summer-engine 2.8.1 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (742) hide show
  1. package/.claude-plugin/marketplace.json +27 -7
  2. package/.claude-plugin/plugin.json +99 -83
  3. package/.codex-plugin/plugin.json +112 -82
  4. package/.cursor-plugin/plugin.json +119 -83
  5. package/.factory-plugin/plugin.json +100 -3
  6. package/.mcp.json +6 -1
  7. package/.opencode/INSTALL.md +7 -4
  8. package/.opencode/plugins/summer.js +31 -18
  9. package/AGENTS.md +107 -34
  10. package/CHANGELOG.md +134 -41
  11. package/CLAUDE.md +4 -2
  12. package/GEMINI.md +7 -53
  13. package/NOTICE +31 -0
  14. package/README.md +159 -391
  15. package/assets/api-docs.json.gz +0 -0
  16. package/assets/autopilot/README.md +20 -6
  17. package/assets/autopilot/autopilot.gd +80 -26
  18. package/assets/autopilot/run.sh +132 -7
  19. package/assets/navigation/web-routes.json +719 -0
  20. package/commands/gameskill.md +10 -108
  21. package/commands/summer.md +72 -4
  22. package/dist/bin/summer.js +6 -87
  23. package/dist/cli/banner.d.ts +1 -0
  24. package/dist/cli/banner.js +33 -0
  25. package/dist/{commands → cli/commands}/config.js +1 -1
  26. package/dist/cli/commands/create.d.ts +30 -0
  27. package/dist/cli/commands/create.js +212 -0
  28. package/dist/{commands → cli/commands}/debug.js +2 -2
  29. package/dist/cli/commands/doctor.d.ts +2 -0
  30. package/dist/cli/commands/doctor.js +18 -0
  31. package/dist/cli/commands/events.d.ts +57 -0
  32. package/dist/cli/commands/events.js +158 -0
  33. package/dist/cli/commands/install.d.ts +50 -0
  34. package/dist/cli/commands/install.js +447 -0
  35. package/dist/cli/commands/list.js +72 -0
  36. package/dist/{commands → cli/commands}/login.js +33 -17
  37. package/dist/{commands → cli/commands}/logout.d.ts +1 -0
  38. package/dist/cli/commands/logout.js +19 -0
  39. package/dist/{commands → cli/commands}/memory.d.ts +1 -8
  40. package/dist/{commands → cli/commands}/memory.js +20 -11
  41. package/dist/cli/commands/open.d.ts +45 -0
  42. package/dist/cli/commands/open.js +216 -0
  43. package/dist/{commands → cli/commands}/plan.js +2 -2
  44. package/dist/{commands → cli/commands}/publish.js +1 -1
  45. package/dist/{commands → cli/commands}/releases.js +1 -1
  46. package/dist/cli/commands/run.d.ts +19 -0
  47. package/dist/cli/commands/run.js +255 -0
  48. package/dist/{commands → cli/commands}/setup.js +43 -89
  49. package/dist/{commands → cli/commands}/skills.js +85 -222
  50. package/dist/{commands → cli/commands}/status.d.ts +1 -0
  51. package/dist/cli/commands/status.js +62 -0
  52. package/dist/cli/commands/tool.d.ts +11 -0
  53. package/dist/cli/commands/tool.js +121 -0
  54. package/dist/cli/index.d.ts +6 -0
  55. package/dist/cli/index.js +89 -0
  56. package/dist/cli/root-action.d.ts +7 -0
  57. package/dist/cli/root-action.js +15 -0
  58. package/dist/{lib → core}/api-client.d.ts +106 -15
  59. package/dist/{lib → core}/api-client.js +267 -75
  60. package/dist/{lib → core}/async-op-lifecycle.d.ts +3 -4
  61. package/dist/{lib → core}/async-op-lifecycle.js +3 -4
  62. package/dist/{lib → core}/auth.d.ts +14 -6
  63. package/dist/{lib → core}/auth.js +56 -40
  64. package/dist/core/capabilities/agent-playbook.d.ts +20 -0
  65. package/dist/core/capabilities/agent-playbook.js +218 -0
  66. package/dist/core/capabilities/api-docs.d.ts +36 -0
  67. package/dist/core/capabilities/api-docs.js +118 -0
  68. package/dist/core/capabilities/asset-import.d.ts +49 -0
  69. package/dist/core/capabilities/asset-import.js +134 -0
  70. package/dist/core/capabilities/camera-view.d.ts +98 -0
  71. package/dist/core/capabilities/camera-view.js +222 -0
  72. package/dist/core/capabilities/capture.d.ts +63 -0
  73. package/dist/core/capabilities/capture.js +67 -0
  74. package/dist/core/capabilities/console-read.d.ts +17 -0
  75. package/dist/core/capabilities/console-read.js +21 -0
  76. package/dist/{lib → core/capabilities}/creator.d.ts +1 -29
  77. package/dist/{lib → core/capabilities}/creator.js +14 -33
  78. package/dist/{lib → core/capabilities}/debug-report.d.ts +1 -1
  79. package/dist/{lib → core/capabilities}/debug-report.js +12 -31
  80. package/dist/{commands → core/capabilities}/doctor.d.ts +7 -2
  81. package/dist/{commands → core/capabilities}/doctor.js +47 -73
  82. package/dist/core/capabilities/engine-fallbacks.d.ts +26 -0
  83. package/dist/core/capabilities/engine-fallbacks.js +36 -0
  84. package/dist/core/capabilities/engine-ops.d.ts +33 -0
  85. package/dist/core/capabilities/engine-ops.js +145 -0
  86. package/dist/core/capabilities/engine-receipt.d.ts +53 -0
  87. package/dist/core/capabilities/engine-receipt.js +134 -0
  88. package/dist/core/capabilities/events.d.ts +200 -0
  89. package/dist/core/capabilities/events.js +383 -0
  90. package/dist/core/capabilities/fabricate-mesh.d.ts +111 -0
  91. package/dist/core/capabilities/fabricate-mesh.js +165 -0
  92. package/dist/core/capabilities/frame-quality.d.ts +71 -0
  93. package/dist/core/capabilities/frame-quality.js +449 -0
  94. package/dist/core/capabilities/game-task-plan.d.ts +66 -0
  95. package/dist/{lib → core/capabilities}/game-task-plan.js +59 -8
  96. package/dist/core/capabilities/hdri-import.d.ts +90 -0
  97. package/dist/core/capabilities/hdri-import.js +250 -0
  98. package/dist/core/capabilities/image-generation.d.ts +24 -0
  99. package/dist/core/capabilities/image-generation.js +22 -0
  100. package/dist/core/capabilities/navigation/open.d.ts +156 -0
  101. package/dist/core/capabilities/navigation/open.js +567 -0
  102. package/dist/core/capabilities/navigation/render-product-map.d.ts +1 -0
  103. package/dist/core/capabilities/navigation/render-product-map.js +84 -0
  104. package/dist/core/capabilities/navigation/targets.d.ts +87 -0
  105. package/dist/core/capabilities/navigation/targets.js +250 -0
  106. package/dist/core/capabilities/play-determinism.d.ts +35 -0
  107. package/dist/core/capabilities/play-determinism.js +86 -0
  108. package/dist/core/capabilities/project-context.d.ts +114 -0
  109. package/dist/core/capabilities/project-context.js +249 -0
  110. package/dist/core/capabilities/runtime-control.d.ts +540 -0
  111. package/dist/core/capabilities/runtime-control.js +1011 -0
  112. package/dist/core/capabilities/scene-kind.d.ts +19 -0
  113. package/dist/core/capabilities/scene-kind.js +137 -0
  114. package/dist/core/capabilities/scene-script.d.ts +38 -0
  115. package/dist/core/capabilities/scene-script.js +45 -0
  116. package/dist/core/capabilities/tool-dispatch.d.ts +42 -0
  117. package/dist/core/capabilities/tool-dispatch.js +1490 -0
  118. package/dist/core/capabilities/ui-control.d.ts +179 -0
  119. package/dist/core/capabilities/ui-control.js +423 -0
  120. package/dist/core/capabilities/variant-types.d.ts +22 -0
  121. package/dist/core/capabilities/variant-types.js +101 -0
  122. package/dist/core/capability-skew.d.ts +205 -0
  123. package/dist/core/capability-skew.js +386 -0
  124. package/dist/{lib → core}/config.d.ts +11 -1
  125. package/dist/{lib → core}/config.js +13 -2
  126. package/dist/core/embeddings.d.ts +78 -0
  127. package/dist/core/embeddings.js +166 -0
  128. package/dist/core/engine-install.d.ts +105 -0
  129. package/dist/core/engine-install.js +190 -0
  130. package/dist/core/engine.d.ts +94 -0
  131. package/dist/{lib → core}/engine.js +74 -28
  132. package/dist/core/feedback/client.d.ts +88 -0
  133. package/dist/core/feedback/client.js +182 -0
  134. package/dist/{lib → core}/format.d.ts +0 -1
  135. package/dist/{lib → core}/format.js +1 -1
  136. package/dist/core/headless/connection.d.ts +86 -0
  137. package/dist/core/headless/connection.js +97 -0
  138. package/dist/core/headless/editor-connection.d.ts +26 -0
  139. package/dist/core/headless/editor-connection.js +81 -0
  140. package/dist/core/headless/mcp-routing.d.ts +38 -0
  141. package/dist/core/headless/mcp-routing.js +83 -0
  142. package/dist/core/headless/registry.d.ts +91 -0
  143. package/dist/core/headless/registry.js +226 -0
  144. package/dist/core/headless/resolve.d.ts +46 -0
  145. package/dist/core/headless/resolve.js +75 -0
  146. package/dist/core/headless/spawn.d.ts +46 -0
  147. package/dist/core/headless/spawn.js +205 -0
  148. package/dist/core/headless/worker-connection.d.ts +96 -0
  149. package/dist/core/headless/worker-connection.js +353 -0
  150. package/dist/core/headless/worker-engine-client.d.ts +58 -0
  151. package/dist/core/headless/worker-engine-client.js +246 -0
  152. package/dist/core/launch-posture.d.ts +170 -0
  153. package/dist/core/launch-posture.js +317 -0
  154. package/dist/core/library-read.d.ts +73 -0
  155. package/dist/core/library-read.js +279 -0
  156. package/dist/core/library-search.d.ts +143 -0
  157. package/dist/core/library-search.js +301 -0
  158. package/dist/{lib → core}/log-filters.js +4 -2
  159. package/dist/{lib → core}/mcp-log.js +2 -17
  160. package/dist/core/package-root.d.ts +9 -0
  161. package/dist/core/package-root.js +11 -0
  162. package/dist/core/redact.d.ts +20 -0
  163. package/dist/core/redact.js +64 -0
  164. package/dist/core/registry-search.d.ts +167 -0
  165. package/dist/core/registry-search.js +358 -0
  166. package/dist/core/skills-registry.d.ts +47 -0
  167. package/dist/core/skills-registry.js +83 -0
  168. package/dist/{lib → core}/store.js +11 -7
  169. package/dist/{lib → core}/summer-compatibility.js +3 -3
  170. package/dist/{lib → core}/telemetry.js +5 -2
  171. package/dist/core/templates.d.ts +98 -0
  172. package/dist/core/templates.js +241 -0
  173. package/dist/core/tool-errors.d.ts +30 -0
  174. package/dist/core/tool-errors.js +40 -0
  175. package/dist/core/trajectory.d.ts +80 -0
  176. package/dist/core/trajectory.js +307 -0
  177. package/dist/core/util/http.d.ts +13 -0
  178. package/dist/core/util/http.js +28 -0
  179. package/dist/core/util/json.d.ts +12 -0
  180. package/dist/core/util/json.js +21 -0
  181. package/dist/core/util/process.d.ts +3 -0
  182. package/dist/core/util/process.js +13 -0
  183. package/dist/core/util/sleep.d.ts +1 -0
  184. package/dist/core/util/sleep.js +3 -0
  185. package/dist/core/version.d.ts +3 -0
  186. package/dist/core/version.js +5 -0
  187. package/dist/{lib → installer}/agent-config.d.ts +20 -1
  188. package/dist/{lib → installer}/agent-config.js +148 -23
  189. package/dist/installer/legacy-skills.d.ts +26 -0
  190. package/dist/installer/legacy-skills.js +53 -0
  191. package/dist/installer/setup.d.ts +76 -0
  192. package/dist/installer/setup.js +146 -0
  193. package/dist/installer/skill-locations.d.ts +45 -0
  194. package/dist/installer/skill-locations.js +170 -0
  195. package/dist/installer/version-check.d.ts +174 -0
  196. package/dist/{lib → installer}/version-check.js +173 -42
  197. package/dist/{lib/mcp-boot-notice.d.ts → mcp/boot-notice.d.ts} +1 -1
  198. package/dist/{commands/mcp.js → mcp/command.js} +18 -6
  199. package/dist/mcp/server.d.ts +23 -3
  200. package/dist/mcp/server.js +122 -28
  201. package/dist/mcp/tools/asset-tools.js +62 -142
  202. package/dist/mcp/tools/creator-tools.js +5 -23
  203. package/dist/mcp/tools/debug-tools.js +61 -18
  204. package/dist/mcp/tools/event-tools.d.ts +14 -0
  205. package/dist/mcp/tools/event-tools.js +41 -0
  206. package/dist/mcp/tools/fabricate-tools.d.ts +2 -0
  207. package/dist/mcp/tools/fabricate-tools.js +28 -0
  208. package/dist/mcp/tools/feedback-tools.d.ts +77 -0
  209. package/dist/mcp/tools/feedback-tools.js +88 -0
  210. package/dist/mcp/tools/file-tools.js +6 -53
  211. package/dist/mcp/tools/generate-tools.js +37 -63
  212. package/dist/mcp/tools/library-tools.d.ts +11 -0
  213. package/dist/mcp/tools/library-tools.js +42 -0
  214. package/dist/mcp/tools/navigation-tools.d.ts +7 -0
  215. package/dist/mcp/tools/navigation-tools.js +37 -0
  216. package/dist/mcp/tools/perception-tools.d.ts +20 -0
  217. package/dist/mcp/tools/perception-tools.js +146 -0
  218. package/dist/mcp/tools/project-tools.d.ts +14 -0
  219. package/dist/mcp/tools/project-tools.js +72 -281
  220. package/dist/mcp/tools/runtime-tools.d.ts +2 -0
  221. package/dist/mcp/tools/runtime-tools.js +92 -0
  222. package/dist/mcp/tools/scene-tools.d.ts +3 -0
  223. package/dist/mcp/tools/scene-tools.js +68 -119
  224. package/dist/mcp/tools/script-tools.d.ts +3 -0
  225. package/dist/mcp/tools/script-tools.js +118 -0
  226. package/dist/mcp/tools/spatial-tools.d.ts +2 -0
  227. package/dist/mcp/tools/spatial-tools.js +485 -0
  228. package/dist/mcp/tools/text-json.d.ts +8 -0
  229. package/dist/mcp/tools/text-json.js +12 -0
  230. package/dist/mcp/tools/{cloud-tools.d.ts → ui-tools.d.ts} +1 -1
  231. package/dist/mcp/tools/ui-tools.js +82 -0
  232. package/dist/mcp/tools/visual-tools.d.ts +2 -7
  233. package/dist/mcp/tools/visual-tools.js +383 -101
  234. package/dist/mcp/tools/with-engine.d.ts +9 -15
  235. package/dist/mcp/tools/with-engine.js +60 -96
  236. package/dist/project-memory/project-manifest.d.ts +36 -0
  237. package/dist/project-memory/project-manifest.js +50 -0
  238. package/dist/project-memory/project-memory.d.ts +57 -0
  239. package/dist/{lib → project-memory}/project-memory.js +46 -0
  240. package/gemini-extension.json +103 -2
  241. package/hooks/hooks-cursor.json +2 -2
  242. package/hooks/hooks.json +2 -1
  243. package/hooks/pre-commit-doctor.sh +45 -39
  244. package/hooks/run-hook.cmd +30 -23
  245. package/hooks/run-hook.sh +20 -0
  246. package/hooks/session-start.sh +18 -7
  247. package/integrations/README.md +70 -0
  248. package/integrations/claude/README.md +19 -0
  249. package/integrations/claude/manifest-target.json +16 -0
  250. package/integrations/cline/README.md +13 -0
  251. package/integrations/cline/manifest-target.json +3 -0
  252. package/integrations/codex/README.md +15 -0
  253. package/integrations/codex/manifest-target.json +5 -0
  254. package/integrations/cursor/README.md +16 -0
  255. package/integrations/cursor/manifest-target.json +5 -0
  256. package/integrations/factory/README.md +26 -0
  257. package/integrations/factory/manifest-target.json +5 -0
  258. package/integrations/gemini/README.md +26 -0
  259. package/integrations/gemini/manifest-target.json +5 -0
  260. package/integrations/github-copilot/README.md +12 -0
  261. package/integrations/github-copilot/manifest-target.json +3 -0
  262. package/integrations/kilo-code/README.md +16 -0
  263. package/integrations/kilo-code/manifest-target.json +3 -0
  264. package/integrations/lm-studio/README.md +12 -0
  265. package/integrations/lm-studio/manifest-target.json +3 -0
  266. package/integrations/opencode/README.md +15 -0
  267. package/integrations/opencode/manifest-target.json +3 -0
  268. package/integrations/roo-code/README.md +13 -0
  269. package/integrations/roo-code/manifest-target.json +3 -0
  270. package/integrations/vscode-copilot/README.md +12 -0
  271. package/integrations/vscode-copilot/manifest-target.json +3 -0
  272. package/integrations/windsurf/README.md +13 -0
  273. package/integrations/windsurf/manifest-target.json +3 -0
  274. package/library/references/collaborative-protocol/resource.yaml +24 -0
  275. package/library/references/gd-style/resource.yaml +24 -0
  276. package/{references → library/references/godot-version}/godot-version.md +6 -6
  277. package/library/references/godot-version/resource.yaml +22 -0
  278. package/library/references/headless-routing/headless-routing.md +46 -0
  279. package/library/references/headless-routing/resource.yaml +24 -0
  280. package/library/references/mcp-fresh-chat-playbook/mcp-fresh-chat-playbook.md +49 -0
  281. package/library/references/mcp-fresh-chat-playbook/resource.yaml +23 -0
  282. package/library/references/mcp-tools-reference/mcp-tools-reference.md +271 -0
  283. package/library/references/mcp-tools-reference/resource.yaml +17 -0
  284. package/library/references/product-map/product-map.md +103 -0
  285. package/library/references/product-map/resource.yaml +33 -0
  286. package/{references → library/references/public-surface-language}/public-surface-language.md +5 -7
  287. package/library/references/public-surface-language/resource.yaml +17 -0
  288. package/library/references/summer-folder/resource.yaml +20 -0
  289. package/{references → library/references/summer-folder}/summer-folder.md +22 -21
  290. package/{skills/rendering-and-lighting → library/skills}/3d-lighting/SKILL.md +15 -11
  291. package/library/skills/3d-lighting/resource.yaml +27 -0
  292. package/{skills/audio → library/skills}/adaptive-music/SKILL.md +1 -1
  293. package/library/skills/adaptive-music/resource.yaml +28 -0
  294. package/library/skills/agent-playtesting/SKILL.md +148 -0
  295. package/library/skills/agent-playtesting/resource.yaml +52 -0
  296. package/library/skills/ambient-bed/resource.yaml +24 -0
  297. package/{skills/video → library/skills}/animated-loop/SKILL.md +1 -1
  298. package/library/skills/animated-loop/resource.yaml +27 -0
  299. package/{skills/animation → library/skills}/animation-tree/SKILL.md +29 -14
  300. package/library/skills/animation-tree/resource.yaml +33 -0
  301. package/{skills/rendering-and-lighting → library/skills}/art-direction/SKILL.md +3 -3
  302. package/library/skills/art-direction/resource.yaml +29 -0
  303. package/{skills/asset-pipeline → library/skills}/asset-strategy/SKILL.md +44 -44
  304. package/library/skills/asset-strategy/resource.yaml +63 -0
  305. package/{skills/audio → library/skills}/audio-direction/SKILL.md +7 -7
  306. package/library/skills/audio-direction/resource.yaml +32 -0
  307. package/library/skills/auto-fire-targeting/resource.yaml +22 -0
  308. package/{skills/scene-and-project → library/skills}/brainstorm-game/SKILL.md +8 -8
  309. package/library/skills/brainstorm-game/resource.yaml +30 -0
  310. package/{skills/workflow → library/skills}/brainstorming/SKILL.md +2 -22
  311. package/library/skills/brainstorming/resource.yaml +23 -0
  312. package/{skills/workflow → library/skills}/brainstorming/spec-document-reviewer-prompt.md +1 -1
  313. package/{skills/scene-and-project → library/skills}/browse-templates/SKILL.md +18 -18
  314. package/library/skills/browse-templates/resource.yaml +23 -0
  315. package/library/skills/celeste-momentum-platforming/SKILL.md +366 -0
  316. package/library/skills/celeste-momentum-platforming/resource.yaml +33 -0
  317. package/library/skills/character-animation-wiring/SKILL.md +249 -0
  318. package/library/skills/character-animation-wiring/resource.yaml +39 -0
  319. package/{skills/3d-assets → library/skills}/character-model/SKILL.md +25 -25
  320. package/library/skills/character-model/resource.yaml +36 -0
  321. package/{skills/2d-assets → library/skills}/character-portrait/SKILL.md +14 -14
  322. package/library/skills/character-portrait/resource.yaml +30 -0
  323. package/{skills/video → library/skills}/cinematic-cutscene/SKILL.md +2 -2
  324. package/library/skills/cinematic-cutscene/resource.yaml +29 -0
  325. package/{skills/2d-assets → library/skills}/concept-art/SKILL.md +15 -15
  326. package/library/skills/concept-art/resource.yaml +34 -0
  327. package/{skills/2d-assets → library/skills}/create-asset-sheet/SKILL.md +8 -8
  328. package/library/skills/create-asset-sheet/resource.yaml +33 -0
  329. package/{skills/debugging → library/skills}/debug/SKILL.md +3 -3
  330. package/library/skills/debug/resource.yaml +31 -0
  331. package/{skills/workflow → library/skills}/debugging-game-feel/SKILL.md +11 -11
  332. package/library/skills/debugging-game-feel/resource.yaml +25 -0
  333. package/{skills/level-design → library/skills}/design-level/SKILL.md +6 -6
  334. package/library/skills/design-level/resource.yaml +31 -0
  335. package/{skills/gameplay-mechanics → library/skills}/design-mechanic/SKILL.md +3 -3
  336. package/library/skills/design-mechanic/resource.yaml +31 -0
  337. package/{skills/ai-and-npcs → library/skills}/design-npc/SKILL.md +7 -3
  338. package/library/skills/design-npc/resource.yaml +29 -0
  339. package/{skills/workflow → library/skills}/diagnosing-perf-regressions/SKILL.md +10 -10
  340. package/library/skills/diagnosing-perf-regressions/resource.yaml +25 -0
  341. package/{skills/workflow → library/skills}/dispatching-parallel-agents/SKILL.md +8 -8
  342. package/library/skills/dispatching-parallel-agents/resource.yaml +23 -0
  343. package/library/skills/driving-the-editor-ui/SKILL.md +85 -0
  344. package/library/skills/driving-the-editor-ui/resource.yaml +46 -0
  345. package/{skills/3d-assets → library/skills}/environment-kit/SKILL.md +11 -11
  346. package/library/skills/environment-kit/resource.yaml +29 -0
  347. package/{skills/deployment → library/skills}/export-and-ship/SKILL.md +5 -5
  348. package/library/skills/export-and-ship/resource.yaml +32 -0
  349. package/library/skills/fabricating-assets/SKILL.md +195 -0
  350. package/library/skills/fabricating-assets/resource.yaml +52 -0
  351. package/{skills/animation → library/skills}/facial-and-lipsync/SKILL.md +23 -11
  352. package/library/skills/facial-and-lipsync/resource.yaml +36 -0
  353. package/{skills/character-controllers → library/skills}/fps-controller/SKILL.md +8 -4
  354. package/library/skills/fps-controller/resource.yaml +29 -0
  355. package/{skills/visual-effects → library/skills}/game-feel/SKILL.md +7 -7
  356. package/library/skills/game-feel/resource.yaml +27 -0
  357. package/library/skills/gameskill/SKILL.md +64 -0
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  359. package/library/skills/gdscript-patterns/resource.yaml +23 -0
  360. package/{skills/animation → library/skills}/generate-motion/SKILL.md +16 -16
  361. package/library/skills/generate-motion/resource.yaml +34 -0
  362. package/library/skills/godogen-visual-proof-game-generation/SKILL.md +223 -0
  363. package/library/skills/godogen-visual-proof-game-generation/resource.yaml +33 -0
  364. package/{skills/workflow → library/skills}/headless-scripting/SKILL.md +14 -7
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  366. package/{skills/multiplayer-and-networking → library/skills}/host-authoritative-state/SKILL.md +1 -1
  367. package/library/skills/host-authoritative-state/resource.yaml +28 -0
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  369. package/library/skills/instantiate-asset-pack/resource.yaml +29 -0
  370. package/{skills/workflow → library/skills}/investigating-bugs/SKILL.md +4 -4
  371. package/{skills/workflow → library/skills}/investigating-bugs/condition-based-waiting.md +8 -8
  372. package/library/skills/investigating-bugs/resource.yaml +24 -0
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  375. package/library/skills/lumera-single-image-scene-reconstruction/resource.yaml +35 -0
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  377. package/library/skills/make-game/resource.yaml +35 -0
  378. package/library/skills/music-track/resource.yaml +28 -0
  379. package/library/skills/navigate-summer/SKILL.md +61 -0
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  387. package/{skills/2d-assets → library/skills}/pixel-art/SKILL.md +13 -13
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  389. package/library/skills/play/resource.yaml +26 -0
  390. package/{skills/workflow → library/skills}/playtesting-a-feature/SKILL.md +41 -22
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  392. package/{skills/animation → library/skills}/procedural-animation/SKILL.md +25 -10
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  394. package/{skills/3d-assets → library/skills}/prop-model/SKILL.md +13 -13
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  414. package/{skills/multiplayer-and-networking → library/skills}/setup-multiplayer/SKILL.md +1 -1
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  416. package/library/skills/skill-create/SKILL.md +138 -0
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  424. package/{skills/2d-assets → library/skills}/skybox-panorama/SKILL.md +8 -8
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  426. package/{skills/audio → library/skills}/sound-effect/SKILL.md +2 -2
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  428. package/library/skills/spatial-placement/SKILL.md +74 -0
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  435. package/{skills/video → library/skills}/trailer-shot/SKILL.md +1 -1
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  437. package/{skills/performance → library/skills}/tune-performance/SKILL.md +6 -6
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  455. package/{skills/visual-effects/recipes/fire → library/skills/vfx-fire}/SKILL.md +43 -12
  456. package/library/skills/vfx-fire/_building-blocks/noise-3d-fbm.gdshaderinc +45 -0
  457. package/library/skills/vfx-fire/resource.yaml +35 -0
  458. package/{skills/visual-effects/recipes/hit-spark → library/skills/vfx-hit-spark}/SKILL.md +16 -10
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  460. package/library/skills/vfx-hit-spark/resource.yaml +34 -0
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  463. package/library/skills/vfx-lightning/resource.yaml +33 -0
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  467. package/{skills/visual-effects/recipes/muzzle-flash → library/skills/vfx-muzzle-flash}/SKILL.md +29 -9
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  469. package/library/skills/vfx-muzzle-flash/_building-blocks/trauma-shake-snippet.md +53 -0
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  473. package/library/skills/vfx-smoke/resource.yaml +32 -0
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  476. package/library/skills/vfx-water-ripple/resource.yaml +31 -0
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  665. package/dist/lib/cloud/project-godot-merge.d.ts +0 -32
  666. package/dist/lib/cloud/project-godot-merge.js +0 -185
  667. package/dist/lib/cloud/rules.d.ts +0 -39
  668. package/dist/lib/cloud/rules.js +0 -159
  669. package/dist/lib/cloud/sync.d.ts +0 -21
  670. package/dist/lib/cloud/sync.js +0 -518
  671. package/dist/lib/cloud/transfer.d.ts +0 -23
  672. package/dist/lib/cloud/transfer.js +0 -184
  673. package/dist/lib/cloud/types.d.ts +0 -62
  674. package/dist/lib/cloud/types.js +0 -1
  675. package/dist/lib/cloud/validate-path.d.ts +0 -23
  676. package/dist/lib/cloud/validate-path.js +0 -103
  677. package/dist/lib/engine.d.ts +0 -51
  678. package/dist/lib/game-task-plan.d.ts +0 -42
  679. package/dist/lib/project-memory.d.ts +0 -33
  680. package/dist/lib/public-surface-paths.d.ts +0 -13
  681. package/dist/lib/public-surface-paths.js +0 -42
  682. package/dist/lib/remote-templates.d.ts +0 -25
  683. package/dist/lib/remote-templates.js +0 -86
  684. package/dist/lib/skills-registry.d.ts +0 -572
  685. package/dist/lib/skills-registry.js +0 -1061
  686. package/dist/lib/version-check.d.ts +0 -106
  687. package/dist/mcp/tools/cloud-tools.js +0 -42
  688. package/references/mcp-tools-reference.md +0 -199
  689. package/references/template-registry.md +0 -73
  690. package/skills/README.md +0 -103
  691. package/skills/scene-and-project/summer-cloud/SKILL.md +0 -92
  692. package/skills/workflow/brainstorming/scripts/frame-template.html +0 -214
  693. package/skills/workflow/brainstorming/scripts/helper.js +0 -88
  694. package/skills/workflow/brainstorming/scripts/server.cjs +0 -354
  695. package/skills/workflow/brainstorming/scripts/start-server.sh +0 -148
  696. package/skills/workflow/brainstorming/scripts/stop-server.sh +0 -56
  697. package/skills/workflow/brainstorming/visual-companion.md +0 -287
  698. package/skills/workflow/gameskill/SKILL.md +0 -120
  699. package/skills/workflow/investigating-bugs/CREATION-LOG.md +0 -119
  700. package/skills/workflow/investigating-bugs/condition-based-waiting-example.ts +0 -158
  701. package/skills/workflow/investigating-bugs/find-polluter.sh +0 -63
  702. package/skills/workflow/investigating-bugs/test-academic.md +0 -14
  703. package/skills/workflow/investigating-bugs/test-pressure-1.md +0 -58
  704. package/skills/workflow/investigating-bugs/test-pressure-2.md +0 -68
  705. package/skills/workflow/investigating-bugs/test-pressure-3.md +0 -69
  706. package/skills/workflow/mcpupdate/SKILL.md +0 -134
  707. package/skills/workflow/skill-create/SKILL.md +0 -153
  708. package/skills/workflow/writing-skills/anthropic-best-practices.md +0 -1150
  709. package/skills/workflow/writing-skills/examples/CLAUDE_MD_TESTING.md +0 -189
  710. package/skills/workflow/writing-skills/graphviz-conventions.dot +0 -172
  711. package/skills/workflow/writing-skills/persuasion-principles.md +0 -187
  712. package/skills/workflow/writing-skills/render-graphs.js +0 -168
  713. /package/dist/{commands → cli/commands}/config.d.ts +0 -0
  714. /package/dist/{commands → cli/commands}/debug.d.ts +0 -0
  715. /package/dist/{commands → cli/commands}/list.d.ts +0 -0
  716. /package/dist/{commands → cli/commands}/login.d.ts +0 -0
  717. /package/dist/{commands → cli/commands}/plan.d.ts +0 -0
  718. /package/dist/{commands → cli/commands}/publish.d.ts +0 -0
  719. /package/dist/{commands → cli/commands}/releases.d.ts +0 -0
  720. /package/dist/{commands → cli/commands}/setup.d.ts +0 -0
  721. /package/dist/{commands → cli/commands}/skills.d.ts +0 -0
  722. /package/dist/{lib → core}/log-filters.d.ts +0 -0
  723. /package/dist/{lib → core}/mcp-log.d.ts +0 -0
  724. /package/dist/{lib → core}/store.d.ts +0 -0
  725. /package/dist/{lib → core}/summer-compatibility.d.ts +0 -0
  726. /package/dist/{lib → core}/telemetry.d.ts +0 -0
  727. /package/dist/{lib/mcp-boot-notice.js → mcp/boot-notice.js} +0 -0
  728. /package/dist/{commands/mcp.d.ts → mcp/command.d.ts} +0 -0
  729. /package/{references → library/references/collaborative-protocol}/collaborative-protocol.md +0 -0
  730. /package/{references → library/references/gd-style}/gd-style.md +0 -0
  731. /package/{skills/audio → library/skills}/ambient-bed/SKILL.md +0 -0
  732. /package/{skills/gameplay-mechanics → library/skills}/auto-fire-targeting/SKILL.md +0 -0
  733. /package/{skills/scripting-patterns → library/skills}/gdscript-patterns/SKILL.md +0 -0
  734. /package/{skills/scripting-patterns → library/skills}/gdscript-patterns/reference.md +0 -0
  735. /package/{skills/workflow → library/skills}/investigating-bugs/defense-in-depth.md +0 -0
  736. /package/{skills/audio → library/skills}/music-track/SKILL.md +0 -0
  737. /package/{skills/scene-and-project → library/skills}/play/SKILL.md +0 -0
  738. /package/{skills/visual-effects → library/skills/vfx-dissolve}/_building-blocks/noise-3d-fbm.gdshaderinc +0 -0
  739. /package/{skills/visual-effects → library/skills/vfx-fire}/_building-blocks/additive-billboard-particles.md +0 -0
  740. /package/{skills/visual-effects → library/skills/vfx-lightning}/_building-blocks/trauma-shake-snippet.md +0 -0
  741. /package/{skills/audio → library/skills}/voice-line/SKILL.md +0 -0
  742. /package/{skills/workflow → library/skills}/writing-plans/plan-document-reviewer-prompt.md +0 -0
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  name: make-game
3
- description: Use when the user says "make me a game", "build me a game", "I want to make a [genre] game", "let's build something" — the orchestration spine that runs the full game-dev pipeline: brainstorm → plan → scaffold → build core mechanics → art direction → audio → polish/VFX → verify → ship. Delegates to specialist skills with explicit checkpoints between phases. Trigger on "make a game", "build me a game", "create a new game", "make me a game", "let's build a game", "I want to build [game shape]".
3
+ description: "Use when the user says \"make me a game\", \"build me a game\", \"I want to make a [genre] game\", \"let's build something\" \u2014 the orchestration spine that runs the full game-dev pipeline: brainstorm \u2192 plan \u2192 scaffold \u2192 build core mechanics \u2192 art direction \u2192 audio \u2192 polish/VFX \u2192 verify \u2192 ship. Delegates to specialist skills with explicit checkpoints between phases. Trigger on \"make a game\", \"build me a game\", \"create a new game\", \"make me a game\", \"let's build a game\", \"I want to build [game shape]\"."
4
4
  license: MIT
5
5
  compatibility: [Cursor, Claude Code, Codex, Windsurf, Gemini, OpenCode]
6
6
  category: scene-and-project
@@ -25,7 +25,7 @@ This is the skill that runs end-to-end when a user says "make me a game." It doe
25
25
 
26
26
  - User has a specific narrow ask ("add jump", "fix this bug", "design the inventory") → use the specific skill, not this orchestrator.
27
27
  - User already has a working scaffold and wants to iterate → start at the relevant phase below, don't re-run the whole pipeline.
28
- - User says "I want to use a template" → run `summer:browse-templates` first; come back here only if they decide they want a custom build instead.
28
+ - User says "I want to use a template" → run `browse-templates` first; come back here only if they decide they want a custom build instead.
29
29
 
30
30
  ## The Pipeline
31
31
 
@@ -50,7 +50,7 @@ Run the phases in order. Between every phase, **stop and confirm with the user b
50
50
  **Goal**: turn a vague idea into a 1-page brief.
51
51
 
52
52
  ```
53
- Skill: summer:brainstorm-game
53
+ Skill: brainstorm-game
54
54
  ```
55
55
 
56
56
  That skill asks one question, scopes mechanics, picks an art direction, and writes `.summer/GameSoul.md`. Don't skip this. **The brief is what every later phase reads.**
@@ -106,18 +106,18 @@ Source: .summer/GameSoul.md (date)
106
106
 
107
107
  **Goal**: working project on disk, scene opens in the engine.
108
108
 
109
- If the user said "I want to use a template" earlier, this is just `summer:browse-templates`.
109
+ If the user said "I want to use a template" earlier, this is just `browse-templates`.
110
110
 
111
111
  If from scratch:
112
112
 
113
113
  ```
114
- Skill: summer:new-project
114
+ Skill: new-project
115
115
  ```
116
116
 
117
117
  That picks `empty` vs `3d-basic` based on the GameSoul brief. After the project is created and `summer run` succeeds:
118
118
 
119
119
  ```
120
- Skill: summer:scene-composition
120
+ Skill: scene-composition
121
121
  ```
122
122
 
123
123
  To set up the canonical hierarchy for the genre. For 3D action games:
@@ -133,7 +133,7 @@ World (Node3D)
133
133
  └── GameManager (Node) # autoload-style, holds win/lose state
134
134
  ```
135
135
 
136
- Save the scene. Run `summer_play` once to verify the empty scaffold opens cleanly. If it crashes, run `summer:debug` immediately — do NOT continue building on a broken base.
136
+ Save the scene. Run `summer_play` once to verify the empty scaffold opens cleanly. If it crashes, run `debug` immediately — do NOT continue building on a broken base.
137
137
 
138
138
  **Checkpoint before continuing:**
139
139
 
@@ -147,20 +147,20 @@ For each mechanic in the plan, **in order**:
147
147
 
148
148
  1. **Design pass**:
149
149
  ```
150
- Skill: summer:design-mechanic
150
+ Skill: design-mechanic
151
151
  ```
152
152
  Outputs the mechanic spec: input, response, feedback, failure modes, depth, tunables, GDScript stub.
153
153
 
154
154
  2. **Implement**:
155
- - Add the nodes via `summer_add_node` / `summer_set_prop`. Use `summer:scene-composition` if the structure is non-trivial.
156
- - For movement-class mechanics, prefer the matching pre-built skill: `summer:fps-controller`, `summer:peer-to-peer-multiplayer`, etc.
157
- - Write GDScript with `summer:gdscript-patterns` open.
155
+ - Add the nodes via `summer_add_node` / `summer_set_prop`. Use `scene-composition` if the structure is non-trivial.
156
+ - For movement-class mechanics, prefer the matching pre-built skill: `fps-controller`, `peer-to-peer-multiplayer`, etc.
157
+ - Write GDScript with `gdscript-patterns` open.
158
158
 
159
159
  3. **Verify**:
160
160
  ```
161
- Skill: summer:play
161
+ Skill: play
162
162
  ```
163
- Then `summer_get_diagnostics`. Clean? Move on. Errors? `summer:debug` until clean. **Do not stack mechanic 2 on top of a broken mechanic 1.**
163
+ Then `summer_get_diagnostics`. Clean? Move on. Errors? `debug` until clean. **Do not stack mechanic 2 on top of a broken mechanic 1.**
164
164
 
165
165
  4. **Checkpoint**:
166
166
 
@@ -173,18 +173,18 @@ Repeat until every mechanic in the plan is implemented OR the user calls cut.
173
173
  **Goal**: the game stops looking like a programmer art prototype.
174
174
 
175
175
  ```
176
- Skill: summer:art-direction
176
+ Skill: art-direction
177
177
  ```
178
178
 
179
- That writes `.summer/art-bible.md` if it doesn't exist, then guides the lighting / material / palette pass. Use `summer:3d-lighting` for the actual scene work.
179
+ That writes `.summer/art-bible.md` if it doesn't exist, then guides the lighting / material / palette pass. Use `3d-lighting` for the actual scene work.
180
180
 
181
181
  ```
182
- Skill: summer:audio-direction
182
+ Skill: audio-direction
183
183
  ```
184
184
 
185
185
  Writes `.summer/audio-bible.md` and sets up the audio bus structure. Wires SFX hooks into the mechanics from Phase 4.
186
186
 
187
- Use `summer:asset-strategy` to decide whether to generate assets, search the library, or use primitives. **Public asset library search is free** — encourage it before generation, which costs credits.
187
+ Use `asset-strategy` to decide whether to generate assets, search the library, or use primitives. **Public asset library search is free** — encourage it before generation, which costs credits.
188
188
 
189
189
  **Checkpoint before continuing:**
190
190
 
@@ -195,14 +195,14 @@ Use `summer:asset-strategy` to decide whether to generate assets, search the lib
195
195
  **Goal**: the game *feels* good. Hit-flash, screen shake, audio ducking, weight.
196
196
 
197
197
  ```
198
- Skill: summer:vfx
198
+ Skill: game-feel
199
199
  ```
200
200
 
201
201
  Walks the canonical Summer Engine game-feel stack: hit flash, trauma camera
202
202
  shake, and audio ducking wired so a single hit fires all three.
203
203
 
204
204
  ```
205
- Skill: summer:tune-performance
205
+ Skill: tune-performance
206
206
  ```
207
207
 
208
208
  Only if `summer_get_diagnostics` flags rendering or physics hotspots. Don't optimize prematurely.
@@ -211,18 +211,18 @@ Only if `summer_get_diagnostics` flags rendering or physics hotspots. Don't opti
211
211
 
212
212
  **Goal**: the full game runs end-to-end without errors, and the win condition can actually be reached.
213
213
 
214
- 1. `summer:play` from main scene.
214
+ 1. `play` from main scene.
215
215
  2. Walk every mechanic from the plan.
216
216
  3. Hit the win condition (or lose condition).
217
217
  4. `summer_get_diagnostics` clean.
218
- 5. `summer:debug` until clean if not.
218
+ 5. `debug` until clean if not.
219
219
 
220
220
  **Don't skip this even if every mechanic worked individually.** Integration bugs hide between mechanics.
221
221
 
222
222
  ## Phase 8: Ship
223
223
 
224
224
  ```
225
- Skill: summer:export-and-ship
225
+ Skill: export-and-ship
226
226
  ```
227
227
 
228
228
  Pre-flight checklist (icon, store banners, build config) before producing release builds for the targets in the brief.
@@ -261,6 +261,6 @@ That's a real game. Not a half-finished prototype.
261
261
 
262
262
  When all phases are done:
263
263
 
264
- > "<Game name> is in. <N> mechanics, <playable from main scene to win condition>. <Brief summary of the build>. Want me to package a build (`summer:export-and-ship`) or iterate?"
264
+ > "<Game name> is in. <N> mechanics, <playable from main scene to win condition>. <Brief summary of the build>. Want me to package a build (`export-and-ship`) or iterate?"
265
265
 
266
266
  That's the handoff back to the user.
@@ -0,0 +1,35 @@
1
+ id: skill/make-game
2
+ kind: skill
3
+ version: 1.0.3
4
+ summary: "Orchestration spine for 'make me a game': brainstorm, plan, scaffold, mechanics, art, audio, polish, verify, ship — delegates to specialist skills."
5
+ use_when:
6
+ - the user says 'make me a game', 'build me a game', 'I want to make a [genre] game', or 'let's build something' — running the full game-dev pipeline
7
+ - the user wants a complete playable game end to end, from brainstorm through shipping
8
+ facets:
9
+ lifecycle:
10
+ - build
11
+ domains:
12
+ - scenes
13
+ - project
14
+ modalities:
15
+ - project
16
+ - scenes
17
+ compatibility:
18
+ engine: ">=4.6"
19
+ related:
20
+ skills:
21
+ - skill/audio-direction
22
+ - skill/export-and-ship
23
+ - skill/design-mechanic
24
+ - skill/tune-performance
25
+ - skill/art-direction
26
+ - skill/brainstorm-game
27
+ - skill/new-project
28
+ - skill/play
29
+ - skill/scene-composition
30
+ source: official
31
+ license: MIT
32
+ status: stable
33
+ recommended: true
34
+ aliases:
35
+ - skills/scene-and-project/make-game
@@ -0,0 +1,28 @@
1
+ id: skill/music-track
2
+ kind: skill
3
+ version: 1.0.2
4
+ summary: Generate a looped or cinematic music track — loops authored at >=30s with a marked loop point, cinematic tracks at >=60s linear.
5
+ use_when:
6
+ - generating a looped or cinematic music track — main theme, boss music, title screen, exploration loop, combat track
7
+ - a game has no music yet or needs a new track for a level, a cutscene, or the credits
8
+ facets:
9
+ lifecycle:
10
+ - build
11
+ domains:
12
+ - audio
13
+ - assets
14
+ modalities:
15
+ - audio
16
+ - assets
17
+ compatibility:
18
+ engine: ">=4.6"
19
+ related:
20
+ skills:
21
+ - skill/adaptive-music
22
+ - skill/audio-direction
23
+ source: official
24
+ license: MIT
25
+ status: stable
26
+ recommended: true
27
+ aliases:
28
+ - skills/audio/music-track
@@ -0,0 +1,61 @@
1
+ ---
2
+ name: navigate-summer
3
+ description: Use when the user wants to SEE, CHECK, or DECIDE something — "show me my billing", "where do I change my plan", "open my games", "let me look at the scene", "open the MCP guide for Cursor". Decides whether to open a Summer web page or editor surface for the user or to act through the API, and lands exactly there with summer_open.
4
+ license: MIT
5
+ compatibility: [Cursor, Claude Code, Codex, Windsurf, Gemini, OpenCode, Factory, Copilot]
6
+ category: _meta
7
+ user-invocable: true
8
+ allowed-tools: summer_open summer_get_project_context summer_is_running
9
+ paths: ["**/project.godot", "**/*.tscn", "**/.summer/**"]
10
+ ---
11
+
12
+ # navigate-summer — land the user exactly where they want to look
13
+
14
+ ## Overview
15
+
16
+ Summer has two surfaces the user looks at: **summerengine.com** (Studio, games, billing, templates, guides, docs) and the **Summer Engine editor** (scenes, nodes, docks). `summer_open` — the same behavior as `summer open <target>` in a shell — takes an intent ("billing", "my games", "the scene I'm editing", "res://player.gd") and opens the exact page or panel, or prints the URL / engine op so you can hand it over. The **product map** reference (`../../references/product-map/product-map.md`) is the full table of destinations with their intent phrases, required context, and what the user will see.
17
+
18
+ Rigid skill: follow the rules below exactly.
19
+
20
+ ## The one decision: open a surface, or act?
21
+
22
+ | The user wants to… | Do |
23
+ |---|---|
24
+ | **see / check / decide** — plan and billing (money), their published games and releases, usage, pricing, the MCP setup guide for their agent, docs, the scene or node you just built ("show me") | **Open the surface** with `summer_open` |
25
+ | **get a result** — add a node, set a property, import an asset, run the game, publish | **Act through Summer tools** (mutation tools, `summer_play`, `summer_creator_publish`); do not open the editor to do by hand what a tool does |
26
+ | **both** ("add a camera and show me") | act first, then open the scene / select the node so the user sees the result |
27
+
28
+ Never open a browser or switch the editor's tab as a side effect of building. Opening is a user-visible action — do it because the user asked to look, and say what will open before it opens.
29
+
30
+ ## How to call it
31
+
32
+ 1. **Resolve first when unsure.** `summer_open({ target: "change my plan", open: false })` returns the matched target, the URL (and `login_url` if login is required), or the engine op — nothing opens. If `action` is `ambiguous`, pick from `matches` and call again with the `id`.
33
+ 2. **Open.** `summer_open({ target: "billing" })` opens the browser at Studio → Billing. `summer_open({ target: "scene", params: { path: "res://levels/level_1.tscn" } })` opens the scene in the running editor. `summer_open({ target: "node", params: { node: "Player/Camera3D" } })` selects the node. `summer_open({ target: "res://player.gd" })` routes by extension.
34
+ 3. **Fill the slots the target declares.** `game` needs `params.gameId` (and an optional `section` such as `builds`, `releases`, `store-page`, `analytics`); `mcp-guide` takes `params.guide` as an agent name (`cursor`, `claude-code`, `codex`, `gemini`, …); `profile` takes `username`; `changelog` takes `version`.
35
+ 4. **List when you do not know the id.** `summer_open({})` returns every target with `surface`, `status`, and `requires`. In a shell: `summer open --list`.
36
+
37
+ ## Read the result honestly
38
+
39
+ - `action: "opened"` — say what opened, in one line ("Opened Studio → Billing in your browser.").
40
+ - `logged_in: false` with `login_url` — the login page opened with `returnUrl` set; tell the user the destination loads after sign-in.
41
+ - `action: "engine_not_running"` — nothing opened. Tell the user to start Summer Engine (`summer run <project>`) or open the project in the desktop app, then offer to retry. Do not fall back to editing files.
42
+ - `action: "unsupported"` (`failure_reason: engine_lacks_op`) — this Summer Engine build cannot open that surface (it predates the `Navigate` op, or does not advertise that id). Say so plainly, tell the user to update Summer Engine, and describe what to open by hand. Never claim it opened.
43
+ - `action: "ambiguous"` — show the top matches by title and ask, or pick the obvious one and say which you picked.
44
+ - `action: "not_found"` — the intent is not a Summer destination (or a `res://` path tried to escape the project). Do not invent a URL; the tool only opens summerengine.com and its subdomains.
45
+ - `action: "open_failed"` — this machine could not launch a browser (headless, no display). Nothing opened; paste the `url` for the user.
46
+ - `action: "blocked_origin"` — the configured gateway is not a Summer origin; nothing opened. Tell the user to check `gateway.url` / `SUMMER_GATEWAY_URL`.
47
+
48
+ ## When to hand over a link instead
49
+
50
+ Use `open: false` (CLI: `--print`) and paste the `url` (or `login_url`) when the session has no browser (headless, remote, CI), when the user asked for a link, or when opening would interrupt what the user is doing. A link the user clicks is always acceptable; a browser window that appears unasked is not.
51
+
52
+ ## Editor targets
53
+
54
+ The editor owns its own table of destinations (the `Navigate` op) and tells the tool which ids it can open. `summer_open({})` lists every editor id with `availability`: `available` (Navigate op), `legacy` (an older engine serving it through its original op), `unavailable` (update Summer Engine), `unknown` (engine not running). Ids: `scene` (default = the project's main scene), `main-scene`, `node`, `script` (with `line`), `file`, `files`, `scene-tree`, `inspector`, `import-dock`, `signals-dock`, `changes-dock`, `screen-2d/3d/script/game/assetlib`, `viewport-show/hide`, `assistant`, `project-settings`, `editor-settings`, `output`, `debugger`, `editor-window`. On a legacy engine, `script` opens without taking focus — mention it if the user does not see it.
55
+
56
+ ## Anti-patterns
57
+
58
+ - Opening `billing` or `pricing` when the user asked about a **feature**, not money.
59
+ - Opening the scene in the editor **before** the change landed ("show me" comes after the mutation and its screenshot).
60
+ - Guessing a `gameId`. Open `my-games` and let the user pick, or read the id from a URL they gave you.
61
+ - Describing a page you did not open. If `ok` is false, the user saw nothing.
@@ -0,0 +1,35 @@
1
+ id: skill/navigate-summer
2
+ kind: skill
3
+ version: 1.0.0
4
+ summary: When to open a Summer web page or editor surface FOR the user (billing, their games, the scene just built) versus acting through the API, using summer_open.
5
+ use_when:
6
+ - the user asks to see, check, or decide something — "show me my billing", "where do I change my plan", "open my games", "let me look at the scene", "take me to the MCP guide for Cursor"
7
+ - deciding whether to open a surface for the user or to do the work through Summer tools
8
+ - handing the user a link (headless, remote, or the user prefers a link) instead of launching a browser
9
+ do_not_use_when:
10
+ - the user wants a change made — add/set/remove nodes, publish, generate; use the build skills and mutation tools
11
+ - opening a project directory in the engine — `summer run <path>`
12
+ facets:
13
+ lifecycle:
14
+ - build
15
+ - launch
16
+ - support
17
+ domains:
18
+ - navigation
19
+ - agent-workflow
20
+ - meta
21
+ modalities:
22
+ - docs
23
+ compatibility:
24
+ engine: ">=4.6"
25
+ related:
26
+ tools:
27
+ - tool/open
28
+ references:
29
+ - reference/product-map
30
+ skills:
31
+ - skill/using-summer
32
+ source: official
33
+ license: MIT
34
+ status: stable
35
+ recommended: true
@@ -23,8 +23,8 @@ When the user wants to start from a blank canvas — not a community template, n
23
23
 
24
24
  ## When NOT to use this skill
25
25
 
26
- - "Show me templates" / "use a template" → `summer:browse-templates`.
27
- - "Make me a game" with a defined idea → run `summer:brainstorm-game` first to scope, then come back here once the user knows what they want.
26
+ - "Show me templates" / "use a template" → `browse-templates`.
27
+ - "Make me a game" with a defined idea → run `brainstorm-game` first to scope, then come back here once the user knows what they want.
28
28
  - "I have an existing Godot project I want to import" → not this skill; have the user run `summer open <path>` directly.
29
29
 
30
30
  ## Steps
@@ -48,7 +48,7 @@ If you're not sure which fits, ask:
48
48
 
49
49
  > "Empty (just a root node) or 3d-basic (camera, light, and a floor — you can press play immediately)?"
50
50
 
51
- If the user has clearly invoked `summer:brainstorm-game` already and the brief calls for 3D, default to `3d-basic` and mention you did. If 2D, use `empty` (we don't ship a 2D-basic yet).
51
+ If the user has clearly invoked `brainstorm-game` already and the brief calls for 3D, default to `3d-basic` and mention you did. If 2D, use `empty` (we don't ship a 2D-basic yet).
52
52
 
53
53
  ### 3. Create
54
54
 
@@ -74,12 +74,12 @@ Confirm the engine launched and the project loaded. If `summer run` fails, run `
74
74
 
75
75
  ### 5. Don't keep going automatically
76
76
 
77
- After scaffolding, **stop and let the user direct.** A common mistake: fire `summer:fps-controller` or `summer:design-mechanic` automatically because "now we make a game." Wait. The user might want to:
77
+ After scaffolding, **stop and let the user direct.** A common mistake: fire `fps-controller` or `design-mechanic` automatically because "now we make a game." Wait. The user might want to:
78
78
 
79
- - Brainstorm what to build (`summer:brainstorm-game`)
80
- - Set the visual direction (`summer:art-direction`)
81
- - Jump straight into a known mechanic (`summer:design-mechanic`)
82
- - Build a specific controller (`summer:fps-controller`)
79
+ - Brainstorm what to build (`brainstorm-game`)
80
+ - Set the visual direction (`art-direction`)
81
+ - Jump straight into a known mechanic (`design-mechanic`)
82
+ - Build a specific controller (`fps-controller`)
83
83
 
84
84
  Ask: "Project is open. What do you want to build?"
85
85
 
@@ -89,8 +89,8 @@ Ask: "Project is open. What do you want to build?"
89
89
  |---|---|
90
90
  | Skip the name question and use `my-game` silently | The user has opinions about the directory name. Two seconds of asking saves a `mv` later. |
91
91
  | Use `summer create 3d-basic` for a 2D game | Wrong starting scene. Use `empty` and let the user/agent build the 2D root from there. |
92
- | Default to a community template | That's `summer:browse-templates`. This skill is specifically for "blank canvas." |
93
- | Continue into `summer:fps-controller` automatically | Most users want to brainstorm or set art direction first. Stop and ask. |
92
+ | Default to a community template | That's `browse-templates`. This skill is specifically for "blank canvas." |
93
+ | Continue into `fps-controller` automatically | Most users want to brainstorm or set art direction first. Stop and ask. |
94
94
  | Run this when the user is in an existing project | Check `summer status` or `summer_get_project_context` first. If a project is already open, the user probably wanted to modify it, not create a new one. |
95
95
 
96
96
  ## Edge cases
@@ -0,0 +1,28 @@
1
+ id: skill/new-project
2
+ kind: skill
3
+ version: 1.0.4
4
+ summary: Create a fresh blank Summer Engine project — asks one question (project name) and runs summer create empty.
5
+ use_when:
6
+ - the user wants a fresh blank Summer Engine project — from scratch, blank canvas
7
+ - starting a Summer Engine project with no template, only a name, ready for an empty main scene
8
+ do_not_use_when:
9
+ - starting from an existing template — use browse-templates
10
+ facets:
11
+ lifecycle:
12
+ - build
13
+ domains:
14
+ - scenes
15
+ - project
16
+ modalities:
17
+ - project
18
+ compatibility:
19
+ engine: ">=4.6"
20
+ related:
21
+ skills:
22
+ - skill/make-game
23
+ source: official
24
+ license: MIT
25
+ status: stable
26
+ recommended: true
27
+ aliases:
28
+ - skills/scene-and-project/new-project
@@ -29,11 +29,11 @@ Backing tool: `summer_generate_3d`. Default `hunyuan` is great here, but `trelli
29
29
 
30
30
  ## When NOT to use
31
31
 
32
- - Character (humanoid, even if "tree-person") → `summer:3d-assets/character-model` (rigging matters).
33
- - Vehicle, weapon, hard-surface object → `summer:3d-assets/prop-model` or `summer:3d-assets/vehicle-model`.
34
- - Tileable ground (grass field, sand) → `summer:asset-pipeline/asset-strategy` Pipeline 2 (textures, not meshes).
32
+ - Character (humanoid, even if "tree-person") → `character-model` (rigging matters).
33
+ - Vehicle, weapon, hard-surface object → `prop-model` or `vehicle-model`.
34
+ - Tileable ground (grass field, sand) → `asset-strategy` Pipeline 2 (textures, not meshes).
35
35
  - Animated organic (Venus fly trap that opens, breathing pod) → generate static here, animate in-engine with bones or shape keys.
36
- - A single hero-tree centerpiece (Yggdrasil, the One Tree) — generate via `summer:3d-assets/prop-model` with higher polycount and detail attention.
36
+ - A single hero-tree centerpiece (Yggdrasil, the One Tree) — generate via `prop-model` with higher polycount and detail attention.
37
37
 
38
38
  ## Polycount targets
39
39
 
@@ -137,7 +137,7 @@ A `.glb` cannot be assigned to `MeshInstance3D.mesh`. An imported `.glb` is a sc
137
137
 
138
138
  Every scene-mutating tool takes an explicit `scenePath`; node paths are relative to that scene's root (`./`).
139
139
 
140
- **Forest scatter (MultiMesh):** create a `MultiMeshInstance3D`, assign a `MultiMesh` resource referencing the tree mesh, set `instance_count` to e.g. 100, and populate `set_instance_transform()` from a script with random positions + rotations. See `summer:scene-composition` for the scatter pattern.
140
+ **Forest scatter (MultiMesh):** create a `MultiMeshInstance3D`, assign a `MultiMesh` resource referencing the tree mesh, set `instance_count` to e.g. 100, and populate `set_instance_transform()` from a script with random positions + rotations. See `scene-composition` for the scatter pattern.
141
141
 
142
142
  ### 6. LOD and billboards
143
143
 
@@ -161,7 +161,7 @@ For a 200-tree forest, ~10 close trees are real meshes, 190 are billboards. Fram
161
161
 
162
162
  ## Edge cases
163
163
 
164
- - **Animated foliage (wind sway).** Generate static here, then add wind sway via a vertex shader on the material — `summer:vfx/shaders` (when available). No animation rig needed.
164
+ - **Animated foliage (wind sway).** Generate static here, then add wind sway via a hand-written vertex displacement shader on the material. No animation rig needed.
165
165
  - **Underwater organics (kelp, anemones).** Same flow; expect Hunyuan to add a "ground attachment" base unless you say `floating, suspended in water`.
166
166
  - **Branching meshes (vines, roots) come back too thick.** Specify `thin tendril, fine branches`, or accept and scale Y down in the editor.
167
167
  - **Snow / ice / frozen variant.** Add `covered in snow, frosted, ice crystals` to the prompt — works well on trees and rocks. For temperature variants of the same scene, generate the variant rather than retexturing.
@@ -181,16 +181,16 @@ For totally free / offline alternatives: **Quaternius** (free stylized organics)
181
181
  After the organic models are scattered:
182
182
 
183
183
  > Forest scatter ready: 3 species at `res://assets/organic/`, 100 instances each via MultiMeshInstance3D in `./World/Forest`. Next:
184
- > - **Wind shader** (sway in breeze): `summer:vfx/shaders` when available, or hand-write a vertex displacement shader.
185
- > - **Ground texture** (grass beneath the trees): `summer:asset-pipeline/asset-strategy` Pipeline 2 for tileable ground.
186
- > - **Lighting / fog** (forest mood): `summer:3d-lighting` for ambient + directional sun + volumetric fog.
187
- > - **Ambient audio** (forest birds, leaves): `summer:audio/ambient-bed`.
188
- > - **Hero props** (a stump, a fallen log, a shrine): `summer:3d-assets/prop-model` for the hand-placed standouts.
184
+ > - **Wind shader** (sway in breeze): hand-write a vertex displacement shader.
185
+ > - **Ground texture** (grass beneath the trees): `asset-strategy` Pipeline 2 for tileable ground.
186
+ > - **Lighting / fog** (forest mood): `3d-lighting` for ambient + directional sun + volumetric fog.
187
+ > - **Ambient audio** (forest birds, leaves): `ambient-bed`.
188
+ > - **Hero props** (a stump, a fallen log, a shrine): `prop-model` for the hand-placed standouts.
189
189
 
190
190
  ## See also
191
191
 
192
- - `summer:3d-assets/prop-model` — for hand-placed standout pieces.
193
- - `summer:3d-assets/environment-kit` — pair with this skill: kit pieces give the architecture, organic gives the natural softness.
194
- - `summer:asset-pipeline/asset-strategy` — meta-router; ground textures and skyboxes go to Pipeline 2 / panoramic gen.
195
- - `summer:scene-composition` — MultiMeshInstance3D scatter pattern.
196
- - `../../../references/mcp-tools-reference.md` — `summer_generate_3d` schema.
192
+ - `prop-model` — for hand-placed standout pieces.
193
+ - `environment-kit` — pair with this skill: kit pieces give the architecture, organic gives the natural softness.
194
+ - `asset-strategy` — meta-router; ground textures and skyboxes go to Pipeline 2 / panoramic gen.
195
+ - `scene-composition` — MultiMeshInstance3D scatter pattern.
196
+ - `../../references/mcp-tools-reference/mcp-tools-reference.md` — `summer_generate_3d` schema.
@@ -0,0 +1,32 @@
1
+ id: skill/organic-model
2
+ kind: skill
3
+ version: 1.0.3
4
+ summary: Generate organic 3D shapes — trees, rocks, mushrooms, coral, plants, vines, crystals — where AI artifacts read as natural irregularity.
5
+ use_when:
6
+ - generating organic shapes — trees, rocks, mushrooms, coral, bushes, alien plants, vines, crystals, fruit, bones
7
+ - a level needs vegetation, rocks, or other natural shapes where irregularity reads as realism
8
+ facets:
9
+ lifecycle:
10
+ - build
11
+ domains:
12
+ - 3d
13
+ - assets
14
+ modalities:
15
+ - 3d-models
16
+ - scenes
17
+ compatibility:
18
+ engine: ">=4.6"
19
+ related:
20
+ skills:
21
+ - skill/character-model
22
+ - skill/environment-kit
23
+ - skill/prop-model
24
+ - skill/vehicle-model
25
+ - skill/asset-strategy
26
+ - skill/ambient-bed
27
+ source: official
28
+ license: MIT
29
+ status: stable
30
+ recommended: false
31
+ aliases:
32
+ - skills/3d-assets/organic-model
@@ -33,7 +33,7 @@ Ask the user before anything else:
33
33
  | Answer | Architecture |
34
34
  |---|---|
35
35
  | Friend-invite / small lobby (≤8 players) | **P2P with host authority.** This skill. |
36
- | Matchmaking + anti-cheat + scale | **Dedicated client-server.** Different skill (`/summer:client-server-multiplayer`). |
36
+ | Matchmaking + anti-cheat + scale | **Dedicated client-server.** Different skill (`/host-authoritative-state`). |
37
37
  | MMO / persistent world | **Custom server.** Out of scope for this skill. |
38
38
 
39
39
  If P2P is right, continue. Otherwise, stop and route to the right skill.
@@ -348,7 +348,7 @@ func _interpolate_to_buffer() -> void:
348
348
 
349
349
  - **Single-player game with leaderboards.** No multiplayer needed.
350
350
  - **Async multiplayer** (turn-based via REST API). This skill assumes real-time.
351
- - **Dedicated server with anti-cheat.** Use `/summer:client-server-multiplayer` (when shipped).
351
+ - **Dedicated server with anti-cheat.** Use `/host-authoritative-state`.
352
352
  - **Already-shipped game getting multiplayer retrofit.** Sorry — you're in for a refactor. This skill helps for the redesign but not the migration.
353
353
 
354
354
  ## Collaborative protocol
@@ -0,0 +1,28 @@
1
+ id: skill/peer-to-peer-multiplayer
2
+ kind: skill
3
+ version: 1.0.4
4
+ summary: Start a multiplayer game from scratch with peer-to-peer host authority — network architecture built top-down, before writing game logic.
5
+ use_when:
6
+ - starting a multiplayer Summer game from scratch with peer-to-peer host authority, before writing game logic
7
+ - I want to play co-op or online with friends and the game doesn't exist yet
8
+ facets:
9
+ lifecycle:
10
+ - build
11
+ domains:
12
+ - multiplayer
13
+ - project
14
+ modalities:
15
+ - scripts
16
+ - scenes
17
+ compatibility:
18
+ engine: ">=4.6"
19
+ related:
20
+ skills:
21
+ - skill/host-authoritative-state
22
+ - skill/setup-multiplayer
23
+ source: official
24
+ license: MIT
25
+ status: stable
26
+ recommended: true
27
+ aliases:
28
+ - skills/multiplayer-and-networking/peer-to-peer-multiplayer
@@ -33,9 +33,9 @@ and by downscaling to the target resolution after generation.
33
33
 
34
34
  ## When NOT to use
35
35
 
36
- - The user wants a high-resolution painterly portrait → `summer:2d-assets/character-portrait`.
37
- - The user wants animated frames (walk cycle, attack) → `summer:2d-assets/sprite-sheet` (pixel art is harder for sprite sheets — read that skill's caveats).
38
- - The user wants a tileable seamless texture (not pixel art) → `summer:2d-assets/tileable-texture`.
36
+ - The user wants a high-resolution painterly portrait → `character-portrait`.
37
+ - The user wants animated frames (walk cycle, attack) → `sprite-sheet` (pixel art is harder for sprite sheets — read that skill's caveats).
38
+ - The user wants a tileable seamless texture (not pixel art) → `tileable-texture`.
39
39
  - The game is 3D / non-pixel — verify the user actually wants pixel before generating.
40
40
 
41
41
  ## Steps
@@ -140,7 +140,7 @@ Confirm `Filter: Nearest` is set in the import dock OR project-wide.
140
140
  | `8-bit sword` | "8-bit" is interpreted loosely. Returns a smooth render of a sword with vague pixel feel. Specify resolution + palette + "no AA" explicitly. |
141
141
  | `pixel art knight, photorealistic` | Conflicting directives. Model averages and gives you neither. |
142
142
  | `pixel art at 32x32` with no negations | Model adds soft edges and gradient shading. Always spell out "no anti-aliasing, no blur, no smooth gradients" in the prompt itself — there is no negative-prompt argument to fall back on. |
143
- | `pixel sprite walk cycle` | Walk cycles need consistent frames — single-prompt sprite sheets fail. Route to `summer:2d-assets/sprite-sheet`. |
143
+ | `pixel sprite walk cycle` | Walk cycles need consistent frames — single-prompt sprite sheets fail. Route to `sprite-sheet`. |
144
144
  | `cute pixel art` | "Cute" without subject is undefined. Specify what. |
145
145
 
146
146
  ## Anti-patterns
@@ -150,13 +150,13 @@ Confirm `Filter: Nearest` is set in the import dock OR project-wide.
150
150
  Nearest on import or project-wide for pixel art.
151
151
  - **Reaching for `negative_prompt` or `image_size`.** Neither exists on this tool; both are dropped without an error, so the call looks like it worked and the output is off-style. Negations go in the prompt text; size is fixed.
152
152
  - **Inconsistent palette across the cast.** Pick a named palette (PICO-8, NES, custom hex list) and re-use across every asset in the project. Different palettes = the project doesn't read as one game.
153
- - **Generating walk-cycle frames as one image.** Sprite sheets via single-prompt are unreliable. Route to `summer:2d-assets/sprite-sheet`.
153
+ - **Generating walk-cycle frames as one image.** Sprite sheets via single-prompt are unreliable. Route to `sprite-sheet`.
154
154
 
155
155
  ## Edge cases
156
156
 
157
- - **User wants animated pixel sprites.** Generate base sprite here, then per-frame variants via img2img with the base as `referenceImageUrl`. For more than 2-3 frames, route to `summer:2d-assets/sprite-sheet` (and read its caveats).
157
+ - **User wants animated pixel sprites.** Generate base sprite here, then per-frame variants via img2img with the base as `referenceImageUrl`. For more than 2-3 frames, route to `sprite-sheet` (and read its caveats).
158
158
  - **User wants the entire game in pixel art.** Set `Project Settings → Rendering → Textures → Default Texture Filter: Nearest` once. Saves you from re-setting it on every import.
159
- - **User wants a high-res "pixel art" portrait that's not actually pixelated** (faux-pixel-aesthetic at full resolution). That's `summer:2d-assets/character-portrait` with a "pixel art aesthetic" prompt — not this skill.
159
+ - **User wants a high-res "pixel art" portrait that's not actually pixelated** (faux-pixel-aesthetic at full resolution). That's `character-portrait` with a "pixel art aesthetic" prompt — not this skill.
160
160
  - **User specifies a palette like "Sweetie-16" or "Endesga-32" and the model ignores it.** Name the hex codes explicitly. Palette names alone are unreliable below the top 5-10 famous ones.
161
161
  - **Tilesets need to tile cleanly.** Pixel-art tile-edge cleanliness from raw generation is poor. Generate the tile grid, then manually fix edge seams in Aseprite. The AI gets you 80% there.
162
162
 
@@ -184,13 +184,13 @@ If MCP is offline entirely: open Aseprite or Piskel and hand-author the asset. F
184
184
  After the asset is wired:
185
185
 
186
186
  - **More assets in the same style** → re-invoke this skill, re-use the pixel anchor.
187
- - **Animation frames for the sprite** → `summer:2d-assets/sprite-sheet` with the base sprite as anchor.
187
+ - **Animation frames for the sprite** → `sprite-sheet` with the base sprite as anchor.
188
188
  - **Pixel UI** → re-invoke with UI subjects (icons, button frames) at appropriate resolution.
189
- - **Tilemap setup** → `summer:scene-composition` for `TileMap` / `TileMapLayer` wiring.
189
+ - **Tilemap setup** → `scene-composition` for `TileMap` / `TileMapLayer` wiring.
190
190
 
191
191
  ## See also
192
192
 
193
- - `summer:2d-assets/sprite-sheet` — animated pixel frames.
194
- - `summer:2d-assets/character-portrait` — high-res counterpart.
195
- - `summer:asset-pipeline/asset-strategy` — meta-router.
196
- - `../../../references/mcp-tools-reference.md` — `summer_generate_image` schema.
193
+ - `sprite-sheet` — animated pixel frames.
194
+ - `character-portrait` — high-res counterpart.
195
+ - `asset-strategy` — meta-router.
196
+ - `../../references/mcp-tools-reference/mcp-tools-reference.md` — `summer_generate_image` schema.
@@ -0,0 +1,31 @@
1
+ id: skill/pixel-art
2
+ kind: skill
3
+ version: 1.0.4
4
+ summary: Generate pixel-art assets — sprites, items, tiles, portraits — at a specific resolution with pixel-perfect grid, limited palette, retro feel.
5
+ use_when:
6
+ - generating pixel-art assets — sprites, items, tiles, portraits — in a pixel style at a specific resolution (32x32, 64x64, 128x128)
7
+ - a retro or low-resolution 2D game needs sprites, tiles, or portraits on a fixed grid with a limited palette
8
+ facets:
9
+ lifecycle:
10
+ - build
11
+ domains:
12
+ - 2d
13
+ - assets
14
+ modalities:
15
+ - images
16
+ - assets
17
+ compatibility:
18
+ engine: ">=4.6"
19
+ related:
20
+ skills:
21
+ - skill/character-portrait
22
+ - skill/sprite-sheet
23
+ - skill/tileable-texture
24
+ - skill/asset-strategy
25
+ - skill/create-asset-sheet
26
+ source: official
27
+ license: MIT
28
+ status: stable
29
+ recommended: true
30
+ aliases:
31
+ - skills/2d-assets/pixel-art