summer-engine 3.7.0 → 4.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (501) hide show
  1. package/.claude-plugin/marketplace.json +2 -13
  2. package/.claude-plugin/plugin.json +25 -22
  3. package/.codex-plugin/plugin.json +8 -14
  4. package/.cursor-plugin/plugin.json +7 -13
  5. package/.factory-plugin/plugin.json +7 -13
  6. package/AGENTS.md +19 -12
  7. package/CHANGELOG.md +112 -0
  8. package/GEMINI.md +3 -3
  9. package/README.md +111 -31
  10. package/assets/icon.png +0 -0
  11. package/commands/start.md +71 -0
  12. package/commands/summer.md +5 -3
  13. package/dist/cli/banner.js +3 -0
  14. package/dist/cli/commands/login.d.ts +27 -0
  15. package/dist/cli/commands/login.js +58 -12
  16. package/dist/cli/commands/ops.d.ts +47 -0
  17. package/dist/cli/commands/ops.js +301 -0
  18. package/dist/cli/commands/setup.d.ts +2 -0
  19. package/dist/cli/commands/setup.js +37 -12
  20. package/dist/cli/commands/skills.js +11 -7
  21. package/dist/cli/index.js +7 -0
  22. package/dist/core/agent-host.d.ts +65 -0
  23. package/dist/core/agent-host.js +193 -0
  24. package/dist/core/capabilities/agent-playbook.d.ts +3 -0
  25. package/dist/core/capabilities/agent-playbook.js +54 -2
  26. package/dist/core/capabilities/apps.d.ts +341 -0
  27. package/dist/core/capabilities/apps.js +353 -0
  28. package/dist/core/capabilities/doctor.d.ts +3 -0
  29. package/dist/core/capabilities/doctor.js +20 -15
  30. package/dist/core/capabilities/enable-plugin.d.ts +27 -0
  31. package/dist/core/capabilities/enable-plugin.js +75 -0
  32. package/dist/core/capabilities/fabricate-mesh.d.ts +2 -2
  33. package/dist/core/capabilities/game-task-plan.d.ts +12 -6
  34. package/dist/core/capabilities/game-task-plan.js +80 -5
  35. package/dist/core/capabilities/motion-generation.js +2 -2
  36. package/dist/core/capabilities/navigation/open.d.ts +6 -2
  37. package/dist/core/capabilities/navigation/open.js +3 -0
  38. package/dist/core/capabilities/publish-build.js +2 -0
  39. package/dist/core/capabilities/runtime-control.d.ts +4 -4
  40. package/dist/core/capabilities/scene-script-target.d.ts +17 -0
  41. package/dist/core/capabilities/scene-script-target.js +70 -0
  42. package/dist/core/capabilities/sfx-choices.d.ts +4 -0
  43. package/dist/core/capabilities/sfx-choices.js +13 -6
  44. package/dist/core/capabilities/tool-dispatch.d.ts +12 -3
  45. package/dist/core/capabilities/tool-dispatch.js +130 -46
  46. package/dist/core/capability-skew.js +4 -0
  47. package/dist/core/embeddings.d.ts +2 -0
  48. package/dist/core/embeddings.js +1 -1
  49. package/dist/core/error-codes.d.ts +62 -0
  50. package/dist/core/error-codes.js +97 -0
  51. package/dist/core/format.d.ts +2 -0
  52. package/dist/core/format.js +2 -1
  53. package/dist/core/hosted-mcp.d.ts +22 -0
  54. package/dist/core/hosted-mcp.js +56 -1
  55. package/dist/core/library-read.js +5 -0
  56. package/dist/core/library-search.js +2 -1
  57. package/dist/core/oauth.js +4 -0
  58. package/dist/core/ops/catalog.d.ts +41 -0
  59. package/dist/core/ops/catalog.js +145 -0
  60. package/dist/core/ops/cloud.d.ts +56 -0
  61. package/dist/core/ops/cloud.js +175 -0
  62. package/dist/core/ops/contract.d.ts +119 -0
  63. package/dist/core/ops/contract.js +142 -0
  64. package/dist/core/ops/engine-answer.d.ts +25 -0
  65. package/dist/core/ops/engine-answer.js +117 -0
  66. package/dist/core/ops/engine.d.ts +55 -0
  67. package/dist/core/ops/engine.js +649 -0
  68. package/dist/core/ops/save-files.d.ts +78 -0
  69. package/dist/core/ops/save-files.js +419 -0
  70. package/dist/core/ops/search.d.ts +9 -0
  71. package/dist/core/ops/search.js +55 -0
  72. package/dist/core/skills-registry.d.ts +16 -1
  73. package/dist/core/skills-registry.js +35 -2
  74. package/dist/core/telemetry.d.ts +32 -0
  75. package/dist/core/telemetry.js +38 -10
  76. package/dist/core/tool-profiles.d.ts +25 -0
  77. package/dist/core/tool-profiles.js +41 -0
  78. package/dist/installer/agent-config.d.ts +17 -4
  79. package/dist/installer/agent-config.js +22 -6
  80. package/dist/installer/agent-table.d.ts +3 -0
  81. package/dist/installer/agent-table.js +10 -7
  82. package/dist/installer/setup.d.ts +2 -0
  83. package/dist/installer/setup.js +9 -4
  84. package/dist/installer/version-check.d.ts +29 -9
  85. package/dist/installer/version-check.js +81 -28
  86. package/dist/mcp/command.js +7 -0
  87. package/dist/mcp/hosted-mount.d.ts +27 -2
  88. package/dist/mcp/hosted-mount.js +66 -24
  89. package/dist/mcp/legacy-toolset.d.ts +27 -0
  90. package/dist/mcp/legacy-toolset.js +43 -0
  91. package/dist/mcp/ops-surface.d.ts +59 -0
  92. package/dist/mcp/ops-surface.js +443 -0
  93. package/dist/mcp/server.d.ts +35 -11
  94. package/dist/mcp/server.js +236 -89
  95. package/dist/mcp/tool-results.d.ts +26 -0
  96. package/dist/mcp/tool-results.js +81 -0
  97. package/dist/mcp/tool-surface.d.ts +65 -0
  98. package/dist/mcp/tool-surface.js +317 -0
  99. package/dist/mcp/tools/app-tools.d.ts +2 -0
  100. package/dist/mcp/tools/app-tools.js +71 -0
  101. package/dist/mcp/tools/asset-tools.js +55 -53
  102. package/dist/mcp/tools/audit-tools.js +21 -21
  103. package/dist/mcp/tools/debug-tools.js +6 -6
  104. package/dist/mcp/tools/fabricate-tools.js +6 -6
  105. package/dist/mcp/tools/generate-tools.js +76 -70
  106. package/dist/mcp/tools/project-tools.d.ts +9 -4
  107. package/dist/mcp/tools/project-tools.js +16 -10
  108. package/dist/mcp/tools/scene-tools.js +12 -23
  109. package/dist/mcp/tools/script-tools.js +9 -5
  110. package/dist/mcp/tools/with-engine.d.ts +6 -0
  111. package/dist/mcp/tools/with-engine.js +19 -0
  112. package/gemini-extension.json +6 -12
  113. package/hooks/pre-commit-doctor.sh +5 -4
  114. package/hooks/session-start.sh +24 -28
  115. package/integrations/claude-desktop/README.md +1 -1
  116. package/integrations/copilot-jetbrains/README.md +1 -1
  117. package/integrations/junie/README.md +1 -1
  118. package/integrations/lm-studio/README.md +1 -1
  119. package/integrations/trae/README.md +1 -1
  120. package/integrations/visual-studio/README.md +1 -1
  121. package/library/references/mcp-tools-reference/mcp-tools-reference.md +85 -35
  122. package/library/references/mcp-tools-reference/resource.yaml +1 -1
  123. package/library/references/product-map/resource.yaml +2 -2
  124. package/library/skills/3d-lighting/SKILL.md +53 -28
  125. package/library/skills/3d-lighting/resource.yaml +1 -1
  126. package/library/skills/README.md +126 -116
  127. package/library/skills/adaptive-music/SKILL.md +19 -23
  128. package/library/skills/adaptive-music/resource.yaml +1 -1
  129. package/library/skills/agent-playtesting/SKILL.md +1 -1
  130. package/library/skills/agent-playtesting/resource.yaml +1 -1
  131. package/library/skills/ai-characters-in-games/SKILL.md +1 -1
  132. package/library/skills/ai-characters-in-games/resource.yaml +1 -1
  133. package/library/skills/ambient-bed/SKILL.md +22 -13
  134. package/library/skills/ambient-bed/resource.yaml +1 -1
  135. package/library/skills/animated-loop/SKILL.md +41 -32
  136. package/library/skills/animated-loop/resource.yaml +1 -1
  137. package/library/skills/animation-tree/SKILL.md +1 -1
  138. package/library/skills/animation-tree/resource.yaml +1 -1
  139. package/library/skills/art-direction/SKILL.md +3 -3
  140. package/library/skills/art-direction/resource.yaml +1 -1
  141. package/library/skills/asset-strategy/SKILL.md +21 -4
  142. package/library/skills/asset-strategy/resource.yaml +2 -1
  143. package/library/skills/audio-direction/SKILL.md +10 -10
  144. package/library/skills/audio-direction/resource.yaml +1 -1
  145. package/library/skills/auto-fire-targeting/SKILL.md +1 -1
  146. package/library/skills/auto-fire-targeting/resource.yaml +1 -1
  147. package/library/skills/bounded-engine-runs/SKILL.md +1 -1
  148. package/library/skills/bounded-engine-runs/resource.yaml +1 -1
  149. package/library/skills/brainstorm-game/SKILL.md +1 -1
  150. package/library/skills/brainstorm-game/resource.yaml +1 -1
  151. package/library/skills/brainstorming/SKILL.md +1 -1
  152. package/library/skills/brainstorming/resource.yaml +1 -1
  153. package/library/skills/browse-templates/SKILL.md +1 -1
  154. package/library/skills/browse-templates/resource.yaml +1 -1
  155. package/library/skills/camera-rigs/SKILL.md +2 -2
  156. package/library/skills/camera-rigs/resource.yaml +1 -1
  157. package/library/skills/celeste-momentum-platforming/resource.yaml +1 -0
  158. package/library/skills/character-animation-wiring/SKILL.md +4 -4
  159. package/library/skills/character-animation-wiring/resource.yaml +1 -1
  160. package/library/skills/character-model/SKILL.md +55 -47
  161. package/library/skills/character-model/resource.yaml +1 -1
  162. package/library/skills/character-movement/SKILL.md +3 -3
  163. package/library/skills/character-movement/resource.yaml +1 -1
  164. package/library/skills/character-portrait/SKILL.md +24 -19
  165. package/library/skills/character-portrait/resource.yaml +1 -1
  166. package/library/skills/cinematic-cutscene/SKILL.md +58 -46
  167. package/library/skills/cinematic-cutscene/resource.yaml +1 -1
  168. package/library/skills/combat-basics/SKILL.md +1 -1
  169. package/library/skills/combat-basics/resource.yaml +1 -1
  170. package/library/skills/compatibility-renderer-traps/SKILL.md +1 -1
  171. package/library/skills/compatibility-renderer-traps/resource.yaml +1 -1
  172. package/library/skills/concept-art/SKILL.md +16 -12
  173. package/library/skills/concept-art/resource.yaml +1 -1
  174. package/library/skills/concept-to-level/SKILL.md +239 -0
  175. package/library/skills/concept-to-level/references/technical-rules.md +150 -0
  176. package/library/skills/concept-to-level/resource.yaml +44 -0
  177. package/library/skills/create-asset-sheet/SKILL.md +19 -13
  178. package/library/skills/create-asset-sheet/resource.yaml +1 -1
  179. package/library/skills/debug/SKILL.md +2 -2
  180. package/library/skills/debug/resource.yaml +1 -1
  181. package/library/skills/debugging-game-feel/SKILL.md +1 -1
  182. package/library/skills/debugging-game-feel/resource.yaml +1 -1
  183. package/library/skills/design-level/SKILL.md +23 -35
  184. package/library/skills/design-level/resource.yaml +1 -1
  185. package/library/skills/design-mechanic/SKILL.md +1 -1
  186. package/library/skills/design-mechanic/resource.yaml +1 -1
  187. package/library/skills/design-npc/SKILL.md +22 -24
  188. package/library/skills/design-npc/resource.yaml +1 -1
  189. package/library/skills/diagnosing-perf-regressions/SKILL.md +1 -1
  190. package/library/skills/diagnosing-perf-regressions/resource.yaml +1 -1
  191. package/library/skills/driving-the-editor-ui/SKILL.md +1 -1
  192. package/library/skills/driving-the-editor-ui/resource.yaml +1 -1
  193. package/library/skills/environment-kit/SKILL.md +20 -16
  194. package/library/skills/environment-kit/resource.yaml +1 -1
  195. package/library/skills/export-and-ship/SKILL.md +6 -6
  196. package/library/skills/export-and-ship/resource.yaml +1 -1
  197. package/library/skills/fabricating-assets/SKILL.md +7 -7
  198. package/library/skills/fabricating-assets/resource.yaml +3 -3
  199. package/library/skills/facial-and-lipsync/SKILL.md +14 -15
  200. package/library/skills/facial-and-lipsync/resource.yaml +1 -1
  201. package/library/skills/fps-controller/SKILL.md +33 -41
  202. package/library/skills/fps-controller/resource.yaml +1 -1
  203. package/library/skills/game-feel/SKILL.md +8 -8
  204. package/library/skills/game-feel/resource.yaml +1 -1
  205. package/library/skills/gameskill/SKILL.md +4 -4
  206. package/library/skills/gameskill/resource.yaml +1 -1
  207. package/library/skills/gdscript-patterns/SKILL.md +1 -1
  208. package/library/skills/gdscript-patterns/resource.yaml +1 -1
  209. package/library/skills/generate-motion/SKILL.md +30 -21
  210. package/library/skills/generate-motion/resource.yaml +1 -1
  211. package/library/skills/godogen-visual-proof-game-generation/SKILL.md +1 -1
  212. package/library/skills/godogen-visual-proof-game-generation/resource.yaml +1 -0
  213. package/library/skills/grow-analytics/SKILL.md +3 -3
  214. package/library/skills/grow-analytics/resource.yaml +1 -1
  215. package/library/skills/headless-scripting/SKILL.md +1 -1
  216. package/library/skills/headless-scripting/resource.yaml +1 -1
  217. package/library/skills/in-game-purchases/SKILL.md +1 -1
  218. package/library/skills/in-game-purchases/resource.yaml +1 -1
  219. package/library/skills/instantiate-asset-pack/SKILL.md +2 -2
  220. package/library/skills/instantiate-asset-pack/resource.yaml +1 -1
  221. package/library/skills/lumera-single-image-scene-reconstruction/resource.yaml +1 -0
  222. package/library/skills/make-game/SKILL.md +4 -4
  223. package/library/skills/make-game/references/2d-platformer.md +1 -1
  224. package/library/skills/make-game/references/3d-fps.md +1 -1
  225. package/library/skills/make-game/references/3d-horror.md +1 -1
  226. package/library/skills/make-game/references/3d-third-person.md +2 -2
  227. package/library/skills/make-game/resource.yaml +1 -1
  228. package/library/skills/multiplayer/SKILL.md +1 -1
  229. package/library/skills/multiplayer/resource.yaml +1 -1
  230. package/library/skills/multiplayer-movement/SKILL.md +1 -1
  231. package/library/skills/multiplayer-movement/resource.yaml +1 -1
  232. package/library/skills/multiplayer-project/SKILL.md +1 -1
  233. package/library/skills/multiplayer-project/resource.yaml +1 -1
  234. package/library/skills/multiplayer-publish/SKILL.md +8 -7
  235. package/library/skills/multiplayer-publish/resource.yaml +3 -3
  236. package/library/skills/multiplayer-state/SKILL.md +1 -1
  237. package/library/skills/multiplayer-state/resource.yaml +1 -1
  238. package/library/skills/multiplayer-testing/SKILL.md +1 -1
  239. package/library/skills/multiplayer-testing/resource.yaml +1 -1
  240. package/library/skills/music-track/SKILL.md +22 -13
  241. package/library/skills/music-track/resource.yaml +1 -1
  242. package/library/skills/navigate-summer/SKILL.md +11 -9
  243. package/library/skills/navigate-summer/resource.yaml +1 -1
  244. package/library/skills/new-project/SKILL.md +1 -1
  245. package/library/skills/new-project/resource.yaml +1 -1
  246. package/library/skills/organic-model/SKILL.md +24 -18
  247. package/library/skills/organic-model/resource.yaml +1 -1
  248. package/library/skills/pixel-art/SKILL.md +27 -23
  249. package/library/skills/pixel-art/resource.yaml +1 -1
  250. package/library/skills/play/SKILL.md +1 -1
  251. package/library/skills/play/resource.yaml +1 -1
  252. package/library/skills/playtesting-a-feature/SKILL.md +1 -1
  253. package/library/skills/playtesting-a-feature/resource.yaml +1 -1
  254. package/library/skills/procedural-animation/SKILL.md +20 -16
  255. package/library/skills/procedural-animation/resource.yaml +1 -1
  256. package/library/skills/prop-model/SKILL.md +25 -19
  257. package/library/skills/prop-model/resource.yaml +1 -1
  258. package/library/skills/psx-retro-rendering/resource.yaml +1 -0
  259. package/library/skills/publish-your-game/SKILL.md +16 -6
  260. package/library/skills/publish-your-game/resource.yaml +3 -3
  261. package/library/skills/realtime-wet-surfaces/resource.yaml +1 -0
  262. package/library/skills/release-readiness/SKILL.md +1 -1
  263. package/library/skills/release-readiness/resource.yaml +1 -1
  264. package/library/skills/remote-deploy/SKILL.md +1 -1
  265. package/library/skills/remote-deploy/resource.yaml +1 -1
  266. package/library/skills/retarget/SKILL.md +23 -20
  267. package/library/skills/retarget/resource.yaml +1 -1
  268. package/library/skills/running-in-the-cloud/SKILL.md +1 -1
  269. package/library/skills/running-in-the-cloud/resource.yaml +1 -1
  270. package/library/skills/save-load/SKILL.md +1 -1
  271. package/library/skills/save-load/resource.yaml +1 -1
  272. package/library/skills/scene-composition/SKILL.md +1 -1
  273. package/library/skills/scene-composition/resource.yaml +1 -1
  274. package/library/skills/scene-hierarchy-design/SKILL.md +2 -2
  275. package/library/skills/scene-hierarchy-design/resource.yaml +1 -1
  276. package/library/skills/scene-scripting/SKILL.md +66 -636
  277. package/library/skills/scene-scripting/references/ctx-api.md +184 -0
  278. package/library/skills/scene-scripting/references/recipes-2d-ui.md +193 -0
  279. package/library/skills/scene-scripting/references/recipes-3d.md +280 -0
  280. package/library/skills/scene-scripting/resource.yaml +4 -4
  281. package/library/skills/scene-to-level/SKILL.md +2 -2
  282. package/library/skills/scene-to-level/resource.yaml +1 -1
  283. package/library/skills/skill-create/resource.yaml +1 -0
  284. package/library/skills/skill-improve/resource.yaml +1 -0
  285. package/library/skills/skill-test/SKILL.md +2 -2
  286. package/library/skills/skill-test/resource.yaml +1 -0
  287. package/library/skills/skintokens-auto-rigging/resource.yaml +1 -0
  288. package/library/skills/skybox-panorama/SKILL.md +27 -21
  289. package/library/skills/skybox-panorama/resource.yaml +1 -1
  290. package/library/skills/sound-effect/SKILL.md +31 -20
  291. package/library/skills/sound-effect/resource.yaml +1 -1
  292. package/library/skills/spatial-placement/SKILL.md +14 -9
  293. package/library/skills/spatial-placement/resource.yaml +1 -1
  294. package/library/skills/sprite-sheet/SKILL.md +32 -27
  295. package/library/skills/sprite-sheet/resource.yaml +1 -1
  296. package/library/skills/store-art/SKILL.md +3 -3
  297. package/library/skills/store-art/resource.yaml +2 -2
  298. package/library/skills/store-listing/SKILL.md +3 -3
  299. package/library/skills/store-listing/resource.yaml +2 -2
  300. package/library/skills/summer-analytics/SKILL.md +7 -5
  301. package/library/skills/summer-analytics/resource.yaml +2 -2
  302. package/library/skills/summer-apps/SKILL.md +168 -0
  303. package/library/skills/summer-apps/manifest.md +57 -0
  304. package/library/skills/summer-apps/minimal-app.md +183 -0
  305. package/library/skills/summer-apps/resource.yaml +36 -0
  306. package/library/skills/summer-apps/sdk-reference.md +135 -0
  307. package/library/skills/summer-apps-design/SKILL.md +197 -0
  308. package/library/skills/summer-apps-design/resource.yaml +23 -0
  309. package/library/skills/summer-assets/SKILL.md +56 -0
  310. package/library/skills/summer-assets/resource.yaml +34 -0
  311. package/library/skills/summer-store/SKILL.md +1 -1
  312. package/library/skills/text-to-motion/SKILL.md +30 -23
  313. package/library/skills/text-to-motion/prompts-and-controls.md +5 -5
  314. package/library/skills/text-to-motion/resource.yaml +1 -1
  315. package/library/skills/text-to-motion/rigging-for-text-motion.md +2 -2
  316. package/library/skills/tileable-texture/SKILL.md +19 -15
  317. package/library/skills/tileable-texture/resource.yaml +1 -1
  318. package/library/skills/trailer-shot/SKILL.md +28 -24
  319. package/library/skills/trailer-shot/resource.yaml +1 -1
  320. package/library/skills/tune-performance/SKILL.md +6 -6
  321. package/library/skills/tune-performance/resource.yaml +1 -1
  322. package/library/skills/ui-basics/SKILL.md +41 -36
  323. package/library/skills/ui-basics/resource.yaml +1 -1
  324. package/library/skills/ui-graphics/SKILL.md +47 -38
  325. package/library/skills/ui-graphics/resource.yaml +1 -1
  326. package/library/skills/use-widget-asset/SKILL.md +1 -1
  327. package/library/skills/use-widget-asset/resource.yaml +1 -1
  328. package/library/skills/using-summer/SKILL.md +7 -5
  329. package/library/skills/using-summer/resource.yaml +1 -1
  330. package/library/skills/vehicle-model/SKILL.md +65 -57
  331. package/library/skills/vehicle-model/resource.yaml +1 -1
  332. package/library/skills/verification-before-completion/SKILL.md +1 -1
  333. package/library/skills/verification-before-completion/resource.yaml +1 -1
  334. package/library/skills/verifying-scenes/SKILL.md +2 -2
  335. package/library/skills/verifying-scenes/resource.yaml +1 -1
  336. package/library/skills/vfx-dissolve/SKILL.md +2 -2
  337. package/library/skills/vfx-dissolve/resource.yaml +1 -1
  338. package/library/skills/vfx-fire/SKILL.md +15 -41
  339. package/library/skills/vfx-fire/resource.yaml +1 -1
  340. package/library/skills/vfx-hit-spark/SKILL.md +1 -1
  341. package/library/skills/vfx-hit-spark/resource.yaml +1 -1
  342. package/library/skills/vfx-lightning/SKILL.md +7 -16
  343. package/library/skills/vfx-lightning/resource.yaml +1 -1
  344. package/library/skills/vfx-magic-glow/SKILL.md +23 -32
  345. package/library/skills/vfx-magic-glow/resource.yaml +1 -1
  346. package/library/skills/vfx-muzzle-flash/SKILL.md +20 -35
  347. package/library/skills/vfx-muzzle-flash/resource.yaml +1 -1
  348. package/library/skills/vfx-smoke/SKILL.md +13 -31
  349. package/library/skills/vfx-smoke/resource.yaml +1 -1
  350. package/library/skills/vfx-water-ripple/SKILL.md +12 -31
  351. package/library/skills/vfx-water-ripple/resource.yaml +1 -1
  352. package/library/skills/voice-line/SKILL.md +71 -40
  353. package/library/skills/voice-line/resource.yaml +1 -1
  354. package/library/skills/web-and-touch-input/SKILL.md +1 -1
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  356. package/library/skills/web-compatibility-look/SKILL.md +1 -1
  357. package/library/skills/web-compatibility-look/resource.yaml +1 -1
  358. package/library/skills/world-building-3d/SKILL.md +1 -1
  359. package/library/skills/world-building-3d/resource.yaml +1 -1
  360. package/library/skills/writing-skills/resource.yaml +1 -0
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  362. package/library/tools/align-distribute-3d/GUIDE.md +7 -0
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  373. package/library/tools/app-report-gap/resource.yaml +58 -0
  374. package/library/tools/app-screenshot/resource.yaml +103 -0
  375. package/library/tools/app-tools/resource.yaml +46 -0
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  390. package/library/tools/enable-plugin/resource.yaml +53 -0
  391. package/library/tools/export-game/GUIDE.md +3 -0
  392. package/library/tools/export-game/resource.yaml +3 -3
  393. package/library/tools/export-templates/GUIDE.md +3 -0
  394. package/library/tools/fabricate-3d/GUIDE.md +19 -0
  395. package/library/tools/frame-nodes/GUIDE.md +9 -0
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  400. package/library/tools/generate-3d/resource.yaml +3 -3
  401. package/library/tools/generate-motion/resource.yaml +2 -2
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  440. package/library/tools/publish-build/resource.yaml +6 -6
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  443. package/library/tools/read-library/resource.yaml +5 -0
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  474. package/library/tools/write-file/GUIDE.md +5 -0
  475. package/library/tools/zoom/GUIDE.md +5 -0
  476. package/package.json +6 -4
  477. package/registry/generated/aliases.json +15 -0
  478. package/registry/generated/counts.json +3 -3
  479. package/registry/generated/gemini-extension.json +6 -12
  480. package/registry/generated/index.json +1155 -408
  481. package/registry/generated/marketplace.claude.json +2 -13
  482. package/registry/generated/plugin.claude.json +25 -22
  483. package/registry/generated/plugin.codex.json +8 -14
  484. package/registry/generated/plugin.cursor.json +7 -13
  485. package/registry/generated/plugin.factory.json +7 -13
  486. package/registry/generated/server.json +34 -0
  487. package/registry/generated/skills-index.md +126 -116
  488. package/registry/generated/skills-registry.json +178 -113
  489. package/registry/operations/fixtures/invalid-deprecated-without-replacement.json +60 -0
  490. package/registry/operations/fixtures/invalid-name.json +60 -0
  491. package/registry/operations/fixtures/invalid-publish-without-owner.json +82 -0
  492. package/registry/operations/fixtures/invalid-spend-without-estimate.json +42 -0
  493. package/registry/operations/fixtures/invalid-unknown-field.json +61 -0
  494. package/registry/operations/fixtures/valid-player-facing.json +82 -0
  495. package/registry/operations/fixtures/valid-read.json +60 -0
  496. package/registry/operations/fixtures/valid-spend.json +43 -0
  497. package/registry/operations/legacy-names.json +1206 -0
  498. package/registry/schemas/allowed-hosts.json +4 -2
  499. package/registry/schemas/operation.schema.json +318 -0
  500. package/registry/schemas/skill.schema.json +4 -0
  501. package/CLAUDE.md +0 -7
@@ -1,11 +1,11 @@
1
1
  id: skill/publish-your-game
2
2
  kind: skill
3
3
  version: 1.0.0
4
- summary: "Publish a Summer game on Summer Games through MCP: store page, art, build upload, submit, and one approval link for the owner."
4
+ summary: "Publish a game on Summer Games through MCP: store page, art, build upload, submit, owner approval link."
5
5
  use_when:
6
6
  - "the user says 'publish my game', 'put it on summer.games', 'launch it on the store' or 'submit it for review'"
7
- - "taking a built Summer game to a submitted store page: listing text, art, build upload, summer_store_submit and the owner's approval link"
8
- - "an agent publishes for the owner end to end and needs the order of the summer_store_* and summer_build_* tools"
7
+ - "taking a built Summer game to a submitted store page: listing text, art, build upload, store.publish and the owner's approval link"
8
+ - "an agent publishes for the owner end to end and needs the order of the store.* operations"
9
9
  do_not_use_when:
10
10
  - "only producing a local export build — skill/export-and-ship"
11
11
  facets:
@@ -28,3 +28,4 @@ source: official
28
28
  license: MIT
29
29
  status: preview
30
30
  recommended: false
31
+ bundled: false
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  name: release-readiness
3
- description: "Before releasing a Summer game version, prove players can play it: server scene, online join, progress, Game ID, released Summer, packed files, app version."
3
+ description: "Before releasing a Summer game version, prove players can play it: server, online join, progress, files."
4
4
  license: MIT
5
5
  compatibility: [Cursor, Claude Code, Windsurf, Codex]
6
6
  category: deployment
@@ -1,7 +1,7 @@
1
1
  id: skill/release-readiness
2
2
  kind: skill
3
3
  version: 1.0.0
4
- summary: "Before releasing a Summer game version, prove players can play it: server scene, online join, progress, Game ID, released Summer, packed files, app version."
4
+ summary: "Before releasing a Summer game version, prove players can play it: server, online join, progress, files."
5
5
  use_when:
6
6
  - "before uploading, promoting or releasing a new version to players: is it ready to release"
7
7
  - "every online join fails with world_start_timeout, or the hosted server's log is empty, while Local Play works"
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  name: remote-deploy
3
- description: "Run or test the game on a real device — phone, tablet, another computer — via the Remote Deploy button, runnable export presets, and on-device debugging."
3
+ description: "Run or test the game on a real phone, tablet or computer with Remote Deploy and on-device debugging."
4
4
  license: MIT
5
5
  compatibility: [Cursor, Claude Code, Windsurf, Codex]
6
6
  category: deployment
@@ -1,7 +1,7 @@
1
1
  id: skill/remote-deploy
2
2
  kind: skill
3
3
  version: 1.0.2
4
- summary: Run or test the game on a real device — phone, tablet, another computer — via the Remote Deploy button, runnable export presets, and on-device debugging.
4
+ summary: "Run or test the game on a real phone, tablet or computer with Remote Deploy and on-device debugging."
5
5
  use_when:
6
6
  - the user wants to run or test the game on a real target instead of the editor — a phone, tablet, or another computer
7
7
  - the Remote Deploy button is greyed out and the user wants to know why
@@ -1,11 +1,11 @@
1
1
  ---
2
2
  name: retarget
3
- description: "Apply existing animation clips from one rigged character to a different rigged character — same library, multiple models, no regeneration."
3
+ description: "Apply animation clips from one rigged character to another: one clip library, many models."
4
4
  license: MIT
5
5
  compatibility: [Cursor, Claude Code, Windsurf, Codex]
6
6
  category: animation
7
7
  user-invocable: false
8
- allowed-tools: Read Grep summer_search_assets summer_inspect_resource summer_generate_motion summer_get_scene_tree summer_set_resource_property summer_save_scene
8
+ allowed-tools: Read Grep summer_assets_search summer_inspect_resource summer_assets_generate_motion summer_get_scene_tree summer_set_resource_property summer_save_scene summer_jobs_wait summer_call
9
9
  paths: ["**/*.tscn", "**/*.tres"]
10
10
  ---
11
11
 
@@ -22,7 +22,7 @@ Two real paths exist. Pick by whether the target rig is Meshy-rigged.
22
22
 
23
23
  | Situation | Path |
24
24
  |---|---|
25
- | Target is Meshy-rigged and the clip name is on the curated list | Re-run `summer_generate_motion` against the target's `rigAssetId`. Same clip, ~30s, uses credits. |
25
+ | Target is Meshy-rigged and the clip name is on the curated list | Re-run `assets.generate_motion` against the target's `rigAssetId`. Same clip, ~30s, uses credits. |
26
26
  | Target is not Meshy-rigged, or the clip is hand-authored / Mixamo / bought | In-engine retargeting: `BoneMap` + `SkeletonProfileHumanoid` + `RetargetModifier3D`. No credits, no network, but you configure the bone mapping. |
27
27
 
28
28
  The rest of this skill covers both.
@@ -45,12 +45,12 @@ The rest of this skill covers both.
45
45
  ## Path A — regenerate on the target rig (Meshy-rigged targets)
46
46
 
47
47
  This is the path for the common case: several characters that all came out of
48
- `summer_generate_3d(... rig: true)`.
48
+ `assets.generate_3d({ ..., rig: true })`.
49
49
 
50
50
  ### 1. Find the source clip names
51
51
 
52
52
  ```
53
- summer_search_assets(query: "<source character>", assetType: "animation", source: "my_assets")
53
+ assets.search({ query: "<source character>", assetType: "animation", scope: "mine" })
54
54
  ```
55
55
 
56
56
  You want the *names* (`idle`, `walk`, `run`, ...), not the asset IDs — the IDs
@@ -59,33 +59,36 @@ belong to the source rig and cannot be transplanted.
59
59
  ### 2. Find the target rig
60
60
 
61
61
  ```
62
- summer_search_assets(query: "<target character>", assetType: "3d_model", source: "my_assets")
62
+ assets.search({ query: "<target character>", assetType: "3d_model", scope: "mine" })
63
63
  ```
64
64
 
65
- Confirm a `rigAssetId` is present. If it is null the model was never rigged —
66
- stop and propose `summer_generate_3d({ kind: "image-to-3d", imageUrl: "...", rig: true })`
65
+ The rigged model's `assetId` is its `rigAssetId`. Search results do not say whether
66
+ a model is rigged: run step 4's call with `dryRun: true`, which refuses a model that
67
+ is not rigged (`invalid_input` on `rigAssetId`). Then the model was never rigged —
68
+ stop and propose `assets.generate_3d({ kind: "image-to-3d", imageUrl: "...", rig: true })`
67
69
  first, or route to `asset-strategy`.
68
70
 
69
71
  ### 3. Confirm with user before spending
70
72
 
71
- Regeneration is a real generation per clip per character, and each one uses credits. Say the total count.
73
+ Regeneration is a real generation per clip per character, and each one uses credits. Say the total count; `dryRun: true` on the call below gives the credits for all its clips at once.
72
74
 
73
75
  > I'm about to generate 12 clips (idle, walk, run, attack, ...) on `orc_rigged`.
74
76
  > That is 12 generations, a few minutes total. OK?
75
77
 
76
- ### 4. Loop the generation calls
78
+ ### 4. One generation call for all the clips
77
79
 
78
80
  ```
79
- for name in source_clip_names:
80
- summer_generate_motion(
81
- rigAssetId: "<target_rigAssetId>",
82
- backend: "meshy-library",
83
- motionName: name // exact curated name — see generate-motion's list
84
- )
85
- // returns animationAssetId in the job result
81
+ assets.generate_motion({
82
+ rigAssetId: "<target_rigAssetId>",
83
+ backend: "meshy-library",
84
+ motionNames: source_clip_names // exact curated names — see generate-motion's list
85
+ })
86
+ jobs.wait({ jobId: "<job.id>", timeoutSeconds: 50 }) // again until finished
86
87
  ```
87
88
 
88
- Save the returned IDs as a map `{ name: animationAssetId }` for the target.
89
+ `motionNames` takes up to 12 names in one call. The finished job's `result` holds
90
+ the new clips' asset ids; when the target already has every clip, the answer is
91
+ `done` at once with `reused` and nothing is charged. Save the IDs as a map `{ name: animationAssetId }` for the target.
89
92
 
90
93
  ### 5. Attach to the target's AnimationPlayer
91
94
 
@@ -176,7 +179,7 @@ same rigged `.glb`, nothing needs retargeting — instance the scene.
176
179
  - Calling a `summer_retarget_motion` / `summer_retarget_*` tool. None exists.
177
180
  - Passing an asset ID to `summer_inspect_resource`. That tool takes a `res://`
178
181
  **path** to a resource in the project, not a cloud asset ID. Use
179
- `summer_get_asset(assetId: ...)` for asset metadata.
182
+ `assets.get({ assetId: ... })` for asset metadata.
180
183
  - Generating motion on each enemy separately when they are instances of the same
181
184
  rig. Instance the scene; the library comes with it.
182
185
 
@@ -187,7 +190,7 @@ same rigged `.glb`, nothing needs retargeting — instance the scene.
187
190
  to re-author per character.
188
191
  - **Target rig is a different Meshy skeleton generation.** Symptom: bone-count
189
192
  mismatch even though both are Meshy. Re-rig the target with a fresh
190
- `summer_generate_3d({ kind: "image-to-3d", rig: true })` call.
193
+ `assets.generate_3d({ kind: "image-to-3d", imageUrl: "...", rig: true })` call.
191
194
  - **The clip the user wants is not on the curated list.** Path A cannot produce
192
195
  it. Either hand-author it, or import a Mixamo clip and take Path B.
193
196
 
@@ -1,7 +1,7 @@
1
1
  id: skill/retarget
2
2
  kind: skill
3
3
  version: 1.0.3
4
- summary: Apply existing animation clips from one rigged character to a different rigged character — same library, multiple models, no regeneration.
4
+ summary: "Apply animation clips from one rigged character to another: one clip library, many models."
5
5
  use_when:
6
6
  - applying existing animation clips from one rigged character to a different rigged character — sharing one animation library across models
7
7
  - the same clips must play on several differently proportioned rigs without regenerating them
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  name: running-in-the-cloud
3
- description: "Run Summer Engine on a Linux box with no display — install it, launch headless, know when xvfb + software GL are needed, authenticate without a browser."
3
+ description: "Run Summer Engine on a Linux box with no display: install, launch headless, xvfb, sign in without a browser."
4
4
  ---
5
5
 
6
6
  # Running in the Cloud
@@ -1,7 +1,7 @@
1
1
  id: skill/running-in-the-cloud
2
2
  kind: skill
3
3
  version: 1.0.3
4
- summary: Run Summer Engine on a Linux box with no display — install it, launch headless, know when xvfb + software GL are needed, authenticate without a browser.
4
+ summary: "Run Summer Engine on a Linux box with no display: install, launch headless, xvfb, sign in without a browser."
5
5
  use_when:
6
6
  - Summer Engine runs in a cloud container, CI job, remote agent sandbox, or any Linux machine with no desktop
7
7
  - installing the engine on Linux, or a tool reports "engine not running" in an environment that has no display
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  name: save-load
3
- description: "Persist game state in Summer Engine: user:// paths, JSON progress vs ConfigFile settings, a versioned save schema with migration, autosave hooks."
3
+ description: "Save and load game state: user:// paths, JSON progress vs ConfigFile settings, versioned saves, autosave."
4
4
  license: MIT
5
5
  compatibility: [Cursor, Claude Code, Codex, Windsurf, Gemini, OpenCode]
6
6
  category: scripting-patterns
@@ -1,7 +1,7 @@
1
1
  id: skill/save-load
2
2
  kind: skill
3
3
  version: 1.0.0
4
- summary: "Persist game state in Summer Engine: user:// paths, JSON progress vs ConfigFile settings, a versioned save schema with migration, autosave hooks."
4
+ summary: "Save and load game state: user:// paths, JSON progress vs ConfigFile settings, versioned saves, autosave."
5
5
  use_when:
6
6
  - persisting progress, settings, high scores, checkpoints, or save slots
7
7
  - deciding between JSON and ConfigFile for a save or settings file
@@ -1,6 +1,6 @@
1
1
  ---
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  name: scene-composition
3
- description: "Scene structure conventions — node hierarchy, when to extract sub-scenes, reusable prefab patterns, and instance-versus-add-node decisions."
3
+ description: "Scene structure: node hierarchy, when to extract sub-scenes, reusable prefabs, instance vs add node."
4
4
  license: MIT
5
5
  compatibility: [Cursor, Claude Code, Windsurf, Codex]
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  category: scene-and-project
@@ -1,7 +1,7 @@
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  id: skill/scene-composition
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  kind: skill
3
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  version: 1.0.3
4
- summary: Scene structure conventions — node hierarchy, when to extract sub-scenes, reusable prefab patterns, and instance-versus-add-node decisions.
4
+ summary: "Scene structure: node hierarchy, when to extract sub-scenes, reusable prefabs, instance vs add node."
5
5
  use_when:
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  - "building or organizing Summer Engine scenes: node hierarchy conventions, sub-scene extraction, prefab patterns, PackedScene decisions"
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  - deciding whether to extract a sub-scene, instance a prefab, or add nodes inline as a scene grows
@@ -1,6 +1,6 @@
1
1
  ---
2
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  name: scene-hierarchy-design
3
- description: "Structure Summer Engine scenes by access pattern — asset vs live hierarchies, wrapper nodes per operation, sub-scenes for reuse, path-agnostic logic."
3
+ description: "Structure scenes by access pattern: asset vs live hierarchies, wrapper nodes, sub-scenes, path-agnostic code."
4
4
  license: MIT
5
5
  category: workflow
6
6
  tags:
@@ -74,7 +74,7 @@ Rules of thumb:
74
74
 
75
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  Follow the canonical scene loop from the Summer MCP reference: route → orient → read rules → resolve `scenePath` → mutate → verify.
76
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77
- 1. **Orient.** `summer_start_game_task` to route the goal; `summer_get_project_context`; `summer_get_agent_playbook`.
77
+ 1. **Orient.** `summer_call` `{"op":"docs.plan"}` to route the goal; `summer_get_project_context`; `summer_call` `{"op":"summer_get_agent_playbook"}`.
78
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  2. **Read before writing.** `summer_get_scene_tree` on the exact `res://...tscn`. Never mutate blind, and never edit `.tscn` text while the engine is running — use the MCP tools.
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  3. **Pick the access pattern.** For each planned cluster decide: operated as a subtree (→ wrapper parent), queried by type across the scene (→ flat siblings + group), or unique (→ inline under root container).
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  4. **Build asset hierarchies first.** For reusable setups create the sub-scene (`summer_create_scene` / build inline then `summer_save_scene(scenePath="res://main.tscn", path="res://scenes/<name>.tscn")`), then bring them in with `summer_instantiate_scene(scenePath="res://main.tscn", parent="./<Wrapper>", scene="res://scenes/<name>.tscn", name="<Role>_01")`.
@@ -1,7 +1,7 @@
1
1
  id: skill/scene-hierarchy-design
2
2
  kind: skill
3
3
  version: 0.1.1
4
- summary: "Structure Summer Engine scenes by access pattern — asset vs live hierarchies, wrapper nodes per operation, sub-scenes for reuse, path-agnostic logic."
4
+ summary: "Structure scenes by access pattern: asset vs live hierarchies, wrapper nodes, sub-scenes, path-agnostic code."
5
5
  use_when:
6
6
  - "how should I structure the node hierarchy for this level or character"
7
7
  - "reorganize a scene that grew ad hoc — long node chains, duplicated clusters, hard-to-delete groups"