: sound effect `sound-effect`, music `music-track`, ambience `ambient-bed`, voice `voice-line`, image or style `concept-art`, UI `ui-graphics`, texture `tileable-texture`, sprites `sprite-sheet` or `pixel-art`, sky `skybox-panorama`, 3D prop `prop-model`, character `character-model`, creature or plant `organic-model`, vehicle `vehicle-model`, modular kit `environment-kit`, animation `generate-motion`, video `trailer-shot`. Follow it up to the point where the asset exists. Its **Without Summer Engine** section says where to stop: skip every step that imports the asset into a project or adds nodes to a scene.
32
+ 4. **Confirm before you spend.** Generation uses the person's Summer credits. `dryRun: true` on the generate call returns the estimate (`credits`, `balance`, `enough`) and makes nothing. Say what you will make and how many versions, and wait for a yes.
33
+ 5. **Generate, then wait.** 3D, video and animation answer at once with `{ status: "running", job }`: call `jobs.wait` until `finished` is true. Never continue on a running job.
34
+ 6. **Use the returned id.** `assets.get` with the asset id the finished job's `result` holds. Do not search by name right after a generation.
35
+ 7. **Check it.** Look at the preview image or thumbnail you received. For audio, the person listens. Describe only what you actually received.
36
+ 8. **Hand it over.** Pass `out` with the folder the person named (or a file path): on the generate call, on `jobs.wait` for 3D, video and animation, or on `assets.get` for an asset you already have. The file is saved there and the answer gives `localPath`. Without `out`, a file made in a game project lands in its asset folder (Godot `assets/`, Unity `Assets/Summer`, Unreal `Content/Summer`, three.js `public/assets`). Tell the person the path and format. Connected only to Summer's hosted server, there is no `out`: download `downloadUrl` from `assets.get` with your own shell.
37
+
38
+ ## Formats
39
+
40
+ Each asset is a normal file in the person's Summer library: GLB for 3D models, PNG, JPG or WebP for images, MP3 or WAV for audio, MP4 for video. GLB is Y up. Generated models are not at real-world size: give the person the target size (a door about 2 m, a person about 1.7 m). Tell them if their engine needs a conversion step, and let them choose the tool for it.
41
+
42
+ ## Done means
43
+
44
+ - The job finished without an error.
45
+ - You saw the preview, or the person heard the sound.
46
+ - The file is where the person asked, and you told them the path and format.
47
+
48
+ ## Pitfalls
49
+
50
+ | Pitfall | Do this instead |
51
+ |---|---|
52
+ | Following an asset skill into its scene steps (`summer_import_asset_by_id`, `summer_add_node`, `AudioStreamPlayer`, `MeshInstance3D`) | Stop at the file. Those tools are not in this session. |
53
+ | Generating before you checked the person's own assets | `assets.search({ scope: "mine" })` first |
54
+ | Generating the same asset again to get the file | `assets.get` with `out` on the asset you already have |
55
+ | Telling the person the asset looks right without a preview | Say what you received, or that no preview came back |
56
+ | The person wants a whole game, not assets | Say that this needs Summer Engine and the full setup: `npx -y summer-engine@latest setup <agent> --yes` |
57
+
58
+ <!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
59
+ ## From a shell
60
+
61
+ No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
62
+
63
+ | In this skill | Command |
64
+ |---|---|
65
+ | `assets.choices` | `summer assets choices` |
66
+ | `assets.generate_3d` | `summer assets generate-3d` |
67
+ | `assets.generate_audio` | `summer assets generate-audio` |
68
+ | `assets.generate_image` | `summer assets generate-image` |
69
+ | `assets.generate_motion` | `summer assets generate-motion` |
70
+ | `assets.generate_sfx_choices` | `summer assets generate-sfx-choices` |
71
+ | `assets.generate_video` | `summer assets generate-video` |
72
+ | `assets.get` | `summer assets get` |
73
+ | `assets.search` | `summer assets search` |
74
+ | `assets.slice_sheet` | `summer assets slice-sheet` |
75
+ | `summer_docs_read` | `summer docs read` |
76
+ | `summer_docs_search` | `summer docs search` |
77
+ | `summer_add_node` | `summer engine add-node` |
78
+ | `summer_get_project_context` | `summer engine get-project-context` |
79
+ | `summer_import_asset_by_id` | `summer engine import-asset-by-id` |
80
+ | `summer_play` | `summer engine play` |
81
+ | `summer_screenshot` | `summer engine screenshot` |
82
+ | `jobs.wait` | `summer jobs wait` |
83
+ | `makers.npc_voice` | `summer makers npc-voice` |
84
+ | `makers.trailer_forge` | `summer makers trailer-forge` |
85
+ | `summer_search` | `summer ops search "<what you want>"` |
86
+ <!-- /shell-commands -->
@@ -0,0 +1,34 @@
1
+ id: skill/summer-assets
2
+ kind: skill
3
+ version: 1.0.1
4
+ summary: "Make game assets with Summer, no Summer Engine: find, generate and download 3D models, images, audio and video for any engine or app."
5
+ use_when:
6
+ - starting a session that has the Summer assets profile (generation tools, no engine tools)
7
+ - the person wants assets for their own engine or web app, not a game built in Summer Engine
8
+ - an asset skill ends with Summer Engine steps that this session cannot run
9
+ facets:
10
+ lifecycle:
11
+ - build
12
+ domains:
13
+ - assets
14
+ - agent-workflow
15
+ modalities:
16
+ - 3d-models
17
+ - images
18
+ - audio
19
+ - video
20
+ related:
21
+ tools:
22
+ - tool/search-assets
23
+ - tool/list-my-assets
24
+ - tool/check-job
25
+ - tool/get-asset
26
+ - tool/get-asset-download-url
27
+ skills:
28
+ - skill/asset-strategy
29
+ - skill/sound-effect
30
+ - skill/prop-model
31
+ - skill/concept-art
32
+ source: official
33
+ license: MIT
34
+ status: stable
@@ -0,0 +1,133 @@
1
+ ---
2
+ name: summer-cli
3
+ description: "Summer as shell commands, no MCP: sign in, find and run operations, follow jobs, save files, drive the engine."
4
+ license: MIT
5
+ compatibility: [Cursor, Claude Code, Codex, Windsurf, Gemini, OpenCode, Factory, Copilot]
6
+ category: _meta
7
+ allowed-tools: Bash Read
8
+ ---
9
+
10
+ # Summer from the shell
11
+
12
+ Use this skill when the session has no `summer_*` MCP tools (Summer was set up with `summer setup <agent> --cli`), or when a script or CI job runs Summer. Every Summer capability is an operation named `area.action`, and every operation is one command: `summer <area> <action>`. The commands run the same code as the MCP tools and give the same answers.
13
+
14
+ First run `summer --version`. If the shell does not find `summer`, or the version is below 4.0 (an old global install, which has no `summer <area> <action>` commands), put `npx -y summer-engine@latest` in place of `summer`, with the same arguments. In Windows PowerShell, write `npx.cmd`.
15
+
16
+ ## The five commands in a game project
17
+
18
+ <!-- project-commands: the AGENTS.md that summer create and summer setup write copies this list -->
19
+ 1. `summer run .` opens the project in Summer Engine. An agent's run stays in the background.
20
+ 2. `summer engine get-project-context` (MCP: `summer_get_project_context`) reads the project, its main scene and the engine version. Run it first.
21
+ 3. `summer engine play`, then `summer engine get-diagnostics` (MCP: `summer_play`, `summer_get_diagnostics`), runs the game and reads its errors. `summer engine stop` (`summer_stop`) ends it.
22
+ 4. `summer engine screenshot` (MCP: `summer_screenshot`) saves an image of the editor or the running game. Open its `localPath` to look.
23
+ 5. `summer ops search "<what you want>"` (MCP: `summer_search`) finds any other operation. Run it as `summer <area> <action>` (MCP: `summer_call`), with `--dry-run` first for a change.
24
+ <!-- /project-commands -->
25
+
26
+ ## 1. Sign in once
27
+
28
+ ```bash
29
+ summer login # opens the browser: the Summer account, then the store and cloud operations
30
+ summer whoami # who is signed in, and their credits
31
+ ```
32
+
33
+ Cloud operations (generation, the asset library, the store, publishing, analytics) need the sign-in. Engine commands do not. Run `summer login` in the foreground, once. Tell the person that their browser opens, and wait for them.
34
+
35
+ ## 2. Find the operation
36
+
37
+ ```bash
38
+ summer ops search "make a sound effect" # the best matches: name, effect, title
39
+ summer ops describe assets.generate_audio # the exact input: fields, types, which are required
40
+ ```
41
+
42
+ Describe the job in plain words. `--area assets` keeps one area. Without a sign-in, search and describe still find every operation: a cloud one shows `(needs sign-in)` and runs after `summer login`.
43
+
44
+ For a guide instead of an operation, search the library: `summer docs search --query "<the task>"`, then `summer docs read --id <id>`. Both work offline. Then follow the skill it names.
45
+
46
+ Each Summer skill ends with a **From a shell** table: the command for each MCP tool and operation the skill names. A skill that says `summer_play` or `assets.generate_image` means `summer engine play` or `summer assets generate-image`.
47
+
48
+ ## 3. Run it
49
+
50
+ ```bash
51
+ summer assets generate-image --dry-run --prompt "a cozy pixel-art tavern" --aspect-ratio 16:9
52
+ summer engine set-prop --scene-path res://main.tscn --path Player --key position --value "Vector3(0, 1, 0)"
53
+ summer store status --game-id <id> --json
54
+ ```
55
+
56
+ - Actions and fields are kebab-case: `aspectRatio` is `--aspect-ratio`, `look_at` is `--look-at`.
57
+ - `--<field>` alone sets a boolean field to true; `--no-<field>` sets it to false. Repeat a flag to give a list.
58
+ - Objects, and anything hard to quote, go in `--input '<json>'`. A flag wins over the same key in `--input`.
59
+ - `--dry-run` checks the input and changes nothing. For a spend it shows the estimate in credits. Put it right after the action: after `summer setup <agent> --cli --allow-rules --yes` (run that only when the person asks for it), Claude Code and Codex run it without asking (and the reads). Before each generation or other spend: dry-run it, tell the person what you will make, and wait for a yes.
60
+ - `--idempotency-key <key>` makes a retry safe: Summer runs a change once per key.
61
+ - `--json` prints only the answer: `{"ok":true,"status":"done","result":{...}}`. The exit code is 0 for every `ok` answer and 1 for an error.
62
+
63
+ ## 4. Long jobs
64
+
65
+ 3D, video, animation, builds and uploads answer `Started: job <id>` with the command that follows the job.
66
+
67
+ ```bash
68
+ summer assets generate-3d --prompt "a wooden barrel" --wait # runs, then follows the job to the end
69
+ summer jobs wait --job-id <id> --timeout-seconds 50 # run it again until finished is true
70
+ ```
71
+
72
+ Do not run the same change again to get its result. Wait on the job.
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+
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+ ## 5. Approvals
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+
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+ A publish or another live change can answer `Needs approval` with a link. Give the person that link: nothing changes until they approve. Follow it with `summer jobs wait --job-id <id>` (or `--wait` on the call) until it ends: `done`, `declined`, `expired` or `stale`. Never approve for the person.
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+
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+ ## 6. Files
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+
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+ - `--out <folder or file>` on a generate command, on `summer jobs wait` or on `summer assets get` saves the file there. In a Godot project, `res://` paths work. The answer adds `localPath`.
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+ - Without `--out`, a generation run inside a game project saves into its asset folder: Godot `assets/`, Unity `Assets/Summer`, Unreal `Content/Summer`, three.js `public/assets`. Outside a project, give `--out`.
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+ - `summer assets get --asset-id <id>` saves only with `--out`.
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+ - A save never overwrites a file. Tell the person the `localPath`.
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+
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+ ## 7. The engine
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+
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+ Engine commands (`summer engine …`) drive the Summer Engine app on this machine. The app must run with the project open.
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+
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+ ```bash
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+ summer status # is the engine up, and the sign-in
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+ summer run ./my-game # opens the project; for an agent, in the background
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+ summer engine get-project-context # first call: project, main scene, engine version
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+ summer engine get-scene-tree --scene-path res://main.tscn --depth 2
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+ summer engine screenshot # the answer's localPath is an image: open it to look
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+ ```
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+
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+ - Values are engine value strings, not JSON: `"Vector3(0, 10, 0)"`, `"Color(1, 0.5, 0, 1)"`. A resource is its class name: `"BoxMesh"`.
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+ - Name the scene in every change: `--scene-path res://<scene>.tscn`.
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+ - 3 or more scene edits are one script, not a chain of commands. Write a `func run(ctx):` that ends with `ctx.save_scene()` to a file, then run `summer engine run-script --scene-path res://main.tscn --source "$(cat build.gd)"`. The `scene-scripting` skill has the script API.
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+ - With more than one editor open, set `SUMMER_ENGINE_PROJECT` to the project folder so the command picks the right one.
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+ - `summer tool <slug> --args '<json>'` runs an engine tool by its 3.x name too. `summer tool --list` lists them.
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+
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+ ## Without Summer Engine
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+
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+ Everything except section 7 works without the app: the sign-in, the library, generation, assets and files, the store and analytics. Skip the `summer engine …` commands; there they answer `engine_not_running`. For assets for another engine or a web app, follow the `summer-assets` skill and stop at the file.
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+
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+ ## 8. Errors
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+
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+ An error prints `Error (<code>): <message>` and one `Next:` step, and exits 1. Do the next step. Retry only when the table says so.
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+
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+ | Code | Do this |
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+ |---|---|
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+ | `not_signed_in` | Run the command in `Next` (`summer login`), then the same command again. |
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+ | `engine_not_running` | Open the project in Summer Engine, or `summer run <project-path>`. Then run it again. |
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+ | `engine_lacks_op` | This engine build is too old for the command. Use the fallback the message names, or ask the person to update Summer Engine. |
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+ | `invalid_input` | `summer ops describe <op>`, fix the flags, run it again. |
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+ | `no_credits` | Give the person the link in `Next`. Do not run it again until they say they added credits. |
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+ | `forbidden` | Summer refused this account. The person checks it in Summer Studio. |
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+ | `not_found` | Check the id (the area's `list` command), or find the right operation with `summer ops search`. |
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+ | `rate_limited`, `unavailable` | Nothing ran. Wait a minute and run it again. If it repeats, tell the person the message. |
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+ | `outcome_unknown` | The change may have run. Run it again only with the same `--idempotency-key`, or check first. |
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+ | `in_progress` | The same change is still running. Wait, then follow its job or run it again with the same `--idempotency-key`. |
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+ | `idempotency_conflict` | That key was used for a different input. A new change needs a new key. |
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+ | `conflict` | The state changed, or a job or approval ended without running (declined, expired, stale or cancelled). Check the current state; start again only if the person wants it. |
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+ | `over_limit` | A plan limit or cap was reached. Give the person the message and the link in `Next`. Do not retry. |
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+ | `unsupported` | Summer cannot do this yet, or not here. Tell the person the message. Do not retry. |
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+ | `internal` | Summer failed on its side. Run it once more; if it fails again, tell the person the message. |
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+
129
+ ## Done means
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+
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+ - You ran each command and read its answer. Do not report an answer you did not get.
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+ - Every spend had a dry run and a yes from the person first.
133
+ - Every file you made is saved, and you told the person its `localPath`.
@@ -0,0 +1,31 @@
1
+ id: skill/summer-cli
2
+ kind: skill
3
+ version: 1.0.1
4
+ summary: "Summer as shell commands, no MCP: sign in, find and run operations, follow jobs, save files, drive the engine."
5
+ use_when:
6
+ - the session has no summer_* MCP tools, or Summer was set up with summer setup <agent> --cli
7
+ - running a Summer operation, a generation or an engine change from a shell, a script or CI
8
+ - a skill names an MCP tool or an operation and you need the summer command that runs it
9
+ do_not_use_when:
10
+ - the session lists Summer's MCP tools; call them directly (the using-summer skill)
11
+ facets:
12
+ lifecycle:
13
+ - build
14
+ domains:
15
+ - agent-workflow
16
+ - assets
17
+ - tools
18
+ modalities:
19
+ - docs
20
+ related:
21
+ tools:
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+ - tool/search-library
23
+ - tool/read-library
24
+ skills:
25
+ - skill/using-summer
26
+ - skill/summer-assets
27
+ - skill/scene-scripting
28
+ source: official
29
+ license: MIT
30
+ status: preview
31
+ recommended: true
@@ -224,3 +224,17 @@ and revoke access in the Summer app, and watch `access_changed`.
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  - `summer-world-chat`: chat inside a match
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  - `multiplayer-publish`: `summer.build.json` and publishing a Build
226
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  - `multiplayer-testing`: what Local Play can and can't test
227
+
228
+ <!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
229
+ ## From a shell
230
+
231
+ No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
232
+
233
+ | In this skill | Command |
234
+ |---|---|
235
+ | `summer_get_diagnostics` | `summer engine get-diagnostics` |
236
+ | `summer_get_script_errors` | `summer engine get-script-errors` |
237
+ | `summer_play` | `summer engine play` |
238
+ | `summer_project_setting` | `summer engine project-setting` |
239
+ | `summer_stop` | `summer engine stop` |
240
+ <!-- /shell-commands -->
@@ -229,3 +229,19 @@ on them.
229
229
  - `summer-match-results` — concluding matches, which moves ratings
230
230
  - `summer-matchmaking` — declaring rated queues and teams
231
231
  - `summer-player-data` — saving per-player progress that isn't a ranking
232
+
233
+ <!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
234
+ ## From a shell
235
+
236
+ No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
237
+
238
+ | In this skill | Command |
239
+ |---|---|
240
+ | `summer_get_diagnostics` | `summer engine get-diagnostics` |
241
+ | `summer_get_script_errors` | `summer engine get-script-errors` |
242
+ | `summer_play` | `summer engine play` |
243
+ | `summer_read_file` | `summer engine read-file` |
244
+ | `summer_replace_text` | `summer engine replace-text` |
245
+ | `summer_stop` | `summer engine stop` |
246
+ | `summer_write_file` | `summer engine write-file` |
247
+ <!-- /shell-commands -->