summer-engine 3.7.0 → 4.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude-plugin/marketplace.json +2 -13
- package/.claude-plugin/plugin.json +25 -22
- package/.codex-plugin/plugin.json +8 -14
- package/.cursor-plugin/plugin.json +7 -13
- package/.factory-plugin/plugin.json +7 -13
- package/AGENTS.md +19 -12
- package/CHANGELOG.md +112 -0
- package/GEMINI.md +3 -3
- package/README.md +111 -31
- package/assets/icon.png +0 -0
- package/commands/start.md +71 -0
- package/commands/summer.md +5 -3
- package/dist/cli/banner.js +3 -0
- package/dist/cli/commands/login.d.ts +27 -0
- package/dist/cli/commands/login.js +58 -12
- package/dist/cli/commands/ops.d.ts +47 -0
- package/dist/cli/commands/ops.js +301 -0
- package/dist/cli/commands/setup.d.ts +2 -0
- package/dist/cli/commands/setup.js +37 -12
- package/dist/cli/commands/skills.js +11 -7
- package/dist/cli/index.js +7 -0
- package/dist/core/agent-host.d.ts +65 -0
- package/dist/core/agent-host.js +193 -0
- package/dist/core/capabilities/agent-playbook.d.ts +3 -0
- package/dist/core/capabilities/agent-playbook.js +54 -2
- package/dist/core/capabilities/apps.d.ts +341 -0
- package/dist/core/capabilities/apps.js +353 -0
- package/dist/core/capabilities/doctor.d.ts +3 -0
- package/dist/core/capabilities/doctor.js +20 -15
- package/dist/core/capabilities/enable-plugin.d.ts +27 -0
- package/dist/core/capabilities/enable-plugin.js +75 -0
- package/dist/core/capabilities/fabricate-mesh.d.ts +2 -2
- package/dist/core/capabilities/game-task-plan.d.ts +12 -6
- package/dist/core/capabilities/game-task-plan.js +80 -5
- package/dist/core/capabilities/motion-generation.js +2 -2
- package/dist/core/capabilities/navigation/open.d.ts +6 -2
- package/dist/core/capabilities/navigation/open.js +3 -0
- package/dist/core/capabilities/publish-build.js +2 -0
- package/dist/core/capabilities/runtime-control.d.ts +4 -4
- package/dist/core/capabilities/scene-script-target.d.ts +17 -0
- package/dist/core/capabilities/scene-script-target.js +70 -0
- package/dist/core/capabilities/sfx-choices.d.ts +4 -0
- package/dist/core/capabilities/sfx-choices.js +13 -6
- package/dist/core/capabilities/tool-dispatch.d.ts +12 -3
- package/dist/core/capabilities/tool-dispatch.js +130 -46
- package/dist/core/capability-skew.js +4 -0
- package/dist/core/embeddings.d.ts +2 -0
- package/dist/core/embeddings.js +1 -1
- package/dist/core/error-codes.d.ts +62 -0
- package/dist/core/error-codes.js +97 -0
- package/dist/core/format.d.ts +2 -0
- package/dist/core/format.js +2 -1
- package/dist/core/hosted-mcp.d.ts +22 -0
- package/dist/core/hosted-mcp.js +56 -1
- package/dist/core/library-read.js +5 -0
- package/dist/core/library-search.js +2 -1
- package/dist/core/oauth.js +4 -0
- package/dist/core/ops/catalog.d.ts +41 -0
- package/dist/core/ops/catalog.js +145 -0
- package/dist/core/ops/cloud.d.ts +56 -0
- package/dist/core/ops/cloud.js +175 -0
- package/dist/core/ops/contract.d.ts +119 -0
- package/dist/core/ops/contract.js +142 -0
- package/dist/core/ops/engine-answer.d.ts +25 -0
- package/dist/core/ops/engine-answer.js +117 -0
- package/dist/core/ops/engine.d.ts +55 -0
- package/dist/core/ops/engine.js +649 -0
- package/dist/core/ops/save-files.d.ts +78 -0
- package/dist/core/ops/save-files.js +419 -0
- package/dist/core/ops/search.d.ts +9 -0
- package/dist/core/ops/search.js +55 -0
- package/dist/core/skills-registry.d.ts +16 -1
- package/dist/core/skills-registry.js +35 -2
- package/dist/core/telemetry.d.ts +32 -0
- package/dist/core/telemetry.js +38 -10
- package/dist/core/tool-profiles.d.ts +25 -0
- package/dist/core/tool-profiles.js +41 -0
- package/dist/installer/agent-config.d.ts +17 -4
- package/dist/installer/agent-config.js +22 -6
- package/dist/installer/agent-table.d.ts +3 -0
- package/dist/installer/agent-table.js +10 -7
- package/dist/installer/setup.d.ts +2 -0
- package/dist/installer/setup.js +9 -4
- package/dist/installer/version-check.d.ts +29 -9
- package/dist/installer/version-check.js +81 -28
- package/dist/mcp/command.js +7 -0
- package/dist/mcp/hosted-mount.d.ts +27 -2
- package/dist/mcp/hosted-mount.js +66 -24
- package/dist/mcp/legacy-toolset.d.ts +27 -0
- package/dist/mcp/legacy-toolset.js +43 -0
- package/dist/mcp/ops-surface.d.ts +59 -0
- package/dist/mcp/ops-surface.js +443 -0
- package/dist/mcp/server.d.ts +35 -11
- package/dist/mcp/server.js +236 -89
- package/dist/mcp/tool-results.d.ts +26 -0
- package/dist/mcp/tool-results.js +81 -0
- package/dist/mcp/tool-surface.d.ts +65 -0
- package/dist/mcp/tool-surface.js +317 -0
- package/dist/mcp/tools/app-tools.d.ts +2 -0
- package/dist/mcp/tools/app-tools.js +71 -0
- package/dist/mcp/tools/asset-tools.js +55 -53
- package/dist/mcp/tools/audit-tools.js +21 -21
- package/dist/mcp/tools/debug-tools.js +6 -6
- package/dist/mcp/tools/fabricate-tools.js +6 -6
- package/dist/mcp/tools/generate-tools.js +76 -70
- package/dist/mcp/tools/project-tools.d.ts +9 -4
- package/dist/mcp/tools/project-tools.js +16 -10
- package/dist/mcp/tools/scene-tools.js +12 -23
- package/dist/mcp/tools/script-tools.js +9 -5
- package/dist/mcp/tools/with-engine.d.ts +6 -0
- package/dist/mcp/tools/with-engine.js +19 -0
- package/gemini-extension.json +6 -12
- package/hooks/pre-commit-doctor.sh +5 -4
- package/hooks/session-start.sh +24 -28
- package/integrations/claude-desktop/README.md +1 -1
- package/integrations/copilot-jetbrains/README.md +1 -1
- package/integrations/junie/README.md +1 -1
- package/integrations/lm-studio/README.md +1 -1
- package/integrations/trae/README.md +1 -1
- package/integrations/visual-studio/README.md +1 -1
- package/library/references/mcp-tools-reference/mcp-tools-reference.md +85 -35
- package/library/references/mcp-tools-reference/resource.yaml +1 -1
- package/library/references/product-map/resource.yaml +2 -2
- package/library/skills/3d-lighting/SKILL.md +53 -28
- package/library/skills/3d-lighting/resource.yaml +1 -1
- package/library/skills/README.md +126 -116
- package/library/skills/adaptive-music/SKILL.md +19 -23
- package/library/skills/adaptive-music/resource.yaml +1 -1
- package/library/skills/agent-playtesting/SKILL.md +1 -1
- package/library/skills/agent-playtesting/resource.yaml +1 -1
- package/library/skills/ai-characters-in-games/SKILL.md +1 -1
- package/library/skills/ai-characters-in-games/resource.yaml +1 -1
- package/library/skills/ambient-bed/SKILL.md +22 -13
- package/library/skills/ambient-bed/resource.yaml +1 -1
- package/library/skills/animated-loop/SKILL.md +41 -32
- package/library/skills/animated-loop/resource.yaml +1 -1
- package/library/skills/animation-tree/SKILL.md +1 -1
- package/library/skills/animation-tree/resource.yaml +1 -1
- package/library/skills/art-direction/SKILL.md +3 -3
- package/library/skills/art-direction/resource.yaml +1 -1
- package/library/skills/asset-strategy/SKILL.md +21 -4
- package/library/skills/asset-strategy/resource.yaml +2 -1
- package/library/skills/audio-direction/SKILL.md +10 -10
- package/library/skills/audio-direction/resource.yaml +1 -1
- package/library/skills/auto-fire-targeting/SKILL.md +1 -1
- package/library/skills/auto-fire-targeting/resource.yaml +1 -1
- package/library/skills/bounded-engine-runs/SKILL.md +1 -1
- package/library/skills/bounded-engine-runs/resource.yaml +1 -1
- package/library/skills/brainstorm-game/SKILL.md +1 -1
- package/library/skills/brainstorm-game/resource.yaml +1 -1
- package/library/skills/brainstorming/SKILL.md +1 -1
- package/library/skills/brainstorming/resource.yaml +1 -1
- package/library/skills/browse-templates/SKILL.md +1 -1
- package/library/skills/browse-templates/resource.yaml +1 -1
- package/library/skills/camera-rigs/SKILL.md +2 -2
- package/library/skills/camera-rigs/resource.yaml +1 -1
- package/library/skills/celeste-momentum-platforming/resource.yaml +1 -0
- package/library/skills/character-animation-wiring/SKILL.md +4 -4
- package/library/skills/character-animation-wiring/resource.yaml +1 -1
- package/library/skills/character-model/SKILL.md +55 -47
- package/library/skills/character-model/resource.yaml +1 -1
- package/library/skills/character-movement/SKILL.md +3 -3
- package/library/skills/character-movement/resource.yaml +1 -1
- package/library/skills/character-portrait/SKILL.md +24 -19
- package/library/skills/character-portrait/resource.yaml +1 -1
- package/library/skills/cinematic-cutscene/SKILL.md +58 -46
- package/library/skills/cinematic-cutscene/resource.yaml +1 -1
- package/library/skills/combat-basics/SKILL.md +1 -1
- package/library/skills/combat-basics/resource.yaml +1 -1
- package/library/skills/compatibility-renderer-traps/SKILL.md +1 -1
- package/library/skills/compatibility-renderer-traps/resource.yaml +1 -1
- package/library/skills/concept-art/SKILL.md +16 -12
- package/library/skills/concept-art/resource.yaml +1 -1
- package/library/skills/concept-to-level/SKILL.md +239 -0
- package/library/skills/concept-to-level/references/technical-rules.md +150 -0
- package/library/skills/concept-to-level/resource.yaml +44 -0
- package/library/skills/create-asset-sheet/SKILL.md +19 -13
- package/library/skills/create-asset-sheet/resource.yaml +1 -1
- package/library/skills/debug/SKILL.md +2 -2
- package/library/skills/debug/resource.yaml +1 -1
- package/library/skills/debugging-game-feel/SKILL.md +1 -1
- package/library/skills/debugging-game-feel/resource.yaml +1 -1
- package/library/skills/design-level/SKILL.md +23 -35
- package/library/skills/design-level/resource.yaml +1 -1
- package/library/skills/design-mechanic/SKILL.md +1 -1
- package/library/skills/design-mechanic/resource.yaml +1 -1
- package/library/skills/design-npc/SKILL.md +22 -24
- package/library/skills/design-npc/resource.yaml +1 -1
- package/library/skills/diagnosing-perf-regressions/SKILL.md +1 -1
- package/library/skills/diagnosing-perf-regressions/resource.yaml +1 -1
- package/library/skills/driving-the-editor-ui/SKILL.md +1 -1
- package/library/skills/driving-the-editor-ui/resource.yaml +1 -1
- package/library/skills/environment-kit/SKILL.md +20 -16
- package/library/skills/environment-kit/resource.yaml +1 -1
- package/library/skills/export-and-ship/SKILL.md +6 -6
- package/library/skills/export-and-ship/resource.yaml +1 -1
- package/library/skills/fabricating-assets/SKILL.md +7 -7
- package/library/skills/fabricating-assets/resource.yaml +3 -3
- package/library/skills/facial-and-lipsync/SKILL.md +14 -15
- package/library/skills/facial-and-lipsync/resource.yaml +1 -1
- package/library/skills/fps-controller/SKILL.md +33 -41
- package/library/skills/fps-controller/resource.yaml +1 -1
- package/library/skills/game-feel/SKILL.md +8 -8
- package/library/skills/game-feel/resource.yaml +1 -1
- package/library/skills/gameskill/SKILL.md +4 -4
- package/library/skills/gameskill/resource.yaml +1 -1
- package/library/skills/gdscript-patterns/SKILL.md +1 -1
- package/library/skills/gdscript-patterns/resource.yaml +1 -1
- package/library/skills/generate-motion/SKILL.md +30 -21
- package/library/skills/generate-motion/resource.yaml +1 -1
- package/library/skills/godogen-visual-proof-game-generation/SKILL.md +1 -1
- package/library/skills/godogen-visual-proof-game-generation/resource.yaml +1 -0
- package/library/skills/grow-analytics/SKILL.md +3 -3
- package/library/skills/grow-analytics/resource.yaml +1 -1
- package/library/skills/headless-scripting/SKILL.md +1 -1
- package/library/skills/headless-scripting/resource.yaml +1 -1
- package/library/skills/in-game-purchases/SKILL.md +1 -1
- package/library/skills/in-game-purchases/resource.yaml +1 -1
- package/library/skills/instantiate-asset-pack/SKILL.md +2 -2
- package/library/skills/instantiate-asset-pack/resource.yaml +1 -1
- package/library/skills/lumera-single-image-scene-reconstruction/resource.yaml +1 -0
- package/library/skills/make-game/SKILL.md +4 -4
- package/library/skills/make-game/references/2d-platformer.md +1 -1
- package/library/skills/make-game/references/3d-fps.md +1 -1
- package/library/skills/make-game/references/3d-horror.md +1 -1
- package/library/skills/make-game/references/3d-third-person.md +2 -2
- package/library/skills/make-game/resource.yaml +1 -1
- package/library/skills/multiplayer/SKILL.md +1 -1
- package/library/skills/multiplayer/resource.yaml +1 -1
- package/library/skills/multiplayer-movement/SKILL.md +1 -1
- package/library/skills/multiplayer-movement/resource.yaml +1 -1
- package/library/skills/multiplayer-project/SKILL.md +1 -1
- package/library/skills/multiplayer-project/resource.yaml +1 -1
- package/library/skills/multiplayer-publish/SKILL.md +8 -7
- package/library/skills/multiplayer-publish/resource.yaml +3 -3
- package/library/skills/multiplayer-state/SKILL.md +1 -1
- package/library/skills/multiplayer-state/resource.yaml +1 -1
- package/library/skills/multiplayer-testing/SKILL.md +1 -1
- package/library/skills/multiplayer-testing/resource.yaml +1 -1
- package/library/skills/music-track/SKILL.md +22 -13
- package/library/skills/music-track/resource.yaml +1 -1
- package/library/skills/navigate-summer/SKILL.md +11 -9
- package/library/skills/navigate-summer/resource.yaml +1 -1
- package/library/skills/new-project/SKILL.md +1 -1
- package/library/skills/new-project/resource.yaml +1 -1
- package/library/skills/organic-model/SKILL.md +24 -18
- package/library/skills/organic-model/resource.yaml +1 -1
- package/library/skills/pixel-art/SKILL.md +27 -23
- package/library/skills/pixel-art/resource.yaml +1 -1
- package/library/skills/play/SKILL.md +1 -1
- package/library/skills/play/resource.yaml +1 -1
- package/library/skills/playtesting-a-feature/SKILL.md +1 -1
- package/library/skills/playtesting-a-feature/resource.yaml +1 -1
- package/library/skills/procedural-animation/SKILL.md +20 -16
- package/library/skills/procedural-animation/resource.yaml +1 -1
- package/library/skills/prop-model/SKILL.md +25 -19
- package/library/skills/prop-model/resource.yaml +1 -1
- package/library/skills/psx-retro-rendering/resource.yaml +1 -0
- package/library/skills/publish-your-game/SKILL.md +16 -6
- package/library/skills/publish-your-game/resource.yaml +3 -3
- package/library/skills/realtime-wet-surfaces/resource.yaml +1 -0
- package/library/skills/release-readiness/SKILL.md +1 -1
- package/library/skills/release-readiness/resource.yaml +1 -1
- package/library/skills/remote-deploy/SKILL.md +1 -1
- package/library/skills/remote-deploy/resource.yaml +1 -1
- package/library/skills/retarget/SKILL.md +23 -20
- package/library/skills/retarget/resource.yaml +1 -1
- package/library/skills/running-in-the-cloud/SKILL.md +1 -1
- package/library/skills/running-in-the-cloud/resource.yaml +1 -1
- package/library/skills/save-load/SKILL.md +1 -1
- package/library/skills/save-load/resource.yaml +1 -1
- package/library/skills/scene-composition/SKILL.md +1 -1
- package/library/skills/scene-composition/resource.yaml +1 -1
- package/library/skills/scene-hierarchy-design/SKILL.md +2 -2
- package/library/skills/scene-hierarchy-design/resource.yaml +1 -1
- package/library/skills/scene-scripting/SKILL.md +66 -636
- package/library/skills/scene-scripting/references/ctx-api.md +184 -0
- package/library/skills/scene-scripting/references/recipes-2d-ui.md +193 -0
- package/library/skills/scene-scripting/references/recipes-3d.md +280 -0
- package/library/skills/scene-scripting/resource.yaml +4 -4
- package/library/skills/scene-to-level/SKILL.md +2 -2
- package/library/skills/scene-to-level/resource.yaml +1 -1
- package/library/skills/skill-create/resource.yaml +1 -0
- package/library/skills/skill-improve/resource.yaml +1 -0
- package/library/skills/skill-test/SKILL.md +2 -2
- package/library/skills/skill-test/resource.yaml +1 -0
- package/library/skills/skintokens-auto-rigging/resource.yaml +1 -0
- package/library/skills/skybox-panorama/SKILL.md +27 -21
- package/library/skills/skybox-panorama/resource.yaml +1 -1
- package/library/skills/sound-effect/SKILL.md +31 -20
- package/library/skills/sound-effect/resource.yaml +1 -1
- package/library/skills/spatial-placement/SKILL.md +14 -9
- package/library/skills/spatial-placement/resource.yaml +1 -1
- package/library/skills/sprite-sheet/SKILL.md +32 -27
- package/library/skills/sprite-sheet/resource.yaml +1 -1
- package/library/skills/store-art/SKILL.md +3 -3
- package/library/skills/store-art/resource.yaml +2 -2
- package/library/skills/store-listing/SKILL.md +3 -3
- package/library/skills/store-listing/resource.yaml +2 -2
- package/library/skills/summer-analytics/SKILL.md +7 -5
- package/library/skills/summer-analytics/resource.yaml +2 -2
- package/library/skills/summer-apps/SKILL.md +168 -0
- package/library/skills/summer-apps/manifest.md +57 -0
- package/library/skills/summer-apps/minimal-app.md +183 -0
- package/library/skills/summer-apps/resource.yaml +36 -0
- package/library/skills/summer-apps/sdk-reference.md +135 -0
- package/library/skills/summer-apps-design/SKILL.md +197 -0
- package/library/skills/summer-apps-design/resource.yaml +23 -0
- package/library/skills/summer-assets/SKILL.md +56 -0
- package/library/skills/summer-assets/resource.yaml +34 -0
- package/library/skills/summer-store/SKILL.md +1 -1
- package/library/skills/text-to-motion/SKILL.md +30 -23
- package/library/skills/text-to-motion/prompts-and-controls.md +5 -5
- package/library/skills/text-to-motion/resource.yaml +1 -1
- package/library/skills/text-to-motion/rigging-for-text-motion.md +2 -2
- package/library/skills/tileable-texture/SKILL.md +19 -15
- package/library/skills/tileable-texture/resource.yaml +1 -1
- package/library/skills/trailer-shot/SKILL.md +28 -24
- package/library/skills/trailer-shot/resource.yaml +1 -1
- package/library/skills/tune-performance/SKILL.md +6 -6
- package/library/skills/tune-performance/resource.yaml +1 -1
- package/library/skills/ui-basics/SKILL.md +41 -36
- package/library/skills/ui-basics/resource.yaml +1 -1
- package/library/skills/ui-graphics/SKILL.md +47 -38
- package/library/skills/ui-graphics/resource.yaml +1 -1
- package/library/skills/use-widget-asset/SKILL.md +1 -1
- package/library/skills/use-widget-asset/resource.yaml +1 -1
- package/library/skills/using-summer/SKILL.md +7 -5
- package/library/skills/using-summer/resource.yaml +1 -1
- package/library/skills/vehicle-model/SKILL.md +65 -57
- package/library/skills/vehicle-model/resource.yaml +1 -1
- package/library/skills/verification-before-completion/SKILL.md +1 -1
- package/library/skills/verification-before-completion/resource.yaml +1 -1
- package/library/skills/verifying-scenes/SKILL.md +2 -2
- package/library/skills/verifying-scenes/resource.yaml +1 -1
- package/library/skills/vfx-dissolve/SKILL.md +2 -2
- package/library/skills/vfx-dissolve/resource.yaml +1 -1
- package/library/skills/vfx-fire/SKILL.md +15 -41
- package/library/skills/vfx-fire/resource.yaml +1 -1
- package/library/skills/vfx-hit-spark/SKILL.md +1 -1
- package/library/skills/vfx-hit-spark/resource.yaml +1 -1
- package/library/skills/vfx-lightning/SKILL.md +7 -16
- package/library/skills/vfx-lightning/resource.yaml +1 -1
- package/library/skills/vfx-magic-glow/SKILL.md +23 -32
- package/library/skills/vfx-magic-glow/resource.yaml +1 -1
- package/library/skills/vfx-muzzle-flash/SKILL.md +20 -35
- package/library/skills/vfx-muzzle-flash/resource.yaml +1 -1
- package/library/skills/vfx-smoke/SKILL.md +13 -31
- package/library/skills/vfx-smoke/resource.yaml +1 -1
- package/library/skills/vfx-water-ripple/SKILL.md +12 -31
- package/library/skills/vfx-water-ripple/resource.yaml +1 -1
- package/library/skills/voice-line/SKILL.md +71 -40
- package/library/skills/voice-line/resource.yaml +1 -1
- package/library/skills/web-and-touch-input/SKILL.md +1 -1
- package/library/skills/web-and-touch-input/resource.yaml +1 -1
- package/library/skills/web-compatibility-look/SKILL.md +1 -1
- package/library/skills/web-compatibility-look/resource.yaml +1 -1
- package/library/skills/world-building-3d/SKILL.md +1 -1
- package/library/skills/world-building-3d/resource.yaml +1 -1
- package/library/skills/writing-skills/resource.yaml +1 -0
- package/library/tools/add-node/GUIDE.md +14 -0
- package/library/tools/align-distribute-3d/GUIDE.md +7 -0
- package/library/tools/app-call/resource.yaml +59 -0
- package/library/tools/app-create/resource.yaml +67 -0
- package/library/tools/app-data/resource.yaml +74 -0
- package/library/tools/app-dock/resource.yaml +59 -0
- package/library/tools/app-events/resource.yaml +68 -0
- package/library/tools/app-get/resource.yaml +46 -0
- package/library/tools/app-guide/resource.yaml +55 -0
- package/library/tools/app-list/resource.yaml +48 -0
- package/library/tools/app-page/resource.yaml +74 -0
- package/library/tools/app-publish/resource.yaml +90 -0
- package/library/tools/app-report-gap/resource.yaml +58 -0
- package/library/tools/app-screenshot/resource.yaml +103 -0
- package/library/tools/app-tools/resource.yaml +46 -0
- package/library/tools/app-update/resource.yaml +68 -0
- package/library/tools/attach-to-surface/GUIDE.md +15 -0
- package/library/tools/batch/GUIDE.md +27 -0
- package/library/tools/camera-bookmark/GUIDE.md +12 -0
- package/library/tools/capture-gameplay/GUIDE.md +3 -0
- package/library/tools/capture-gameplay/resource.yaml +3 -3
- package/library/tools/check-job/resource.yaml +1 -1
- package/library/tools/clear-console/GUIDE.md +3 -0
- package/library/tools/connect-ports/GUIDE.md +9 -0
- package/library/tools/connect-signal/GUIDE.md +14 -0
- package/library/tools/create-debug-report/GUIDE.md +10 -0
- package/library/tools/create-scene/GUIDE.md +10 -0
- package/library/tools/debug-views/GUIDE.md +7 -0
- package/library/tools/enable-plugin/GUIDE.md +3 -0
- package/library/tools/enable-plugin/resource.yaml +53 -0
- package/library/tools/export-game/GUIDE.md +3 -0
- package/library/tools/export-game/resource.yaml +3 -3
- package/library/tools/export-templates/GUIDE.md +3 -0
- package/library/tools/fabricate-3d/GUIDE.md +19 -0
- package/library/tools/frame-nodes/GUIDE.md +9 -0
- package/library/tools/frame-shot/GUIDE.md +9 -0
- package/library/tools/game-control/GUIDE.md +9 -0
- package/library/tools/game-input/GUIDE.md +9 -0
- package/library/tools/game-probe/GUIDE.md +9 -0
- package/library/tools/generate-3d/resource.yaml +3 -3
- package/library/tools/generate-motion/resource.yaml +2 -2
- package/library/tools/get-console/GUIDE.md +9 -0
- package/library/tools/get-console/resource.yaml +5 -0
- package/library/tools/get-debugger-errors/GUIDE.md +7 -0
- package/library/tools/get-debugger-errors/resource.yaml +5 -0
- package/library/tools/get-debugger-warnings/GUIDE.md +7 -0
- package/library/tools/get-debugger-warnings/resource.yaml +5 -0
- package/library/tools/get-diagnostics/GUIDE.md +13 -0
- package/library/tools/get-project-context/GUIDE.md +25 -0
- package/library/tools/get-runtime-tree/GUIDE.md +7 -0
- package/library/tools/get-runtime-tree/resource.yaml +5 -0
- package/library/tools/get-scene-tree/GUIDE.md +11 -0
- package/library/tools/get-scene-tree/resource.yaml +5 -0
- package/library/tools/get-script-errors/GUIDE.md +5 -0
- package/library/tools/grep/GUIDE.md +11 -0
- package/library/tools/import-asset/GUIDE.md +8 -0
- package/library/tools/import-asset-by-id/GUIDE.md +12 -0
- package/library/tools/import-from-url/GUIDE.md +10 -0
- package/library/tools/import-from-url-batch/GUIDE.md +3 -0
- package/library/tools/import-hdri/GUIDE.md +16 -0
- package/library/tools/input-map-bind/GUIDE.md +11 -0
- package/library/tools/inspect-asset/GUIDE.md +14 -0
- package/library/tools/inspect-asset/resource.yaml +5 -0
- package/library/tools/inspect-node/GUIDE.md +11 -0
- package/library/tools/inspect-node/resource.yaml +5 -0
- package/library/tools/inspect-resource/GUIDE.md +7 -0
- package/library/tools/inspect-resource/resource.yaml +5 -0
- package/library/tools/inspect-runtime-node/GUIDE.md +7 -0
- package/library/tools/inspect-runtime-node/resource.yaml +5 -0
- package/library/tools/instantiate-scene/GUIDE.md +12 -0
- package/library/tools/is-running/GUIDE.md +3 -0
- package/library/tools/measure/GUIDE.md +8 -0
- package/library/tools/navigation-probe/GUIDE.md +9 -0
- package/library/tools/open/resource.yaml +2 -2
- package/library/tools/open-main-scene/GUIDE.md +6 -0
- package/library/tools/open-scene/GUIDE.md +8 -0
- package/library/tools/place-adjacent/GUIDE.md +7 -0
- package/library/tools/play/GUIDE.md +13 -0
- package/library/tools/project-setting/GUIDE.md +9 -0
- package/library/tools/publish-build/resource.yaml +6 -6
- package/library/tools/raycast/GUIDE.md +7 -0
- package/library/tools/read-file/GUIDE.md +10 -0
- package/library/tools/read-library/resource.yaml +5 -0
- package/library/tools/recent-events/GUIDE.md +7 -0
- package/library/tools/remove-node/GUIDE.md +3 -0
- package/library/tools/repeat-along/GUIDE.md +5 -0
- package/library/tools/replace-node/GUIDE.md +9 -0
- package/library/tools/replace-text/GUIDE.md +5 -0
- package/library/tools/run-editor-script/GUIDE.md +16 -0
- package/library/tools/run-script/GUIDE.md +30 -0
- package/library/tools/run-script/resource.yaml +6 -3
- package/library/tools/runtime-animate/GUIDE.md +7 -0
- package/library/tools/runtime-call/GUIDE.md +7 -0
- package/library/tools/runtime-set/GUIDE.md +9 -0
- package/library/tools/runtime-spawn/GUIDE.md +9 -0
- package/library/tools/save-scene/GUIDE.md +3 -0
- package/library/tools/scene-audit/GUIDE.md +29 -0
- package/library/tools/screenshot/GUIDE.md +17 -0
- package/library/tools/select-node/GUIDE.md +3 -0
- package/library/tools/set-prop/GUIDE.md +23 -0
- package/library/tools/set-resource-property/GUIDE.md +8 -0
- package/library/tools/shot-sheet/GUIDE.md +7 -0
- package/library/tools/snap-to-surface/GUIDE.md +17 -0
- package/library/tools/snapshot-diff/GUIDE.md +7 -0
- package/library/tools/starcast/GUIDE.md +12 -0
- package/library/tools/stop/GUIDE.md +3 -0
- package/library/tools/test-placement/GUIDE.md +7 -0
- package/library/tools/ui-actions/GUIDE.md +12 -0
- package/library/tools/ui-activate/GUIDE.md +11 -0
- package/library/tools/ui-screenshot/GUIDE.md +9 -0
- package/library/tools/ui-tree/GUIDE.md +10 -0
- package/library/tools/wait-for-event/GUIDE.md +11 -0
- package/library/tools/world-snapshot/GUIDE.md +9 -0
- package/library/tools/write-file/GUIDE.md +5 -0
- package/library/tools/zoom/GUIDE.md +5 -0
- package/package.json +6 -4
- package/registry/generated/aliases.json +15 -0
- package/registry/generated/counts.json +3 -3
- package/registry/generated/gemini-extension.json +6 -12
- package/registry/generated/index.json +1155 -408
- package/registry/generated/marketplace.claude.json +2 -13
- package/registry/generated/plugin.claude.json +25 -22
- package/registry/generated/plugin.codex.json +8 -14
- package/registry/generated/plugin.cursor.json +7 -13
- package/registry/generated/plugin.factory.json +7 -13
- package/registry/generated/server.json +34 -0
- package/registry/generated/skills-index.md +126 -116
- package/registry/generated/skills-registry.json +178 -113
- package/registry/operations/fixtures/invalid-deprecated-without-replacement.json +60 -0
- package/registry/operations/fixtures/invalid-name.json +60 -0
- package/registry/operations/fixtures/invalid-publish-without-owner.json +82 -0
- package/registry/operations/fixtures/invalid-spend-without-estimate.json +42 -0
- package/registry/operations/fixtures/invalid-unknown-field.json +61 -0
- package/registry/operations/fixtures/valid-player-facing.json +82 -0
- package/registry/operations/fixtures/valid-read.json +60 -0
- package/registry/operations/fixtures/valid-spend.json +43 -0
- package/registry/operations/legacy-names.json +1206 -0
- package/registry/schemas/allowed-hosts.json +4 -2
- package/registry/schemas/operation.schema.json +318 -0
- package/registry/schemas/skill.schema.json +4 -0
- package/CLAUDE.md +0 -7
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---
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name: ui-graphics
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description: "Generate game
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description: "Generate game UI art (icons, buttons, panels, frames, HUD widgets) flat, on a transparent background."
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license: MIT
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compatibility: [Cursor, Claude Code, Windsurf, Codex]
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category: 2d-assets
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user-invocable: true
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allowed-tools: Read Grep Glob Write Edit
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allowed-tools: Read Grep Glob Write Edit summer_assets_generate_image summer_assets_search summer_import_from_url summer_set_resource_property summer_add_node summer_set_prop summer_call
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paths: ["assets/**", "ui/**", "art/ui/**"]
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---
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### 2. Search before generating
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```
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assets.search({ query: "<subject> icon", assetType: "2d_image", scope: "all" })
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```
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### 3. Pick the right pattern (icon vs button vs panel)
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`
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`assets.generate_image` takes `aspectRatio` (`1:1` default, `16:9`, `21:9`, `3:2`, `4:3`, ...) and, for a minimum size, `width` and `height`. Square suits icons, panels, and badges; wide assets (buttons, HUD bar frames) get a wide `aspectRatio`.
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| Asset class | Framing | Wiring node | Notes |
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|---|---|---|---|
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| Icon (ability, item, status) | square (default) | `TextureRect` (or `AtlasTexture` if part of an icon sheet) | Centered subject, generous padding |
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| Button (idle / hover / pressed) | wide —
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| Button (idle / hover / pressed) | wide — `aspectRatio: "3:2"` or `"21:9"` | `Button` with custom theme OR `TextureButton` | Generate 3 variants of the same shape |
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| Panel / frame (NinePatch-friendly) | square (default) | `NinePatchRect` | Border + center MUST be visually separable for 9-slicing |
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| HUD bar frame | wide —
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| HUD bar frame | wide — `aspectRatio: "21:9"` | `NinePatchRect` over `ProgressBar` | Frame only — bar fill is a separate gradient texture |
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| Badge / emblem | square (default) | `TextureRect` | Symmetric, centered, no text |
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### 4. Build the prompt — subject + anchor + transparent
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**Icon example:**
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```
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prompt
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model
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style
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removeBackground
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)
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assets.generate_image({
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prompt: "ability icon for a fire spell, glowing flame in cupped hand, game UI, flat design with subtle gradient and soft inner shadow, 2px deep navy outline, gold and parchment palette, rounded square frame, centered, isolated on a plain background. Not photorealistic, no 3D render, no scene background, not busy, no multiple objects.",
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model: "nano-banana-2",
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style: "none",
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removeBackground: true
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})
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```
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There is no `negative_prompt`: the negations have to live in the prompt text.
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**Button (3 states in 3 calls):**
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```
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assets.generate_image({ prompt: "<subject>, idle state, ...", aspectRatio: "3:2" })
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assets.generate_image({ prompt: "<subject>, hover state, slightly brighter glow, ...", aspectRatio: "3:2" })
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assets.generate_image({ prompt: "<subject>, pressed state, darker, slight inset shadow, ...", aspectRatio: "3:2" })
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```
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**Panel for NinePatch:**
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```
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prompt
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assets.generate_image({
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prompt: "parchment scroll panel frame, ornate gold border, weathered tan center, clear distinction between border and center area, game UI, fantasy, transparent background, square format, centered",
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...
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})
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```
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The "clear distinction between border and center" is the NinePatch hint — without it, the border bleeds into the center and 9-slicing produces artifacts.
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### 7. Wire into the scene
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One `summer_run_script` call wires each graphic with its settings; `scenePath` is the exact scene to change.
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**Icon as TextureRect:**
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```
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summer_run_script(scenePath="res://ui/hud.tscn", source="""
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func run(ctx):
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ctx.add_node("TextureRect", "FireSpellIcon", ctx.find("AbilityBar"), {
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"texture": load("res://ui/icons/fire_spell.png"),
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"expand_mode": TextureRect.EXPAND_IGNORE_SIZE,
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"stretch_mode": TextureRect.STRETCH_KEEP_ASPECT_CENTERED,
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})
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ctx.save_scene()
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""")
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```
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**Panel as NinePatchRect:**
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```
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summer_run_script(scenePath="res://ui/hud.tscn", source="""
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func run(ctx):
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var panel = ctx.add_node("NinePatchRect", "InventoryPanel", null, {"texture": load("res://ui/panels/parchment.png")})
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for side in ["patch_margin_left", "patch_margin_right", "patch_margin_top", "patch_margin_bottom"]:
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panel.set(side, 24)
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ctx.save_scene()
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""")
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```
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Tune patch margins to match the actual border width in the generated texture. Open the texture in the editor's NinePatch preview to verify.
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@@ -190,17 +195,21 @@ If you generate a 4×4 grid of icons in one image, each icon becomes an `AtlasTe
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- **Transparency comes back as a checkerboard pattern in the image.** The model rendered the checkerboard literally because the prompt asked for transparency. Remove every mention of transparency from the prompt, generate on a plain background, and pass `removeBackground: true` to cut the alpha server-side.
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- **Icons need to read at very small size (16-24px in a packed bar).** Bias prompts toward bold silhouette + minimal interior detail. Ornate detail is invisible at 16px and adds noise.
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## Without Summer Engine
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In a session without Summer Engine tools (the assets profile; the `summer-assets` skill has the whole loop), do steps 1-5 and skip steps 6-7 (import, scene wiring). Pass `out` with the person's folder so each PNG lands there (the `summer-assets` skill says how); keep `removeBackground: true` for icons and buttons that need transparency.
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## Fallback (no MCP)
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Print the call:
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```
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assets.generate_image({
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prompt: "<asset + anchor>, isolated on a plain background. No scene background, not photorealistic, no 3D, not busy.",
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model: "nano-banana-2",
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style: "none",
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removeBackground: true
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})
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```
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User runs via the Summer dashboard, then `summer_import_from_url` to `res://ui/icons/<name>.png` and wires manually.
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- `character-portrait` — for in-UI character images.
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- `pixel-art` — pixel-style UI.
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- `scene-composition` — Theme and Control hierarchy.
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- `summer_docs_read` id `reference/mcp-tools-reference` — how to call `assets.generate_image`.
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id: skill/ui-graphics
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kind: skill
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version: 1.0.3
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summary: Generate game
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summary: "Generate game UI art (icons, buttons, panels, frames, HUD widgets) flat, on a transparent background."
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use_when:
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- generating UI elements — icons, buttons, panels, frames, HUD widgets, badges — in flat-design, transparent-background game-UI style
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- a HUD still uses placeholder icons, buttons, or panels and needs consistent flat-design art
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@@ -1,6 +1,6 @@
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---
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name: use-widget-asset
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description: "Wire a widget slice from
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description: "Wire a widget slice from an asset pack (panel, button, bar, toggle) into NinePatchRect or TextureRect."
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license: MIT
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compatibility: [Cursor, Claude Code, Windsurf, Codex]
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category: 2d-assets
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id: skill/use-widget-asset
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kind: skill
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version: 1.0.3
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summary: Wire a widget slice from
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summary: "Wire a widget slice from an asset pack (panel, button, bar, toggle) into NinePatchRect or TextureRect."
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use_when:
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- consuming a widget slice (panel, button, slider, progress bar, toggle pair) from a create-asset-sheet pack so it behaves like a real UI control
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- turning a panel, button, slider, or bar slice from a generated UI kit into a working NinePatchRect or TextureProgressBar
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---
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name: using-summer
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description: "Session bootstrap
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description: "Session bootstrap: how to find and use Summer skills and the summer-engine MCP before any response."
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license: MIT
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compatibility: [Cursor, Claude Code, Codex, Windsurf, Gemini, OpenCode, Factory, Copilot]
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category: _meta
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@@ -33,10 +33,11 @@ If `CLAUDE.md` says "skip the brainstorm, just build it" and a skill says "alway
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**Summer Engine** is an AI-native game engine — editor, scene graph, asset pipeline, and runtime are all instrumented for programmatic control by AI agents. **Summer** (this skill set + MCP server) is how your coding agent talks to it.
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- **MCP tools** — `summer_*` tools that talk to the running Summer Engine on `localhost:6550`. Scene mutation (`summer_add_node`, `summer_set_prop`), inspection (`summer_get_scene_tree`, `summer_inspect_node`), play/diagnostics (`summer_play`, `summer_get_diagnostics`), asset import
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- **MCP tools** — `summer_*` tools that talk to the running Summer Engine on `localhost:6550`. Scene mutation (`summer_add_node`, `summer_set_prop`), inspection (`summer_get_scene_tree`, `summer_inspect_node`), play/diagnostics (`summer_play`, `summer_get_diagnostics`), asset import (`summer_import_from_url`), and the rest of the `summer_*` set.
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- **Operations** — Summer's cloud work (generating images, 3D, audio, video and animation, editing assets, store pages, jobs) is named by operation: `assets.generate_3d`, `jobs.wait`. A call written `area.action({...})` is one operation: use the tool `summer_area_action` when your client lists it, else `summer_call({ op: "area.action", input: {...} })`. `summer_search` finds any operation and its exact input. Long work (3D, video, animation) answers with a job: `jobs.wait({ jobId })` until it finishes. Spending operations accept `dryRun: true`, which returns the person's estimated credits and changes nothing.
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Scenes are always `.tscn`/`.scn`. Resources are always `.tres`/`.res`. Drive the engine through `summer_*` tools — do not hand-edit `.tscn` files; the editor holds in-memory state that diverges from disk. 3 or more scene edits are one `summer_run_script` with `scenePath` (snapshot, script, diff, screenshot; see `scene-scripting`), not a chain of single calls.
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## Finding the Right Entry
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Not sure which skill, tool, template, or reference covers the task? Ask the library before guessing: call `summer_docs_search` with the task in plain words ("make stylized water", "the player falls through the floor"), then `summer_docs_read` with the id you pick — it returns the entry itself (a skill's body and metadata, a tool's call recipe, a template's pin) and ends with the `entry_id` line to report through `summer_call` `{"op":"docs.feedback"}` once the outcome is verified. From a shell the same two are `summer tool search-library --args '{"query":"…"}'` and `summer tool read-library --args '{"id":"…"}'`; neither needs the engine. When search names a skill, invoke it by its bare slug through your host's skill mechanism (`vfx-water-ripple`, `fps-controller`, `design-mechanic`) rather than paraphrasing the body from the read.
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name: vehicle-model
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description: "Generate a hard-surface vehicle
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description: "Generate a hard-surface vehicle (car, spaceship, mech, boat, tank) as a static or VehicleBody3D mesh."
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allowed-tools: Read Grep summer_assets_search summer_assets_get summer_import_asset_by_id summer_assets_generate_3d summer_assets_generate_image summer_import_from_url summer_add_node summer_set_prop summer_inspect_node summer_inspect_resource summer_get_scene_tree summer_save_scene summer_jobs_wait summer_call
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# Vehicle Model — Hard-Surface 3D Generation
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Vehicles are the hardest 3D-gen category. Hard surfaces (flat panels, sharp edges, symmetrical bodies) expose every flaw the AI mesher has — smoothing-group artifacts on flat panels, asymmetric headlights, melted door seams. This skill exists to push the success rate up by giving the model **multi-angle reference**, picking the right backend, and using a **secondary detail
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Vehicles are the hardest 3D-gen category. Hard surfaces (flat panels, sharp edges, symmetrical bodies) expose every flaw the AI mesher has — smoothing-group artifacts on flat panels, asymmetric headlights, melted door seams. This skill exists to push the success rate up by giving the model **multi-angle reference**, picking the right backend, and using a **secondary detail pass** (decals) to recover crispness on the body panels.
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| Use case | Tris | Pass via |
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| Player vehicle (close camera, lots of screen time) | 15k–30k | `
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| Player vehicle (close camera, lots of screen time) | 15k–30k | `targetPolycount: 25000` |
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| Hero showpiece (cinematic, garage view) | 30k–60k | `targetPolycount: 50000` |
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| Background traffic (mid-range, multiple onscreen) | 2k–5k | `targetPolycount: 4000` |
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Vehicles are highly view-dependent. A front-only reference produces a mesh with great front detail and a melted rear. There are two ways to give the mesher more than one angle, and they are not the same thing:
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**(a) A real multi-image request — prefer this.** `
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**(a) A real multi-image request — prefer this.** `assets.generate_3d` takes an `imageUrls` array of two to four views. These are passed through as separate views, not fused into one picture. Several views run on Meshy (`meshy` or `meshy-7.1`; any other model is switched to Meshy).
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imageUrls: ["<front url>", "<3/4 rear-side url>", "<profile url>"],
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})
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prompt: "A sleek red sports car, front view AND 3/4 rear-side view side by side, two angles in one image, white background, studio lighting, clean references for 3D modeling, isolated, no scenery.",
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aspectRatio: "16:9"
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})
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```
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If the user has reference images already (concept art, photos), pass them straight to `imageUrls` — do not composite them down into one image first; that throws away the multi-view path.
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### 1. Search before generating
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```
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assets.search({ query: "<vehicle type>", assetType: "3d_model", scope: "all" })
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```
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### 2. Pick model and polycount
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| Mech | `A 4 meter tall bipedal combat mech, blocky armored torso, articulated arms with rifle and missile pod, thick legs with hydraulic pistons, painted olive drab with hazard stripes. Front and 3/4 side views. Game asset, hard-surface stylized, white background, isolated vehicle.` |
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| Background sedan | `A generic 90s civilian sedan, four doors, beige paint, slightly worn. Front and 3/4 side views. Game asset, low-detail stylized, white background, isolated vehicle.` |
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Nothing in the prompt text "triggers" multi-view. The phrase `front and 3/4 side views` only shapes what the *image* model draws; the 3D operation has no prompt-sniffing and sees whatever pixels you hand it. Multi-view comes from the `imageUrls` array, nothing else.
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### 4. Confirm and call
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> About to generate `red_race_car` via `hunyuan`, target ~25k tris, multi-angle ref. Uses credits, ~90s. OK?
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The same call with `dryRun: true` first gives the credits for the confirmation (`estimate.credits`, and `enough` against their balance).
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```
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assets.generate_3d({
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prompt: "A sleek modern Formula 1 race car, ...",
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model: "hunyuan",
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targetPolycount: 25000
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})
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jobs.wait({ jobId: "<job.id>", timeoutSeconds: 50 }) // again until finished; result.assetId
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assets.get({ assetId: "<assetId>" })
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summer_import_asset_by_id(assetId="<assetId>", path="res://assets/vehicles/race_car.glb")
|
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|
```
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@@ -121,24 +124,24 @@ summer_inspect_resource(path="res://assets/vehicles/race_car.glb")
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```
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Open the import preview. Look for:
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|
-
- **Smoothing-group artifacts on flat panels** (visible as banding under light) →
|
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|
+
- **Smoothing-group artifacts on flat panels** (visible as banding under light) → cover with step 6's detail decals, or re-import with `Generate Tangents = on` and a custom shader.
|
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|
- **Asymmetric headlights / wheels** → regenerate with `symmetric, mirrored bilateral` added to the prompt.
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-
- **Melted door seams / panel gaps** →
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+
- **Melted door seams / panel gaps** → regenerate from a cleaner multi-view reference, or paint the seams back with step 6's decals.
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### 6. Optional: secondary detail
|
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### 6. Optional: secondary detail pass
|
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|
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+
There is no texture-only 3D pass among the asset operations (`assets.generate_3d` takes `text-to-3d` or `image-to-3d`). For hero vehicles, recover panel-line crispness without re-meshing by drawing the detail as images and laying it on the mesh:
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|
```
|
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assets.generate_image({
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|
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prompt: "Flat orthographic livery and panel-line decal for a red Formula 1 car side, crisp seams, sponsor stripes, transparent background",
|
|
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|
+
referenceImageUrl: "<original front-view reference>",
|
|
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|
+
aspectRatio: "16:9",
|
|
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|
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removeBackground: true
|
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|
+
})
|
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|
```
|
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|
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|
-
|
|
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|
+
Import it and apply it with `Decal` nodes or as a detail texture in a material override in the editor. Cheaper than re-meshing.
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|
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|
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143
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|
### 7. Wire into the scene
|
|
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|
|
@@ -149,21 +152,22 @@ This re-textures the existing mesh with sharper detail — panel lines, decals,
|
|
|
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| Background scenery (parked, flyby) | `MeshInstance3D` under a `Node3D` | No physics, no collision needed for distant traffic |
|
|
150
153
|
| Background traffic (moving but not interactive) | `Node3D` + `AnimationPlayer` driving the position | Cheap, no physics overhead |
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|
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|
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|
-
**Player car wiring
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|
+
**Player car wiring** (one `summer_run_script`; `scenePath` is the exact scene to change):
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|
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|
```
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|
+
summer_run_script(scenePath="res://main.tscn", source="""
|
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|
+
func run(ctx):
|
|
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|
+
var car = ctx.add_node("VehicleBody3D", "RaceCar", ctx.find("World"))
|
|
161
|
+
ctx.instance_scene("res://assets/vehicles/race_car.glb", car, "Body")
|
|
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|
+
var box = BoxShape3D.new()
|
|
163
|
+
box.size = Vector3(4.5, 1.1, 1.9)
|
|
164
|
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ctx.add_node("CollisionShape3D", "Collider", car, {"shape": box})
|
|
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|
+
# Add one VehicleWheel3D per wheel here, at the hub positions summer_inspect_asset measured on the model.
|
|
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|
+
ctx.save_scene()
|
|
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|
+
""")
|
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168
|
```
|
|
163
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|
|
|
164
|
-
A `.glb` cannot be assigned to `MeshInstance3D.mesh` — an imported `.glb` is a scene, not a `Mesh` (`ResourceLoader.get_recognized_extensions_for_type("Mesh")` on the shipped engine returns `["tres", "mesh", "res"]`, no `glb`). Instantiate it.
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|
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-
Every scene-mutating tool takes an explicit `scenePath`; node paths are relative to that scene's root (`./`); `summer_set_prop`'s property argument is `key`; and `summer_set_resource_property` needs all five of `scenePath`, `nodePath`, `resourceProperty`, `subProperty`, `value`.
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+
A `.glb` cannot be assigned to `MeshInstance3D.mesh` — an imported `.glb` is a scene, not a `Mesh` (`ResourceLoader.get_recognized_extensions_for_type("Mesh")` on the shipped engine returns `["tres", "mesh", "res"]`, no `glb`). Instantiate it (`ctx.instance_scene` in a script, `summer_instantiate_scene` for one model). Build and size the collision shape before you assign it.
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|
**Background scenery wiring:**
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169
173
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|
|
@@ -178,7 +182,7 @@ summer_save_scene(scenePath="res://main.tscn")
|
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178
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- **Expecting the prompt to request multi-view.** It cannot. `imageUrls` is the only multi-view mechanism.
|
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179
183
|
- **Flat-shaded prompt for hard surfaces.** "Smooth shading", "rounded edges" → loses the panel-line crispness that defines vehicles. Prefer "hard-surface", "panel-lined", "crisp edges".
|
|
180
184
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- **Skipping symmetry callouts.** Vehicles are bilaterally symmetric — without `symmetric, mirrored` you get one headlight bigger than the other 30% of the time.
|
|
181
|
-
- **Asking the mesh pass to invent decals / liveries.** It can't — the mesh has the silhouette but the decals get geometry-baked weirdly. Use
|
|
185
|
+
- **Asking the mesh pass to invent decals / liveries.** It can't — the mesh has the silhouette but the decals get geometry-baked weirdly. Use step 6's decals for liveries.
|
|
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186
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- **Wrapping a background sedan in VehicleBody3D.** Wastes physics for a parked car. Use MeshInstance3D under Node3D.
|
|
183
187
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- **Picking `meshy` (legacy).** Worse hard-surface fidelity than hunyuan or trellis.
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@@ -190,6 +194,10 @@ summer_save_scene(scenePath="res://main.tscn")
|
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|
190
194
|
- **Open-top vehicle (convertible, jeep).** Specify "open top, no roof" — defaults often add a roof.
|
|
191
195
|
- **The user wants the cockpit interior visible.** Generate exterior here, then a separate `prop-model` for the interior, and switch meshes when the camera enters first-person view.
|
|
192
196
|
|
|
197
|
+
## Without Summer Engine
|
|
198
|
+
|
|
199
|
+
In a session without Summer Engine tools (the assets profile; the `summer-assets` skill has the whole loop), do steps 1-6 and skip step 7 (scene wiring, `VehicleWheel3D`). Save the file where the person asked with `out` (the `summer-assets` skill says how), and tell them the path and format. The file is GLB and not at real-world size: give the person the target length (a car about 4.5 m) and tell them where the wheels are, so they can set up their engine's vehicle physics.
|
|
200
|
+
|
|
193
201
|
## Fallback (no MCP)
|
|
194
202
|
|
|
195
203
|
1. Generate the multi-angle reference at the Summer dashboard (or Midjourney / nano-banana web).
|
|
@@ -212,4 +220,4 @@ After the vehicle is wired:
|
|
|
212
220
|
- `character-model` — for the driver/pilot.
|
|
213
221
|
- `prop-model` — for separable parts (rotors, decals as decals, modular kit pieces).
|
|
214
222
|
- `asset-strategy` — meta-router.
|
|
215
|
-
-
|
|
223
|
+
- `summer_docs_read` id `reference/mcp-tools-reference` — how to call `assets.generate_3d`; `summer_search` returns its exact input.
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
id: skill/vehicle-model
|
|
2
2
|
kind: skill
|
|
3
3
|
version: 1.0.3
|
|
4
|
-
summary: Generate a hard-surface vehicle
|
|
4
|
+
summary: "Generate a hard-surface vehicle (car, spaceship, mech, boat, tank) as a static or VehicleBody3D mesh."
|
|
5
5
|
use_when:
|
|
6
6
|
- generating a hard-surface vehicle — car, motorcycle, spaceship, hover bike, boat, mech, tank, helicopter
|
|
7
7
|
- a racing, flying, or combat game needs a hard-surface vehicle mesh as a VehicleBody3D or MeshInstance3D
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
---
|
|
2
2
|
name: verification-before-completion
|
|
3
|
-
description: "Run verification
|
|
3
|
+
description: "Run verification and read its output before claiming work done, fixed or passing: evidence first."
|
|
4
4
|
---
|
|
5
5
|
|
|
6
6
|
# Verification Before Completion
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
id: skill/verification-before-completion
|
|
2
2
|
kind: skill
|
|
3
3
|
version: 1.0.3
|
|
4
|
-
summary: Run verification
|
|
4
|
+
summary: "Run verification and read its output before claiming work done, fixed or passing: evidence first."
|
|
5
5
|
use_when:
|
|
6
6
|
- about to claim work is complete, fixed, or passing, before committing or creating PRs
|
|
7
7
|
- about to report a test, build, or fix as passing without having run the command and read its output
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
---
|
|
2
2
|
name: verifying-scenes
|
|
3
|
-
description: "Prove scene work landed
|
|
3
|
+
description: "Prove scene work landed: snapshot, diff, screenshots, runtime reads, 3D audits, shot sheets and zooms."
|
|
4
4
|
---
|
|
5
5
|
|
|
6
6
|
# Verifying Scenes
|
|
@@ -153,7 +153,7 @@ When the next step depends on the engine reaching a moment — the game booting
|
|
|
153
153
|
- NEVER describe an image you did not receive. A failed capture is a result — report it and climb down (scene → viewport) or ask the user.
|
|
154
154
|
- Preset-framing scene renders are static (t=0), synthetic-camera, flat-environment: no claims about animation, particles, lighting, or mood from them.
|
|
155
155
|
- Pass structured failures (`failure_reason`, `terminalState`) through verbatim — never soften them into "it didn't work".
|
|
156
|
-
- After the result is verified, record the outcome with `
|
|
156
|
+
- After the result is verified, record the outcome with `summer_call` `{"op":"docs.feedback"}` (worked / worked with fixes / wrong / outdated / incomplete + a short note). Optional and fire-and-forget; if telemetry is off, move on.
|
|
157
157
|
|
|
158
158
|
## Red Flags — STOP
|
|
159
159
|
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
id: skill/verifying-scenes
|
|
2
2
|
kind: skill
|
|
3
3
|
version: 1.5.0
|
|
4
|
-
summary:
|
|
4
|
+
summary: "Prove scene work landed: snapshot, diff, screenshots, runtime reads, 3D audits, shot sheets and zooms."
|
|
5
5
|
use_when:
|
|
6
6
|
- after any mutation batch, asset import, or lighting change, before claiming it worked
|
|
7
7
|
- during a playtest, to read live runtime state (spawned nodes, actual stats) without stopping the game
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
---
|
|
2
2
|
name: vfx-dissolve
|
|
3
|
-
description: "Dissolve effect
|
|
3
|
+
description: "Dissolve effect: a mesh burns away with a glowing edge, from a noise-threshold ShaderMaterial."
|
|
4
4
|
license: MIT
|
|
5
5
|
compatibility: [Cursor, Claude Code, Windsurf, Codex]
|
|
6
6
|
category: visual-effects
|
|
@@ -256,7 +256,7 @@ material, no play-mode round-trip:
|
|
|
256
256
|
|
|
257
257
|
```gdscript
|
|
258
258
|
func run(ctx):
|
|
259
|
-
var mat
|
|
259
|
+
var mat = ctx.make_shader("<section 2 source>", {"threshold": 0.4})
|
|
260
260
|
ctx.apply_material(ctx.find("TestDummy"), mat) # eyeball it with summer_screenshot
|
|
261
261
|
```
|
|
262
262
|
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
id: skill/vfx-dissolve
|
|
2
2
|
kind: skill
|
|
3
3
|
version: 1.0.3
|
|
4
|
-
summary: Dissolve effect
|
|
4
|
+
summary: "Dissolve effect: a mesh burns away with a glowing edge, from a noise-threshold ShaderMaterial."
|
|
5
5
|
use_when:
|
|
6
6
|
- authoring a dissolve effect — an object disintegrating with a glowing burning edge (disintegrate, burn away, vanish into ash)
|
|
7
7
|
- a defeated unit, teleport exit, or removed object should burn away with a glowing edge instead of vanishing
|