summer-engine 2.8.1 → 3.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude-plugin/marketplace.json +27 -7
- package/.claude-plugin/plugin.json +99 -83
- package/.codex-plugin/plugin.json +112 -82
- package/.cursor-plugin/plugin.json +119 -83
- package/.factory-plugin/plugin.json +100 -3
- package/.mcp.json +6 -1
- package/.opencode/INSTALL.md +7 -4
- package/.opencode/plugins/summer.js +31 -18
- package/AGENTS.md +107 -34
- package/CHANGELOG.md +134 -41
- package/CLAUDE.md +4 -2
- package/GEMINI.md +7 -53
- package/NOTICE +31 -0
- package/README.md +159 -391
- package/assets/api-docs.json.gz +0 -0
- package/assets/autopilot/README.md +20 -6
- package/assets/autopilot/autopilot.gd +80 -26
- package/assets/autopilot/run.sh +132 -7
- package/assets/navigation/web-routes.json +719 -0
- package/commands/gameskill.md +10 -108
- package/commands/summer.md +72 -4
- package/dist/bin/summer.js +6 -87
- package/dist/cli/banner.d.ts +1 -0
- package/dist/cli/banner.js +33 -0
- package/dist/{commands → cli/commands}/config.js +1 -1
- package/dist/cli/commands/create.d.ts +30 -0
- package/dist/cli/commands/create.js +212 -0
- package/dist/{commands → cli/commands}/debug.js +2 -2
- package/dist/cli/commands/doctor.d.ts +2 -0
- package/dist/cli/commands/doctor.js +18 -0
- package/dist/cli/commands/events.d.ts +57 -0
- package/dist/cli/commands/events.js +158 -0
- package/dist/cli/commands/install.d.ts +50 -0
- package/dist/cli/commands/install.js +447 -0
- package/dist/cli/commands/list.js +72 -0
- package/dist/{commands → cli/commands}/login.js +33 -17
- package/dist/{commands → cli/commands}/logout.d.ts +1 -0
- package/dist/cli/commands/logout.js +19 -0
- package/dist/{commands → cli/commands}/memory.d.ts +1 -8
- package/dist/{commands → cli/commands}/memory.js +20 -11
- package/dist/cli/commands/open.d.ts +45 -0
- package/dist/cli/commands/open.js +216 -0
- package/dist/{commands → cli/commands}/plan.js +2 -2
- package/dist/{commands → cli/commands}/publish.js +1 -1
- package/dist/{commands → cli/commands}/releases.js +1 -1
- package/dist/cli/commands/run.d.ts +19 -0
- package/dist/cli/commands/run.js +255 -0
- package/dist/{commands → cli/commands}/setup.js +43 -89
- package/dist/{commands → cli/commands}/skills.js +85 -222
- package/dist/{commands → cli/commands}/status.d.ts +1 -0
- package/dist/cli/commands/status.js +62 -0
- package/dist/cli/commands/tool.d.ts +11 -0
- package/dist/cli/commands/tool.js +121 -0
- package/dist/cli/index.d.ts +6 -0
- package/dist/cli/index.js +89 -0
- package/dist/cli/root-action.d.ts +7 -0
- package/dist/cli/root-action.js +15 -0
- package/dist/{lib → core}/api-client.d.ts +106 -15
- package/dist/{lib → core}/api-client.js +267 -75
- package/dist/{lib → core}/async-op-lifecycle.d.ts +3 -4
- package/dist/{lib → core}/async-op-lifecycle.js +3 -4
- package/dist/{lib → core}/auth.d.ts +14 -6
- package/dist/{lib → core}/auth.js +56 -40
- package/dist/core/capabilities/agent-playbook.d.ts +20 -0
- package/dist/core/capabilities/agent-playbook.js +218 -0
- package/dist/core/capabilities/api-docs.d.ts +36 -0
- package/dist/core/capabilities/api-docs.js +118 -0
- package/dist/core/capabilities/asset-import.d.ts +49 -0
- package/dist/core/capabilities/asset-import.js +134 -0
- package/dist/core/capabilities/camera-view.d.ts +98 -0
- package/dist/core/capabilities/camera-view.js +222 -0
- package/dist/core/capabilities/capture.d.ts +63 -0
- package/dist/core/capabilities/capture.js +67 -0
- package/dist/core/capabilities/console-read.d.ts +17 -0
- package/dist/core/capabilities/console-read.js +21 -0
- package/dist/{lib → core/capabilities}/creator.d.ts +1 -29
- package/dist/{lib → core/capabilities}/creator.js +14 -33
- package/dist/{lib → core/capabilities}/debug-report.d.ts +1 -1
- package/dist/{lib → core/capabilities}/debug-report.js +12 -31
- package/dist/{commands → core/capabilities}/doctor.d.ts +7 -2
- package/dist/{commands → core/capabilities}/doctor.js +47 -73
- package/dist/core/capabilities/engine-fallbacks.d.ts +26 -0
- package/dist/core/capabilities/engine-fallbacks.js +36 -0
- package/dist/core/capabilities/engine-ops.d.ts +33 -0
- package/dist/core/capabilities/engine-ops.js +145 -0
- package/dist/core/capabilities/engine-receipt.d.ts +53 -0
- package/dist/core/capabilities/engine-receipt.js +134 -0
- package/dist/core/capabilities/events.d.ts +200 -0
- package/dist/core/capabilities/events.js +383 -0
- package/dist/core/capabilities/fabricate-mesh.d.ts +111 -0
- package/dist/core/capabilities/fabricate-mesh.js +165 -0
- package/dist/core/capabilities/frame-quality.d.ts +71 -0
- package/dist/core/capabilities/frame-quality.js +449 -0
- package/dist/core/capabilities/game-task-plan.d.ts +66 -0
- package/dist/{lib → core/capabilities}/game-task-plan.js +59 -8
- package/dist/core/capabilities/hdri-import.d.ts +90 -0
- package/dist/core/capabilities/hdri-import.js +250 -0
- package/dist/core/capabilities/image-generation.d.ts +24 -0
- package/dist/core/capabilities/image-generation.js +22 -0
- package/dist/core/capabilities/navigation/open.d.ts +156 -0
- package/dist/core/capabilities/navigation/open.js +567 -0
- package/dist/core/capabilities/navigation/render-product-map.d.ts +1 -0
- package/dist/core/capabilities/navigation/render-product-map.js +84 -0
- package/dist/core/capabilities/navigation/targets.d.ts +87 -0
- package/dist/core/capabilities/navigation/targets.js +250 -0
- package/dist/core/capabilities/play-determinism.d.ts +35 -0
- package/dist/core/capabilities/play-determinism.js +86 -0
- package/dist/core/capabilities/project-context.d.ts +114 -0
- package/dist/core/capabilities/project-context.js +249 -0
- package/dist/core/capabilities/runtime-control.d.ts +540 -0
- package/dist/core/capabilities/runtime-control.js +1011 -0
- package/dist/core/capabilities/scene-kind.d.ts +19 -0
- package/dist/core/capabilities/scene-kind.js +137 -0
- package/dist/core/capabilities/scene-script.d.ts +38 -0
- package/dist/core/capabilities/scene-script.js +45 -0
- package/dist/core/capabilities/tool-dispatch.d.ts +42 -0
- package/dist/core/capabilities/tool-dispatch.js +1490 -0
- package/dist/core/capabilities/ui-control.d.ts +179 -0
- package/dist/core/capabilities/ui-control.js +423 -0
- package/dist/core/capabilities/variant-types.d.ts +22 -0
- package/dist/core/capabilities/variant-types.js +101 -0
- package/dist/core/capability-skew.d.ts +205 -0
- package/dist/core/capability-skew.js +386 -0
- package/dist/{lib → core}/config.d.ts +11 -1
- package/dist/{lib → core}/config.js +13 -2
- package/dist/core/embeddings.d.ts +78 -0
- package/dist/core/embeddings.js +166 -0
- package/dist/core/engine-install.d.ts +105 -0
- package/dist/core/engine-install.js +190 -0
- package/dist/core/engine.d.ts +94 -0
- package/dist/{lib → core}/engine.js +74 -28
- package/dist/core/feedback/client.d.ts +88 -0
- package/dist/core/feedback/client.js +182 -0
- package/dist/{lib → core}/format.d.ts +0 -1
- package/dist/{lib → core}/format.js +1 -1
- package/dist/core/headless/connection.d.ts +86 -0
- package/dist/core/headless/connection.js +97 -0
- package/dist/core/headless/editor-connection.d.ts +26 -0
- package/dist/core/headless/editor-connection.js +81 -0
- package/dist/core/headless/mcp-routing.d.ts +38 -0
- package/dist/core/headless/mcp-routing.js +83 -0
- package/dist/core/headless/registry.d.ts +91 -0
- package/dist/core/headless/registry.js +226 -0
- package/dist/core/headless/resolve.d.ts +46 -0
- package/dist/core/headless/resolve.js +75 -0
- package/dist/core/headless/spawn.d.ts +46 -0
- package/dist/core/headless/spawn.js +205 -0
- package/dist/core/headless/worker-connection.d.ts +96 -0
- package/dist/core/headless/worker-connection.js +353 -0
- package/dist/core/headless/worker-engine-client.d.ts +58 -0
- package/dist/core/headless/worker-engine-client.js +246 -0
- package/dist/core/launch-posture.d.ts +170 -0
- package/dist/core/launch-posture.js +317 -0
- package/dist/core/library-read.d.ts +73 -0
- package/dist/core/library-read.js +279 -0
- package/dist/core/library-search.d.ts +143 -0
- package/dist/core/library-search.js +301 -0
- package/dist/{lib → core}/log-filters.js +4 -2
- package/dist/{lib → core}/mcp-log.js +2 -17
- package/dist/core/package-root.d.ts +9 -0
- package/dist/core/package-root.js +11 -0
- package/dist/core/redact.d.ts +20 -0
- package/dist/core/redact.js +64 -0
- package/dist/core/registry-search.d.ts +167 -0
- package/dist/core/registry-search.js +358 -0
- package/dist/core/skills-registry.d.ts +47 -0
- package/dist/core/skills-registry.js +83 -0
- package/dist/{lib → core}/store.js +11 -7
- package/dist/{lib → core}/summer-compatibility.js +3 -3
- package/dist/{lib → core}/telemetry.js +5 -2
- package/dist/core/templates.d.ts +98 -0
- package/dist/core/templates.js +241 -0
- package/dist/core/tool-errors.d.ts +30 -0
- package/dist/core/tool-errors.js +40 -0
- package/dist/core/trajectory.d.ts +80 -0
- package/dist/core/trajectory.js +307 -0
- package/dist/core/util/http.d.ts +13 -0
- package/dist/core/util/http.js +28 -0
- package/dist/core/util/json.d.ts +12 -0
- package/dist/core/util/json.js +21 -0
- package/dist/core/util/process.d.ts +3 -0
- package/dist/core/util/process.js +13 -0
- package/dist/core/util/sleep.d.ts +1 -0
- package/dist/core/util/sleep.js +3 -0
- package/dist/core/version.d.ts +3 -0
- package/dist/core/version.js +5 -0
- package/dist/{lib → installer}/agent-config.d.ts +20 -1
- package/dist/{lib → installer}/agent-config.js +148 -23
- package/dist/installer/legacy-skills.d.ts +26 -0
- package/dist/installer/legacy-skills.js +53 -0
- package/dist/installer/setup.d.ts +76 -0
- package/dist/installer/setup.js +146 -0
- package/dist/installer/skill-locations.d.ts +45 -0
- package/dist/installer/skill-locations.js +170 -0
- package/dist/installer/version-check.d.ts +174 -0
- package/dist/{lib → installer}/version-check.js +173 -42
- package/dist/{lib/mcp-boot-notice.d.ts → mcp/boot-notice.d.ts} +1 -1
- package/dist/{commands/mcp.js → mcp/command.js} +18 -6
- package/dist/mcp/server.d.ts +23 -3
- package/dist/mcp/server.js +122 -28
- package/dist/mcp/tools/asset-tools.js +62 -142
- package/dist/mcp/tools/creator-tools.js +5 -23
- package/dist/mcp/tools/debug-tools.js +61 -18
- package/dist/mcp/tools/event-tools.d.ts +14 -0
- package/dist/mcp/tools/event-tools.js +41 -0
- package/dist/mcp/tools/fabricate-tools.d.ts +2 -0
- package/dist/mcp/tools/fabricate-tools.js +28 -0
- package/dist/mcp/tools/feedback-tools.d.ts +77 -0
- package/dist/mcp/tools/feedback-tools.js +88 -0
- package/dist/mcp/tools/file-tools.js +6 -53
- package/dist/mcp/tools/generate-tools.js +37 -63
- package/dist/mcp/tools/library-tools.d.ts +11 -0
- package/dist/mcp/tools/library-tools.js +42 -0
- package/dist/mcp/tools/navigation-tools.d.ts +7 -0
- package/dist/mcp/tools/navigation-tools.js +37 -0
- package/dist/mcp/tools/perception-tools.d.ts +20 -0
- package/dist/mcp/tools/perception-tools.js +146 -0
- package/dist/mcp/tools/project-tools.d.ts +14 -0
- package/dist/mcp/tools/project-tools.js +72 -281
- package/dist/mcp/tools/runtime-tools.d.ts +2 -0
- package/dist/mcp/tools/runtime-tools.js +92 -0
- package/dist/mcp/tools/scene-tools.d.ts +3 -0
- package/dist/mcp/tools/scene-tools.js +68 -119
- package/dist/mcp/tools/script-tools.d.ts +3 -0
- package/dist/mcp/tools/script-tools.js +118 -0
- package/dist/mcp/tools/spatial-tools.d.ts +2 -0
- package/dist/mcp/tools/spatial-tools.js +485 -0
- package/dist/mcp/tools/text-json.d.ts +8 -0
- package/dist/mcp/tools/text-json.js +12 -0
- package/dist/mcp/tools/{cloud-tools.d.ts → ui-tools.d.ts} +1 -1
- package/dist/mcp/tools/ui-tools.js +82 -0
- package/dist/mcp/tools/visual-tools.d.ts +2 -7
- package/dist/mcp/tools/visual-tools.js +383 -101
- package/dist/mcp/tools/with-engine.d.ts +9 -15
- package/dist/mcp/tools/with-engine.js +60 -96
- package/dist/project-memory/project-manifest.d.ts +36 -0
- package/dist/project-memory/project-manifest.js +50 -0
- package/dist/project-memory/project-memory.d.ts +57 -0
- package/dist/{lib → project-memory}/project-memory.js +46 -0
- package/gemini-extension.json +103 -2
- package/hooks/hooks-cursor.json +2 -2
- package/hooks/hooks.json +2 -1
- package/hooks/pre-commit-doctor.sh +45 -39
- package/hooks/run-hook.cmd +30 -23
- package/hooks/run-hook.sh +20 -0
- package/hooks/session-start.sh +18 -7
- package/integrations/README.md +70 -0
- package/integrations/claude/README.md +19 -0
- package/integrations/claude/manifest-target.json +16 -0
- package/integrations/cline/README.md +13 -0
- package/integrations/cline/manifest-target.json +3 -0
- package/integrations/codex/README.md +15 -0
- package/integrations/codex/manifest-target.json +5 -0
- package/integrations/cursor/README.md +16 -0
- package/integrations/cursor/manifest-target.json +5 -0
- package/integrations/factory/README.md +26 -0
- package/integrations/factory/manifest-target.json +5 -0
- package/integrations/gemini/README.md +26 -0
- package/integrations/gemini/manifest-target.json +5 -0
- package/integrations/github-copilot/README.md +12 -0
- package/integrations/github-copilot/manifest-target.json +3 -0
- package/integrations/kilo-code/README.md +16 -0
- package/integrations/kilo-code/manifest-target.json +3 -0
- package/integrations/lm-studio/README.md +12 -0
- package/integrations/lm-studio/manifest-target.json +3 -0
- package/integrations/opencode/README.md +15 -0
- package/integrations/opencode/manifest-target.json +3 -0
- package/integrations/roo-code/README.md +13 -0
- package/integrations/roo-code/manifest-target.json +3 -0
- package/integrations/vscode-copilot/README.md +12 -0
- package/integrations/vscode-copilot/manifest-target.json +3 -0
- package/integrations/windsurf/README.md +13 -0
- package/integrations/windsurf/manifest-target.json +3 -0
- package/library/references/collaborative-protocol/resource.yaml +24 -0
- package/library/references/gd-style/resource.yaml +24 -0
- package/{references → library/references/godot-version}/godot-version.md +6 -6
- package/library/references/godot-version/resource.yaml +22 -0
- package/library/references/headless-routing/headless-routing.md +46 -0
- package/library/references/headless-routing/resource.yaml +24 -0
- package/library/references/mcp-fresh-chat-playbook/mcp-fresh-chat-playbook.md +49 -0
- package/library/references/mcp-fresh-chat-playbook/resource.yaml +23 -0
- package/library/references/mcp-tools-reference/mcp-tools-reference.md +271 -0
- package/library/references/mcp-tools-reference/resource.yaml +17 -0
- package/library/references/product-map/product-map.md +103 -0
- package/library/references/product-map/resource.yaml +33 -0
- package/{references → library/references/public-surface-language}/public-surface-language.md +5 -7
- package/library/references/public-surface-language/resource.yaml +17 -0
- package/library/references/summer-folder/resource.yaml +20 -0
- package/{references → library/references/summer-folder}/summer-folder.md +22 -21
- package/{skills/rendering-and-lighting → library/skills}/3d-lighting/SKILL.md +15 -11
- package/library/skills/3d-lighting/resource.yaml +27 -0
- package/{skills/audio → library/skills}/adaptive-music/SKILL.md +1 -1
- package/library/skills/adaptive-music/resource.yaml +28 -0
- package/library/skills/agent-playtesting/SKILL.md +148 -0
- package/library/skills/agent-playtesting/resource.yaml +52 -0
- package/library/skills/ambient-bed/resource.yaml +24 -0
- package/{skills/video → library/skills}/animated-loop/SKILL.md +1 -1
- package/library/skills/animated-loop/resource.yaml +27 -0
- package/{skills/animation → library/skills}/animation-tree/SKILL.md +29 -14
- package/library/skills/animation-tree/resource.yaml +33 -0
- package/{skills/rendering-and-lighting → library/skills}/art-direction/SKILL.md +3 -3
- package/library/skills/art-direction/resource.yaml +29 -0
- package/{skills/asset-pipeline → library/skills}/asset-strategy/SKILL.md +44 -44
- package/library/skills/asset-strategy/resource.yaml +63 -0
- package/{skills/audio → library/skills}/audio-direction/SKILL.md +7 -7
- package/library/skills/audio-direction/resource.yaml +32 -0
- package/library/skills/auto-fire-targeting/resource.yaml +22 -0
- package/{skills/scene-and-project → library/skills}/brainstorm-game/SKILL.md +8 -8
- package/library/skills/brainstorm-game/resource.yaml +30 -0
- package/{skills/workflow → library/skills}/brainstorming/SKILL.md +2 -22
- package/library/skills/brainstorming/resource.yaml +23 -0
- package/{skills/workflow → library/skills}/brainstorming/spec-document-reviewer-prompt.md +1 -1
- package/{skills/scene-and-project → library/skills}/browse-templates/SKILL.md +18 -18
- package/library/skills/browse-templates/resource.yaml +23 -0
- package/library/skills/celeste-momentum-platforming/SKILL.md +366 -0
- package/library/skills/celeste-momentum-platforming/resource.yaml +33 -0
- package/library/skills/character-animation-wiring/SKILL.md +249 -0
- package/library/skills/character-animation-wiring/resource.yaml +39 -0
- package/{skills/3d-assets → library/skills}/character-model/SKILL.md +25 -25
- package/library/skills/character-model/resource.yaml +36 -0
- package/{skills/2d-assets → library/skills}/character-portrait/SKILL.md +14 -14
- package/library/skills/character-portrait/resource.yaml +30 -0
- package/{skills/video → library/skills}/cinematic-cutscene/SKILL.md +2 -2
- package/library/skills/cinematic-cutscene/resource.yaml +29 -0
- package/{skills/2d-assets → library/skills}/concept-art/SKILL.md +15 -15
- package/library/skills/concept-art/resource.yaml +34 -0
- package/{skills/2d-assets → library/skills}/create-asset-sheet/SKILL.md +8 -8
- package/library/skills/create-asset-sheet/resource.yaml +33 -0
- package/{skills/debugging → library/skills}/debug/SKILL.md +3 -3
- package/library/skills/debug/resource.yaml +31 -0
- package/{skills/workflow → library/skills}/debugging-game-feel/SKILL.md +11 -11
- package/library/skills/debugging-game-feel/resource.yaml +25 -0
- package/{skills/level-design → library/skills}/design-level/SKILL.md +6 -6
- package/library/skills/design-level/resource.yaml +31 -0
- package/{skills/gameplay-mechanics → library/skills}/design-mechanic/SKILL.md +3 -3
- package/library/skills/design-mechanic/resource.yaml +31 -0
- package/{skills/ai-and-npcs → library/skills}/design-npc/SKILL.md +7 -3
- package/library/skills/design-npc/resource.yaml +29 -0
- package/{skills/workflow → library/skills}/diagnosing-perf-regressions/SKILL.md +10 -10
- package/library/skills/diagnosing-perf-regressions/resource.yaml +25 -0
- package/{skills/workflow → library/skills}/dispatching-parallel-agents/SKILL.md +8 -8
- package/library/skills/dispatching-parallel-agents/resource.yaml +23 -0
- package/library/skills/driving-the-editor-ui/SKILL.md +85 -0
- package/library/skills/driving-the-editor-ui/resource.yaml +46 -0
- package/{skills/3d-assets → library/skills}/environment-kit/SKILL.md +11 -11
- package/library/skills/environment-kit/resource.yaml +29 -0
- package/{skills/deployment → library/skills}/export-and-ship/SKILL.md +5 -5
- package/library/skills/export-and-ship/resource.yaml +32 -0
- package/library/skills/fabricating-assets/SKILL.md +195 -0
- package/library/skills/fabricating-assets/resource.yaml +52 -0
- package/{skills/animation → library/skills}/facial-and-lipsync/SKILL.md +23 -11
- package/library/skills/facial-and-lipsync/resource.yaml +36 -0
- package/{skills/character-controllers → library/skills}/fps-controller/SKILL.md +8 -4
- package/library/skills/fps-controller/resource.yaml +29 -0
- package/{skills/visual-effects → library/skills}/game-feel/SKILL.md +7 -7
- package/library/skills/game-feel/resource.yaml +27 -0
- package/library/skills/gameskill/SKILL.md +64 -0
- package/library/skills/gameskill/resource.yaml +22 -0
- package/library/skills/gdscript-patterns/resource.yaml +23 -0
- package/{skills/animation → library/skills}/generate-motion/SKILL.md +16 -16
- package/library/skills/generate-motion/resource.yaml +34 -0
- package/library/skills/godogen-visual-proof-game-generation/SKILL.md +223 -0
- package/library/skills/godogen-visual-proof-game-generation/resource.yaml +33 -0
- package/{skills/workflow → library/skills}/headless-scripting/SKILL.md +14 -7
- package/library/skills/headless-scripting/resource.yaml +26 -0
- package/{skills/multiplayer-and-networking → library/skills}/host-authoritative-state/SKILL.md +1 -1
- package/library/skills/host-authoritative-state/resource.yaml +28 -0
- package/{skills/2d-assets → library/skills}/instantiate-asset-pack/SKILL.md +10 -12
- package/library/skills/instantiate-asset-pack/resource.yaml +29 -0
- package/{skills/workflow → library/skills}/investigating-bugs/SKILL.md +4 -4
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- /package/dist/{commands → cli/commands}/skills.d.ts +0 -0
- /package/dist/{lib → core}/log-filters.d.ts +0 -0
- /package/dist/{lib → core}/mcp-log.d.ts +0 -0
- /package/dist/{lib → core}/store.d.ts +0 -0
- /package/dist/{lib → core}/summer-compatibility.d.ts +0 -0
- /package/dist/{lib → core}/telemetry.d.ts +0 -0
- /package/dist/{lib/mcp-boot-notice.js → mcp/boot-notice.js} +0 -0
- /package/dist/{commands/mcp.d.ts → mcp/command.d.ts} +0 -0
- /package/{references → library/references/collaborative-protocol}/collaborative-protocol.md +0 -0
- /package/{references → library/references/gd-style}/gd-style.md +0 -0
- /package/{skills/audio → library/skills}/ambient-bed/SKILL.md +0 -0
- /package/{skills/gameplay-mechanics → library/skills}/auto-fire-targeting/SKILL.md +0 -0
- /package/{skills/scripting-patterns → library/skills}/gdscript-patterns/SKILL.md +0 -0
- /package/{skills/scripting-patterns → library/skills}/gdscript-patterns/reference.md +0 -0
- /package/{skills/workflow → library/skills}/investigating-bugs/defense-in-depth.md +0 -0
- /package/{skills/audio → library/skills}/music-track/SKILL.md +0 -0
- /package/{skills/scene-and-project → library/skills}/play/SKILL.md +0 -0
- /package/{skills/visual-effects → library/skills/vfx-dissolve}/_building-blocks/noise-3d-fbm.gdshaderinc +0 -0
- /package/{skills/visual-effects → library/skills/vfx-fire}/_building-blocks/additive-billboard-particles.md +0 -0
- /package/{skills/visual-effects → library/skills/vfx-lightning}/_building-blocks/trauma-shake-snippet.md +0 -0
- /package/{skills/audio → library/skills}/voice-line/SKILL.md +0 -0
- /package/{skills/workflow → library/skills}/writing-plans/plan-document-reviewer-prompt.md +0 -0
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# Skill Spec: /world-building-3d
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## Fixture
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- A 3D scene contains props, flat and sloped supports, a perspective camera,
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colliders, and a synchronized navigation map.
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- All four Summer spatial tools and ordinary inspection/screenshot tools are
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available.
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## Case 1: Ground mixed props
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**Input:** "Seat these crates on the floor, shelf, and ramp without collisions."
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**Expected MCP tool sequence (in order):**
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1. `summer_get_scene_tree`
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2. `summer_inspect_node` for subjects and supports
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3. `summer_test_placement` for uncertain candidate poses
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4. `summer_snap_to_surface` per subject
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5. `summer_test_placement` at each saved pose
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6. `summer_screenshot`
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**Assertions:**
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- [ ] Exact scene and node paths are used.
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- [ ] `fits: null` is not treated as proof of clearance.
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- [ ] Slope alignment requires physics evidence, resolved contact, the expected
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support, plausible slope, saved-basis inspection, and an independent heading
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or rendered check.
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- [ ] Ambiguous support choices are confirmed before mutation.
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## Case 2: Arrange a navigable encounter
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**Input:** "Evenly space these stalls and make sure each merchant is reachable
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from spawn."
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**Expected MCP tool sequence (in order):**
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1. `summer_align_distribute_3d`
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2. `summer_test_placement` for dense-spacing clearance
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3. `summer_navigation_probe` for each final merchant position
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4. `summer_screenshot` or `summer_play`
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**Assertions:**
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- [ ] Subject ordering and world axis are explicit.
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- [ ] Reachability requires `ready: true` and an acceptable snap distance.
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- [ ] Every mutation is followed by a saved-pose query or rendered check.
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**Context:** If the work needs isolation from the current checkout, create a git worktree for it before execution starts.
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**Save plans to:**
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**Save plans to:** `.summer/plans/YYYY-MM-DD-<feature-name>.md` in the game project
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- (User preferences for plan location override this default)
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## Scope Check
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```markdown
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# [Feature Name] Implementation Plan
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> **For agentic workers:** implement this plan task-by-task, in order, checking off each step as it lands. Steps use checkbox (`- [ ]`) syntax for tracking. Dispatch a fresh subagent per task where the tasks are independent (see
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> **For agentic workers:** implement this plan task-by-task, in order, checking off each step as it lands. Steps use checkbox (`- [ ]`) syntax for tracking. Dispatch a fresh subagent per task where the tasks are independent (see dispatching-parallel-agents), otherwise execute inline with a review checkpoint after each task.
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**Goal:** [One sentence describing what this builds]
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- [ ] **Step 1: Write the failing test**
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```
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```gdscript
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# tests/unit/test_health.gd (GUT or gdUnit4 style)
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func test_damage_reduces_health():
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var health := Health.new()
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health.apply_damage(30)
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assert_eq(health.current, 70)
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```
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- [ ] **Step 2: Run test to verify it fails**
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Run:
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Expected: FAIL
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Run: the project's test command (for GUT: `<engine> --headless -s addons/gut/gut_cmdln.gd -gtest=res://tests/unit/test_health.gd`)
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Expected: FAIL because `apply_damage` does not exist yet
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- [ ] **Step 3: Write minimal implementation**
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```
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```gdscript
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# scripts/health.gd
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class_name Health
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var current := 100
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func apply_damage(amount: int) -> void:
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current -= amount
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```
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- [ ] **Step 4: Run test to verify it passes**
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Run:
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Run: the same test command
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Expected: PASS
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- [ ] **Step 5: Commit**
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After saving the plan, offer execution choice:
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**"Plan complete and saved to
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**"Plan complete and saved to `.summer/plans/<filename>.md`. Two execution options:**
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**1. Subagent-Driven (recommended)** - I dispatch a fresh subagent per task, review between tasks, fast iteration
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**Which approach?"**
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**If Subagent-Driven chosen:**
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- One fresh subagent per task, each given the task's full text and nothing else from this session's history. See `
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- One fresh subagent per task, each given the task's full text and nothing else from this session's history. See `dispatching-parallel-agents` for prompt structure and when parallelism is safe.
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- Two-stage review: read the subagent's summary, then verify the diff yourself before starting the next task.
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**If Inline Execution chosen:**
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id: skill/writing-plans
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kind: skill
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version: 1.0.3
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summary: Turn a spec or requirements for a multi-step task into a written implementation plan before touching code.
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use_when:
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- you have a spec or requirements for a multi-step task, before touching code
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- a task spans several files or steps and needs an ordered, reviewable plan before implementation starts
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facets:
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lifecycle:
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- build
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domains:
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- agent-workflow
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- meta
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modalities:
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- docs
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compatibility:
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engine: ">=4.6"
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source: official
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license: MIT
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status: stable
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recommended: false
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aliases:
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- skills/workflow/writing-plans
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**REQUIRED BACKGROUND:** This skill adapts the RED-GREEN-REFACTOR cycle to documentation. The cycle: write the test first and watch it FAIL for the reason you expect (red), make the smallest change that passes it (green), then clean up without changing behaviour (refactor). A test you never saw fail proves nothing.
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**Official guidance:** For Anthropic's official skill authoring best practices, see
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**Official guidance:** For Anthropic's official skill authoring best practices, see https://platform.claude.com/docs/en/agents-and-tools/agent-skills/best-practices. That document provides additional patterns and guidelines that complement the TDD-focused approach in this skill.
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## What is a Skill?
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**The trap:** Descriptions that summarize workflow create a shortcut Claude will take. The skill body becomes documentation Claude skips.
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```yaml
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#
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# BAD: Summarizes workflow - Claude may follow this instead of reading skill
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description: Use when executing plans - dispatches subagent per task with code review between tasks
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# BAD: Too much process detail
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description: Use for TDD - write test first, watch it fail, write minimal code, refactor
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# GOOD: Just triggering conditions, no workflow summary
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description: Use when executing implementation plans with independent tasks in the current session
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# GOOD: Triggering conditions only
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description: Use when implementing any feature or bugfix, before writing implementation code
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```
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- **NEVER summarize the skill's process or workflow**
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```yaml
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# BAD: Too abstract, vague, doesn't include when to use
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description: For async testing
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# BAD: First person
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description: I can help you with async tests when they're flaky
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#
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# BAD: Mentions technology but skill isn't specific to it
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description: Use when tests use setTimeout/sleep and are flaky
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#
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# GOOD: Starts with "Use when", describes problem, no workflow
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description: Use when tests have race conditions, timing dependencies, or pass/fail inconsistently
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description: Use when
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# GOOD: Technology-specific skill with explicit trigger
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description: Use when wiring a CharacterBody3D controller and handling slope or stair movement
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```
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### 2. Keyword Coverage
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### 3. Descriptive Naming
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**Use active voice, verb-first:**
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- Good: `condition-based-waiting` not `async-test-helpers`
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### 4. Token Efficiency (Critical)
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**Move details to tool help:**
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```bash
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#
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# BAD: Document all flags in SKILL.md
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search-conversations supports --text, --both, --after DATE, --before DATE, --limit N
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# GOOD: Reference --help
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search-conversations supports multiple modes and filters. Run --help for details.
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```
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**Use cross-references:**
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```markdown
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#
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# BAD: Repeat workflow details
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When searching, dispatch subagent with template...
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[20 lines of repeated instructions]
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#
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# GOOD: Reference other skill
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Always use subagents (50-100x context savings). REQUIRED: Use [other-skill-name] for workflow.
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```
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**Compress examples:**
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```markdown
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#
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the user: "How did we handle
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You: I'll search past conversations for
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[Dispatch subagent with search query: "
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# BAD: Verbose example (42 words)
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the user: "How did we handle the camera clipping through walls in the last project?"
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You: I'll search past conversations for camera collision patterns.
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[Dispatch subagent with search query: "SpringArm3D camera collision clipping"]
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#
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Partner: "How did we
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# GOOD: Minimal example (20 words)
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Partner: "How did we stop the camera clipping through walls?"
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You: Searching...
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[Dispatch subagent → synthesis]
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```
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```
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**Name by what you DO or core insight:**
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- Good: `condition-based-waiting` > `async-test-helpers`
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- Good: `using-skills` not `skill-usage`
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- Good: `flatten-with-flags` > `data-structure-refactoring`
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- Good: `root-cause-tracing` > `debugging-techniques`
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**Gerunds (-ing) work well for processes:**
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- `creating-skills`, `testing-skills`, `debugging-with-logs`
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**When writing documentation that references other skills:**
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Use skill name only, with explicit requirement markers:
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- Good: `**REQUIRED SUB-SKILL:** Use verification-before-completion`
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- Good: `**REQUIRED BACKGROUND:** You MUST understand investigating-bugs`
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- Bad: `See library/skills/debug` (unclear if required)
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- Bad: `@library/skills/debug/SKILL.md` (force-loads, burns context)
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**Check the skill exists before you point at it.** The registry of shipped skills is
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**Check the skill exists before you point at it.** The registry of shipped skills is `registry/generated/skills-registry.json` (generated from `library/skills/`); `summer skills list` prints it. A `REQUIRED SUB-SKILL` pointing at a skill that was never shipped is worse than no cross-reference: the reader stops and looks for something that does not exist.
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**Why no @ links:** `@` syntax force-loads files immediately, consuming 200k+ context before you need them.
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@@ -315,13 +315,7 @@ digraph when_flowchart {
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- Linear instructions → Numbered lists
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**Visualizing for the user:** Use `render-graphs.js` in this directory to render a skill's flowcharts to SVG:
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```bash
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./render-graphs.js ../some-skill # Each diagram separately
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./render-graphs.js ../some-skill --combine # All diagrams in one SVG
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```
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Keep graphviz blocks small: one decision per diamond, verbs on edges, no more than a dozen nodes.
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## Code Examples
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Skills that enforce discipline (like TDD) need to resist rationalization. Agents are smart and will find loopholes when under pressure.
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-
**
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**Why this works:** explicit authority ("MUST", "NEVER"), commitment (announce the skill before acting), and closing each loophole by name are what make a discipline skill hold under pressure; vague encouragement does not.
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### Close Every Loophole Explicitly
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## Anti-Patterns
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###
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### Bad: Narrative Example
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"In session 2025-10-03, we found empty projectDir caused..."
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**Why bad:** Too specific, not reusable
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-
###
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### Bad: Multi-Language Dilution
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example-js.js, example-py.py, example-go.go
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**Why bad:** Mediocre quality, maintenance burden
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-
###
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### Bad: Code in Flowcharts
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```dot
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step1 [label="import fs"];
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step2 [label="read file"];
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```
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**Why bad:** Can't copy-paste, hard to read
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-
###
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### Bad: Generic Labels
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helper1, helper2, step3, pattern4
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**Why bad:** Labels should have semantic meaning
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id: skill/writing-skills
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kind: skill
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version: 1.0.3
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summary: Create, edit, and verify agent skills — format, structure, testing with subagents, and best practices.
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use_when:
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- creating new skills, editing existing skills, or verifying skills work before deployment
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- reviewing a SKILL.md for format, structure, and trigger quality, or testing whether it fires with a subagent
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facets:
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lifecycle:
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- build
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domains:
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- agent-workflow
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- meta
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modalities:
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- docs
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compatibility:
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engine: ">=4.6"
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related:
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skills:
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- skill/debug
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source: official
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license: MIT
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status: stable
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recommended: false
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aliases:
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- skills/workflow/writing-skills
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lint_exceptions:
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- url-allowlist
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lint_exception_reason: Links to platform.claude.com — Anthropic's canonical, read-only skill-authoring best-practices documentation, replacing a previously vendored copy of the same doc.
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**REQUIRED BACKGROUND:** the RED-GREEN-REFACTOR cycle as stated just above. This reference supplies the skill-specific test formats on top of it (pressure scenarios, rationalization tables).
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**Complete worked example:** See examples/CLAUDE_MD_TESTING.md for a full test campaign testing CLAUDE.md documentation variants.
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## When to Use
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@@ -139,7 +138,7 @@ Forces explicit choice.
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**Best tests combine 3+ pressures.**
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**Why this works:**
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**Why this works:** authority, scarcity and commitment pressures stack; a scenario that combines them exposes whether the skill holds or the agent rationalizes.
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### Key Elements of Good Scenarios
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@@ -331,29 +330,29 @@ Before deploying skill, verify you followed RED-GREEN-REFACTOR:
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## Common Mistakes (Same as TDD)
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-
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**Bad: Writing skill before testing (skipping RED)**
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Reveals what YOU think needs preventing, not what ACTUALLY needs preventing.
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-
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Fix: Always run baseline scenarios first.
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-
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**Not watching test fail properly**
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Running only academic tests, not real pressure scenarios.
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-
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Fix: Use pressure scenarios that make agent WANT to violate.
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-
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**Bad: Weak test cases (single pressure)**
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Agents resist single pressure, break under multiple.
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-
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Fix: Combine 3+ pressures (time + sunk cost + exhaustion).
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-
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**Not capturing exact failures**
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"Agent was wrong" doesn't tell you what to prevent.
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-
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Fix: Document exact rationalizations verbatim.
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-
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**Vague fixes (adding generic counters)**
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"Don't cheat" doesn't work. "Don't keep as reference" does.
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-
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Fix: Add explicit negations for each specific rationalization.
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-
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**Bad: Stopping after first pass**
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Tests pass once ≠ bulletproof.
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-
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Fix: Continue REFACTOR cycle until no new rationalizations.
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## Quick Reference (TDD Cycle)
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id: template/2d-brario-platformer
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kind: template
|
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version: 1.1.3
|
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summary: Classic side-scrolling 2D platformer starter (Platform Quest) — stomp combat, hazards, a boss, and levels authored as ASCII text files.
|
|
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use_when:
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- starting a classic run-and-jump platformer with enemies and pickups
|
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facets:
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lifecycle: [build]
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domains: [2d, platformer]
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compatibility:
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engine: ">=4.6"
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source: official
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license: MIT
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status: stable
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aliases:
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- template-2d-brario-platformer
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repo: https://github.com/SummerEngine/template-2d-brario-platformer
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commit: cf7426cdd48f243e501396530ccaf8549c4951ad
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tree_digest: 32307330f7ac96eb979c9ba47d714eddfdfbcd2a15babe52b2adb0d82a919e4b
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default_branch: main
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systems: [character-controller, enemies, levels]
|
|
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id: template/2d-dungeon-roguelike
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kind: template
|
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version: 1.0.1
|
|
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summary: Room-based dungeon-crawl roguelike starter — ASCII room tables, melee combat, procedural floors.
|
|
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|
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use_when:
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+
- starting a room-based dungeon crawler with procedural floors
|
|
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facets:
|
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lifecycle: [build]
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domains: [2d, roguelike, dungeon-crawler]
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compatibility:
|
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engine: ">=4.6"
|
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+
source: official
|
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+
license: MIT
|
|
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|
+
status: preview
|
|
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|
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do_not_use_when:
|
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+
- the repository is private; not installable from the public CLI until it is published
|
|
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|
+
aliases:
|
|
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|
+
- template-2d-dungeon-roguelike
|
|
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+
repo: https://github.com/SummerEngine/template-2d-dungeon-roguelike
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commit: 6d88c704c4ed77c4c67bc16f8ec887133418ee7a
|
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+
tree_digest: ce0bcea0cb4b7196a7a248b1522cd5b8d724cddd8a9cb2296228af2e9557f14a
|
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default_branch: master
|
|
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|
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systems: [procedural-floors, melee-combat, rooms]
|
|
@@ -0,0 +1,21 @@
|
|
|
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|
+
id: template/2d-grid-puzzle
|
|
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|
+
kind: template
|
|
3
|
+
version: 1.0.4
|
|
4
|
+
summary: "Grid-based top-down puzzle starter (GridKit), a 3D scene of unshaded textured quads: ASCII-map levels, crates, plates, keys, doors, a chasing enemy."
|
|
5
|
+
use_when:
|
|
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|
+
- starting a match/slide/sokoban-style grid puzzle game
|
|
7
|
+
facets:
|
|
8
|
+
lifecycle: [build]
|
|
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|
+
domains: [3d, puzzle]
|
|
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|
+
compatibility:
|
|
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|
+
engine: ">=4.6"
|
|
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|
+
source: official
|
|
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|
+
license: MIT
|
|
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|
+
status: stable
|
|
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|
+
aliases:
|
|
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|
+
- template-2d-grid-puzzle
|
|
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|
+
repo: https://github.com/SummerEngine/template-2d-grid-puzzle
|
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commit: f8433fddeb63f2e62db05fd84cf0516cea49431d
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tree_digest: 2871da30fcadd242ddf98713571fce602379688856cce296bc232fadefc1a261
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default_branch: main
|
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|
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systems: [grid-logic, input]
|
|
@@ -0,0 +1,21 @@
|
|
|
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|
+
id: template/2d-plants-and-zombies-tower-defense
|
|
2
|
+
kind: template
|
|
3
|
+
version: 1.0.5
|
|
4
|
+
summary: Lane tower-defense starter in the Plants vs. Zombies style — placeable defenders, waves of lane attackers.
|
|
5
|
+
use_when:
|
|
6
|
+
- starting a lane-based tower defense game
|
|
7
|
+
facets:
|
|
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|
+
lifecycle: [build]
|
|
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|
+
domains: [2d, tower-defense]
|
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|
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compatibility:
|
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|
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engine: ">=4.6"
|
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|
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source: official
|
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+
license: MIT
|
|
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|
+
status: stable
|
|
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|
+
aliases:
|
|
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|
+
- template-2d-plants-and-zombies-tower-defense
|
|
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|
+
repo: https://github.com/SummerEngine/template-2d-plants-and-zombies-tower-defense
|
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commit: 83e79fa573986973aef590cebed290f097de339e
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tree_digest: 5fbe178381095805e31935ba1cc1cba36203fae81def064d58bd9861aee8684b
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default_branch: main
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systems: [lanes, spawning, placement, waves]
|
|
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|
|
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id: template/2d-platformer
|
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|
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kind: template
|
|
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|
+
version: 1.0.2
|
|
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|
+
summary: Hollow Knight-style 2D Metroidvania starter with CharacterBody2D combat platforming across 7 door-linked rooms, ability pickups, NPCs, quests and a boss.
|
|
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|
+
use_when:
|
|
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|
+
- starting a 2D side-scrolling Metroidvania or action platformer with interconnected rooms
|
|
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|
+
- needing a working room-transition, ability-pickup, NPC-dialogue, quest and JSON-save baseline
|
|
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|
+
do_not_use_when:
|
|
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|
+
- you want a minimal run-and-jump platformer with a few linear levels; this ships 9 autoloads, 7 rooms, quests, saves and a boss (see 2d-brario-platformer)
|
|
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|
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facets:
|
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lifecycle: [build]
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|
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domains: [2d, platformer, character-controller, npc]
|
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compatibility:
|
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engine: ">=4.6"
|
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source: official
|
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license: MIT
|
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status: stable
|
|
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|
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aliases:
|
|
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|
+
- template-2d-platformer
|
|
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|
+
repo: https://github.com/SummerEngine/template-2d-platformer
|
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commit: ad9d630499c9ec79bff73eec41d24d108b4ce2be
|
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tree_digest: 23814259bb7ae9ee260d5cf66b4cc903369219888bd511ce3f21a5a5864c1fac
|
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|
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default_branch: main
|
|
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|
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systems: [room-transitions, character-controller, melee-combat, ability-pickups, npc-dialogue, quests, boss-fight, save-system, parallax]
|
|
@@ -0,0 +1,21 @@
|
|
|
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|
+
id: template/2d-rpg
|
|
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|
+
kind: template
|
|
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|
+
version: 1.0.3
|
|
4
|
+
summary: 2D top-down RPG starter built on GDQuest's open-source work — movement, interactions, and world structure.
|
|
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|
+
use_when:
|
|
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|
+
- starting a top-down 2D RPG or adventure game
|
|
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|
+
facets:
|
|
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|
+
lifecycle: [build]
|
|
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|
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domains: [2d, rpg]
|
|
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|
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compatibility:
|
|
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|
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engine: ">=4.6"
|
|
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|
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source: official
|
|
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|
+
license: MIT
|
|
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|
+
status: stable
|
|
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|
+
aliases:
|
|
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|
+
- template-2d-rpg
|
|
17
|
+
repo: https://github.com/SummerEngine/template-2d-rpg
|
|
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commit: 7253cf527fc260824c1b10854f7e68e36995396c
|
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tree_digest: eb0acd5aa30aceebe8de2f7f0cb14a72877b8f47e5cc6993d5f0a208ae8f1493
|
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default_branch: main
|
|
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|
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systems: [top-down-movement, interactions, world]
|
|
@@ -0,0 +1,21 @@
|
|
|
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|
+
id: template/2d-vampire-survivor-roguelike
|
|
2
|
+
kind: template
|
|
3
|
+
version: 1.0.5
|
|
4
|
+
summary: Survivors-like roguelike starter — auto-attacking hero, swarming enemies, run-based upgrades.
|
|
5
|
+
use_when:
|
|
6
|
+
- starting a Vampire Survivors-style horde roguelike
|
|
7
|
+
facets:
|
|
8
|
+
lifecycle: [build]
|
|
9
|
+
domains: [2d, roguelike, survivors-like]
|
|
10
|
+
compatibility:
|
|
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|
+
engine: ">=4.6"
|
|
12
|
+
source: official
|
|
13
|
+
license: MIT
|
|
14
|
+
status: stable
|
|
15
|
+
aliases:
|
|
16
|
+
- template-2d-vampire-survivor-roguelike
|
|
17
|
+
repo: https://github.com/SummerEngine/template-2d-vampire-survivor-roguelike
|
|
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|
+
commit: 53197b89710d2212a3b9e117e59cfe897db1e2af
|
|
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|
+
tree_digest: 8e205a0259ddfd5d53c83221f305dbd219c03c9b3215f16ef34769ec3b1cd324
|
|
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|
+
default_branch: main
|
|
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|
+
systems: [auto-attack, enemy-swarms, upgrades]
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
id: template/3d-basic
|
|
2
|
+
kind: template
|
|
3
|
+
version: 1.1.0
|
|
4
|
+
summary: "Built-in: 3D scene with camera, light, and floor — generated locally by summer create, no download."
|
|
5
|
+
use_when:
|
|
6
|
+
- starting a minimal 3D scene with camera, light, and floor already wired
|
|
7
|
+
facets:
|
|
8
|
+
lifecycle: [build]
|
|
9
|
+
domains: [3d, builtin]
|
|
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|
+
compatibility:
|
|
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|
+
engine: ">=4.6"
|
|
12
|
+
source: official
|
|
13
|
+
license: MIT
|
|
14
|
+
status: stable
|
|
15
|
+
builtin: true
|
|
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|
+
systems: [project-scaffold, basic-scene]
|
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id: template/3d-city-kit
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kind: template
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version: 1.0.2
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summary: Construction starter for importing and navigating large 3D city kits in Summer Engine.
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use_when:
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- building a game on a large imported 3D city kit
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facets:
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lifecycle: [ build ]
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domains:
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- 3d
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- world-building
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- asset-import
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compatibility:
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engine: ">=4.6"
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source: official
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license: MIT
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status: stable
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aliases:
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- template-3d-city-kit
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repo: https://github.com/SummerEngine/template-3d-city-kit
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commit: 2635fc8372435940e6b7415934fe0c2896c8c967
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tree_digest: 24f7f044e86a8d5505898584125c3046fa15e665f5b60965d4776152b6f0cc2c
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default_branch: codex/importable-template
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systems: [ kit-import, navigation, world ]
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id: template/3d-fps-old-school
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kind: template
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version: 1.0.2
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summary: Retro first-person shooter starter in the old-school boomer-shooter style.
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use_when:
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- starting a retro/old-school FPS
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facets:
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lifecycle: [build]
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domains: [3d, fps]
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compatibility:
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engine: ">=4.6"
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source: official
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license: MIT
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status: stable
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aliases:
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- template-3d-fps-old-school
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repo: https://github.com/SummerEngine/template-3d-fps-old-school
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commit: 5a1ef4b86a900f72607cfa755fb38afc3163bcc6
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tree_digest: ff370b858c0a0c6ee7305d422f240ca9cec9f7e8a34218b0f23a1c38be9abab7
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default_branch: bror-templates
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systems: [fps-controller, weapons, enemies]
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