stimeo-ui 0.15.0 → 0.16.0

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Files changed (267) hide show
  1. package/CHANGELOG.md +178 -0
  2. package/README.md +120 -0
  3. package/dist/cable/index.js +63 -15
  4. package/dist/cable/index.js.map +1 -1
  5. package/dist/controllers/accordion_controller.d.ts +30 -3
  6. package/dist/controllers/accordion_controller.js +98 -9
  7. package/dist/controllers/accordion_controller.js.map +1 -1
  8. package/dist/controllers/alert_dialog_controller.d.ts +8 -7
  9. package/dist/controllers/alert_dialog_controller.js.map +1 -1
  10. package/dist/controllers/announcer_controller.d.ts +3 -2
  11. package/dist/controllers/announcer_controller.js +8 -1
  12. package/dist/controllers/announcer_controller.js.map +1 -1
  13. package/dist/controllers/auto_submit_controller.js +43 -2
  14. package/dist/controllers/auto_submit_controller.js.map +1 -1
  15. package/dist/controllers/avatar_controller.js +1 -1
  16. package/dist/controllers/avatar_controller.js.map +1 -1
  17. package/dist/controllers/breadcrumb_controller.d.ts +10 -7
  18. package/dist/controllers/breadcrumb_controller.js +9 -8
  19. package/dist/controllers/breadcrumb_controller.js.map +1 -1
  20. package/dist/controllers/bulk_select_controller.d.ts +4 -4
  21. package/dist/controllers/bulk_select_controller.js +7 -6
  22. package/dist/controllers/bulk_select_controller.js.map +1 -1
  23. package/dist/controllers/calendar_controller.d.ts +85 -23
  24. package/dist/controllers/calendar_controller.js +323 -123
  25. package/dist/controllers/calendar_controller.js.map +1 -1
  26. package/dist/controllers/carousel_controller.d.ts +67 -22
  27. package/dist/controllers/carousel_controller.js +263 -38
  28. package/dist/controllers/carousel_controller.js.map +1 -1
  29. package/dist/controllers/character_counter_controller.d.ts +1 -1
  30. package/dist/controllers/character_counter_controller.js +40 -2
  31. package/dist/controllers/character_counter_controller.js.map +1 -1
  32. package/dist/controllers/checkbox_controller.js +54 -10
  33. package/dist/controllers/checkbox_controller.js.map +1 -1
  34. package/dist/controllers/clipboard_controller.d.ts +28 -2
  35. package/dist/controllers/clipboard_controller.js +63 -5
  36. package/dist/controllers/clipboard_controller.js.map +1 -1
  37. package/dist/controllers/collapsible_controller.d.ts +25 -1
  38. package/dist/controllers/collapsible_controller.js +99 -14
  39. package/dist/controllers/collapsible_controller.js.map +1 -1
  40. package/dist/controllers/color_picker_controller.d.ts +29 -8
  41. package/dist/controllers/color_picker_controller.js +80 -34
  42. package/dist/controllers/color_picker_controller.js.map +1 -1
  43. package/dist/controllers/combobox_controller.d.ts +10 -1
  44. package/dist/controllers/combobox_controller.js +106 -16
  45. package/dist/controllers/combobox_controller.js.map +1 -1
  46. package/dist/controllers/command_palette_controller.d.ts +3 -3
  47. package/dist/controllers/command_palette_controller.js +35 -3
  48. package/dist/controllers/command_palette_controller.js.map +1 -1
  49. package/dist/controllers/conditional_fields_controller.js +56 -11
  50. package/dist/controllers/conditional_fields_controller.js.map +1 -1
  51. package/dist/controllers/confirm_controller.js +3 -0
  52. package/dist/controllers/confirm_controller.js.map +1 -1
  53. package/dist/controllers/context_menu_controller.d.ts +6 -0
  54. package/dist/controllers/context_menu_controller.js +32 -12
  55. package/dist/controllers/context_menu_controller.js.map +1 -1
  56. package/dist/controllers/countdown_controller.d.ts +30 -1
  57. package/dist/controllers/countdown_controller.js +129 -26
  58. package/dist/controllers/countdown_controller.js.map +1 -1
  59. package/dist/controllers/currency_input_controller.d.ts +74 -15
  60. package/dist/controllers/currency_input_controller.js +205 -58
  61. package/dist/controllers/currency_input_controller.js.map +1 -1
  62. package/dist/controllers/data_grid_controller.d.ts +63 -18
  63. package/dist/controllers/data_grid_controller.js +195 -29
  64. package/dist/controllers/data_grid_controller.js.map +1 -1
  65. package/dist/controllers/date_range_picker_controller.d.ts +34 -6
  66. package/dist/controllers/date_range_picker_controller.js +139 -27
  67. package/dist/controllers/date_range_picker_controller.js.map +1 -1
  68. package/dist/controllers/dialog_controller.d.ts +10 -3
  69. package/dist/controllers/dialog_controller.js +35 -8
  70. package/dist/controllers/dialog_controller.js.map +1 -1
  71. package/dist/controllers/direct_upload_controller.js +22 -4
  72. package/dist/controllers/direct_upload_controller.js.map +1 -1
  73. package/dist/controllers/dirty_form_controller.d.ts +2 -2
  74. package/dist/controllers/dirty_form_controller.js +14 -1
  75. package/dist/controllers/dirty_form_controller.js.map +1 -1
  76. package/dist/controllers/dismissible_controller.js +1 -0
  77. package/dist/controllers/dismissible_controller.js.map +1 -1
  78. package/dist/controllers/drawer_controller.d.ts +18 -10
  79. package/dist/controllers/drawer_controller.js +54 -19
  80. package/dist/controllers/drawer_controller.js.map +1 -1
  81. package/dist/controllers/dropdown_controller.d.ts +9 -3
  82. package/dist/controllers/dropdown_controller.js +36 -9
  83. package/dist/controllers/dropdown_controller.js.map +1 -1
  84. package/dist/controllers/editable_controller.js +34 -0
  85. package/dist/controllers/editable_controller.js.map +1 -1
  86. package/dist/controllers/file_dropzone_controller.js +144 -51
  87. package/dist/controllers/file_dropzone_controller.js.map +1 -1
  88. package/dist/controllers/filter_controller.d.ts +10 -4
  89. package/dist/controllers/filter_controller.js +20 -6
  90. package/dist/controllers/filter_controller.js.map +1 -1
  91. package/dist/controllers/flash_controller.d.ts +26 -6
  92. package/dist/controllers/flash_controller.js +305 -46
  93. package/dist/controllers/flash_controller.js.map +1 -1
  94. package/dist/controllers/focus_controller.js +1 -0
  95. package/dist/controllers/focus_controller.js.map +1 -1
  96. package/dist/controllers/form_field_controller.js +7 -5
  97. package/dist/controllers/form_field_controller.js.map +1 -1
  98. package/dist/controllers/form_validation_controller.js +19 -13
  99. package/dist/controllers/form_validation_controller.js.map +1 -1
  100. package/dist/controllers/frame_loading_controller.js +16 -2
  101. package/dist/controllers/frame_loading_controller.js.map +1 -1
  102. package/dist/controllers/highlight_controller.js +19 -2
  103. package/dist/controllers/highlight_controller.js.map +1 -1
  104. package/dist/controllers/hover_card_controller.d.ts +10 -2
  105. package/dist/controllers/hover_card_controller.js +40 -14
  106. package/dist/controllers/hover_card_controller.js.map +1 -1
  107. package/dist/controllers/idle_controller.d.ts +16 -3
  108. package/dist/controllers/idle_controller.js +90 -5
  109. package/dist/controllers/idle_controller.js.map +1 -1
  110. package/dist/controllers/input_mask_controller.d.ts +5 -2
  111. package/dist/controllers/input_mask_controller.js +65 -9
  112. package/dist/controllers/input_mask_controller.js.map +1 -1
  113. package/dist/controllers/intersection_controller.js +3 -0
  114. package/dist/controllers/intersection_controller.js.map +1 -1
  115. package/dist/controllers/lazy_frame_controller.js +11 -2
  116. package/dist/controllers/lazy_frame_controller.js.map +1 -1
  117. package/dist/controllers/listbox_controller.d.ts +50 -8
  118. package/dist/controllers/listbox_controller.js +203 -45
  119. package/dist/controllers/listbox_controller.js.map +1 -1
  120. package/dist/controllers/masonry_controller.js +0 -2
  121. package/dist/controllers/masonry_controller.js.map +1 -1
  122. package/dist/controllers/menu_controller.d.ts +9 -3
  123. package/dist/controllers/menu_controller.js +45 -16
  124. package/dist/controllers/menu_controller.js.map +1 -1
  125. package/dist/controllers/menubar_controller.d.ts +11 -0
  126. package/dist/controllers/menubar_controller.js +58 -24
  127. package/dist/controllers/menubar_controller.js.map +1 -1
  128. package/dist/controllers/meter_controller.js +9 -5
  129. package/dist/controllers/meter_controller.js.map +1 -1
  130. package/dist/controllers/multi_select_controller.d.ts +18 -3
  131. package/dist/controllers/multi_select_controller.js +278 -104
  132. package/dist/controllers/multi_select_controller.js.map +1 -1
  133. package/dist/controllers/navigation_menu_controller.d.ts +11 -0
  134. package/dist/controllers/navigation_menu_controller.js +48 -15
  135. package/dist/controllers/navigation_menu_controller.js.map +1 -1
  136. package/dist/controllers/nested_form_controller.js +37 -8
  137. package/dist/controllers/nested_form_controller.js.map +1 -1
  138. package/dist/controllers/network_status_controller.js +9 -1
  139. package/dist/controllers/network_status_controller.js.map +1 -1
  140. package/dist/controllers/number_input_controller.d.ts +36 -8
  141. package/dist/controllers/number_input_controller.js +124 -21
  142. package/dist/controllers/number_input_controller.js.map +1 -1
  143. package/dist/controllers/optimistic_controller.js +14 -1
  144. package/dist/controllers/optimistic_controller.js.map +1 -1
  145. package/dist/controllers/otp_controller.d.ts +22 -7
  146. package/dist/controllers/otp_controller.js +198 -55
  147. package/dist/controllers/otp_controller.js.map +1 -1
  148. package/dist/controllers/overflow_indicator_controller.d.ts +8 -12
  149. package/dist/controllers/overflow_indicator_controller.js +84 -13
  150. package/dist/controllers/overflow_indicator_controller.js.map +1 -1
  151. package/dist/controllers/overflow_menu_controller.d.ts +26 -6
  152. package/dist/controllers/overflow_menu_controller.js +112 -41
  153. package/dist/controllers/overflow_menu_controller.js.map +1 -1
  154. package/dist/controllers/pagination_controller.d.ts +19 -11
  155. package/dist/controllers/pagination_controller.js +74 -28
  156. package/dist/controllers/pagination_controller.js.map +1 -1
  157. package/dist/controllers/password_reveal_controller.d.ts +15 -1
  158. package/dist/controllers/password_reveal_controller.js +59 -2
  159. package/dist/controllers/password_reveal_controller.js.map +1 -1
  160. package/dist/controllers/persist_controller.js +30 -8
  161. package/dist/controllers/persist_controller.js.map +1 -1
  162. package/dist/controllers/pointer_drag_controller.js +131 -52
  163. package/dist/controllers/pointer_drag_controller.js.map +1 -1
  164. package/dist/controllers/popover_controller.d.ts +9 -3
  165. package/dist/controllers/popover_controller.js +45 -11
  166. package/dist/controllers/popover_controller.js.map +1 -1
  167. package/dist/controllers/portal_controller.d.ts +1 -1
  168. package/dist/controllers/portal_controller.js +6 -2
  169. package/dist/controllers/portal_controller.js.map +1 -1
  170. package/dist/controllers/preview_guard_controller.js +16 -1
  171. package/dist/controllers/preview_guard_controller.js.map +1 -1
  172. package/dist/controllers/progress_controller.js +8 -4
  173. package/dist/controllers/progress_controller.js.map +1 -1
  174. package/dist/controllers/radio_group_controller.d.ts +6 -4
  175. package/dist/controllers/radio_group_controller.js +42 -17
  176. package/dist/controllers/radio_group_controller.js.map +1 -1
  177. package/dist/controllers/range_slider_controller.d.ts +49 -1
  178. package/dist/controllers/range_slider_controller.js +88 -42
  179. package/dist/controllers/range_slider_controller.js.map +1 -1
  180. package/dist/controllers/rating_controller.d.ts +14 -3
  181. package/dist/controllers/rating_controller.js +39 -15
  182. package/dist/controllers/rating_controller.js.map +1 -1
  183. package/dist/controllers/read_more_controller.d.ts +24 -2
  184. package/dist/controllers/read_more_controller.js +69 -2
  185. package/dist/controllers/read_more_controller.js.map +1 -1
  186. package/dist/controllers/resizable_controller.d.ts +16 -2
  187. package/dist/controllers/resizable_controller.js +82 -22
  188. package/dist/controllers/resizable_controller.js.map +1 -1
  189. package/dist/controllers/scroll_area_controller.js +5 -1
  190. package/dist/controllers/scroll_area_controller.js.map +1 -1
  191. package/dist/controllers/scroll_visibility_controller.js +0 -1
  192. package/dist/controllers/scroll_visibility_controller.js.map +1 -1
  193. package/dist/controllers/scrollspy_controller.d.ts +3 -2
  194. package/dist/controllers/scrollspy_controller.js +6 -0
  195. package/dist/controllers/scrollspy_controller.js.map +1 -1
  196. package/dist/controllers/separator_controller.d.ts +41 -14
  197. package/dist/controllers/separator_controller.js +66 -37
  198. package/dist/controllers/separator_controller.js.map +1 -1
  199. package/dist/controllers/sidebar_controller.d.ts +20 -3
  200. package/dist/controllers/sidebar_controller.js +77 -18
  201. package/dist/controllers/sidebar_controller.js.map +1 -1
  202. package/dist/controllers/skeleton_controller.js +6 -1
  203. package/dist/controllers/skeleton_controller.js.map +1 -1
  204. package/dist/controllers/slider_controller.d.ts +45 -7
  205. package/dist/controllers/slider_controller.js +82 -47
  206. package/dist/controllers/slider_controller.js.map +1 -1
  207. package/dist/controllers/smart_sticky_header_controller.js +11 -1
  208. package/dist/controllers/smart_sticky_header_controller.js.map +1 -1
  209. package/dist/controllers/sortable_controller.js +17 -2
  210. package/dist/controllers/sortable_controller.js.map +1 -1
  211. package/dist/controllers/spinner_controller.js +10 -2
  212. package/dist/controllers/spinner_controller.js.map +1 -1
  213. package/dist/controllers/step_indicator_controller.d.ts +19 -17
  214. package/dist/controllers/step_indicator_controller.js +18 -17
  215. package/dist/controllers/step_indicator_controller.js.map +1 -1
  216. package/dist/controllers/stepper_controller.d.ts +34 -9
  217. package/dist/controllers/stepper_controller.js +101 -19
  218. package/dist/controllers/stepper_controller.js.map +1 -1
  219. package/dist/controllers/stick_to_bottom_controller.d.ts +19 -0
  220. package/dist/controllers/stick_to_bottom_controller.js +75 -5
  221. package/dist/controllers/stick_to_bottom_controller.js.map +1 -1
  222. package/dist/controllers/submit_once_controller.d.ts +3 -2
  223. package/dist/controllers/submit_once_controller.js +16 -3
  224. package/dist/controllers/submit_once_controller.js.map +1 -1
  225. package/dist/controllers/switch_controller.d.ts +29 -7
  226. package/dist/controllers/switch_controller.js +101 -10
  227. package/dist/controllers/switch_controller.js.map +1 -1
  228. package/dist/controllers/tabs_controller.d.ts +12 -0
  229. package/dist/controllers/tabs_controller.js +21 -2
  230. package/dist/controllers/tabs_controller.js.map +1 -1
  231. package/dist/controllers/tags_input_controller.d.ts +15 -3
  232. package/dist/controllers/tags_input_controller.js +209 -59
  233. package/dist/controllers/tags_input_controller.js.map +1 -1
  234. package/dist/controllers/theme_controller.d.ts +20 -3
  235. package/dist/controllers/theme_controller.js +64 -14
  236. package/dist/controllers/theme_controller.js.map +1 -1
  237. package/dist/controllers/time_picker_controller.js +23 -8
  238. package/dist/controllers/time_picker_controller.js.map +1 -1
  239. package/dist/controllers/toast_controller.d.ts +52 -15
  240. package/dist/controllers/toast_controller.js +337 -54
  241. package/dist/controllers/toast_controller.js.map +1 -1
  242. package/dist/controllers/toggle_group_controller.d.ts +49 -7
  243. package/dist/controllers/toggle_group_controller.js +159 -23
  244. package/dist/controllers/toggle_group_controller.js.map +1 -1
  245. package/dist/controllers/toolbar_controller.js +32 -0
  246. package/dist/controllers/toolbar_controller.js.map +1 -1
  247. package/dist/controllers/tooltip_controller.d.ts +8 -0
  248. package/dist/controllers/tooltip_controller.js +39 -13
  249. package/dist/controllers/tooltip_controller.js.map +1 -1
  250. package/dist/controllers/transition_controller.js +4 -0
  251. package/dist/controllers/transition_controller.js.map +1 -1
  252. package/dist/controllers/tree_view_controller.d.ts +39 -8
  253. package/dist/controllers/tree_view_controller.js +169 -16
  254. package/dist/controllers/tree_view_controller.js.map +1 -1
  255. package/dist/index.d.ts +28 -1
  256. package/dist/index.js +4588 -1535
  257. package/dist/index.js.map +1 -1
  258. package/dist/inspector/cli.d.ts +72 -6
  259. package/dist/inspector/cli.js +262 -51
  260. package/dist/inspector/cli.js.map +1 -1
  261. package/dist/inspector/cli_bin.js +309 -51
  262. package/dist/inspector/cli_bin.js.map +1 -1
  263. package/dist/inspector/examples.json +40 -40
  264. package/dist/inspector/manifest.json +525 -59
  265. package/dist/positioning/index.js +2 -0
  266. package/dist/positioning/index.js.map +1 -1
  267. package/package.json +2 -2
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* Runs a controller's \"return to the initial state\" pass just before Turbo\n * caches the page.\n *\n * **`disconnect()` cannot do this job, for two independent reasons.** Turbo\n * queues the clone from this event rather than taking it here, and the body swap\n * that runs the controller's `disconnect()` is queued separately — so which of\n * the two lands first is not something a controller can rely on, and a rewind\n * written in `disconnect()` may reach only the DOM being thrown away. In the\n * other direction, `disconnect()` also fires on an in-page move (Stimulus tears\n * down and reconnects the same element), where rewinding would wipe a\n * legitimately in-progress interaction — a spinner mid-load would vanish. One\n * timing is unreliable, the other is too eager; `turbo:before-cache` is the only\n * point that is exactly \"the page is about to be frozen\".\n *\n * Scope is the subscription only: registering on `activate()`, unregistering on\n * `deactivate()`, and one shared document listener no matter how many instances\n * are live. *What* to return to its initial state — which `data-state`, which\n * `hidden`, which `aria-busy` — stays in the controller, because no two\n * consumers answer it the same way.\n *\n * **Rewind state, not appearance.** The pass writes attributes the controller\n * itself owns; the visual result of those attributes is the consumer's CSS, and\n * a library that reached for style or class names would be guessing at markup\n * it does not own.\n *\n * Both entry points are idempotent, so the lifecycle hooks can call them\n * unconditionally: a second `activate()` does not double-subscribe and does not\n * make the callback run twice, and `deactivate()` on an instance that never\n * subscribed is a no-op.\n *\n * This file's own doc block is dropped from `dist`, but every member comment is\n * inlined into each consumer entry (`tsup` builds with `splitting: false`), so\n * rationale belongs here and only the contract belongs on the members.\n *\n * @example\n * ```ts\n * readonly #beforeCache = new BeforeCacheReset(() => this.#rewind());\n *\n * connect() { this.#beforeCache.activate(); }\n * disconnect() { this.#beforeCache.deactivate(); }\n * ```\n */\nexport class BeforeCacheReset {\n /** Every subscribed instance, iterated by the one shared document listener. */\n static readonly #subscribers = new Set<BeforeCacheReset>();\n\n /** The shared listener; installed while at least one instance is subscribed. */\n static readonly #onBeforeCache = (): void => {\n for (const subscriber of BeforeCacheReset.#subscribers) subscriber.#rewind();\n };\n\n readonly #rewind: () => void;\n\n /** @param rewind - the pass that returns this controller's state to its initial form. */\n constructor(rewind: () => void) {\n this.#rewind = rewind;\n }\n\n /** Subscribes to `turbo:before-cache`; call from `connect()`. Idempotent. */\n activate(): void {\n const first = BeforeCacheReset.#subscribers.size === 0;\n BeforeCacheReset.#subscribers.add(this);\n if (first) {\n document.addEventListener(\"turbo:before-cache\", BeforeCacheReset.#onBeforeCache);\n }\n }\n\n /** Unsubscribes; call from `disconnect()`. Safe when never subscribed. */\n deactivate(): void {\n BeforeCacheReset.#subscribers.delete(this);\n if (BeforeCacheReset.#subscribers.size > 0) return;\n document.removeEventListener(\"turbo:before-cache\", BeforeCacheReset.#onBeforeCache);\n }\n}\n","/**\n * Single resolver for layered Escape dismissal.\n *\n * Every Escape-dismissable overlay layer (modal focus traps, disclosure\n * overlays like dropdown/popover/menu, and hover-triggered transient layers)\n * registers here while it is open. One document-level listener per document\n * resolves each press to exactly one owner and invokes that layer's\n * {@link EscapeLayerOptions.onDismiss} — controllers never listen for a\n * dismissing Escape themselves.\n *\n * @remarks\n * Each document owns an activation-ordered stack. The owner of a press is the\n * **topmost layer whose {@link EscapeLayerOptions.claims} passes**; a layer\n * that declines is transparent, so a background overlay opened behind a modal\n * never blocks it. Because a layer opened from within another is necessarily\n * activated later, LIFO order is also inner-first for nested layers — no DOM\n * inspection is needed.\n *\n * The shared listener runs in the document bubble phase and honors\n * `event.defaultPrevented`, so an element-level widget handler that consumes\n * Escape first (an editor cancelling its edit, a combobox closing its list)\n * always wins over every registered layer — the deepest handler resolves the\n * press. A keydown that is part of an IME composition (`event.isComposing`)\n * cancels the composition, never a layer, and is ignored here for every layer\n * at once.\n *\n * A WeakMap keeps documents collectible; the listener is installed only while\n * a document's stack is non-empty, and controller lifecycle hooks guarantee\n * that disconnected layers never remain registered.\n */\n\n/** Behavior a layer registers when it activates. */\nexport interface EscapeLayerOptions {\n /**\n * Dismisses the layer. Called by the shared resolver when this layer owns a\n * press; the resolver has already consumed the event (`preventDefault()`),\n * so the callback only needs to close and place focus per the widget's\n * contract.\n */\n onDismiss: () => void;\n /**\n * Whether the layer claims the current press. Evaluated per press, so it can\n * depend on live state (e.g. \"focus is inside me or fell to the body\"). A\n * declining layer is skipped and the next layer down is consulted; omitting\n * it means the layer always claims while active.\n */\n claims?: () => boolean;\n}\n\n/** A document's stack plus the one shared listener bound to it. */\ninterface EscapeLayerRegistry {\n stack: EscapeLayer[];\n onKeydown: (event: KeyboardEvent) => void;\n}\n\n/**\n * Claims predicate shared by the click-opened disclosure overlays (dropdown /\n * popover / navigation-menu / menu / context-menu / menubar): the layer claims\n * a press while focus is inside `element`, or after focus fell to the body —\n * a click on non-focusable overlay content blurs to `<body>`, and Escape must\n * still close the overlay (the \"body-focus rescue\"). A press made after focus\n * moved to another interactive element is declined, so closing never yanks\n * focus away from where the user deliberately went.\n */\nexport function claimsWhileFocusWithin(element: Element): () => boolean {\n return () => {\n const active = element.ownerDocument.activeElement;\n return active === null || active === element.ownerDocument.body || element.contains(active);\n };\n}\n\nexport class EscapeLayer {\n static readonly #registries = new WeakMap<Document, EscapeLayerRegistry>();\n\n #ownerDocument: Document | null = null;\n /** Dismissal callback while active; `null` when inactive. */\n #onDismiss: (() => void) | null = null;\n /** Live predicate deciding whether the layer claims a press; `null` = always. */\n #claims: (() => boolean) | null = null;\n\n /**\n * Activates this layer at the top of its document's Escape stack, installing\n * the document's shared resolver listener if this is its first layer.\n * Re-activating an already-active layer moves it to the top.\n */\n activate(ownerDocument: Document = document, options: EscapeLayerOptions): void {\n this.deactivate();\n let registry = EscapeLayer.#registries.get(ownerDocument);\n if (!registry) {\n registry = EscapeLayer.#createRegistry();\n EscapeLayer.#registries.set(ownerDocument, registry);\n ownerDocument.addEventListener(\"keydown\", registry.onKeydown);\n }\n registry.stack.push(this);\n this.#ownerDocument = ownerDocument;\n this.#onDismiss = options.onDismiss;\n this.#claims = options.claims ?? null;\n }\n\n /**\n * Removes this layer from its document's Escape stack, uninstalling the\n * shared listener when the stack empties. Safe to call when inactive.\n */\n deactivate(): void {\n const ownerDocument = this.#ownerDocument;\n if (!ownerDocument) return;\n\n const registry = EscapeLayer.#registries.get(ownerDocument);\n if (registry) {\n const index = registry.stack.lastIndexOf(this);\n if (index >= 0) registry.stack.splice(index, 1);\n if (registry.stack.length === 0) {\n ownerDocument.removeEventListener(\"keydown\", registry.onKeydown);\n EscapeLayer.#registries.delete(ownerDocument);\n }\n }\n this.#ownerDocument = null;\n this.#onDismiss = null;\n this.#claims = null;\n }\n\n /**\n * Whether this active layer would own a press right now: it is the topmost\n * layer whose {@link EscapeLayerOptions.claims} passes. Exposed for tests\n * and diagnostics — production dismissal goes through the shared listener.\n */\n get ownsEscape(): boolean {\n const ownerDocument = this.#ownerDocument;\n if (!ownerDocument) return false;\n const registry = EscapeLayer.#registries.get(ownerDocument);\n if (!registry) return false;\n return EscapeLayer.#resolveOwner(registry.stack) === this;\n }\n\n /** Builds a document's registry with its shared resolver listener. */\n static #createRegistry(): EscapeLayerRegistry {\n const registry: EscapeLayerRegistry = {\n stack: [],\n onKeydown: (event: KeyboardEvent): void => {\n if (event.key !== \"Escape\" || event.defaultPrevented || event.isComposing) return;\n const owner = EscapeLayer.#resolveOwner(registry.stack);\n if (!owner) return;\n event.preventDefault();\n owner.#onDismiss?.();\n },\n };\n return registry;\n }\n\n /** The topmost stack layer whose claims predicate passes, or `null`. */\n static #resolveOwner(stack: EscapeLayer[]): EscapeLayer | null {\n for (let index = stack.length - 1; index >= 0; index--) {\n const layer = stack[index];\n if (!layer) continue;\n if (layer.#claims && !layer.#claims()) continue;\n return layer;\n }\n return null;\n }\n}\n","/**\n * Whether a disabled `<fieldset>` ancestor actually reaches `control`.\n *\n * HTML exempts the contents of a fieldset's **first direct-child `<legend>`**, and\n * the exemption is per fieldset — a control legal in one legend can still be\n * disabled by a second, outer fieldset, so the walk continues upward.\n *\n * Exported on its own for callers that need the disabled-inheritance rule without\n * the rest of {@link canTakeFocus} — a control's availability check, or a `hidden`\n * walk bounded at a widget root, which is a different rule to compose with.\n */\nexport function inheritsFieldsetDisabled(control: HTMLElement): boolean {\n let fieldset: Element | null = control.closest(\"fieldset[disabled]\");\n while (fieldset) {\n const legend = Array.from(fieldset.children).find((child) => child.tagName === \"LEGEND\");\n if (!legend?.contains(control)) return true;\n fieldset = fieldset.parentElement?.closest(\"fieldset[disabled]\") ?? null;\n }\n return false;\n}\n\n/**\n * Whether an element can actually take focus, checked **before** `focus()` runs.\n *\n * A controller that must move focus off a control it is about to disable or hide\n * picks a destination and calls `focus()` on it. If that destination cannot take\n * focus, the call **fails silently**: `hidden` and natively `disabled` elements\n * swallow it, so the caret stays in the subtree that is disappearing and lands on\n * `<body>` a frame later — the exact outcome the rescue exists to prevent, minus\n * any signal that it happened.\n *\n * Testing after the fact is the obvious alternative and is deliberately not the\n * rule. Reading `document.activeElement` back only works in a real browser, and\n * looping over candidates that way performs a real focus move per failure —\n * observable to assistive technology. Checking first costs nothing and catches\n * the cases that actually occur.\n *\n * **`aria-disabled` is not disqualifying.** It is the attribute an author uses\n * for a control that must stay *discoverable*, and the roving contract keeps\n * such items reachable. Only the four conditions that make the platform refuse\n * focus are checked: `hidden` / `inert` (an ancestor's counts),\n * `input[type=\"hidden\"]`, the native `disabled` property, and `disabled`\n * inherited from an ancestor `fieldset`. CSS-only invisibility is handled by\n * {@link isRenderedForFocus} when a consumer needs sequential-focus semantics.\n *\n * Reading `:disabled` instead of walking the fieldset chain would be shorter, but\n * that pseudo-class is not evaluated consistently outside real browsers and this\n * has to be right headlessly too. happy-dom in particular focuses a `<button>`\n * inside a disabled fieldset where a real engine refuses, so the inheritance is\n * spelled out rather than delegated.\n *\n * What a consumer does when nothing survives is its own call: some fall back to\n * their landmark, while a widget whose caret already sits somewhere legitimate\n * refuses the move outright rather than relocating it.\n *\n * @example\n * ```ts\n * const target = candidates.find(canTakeFocus);\n * if (target) target.focus();\n * else {\n * this.#tabindex.lend(this.element); // nothing left: fall back to the landmark\n * this.element.focus();\n * }\n * ```\n *\n * @param element - the candidate destination\n */\nexport function canTakeFocus(element: HTMLElement): boolean {\n if (element.closest(\"[hidden], [inert]\")) return false;\n if (element instanceof HTMLInputElement && element.type === \"hidden\") return false;\n if (!(\"disabled\" in element)) return true;\n if ((element as HTMLElement & { disabled: boolean }).disabled) return false;\n return !inheritsFieldsetDisabled(element);\n}\n\n/** Elements whose semantics or authored attributes can place them in sequential focus order. */\nexport const TAB_STOP_CANDIDATE_SELECTOR = [\n \"a[href]\",\n \"area[href]\",\n \"button\",\n \"input\",\n \"select\",\n \"textarea\",\n \"summary\",\n \"iframe\",\n \"audio[controls]\",\n \"video[controls]\",\n \"[tabindex]\",\n \"[contenteditable]\",\n].join(\",\");\n\n/** Optional browser visibility API used to exclude CSS-hidden candidates. */\ninterface VisibilityCheckable {\n checkVisibility?: (options?: { visibilityProperty?: boolean }) => boolean;\n}\n\n/** Whether CSS visibility allows an otherwise eligible element to participate in focus order. */\nexport function isRenderedForFocus(element: HTMLElement): boolean {\n const check = (element as HTMLElement & VisibilityCheckable).checkVisibility;\n return typeof check === \"function\" ? check.call(element, { visibilityProperty: true }) : true;\n}\n\n/** Parses an authored `tabindex`; invalid syntax has no explicit focus-order meaning. */\nfunction authoredTabindex(element: HTMLElement): number | null {\n const value = element.getAttribute(\"tabindex\");\n if (value === null || !/^[+-]?\\d+$/.test(value.trim())) return null;\n return Number(value);\n}\n\n/** Whether the element's native semantics place it in sequential focus order. */\nfunction hasNativeTabStop(element: HTMLElement): boolean {\n if (element instanceof HTMLAnchorElement || element instanceof HTMLAreaElement) {\n return element.hasAttribute(\"href\");\n }\n if (\n element instanceof HTMLButtonElement ||\n element instanceof HTMLSelectElement ||\n element instanceof HTMLTextAreaElement\n ) {\n return true;\n }\n if (element instanceof HTMLInputElement) return element.type !== \"hidden\";\n if (element instanceof HTMLIFrameElement) return true;\n if (element.tagName === \"AUDIO\" || element.tagName === \"VIDEO\") {\n return element.hasAttribute(\"controls\");\n }\n if (element instanceof HTMLElement && element.tagName === \"SUMMARY\") {\n const details = element.parentElement;\n return (\n details instanceof HTMLDetailsElement &&\n Array.from(details.children).find((child) => child.tagName === \"SUMMARY\") === element\n );\n }\n return false;\n}\n\n/** Whether an explicit `contenteditable` value creates an editable tab stop. */\nfunction hasEditableTabStop(element: HTMLElement): boolean {\n const value = element.getAttribute(\"contenteditable\")?.toLowerCase();\n return value === \"\" || value === \"true\" || value === \"plaintext-only\";\n}\n\n/**\n * Whether an element is a usable sequential Tab stop right now.\n *\n * Native semantics, authored `tabindex`, editable hosts, inherited disabled state,\n * HTML `hidden`/`inert`, and CSS visibility are evaluated together. `aria-disabled`\n * remains focusable because it communicates unavailability without removing the\n * control from discovery order.\n */\nexport function isTabStop(element: HTMLElement): boolean {\n if (!canTakeFocus(element) || !isRenderedForFocus(element)) return false;\n\n const tabindex = authoredTabindex(element);\n if (tabindex !== null) return tabindex >= 0;\n return hasNativeTabStop(element) || hasEditableTabStop(element);\n}\n\n/** Returns every usable sequential Tab stop below `root` in document order. */\nexport function tabStopsWithin(root: ParentNode): HTMLElement[] {\n return Array.from(root.querySelectorAll<HTMLElement>(TAB_STOP_CANDIDATE_SELECTOR)).filter(\n isTabStop,\n );\n}\n\n/** Returns the first usable sequential Tab stop below `root`, if one exists. */\nexport function firstTabStop(root: ParentNode): HTMLElement | null {\n for (const candidate of root.querySelectorAll<HTMLElement>(TAB_STOP_CANDIDATE_SELECTOR)) {\n if (isTabStop(candidate)) return candidate;\n }\n return null;\n}\n\n/** Whether `root` contains at least one usable sequential Tab stop. */\nexport function hasTabStop(root: ParentNode): boolean {\n return firstTabStop(root) !== null;\n}\n","import { BeforeCacheReset } from \"./before_cache_reset\";\nimport { EscapeLayer } from \"./escape_layer\";\nimport { tabStopsWithin } from \"./focus_candidate\";\n\n/**\n * Modal focus-trap primitive shared by the modal-overlay controllers\n * (dialog / alert-dialog / confirm / drawer / command-palette / sidebar); the\n * non-modal focus scope (focus) reuses it with the modal side effects opted out.\n *\n * The WAI-ARIA APG modal pattern is more than \"cycle Tab inside a box\": a modal\n * also locks background scroll, makes the rest of the page `inert` (so assistive\n * technology and pointer/Tab cannot reach it, honoring `aria-modal=\"true\"`),\n * sends focus inside on open, and restores it to the opener on close — and every\n * one of those side effects must be reverted if the element is torn down while\n * open (a Turbo navigation mid-dialog) and kept out of the snapshot Turbo\n * caches (`turbo:before-cache`). {@link FocusTrap} owns that whole modal\n * lifecycle so each controller only decides *when* to open/close and *what*\n * \"close\" means.\n *\n * It is intentionally **policy-free about closing**. Escape semantics differ per\n * widget (a plain dialog just closes; an alert-dialog closes *as a cancel* with a\n * reason; a drawer runs an exit transition), so the trap merely forwards Escape\n * to an {@link FocusTrapOptions.onEscape | onEscape} callback and never decides on\n * its own what closing entails.\n *\n * @remarks\n * The container is read through a getter so a controller can hand over a Stimulus\n * target without worrying about when the trap instance is constructed relative to\n * `connect()`.\n */\n\n/** Behavior hooks a controller supplies when constructing a {@link FocusTrap}. */\nexport interface FocusTrapOptions {\n /**\n * Called when `Escape` is pressed while the trap is active. When omitted,\n * `Escape` is left alone (the trap never joins the Escape stack). Dismissal\n * is resolved by the shared {@link EscapeLayer}: an Escape already consumed\n * by an inner handler is ignored, and among active layers the most recently\n * activated claiming one owns the press. The resolver consumes the event\n * before invoking the callback.\n */\n onEscape?: () => void;\n /**\n * Returns the element to focus when the trap activates. When it returns `null`\n * (or is omitted), the first focusable descendant is used, falling back to the\n * container itself (made programmatically focusable with `tabindex=-1`).\n */\n initialFocus?: () => HTMLElement | null;\n /**\n * Returns the element to focus on deactivation when nothing was focused before\n * the trap opened (e.g. the trigger). The element focused *before* opening\n * always takes precedence.\n */\n fallbackFocus?: () => HTMLElement | null;\n /**\n * Lock background scroll (`body` overflow) while active. Defaults to `true` for\n * the modal overlays; a lighter focus scope passes `false`. Read on `activate`.\n */\n lockScroll?: boolean | (() => boolean);\n /**\n * Make background siblings `inert` while active (the `aria-modal` isolation).\n * Defaults to `true` for the modal overlays; a soft focus scope can opt out so\n * the background stays reachable while `Tab` still cycles inside. Read on `activate`.\n */\n isolate?: boolean | (() => boolean);\n /**\n * Move focus inside on `activate`. Defaults to `true`; a focus scope that only\n * wants the `Tab` boundary (no focus move) passes `false`. Read on `activate`.\n */\n autoFocus?: boolean | (() => boolean);\n}\n\n/**\n * Owns the modal side effects (scroll lock, background `inert`, focus trap, focus\n * restore) for a single container, applied on {@link activate} and reverted on\n * {@link deactivate}.\n */\nexport class FocusTrap {\n /** The element focused before activation, restored on deactivation. */\n #previouslyFocused: HTMLElement | null = null;\n /** The body's inline `overflow` before locking, restored on deactivation. */\n #previousBodyOverflow = \"\";\n /** Whether scroll was locked this activation (so it is only restored if applied). */\n #scrollLocked = false;\n /** Background siblings made `inert` while active, restored on deactivation. */\n #inertedSiblings: HTMLElement[] = [];\n /** Whether the modal side effects are currently applied. */\n #activeState = false;\n /** Registers the trap on the shared Escape stack while active (see {@link EscapeLayer}). */\n readonly #escapeLayer = new EscapeLayer();\n\n /** Returns the trapped element; called on every operation for the live target. */\n readonly #getContainer: () => HTMLElement;\n /** Closing/focus hooks; see {@link FocusTrapOptions}. */\n readonly #options: FocusTrapOptions;\n\n /**\n * @param getContainer - Returns the trapped element. Called on every operation\n * so the live target is always used.\n * @param options - Closing/focus hooks; see {@link FocusTrapOptions}.\n */\n constructor(getContainer: () => HTMLElement, options: FocusTrapOptions = {}) {\n this.#getContainer = getContainer;\n this.#options = options;\n }\n\n /** Whether the trap is currently active. */\n get active(): boolean {\n return this.#activeState;\n }\n\n /**\n * Applies the trap: records the current focus, optionally locks background scroll\n * and makes background siblings `inert`, listens for `Tab`/`Escape`, and (unless\n * `autoFocus` is off) moves focus inside. No-ops if already active.\n */\n activate(): void {\n if (this.#activeState) return;\n this.#activeState = true;\n // Record the opener so it can be refocused on close. `<body>` (the default\n // active element when nothing is focused) is treated as \"nothing\", so the\n // fallback target — typically the trigger — wins in that case.\n const active = document.activeElement;\n this.#previouslyFocused =\n active instanceof HTMLElement && active !== document.body ? active : null;\n if (this.#flag(this.#options.lockScroll, true)) {\n this.#previousBodyOverflow = document.body.style.overflow;\n document.body.style.overflow = \"hidden\";\n this.#scrollLocked = true;\n }\n if (this.#flag(this.#options.isolate, true)) this.#isolateBackground();\n document.addEventListener(\"keydown\", this.#onKeydown);\n this.#beforeCache.activate();\n const onEscape = this.#options.onEscape;\n if (onEscape) this.#escapeLayer.activate(document, { onDismiss: () => onEscape() });\n if (this.#flag(this.#options.autoFocus, true)) this.#focusInitial();\n }\n\n /**\n * Reverts every side effect applied by {@link activate}. No-ops if inactive, so\n * a controller can call it defensively from both `close()` and `disconnect()`.\n *\n * @param restoreFocus - Move focus back to the opener (default `true`). Pass\n * `false` on teardown (`disconnect`), where yanking focus is undesirable.\n */\n deactivate({ restoreFocus = true }: { restoreFocus?: boolean } = {}): void {\n if (!this.#activeState) return;\n this.#activeState = false;\n this.#escapeLayer.deactivate();\n document.removeEventListener(\"keydown\", this.#onKeydown);\n this.#beforeCache.deactivate();\n if (this.#scrollLocked) {\n document.body.style.overflow = this.#previousBodyOverflow;\n this.#scrollLocked = false;\n }\n this.#releaseBackground();\n if (restoreFocus) {\n const target = this.#previouslyFocused ?? this.#options.fallbackFocus?.() ?? null;\n target?.focus();\n }\n }\n\n /** Resolves a boolean-or-getter option, defaulting when it was not provided. */\n #flag(option: boolean | (() => boolean) | undefined, fallback: boolean): boolean {\n if (option === undefined) return fallback;\n return typeof option === \"function\" ? option() : option;\n }\n\n /**\n * Reverts the side effects just before Turbo caches the page snapshot, so an\n * overlay left open does not bake the scroll lock into `body[style]` — a\n * restored page would feed that locked value back into {@link activate} as the\n * baseline, and closing would then never unlock the page. Markup state stays\n * untouched (restore-open designs reopen against a clean baseline), and focus\n * is left alone mid-navigation. The listener lives only while active.\n */\n readonly #beforeCache = new BeforeCacheReset(() => this.deactivate({ restoreFocus: false }));\n\n /**\n * Handles `Tab` (focus trap) while active. `Escape` dismissal is owned by the\n * shared {@link EscapeLayer} resolver, so Tab trapping stays independent of\n * which layer currently owns Escape.\n */\n readonly #onKeydown = (event: KeyboardEvent): void => {\n if (event.key === \"Tab\") this.#trapTab(event);\n };\n\n /** Keeps `Tab` focus cycling within the container's focusable elements. */\n #trapTab(event: KeyboardEvent): void {\n const focusable = this.#focusableElements();\n if (focusable.length === 0) {\n event.preventDefault();\n return;\n }\n const first = focusable[0];\n const last = focusable[focusable.length - 1];\n const active = document.activeElement;\n\n // If focus has somehow escaped the container, pull it back to the first item.\n if (!(active instanceof Node) || !this.#getContainer().contains(active)) {\n event.preventDefault();\n first?.focus();\n return;\n }\n\n if (event.shiftKey && active === first) {\n event.preventDefault();\n last?.focus();\n } else if (!event.shiftKey && active === last) {\n event.preventDefault();\n first?.focus();\n }\n }\n\n /**\n * Marks every element outside the container's subtree as `inert` so background\n * content cannot be focused or reached by assistive technology, honoring the\n * `aria-modal=\"true\"` contract. An element that was *already* `inert` is left\n * untracked so `#releaseBackground` does not wrongly clear it.\n *\n * The walk climbs from the container to `body` and inerts each ancestor's other\n * children. Scanning only `body`'s children would skip the branch the container\n * sits in — everything beside it inside that branch is background too, and a\n * nested container is the ordinary case.\n */\n #isolateBackground(): void {\n const container = this.#getContainer();\n this.#inertedSiblings = [];\n for (let node: HTMLElement = container; node !== document.body; ) {\n const parent = node.parentElement;\n if (!parent) break;\n for (const sibling of Array.from(parent.children)) {\n if (!(sibling instanceof HTMLElement)) continue;\n if (sibling === node || sibling.inert) continue;\n sibling.inert = true;\n this.#inertedSiblings.push(sibling);\n }\n node = parent;\n }\n }\n\n /** Reverts the `inert` flags applied by `#isolateBackground`. */\n #releaseBackground(): void {\n for (const sibling of this.#inertedSiblings) {\n sibling.inert = false;\n }\n this.#inertedSiblings = [];\n }\n\n /** Moves focus to the initial target, the first focusable, or the container. */\n #focusInitial(): void {\n const preferred = this.#options.initialFocus?.();\n if (preferred) {\n preferred.focus();\n return;\n }\n const focusable = this.#focusableElements();\n if (focusable[0]) {\n focusable[0].focus();\n return;\n }\n const container = this.#getContainer();\n container.tabIndex = -1;\n container.focus();\n }\n\n /** Collects the container's currently focusable descendants in DOM order. */\n #focusableElements(): HTMLElement[] {\n return tabStopsWithin(this.#getContainer());\n }\n}\n","/** A successful guarded storage operation. */\nexport interface StorageSuccess<T> {\n readonly ok: true;\n readonly value: T;\n}\n\n/** A guarded storage operation rejected by the browser. */\nexport interface StorageFailure {\n readonly ok: false;\n readonly error: unknown;\n}\n\n/** Result of accessing browser storage without allowing an exception to escape. */\nexport type StorageResult<T> = StorageSuccess<T> | StorageFailure;\n\n/**\n * Guarded `localStorage` access shared by controllers that persist client state.\n *\n * `window.localStorage` can throw while resolving the storage object or while\n * reading, writing, or removing a key. The result keeps an unavailable store\n * distinct from an available store whose key is unset, so callers can expose an\n * accurate success or failure state without duplicating exception guards.\n */\n\n/**\n * Reads `key` from `localStorage`.\n *\n * @param key - The storage key to read.\n * @returns A successful result containing the stored string or `null`, or a\n * failure result when storage is unavailable.\n */\nexport function readLocalStorage(key: string): StorageResult<string | null> {\n try {\n return { ok: true, value: window.localStorage.getItem(key) };\n } catch (error: unknown) {\n return { ok: false, error };\n }\n}\n\n/**\n * Writes `value` under `key` in `localStorage`.\n *\n * @param key - The storage key to write.\n * @param value - The string to store.\n * @returns Success only after `setItem` completes; otherwise the browser error.\n */\nexport function writeLocalStorage(key: string, value: string): StorageResult<void> {\n try {\n window.localStorage.setItem(key, value);\n return { ok: true, value: undefined };\n } catch (error: unknown) {\n return { ok: false, error };\n }\n}\n\n/**\n * Removes `key` from `localStorage`.\n *\n * @param key - The storage key to remove.\n * @returns Success only after `removeItem` completes; otherwise the browser error.\n */\nexport function removeLocalStorage(key: string): StorageResult<void> {\n try {\n window.localStorage.removeItem(key);\n return { ok: true, value: undefined };\n } catch (error: unknown) {\n return { ok: false, error };\n }\n}\n","/**\n * Self-cleaning timer registries shared by Stimeo controllers.\n *\n * Stimulus controllers frequently schedule `setTimeout` / `setInterval` work\n * (auto-dismiss, debouncing, polling). When the element leaves the DOM — a\n * Turbo Drive navigation, a Turbo Stream replacement, or any `disconnect()` —\n * orphaned timers keep firing against a detached controller, leaking memory and\n * mutating stale state. {@link SafeTimeout} and {@link SafeInterval} track every\n * timer they create so a single {@link TimerRegistry.clearAll | clearAll()} call\n * in `disconnect()` tears them all down.\n *\n * These are intentionally low-level primitives: they own *registration and\n * cleanup only*. Higher-level policy (pause/resume, remaining-time accounting)\n * stays in the individual controllers so per-widget semantics are not flattened\n * into a lowest-common-denominator helper.\n */\n\n/**\n * Largest delay a timer can hold: the platform stores it in a 32-bit signed\n * integer, and anything larger overflows to `1`, so a delay meant to be far in\n * the future fires almost immediately. A declared delay above this bound names\n * no delay at all, and a controller reading one falls back to its default.\n */\nexport const MAX_TIMER_DELAY_MS = 2_147_483_647;\n\n/**\n * Shared registry bookkeeping for the timeout/interval variants.\n *\n * Subclasses provide the scheduling primitive ({@link schedule}) and its matching\n * canceller ({@link cancel}); this base owns the set of live ids plus the\n * per-id and bulk teardown shared by both.\n */\nabstract class TimerRegistry {\n /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */\n protected readonly ids = new Set<number>();\n\n /** Schedules the underlying platform timer and returns its id. */\n protected abstract schedule(callback: () => void, delay: number): number;\n\n /** Cancels the underlying platform timer for `id`. */\n protected abstract cancel(id: number): void;\n\n /**\n * Cancels a single tracked timer.\n *\n * No-ops if the id is unknown (already cleared, fired, or never owned by this\n * registry), so callers can clear defensively without guarding.\n */\n clear(id: number): void {\n if (this.ids.delete(id)) {\n this.cancel(id);\n }\n }\n\n /**\n * Cancels every tracked timer. Call this from a controller's `disconnect()`\n * to guarantee no timer outlives the element.\n */\n clearAll(): void {\n for (const id of this.ids) {\n this.cancel(id);\n }\n this.ids.clear();\n }\n\n /** Number of timers currently tracked (pending). */\n get size(): number {\n return this.ids.size;\n }\n}\n\n/**\n * `setTimeout` wrapper that auto-forgets each timer once it fires and supports\n * bulk teardown on disconnect.\n *\n * @example\n * ```ts\n * #timers = new SafeTimeout();\n *\n * connect() {\n * this.#timers.set(() => this.dismiss(), 5000);\n * }\n *\n * disconnect() {\n * this.#timers.clearAll();\n * }\n * ```\n */\nexport class SafeTimeout extends TimerRegistry {\n /**\n * Schedules `callback` after `delay` ms and returns the timer id.\n *\n * The id is removed from the registry automatically when the timeout fires,\n * so {@link TimerRegistry.size | size} reflects only still-pending timers.\n */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(() => {\n this.ids.delete(id);\n callback();\n }, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setTimeout(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearTimeout(id);\n }\n}\n\n/**\n * `setInterval` wrapper that tracks every interval for bulk teardown on\n * disconnect. Unlike {@link SafeTimeout}, intervals are retained until they are\n * explicitly cleared because they fire repeatedly.\n *\n * @example\n * ```ts\n * #intervals = new SafeInterval();\n *\n * connect() {\n * this.#intervals.set(() => this.tick(), 1000);\n * }\n *\n * disconnect() {\n * this.#intervals.clearAll();\n * }\n * ```\n */\nexport class SafeInterval extends TimerRegistry {\n /** Schedules a repeating `callback` every `delay` ms and returns the timer id. */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(callback, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setInterval(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearInterval(id);\n }\n}\n","import { SafeTimeout } from \"./safe_timeout\";\n\n/** Computed transition fields needed to determine when an element has settled. */\nexport type TransitionStyle = Pick<\n CSSStyleDeclaration,\n \"transitionProperty\" | \"transitionDuration\" | \"transitionDelay\"\n>;\n\n/** Parsed transition property paired with its effective duration and delay. */\ninterface TransitionTiming {\n property: string;\n totalMs: number;\n}\n\n/** Parses a CSS `<time>` into milliseconds, returning `0` for malformed values. */\nfunction timeMs(value: string): number {\n const trimmed = value.trim();\n const amount = Number.parseFloat(trimmed);\n if (!Number.isFinite(amount)) return 0;\n if (trimmed.endsWith(\"ms\")) return amount;\n if (trimmed.endsWith(\"s\")) return amount * 1000;\n return 0;\n}\n\n/** Splits a computed comma-separated CSS list into normalized, non-empty items. */\nfunction cssList(value: string): string[] {\n return value\n .split(\",\")\n .map((item) => item.trim())\n .filter(Boolean);\n}\n\n/**\n * Pairs transition properties, durations, and delays using CSS list repetition.\n *\n * The `transition-property` list determines the number of transitions. Shorter\n * duration/delay lists repeat, while extra values are ignored. A negative delay\n * shortens the remaining wall-clock time, and a non-positive total is settled.\n */\nfunction transitionTimings(style: TransitionStyle): TransitionTiming[] {\n const properties = cssList(style.transitionProperty);\n const durations = cssList(style.transitionDuration).map(timeMs);\n const delays = cssList(style.transitionDelay).map(timeMs);\n const effectiveProperties =\n properties.length > 0\n ? properties\n : Array.from({ length: Math.max(durations.length, delays.length, 1) }, () => \"all\");\n const effectiveDurations = durations.length > 0 ? durations : [0];\n const effectiveDelays = delays.length > 0 ? delays : [0];\n\n return effectiveProperties\n .filter((property) => property !== \"none\")\n .map((property, index) => ({\n property,\n totalMs: Math.max(\n 0,\n (effectiveDurations[index % effectiveDurations.length] ?? 0) +\n (effectiveDelays[index % effectiveDelays.length] ?? 0),\n ),\n }));\n}\n\n/** Maximum total over already-parsed timings (0 when the list is empty). */\nfunction maxTotalMs(timings: TransitionTiming[]): number {\n return timings.reduce((max, { totalMs }) => Math.max(max, totalMs), 0);\n}\n\n/** Maximum effective transition duration plus delay, in milliseconds. */\nexport function maxTransitionTotalMs(style: TransitionStyle): number {\n return maxTotalMs(transitionTimings(style));\n}\n\n/** Optional tuning for a single {@link TransitionCompletion.wait} call. */\nexport interface TransitionWaitOptions {\n /**\n * Positive wall-clock override (ms) for the bounded fallback, replacing the\n * auto-computed `max + 50ms` timer verbatim. It also keeps the wait armed for\n * a computed 0ms transition (no synchronous completion): the consumer asserts\n * a transition budget that computed styles cannot see. Non-positive and\n * non-finite (`NaN` / `Infinity`) values are ignored.\n */\n timeoutMs?: number;\n}\n\n/**\n * Owns one cancellable wait for an element's CSS transitions to settle.\n *\n * When available, active CSS transitions provide their expanded property names.\n * Tracking those names lets shorthand declarations settle from their longhand\n * terminal events. A terminal event from an interrupted phase is ignored while a\n * replacement transition for the same property is still active. Because that set\n * is sampled when the wait is armed, a property whose transition only starts a\n * frame later would otherwise be settled over; the still-running set is therefore\n * re-read before completing and adopted when it is not yet empty. Without Web\n * Animations data, explicit transition properties retain the declared-property\n * behavior and the ambiguous `transition-property: all` form waits until the\n * computed maximum wall-clock time. A `max + 50ms` timeout is always armed\n * because browsers emit no terminal event when a property never transitions, an\n * ancestor disappears, or rendering is otherwise interrupted; a consumer with\n * better knowledge can replace that fallback via\n * {@link TransitionWaitOptions.timeoutMs}.\n */\nexport class TransitionCompletion {\n readonly #timers = new SafeTimeout();\n #element: HTMLElement | null = null;\n #complete: (() => void) | null = null;\n #pendingProperties: Set<string> | null = null;\n #deadline = 0;\n\n /**\n * Replaces any prior wait and invokes `complete` synchronously for a 0ms\n * transition (including when `getComputedStyle` is unavailable).\n *\n * With a positive `options.timeoutMs` the synchronous fast-path is skipped and\n * the override replaces the auto-computed fallback (see {@link TransitionWaitOptions}).\n */\n wait(element: HTMLElement, complete: () => void, options: TransitionWaitOptions = {}): void {\n this.cancel();\n\n const requested = options.timeoutMs ?? 0;\n const override = Number.isFinite(requested) && requested > 0 ? requested : 0;\n // A non-browser / partial-DOM environment cannot report a computable\n // transition, which is indistinguishable from a 0ms one.\n const timings =\n typeof window.getComputedStyle === \"function\"\n ? transitionTimings(window.getComputedStyle(element))\n : [];\n const maximum = maxTotalMs(timings);\n if (maximum <= 0 && override <= 0) {\n complete();\n return;\n }\n\n this.#element = element;\n this.#complete = complete;\n this.#deadline = Date.now() + maximum;\n const activeProperties = this.#activeTransitionProperties(element);\n this.#pendingProperties =\n activeProperties.size > 0 ? activeProperties : this.#explicitPendingProperties(timings);\n element.addEventListener(\"transitionend\", this.#onTerminal);\n element.addEventListener(\"transitioncancel\", this.#onTerminal);\n this.#timers.set(() => this.#finish(), override > 0 ? override : maximum + 50);\n }\n\n /** Cancels the pending wait without invoking its completion callback. */\n cancel(): void {\n this.#complete = null;\n this.#teardown();\n }\n\n /**\n * Handles terminal events from the observed element only.\n *\n * For explicit property lists, every declared positive-time property must\n * settle. For `all`, no reliable property set exists, so an event can finish\n * only after the computed maximum time; the safety timeout owns the usual path.\n */\n readonly #onTerminal = (event: Event): void => {\n if (event.target !== this.#element) return;\n const transitionEvent = event as TransitionEvent;\n // A pseudo-element's transition is reported with its originating element\n // as `target`; it must not settle the element's own transition.\n if (transitionEvent.pseudoElement) return;\n\n if (this.#pendingProperties) {\n const propertyName = transitionEvent.propertyName;\n const active = this.#activeTransitionProperties(this.#element);\n // An interrupted transition queues its cancel event before the replacement\n // phase starts, but dispatch can happen after the new wait is armed. The\n // replacement is then the active transition for this property, so the stale\n // terminal event must not settle the new phase.\n if (active.has(propertyName)) return;\n if (!this.#pendingProperties.delete(propertyName)) return;\n if (this.#pendingProperties.size > 0) return;\n // The tracked set is an arm-time snapshot, so a transition the phase starts\n // one frame later is absent from it. Re-reading the still-running set before\n // settling adopts those stragglers instead of completing over them; the\n // fallback timer stays armed, so this cannot extend the wait unboundedly.\n if (active.size > 0) {\n this.#pendingProperties = active;\n return;\n }\n this.#finish();\n return;\n }\n\n if (Date.now() >= this.#deadline) this.#finish();\n };\n\n /**\n * Returns active CSS transition properties expanded to the names reported by\n * terminal events. CSS animations and pseudo-element effects are excluded.\n */\n #activeTransitionProperties(element: HTMLElement | null): Set<string> {\n if (!element || typeof element.getAnimations !== \"function\") return new Set();\n\n try {\n const properties = element.getAnimations().flatMap((animation) => {\n if (animation.playState === \"idle\" || animation.playState === \"finished\") return [];\n const effect = animation.effect as KeyframeEffect | null;\n // A pseudo-element effect names the originating element as its target, so\n // `target` alone cannot separate it. Its terminal events are ignored, so\n // tracking its properties would only strand the wait on the fallback.\n if (effect?.pseudoElement) return [];\n const target = effect?.target;\n if (target && target !== element) return [];\n const property = (animation as Partial<CSSTransition>).transitionProperty;\n return typeof property === \"string\" && property.length > 0 ? [property] : [];\n });\n return new Set(properties);\n } catch {\n // Partial DOM implementations can expose getAnimations without supporting\n // it. The declared-property tracker and bounded timer remain safe fallbacks.\n return new Set();\n }\n }\n\n /** Returns explicit positive-time properties, or `null` for the ambiguous `all`. */\n #explicitPendingProperties(timings: TransitionTiming[]): Set<string> | null {\n if (timings.some(({ property }) => property === \"all\")) return null;\n const pending = new Set(\n timings.filter(({ totalMs }) => totalMs > 0).map(({ property }) => property),\n );\n // An empty set is only reachable through a timeout override (a 0ms transition\n // otherwise completes synchronously). With nothing to track, fall back to the\n // deadline rule so any terminal event can settle the wait, exactly like `all`.\n return pending.size > 0 ? pending : null;\n }\n\n /** Completes exactly once, releasing listeners and the fallback before the callback. */\n #finish(): void {\n const complete = this.#complete;\n if (!complete) return;\n this.#complete = null;\n this.#teardown();\n complete();\n }\n\n /** Releases the exact element listeners and timer owned by the current wait. */\n #teardown(): void {\n this.#timers.clearAll();\n this.#element?.removeEventListener(\"transitionend\", this.#onTerminal);\n this.#element?.removeEventListener(\"transitioncancel\", this.#onTerminal);\n this.#element = null;\n this.#pendingProperties = null;\n this.#deadline = 0;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { BeforeCacheReset } from \"../utils/before_cache_reset\";\nimport { FocusTrap } from \"../utils/focus_trap\";\nimport { readLocalStorage, writeLocalStorage } from \"../utils/safe_storage\";\nimport { TransitionCompletion } from \"../utils/transition_completion\";\n\n/** Current responsive mode, driven by a `min-width` media query. */\ntype Mode = \"inline\" | \"overlay\";\n\n/**\n * Headless, accessible **responsive collapsible sidebar** behavior.\n *\n * Markup contract (identifier: `stimeo--sidebar`):\n * <div data-controller=\"stimeo--sidebar\"\n * data-stimeo--sidebar-breakpoint-value=\"768\"\n * data-stimeo--sidebar-key-value=\"main-nav\">\n * <header>\n * <button data-stimeo--sidebar-target=\"trigger\"\n * data-action=\"click->stimeo--sidebar#toggle\"\n * aria-expanded=\"true\" aria-controls=\"app-sidebar\">Menu</button>\n * </header>\n * <div data-stimeo--sidebar-target=\"backdrop\"\n * data-action=\"click->stimeo--sidebar#close\" hidden></div>\n * <aside id=\"app-sidebar\" data-stimeo--sidebar-target=\"panel\"\n * aria-label=\"Main\" data-mode=\"inline\" data-state=\"expanded\">\n * <nav aria-label=\"…\">…</nav>\n * </aside>\n * </div>\n * <main>…</main> <!-- a body-level sibling so it can be made inert in overlay -->\n *\n * No dedicated APG pattern: the base is **Disclosure** (the trigger's\n * `aria-expanded` controls the panel's expanded state) and, *below* the\n * `breakpoint`, it borrows the **Dialog (Modal)** focus behavior via the shared\n * `FocusTrap` (the same trap used by dialog / alert-dialog / drawer).\n *\n * Above the breakpoint it is an **inline**, non-modal element that toggles\n * `expanded`↔`collapsed` (a rail), persisting that preference in `localStorage`.\n * Below it, it becomes an **overlay** off-canvas panel: opening activates the\n * trap (focus move, `Tab` cycle, `Escape`, body scroll lock, background `inert`,\n * focus restore); closing defers `hidden` and the trap teardown until the exit\n * transition ends (synchronously when there is none).\n *\n * @remarks\n * Behavior only — rail width, slide, and backdrop are the consumer's CSS, keyed\n * off `data-mode` (`inline`/`overlay`) and `data-state`. `aria-expanded` is an\n * abstract \"is the panel expanded\" flag, independent of the visual difference\n * between an inline collapsed rail (still in the DOM) and an overlay closed panel\n * (`hidden`/off-canvas). The `role=\"dialog\"` semantics are intentionally **not**\n * applied — the sidebar stays an `<aside>`/`<nav>` landmark and only borrows the\n * modal *behavior*, because `role=\"dialog\"` would replace that landmark.\n * The collapsed preference persists across Turbo navigations and full reloads;\n * the transient overlay-open state never persists, so \"back/forward\" never\n * restores a stuck-open menu.\n */\nexport class SidebarController extends Controller<HTMLElement> {\n static override targets = [\"trigger\", \"panel\", \"backdrop\"];\n static override values = {\n breakpoint: { type: Number, default: 768 },\n key: { type: String, default: \"\" },\n collapsed: { type: Boolean, default: false },\n };\n static actions = [\"close\", \"open\", \"toggle\"] as const;\n\n declare readonly triggerTarget: HTMLElement;\n declare readonly panelTarget: HTMLElement;\n declare readonly backdropTarget: HTMLElement;\n declare readonly hasTriggerTarget: boolean;\n declare readonly hasPanelTarget: boolean;\n declare readonly hasBackdropTarget: boolean;\n\n declare breakpointValue: number;\n declare keyValue: string;\n declare collapsedValue: boolean;\n\n /** Exact panel currently owned by the modal lifecycle (survives target churn safely). */\n #activePanel: HTMLElement | null = null;\n\n /** Owns the overlay modal side effects; Escape closes, focus falls to trigger. */\n readonly #trap = new FocusTrap(() => this.#activePanel ?? this.panelTarget, {\n onEscape: () => this.close(),\n fallbackFocus: () => (this.hasTriggerTarget ? this.triggerTarget : null),\n });\n\n /** Current responsive mode. */\n #mode: Mode = \"inline\";\n /** Persisted inline preference: whether the rail is collapsed. */\n #collapsed = false;\n /** The matched media query (`min-width: breakpoint`), watched for mode changes. */\n #mql: MediaQueryList | null = null;\n /** Exact normalized query currently represented by the active media-query listener. */\n #mqlQuery: string | null = null;\n /** Owns the cancellable close-transition wait and its bounded fallback. */\n readonly #transition = new TransitionCompletion();\n /** Distinguishes dynamic target churn from callbacks around controller teardown. */\n #connected = false;\n\n override connect(): void {\n this.#connected = true;\n this.#beforeCache.activate();\n this.#activePanel = this.hasPanelTarget ? this.panelTarget : null;\n this.#collapsed = this.#restoreCollapsed();\n this.#mqlQuery = this.#breakpointQuery;\n this.#mql = this.#matchBreakpoint(this.#mqlQuery);\n this.#mql?.addEventListener(\"change\", this.#onMediaChange);\n this.#applyMode(this.#computeMode());\n }\n\n override disconnect(): void {\n this.#connected = false;\n this.#beforeCache.deactivate();\n this.#mql?.removeEventListener(\"change\", this.#onMediaChange);\n this.#mql = null;\n this.#mqlQuery = null;\n this.#transition.cancel();\n this.#trap.deactivate({ restoreFocus: false });\n this.#activePanel = null;\n }\n\n /** Adopts a panel target added by a Turbo morph after the controller connected. */\n panelTargetConnected(panel: HTMLElement): void {\n if (!this.#connected || (this.#activePanel?.isConnected && this.#activePanel !== panel)) return;\n this.#adoptPanel(panel);\n }\n\n /** Closes and releases overlay side effects when the actively trapped panel disappears. */\n panelTargetDisconnected(panel: HTMLElement): void {\n if (panel !== this.#activePanel) return;\n this.#transition.cancel();\n this.#activePanel = null;\n if (!this.#connected) return;\n\n panel.setAttribute(\"data-state\", \"closed\");\n panel.hidden = true;\n this.#hideBackdrop();\n this.#setExpandedAttr(false);\n this.#trap.deactivate();\n\n // Handles morph implementations that add the replacement before removing\n // the old target (its connected callback was intentionally ignored above).\n if (this.hasPanelTarget) this.#adoptPanel(this.panelTarget);\n }\n\n /**\n * Rebinds responsive observation when `breakpoint` changes at runtime.\n *\n * Stimulus calls value callbacks before `connect()`, so the connected guard\n * prevents an eager subscription. Equivalent normalized queries retain the\n * existing listener instead of allocating duplicate `MediaQueryList` objects.\n */\n breakpointValueChanged(): void {\n if (!this.#connected) return;\n const query = this.#breakpointQuery;\n if (this.#mqlQuery === query) return;\n\n this.#mql?.removeEventListener(\"change\", this.#onMediaChange);\n this.#mqlQuery = query;\n this.#mql = this.#matchBreakpoint(query);\n this.#mql?.addEventListener(\"change\", this.#onMediaChange);\n const next = this.#computeMode();\n if (next !== this.#mode) this.#applyMode(next);\n }\n\n /**\n * Sanitizes overlay markup before Turbo snapshots the page.\n *\n * Inline state is durable and remains untouched. Overlay state is transient:\n * pending transitions are cancelled, controller-owned open attributes are\n * closed immediately, and modal side effects are released without moving\n * focus during navigation.\n */\n readonly #beforeCache = new BeforeCacheReset((): void => {\n if (!this.#connected || !this.#isOverlay) return;\n this.#transition.cancel();\n this.#trap.deactivate({ restoreFocus: false });\n this.#setOverlayClosedImmediate();\n });\n\n /** Toggles the panel: inline flips collapsed/expanded, overlay flips open/closed. */\n toggle(): void {\n if (this.#isOverlay) {\n this.#isOverlayOpen ? this.#closeOverlay() : this.#openOverlay();\n } else {\n this.#setCollapsed(!this.#collapsed);\n }\n }\n\n /** Shows the panel (inline: expand; overlay: open). */\n open(): void {\n if (this.#isOverlay) this.#openOverlay();\n else this.#setCollapsed(false);\n }\n\n /** Hides the panel (inline: collapse; overlay: close). */\n close(): void {\n if (this.#isOverlay) this.#closeOverlay();\n else this.#setCollapsed(true);\n }\n\n // --- Mode handling ---------------------------------------------------------\n\n /** Re-renders the closed/default state for `mode` and records it. */\n #applyMode(mode: Mode): void {\n this.#mode = mode;\n if (this.hasPanelTarget) this.panelTarget.setAttribute(\"data-mode\", mode);\n if (mode === \"inline\") {\n // Drop any overlay residue, then render the persisted rail state.\n this.#transition.cancel();\n this.#trap.deactivate({ restoreFocus: false });\n if (this.hasPanelTarget) this.panelTarget.hidden = false;\n this.#hideBackdrop();\n this.#applyInlineState(this.#collapsed);\n } else {\n // Overlay always starts closed; never auto-open on a mode switch.\n this.#transition.cancel();\n this.#trap.deactivate({ restoreFocus: false });\n this.#setOverlayClosedImmediate();\n }\n }\n\n /** Reconciles a replacement panel with the current responsive mode and DOM state. */\n #adoptPanel(panel: HTMLElement): void {\n this.#transition.cancel();\n const trapWasActive = this.#trap.active;\n this.#activePanel = panel;\n panel.setAttribute(\"data-mode\", this.#mode);\n if (this.#mode === \"inline\") {\n panel.hidden = false;\n panel.setAttribute(\"data-state\", this.#collapsed ? \"collapsed\" : \"expanded\");\n this.#hideBackdrop();\n this.#setExpandedAttr(!this.#collapsed);\n this.#trap.deactivate({ restoreFocus: false });\n return;\n }\n\n if (panel.getAttribute(\"data-state\") === \"open\") {\n panel.hidden = false;\n if (this.hasBackdropTarget) {\n this.backdropTarget.setAttribute(\"data-state\", \"open\");\n this.backdropTarget.hidden = false;\n }\n this.#setExpandedAttr(true);\n if (trapWasActive) this.#trap.deactivate({ restoreFocus: false });\n this.#trap.activate();\n return;\n }\n\n panel.setAttribute(\"data-state\", \"closed\");\n panel.hidden = true;\n this.#hideBackdrop();\n this.#setExpandedAttr(false);\n this.#trap.deactivate();\n }\n\n readonly #onMediaChange = (event: MediaQueryListEvent): void => {\n const next: Mode = event.matches ? \"inline\" : \"overlay\";\n if (next !== this.#mode) this.#applyMode(next);\n };\n\n #computeMode(): Mode {\n return (this.#mql?.matches ?? true) ? \"inline\" : \"overlay\";\n }\n\n #matchBreakpoint(query = this.#breakpointQuery): MediaQueryList | null {\n if (typeof window.matchMedia !== \"function\") return null;\n return window.matchMedia(query);\n }\n\n // --- Inline (rail) ---------------------------------------------------------\n\n /** Sets, reflects, and persists the inline collapsed preference. */\n #setCollapsed(collapsed: boolean): void {\n if (collapsed === this.#collapsed) return;\n this.#collapsed = collapsed;\n this.#applyInlineState(collapsed);\n this.#persistCollapsed(collapsed);\n }\n\n /** Reflects the inline rail state onto the panel and trigger. */\n #applyInlineState(collapsed: boolean): void {\n if (this.hasPanelTarget) {\n this.panelTarget.setAttribute(\"data-state\", collapsed ? \"collapsed\" : \"expanded\");\n }\n this.#setExpandedAttr(!collapsed);\n }\n\n // --- Overlay (off-canvas modal) -------------------------------------------\n\n /** Opens the overlay: reveal it, commit a starting frame, then trap focus. */\n #openOverlay(): void {\n if (!this.hasPanelTarget || this.#isOverlayOpen) return;\n this.#transition.cancel();\n this.#activePanel = this.panelTarget;\n this.panelTarget.hidden = false;\n if (this.hasBackdropTarget) this.backdropTarget.hidden = false;\n // Commit the closed (off-canvas) frame before flipping to open so the enter\n // transition has a starting frame to animate.\n void this.panelTarget.offsetWidth;\n this.#setOverlayState(\"open\");\n this.#setExpandedAttr(true);\n this.#trap.activate();\n }\n\n /** Closes the overlay: start the exit transition, defer hide + trap teardown. */\n #closeOverlay(): void {\n if (!this.hasPanelTarget || !this.#isOverlayOpen) return;\n this.#setOverlayState(\"closed\");\n this.#setExpandedAttr(false);\n this.#hideAfterTransition();\n }\n\n /** Renders the overlay closed state up front (used when entering overlay mode). */\n #setOverlayClosedImmediate(): void {\n this.#setOverlayState(\"closed\");\n this.#setExpandedAttr(false);\n if (this.hasPanelTarget) this.panelTarget.hidden = true;\n this.#hideBackdrop();\n }\n\n /** Syncs `data-state` on the panel and backdrop together (overlay). */\n #setOverlayState(state: \"open\" | \"closed\"): void {\n if (this.hasPanelTarget) this.panelTarget.setAttribute(\"data-state\", state);\n if (this.hasBackdropTarget) this.backdropTarget.setAttribute(\"data-state\", state);\n }\n\n /**\n * Applies `hidden` once the close transition ends so the exit slide can play,\n * then reverts the modal side effects. The shared waiter completes\n * synchronously for 0ms transitions and supplies a bounded fallback when the\n * browser emits no terminal event.\n */\n #hideAfterTransition(): void {\n const panel = this.panelTarget;\n this.#activePanel = panel;\n this.#transition.wait(panel, () => this.#applyOverlayHidden(panel));\n }\n\n /** Hides the panel/backdrop and tears down the trap after the exit transition. */\n #applyOverlayHidden(panel: HTMLElement): void {\n panel.hidden = true;\n this.#hideBackdrop();\n this.#trap.deactivate();\n }\n\n #hideBackdrop(): void {\n if (!this.hasBackdropTarget) return;\n this.backdropTarget.setAttribute(\"data-state\", \"closed\");\n this.backdropTarget.hidden = true;\n }\n\n // --- Shared helpers --------------------------------------------------------\n\n #setExpandedAttr(expanded: boolean): void {\n if (this.hasTriggerTarget) {\n this.triggerTarget.setAttribute(\"aria-expanded\", expanded ? \"true\" : \"false\");\n }\n }\n\n /**\n * Resolves the inline collapsed preference, in priority order:\n * 1. the persisted value (when a `key` is set and storage is readable),\n * 2. the current DOM `data-state` — so a Turbo cache restore / morph that\n * reconnects over already-rendered markup keeps the live state (the DOM is\n * the source of truth) even when no `key` / localStorage is available,\n * 3. the declared `collapsed` value.\n */\n #restoreCollapsed(): boolean {\n const key = this.#storageKey;\n if (key) {\n const result = readLocalStorage(key);\n if (result.ok && result.value !== null) return result.value === \"1\";\n }\n const domState = this.hasPanelTarget ? this.panelTarget.getAttribute(\"data-state\") : null;\n if (domState === \"collapsed\") return true;\n if (domState === \"expanded\") return false;\n return this.collapsedValue;\n }\n\n /** Persists the collapsed preference when a key is configured. */\n #persistCollapsed(collapsed: boolean): void {\n const key = this.#storageKey;\n if (!key) return;\n writeLocalStorage(key, collapsed ? \"1\" : \"0\");\n }\n\n get #storageKey(): string {\n return this.keyValue ? `stimeo--sidebar:${this.keyValue}` : \"\";\n }\n\n /** Valid breakpoint CSS query, defaulting malformed or negative values to 768px. */\n get #breakpointQuery(): string {\n const value = this.breakpointValue;\n const breakpoint = Number.isFinite(value) && value >= 0 ? value : 768;\n return `(min-width: ${breakpoint}px)`;\n }\n\n get #isOverlay(): boolean {\n return this.#mode === \"overlay\";\n }\n\n get #isOverlayOpen(): boolean {\n return (\n this.#isOverlay &&\n this.hasPanelTarget &&\n this.panelTarget.getAttribute(\"data-state\") === \"open\"\n );\n }\n}\n"]}
1
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* Runs a controller's \"return to the initial state\" pass just before Turbo\n * caches the page.\n *\n * **`disconnect()` cannot do this job, for two independent reasons.** Turbo\n * queues the clone from this event rather than taking it here, and the body swap\n * that runs the controller's `disconnect()` is queued separately — so which of\n * the two lands first is not something a controller can rely on, and a rewind\n * written in `disconnect()` may reach only the DOM being thrown away. In the\n * other direction, `disconnect()` also fires on an in-page move (Stimulus tears\n * down and reconnects the same element), where rewinding would wipe a\n * legitimately in-progress interaction — a spinner mid-load would vanish. One\n * timing is unreliable, the other is too eager; `turbo:before-cache` is the only\n * point that is exactly \"the page is about to be frozen\".\n *\n * Scope is the subscription only: registering on `activate()`, unregistering on\n * `deactivate()`, and one shared document listener no matter how many instances\n * are live. *What* to return to its initial state — which `data-state`, which\n * `hidden`, which `aria-busy` — stays in the controller, because no two\n * consumers answer it the same way.\n *\n * **Rewind state, not appearance.** The pass writes attributes the controller\n * itself owns; the visual result of those attributes is the consumer's CSS, and\n * a library that reached for style or class names would be guessing at markup\n * it does not own.\n *\n * Both entry points are idempotent, so the lifecycle hooks can call them\n * unconditionally: a second `activate()` does not double-subscribe and does not\n * make the callback run twice, and `deactivate()` on an instance that never\n * subscribed is a no-op.\n *\n * This file's own doc block is dropped from `dist`, but every member comment is\n * inlined into each consumer entry (`tsup` builds with `splitting: false`), so\n * rationale belongs here and only the contract belongs on the members.\n *\n * @example\n * ```ts\n * readonly #beforeCache = new BeforeCacheReset(() => this.#rewind());\n *\n * connect() { this.#beforeCache.activate(); }\n * disconnect() { this.#beforeCache.deactivate(); }\n * ```\n */\nexport class BeforeCacheReset {\n /** Every subscribed instance, iterated by the one shared document listener. */\n static readonly #subscribers = new Set<BeforeCacheReset>();\n\n /** The shared listener; installed while at least one instance is subscribed. */\n static readonly #onBeforeCache = (): void => {\n for (const subscriber of BeforeCacheReset.#subscribers) subscriber.#rewind();\n };\n\n readonly #rewind: () => void;\n\n /** @param rewind - the pass that returns this controller's state to its initial form. */\n constructor(rewind: () => void) {\n this.#rewind = rewind;\n }\n\n /** Subscribes to `turbo:before-cache`; call from `connect()`. Idempotent. */\n activate(): void {\n const first = BeforeCacheReset.#subscribers.size === 0;\n BeforeCacheReset.#subscribers.add(this);\n if (first) {\n document.addEventListener(\"turbo:before-cache\", BeforeCacheReset.#onBeforeCache);\n }\n }\n\n /** Unsubscribes; call from `disconnect()`. Safe when never subscribed. */\n deactivate(): void {\n BeforeCacheReset.#subscribers.delete(this);\n if (BeforeCacheReset.#subscribers.size > 0) return;\n document.removeEventListener(\"turbo:before-cache\", BeforeCacheReset.#onBeforeCache);\n }\n}\n","/**\n * Single resolver for layered Escape dismissal.\n *\n * Every Escape-dismissable overlay layer (modal focus traps, disclosure\n * overlays like dropdown/popover/menu, and hover-triggered transient layers)\n * registers here while it is open. One document-level listener per document\n * resolves each press to exactly one owner and invokes that layer's\n * {@link EscapeLayerOptions.onDismiss} — controllers never listen for a\n * dismissing Escape themselves.\n *\n * @remarks\n * Each document owns an activation-ordered stack. The owner of a press is the\n * **topmost layer whose {@link EscapeLayerOptions.claims} passes**; a layer\n * that declines is transparent, so a background overlay opened behind a modal\n * never blocks it. Because a layer opened from within another is necessarily\n * activated later, LIFO order is also inner-first for nested layers — no DOM\n * inspection is needed.\n *\n * The shared listener runs in the document bubble phase and honors\n * `event.defaultPrevented`, so an element-level widget handler that consumes\n * Escape first (an editor cancelling its edit, a combobox closing its list)\n * always wins over every registered layer — the deepest handler resolves the\n * press. A keydown that is part of an IME composition (`event.isComposing`)\n * cancels the composition, never a layer, and is ignored here for every layer\n * at once.\n *\n * A WeakMap keeps documents collectible; the listener is installed only while\n * a document's stack is non-empty, and controller lifecycle hooks guarantee\n * that disconnected layers never remain registered.\n */\n\n/** Behavior a layer registers when it activates. */\nexport interface EscapeLayerOptions {\n /**\n * Dismisses the layer. Called by the shared resolver when this layer owns a\n * press; the resolver has already consumed the event (`preventDefault()`),\n * so the callback only needs to close and place focus per the widget's\n * contract.\n */\n onDismiss: () => void;\n /**\n * Whether the layer claims the current press. Evaluated per press, so it can\n * depend on live state (e.g. \"focus is inside me or fell to the body\"). A\n * declining layer is skipped and the next layer down is consulted; omitting\n * it means the layer always claims while active.\n */\n claims?: () => boolean;\n}\n\n/** A document's stack plus the one shared listener bound to it. */\ninterface EscapeLayerRegistry {\n stack: EscapeLayer[];\n onKeydown: (event: KeyboardEvent) => void;\n}\n\n/**\n * Claims predicate shared by the click-opened disclosure overlays (dropdown /\n * popover / navigation-menu / menu / context-menu / menubar): the layer claims\n * a press while focus is inside `element`, or after focus fell to the body —\n * a click on non-focusable overlay content blurs to `<body>`, and Escape must\n * still close the overlay (the \"body-focus rescue\"). A press made after focus\n * moved to another interactive element is declined, so closing never yanks\n * focus away from where the user deliberately went.\n */\nexport function claimsWhileFocusWithin(element: Element): () => boolean {\n return () => {\n const active = element.ownerDocument.activeElement;\n return active === null || active === element.ownerDocument.body || element.contains(active);\n };\n}\n\nexport class EscapeLayer {\n static readonly #registries = new WeakMap<Document, EscapeLayerRegistry>();\n\n #ownerDocument: Document | null = null;\n /** Dismissal callback while active; `null` when inactive. */\n #onDismiss: (() => void) | null = null;\n /** Live predicate deciding whether the layer claims a press; `null` = always. */\n #claims: (() => boolean) | null = null;\n\n /**\n * Activates this layer at the top of its document's Escape stack, installing\n * the document's shared resolver listener if this is its first layer.\n * Re-activating an already-active layer moves it to the top.\n */\n activate(ownerDocument: Document = document, options: EscapeLayerOptions): void {\n this.deactivate();\n let registry = EscapeLayer.#registries.get(ownerDocument);\n if (!registry) {\n registry = EscapeLayer.#createRegistry();\n EscapeLayer.#registries.set(ownerDocument, registry);\n ownerDocument.addEventListener(\"keydown\", registry.onKeydown);\n }\n registry.stack.push(this);\n this.#ownerDocument = ownerDocument;\n this.#onDismiss = options.onDismiss;\n this.#claims = options.claims ?? null;\n }\n\n /**\n * Removes this layer from its document's Escape stack, uninstalling the\n * shared listener when the stack empties. Safe to call when inactive.\n */\n deactivate(): void {\n const ownerDocument = this.#ownerDocument;\n if (!ownerDocument) return;\n\n const registry = EscapeLayer.#registries.get(ownerDocument);\n if (registry) {\n const index = registry.stack.lastIndexOf(this);\n if (index >= 0) registry.stack.splice(index, 1);\n if (registry.stack.length === 0) {\n ownerDocument.removeEventListener(\"keydown\", registry.onKeydown);\n EscapeLayer.#registries.delete(ownerDocument);\n }\n }\n this.#ownerDocument = null;\n this.#onDismiss = null;\n this.#claims = null;\n }\n\n /**\n * Whether this active layer would own a press right now: it is the topmost\n * layer whose {@link EscapeLayerOptions.claims} passes. Exposed for tests\n * and diagnostics — production dismissal goes through the shared listener.\n */\n get ownsEscape(): boolean {\n const ownerDocument = this.#ownerDocument;\n if (!ownerDocument) return false;\n const registry = EscapeLayer.#registries.get(ownerDocument);\n if (!registry) return false;\n return EscapeLayer.#resolveOwner(registry.stack) === this;\n }\n\n /** Builds a document's registry with its shared resolver listener. */\n static #createRegistry(): EscapeLayerRegistry {\n const registry: EscapeLayerRegistry = {\n stack: [],\n onKeydown: (event: KeyboardEvent): void => {\n if (event.key !== \"Escape\" || event.defaultPrevented || event.isComposing) return;\n const owner = EscapeLayer.#resolveOwner(registry.stack);\n if (!owner) return;\n event.preventDefault();\n owner.#onDismiss?.();\n },\n };\n return registry;\n }\n\n /** The topmost stack layer whose claims predicate passes, or `null`. */\n static #resolveOwner(stack: EscapeLayer[]): EscapeLayer | null {\n for (let index = stack.length - 1; index >= 0; index--) {\n const layer = stack[index];\n if (!layer) continue;\n if (layer.#claims && !layer.#claims()) continue;\n return layer;\n }\n return null;\n }\n}\n","/**\n * Whether a disabled `<fieldset>` ancestor actually reaches `control`.\n *\n * HTML exempts the contents of a fieldset's **first direct-child `<legend>`**, and\n * the exemption is per fieldset — a control legal in one legend can still be\n * disabled by a second, outer fieldset, so the walk continues upward.\n *\n * Exported on its own for callers that need the disabled-inheritance rule without\n * the rest of {@link canTakeFocus} — a control's availability check, or a `hidden`\n * walk bounded at a widget root, which is a different rule to compose with.\n */\nexport function inheritsFieldsetDisabled(control: HTMLElement): boolean {\n let fieldset: Element | null = control.closest(\"fieldset[disabled]\");\n while (fieldset) {\n const legend = Array.from(fieldset.children).find((child) => child.tagName === \"LEGEND\");\n if (!legend?.contains(control)) return true;\n fieldset = fieldset.parentElement?.closest(\"fieldset[disabled]\") ?? null;\n }\n return false;\n}\n\n/**\n * Whether an element can actually take focus, checked **before** `focus()` runs.\n *\n * A controller that must move focus off a control it is about to disable or hide\n * picks a destination and calls `focus()` on it. If that destination cannot take\n * focus, the call **fails silently**: `hidden` and natively `disabled` elements\n * swallow it, so the caret stays in the subtree that is disappearing and lands on\n * `<body>` a frame later — the exact outcome the rescue exists to prevent, minus\n * any signal that it happened.\n *\n * Testing after the fact is the obvious alternative and is deliberately not the\n * rule. Reading `document.activeElement` back only works in a real browser, and\n * looping over candidates that way performs a real focus move per failure —\n * observable to assistive technology. Checking first costs nothing and catches\n * the cases that actually occur.\n *\n * **`aria-disabled` is not disqualifying.** It is the attribute an author uses\n * for a control that must stay *discoverable*, and the roving contract keeps\n * such items reachable. Only the four conditions that make the platform refuse\n * focus are checked: `hidden` / `inert` (an ancestor's counts),\n * `input[type=\"hidden\"]`, the native `disabled` property, and `disabled`\n * inherited from an ancestor `fieldset`. CSS-only invisibility is handled by\n * {@link isRenderedForFocus} when a consumer needs sequential-focus semantics.\n *\n * Reading `:disabled` instead of walking the fieldset chain would be shorter, but\n * that pseudo-class is not evaluated consistently outside real browsers and this\n * has to be right headlessly too. happy-dom in particular focuses a `<button>`\n * inside a disabled fieldset where a real engine refuses, so the inheritance is\n * spelled out rather than delegated.\n *\n * What a consumer does when nothing survives is its own call: some fall back to\n * their landmark, while a widget whose caret already sits somewhere legitimate\n * refuses the move outright rather than relocating it.\n *\n * @example\n * ```ts\n * const target = candidates.find(canTakeFocus);\n * if (target) target.focus();\n * else {\n * this.#tabindex.lend(this.element); // nothing left: fall back to the landmark\n * this.element.focus();\n * }\n * ```\n *\n * @param element - the candidate destination\n */\nexport function canTakeFocus(element: HTMLElement): boolean {\n if (element.closest(\"[hidden], [inert]\")) return false;\n if (element instanceof HTMLInputElement && element.type === \"hidden\") return false;\n if (!(\"disabled\" in element)) return true;\n if ((element as HTMLElement & { disabled: boolean }).disabled) return false;\n return !inheritsFieldsetDisabled(element);\n}\n\n/** Elements whose semantics or authored attributes can place them in sequential focus order. */\nexport const TAB_STOP_CANDIDATE_SELECTOR = [\n \"a[href]\",\n \"area[href]\",\n \"button\",\n \"input\",\n \"select\",\n \"textarea\",\n \"summary\",\n \"iframe\",\n \"audio[controls]\",\n \"video[controls]\",\n \"[tabindex]\",\n \"[contenteditable]\",\n].join(\",\");\n\n/** Optional browser visibility API used to exclude CSS-hidden candidates. */\ninterface VisibilityCheckable {\n checkVisibility?: (options?: { visibilityProperty?: boolean }) => boolean;\n}\n\n/** Whether CSS visibility allows an otherwise eligible element to participate in focus order. */\nexport function isRenderedForFocus(element: HTMLElement): boolean {\n const check = (element as HTMLElement & VisibilityCheckable).checkVisibility;\n return typeof check === \"function\" ? check.call(element, { visibilityProperty: true }) : true;\n}\n\n/** Parses an authored `tabindex`; invalid syntax has no explicit focus-order meaning. */\nfunction authoredTabindex(element: HTMLElement): number | null {\n const value = element.getAttribute(\"tabindex\");\n if (value === null || !/^[+-]?\\d+$/.test(value.trim())) return null;\n return Number(value);\n}\n\n/** Whether the element's native semantics place it in sequential focus order. */\nfunction hasNativeTabStop(element: HTMLElement): boolean {\n if (element instanceof HTMLAnchorElement || element instanceof HTMLAreaElement) {\n return element.hasAttribute(\"href\");\n }\n if (\n element instanceof HTMLButtonElement ||\n element instanceof HTMLSelectElement ||\n element instanceof HTMLTextAreaElement\n ) {\n return true;\n }\n if (element instanceof HTMLInputElement) return element.type !== \"hidden\";\n if (element instanceof HTMLIFrameElement) return true;\n if (element.tagName === \"AUDIO\" || element.tagName === \"VIDEO\") {\n return element.hasAttribute(\"controls\");\n }\n if (element instanceof HTMLElement && element.tagName === \"SUMMARY\") {\n const details = element.parentElement;\n return (\n details instanceof HTMLDetailsElement &&\n Array.from(details.children).find((child) => child.tagName === \"SUMMARY\") === element\n );\n }\n return false;\n}\n\n/** Whether an explicit `contenteditable` value creates an editable tab stop. */\nfunction hasEditableTabStop(element: HTMLElement): boolean {\n const value = element.getAttribute(\"contenteditable\")?.toLowerCase();\n return value === \"\" || value === \"true\" || value === \"plaintext-only\";\n}\n\n/**\n * Whether an element is a usable sequential Tab stop right now.\n *\n * Native semantics, authored `tabindex`, editable hosts, inherited disabled state,\n * HTML `hidden`/`inert`, and CSS visibility are evaluated together. `aria-disabled`\n * remains focusable because it communicates unavailability without removing the\n * control from discovery order.\n */\nexport function isTabStop(element: HTMLElement): boolean {\n if (!canTakeFocus(element) || !isRenderedForFocus(element)) return false;\n\n const tabindex = authoredTabindex(element);\n if (tabindex !== null) return tabindex >= 0;\n return hasNativeTabStop(element) || hasEditableTabStop(element);\n}\n\n/** Returns every usable sequential Tab stop below `root` in document order. */\nexport function tabStopsWithin(root: ParentNode): HTMLElement[] {\n return Array.from(root.querySelectorAll<HTMLElement>(TAB_STOP_CANDIDATE_SELECTOR)).filter(\n isTabStop,\n );\n}\n\n/** Returns the first usable sequential Tab stop below `root`, if one exists. */\nexport function firstTabStop(root: ParentNode): HTMLElement | null {\n for (const candidate of root.querySelectorAll<HTMLElement>(TAB_STOP_CANDIDATE_SELECTOR)) {\n if (isTabStop(candidate)) return candidate;\n }\n return null;\n}\n\n/** Whether `root` contains at least one usable sequential Tab stop. */\nexport function hasTabStop(root: ParentNode): boolean {\n return firstTabStop(root) !== null;\n}\n","import { BeforeCacheReset } from \"./before_cache_reset\";\nimport { EscapeLayer } from \"./escape_layer\";\nimport { tabStopsWithin } from \"./focus_candidate\";\n\n/**\n * Modal focus-trap primitive shared by the modal-overlay controllers\n * (dialog / alert-dialog / confirm / drawer / command-palette / sidebar); the\n * non-modal focus scope (focus) reuses it with the modal side effects opted out.\n *\n * The WAI-ARIA APG modal pattern is more than \"cycle Tab inside a box\": a modal\n * also locks background scroll, makes the rest of the page `inert` (so assistive\n * technology and pointer/Tab cannot reach it, honoring `aria-modal=\"true\"`),\n * sends focus inside on open, and restores it to the opener on close — and every\n * one of those side effects must be reverted if the element is torn down while\n * open (a Turbo navigation mid-dialog) and kept out of the snapshot Turbo\n * caches (`turbo:before-cache`). {@link FocusTrap} owns that whole modal\n * lifecycle so each controller only decides *when* to open/close and *what*\n * \"close\" means.\n *\n * It is intentionally **policy-free about closing**. Escape semantics differ per\n * widget (a plain dialog just closes; an alert-dialog closes *as a cancel* with a\n * reason; a drawer runs an exit transition), so the trap merely forwards Escape\n * to an {@link FocusTrapOptions.onEscape | onEscape} callback and never decides on\n * its own what closing entails.\n *\n * @remarks\n * The container is read through a getter so a controller can hand over a Stimulus\n * target without worrying about when the trap instance is constructed relative to\n * `connect()`.\n */\n\n/** Behavior hooks a controller supplies when constructing a {@link FocusTrap}. */\nexport interface FocusTrapOptions {\n /**\n * Called when `Escape` is pressed while the trap is active. When omitted,\n * `Escape` is left alone (the trap never joins the Escape stack). Dismissal\n * is resolved by the shared {@link EscapeLayer}: an Escape already consumed\n * by an inner handler is ignored, and among active layers the most recently\n * activated claiming one owns the press. The resolver consumes the event\n * before invoking the callback.\n */\n onEscape?: () => void;\n /**\n * Returns the element to focus when the trap activates. When it returns `null`\n * (or is omitted), the first focusable descendant is used, falling back to the\n * container itself (made programmatically focusable with `tabindex=-1`).\n */\n initialFocus?: () => HTMLElement | null;\n /**\n * Returns the element to focus on deactivation when nothing was focused before\n * the trap opened (e.g. the trigger). The element focused *before* opening\n * always takes precedence.\n */\n fallbackFocus?: () => HTMLElement | null;\n /**\n * Lock background scroll (`body` overflow) while active. Defaults to `true` for\n * the modal overlays; a lighter focus scope passes `false`. Read on `activate`.\n */\n lockScroll?: boolean | (() => boolean);\n /**\n * Make background siblings `inert` while active (the `aria-modal` isolation).\n * Defaults to `true` for the modal overlays; a soft focus scope can opt out so\n * the background stays reachable while `Tab` still cycles inside. Read on `activate`.\n */\n isolate?: boolean | (() => boolean);\n /**\n * Move focus inside on `activate`. Defaults to `true`; a focus scope that only\n * wants the `Tab` boundary (no focus move) passes `false`. Read on `activate`.\n */\n autoFocus?: boolean | (() => boolean);\n}\n\n/**\n * Owns the modal side effects (scroll lock, background `inert`, focus trap, focus\n * restore) for a single container, applied on {@link activate} and reverted on\n * {@link deactivate}.\n */\nexport class FocusTrap {\n /** The element focused before activation, restored on deactivation. */\n #previouslyFocused: HTMLElement | null = null;\n /** The body's inline `overflow` before locking, restored on deactivation. */\n #previousBodyOverflow = \"\";\n /** Whether scroll was locked this activation (so it is only restored if applied). */\n #scrollLocked = false;\n /** Background siblings made `inert` while active, restored on deactivation. */\n #inertedSiblings: HTMLElement[] = [];\n /** Whether the modal side effects are currently applied. */\n #activeState = false;\n /** Registers the trap on the shared Escape stack while active (see {@link EscapeLayer}). */\n readonly #escapeLayer = new EscapeLayer();\n\n /** Returns the trapped element; called on every operation for the live target. */\n readonly #getContainer: () => HTMLElement;\n /** Closing/focus hooks; see {@link FocusTrapOptions}. */\n readonly #options: FocusTrapOptions;\n\n /**\n * @param getContainer - Returns the trapped element. Called on every operation\n * so the live target is always used.\n * @param options - Closing/focus hooks; see {@link FocusTrapOptions}.\n */\n constructor(getContainer: () => HTMLElement, options: FocusTrapOptions = {}) {\n this.#getContainer = getContainer;\n this.#options = options;\n }\n\n /** Whether the trap is currently active. */\n get active(): boolean {\n return this.#activeState;\n }\n\n /**\n * Applies the trap: records the current focus, optionally locks background scroll\n * and makes background siblings `inert`, listens for `Tab`/`Escape`, and (unless\n * `autoFocus` is off) moves focus inside. No-ops if already active.\n */\n activate(): void {\n if (this.#activeState) return;\n this.#activeState = true;\n // Record the opener so it can be refocused on close. `<body>` (the default\n // active element when nothing is focused) is treated as \"nothing\", so the\n // fallback target — typically the trigger — wins in that case.\n const active = document.activeElement;\n this.#previouslyFocused =\n active instanceof HTMLElement && active !== document.body ? active : null;\n if (this.#flag(this.#options.lockScroll, true)) {\n this.#previousBodyOverflow = document.body.style.overflow;\n document.body.style.overflow = \"hidden\";\n this.#scrollLocked = true;\n }\n if (this.#flag(this.#options.isolate, true)) this.#isolateBackground();\n document.addEventListener(\"keydown\", this.#onKeydown);\n this.#beforeCache.activate();\n const onEscape = this.#options.onEscape;\n if (onEscape) this.#escapeLayer.activate(document, { onDismiss: () => onEscape() });\n if (this.#flag(this.#options.autoFocus, true)) this.#focusInitial();\n }\n\n /**\n * Reverts every side effect applied by {@link activate}. No-ops if inactive, so\n * a controller can call it defensively from both `close()` and `disconnect()`.\n *\n * @param restoreFocus - Move focus back to the opener (default `true`). Pass\n * `false` on teardown (`disconnect`), where yanking focus is undesirable.\n */\n deactivate({ restoreFocus = true }: { restoreFocus?: boolean } = {}): void {\n if (!this.#activeState) return;\n this.#activeState = false;\n this.#escapeLayer.deactivate();\n document.removeEventListener(\"keydown\", this.#onKeydown);\n this.#beforeCache.deactivate();\n if (this.#scrollLocked) {\n document.body.style.overflow = this.#previousBodyOverflow;\n this.#scrollLocked = false;\n }\n this.#releaseBackground();\n if (restoreFocus) {\n const target = this.#previouslyFocused ?? this.#options.fallbackFocus?.() ?? null;\n target?.focus();\n }\n }\n\n /** Resolves a boolean-or-getter option, defaulting when it was not provided. */\n #flag(option: boolean | (() => boolean) | undefined, fallback: boolean): boolean {\n if (option === undefined) return fallback;\n return typeof option === \"function\" ? option() : option;\n }\n\n /**\n * Reverts the side effects just before Turbo caches the page snapshot, so an\n * overlay left open does not bake the scroll lock into `body[style]` — a\n * restored page would feed that locked value back into {@link activate} as the\n * baseline, and closing would then never unlock the page. Markup state stays\n * untouched (restore-open designs reopen against a clean baseline), and focus\n * is left alone mid-navigation. The listener lives only while active.\n */\n readonly #beforeCache = new BeforeCacheReset(() => this.deactivate({ restoreFocus: false }));\n\n /**\n * Handles `Tab` (focus trap) while active. `Escape` dismissal is owned by the\n * shared {@link EscapeLayer} resolver, so Tab trapping stays independent of\n * which layer currently owns Escape.\n */\n readonly #onKeydown = (event: KeyboardEvent): void => {\n if (event.key === \"Tab\") this.#trapTab(event);\n };\n\n /** Keeps `Tab` focus cycling within the container's focusable elements. */\n #trapTab(event: KeyboardEvent): void {\n const focusable = this.#focusableElements();\n if (focusable.length === 0) {\n event.preventDefault();\n return;\n }\n const first = focusable[0];\n const last = focusable[focusable.length - 1];\n const active = document.activeElement;\n\n // If focus has somehow escaped the container, pull it back to the first item.\n if (!(active instanceof Node) || !this.#getContainer().contains(active)) {\n event.preventDefault();\n first?.focus();\n return;\n }\n\n if (event.shiftKey && active === first) {\n event.preventDefault();\n last?.focus();\n } else if (!event.shiftKey && active === last) {\n event.preventDefault();\n first?.focus();\n }\n }\n\n /**\n * Marks every element outside the container's subtree as `inert` so background\n * content cannot be focused or reached by assistive technology, honoring the\n * `aria-modal=\"true\"` contract. An element that was *already* `inert` is left\n * untracked so `#releaseBackground` does not wrongly clear it.\n *\n * The walk climbs from the container to `body` and inerts each ancestor's other\n * children. Scanning only `body`'s children would skip the branch the container\n * sits in — everything beside it inside that branch is background too, and a\n * nested container is the ordinary case.\n */\n #isolateBackground(): void {\n const container = this.#getContainer();\n this.#inertedSiblings = [];\n for (let node: HTMLElement = container; node !== document.body; ) {\n const parent = node.parentElement;\n if (!parent) break;\n for (const sibling of Array.from(parent.children)) {\n if (!(sibling instanceof HTMLElement)) continue;\n if (sibling === node || sibling.inert) continue;\n sibling.inert = true;\n this.#inertedSiblings.push(sibling);\n }\n node = parent;\n }\n }\n\n /** Reverts the `inert` flags applied by `#isolateBackground`. */\n #releaseBackground(): void {\n for (const sibling of this.#inertedSiblings) {\n sibling.inert = false;\n }\n this.#inertedSiblings = [];\n }\n\n /** Moves focus to the initial target, the first focusable, or the container. */\n #focusInitial(): void {\n const preferred = this.#options.initialFocus?.();\n if (preferred) {\n preferred.focus();\n return;\n }\n const focusable = this.#focusableElements();\n if (focusable[0]) {\n focusable[0].focus();\n return;\n }\n const container = this.#getContainer();\n container.tabIndex = -1;\n container.focus();\n }\n\n /** Collects the container's currently focusable descendants in DOM order. */\n #focusableElements(): HTMLElement[] {\n return tabStopsWithin(this.#getContainer());\n }\n}\n","/** A successful guarded storage operation. */\nexport interface StorageSuccess<T> {\n readonly ok: true;\n readonly value: T;\n}\n\n/** A guarded storage operation rejected by the browser. */\nexport interface StorageFailure {\n readonly ok: false;\n readonly error: unknown;\n}\n\n/** Result of accessing browser storage without allowing an exception to escape. */\nexport type StorageResult<T> = StorageSuccess<T> | StorageFailure;\n\n/**\n * Guarded `localStorage` access shared by controllers that persist client state.\n *\n * `window.localStorage` can throw while resolving the storage object or while\n * reading, writing, or removing a key. The result keeps an unavailable store\n * distinct from an available store whose key is unset, so callers can expose an\n * accurate success or failure state without duplicating exception guards.\n */\n\n/**\n * Reads `key` from `localStorage`.\n *\n * @param key - The storage key to read.\n * @returns A successful result containing the stored string or `null`, or a\n * failure result when storage is unavailable.\n */\nexport function readLocalStorage(key: string): StorageResult<string | null> {\n try {\n return { ok: true, value: window.localStorage.getItem(key) };\n } catch (error: unknown) {\n return { ok: false, error };\n }\n}\n\n/**\n * Writes `value` under `key` in `localStorage`.\n *\n * @param key - The storage key to write.\n * @param value - The string to store.\n * @returns Success only after `setItem` completes; otherwise the browser error.\n */\nexport function writeLocalStorage(key: string, value: string): StorageResult<void> {\n try {\n window.localStorage.setItem(key, value);\n return { ok: true, value: undefined };\n } catch (error: unknown) {\n return { ok: false, error };\n }\n}\n\n/**\n * Removes `key` from `localStorage`.\n *\n * @param key - The storage key to remove.\n * @returns Success only after `removeItem` completes; otherwise the browser error.\n */\nexport function removeLocalStorage(key: string): StorageResult<void> {\n try {\n window.localStorage.removeItem(key);\n return { ok: true, value: undefined };\n } catch (error: unknown) {\n return { ok: false, error };\n }\n}\n","/**\n * Why a component's public open/closed state moved, carried as `detail.reason`\n * on the state event that reports the move.\n *\n * The attribute a component publishes (`aria-expanded`, `hidden`, `data-state`)\n * only says *what* the state is now. A subscriber that mirrors the state\n * elsewhere, or reports it, needs *why*: closing on `Escape` and closing because\n * the consumer called the action are the same attribute write and different\n * events to the page around it.\n *\n * `\"api\"` is the one every subscriber has to look at. A close the consumer asked\n * for arrives back at their own listener, so a listener that closes something\n * else on `close` loops unless it ignores its own calls.\n *\n * | Reason | The state moved because |\n * | --- | --- |\n * | `\"user\"` | a control of this component was operated |\n * | `\"select\"` | an item inside it was activated |\n * | `\"escape\"` | `Escape` was pressed and this layer owned it |\n * | `\"outside\"` | a pointer landed outside it, or on its backdrop |\n * | `\"focus\"` | focus entered or left it |\n * | `\"pointer\"` | the pointer entered or left it |\n * | `\"scroll\"` | a tracked scroll container scrolled |\n * | `\"api\"` | a public action was called with no DOM event |\n */\nexport type StateReason =\n | \"user\"\n | \"select\"\n | \"escape\"\n | \"outside\"\n | \"focus\"\n | \"pointer\"\n | \"scroll\"\n | \"api\";\n\n/** Focus modality: the events a focus move delivers to an action. */\nconst FOCUS_EVENTS = new Set([\"blur\", \"focus\", \"focusin\", \"focusout\"]);\n\n/** Pointer modality: the crossing events an action is bound to for hover. */\nconst POINTER_EVENTS = new Set([\"mouseenter\", \"mouseleave\", \"pointerenter\", \"pointerleave\"]);\n\n/**\n * Reads the interaction behind a **public action** from the DOM event it was\n * handed.\n *\n * Stimulus always passes the event to an action it invoked from `data-action`,\n * and a consumer calling the method themselves passes nothing — which is what\n * separates `\"api\"` from the rest.\n *\n * Only an action entry may resolve a reason this way. Inside the component the\n * event type no longer identifies the interaction: one `click` is the trigger\n * being pressed, the page outside being pressed, and an item being activated,\n * and those paths pass their own reason instead.\n *\n * @param event - The event the action received, if any.\n * @returns `\"api\"` with no event, else the modality the event type names, else\n * `\"user\"`.\n *\n * @example\n * ```ts\n * toggle(event?: Event): void {\n * this.#apply(!this.#isOpen, stateReasonFor(event));\n * }\n * ```\n */\nexport function stateReasonFor(event?: Event | null): \"user\" | \"focus\" | \"pointer\" | \"api\" {\n if (!event) return \"api\";\n if (FOCUS_EVENTS.has(event.type)) return \"focus\";\n if (POINTER_EVENTS.has(event.type)) return \"pointer\";\n return \"user\";\n}\n","/**\n * Self-cleaning timer registries shared by Stimeo controllers.\n *\n * Stimulus controllers frequently schedule `setTimeout` / `setInterval` work\n * (auto-dismiss, debouncing, polling). When the element leaves the DOM — a\n * Turbo Drive navigation, a Turbo Stream replacement, or any `disconnect()` —\n * orphaned timers keep firing against a detached controller, leaking memory and\n * mutating stale state. {@link SafeTimeout} and {@link SafeInterval} track every\n * timer they create so a single {@link TimerRegistry.clearAll | clearAll()} call\n * in `disconnect()` tears them all down.\n *\n * These are intentionally low-level primitives: they own *registration and\n * cleanup only*. Higher-level policy (pause/resume, remaining-time accounting)\n * stays in the individual controllers so per-widget semantics are not flattened\n * into a lowest-common-denominator helper.\n */\n\n/**\n * Largest delay a timer can hold: the platform stores it in a 32-bit signed\n * integer, and anything larger overflows to `1`, so a delay meant to be far in\n * the future fires almost immediately. A declared delay above this bound names\n * no delay at all, and a controller reading one falls back to its default.\n */\nexport const MAX_TIMER_DELAY_MS = 2_147_483_647;\n\n/**\n * Shared registry bookkeeping for the timeout/interval variants.\n *\n * Subclasses provide the scheduling primitive ({@link schedule}) and its matching\n * canceller ({@link cancel}); this base owns the set of live ids plus the\n * per-id and bulk teardown shared by both.\n */\nabstract class TimerRegistry {\n /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */\n protected readonly ids = new Set<number>();\n\n /** Schedules the underlying platform timer and returns its id. */\n protected abstract schedule(callback: () => void, delay: number): number;\n\n /** Cancels the underlying platform timer for `id`. */\n protected abstract cancel(id: number): void;\n\n /**\n * Cancels a single tracked timer.\n *\n * No-ops if the id is unknown (already cleared, fired, or never owned by this\n * registry), so callers can clear defensively without guarding.\n */\n clear(id: number): void {\n if (this.ids.delete(id)) {\n this.cancel(id);\n }\n }\n\n /**\n * Cancels every tracked timer. Call this from a controller's `disconnect()`\n * to guarantee no timer outlives the element.\n */\n clearAll(): void {\n for (const id of this.ids) {\n this.cancel(id);\n }\n this.ids.clear();\n }\n\n /** Number of timers currently tracked (pending). */\n get size(): number {\n return this.ids.size;\n }\n}\n\n/**\n * `setTimeout` wrapper that auto-forgets each timer once it fires and supports\n * bulk teardown on disconnect.\n *\n * @example\n * ```ts\n * #timers = new SafeTimeout();\n *\n * connect() {\n * this.#timers.set(() => this.dismiss(), 5000);\n * }\n *\n * disconnect() {\n * this.#timers.clearAll();\n * }\n * ```\n */\nexport class SafeTimeout extends TimerRegistry {\n /**\n * Schedules `callback` after `delay` ms and returns the timer id.\n *\n * The id is removed from the registry automatically when the timeout fires,\n * so {@link TimerRegistry.size | size} reflects only still-pending timers.\n */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(() => {\n this.ids.delete(id);\n callback();\n }, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setTimeout(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearTimeout(id);\n }\n}\n\n/**\n * `setInterval` wrapper that tracks every interval for bulk teardown on\n * disconnect. Unlike {@link SafeTimeout}, intervals are retained until they are\n * explicitly cleared because they fire repeatedly.\n *\n * @example\n * ```ts\n * #intervals = new SafeInterval();\n *\n * connect() {\n * this.#intervals.set(() => this.tick(), 1000);\n * }\n *\n * disconnect() {\n * this.#intervals.clearAll();\n * }\n * ```\n */\nexport class SafeInterval extends TimerRegistry {\n /** Schedules a repeating `callback` every `delay` ms and returns the timer id. */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(callback, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setInterval(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearInterval(id);\n }\n}\n","import { SafeTimeout } from \"./safe_timeout\";\n\n/** Computed transition fields needed to determine when an element has settled. */\nexport type TransitionStyle = Pick<\n CSSStyleDeclaration,\n \"transitionProperty\" | \"transitionDuration\" | \"transitionDelay\"\n>;\n\n/** Parsed transition property paired with its effective duration and delay. */\ninterface TransitionTiming {\n property: string;\n totalMs: number;\n}\n\n/** Parses a CSS `<time>` into milliseconds, returning `0` for malformed values. */\nfunction timeMs(value: string): number {\n const trimmed = value.trim();\n const amount = Number.parseFloat(trimmed);\n if (!Number.isFinite(amount)) return 0;\n if (trimmed.endsWith(\"ms\")) return amount;\n if (trimmed.endsWith(\"s\")) return amount * 1000;\n return 0;\n}\n\n/** Splits a computed comma-separated CSS list into normalized, non-empty items. */\nfunction cssList(value: string): string[] {\n return value\n .split(\",\")\n .map((item) => item.trim())\n .filter(Boolean);\n}\n\n/**\n * Pairs transition properties, durations, and delays using CSS list repetition.\n *\n * The `transition-property` list determines the number of transitions. Shorter\n * duration/delay lists repeat, while extra values are ignored. A negative delay\n * shortens the remaining wall-clock time, and a non-positive total is settled.\n */\nfunction transitionTimings(style: TransitionStyle): TransitionTiming[] {\n const properties = cssList(style.transitionProperty);\n const durations = cssList(style.transitionDuration).map(timeMs);\n const delays = cssList(style.transitionDelay).map(timeMs);\n const effectiveProperties =\n properties.length > 0\n ? properties\n : Array.from({ length: Math.max(durations.length, delays.length, 1) }, () => \"all\");\n const effectiveDurations = durations.length > 0 ? durations : [0];\n const effectiveDelays = delays.length > 0 ? delays : [0];\n\n return effectiveProperties\n .filter((property) => property !== \"none\")\n .map((property, index) => ({\n property,\n totalMs: Math.max(\n 0,\n (effectiveDurations[index % effectiveDurations.length] ?? 0) +\n (effectiveDelays[index % effectiveDelays.length] ?? 0),\n ),\n }));\n}\n\n/** Maximum total over already-parsed timings (0 when the list is empty). */\nfunction maxTotalMs(timings: TransitionTiming[]): number {\n return timings.reduce((max, { totalMs }) => Math.max(max, totalMs), 0);\n}\n\n/** Maximum effective transition duration plus delay, in milliseconds. */\nexport function maxTransitionTotalMs(style: TransitionStyle): number {\n return maxTotalMs(transitionTimings(style));\n}\n\n/** Optional tuning for a single {@link TransitionCompletion.wait} call. */\nexport interface TransitionWaitOptions {\n /**\n * Positive wall-clock override (ms) for the bounded fallback, replacing the\n * auto-computed `max + 50ms` timer verbatim. It also keeps the wait armed for\n * a computed 0ms transition (no synchronous completion): the consumer asserts\n * a transition budget that computed styles cannot see. Non-positive and\n * non-finite (`NaN` / `Infinity`) values are ignored.\n */\n timeoutMs?: number;\n}\n\n/**\n * Owns one cancellable wait for an element's CSS transitions to settle.\n *\n * When available, active CSS transitions provide their expanded property names.\n * Tracking those names lets shorthand declarations settle from their longhand\n * terminal events. A terminal event from an interrupted phase is ignored while a\n * replacement transition for the same property is still active. Because that set\n * is sampled when the wait is armed, a property whose transition only starts a\n * frame later would otherwise be settled over; the still-running set is therefore\n * re-read before completing and adopted when it is not yet empty. Without Web\n * Animations data, explicit transition properties retain the declared-property\n * behavior and the ambiguous `transition-property: all` form waits until the\n * computed maximum wall-clock time. A `max + 50ms` timeout is always armed\n * because browsers emit no terminal event when a property never transitions, an\n * ancestor disappears, or rendering is otherwise interrupted; a consumer with\n * better knowledge can replace that fallback via\n * {@link TransitionWaitOptions.timeoutMs}.\n */\nexport class TransitionCompletion {\n readonly #timers = new SafeTimeout();\n #element: HTMLElement | null = null;\n #complete: (() => void) | null = null;\n #pendingProperties: Set<string> | null = null;\n #deadline = 0;\n\n /**\n * Replaces any prior wait and invokes `complete` synchronously for a 0ms\n * transition (including when `getComputedStyle` is unavailable).\n *\n * With a positive `options.timeoutMs` the synchronous fast-path is skipped and\n * the override replaces the auto-computed fallback (see {@link TransitionWaitOptions}).\n */\n wait(element: HTMLElement, complete: () => void, options: TransitionWaitOptions = {}): void {\n this.cancel();\n\n const requested = options.timeoutMs ?? 0;\n const override = Number.isFinite(requested) && requested > 0 ? requested : 0;\n // A non-browser / partial-DOM environment cannot report a computable\n // transition, which is indistinguishable from a 0ms one.\n const timings =\n typeof window.getComputedStyle === \"function\"\n ? transitionTimings(window.getComputedStyle(element))\n : [];\n const maximum = maxTotalMs(timings);\n if (maximum <= 0 && override <= 0) {\n complete();\n return;\n }\n\n this.#element = element;\n this.#complete = complete;\n this.#deadline = Date.now() + maximum;\n const activeProperties = this.#activeTransitionProperties(element);\n this.#pendingProperties =\n activeProperties.size > 0 ? activeProperties : this.#explicitPendingProperties(timings);\n element.addEventListener(\"transitionend\", this.#onTerminal);\n element.addEventListener(\"transitioncancel\", this.#onTerminal);\n this.#timers.set(() => this.#finish(), override > 0 ? override : maximum + 50);\n }\n\n /** Cancels the pending wait without invoking its completion callback. */\n cancel(): void {\n this.#complete = null;\n this.#teardown();\n }\n\n /**\n * Handles terminal events from the observed element only.\n *\n * For explicit property lists, every declared positive-time property must\n * settle. For `all`, no reliable property set exists, so an event can finish\n * only after the computed maximum time; the safety timeout owns the usual path.\n */\n readonly #onTerminal = (event: Event): void => {\n if (event.target !== this.#element) return;\n const transitionEvent = event as TransitionEvent;\n // A pseudo-element's transition is reported with its originating element\n // as `target`; it must not settle the element's own transition.\n if (transitionEvent.pseudoElement) return;\n\n if (this.#pendingProperties) {\n const propertyName = transitionEvent.propertyName;\n const active = this.#activeTransitionProperties(this.#element);\n // An interrupted transition queues its cancel event before the replacement\n // phase starts, but dispatch can happen after the new wait is armed. The\n // replacement is then the active transition for this property, so the stale\n // terminal event must not settle the new phase.\n if (active.has(propertyName)) return;\n if (!this.#pendingProperties.delete(propertyName)) return;\n if (this.#pendingProperties.size > 0) return;\n // The tracked set is an arm-time snapshot, so a transition the phase starts\n // one frame later is absent from it. Re-reading the still-running set before\n // settling adopts those stragglers instead of completing over them; the\n // fallback timer stays armed, so this cannot extend the wait unboundedly.\n if (active.size > 0) {\n this.#pendingProperties = active;\n return;\n }\n this.#finish();\n return;\n }\n\n if (Date.now() >= this.#deadline) this.#finish();\n };\n\n /**\n * Returns active CSS transition properties expanded to the names reported by\n * terminal events. CSS animations and pseudo-element effects are excluded.\n */\n #activeTransitionProperties(element: HTMLElement | null): Set<string> {\n if (!element || typeof element.getAnimations !== \"function\") return new Set();\n\n try {\n const properties = element.getAnimations().flatMap((animation) => {\n if (animation.playState === \"idle\" || animation.playState === \"finished\") return [];\n const effect = animation.effect as KeyframeEffect | null;\n // A pseudo-element effect names the originating element as its target, so\n // `target` alone cannot separate it. Its terminal events are ignored, so\n // tracking its properties would only strand the wait on the fallback.\n if (effect?.pseudoElement) return [];\n const target = effect?.target;\n if (target && target !== element) return [];\n const property = (animation as Partial<CSSTransition>).transitionProperty;\n return typeof property === \"string\" && property.length > 0 ? [property] : [];\n });\n return new Set(properties);\n } catch {\n // Partial DOM implementations can expose getAnimations without supporting\n // it. The declared-property tracker and bounded timer remain safe fallbacks.\n return new Set();\n }\n }\n\n /** Returns explicit positive-time properties, or `null` for the ambiguous `all`. */\n #explicitPendingProperties(timings: TransitionTiming[]): Set<string> | null {\n if (timings.some(({ property }) => property === \"all\")) return null;\n const pending = new Set(\n timings.filter(({ totalMs }) => totalMs > 0).map(({ property }) => property),\n );\n // An empty set is only reachable through a timeout override (a 0ms transition\n // otherwise completes synchronously). With nothing to track, fall back to the\n // deadline rule so any terminal event can settle the wait, exactly like `all`.\n return pending.size > 0 ? pending : null;\n }\n\n /** Completes exactly once, releasing listeners and the fallback before the callback. */\n #finish(): void {\n const complete = this.#complete;\n if (!complete) return;\n this.#complete = null;\n this.#teardown();\n complete();\n }\n\n /** Releases the exact element listeners and timer owned by the current wait. */\n #teardown(): void {\n this.#timers.clearAll();\n this.#element?.removeEventListener(\"transitionend\", this.#onTerminal);\n this.#element?.removeEventListener(\"transitioncancel\", this.#onTerminal);\n this.#element = null;\n this.#pendingProperties = null;\n this.#deadline = 0;\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { BeforeCacheReset } from \"../utils/before_cache_reset\";\nimport { FocusTrap } from \"../utils/focus_trap\";\nimport { readLocalStorage, writeLocalStorage } from \"../utils/safe_storage\";\nimport { type StateReason, stateReasonFor } from \"../utils/state_reason\";\nimport { TransitionCompletion } from \"../utils/transition_completion\";\n\n/** Current responsive mode, driven by a `min-width` media query. */\ntype Mode = \"inline\" | \"overlay\";\n\n/**\n * Headless, accessible **responsive collapsible sidebar** behavior.\n *\n * Markup contract (identifier: `stimeo--sidebar`):\n * <div data-controller=\"stimeo--sidebar\"\n * data-stimeo--sidebar-breakpoint-value=\"768\"\n * data-stimeo--sidebar-key-value=\"main-nav\">\n * <header>\n * <button data-stimeo--sidebar-target=\"trigger\"\n * data-action=\"click->stimeo--sidebar#toggle\"\n * aria-expanded=\"true\" aria-controls=\"app-sidebar\">Menu</button>\n * </header>\n * <div data-stimeo--sidebar-target=\"backdrop\"\n * data-action=\"click->stimeo--sidebar#close\" hidden></div>\n * <aside id=\"app-sidebar\" data-stimeo--sidebar-target=\"panel\"\n * aria-label=\"Main\" data-mode=\"inline\" data-state=\"expanded\">\n * <nav aria-label=\"…\">…</nav>\n * </aside>\n * </div>\n * <main>…</main> <!-- a body-level sibling so it can be made inert in overlay -->\n *\n * No dedicated APG pattern: the base is **Disclosure** (the trigger's\n * `aria-expanded` controls the panel's expanded state) and, *below* the\n * `breakpoint`, it borrows the **Dialog (Modal)** focus behavior via the shared\n * `FocusTrap` (the same trap used by dialog / alert-dialog / drawer).\n *\n * Above the breakpoint it is an **inline**, non-modal element that toggles\n * `expanded`↔`collapsed` (a rail), persisting that preference in `localStorage`.\n * Below it, it becomes an **overlay** off-canvas panel: opening activates the\n * trap (focus move, `Tab` cycle, `Escape`, body scroll lock, background `inert`,\n * focus restore); closing defers `hidden` and the trap teardown until the exit\n * transition ends (synchronously when there is none).\n *\n * @remarks\n * Behavior only — rail width, slide, and backdrop are the consumer's CSS, keyed\n * off `data-mode` (`inline`/`overlay`) and `data-state`. `aria-expanded` is an\n * abstract \"is the panel expanded\" flag, independent of the visual difference\n * between an inline collapsed rail (still in the DOM) and an overlay closed panel\n * (`hidden`/off-canvas). The `role=\"dialog\"` semantics are intentionally **not**\n * applied — the sidebar stays an `<aside>`/`<nav>` landmark and only borrows the\n * modal *behavior*, because `role=\"dialog\"` would replace that landmark.\n * The collapsed preference persists across Turbo navigations and full reloads;\n * the transient overlay-open state never persists, so \"back/forward\" never\n * restores a stuck-open menu.\n *\n * Each move of the panel's expanded state is reported: `stimeo--sidebar:open`\n * and `stimeo--sidebar:close` dispatch\n * `{ reason: StateReason, mode: \"inline\" | \"overlay\" }` — `mode` tells an\n * inline expand/collapse from an overlay open/close — as soon as `data-state`\n * and `aria-expanded` are written, without waiting for the exit transition. A\n * responsive mode change re-derives the state instead of the user moving it, so\n * it reports `stimeo--sidebar:reconcile` with\n * `{ mode: \"inline\" | \"overlay\", open: boolean }` and no reason. All three are\n * informational, so none is cancelable. A call that leaves the state where it\n * already was, the normalization in {@link connect}, the reconciliation that\n * follows panel churn, the `turbo:before-cache` sanitization, and\n * {@link disconnect} are all silent. A close the backdrop asked for reports\n * `\"outside\"`: the backdrop carries no action of its own, so\n * {@link SidebarController.close | close} is what the consumer wires onto it and it\n * recognises that target.\n */\nexport class SidebarController extends Controller<HTMLElement> {\n static override targets = [\"trigger\", \"panel\", \"backdrop\"];\n static override values = {\n breakpoint: { type: Number, default: 768 },\n key: { type: String, default: \"\" },\n collapsed: { type: Boolean, default: false },\n };\n static actions = [\"close\", \"open\", \"toggle\"] as const;\n static events = [\"close\", \"open\", \"reconcile\"] as const;\n\n declare readonly triggerTarget: HTMLElement;\n declare readonly panelTarget: HTMLElement;\n declare readonly backdropTarget: HTMLElement;\n declare readonly hasTriggerTarget: boolean;\n declare readonly hasPanelTarget: boolean;\n declare readonly hasBackdropTarget: boolean;\n\n declare breakpointValue: number;\n declare keyValue: string;\n declare collapsedValue: boolean;\n\n /** Exact panel currently owned by the modal lifecycle (survives target churn safely). */\n #activePanel: HTMLElement | null = null;\n\n /** Owns the overlay modal side effects; Escape closes, focus falls to trigger. */\n readonly #trap = new FocusTrap(() => this.#activePanel ?? this.panelTarget, {\n onEscape: () => this.#closeOverlay(\"escape\"),\n fallbackFocus: () => (this.hasTriggerTarget ? this.triggerTarget : null),\n });\n\n /** Current responsive mode. */\n #mode: Mode = \"inline\";\n /** Persisted inline preference: whether the rail is collapsed. */\n #collapsed = false;\n /** The matched media query (`min-width: breakpoint`), watched for mode changes. */\n #mql: MediaQueryList | null = null;\n /** Exact normalized query currently represented by the active media-query listener. */\n #mqlQuery: string | null = null;\n /** Owns the cancellable close-transition wait and its bounded fallback. */\n readonly #transition = new TransitionCompletion();\n /** Distinguishes dynamic target churn from callbacks around controller teardown. */\n #connected = false;\n\n /** Whether state moves are reported: set once `connect()` settled the baseline. */\n #reporting = false;\n\n override connect(): void {\n this.#connected = true;\n this.#beforeCache.activate();\n this.#activePanel = this.hasPanelTarget ? this.panelTarget : null;\n this.#collapsed = this.#restoreCollapsed();\n this.#mqlQuery = this.#breakpointQuery;\n this.#mql = this.#matchBreakpoint(this.#mqlQuery);\n this.#mql?.addEventListener(\"change\", this.#onMediaChange);\n this.#applyMode(this.#computeMode(), false);\n this.#reporting = true;\n }\n\n override disconnect(): void {\n this.#connected = false;\n this.#reporting = false;\n this.#beforeCache.deactivate();\n this.#mql?.removeEventListener(\"change\", this.#onMediaChange);\n this.#mql = null;\n this.#mqlQuery = null;\n this.#transition.cancel();\n this.#trap.deactivate({ restoreFocus: false });\n this.#activePanel = null;\n }\n\n /** Adopts a panel target added by a Turbo morph after the controller connected. */\n panelTargetConnected(panel: HTMLElement): void {\n if (!this.#connected || (this.#activePanel?.isConnected && this.#activePanel !== panel)) return;\n this.#adoptPanel(panel);\n }\n\n /** Closes and releases overlay side effects when the actively trapped panel disappears. */\n panelTargetDisconnected(panel: HTMLElement): void {\n if (panel !== this.#activePanel) return;\n this.#transition.cancel();\n this.#activePanel = null;\n if (!this.#connected) return;\n\n panel.setAttribute(\"data-state\", \"closed\");\n panel.hidden = true;\n this.#hideBackdrop();\n this.#setExpandedAttr(false);\n this.#trap.deactivate();\n\n // Handles morph implementations that add the replacement before removing\n // the old target (its connected callback was intentionally ignored above).\n if (this.hasPanelTarget) this.#adoptPanel(this.panelTarget);\n }\n\n /**\n * Rebinds responsive observation when `breakpoint` changes at runtime.\n *\n * Stimulus calls value callbacks before `connect()`, so the connected guard\n * prevents an eager subscription. Equivalent normalized queries retain the\n * existing listener instead of allocating duplicate `MediaQueryList` objects.\n */\n breakpointValueChanged(): void {\n if (!this.#connected) return;\n const query = this.#breakpointQuery;\n if (this.#mqlQuery === query) return;\n\n this.#mql?.removeEventListener(\"change\", this.#onMediaChange);\n this.#mqlQuery = query;\n this.#mql = this.#matchBreakpoint(query);\n this.#mql?.addEventListener(\"change\", this.#onMediaChange);\n const next = this.#computeMode();\n if (next !== this.#mode) this.#applyMode(next, true);\n }\n\n /**\n * Sanitizes overlay markup before Turbo snapshots the page.\n *\n * Inline state is durable and remains untouched. Overlay state is transient:\n * pending transitions are cancelled, controller-owned open attributes are\n * closed immediately, and modal side effects are released without moving\n * focus during navigation.\n */\n readonly #beforeCache = new BeforeCacheReset((): void => {\n if (!this.#connected || !this.#isOverlay) return;\n this.#transition.cancel();\n this.#trap.deactivate({ restoreFocus: false });\n this.#setOverlayClosedImmediate();\n });\n\n /** Toggles the panel: inline flips collapsed/expanded, overlay flips open/closed. */\n toggle(event?: Event): void {\n const reason = stateReasonFor(event);\n if (this.#isOverlay) {\n this.#isOverlayOpen ? this.#closeOverlay(reason) : this.#openOverlay(reason);\n } else {\n this.#setCollapsed(!this.#collapsed, reason);\n }\n }\n\n /** Shows the panel (inline: expand; overlay: open). */\n open(event?: Event): void {\n const reason = stateReasonFor(event);\n if (this.#isOverlay) this.#openOverlay(reason);\n else this.#setCollapsed(false, reason);\n }\n\n /** Hides the panel (inline: collapse; overlay: close). */\n close(event?: Event): void {\n const reason = this.#closeReason(event);\n if (this.#isOverlay) this.#closeOverlay(reason);\n else this.#setCollapsed(true, reason);\n }\n\n /**\n * Reads why a close happened. The backdrop has no action of its own — the\n * consumer wires this one onto it — so the shared `\"outside\"` vocabulary is\n * only reachable by recognising that target here.\n */\n #closeReason(event?: Event): StateReason {\n if (this.hasBackdropTarget && event?.currentTarget === this.backdropTarget) return \"outside\";\n return stateReasonFor(event);\n }\n\n // --- Mode handling ---------------------------------------------------------\n\n /**\n * Re-renders the closed/default state for `mode` and records it.\n *\n * @param report - Whether the mode change is one the consumer can observe: a\n * viewport change re-derives the state under them, the connect-time baseline\n * does not.\n */\n #applyMode(mode: Mode, report: boolean): void {\n this.#mode = mode;\n if (this.hasPanelTarget) this.panelTarget.setAttribute(\"data-mode\", mode);\n if (mode === \"inline\") {\n // Drop any overlay residue, then render the persisted rail state.\n this.#transition.cancel();\n this.#trap.deactivate({ restoreFocus: false });\n if (this.hasPanelTarget) this.panelTarget.hidden = false;\n this.#hideBackdrop();\n this.#applyInlineState(this.#collapsed);\n } else {\n // Overlay always starts closed; never auto-open on a mode switch.\n this.#transition.cancel();\n this.#trap.deactivate({ restoreFocus: false });\n this.#setOverlayClosedImmediate();\n }\n if (report && this.#reporting) {\n this.dispatch(\"reconcile\", {\n detail: { mode, open: this.#isExpanded },\n cancelable: false,\n });\n }\n }\n\n /** Reconciles a replacement panel with the current responsive mode and DOM state. */\n #adoptPanel(panel: HTMLElement): void {\n this.#transition.cancel();\n const trapWasActive = this.#trap.active;\n this.#activePanel = panel;\n panel.setAttribute(\"data-mode\", this.#mode);\n if (this.#mode === \"inline\") {\n panel.hidden = false;\n panel.setAttribute(\"data-state\", this.#collapsed ? \"collapsed\" : \"expanded\");\n this.#hideBackdrop();\n this.#setExpandedAttr(!this.#collapsed);\n this.#trap.deactivate({ restoreFocus: false });\n return;\n }\n\n if (panel.getAttribute(\"data-state\") === \"open\") {\n panel.hidden = false;\n if (this.hasBackdropTarget) {\n this.backdropTarget.setAttribute(\"data-state\", \"open\");\n this.backdropTarget.hidden = false;\n }\n this.#setExpandedAttr(true);\n if (trapWasActive) this.#trap.deactivate({ restoreFocus: false });\n this.#trap.activate();\n return;\n }\n\n panel.setAttribute(\"data-state\", \"closed\");\n panel.hidden = true;\n this.#hideBackdrop();\n this.#setExpandedAttr(false);\n this.#trap.deactivate();\n }\n\n readonly #onMediaChange = (event: MediaQueryListEvent): void => {\n const next: Mode = event.matches ? \"inline\" : \"overlay\";\n if (next !== this.#mode) this.#applyMode(next, true);\n };\n\n #computeMode(): Mode {\n return (this.#mql?.matches ?? true) ? \"inline\" : \"overlay\";\n }\n\n #matchBreakpoint(query = this.#breakpointQuery): MediaQueryList | null {\n if (typeof window.matchMedia !== \"function\") return null;\n return window.matchMedia(query);\n }\n\n // --- Inline (rail) ---------------------------------------------------------\n\n /** Sets, reflects, and persists the inline collapsed preference. */\n #setCollapsed(collapsed: boolean, reason: StateReason): void {\n if (collapsed === this.#collapsed) return;\n this.#collapsed = collapsed;\n this.#applyInlineState(collapsed);\n this.#report(!collapsed, reason);\n this.#persistCollapsed(collapsed);\n }\n\n /** Reflects the inline rail state onto the panel and trigger. */\n #applyInlineState(collapsed: boolean): void {\n if (this.hasPanelTarget) {\n this.panelTarget.setAttribute(\"data-state\", collapsed ? \"collapsed\" : \"expanded\");\n }\n this.#setExpandedAttr(!collapsed);\n }\n\n // --- Overlay (off-canvas modal) -------------------------------------------\n\n /** Opens the overlay: reveal it, commit a starting frame, then trap focus. */\n #openOverlay(reason: StateReason): void {\n if (!this.hasPanelTarget || this.#isOverlayOpen) return;\n this.#transition.cancel();\n this.#activePanel = this.panelTarget;\n this.panelTarget.hidden = false;\n if (this.hasBackdropTarget) this.backdropTarget.hidden = false;\n // Commit the closed (off-canvas) frame before flipping to open so the enter\n // transition has a starting frame to animate.\n void this.panelTarget.offsetWidth;\n this.#setOverlayState(\"open\");\n this.#setExpandedAttr(true);\n this.#report(true, reason);\n // A subscriber may close it again from the handler above. Everything below\n // applies to a panel that is open; run it against a closed one and the modal\n // side effects have no path back — the later `close()` returns early.\n if (!this.#isOverlayOpen) return;\n this.#trap.activate();\n }\n\n /** Closes the overlay: start the exit transition, defer hide + trap teardown. */\n #closeOverlay(reason: StateReason): void {\n if (!this.hasPanelTarget || !this.#isOverlayOpen) return;\n this.#setOverlayState(\"closed\");\n this.#setExpandedAttr(false);\n this.#report(false, reason);\n // A subscriber may reopen it from the handler above; hiding after the exit\n // transition would then apply `hidden` to a panel that is on screen.\n if (this.#isOverlayOpen) return;\n this.#hideAfterTransition();\n }\n\n /** Renders the overlay closed state up front (used when entering overlay mode). */\n #setOverlayClosedImmediate(): void {\n this.#setOverlayState(\"closed\");\n this.#setExpandedAttr(false);\n if (this.hasPanelTarget) this.panelTarget.hidden = true;\n this.#hideBackdrop();\n }\n\n /** Syncs `data-state` on the panel and backdrop together (overlay). */\n #setOverlayState(state: \"open\" | \"closed\"): void {\n if (this.hasPanelTarget) this.panelTarget.setAttribute(\"data-state\", state);\n if (this.hasBackdropTarget) this.backdropTarget.setAttribute(\"data-state\", state);\n }\n\n /**\n * Applies `hidden` once the close transition ends so the exit slide can play,\n * then reverts the modal side effects. The shared waiter completes\n * synchronously for 0ms transitions and supplies a bounded fallback when the\n * browser emits no terminal event.\n */\n #hideAfterTransition(): void {\n const panel = this.panelTarget;\n this.#activePanel = panel;\n this.#transition.wait(panel, () => this.#applyOverlayHidden(panel));\n }\n\n /** Hides the panel/backdrop and tears down the trap after the exit transition. */\n #applyOverlayHidden(panel: HTMLElement): void {\n panel.hidden = true;\n this.#hideBackdrop();\n this.#trap.deactivate();\n }\n\n #hideBackdrop(): void {\n if (!this.hasBackdropTarget) return;\n this.backdropTarget.setAttribute(\"data-state\", \"closed\");\n this.backdropTarget.hidden = true;\n }\n\n // --- Shared helpers --------------------------------------------------------\n\n #setExpandedAttr(expanded: boolean): void {\n if (this.hasTriggerTarget) {\n this.triggerTarget.setAttribute(\"aria-expanded\", expanded ? \"true\" : \"false\");\n }\n }\n\n /** Reports a move of the expanded state, naming the mode it happened in. */\n #report(open: boolean, reason: StateReason): void {\n if (!this.#reporting) return;\n const detail = { reason, mode: this.#mode };\n if (open) this.dispatch(\"open\", { detail, cancelable: false });\n else this.dispatch(\"close\", { detail, cancelable: false });\n }\n\n /** Whether the panel currently counts as expanded in the mode it is in. */\n get #isExpanded(): boolean {\n return this.#isOverlay ? this.#isOverlayOpen : !this.#collapsed;\n }\n\n /**\n * Resolves the inline collapsed preference, in priority order:\n * 1. the persisted value (when a `key` is set and storage is readable),\n * 2. the current DOM `data-state` — so a Turbo cache restore / morph that\n * reconnects over already-rendered markup keeps the live state (the DOM is\n * the source of truth) even when no `key` / localStorage is available,\n * 3. the declared `collapsed` value.\n */\n #restoreCollapsed(): boolean {\n const key = this.#storageKey;\n if (key) {\n const result = readLocalStorage(key);\n if (result.ok && result.value !== null) return result.value === \"1\";\n }\n const domState = this.hasPanelTarget ? this.panelTarget.getAttribute(\"data-state\") : null;\n if (domState === \"collapsed\") return true;\n if (domState === \"expanded\") return false;\n return this.collapsedValue;\n }\n\n /** Persists the collapsed preference when a key is configured. */\n #persistCollapsed(collapsed: boolean): void {\n const key = this.#storageKey;\n if (!key) return;\n writeLocalStorage(key, collapsed ? \"1\" : \"0\");\n }\n\n /**\n * @stimeoRuntimeOnly `key` names the storage slot the collapsed state is saved under; the state\n * itself comes from the user.\n */\n get #storageKey(): string {\n return this.keyValue ? `stimeo--sidebar:${this.keyValue}` : \"\";\n }\n\n /** Valid breakpoint CSS query, defaulting malformed or negative values to 768px. */\n get #breakpointQuery(): string {\n const value = this.breakpointValue;\n const breakpoint = Number.isFinite(value) && value >= 0 ? value : 768;\n return `(min-width: ${breakpoint}px)`;\n }\n\n get #isOverlay(): boolean {\n return this.#mode === \"overlay\";\n }\n\n get #isOverlayOpen(): boolean {\n return (\n this.#isOverlay &&\n this.hasPanelTarget &&\n this.panelTarget.getAttribute(\"data-state\") === \"open\"\n );\n }\n}\n"]}
@@ -215,7 +215,12 @@ var SkeletonController = class extends Controller {
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  this.element.setAttribute("aria-busy", "true");
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  this.element.setAttribute("data-state", "loading");
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  }
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- /** Hides the placeholder, shows content, and clears the busy state. */
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+ /**
219
+ * Hides the placeholder, shows content, and clears the busy state.
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+ *
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+ * @stimeoRuntimeOnly `announceReadyText` is the wording of the one announcement this reveal
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+ * makes.
223
+ */
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  #reveal() {
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  if (this.hasPlaceholderTarget) this.placeholderTarget.hidden = true;
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  if (this.hasContentTarget) this.contentTarget.hidden = false;