stimeo-ui 0.15.0 → 0.16.0

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Files changed (267) hide show
  1. package/CHANGELOG.md +178 -0
  2. package/README.md +120 -0
  3. package/dist/cable/index.js +63 -15
  4. package/dist/cable/index.js.map +1 -1
  5. package/dist/controllers/accordion_controller.d.ts +30 -3
  6. package/dist/controllers/accordion_controller.js +98 -9
  7. package/dist/controllers/accordion_controller.js.map +1 -1
  8. package/dist/controllers/alert_dialog_controller.d.ts +8 -7
  9. package/dist/controllers/alert_dialog_controller.js.map +1 -1
  10. package/dist/controllers/announcer_controller.d.ts +3 -2
  11. package/dist/controllers/announcer_controller.js +8 -1
  12. package/dist/controllers/announcer_controller.js.map +1 -1
  13. package/dist/controllers/auto_submit_controller.js +43 -2
  14. package/dist/controllers/auto_submit_controller.js.map +1 -1
  15. package/dist/controllers/avatar_controller.js +1 -1
  16. package/dist/controllers/avatar_controller.js.map +1 -1
  17. package/dist/controllers/breadcrumb_controller.d.ts +10 -7
  18. package/dist/controllers/breadcrumb_controller.js +9 -8
  19. package/dist/controllers/breadcrumb_controller.js.map +1 -1
  20. package/dist/controllers/bulk_select_controller.d.ts +4 -4
  21. package/dist/controllers/bulk_select_controller.js +7 -6
  22. package/dist/controllers/bulk_select_controller.js.map +1 -1
  23. package/dist/controllers/calendar_controller.d.ts +85 -23
  24. package/dist/controllers/calendar_controller.js +323 -123
  25. package/dist/controllers/calendar_controller.js.map +1 -1
  26. package/dist/controllers/carousel_controller.d.ts +67 -22
  27. package/dist/controllers/carousel_controller.js +263 -38
  28. package/dist/controllers/carousel_controller.js.map +1 -1
  29. package/dist/controllers/character_counter_controller.d.ts +1 -1
  30. package/dist/controllers/character_counter_controller.js +40 -2
  31. package/dist/controllers/character_counter_controller.js.map +1 -1
  32. package/dist/controllers/checkbox_controller.js +54 -10
  33. package/dist/controllers/checkbox_controller.js.map +1 -1
  34. package/dist/controllers/clipboard_controller.d.ts +28 -2
  35. package/dist/controllers/clipboard_controller.js +63 -5
  36. package/dist/controllers/clipboard_controller.js.map +1 -1
  37. package/dist/controllers/collapsible_controller.d.ts +25 -1
  38. package/dist/controllers/collapsible_controller.js +99 -14
  39. package/dist/controllers/collapsible_controller.js.map +1 -1
  40. package/dist/controllers/color_picker_controller.d.ts +29 -8
  41. package/dist/controllers/color_picker_controller.js +80 -34
  42. package/dist/controllers/color_picker_controller.js.map +1 -1
  43. package/dist/controllers/combobox_controller.d.ts +10 -1
  44. package/dist/controllers/combobox_controller.js +106 -16
  45. package/dist/controllers/combobox_controller.js.map +1 -1
  46. package/dist/controllers/command_palette_controller.d.ts +3 -3
  47. package/dist/controllers/command_palette_controller.js +35 -3
  48. package/dist/controllers/command_palette_controller.js.map +1 -1
  49. package/dist/controllers/conditional_fields_controller.js +56 -11
  50. package/dist/controllers/conditional_fields_controller.js.map +1 -1
  51. package/dist/controllers/confirm_controller.js +3 -0
  52. package/dist/controllers/confirm_controller.js.map +1 -1
  53. package/dist/controllers/context_menu_controller.d.ts +6 -0
  54. package/dist/controllers/context_menu_controller.js +32 -12
  55. package/dist/controllers/context_menu_controller.js.map +1 -1
  56. package/dist/controllers/countdown_controller.d.ts +30 -1
  57. package/dist/controllers/countdown_controller.js +129 -26
  58. package/dist/controllers/countdown_controller.js.map +1 -1
  59. package/dist/controllers/currency_input_controller.d.ts +74 -15
  60. package/dist/controllers/currency_input_controller.js +205 -58
  61. package/dist/controllers/currency_input_controller.js.map +1 -1
  62. package/dist/controllers/data_grid_controller.d.ts +63 -18
  63. package/dist/controllers/data_grid_controller.js +195 -29
  64. package/dist/controllers/data_grid_controller.js.map +1 -1
  65. package/dist/controllers/date_range_picker_controller.d.ts +34 -6
  66. package/dist/controllers/date_range_picker_controller.js +139 -27
  67. package/dist/controllers/date_range_picker_controller.js.map +1 -1
  68. package/dist/controllers/dialog_controller.d.ts +10 -3
  69. package/dist/controllers/dialog_controller.js +35 -8
  70. package/dist/controllers/dialog_controller.js.map +1 -1
  71. package/dist/controllers/direct_upload_controller.js +22 -4
  72. package/dist/controllers/direct_upload_controller.js.map +1 -1
  73. package/dist/controllers/dirty_form_controller.d.ts +2 -2
  74. package/dist/controllers/dirty_form_controller.js +14 -1
  75. package/dist/controllers/dirty_form_controller.js.map +1 -1
  76. package/dist/controllers/dismissible_controller.js +1 -0
  77. package/dist/controllers/dismissible_controller.js.map +1 -1
  78. package/dist/controllers/drawer_controller.d.ts +18 -10
  79. package/dist/controllers/drawer_controller.js +54 -19
  80. package/dist/controllers/drawer_controller.js.map +1 -1
  81. package/dist/controllers/dropdown_controller.d.ts +9 -3
  82. package/dist/controllers/dropdown_controller.js +36 -9
  83. package/dist/controllers/dropdown_controller.js.map +1 -1
  84. package/dist/controllers/editable_controller.js +34 -0
  85. package/dist/controllers/editable_controller.js.map +1 -1
  86. package/dist/controllers/file_dropzone_controller.js +144 -51
  87. package/dist/controllers/file_dropzone_controller.js.map +1 -1
  88. package/dist/controllers/filter_controller.d.ts +10 -4
  89. package/dist/controllers/filter_controller.js +20 -6
  90. package/dist/controllers/filter_controller.js.map +1 -1
  91. package/dist/controllers/flash_controller.d.ts +26 -6
  92. package/dist/controllers/flash_controller.js +305 -46
  93. package/dist/controllers/flash_controller.js.map +1 -1
  94. package/dist/controllers/focus_controller.js +1 -0
  95. package/dist/controllers/focus_controller.js.map +1 -1
  96. package/dist/controllers/form_field_controller.js +7 -5
  97. package/dist/controllers/form_field_controller.js.map +1 -1
  98. package/dist/controllers/form_validation_controller.js +19 -13
  99. package/dist/controllers/form_validation_controller.js.map +1 -1
  100. package/dist/controllers/frame_loading_controller.js +16 -2
  101. package/dist/controllers/frame_loading_controller.js.map +1 -1
  102. package/dist/controllers/highlight_controller.js +19 -2
  103. package/dist/controllers/highlight_controller.js.map +1 -1
  104. package/dist/controllers/hover_card_controller.d.ts +10 -2
  105. package/dist/controllers/hover_card_controller.js +40 -14
  106. package/dist/controllers/hover_card_controller.js.map +1 -1
  107. package/dist/controllers/idle_controller.d.ts +16 -3
  108. package/dist/controllers/idle_controller.js +90 -5
  109. package/dist/controllers/idle_controller.js.map +1 -1
  110. package/dist/controllers/input_mask_controller.d.ts +5 -2
  111. package/dist/controllers/input_mask_controller.js +65 -9
  112. package/dist/controllers/input_mask_controller.js.map +1 -1
  113. package/dist/controllers/intersection_controller.js +3 -0
  114. package/dist/controllers/intersection_controller.js.map +1 -1
  115. package/dist/controllers/lazy_frame_controller.js +11 -2
  116. package/dist/controllers/lazy_frame_controller.js.map +1 -1
  117. package/dist/controllers/listbox_controller.d.ts +50 -8
  118. package/dist/controllers/listbox_controller.js +203 -45
  119. package/dist/controllers/listbox_controller.js.map +1 -1
  120. package/dist/controllers/masonry_controller.js +0 -2
  121. package/dist/controllers/masonry_controller.js.map +1 -1
  122. package/dist/controllers/menu_controller.d.ts +9 -3
  123. package/dist/controllers/menu_controller.js +45 -16
  124. package/dist/controllers/menu_controller.js.map +1 -1
  125. package/dist/controllers/menubar_controller.d.ts +11 -0
  126. package/dist/controllers/menubar_controller.js +58 -24
  127. package/dist/controllers/menubar_controller.js.map +1 -1
  128. package/dist/controllers/meter_controller.js +9 -5
  129. package/dist/controllers/meter_controller.js.map +1 -1
  130. package/dist/controllers/multi_select_controller.d.ts +18 -3
  131. package/dist/controllers/multi_select_controller.js +278 -104
  132. package/dist/controllers/multi_select_controller.js.map +1 -1
  133. package/dist/controllers/navigation_menu_controller.d.ts +11 -0
  134. package/dist/controllers/navigation_menu_controller.js +48 -15
  135. package/dist/controllers/navigation_menu_controller.js.map +1 -1
  136. package/dist/controllers/nested_form_controller.js +37 -8
  137. package/dist/controllers/nested_form_controller.js.map +1 -1
  138. package/dist/controllers/network_status_controller.js +9 -1
  139. package/dist/controllers/network_status_controller.js.map +1 -1
  140. package/dist/controllers/number_input_controller.d.ts +36 -8
  141. package/dist/controllers/number_input_controller.js +124 -21
  142. package/dist/controllers/number_input_controller.js.map +1 -1
  143. package/dist/controllers/optimistic_controller.js +14 -1
  144. package/dist/controllers/optimistic_controller.js.map +1 -1
  145. package/dist/controllers/otp_controller.d.ts +22 -7
  146. package/dist/controllers/otp_controller.js +198 -55
  147. package/dist/controllers/otp_controller.js.map +1 -1
  148. package/dist/controllers/overflow_indicator_controller.d.ts +8 -12
  149. package/dist/controllers/overflow_indicator_controller.js +84 -13
  150. package/dist/controllers/overflow_indicator_controller.js.map +1 -1
  151. package/dist/controllers/overflow_menu_controller.d.ts +26 -6
  152. package/dist/controllers/overflow_menu_controller.js +112 -41
  153. package/dist/controllers/overflow_menu_controller.js.map +1 -1
  154. package/dist/controllers/pagination_controller.d.ts +19 -11
  155. package/dist/controllers/pagination_controller.js +74 -28
  156. package/dist/controllers/pagination_controller.js.map +1 -1
  157. package/dist/controllers/password_reveal_controller.d.ts +15 -1
  158. package/dist/controllers/password_reveal_controller.js +59 -2
  159. package/dist/controllers/password_reveal_controller.js.map +1 -1
  160. package/dist/controllers/persist_controller.js +30 -8
  161. package/dist/controllers/persist_controller.js.map +1 -1
  162. package/dist/controllers/pointer_drag_controller.js +131 -52
  163. package/dist/controllers/pointer_drag_controller.js.map +1 -1
  164. package/dist/controllers/popover_controller.d.ts +9 -3
  165. package/dist/controllers/popover_controller.js +45 -11
  166. package/dist/controllers/popover_controller.js.map +1 -1
  167. package/dist/controllers/portal_controller.d.ts +1 -1
  168. package/dist/controllers/portal_controller.js +6 -2
  169. package/dist/controllers/portal_controller.js.map +1 -1
  170. package/dist/controllers/preview_guard_controller.js +16 -1
  171. package/dist/controllers/preview_guard_controller.js.map +1 -1
  172. package/dist/controllers/progress_controller.js +8 -4
  173. package/dist/controllers/progress_controller.js.map +1 -1
  174. package/dist/controllers/radio_group_controller.d.ts +6 -4
  175. package/dist/controllers/radio_group_controller.js +42 -17
  176. package/dist/controllers/radio_group_controller.js.map +1 -1
  177. package/dist/controllers/range_slider_controller.d.ts +49 -1
  178. package/dist/controllers/range_slider_controller.js +88 -42
  179. package/dist/controllers/range_slider_controller.js.map +1 -1
  180. package/dist/controllers/rating_controller.d.ts +14 -3
  181. package/dist/controllers/rating_controller.js +39 -15
  182. package/dist/controllers/rating_controller.js.map +1 -1
  183. package/dist/controllers/read_more_controller.d.ts +24 -2
  184. package/dist/controllers/read_more_controller.js +69 -2
  185. package/dist/controllers/read_more_controller.js.map +1 -1
  186. package/dist/controllers/resizable_controller.d.ts +16 -2
  187. package/dist/controllers/resizable_controller.js +82 -22
  188. package/dist/controllers/resizable_controller.js.map +1 -1
  189. package/dist/controllers/scroll_area_controller.js +5 -1
  190. package/dist/controllers/scroll_area_controller.js.map +1 -1
  191. package/dist/controllers/scroll_visibility_controller.js +0 -1
  192. package/dist/controllers/scroll_visibility_controller.js.map +1 -1
  193. package/dist/controllers/scrollspy_controller.d.ts +3 -2
  194. package/dist/controllers/scrollspy_controller.js +6 -0
  195. package/dist/controllers/scrollspy_controller.js.map +1 -1
  196. package/dist/controllers/separator_controller.d.ts +41 -14
  197. package/dist/controllers/separator_controller.js +66 -37
  198. package/dist/controllers/separator_controller.js.map +1 -1
  199. package/dist/controllers/sidebar_controller.d.ts +20 -3
  200. package/dist/controllers/sidebar_controller.js +77 -18
  201. package/dist/controllers/sidebar_controller.js.map +1 -1
  202. package/dist/controllers/skeleton_controller.js +6 -1
  203. package/dist/controllers/skeleton_controller.js.map +1 -1
  204. package/dist/controllers/slider_controller.d.ts +45 -7
  205. package/dist/controllers/slider_controller.js +82 -47
  206. package/dist/controllers/slider_controller.js.map +1 -1
  207. package/dist/controllers/smart_sticky_header_controller.js +11 -1
  208. package/dist/controllers/smart_sticky_header_controller.js.map +1 -1
  209. package/dist/controllers/sortable_controller.js +17 -2
  210. package/dist/controllers/sortable_controller.js.map +1 -1
  211. package/dist/controllers/spinner_controller.js +10 -2
  212. package/dist/controllers/spinner_controller.js.map +1 -1
  213. package/dist/controllers/step_indicator_controller.d.ts +19 -17
  214. package/dist/controllers/step_indicator_controller.js +18 -17
  215. package/dist/controllers/step_indicator_controller.js.map +1 -1
  216. package/dist/controllers/stepper_controller.d.ts +34 -9
  217. package/dist/controllers/stepper_controller.js +101 -19
  218. package/dist/controllers/stepper_controller.js.map +1 -1
  219. package/dist/controllers/stick_to_bottom_controller.d.ts +19 -0
  220. package/dist/controllers/stick_to_bottom_controller.js +75 -5
  221. package/dist/controllers/stick_to_bottom_controller.js.map +1 -1
  222. package/dist/controllers/submit_once_controller.d.ts +3 -2
  223. package/dist/controllers/submit_once_controller.js +16 -3
  224. package/dist/controllers/submit_once_controller.js.map +1 -1
  225. package/dist/controllers/switch_controller.d.ts +29 -7
  226. package/dist/controllers/switch_controller.js +101 -10
  227. package/dist/controllers/switch_controller.js.map +1 -1
  228. package/dist/controllers/tabs_controller.d.ts +12 -0
  229. package/dist/controllers/tabs_controller.js +21 -2
  230. package/dist/controllers/tabs_controller.js.map +1 -1
  231. package/dist/controllers/tags_input_controller.d.ts +15 -3
  232. package/dist/controllers/tags_input_controller.js +209 -59
  233. package/dist/controllers/tags_input_controller.js.map +1 -1
  234. package/dist/controllers/theme_controller.d.ts +20 -3
  235. package/dist/controllers/theme_controller.js +64 -14
  236. package/dist/controllers/theme_controller.js.map +1 -1
  237. package/dist/controllers/time_picker_controller.js +23 -8
  238. package/dist/controllers/time_picker_controller.js.map +1 -1
  239. package/dist/controllers/toast_controller.d.ts +52 -15
  240. package/dist/controllers/toast_controller.js +337 -54
  241. package/dist/controllers/toast_controller.js.map +1 -1
  242. package/dist/controllers/toggle_group_controller.d.ts +49 -7
  243. package/dist/controllers/toggle_group_controller.js +159 -23
  244. package/dist/controllers/toggle_group_controller.js.map +1 -1
  245. package/dist/controllers/toolbar_controller.js +32 -0
  246. package/dist/controllers/toolbar_controller.js.map +1 -1
  247. package/dist/controllers/tooltip_controller.d.ts +8 -0
  248. package/dist/controllers/tooltip_controller.js +39 -13
  249. package/dist/controllers/tooltip_controller.js.map +1 -1
  250. package/dist/controllers/transition_controller.js +4 -0
  251. package/dist/controllers/transition_controller.js.map +1 -1
  252. package/dist/controllers/tree_view_controller.d.ts +39 -8
  253. package/dist/controllers/tree_view_controller.js +169 -16
  254. package/dist/controllers/tree_view_controller.js.map +1 -1
  255. package/dist/index.d.ts +28 -1
  256. package/dist/index.js +4588 -1535
  257. package/dist/index.js.map +1 -1
  258. package/dist/inspector/cli.d.ts +72 -6
  259. package/dist/inspector/cli.js +262 -51
  260. package/dist/inspector/cli.js.map +1 -1
  261. package/dist/inspector/cli_bin.js +309 -51
  262. package/dist/inspector/cli_bin.js.map +1 -1
  263. package/dist/inspector/examples.json +40 -40
  264. package/dist/inspector/manifest.json +525 -59
  265. package/dist/positioning/index.js +2 -0
  266. package/dist/positioning/index.js.map +1 -1
  267. package/package.json +2 -2
@@ -160,6 +160,16 @@ var SafeTimeout = class extends TimerRegistry {
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  }
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  };
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+ // src/utils/state_reason.ts
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+ var FOCUS_EVENTS = /* @__PURE__ */ new Set(["blur", "focus", "focusin", "focusout"]);
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+ var POINTER_EVENTS = /* @__PURE__ */ new Set(["mouseenter", "mouseleave", "pointerenter", "pointerleave"]);
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+ function stateReasonFor(event) {
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+ if (!event) return "api";
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+ if (FOCUS_EVENTS.has(event.type)) return "focus";
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+ if (POINTER_EVENTS.has(event.type)) return "pointer";
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+ return "user";
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+ }
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+
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  // src/controllers/menu_controller.ts
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  var MenuController = class extends Controller {
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  static targets = ["trigger", "menu", "item"];
@@ -171,6 +181,7 @@ var MenuController = class extends Controller {
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  "open",
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  "toggle"
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  ];
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+ static events = ["close", "open"];
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  #timers = new SafeTimeout();
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  /** Escape-stack membership while open; the shared resolver dismisses via it. */
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  #escapeLayer = new EscapeLayer();
@@ -182,16 +193,20 @@ var MenuController = class extends Controller {
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  #clickOwner = null;
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  /** Clicks already turned into an activation, so the two paths run it once. */
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  #activated = /* @__PURE__ */ new WeakSet();
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+ /** Whether state moves are reported: set once `connect()` settled the baseline. */
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+ #reporting = false;
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  /** Starts closed and registers activation / outside-click listeners. */
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  connect() {
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- this.close();
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+ this.#close("api");
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  this.element.addEventListener("click", this.#onItemClickCapture, true);
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  this.element.addEventListener("click", this.#onDelegatedItemClick);
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  this.element.addEventListener("keydown", this.#onDelegatedItemKeydown);
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  document.addEventListener("click", this.#onOutsideClick, true);
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+ this.#reporting = true;
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  }
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  /** Releases the listeners, stack membership, and any pending Tab-close task. */
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  disconnect() {
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+ this.#reporting = false;
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  this.#timers.clearAll();
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  this.#escapeLayer.deactivate();
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  this.element.removeEventListener("click", this.#onItemClickCapture, true);
@@ -200,32 +215,44 @@ var MenuController = class extends Controller {
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  document.removeEventListener("click", this.#onOutsideClick, true);
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  }
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  /** Toggles the menu open/closed. Bound via `data-action` (click). */
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- toggle() {
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+ toggle(event) {
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  if (this.#isOpen) {
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- this.close();
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+ this.close(event);
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  } else {
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- this.open();
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+ this.open(event);
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  this.#focusFirst();
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  }
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  }
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  /** Opens the menu and reflects the expanded state on the trigger. */
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- open() {
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+ open(event) {
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+ this.#open(stateReasonFor(event));
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+ }
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+ /** Closes the menu and reflects the collapsed state on the trigger. */
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+ close(event) {
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+ this.#close(stateReasonFor(event));
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+ }
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+ /** Opens the menu, reflects the expanded state, and reports a move. */
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+ #open(reason) {
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  this.#timers.clearAll();
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  if (!this.hasMenuTarget) return;
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+ const was = this.#isOpen;
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  this.#escapeLayer.activate(document, {
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- onDismiss: () => this.#closeAndRestore(),
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+ onDismiss: () => this.#closeAndRestore("escape"),
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  claims: claimsWhileFocusWithin(this.element)
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  });
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  this.menuTarget.hidden = false;
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  if (this.hasTriggerTarget) this.triggerTarget.setAttribute("aria-expanded", "true");
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+ if (!was && this.#reporting) this.dispatch("open", { detail: { reason }, cancelable: false });
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  }
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- /** Closes the menu and reflects the collapsed state on the trigger. */
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- close() {
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+ /** Closes the menu, reflects the collapsed state, and reports a move. */
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+ #close(reason) {
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  this.#timers.clearAll();
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  this.#escapeLayer.deactivate();
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  if (!this.hasMenuTarget) return;
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+ const was = this.#isOpen;
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  this.menuTarget.hidden = true;
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  if (this.hasTriggerTarget) this.triggerTarget.setAttribute("aria-expanded", "false");
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+ if (was && this.#reporting) this.dispatch("close", { detail: { reason }, cancelable: false });
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  }
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  /**
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  * Opens the menu with the keyboard per the APG (Down → first, Up → last).
@@ -240,11 +267,11 @@ var MenuController = class extends Controller {
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  if (isReservedArrowChord(event)) return;
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  if (event.key === "ArrowDown") {
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  event.preventDefault();
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- this.open();
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+ this.open(event);
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  this.#focusFirst();
245
272
  } else if (event.key === "ArrowUp") {
246
273
  event.preventDefault();
247
- this.open();
274
+ this.open(event);
248
275
  this.#focusLast();
249
276
  }
250
277
  }
@@ -281,7 +308,7 @@ var MenuController = class extends Controller {
281
308
  break;
282
309
  case "Tab":
283
310
  this.#timers.clearAll();
284
- this.#timers.set(() => this.close(), 0);
311
+ this.#timers.set(() => this.#close("focus"), 0);
285
312
  break;
286
313
  }
287
314
  }
@@ -302,21 +329,21 @@ var MenuController = class extends Controller {
302
329
  if (this.#activated.has(event)) return;
303
330
  this.#activated.add(event);
304
331
  }
305
- this.#closeAndRestore();
332
+ this.#closeAndRestore("select");
306
333
  }
307
334
  /** Closes and returns focus to the trigger (Escape / item-activation path). */
308
- #closeAndRestore() {
309
- this.close();
335
+ #closeAndRestore(reason) {
336
+ this.#close(reason);
310
337
  if (this.hasTriggerTarget) this.triggerTarget.focus();
311
338
  }
312
339
  /** Closes the menu when a click lands outside the controller's element. */
313
340
  #onOutsideClick = (event) => {
314
- if (this.#isOpen && !this.element.contains(event.target)) this.close();
341
+ if (this.#isOpen && !this.element.contains(event.target)) this.#close("outside");
315
342
  };
316
343
  /**
317
344
  * Delegated twin of {@link onItemKeydown}, bound on the controller element.
318
345
  *
319
- * An item that arrives *after* connect — Overflow Menu moves toolbar controls
346
+ * An item that arrives *after* connect — `stimeo--overflow-menu` moves toolbar controls
320
347
  * into this menu at runtime — carries whatever `data-action` its author wrote,
321
348
  * and that is exactly the binding a consumer forgets, because the markup that
322
349
  * declares the item lives nowhere near the menu. Listening on the container
@@ -371,10 +398,12 @@ var MenuController = class extends Controller {
371
398
  };
372
399
  /** Moves focus to the first navigable item (no-op if none). */
373
400
  #focusFirst() {
401
+ if (!this.#isOpen) return;
374
402
  this.#navigableItems[0]?.focus();
375
403
  }
376
404
  /** Moves focus to the last navigable item (no-op if none). */
377
405
  #focusLast() {
406
+ if (!this.#isOpen) return;
378
407
  const items = this.#navigableItems;
379
408
  items[items.length - 1]?.focus();
380
409
  }
@@ -1 +1 @@
1
- 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{ isRtl } from \"./logical_scroll\";\n\n/**\n * Turns an arrow key into a **logical** step: `+1` for \"next\", `-1` for\n * \"previous\", `0` when the key names neither.\n *\n * APG defines the horizontal pair as *next / previous* and says a vertical\n * arrangement swaps in Down/Up for the same meaning — so the pair is one axis's\n * spelling of an order, and the order reverses with the writing direction. Only\n * the horizontal pair reverses. Down/Up name an axis the writing direction does\n * not mirror, and returning them unchanged is the point: many controllers fold\n * both pairs into one branch, where swapping the branches under RTL would flip\n * the vertical axis too — a bug that reads as \"the arrows work\" until someone\n * presses Down.\n *\n * **Direction is read from the element the caller passes, which should be the\n * container that lays the items out** — not the focused child. A child may carry\n * its own `dir` (an LTR input inside an RTL form is ordinary authoring), and\n * probing per handler makes two handlers disagree at the boundary between them.\n *\n * This decides direction only. Whether the axis is even active (an\n * `orientation=\"horizontal\"` widget ignoring Down/Up), how far the step lands,\n * and what wrapping does all stay with the caller.\n *\n * **It encodes the list-order convention: `ArrowDown` is *next*.** Widgets that\n * pair the arrows by *value* instead — `ArrowUp` meaning \"more\", as a rating or a\n * slider does — must not use this, or their vertical axis inverts. Reverse the\n * horizontal pair on its own there.\n *\n * @example\n * ```ts\n * const step = logicalArrowStep(event.key, this.element);\n * if (step === 0) return;\n * this.#roving.setActive(rovingMove(current, length, step, \"wrap\"), { focus: true });\n * ```\n */\nexport function logicalArrowStep(key: string, element: Element): 1 | -1 | 0 {\n if (key === \"ArrowDown\") return 1;\n if (key === \"ArrowUp\") return -1;\n if (key !== \"ArrowRight\" && key !== \"ArrowLeft\") return 0;\n const forward = isRtl(element) ? \"ArrowLeft\" : \"ArrowRight\";\n return key === forward ? 1 : -1;\n}\n\n/**\n * Rewrites `key` so an existing LTR-shaped branch keeps working under RTL:\n * `ArrowRight` and `ArrowLeft` trade places, everything else passes through.\n *\n * The alternative — negating a delta — silently breaks handlers whose two\n * horizontal branches are **not mirror images**. A grid that clamps one edge but\n * not the other, or a segmented field guarding `index > 0` on one side and\n * `index < length - 1` on the other, ends up applying the wrong guard to the\n * wrong direction. Swapping the key leaves each branch, guards and all, exactly\n * where its author put it.\n *\n * Same rule as {@link logicalArrowStep} about which element to read: pass the\n * container that lays the items out, not the focused child.\n *\n * @example\n * ```ts\n * switch (logicalArrowKey(event.key, this.element)) {\n * case \"ArrowLeft\": // \"previous\" — whatever direction that is on screen\n * ```\n */\nexport function logicalArrowKey(key: string, element: Element): string {\n if (key !== \"ArrowRight\" && key !== \"ArrowLeft\") return key;\n if (!isRtl(element)) return key;\n return key === \"ArrowRight\" ? \"ArrowLeft\" : \"ArrowRight\";\n}\n\n/** Modifiers a widget may claim on an arrow key, named for the `allow` list. */\nexport type ArrowModifier = \"alt\" | \"ctrl\" | \"meta\" | \"shift\";\n\n/**\n * True when an arrow key arrived carrying a modifier the widget must leave to\n * the browser: return without calling `preventDefault()` and without moving any\n * state.\n *\n * A bare arrow belongs to the widget; a chorded one usually does not.\n * `Alt`/`Meta` plus a horizontal arrow is history back/forward on every desktop\n * browser, and a widget that swallows it makes the shortcut work or not\n * depending on where focus happens to sit — a coin-flip the user cannot see.\n *\n * `allow` is for the combinations APG assigns to a pattern **and the widget\n * actually implements** — today only Combobox's optional `Alt+Down`/`Alt+Up`.\n * Listing one the widget does not implement defeats the point: the chord then\n * runs the plain-arrow branch, which is exactly what this guard exists to stop.\n * Non-arrow keys return `false`, so chorded letters and\n * `Control+Home`/`Control+End` are untouched.\n *\n * @example\n * ```ts\n * if (isReservedArrowChord(event)) return;\n * ```\n */\nexport function isReservedArrowChord(\n event: KeyboardEvent,\n allow: readonly ArrowModifier[] = [],\n): boolean {\n if (!event.key.startsWith(\"Arrow\")) return false;\n return (\n (event.altKey && !allow.includes(\"alt\")) ||\n (event.ctrlKey && !allow.includes(\"ctrl\")) ||\n (event.metaKey && !allow.includes(\"meta\")) ||\n (event.shiftKey && !allow.includes(\"shift\"))\n );\n}\n\n/**\n * True when a press arrived carrying any modifier, for the keys the browser and\n * the OS own outright: return without calling `preventDefault()` and without\n * moving any state.\n *\n * `Control+Home` and `Control+End` jump the document to its ends, and a widget\n * that swallows them makes the shortcut work or not depending on where focus\n * happens to sit. {@link isReservedArrowChord} answers the same question for the\n * arrows, but returns `false` for every other key so that this one can decide.\n *\n * There is no `allow` list here on purpose. APG assigns no modifier chord to\n * `Home`/`End`, so a widget that wanted one would be claiming a combination the\n * pattern never gave it.\n *\n * @example\n * ```ts\n * case \"Home\":\n * case \"End\":\n * if (hasModifierChord(event)) return;\n * ```\n */\nexport function hasModifierChord(event: KeyboardEvent): boolean {\n return event.altKey || event.ctrlKey || event.metaKey || event.shiftKey;\n}\n","/**\n * Single resolver for layered Escape dismissal.\n *\n * Every Escape-dismissable overlay layer (modal focus traps, disclosure\n * overlays like dropdown/popover/menu, and hover-triggered transient layers)\n * registers here while it is open. One document-level listener per document\n * resolves each press to exactly one owner and invokes that layer's\n * {@link EscapeLayerOptions.onDismiss} — controllers never listen for a\n * dismissing Escape themselves.\n *\n * @remarks\n * Each document owns an activation-ordered stack. The owner of a press is the\n * **topmost layer whose {@link EscapeLayerOptions.claims} passes**; a layer\n * that declines is transparent, so a background overlay opened behind a modal\n * never blocks it. Because a layer opened from within another is necessarily\n * activated later, LIFO order is also inner-first for nested layers — no DOM\n * inspection is needed.\n *\n * The shared listener runs in the document bubble phase and honors\n * `event.defaultPrevented`, so an element-level widget handler that consumes\n * Escape first (an editor cancelling its edit, a combobox closing its list)\n * always wins over every registered layer — the deepest handler resolves the\n * press. A keydown that is part of an IME composition (`event.isComposing`)\n * cancels the composition, never a layer, and is ignored here for every layer\n * at once.\n *\n * A WeakMap keeps documents collectible; the listener is installed only while\n * a document's stack is non-empty, and controller lifecycle hooks guarantee\n * that disconnected layers never remain registered.\n */\n\n/** Behavior a layer registers when it activates. */\nexport interface EscapeLayerOptions {\n /**\n * Dismisses the layer. Called by the shared resolver when this layer owns a\n * press; the resolver has already consumed the event (`preventDefault()`),\n * so the callback only needs to close and place focus per the widget's\n * contract.\n */\n onDismiss: () => void;\n /**\n * Whether the layer claims the current press. Evaluated per press, so it can\n * depend on live state (e.g. \"focus is inside me or fell to the body\"). A\n * declining layer is skipped and the next layer down is consulted; omitting\n * it means the layer always claims while active.\n */\n claims?: () => boolean;\n}\n\n/** A document's stack plus the one shared listener bound to it. */\ninterface EscapeLayerRegistry {\n stack: EscapeLayer[];\n onKeydown: (event: KeyboardEvent) => void;\n}\n\n/**\n * Claims predicate shared by the click-opened disclosure overlays (dropdown /\n * popover / navigation-menu / menu / context-menu / menubar): the layer claims\n * a press while focus is inside `element`, or after focus fell to the body —\n * a click on non-focusable overlay content blurs to `<body>`, and Escape must\n * still close the overlay (the \"body-focus rescue\"). A press made after focus\n * moved to another interactive element is declined, so closing never yanks\n * focus away from where the user deliberately went.\n */\nexport function claimsWhileFocusWithin(element: Element): () => boolean {\n return () => {\n const active = element.ownerDocument.activeElement;\n return active === null || active === element.ownerDocument.body || element.contains(active);\n };\n}\n\nexport class EscapeLayer {\n static readonly #registries = new WeakMap<Document, EscapeLayerRegistry>();\n\n #ownerDocument: Document | null = null;\n /** Dismissal callback while active; `null` when inactive. */\n #onDismiss: (() => void) | null = null;\n /** Live predicate deciding whether the layer claims a press; `null` = always. */\n #claims: (() => boolean) | null = null;\n\n /**\n * Activates this layer at the top of its document's Escape stack, installing\n * the document's shared resolver listener if this is its first layer.\n * Re-activating an already-active layer moves it to the top.\n */\n activate(ownerDocument: Document = document, options: EscapeLayerOptions): void {\n this.deactivate();\n let registry = EscapeLayer.#registries.get(ownerDocument);\n if (!registry) {\n registry = EscapeLayer.#createRegistry();\n EscapeLayer.#registries.set(ownerDocument, registry);\n ownerDocument.addEventListener(\"keydown\", registry.onKeydown);\n }\n registry.stack.push(this);\n this.#ownerDocument = ownerDocument;\n this.#onDismiss = options.onDismiss;\n this.#claims = options.claims ?? null;\n }\n\n /**\n * Removes this layer from its document's Escape stack, uninstalling the\n * shared listener when the stack empties. Safe to call when inactive.\n */\n deactivate(): void {\n const ownerDocument = this.#ownerDocument;\n if (!ownerDocument) return;\n\n const registry = EscapeLayer.#registries.get(ownerDocument);\n if (registry) {\n const index = registry.stack.lastIndexOf(this);\n if (index >= 0) registry.stack.splice(index, 1);\n if (registry.stack.length === 0) {\n ownerDocument.removeEventListener(\"keydown\", registry.onKeydown);\n EscapeLayer.#registries.delete(ownerDocument);\n }\n }\n this.#ownerDocument = null;\n this.#onDismiss = null;\n this.#claims = null;\n }\n\n /**\n * Whether this active layer would own a press right now: it is the topmost\n * layer whose {@link EscapeLayerOptions.claims} passes. Exposed for tests\n * and diagnostics — production dismissal goes through the shared listener.\n */\n get ownsEscape(): boolean {\n const ownerDocument = this.#ownerDocument;\n if (!ownerDocument) return false;\n const registry = EscapeLayer.#registries.get(ownerDocument);\n if (!registry) return false;\n return EscapeLayer.#resolveOwner(registry.stack) === this;\n }\n\n /** Builds a document's registry with its shared resolver listener. */\n static #createRegistry(): EscapeLayerRegistry {\n const registry: EscapeLayerRegistry = {\n stack: [],\n onKeydown: (event: KeyboardEvent): void => {\n if (event.key !== \"Escape\" || event.defaultPrevented || event.isComposing) return;\n const owner = EscapeLayer.#resolveOwner(registry.stack);\n if (!owner) return;\n event.preventDefault();\n owner.#onDismiss?.();\n },\n };\n return registry;\n }\n\n /** The topmost stack layer whose claims predicate passes, or `null`. */\n static #resolveOwner(stack: EscapeLayer[]): EscapeLayer | null {\n for (let index = stack.length - 1; index >= 0; index--) {\n const layer = stack[index];\n if (!layer) continue;\n if (layer.#claims && !layer.#claims()) continue;\n return layer;\n }\n return null;\n }\n}\n","/**\n * Resolves which of a controller's elements owns a node.\n *\n * A delegated listener hears events from a whole subtree, so the handler's first\n * job is almost always the same question: which item, handle, or control does\n * this `event.target` belong to? The same question comes up for a\n * `MutationRecord.target`, for `document.activeElement`, and for a\n * `relatedTarget` on the way out of a hover region.\n *\n * The answer is `Node.contains()`, which is **inclusive** — an element contains\n * itself — so testing the candidate for identity as well would be redundant.\n *\n * **The guard is what makes this safe to call with a raw event target.**\n * `event.target` is typed `EventTarget | null`, and `contains()` takes a `Node?`:\n * browsers throw `TypeError` for anything else, and `window` — the everyday\n * `EventTarget` that is not a `Node` — is what an event dispatched at it carries.\n * Narrowing here means a caller never has to cast, and the rule cannot drift\n * between the places that ask the question.\n *\n * Scope stays with the caller. These helpers say *which candidate owns the node*,\n * not *whether the node belongs to this controller at all* — a component with\n * nested instances of itself decides that first (by comparing the closest\n * annotated ancestor) and passes the candidates it owns.\n */\n\n/**\n * Index in `candidates` of the first one that is, or contains, `node`.\n *\n * `-1` when none does, when `node` is absent, and when it is an `EventTarget`\n * that is not a `Node`. Candidates are tested in array order, so a nested pair\n * resolves to whichever the caller listed first.\n */\nexport function ownerIndex<T extends Element>(\n candidates: readonly T[],\n node: EventTarget | null | undefined,\n): number {\n if (!(node instanceof Node)) return -1;\n return candidates.findIndex((candidate) => candidate.contains(node));\n}\n\n/**\n * The first candidate that is, or contains, `node`; `null` when none does.\n *\n * A miss indexes the array at `-1`, which reads as `undefined` and lands on the\n * same `null` the absent cases produce.\n */\nexport function ownerOf<T extends Element>(\n candidates: readonly T[],\n node: EventTarget | null | undefined,\n): T | null {\n return candidates[ownerIndex(candidates, node)] ?? null;\n}\n","/**\n * Self-cleaning timer registries shared by Stimeo controllers.\n *\n * Stimulus controllers frequently schedule `setTimeout` / `setInterval` work\n * (auto-dismiss, debouncing, polling). When the element leaves the DOM — a\n * Turbo Drive navigation, a Turbo Stream replacement, or any `disconnect()` —\n * orphaned timers keep firing against a detached controller, leaking memory and\n * mutating stale state. {@link SafeTimeout} and {@link SafeInterval} track every\n * timer they create so a single {@link TimerRegistry.clearAll | clearAll()} call\n * in `disconnect()` tears them all down.\n *\n * These are intentionally low-level primitives: they own *registration and\n * cleanup only*. Higher-level policy (pause/resume, remaining-time accounting)\n * stays in the individual controllers so per-widget semantics are not flattened\n * into a lowest-common-denominator helper.\n */\n\n/**\n * Largest delay a timer can hold: the platform stores it in a 32-bit signed\n * integer, and anything larger overflows to `1`, so a delay meant to be far in\n * the future fires almost immediately. A declared delay above this bound names\n * no delay at all, and a controller reading one falls back to its default.\n */\nexport const MAX_TIMER_DELAY_MS = 2_147_483_647;\n\n/**\n * Shared registry bookkeeping for the timeout/interval variants.\n *\n * Subclasses provide the scheduling primitive ({@link schedule}) and its matching\n * canceller ({@link cancel}); this base owns the set of live ids plus the\n * per-id and bulk teardown shared by both.\n */\nabstract class TimerRegistry {\n /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */\n protected readonly ids = new Set<number>();\n\n /** Schedules the underlying platform timer and returns its id. */\n protected abstract schedule(callback: () => void, delay: number): number;\n\n /** Cancels the underlying platform timer for `id`. */\n protected abstract cancel(id: number): void;\n\n /**\n * Cancels a single tracked timer.\n *\n * No-ops if the id is unknown (already cleared, fired, or never owned by this\n * registry), so callers can clear defensively without guarding.\n */\n clear(id: number): void {\n if (this.ids.delete(id)) {\n this.cancel(id);\n }\n }\n\n /**\n * Cancels every tracked timer. Call this from a controller's `disconnect()`\n * to guarantee no timer outlives the element.\n */\n clearAll(): void {\n for (const id of this.ids) {\n this.cancel(id);\n }\n this.ids.clear();\n }\n\n /** Number of timers currently tracked (pending). */\n get size(): number {\n return this.ids.size;\n }\n}\n\n/**\n * `setTimeout` wrapper that auto-forgets each timer once it fires and supports\n * bulk teardown on disconnect.\n *\n * @example\n * ```ts\n * #timers = new SafeTimeout();\n *\n * connect() {\n * this.#timers.set(() => this.dismiss(), 5000);\n * }\n *\n * disconnect() {\n * this.#timers.clearAll();\n * }\n * ```\n */\nexport class SafeTimeout extends TimerRegistry {\n /**\n * Schedules `callback` after `delay` ms and returns the timer id.\n *\n * The id is removed from the registry automatically when the timeout fires,\n * so {@link TimerRegistry.size | size} reflects only still-pending timers.\n */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(() => {\n this.ids.delete(id);\n callback();\n }, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setTimeout(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearTimeout(id);\n }\n}\n\n/**\n * `setInterval` wrapper that tracks every interval for bulk teardown on\n * disconnect. Unlike {@link SafeTimeout}, intervals are retained until they are\n * explicitly cleared because they fire repeatedly.\n *\n * @example\n * ```ts\n * #intervals = new SafeInterval();\n *\n * connect() {\n * this.#intervals.set(() => this.tick(), 1000);\n * }\n *\n * disconnect() {\n * this.#intervals.clearAll();\n * }\n * ```\n */\nexport class SafeInterval extends TimerRegistry {\n /** Schedules a repeating `callback` every `delay` ms and returns the timer id. */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(callback, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setInterval(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearInterval(id);\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { isReservedArrowChord } from \"../utils/arrow_step\";\nimport { claimsWhileFocusWithin, EscapeLayer } from \"../utils/escape_layer\";\nimport { ownerOf } from \"../utils/event_owner\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/**\n * Headless, accessible menu button behavior.\n *\n * Markup contract (identifier: `stimeo--menu`):\n * <div data-controller=\"stimeo--menu\">\n * <button id=\"menu-trigger\" data-stimeo--menu-target=\"trigger\"\n * data-action=\"click->stimeo--menu#toggle\n * keydown->stimeo--menu#onTriggerKeydown\"\n * aria-haspopup=\"menu\" aria-expanded=\"false\" aria-controls=\"menu\">\n * Actions\n * </button>\n * <ul id=\"menu\" role=\"menu\" aria-labelledby=\"menu-trigger\"\n * data-stimeo--menu-target=\"menu\" hidden>\n * <li role=\"none\">\n * <button role=\"menuitem\" tabindex=\"-1\"\n * data-stimeo--menu-target=\"item\">…</button>\n * </li>\n * </ul>\n * </div>\n *\n * The trigger's two actions are required. Items need none: their click and key\n * handling is delegated from the controller element, so an item added, moved, or\n * server-rendered after connect works without the consumer wiring anything onto\n * it. The per-element form (`click->stimeo--menu#activate` /\n * `keydown->stimeo--menu#onItemKeydown`) is supported alongside it. A\n * focus-moving key runs once (the action claims it and the delegate stands\n * down), and `activate`, reachable on both paths, claims the click so one\n * gesture activates once. See the delegated click listener below.\n *\n * Implements the WAI-ARIA APG **Menu Button** pattern (a button that opens a menu\n * of commands). Unlike `stimeo--dropdown` (a disclosure for arbitrary content),\n * this is a true `role=\"menu\"` widget with roving focus across `role=\"menuitem\"`\n * children.\n *\n * @remarks\n * Behavior only — the core controller owns no placement. Consumers can use static\n * CSS or compose the menu with the opt-in `stimeo-ui/positioning` entrypoint for\n * viewport-aware placement. State is exposed via `aria-expanded` and the menu's\n * `hidden` attribute.\n *\n * Behavior provided:\n * - Click the trigger to toggle; `ArrowDown`/`ArrowUp` open and focus the\n * first/last item.\n * - Within the menu, `ArrowDown`/`ArrowUp` move focus (wrapping), `Home`/`End`\n * jump to the first/last item, `Tab` lets the browser move focus first and\n * then closes on the next task, and activating an enabled item closes the menu.\n * - `Escape` closes and returns focus to the trigger. While open the menu is a\n * layer on the shared `EscapeLayer` stack; it claims a press only while\n * focus is inside the controller or fell to the body, so one keypress closes\n * exactly one layer and a newer layer (e.g. a tooltip shown over an item) is\n * dismissed first.\n * - A click outside the controller closes the menu without moving focus away\n * from the clicked element.\n *\n * Roving focus skips `hidden` and natively `disabled` items. An\n * `aria-disabled=\"true\"` item remains discoverable by arrow-key focus, while its\n * activation is suppressed in the capture phase.\n */\nexport class MenuController extends Controller<HTMLElement> {\n static override targets = [\"trigger\", \"menu\", \"item\"];\n static actions = [\n \"activate\",\n \"close\",\n \"onItemKeydown\",\n \"onTriggerKeydown\",\n \"open\",\n \"toggle\",\n ] as const;\n\n declare readonly triggerTarget: HTMLButtonElement;\n declare readonly menuTarget: HTMLElement;\n declare readonly itemTargets: HTMLButtonElement[];\n declare readonly hasTriggerTarget: boolean;\n declare readonly hasMenuTarget: boolean;\n\n readonly #timers = new SafeTimeout();\n\n /** Escape-stack membership while open; the shared resolver dismisses via it. */\n readonly #escapeLayer = new EscapeLayer();\n\n /**\n * The item a click started on, recorded in the capture pass. Read once by the\n * delegated bubble listener, which must not re-derive it: consumer handlers run\n * in between and may detach the item.\n */\n #clickOwner: HTMLButtonElement | null = null;\n\n /** Clicks already turned into an activation, so the two paths run it once. */\n readonly #activated = new WeakSet<Event>();\n\n /** Starts closed and registers activation / outside-click listeners. */\n override connect(): void {\n this.close();\n this.element.addEventListener(\"click\", this.#onItemClickCapture, true);\n this.element.addEventListener(\"click\", this.#onDelegatedItemClick);\n this.element.addEventListener(\"keydown\", this.#onDelegatedItemKeydown);\n document.addEventListener(\"click\", this.#onOutsideClick, true);\n }\n\n /** Releases the listeners, stack membership, and any pending Tab-close task. */\n override disconnect(): void {\n this.#timers.clearAll();\n this.#escapeLayer.deactivate();\n this.element.removeEventListener(\"click\", this.#onItemClickCapture, true);\n this.element.removeEventListener(\"click\", this.#onDelegatedItemClick);\n this.element.removeEventListener(\"keydown\", this.#onDelegatedItemKeydown);\n document.removeEventListener(\"click\", this.#onOutsideClick, true);\n }\n\n /** Toggles the menu open/closed. Bound via `data-action` (click). */\n toggle(): void {\n if (this.#isOpen) {\n this.close();\n } else {\n this.open();\n this.#focusFirst();\n }\n }\n\n /** Opens the menu and reflects the expanded state on the trigger. */\n open(): void {\n // A reopen must discard a pending Tab close, or the stale task would slam\n // the freshly opened menu shut on the next tick.\n this.#timers.clearAll();\n if (!this.hasMenuTarget) return;\n this.#escapeLayer.activate(document, {\n onDismiss: () => this.#closeAndRestore(),\n claims: claimsWhileFocusWithin(this.element),\n });\n this.menuTarget.hidden = false;\n if (this.hasTriggerTarget) this.triggerTarget.setAttribute(\"aria-expanded\", \"true\");\n }\n\n /** Closes the menu and reflects the collapsed state on the trigger. */\n close(): void {\n this.#timers.clearAll();\n this.#escapeLayer.deactivate();\n if (!this.hasMenuTarget) return;\n this.menuTarget.hidden = true;\n if (this.hasTriggerTarget) this.triggerTarget.setAttribute(\"aria-expanded\", \"false\");\n }\n\n /**\n * Opens the menu with the keyboard per the APG (Down → first, Up → last).\n *\n * Enter/Space are intentionally not handled here: on a native `<button>`\n * trigger the browser turns them into a click, which already runs\n * {@link toggle} (open + focus first item). Handling them again here would\n * open and then immediately re-toggle the menu.\n */\n onTriggerKeydown(event: KeyboardEvent): void {\n if (event.defaultPrevented) return;\n if (isReservedArrowChord(event)) return;\n if (event.key === \"ArrowDown\") {\n event.preventDefault();\n this.open();\n this.#focusFirst();\n } else if (event.key === \"ArrowUp\") {\n event.preventDefault();\n this.open();\n this.#focusLast();\n }\n }\n\n /** Implements roving focus and closing keys inside the menu. */\n onItemKeydown(event: KeyboardEvent): void {\n this.#handleItemKeydown(event, event.currentTarget);\n }\n\n /**\n * The roving-focus body, shared by the per-element action and its delegated\n * twin. `from` is the item the key belongs to: the bound element for the\n * action, the resolved owner of the event target for the delegate.\n */\n #handleItemKeydown(event: KeyboardEvent, from: EventTarget | null): void {\n // A descendant widget that already claimed the key must not also move the\n // menu's roving focus — composition depends on this yield. It is also what\n // makes the per-element action and the delegated listener idempotent:\n // whichever runs first calls `preventDefault()`, and the other one bows out.\n if (event.defaultPrevented) return;\n if (isReservedArrowChord(event)) return;\n const items = this.#navigableItems;\n const currentIndex = items.indexOf(from as HTMLButtonElement);\n\n switch (event.key) {\n case \"ArrowDown\":\n event.preventDefault();\n if (items.length > 0) items[(currentIndex + 1) % items.length]?.focus();\n break;\n case \"ArrowUp\":\n event.preventDefault();\n if (items.length > 0) items[(currentIndex - 1 + items.length) % items.length]?.focus();\n break;\n case \"Home\":\n event.preventDefault();\n items[0]?.focus();\n break;\n case \"End\":\n event.preventDefault();\n items[items.length - 1]?.focus();\n break;\n case \"Tab\":\n // Per APG, Tab closes the menu but focus moves on naturally (it is not\n // returned to the trigger — that is Escape's job). Closing synchronously\n // would remove the focused item before the browser's default Tab action,\n // which can restart traversal at the document head, so the close is\n // deferred to the next task. The key is deliberately left unclaimed, so\n // this is the one branch both handlers can run: rescheduling the same\n // one-shot close is idempotent.\n this.#timers.clearAll();\n this.#timers.set(() => this.close(), 0);\n break;\n default:\n break;\n }\n }\n\n /**\n * Closes the menu after an item is activated. Bound via `data-action`, and\n * also reached from the delegated listener.\n *\n * Markup that carries the per-element action *and* gets the delegate would run\n * this twice for one gesture. `close()` writes the state hooks (`hidden`,\n * `aria-expanded`), and an identical reassign still queues a MutationRecord,\n * so a second pass is observable to anyone watching them. The event is\n * therefore claimed: the path that gets there first does the work, the other\n * one finds it claimed and returns. A programmatic call with no event always\n * runs.\n */\n activate(event?: Event): void {\n if (event !== undefined) {\n if (this.#activated.has(event)) return;\n this.#activated.add(event);\n }\n this.#closeAndRestore();\n }\n\n /** Closes and returns focus to the trigger (Escape / item-activation path). */\n #closeAndRestore(): void {\n this.close();\n if (this.hasTriggerTarget) this.triggerTarget.focus();\n }\n\n /** Closes the menu when a click lands outside the controller's element. */\n readonly #onOutsideClick = (event: MouseEvent): void => {\n if (this.#isOpen && !this.element.contains(event.target as Node)) this.close();\n };\n\n /**\n * Delegated twin of {@link onItemKeydown}, bound on the controller element.\n *\n * An item that arrives *after* connect — Overflow Menu moves toolbar controls\n * into this menu at runtime — carries whatever `data-action` its author wrote,\n * and that is exactly the binding a consumer forgets, because the markup that\n * declares the item lives nowhere near the menu. Listening on the container\n * makes membership in the `item` target enough to be operable. The per-element\n * action stays supported and is not double-handled: see\n * {@link #handleItemKeydown}.\n */\n readonly #onDelegatedItemKeydown = (event: KeyboardEvent): void => {\n const item = this.#itemFrom(event.target);\n if (item === null) return; // the trigger and menu chrome own their own keys\n this.#handleItemKeydown(event, item);\n };\n\n /**\n * Delegated twin of {@link activate}, for the same reason as the keydown one.\n *\n * It works from the item the capture pass recorded, not from a fresh lookup:\n * by the time a click bubbles up here, a consumer handler may already have\n * detached the row it lives in, and `itemTargets` is a live query that would\n * then resolve nothing — the activation would be lost and the menu left open\n * over an item that no longer exists. `aria-disabled` items never reach this\n * listener at all: the capture pass stops the click outright.\n */\n readonly #onDelegatedItemClick = (event: MouseEvent): void => {\n const item = this.#clickOwner;\n this.#clickOwner = null;\n if (item === null) return;\n this.activate(event);\n };\n\n /** The item target that is, or contains, `node`; `null` when it is neither. */\n #itemFrom(node: EventTarget | null): HTMLButtonElement | null {\n return ownerOf(this.itemTargets, node);\n }\n\n /**\n * First look at every click inside the controller, and the only point at which\n * the DOM is still the one the user clicked. Two jobs: record which item owns\n * the click for the delegate above, and stop an `aria-disabled` command before\n * it reaches consumer handlers (native Enter/Space activation synthesizes a\n * click and is blocked here too).\n */\n readonly #onItemClickCapture = (event: MouseEvent): void => {\n const target = event.target;\n if (!(target instanceof Node)) {\n this.#clickOwner = null;\n return;\n }\n const item = this.#itemFrom(target);\n this.#clickOwner = item;\n if (item === null || item.getAttribute(\"aria-disabled\") !== \"true\") return;\n this.#clickOwner = null;\n event.preventDefault();\n event.stopImmediatePropagation();\n };\n\n /** Moves focus to the first navigable item (no-op if none). */\n #focusFirst(): void {\n this.#navigableItems[0]?.focus();\n }\n\n /** Moves focus to the last navigable item (no-op if none). */\n #focusLast(): void {\n const items = this.#navigableItems;\n items[items.length - 1]?.focus();\n }\n\n /** Menu items eligible for roving focus (excludes disabled / hidden). */\n get #navigableItems(): HTMLButtonElement[] {\n return this.itemTargets.filter((item) => this.#isNavigable(item));\n }\n\n /**\n * An item can take roving focus unless it is `hidden` or a natively `disabled`\n * form control. `aria-disabled` remains focusable for discoverability; capture\n * suppresses activation. CSS-only visibility is the consumer's responsibility.\n */\n #isNavigable(item: HTMLButtonElement): boolean {\n if (item.hasAttribute(\"hidden\")) return false;\n return !item.disabled;\n }\n\n /** Whether the menu is currently visible. */\n get #isOpen(): boolean {\n return this.hasMenuTarget && !this.menuTarget.hidden;\n }\n}\n"]}
1
+ 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{ isRtl } from \"./logical_scroll\";\n\n/**\n * Turns an arrow key into a **logical** step: `+1` for \"next\", `-1` for\n * \"previous\", `0` when the key names neither.\n *\n * APG defines the horizontal pair as *next / previous* and says a vertical\n * arrangement swaps in Down/Up for the same meaning — so the pair is one axis's\n * spelling of an order, and the order reverses with the writing direction. Only\n * the horizontal pair reverses. Down/Up name an axis the writing direction does\n * not mirror, and returning them unchanged is the point: many controllers fold\n * both pairs into one branch, where swapping the branches under RTL would flip\n * the vertical axis too — a bug that reads as \"the arrows work\" until someone\n * presses Down.\n *\n * **Direction is read from the element the caller passes, which should be the\n * container that lays the items out** — not the focused child. A child may carry\n * its own `dir` (an LTR input inside an RTL form is ordinary authoring), and\n * probing per handler makes two handlers disagree at the boundary between them.\n *\n * This decides direction only. Whether the axis is even active (an\n * `orientation=\"horizontal\"` widget ignoring Down/Up), how far the step lands,\n * and what wrapping does all stay with the caller.\n *\n * **It encodes the list-order convention: `ArrowDown` is *next*.** Widgets that\n * pair the arrows by *value* instead — `ArrowUp` meaning \"more\", as a rating or a\n * slider does — must not use this, or their vertical axis inverts. Reverse the\n * horizontal pair on its own there.\n *\n * @example\n * ```ts\n * const step = logicalArrowStep(event.key, this.element);\n * if (step === 0) return;\n * this.#roving.setActive(rovingMove(current, length, step, \"wrap\"), { focus: true });\n * ```\n */\nexport function logicalArrowStep(key: string, element: Element): 1 | -1 | 0 {\n if (key === \"ArrowDown\") return 1;\n if (key === \"ArrowUp\") return -1;\n if (key !== \"ArrowRight\" && key !== \"ArrowLeft\") return 0;\n const forward = isRtl(element) ? \"ArrowLeft\" : \"ArrowRight\";\n return key === forward ? 1 : -1;\n}\n\n/**\n * Rewrites `key` so an existing LTR-shaped branch keeps working under RTL:\n * `ArrowRight` and `ArrowLeft` trade places, everything else passes through.\n *\n * The alternative — negating a delta — silently breaks handlers whose two\n * horizontal branches are **not mirror images**. A grid that clamps one edge but\n * not the other, or a segmented field guarding `index > 0` on one side and\n * `index < length - 1` on the other, ends up applying the wrong guard to the\n * wrong direction. Swapping the key leaves each branch, guards and all, exactly\n * where its author put it.\n *\n * Same rule as {@link logicalArrowStep} about which element to read: pass the\n * container that lays the items out, not the focused child.\n *\n * @example\n * ```ts\n * switch (logicalArrowKey(event.key, this.element)) {\n * case \"ArrowLeft\": // \"previous\" — whatever direction that is on screen\n * ```\n */\nexport function logicalArrowKey(key: string, element: Element): string {\n if (key !== \"ArrowRight\" && key !== \"ArrowLeft\") return key;\n if (!isRtl(element)) return key;\n return key === \"ArrowRight\" ? \"ArrowLeft\" : \"ArrowRight\";\n}\n\n/** Modifiers a widget may claim on an arrow key, named for the `allow` list. */\nexport type ArrowModifier = \"alt\" | \"ctrl\" | \"meta\" | \"shift\";\n\n/**\n * True when an arrow key arrived carrying a modifier the widget must leave to\n * the browser: return without calling `preventDefault()` and without moving any\n * state.\n *\n * A bare arrow belongs to the widget; a chorded one usually does not.\n * `Alt`/`Meta` plus a horizontal arrow is history back/forward on every desktop\n * browser, and a widget that swallows it makes the shortcut work or not\n * depending on where focus happens to sit — a coin-flip the user cannot see.\n *\n * `allow` is for the combinations APG assigns to a pattern **and the widget\n * actually implements** — today only Combobox's optional `Alt+Down`/`Alt+Up`.\n * Listing one the widget does not implement defeats the point: the chord then\n * runs the plain-arrow branch, which is exactly what this guard exists to stop.\n * Non-arrow keys return `false`, so chorded letters and\n * `Control+Home`/`Control+End` are untouched.\n *\n * @example\n * ```ts\n * if (isReservedArrowChord(event)) return;\n * ```\n */\nexport function isReservedArrowChord(\n event: KeyboardEvent,\n allow: readonly ArrowModifier[] = [],\n): boolean {\n if (!event.key.startsWith(\"Arrow\")) return false;\n return (\n (event.altKey && !allow.includes(\"alt\")) ||\n (event.ctrlKey && !allow.includes(\"ctrl\")) ||\n (event.metaKey && !allow.includes(\"meta\")) ||\n (event.shiftKey && !allow.includes(\"shift\"))\n );\n}\n\n/**\n * True when a press arrived carrying any modifier, for the keys the browser and\n * the OS own outright: return without calling `preventDefault()` and without\n * moving any state.\n *\n * `Control+Home` and `Control+End` jump the document to its ends, and a widget\n * that swallows them makes the shortcut work or not depending on where focus\n * happens to sit. {@link isReservedArrowChord} answers the same question for the\n * arrows, but returns `false` for every other key so that this one can decide.\n *\n * There is no `allow` list here on purpose. APG assigns no modifier chord to\n * `Home`/`End`, so a widget that wanted one would be claiming a combination the\n * pattern never gave it.\n *\n * @example\n * ```ts\n * case \"Home\":\n * case \"End\":\n * if (hasModifierChord(event)) return;\n * ```\n */\nexport function hasModifierChord(event: KeyboardEvent): boolean {\n return event.altKey || event.ctrlKey || event.metaKey || event.shiftKey;\n}\n","/**\n * Single resolver for layered Escape dismissal.\n *\n * Every Escape-dismissable overlay layer (modal focus traps, disclosure\n * overlays like dropdown/popover/menu, and hover-triggered transient layers)\n * registers here while it is open. One document-level listener per document\n * resolves each press to exactly one owner and invokes that layer's\n * {@link EscapeLayerOptions.onDismiss} — controllers never listen for a\n * dismissing Escape themselves.\n *\n * @remarks\n * Each document owns an activation-ordered stack. The owner of a press is the\n * **topmost layer whose {@link EscapeLayerOptions.claims} passes**; a layer\n * that declines is transparent, so a background overlay opened behind a modal\n * never blocks it. Because a layer opened from within another is necessarily\n * activated later, LIFO order is also inner-first for nested layers — no DOM\n * inspection is needed.\n *\n * The shared listener runs in the document bubble phase and honors\n * `event.defaultPrevented`, so an element-level widget handler that consumes\n * Escape first (an editor cancelling its edit, a combobox closing its list)\n * always wins over every registered layer — the deepest handler resolves the\n * press. A keydown that is part of an IME composition (`event.isComposing`)\n * cancels the composition, never a layer, and is ignored here for every layer\n * at once.\n *\n * A WeakMap keeps documents collectible; the listener is installed only while\n * a document's stack is non-empty, and controller lifecycle hooks guarantee\n * that disconnected layers never remain registered.\n */\n\n/** Behavior a layer registers when it activates. */\nexport interface EscapeLayerOptions {\n /**\n * Dismisses the layer. Called by the shared resolver when this layer owns a\n * press; the resolver has already consumed the event (`preventDefault()`),\n * so the callback only needs to close and place focus per the widget's\n * contract.\n */\n onDismiss: () => void;\n /**\n * Whether the layer claims the current press. Evaluated per press, so it can\n * depend on live state (e.g. \"focus is inside me or fell to the body\"). A\n * declining layer is skipped and the next layer down is consulted; omitting\n * it means the layer always claims while active.\n */\n claims?: () => boolean;\n}\n\n/** A document's stack plus the one shared listener bound to it. */\ninterface EscapeLayerRegistry {\n stack: EscapeLayer[];\n onKeydown: (event: KeyboardEvent) => void;\n}\n\n/**\n * Claims predicate shared by the click-opened disclosure overlays (dropdown /\n * popover / navigation-menu / menu / context-menu / menubar): the layer claims\n * a press while focus is inside `element`, or after focus fell to the body —\n * a click on non-focusable overlay content blurs to `<body>`, and Escape must\n * still close the overlay (the \"body-focus rescue\"). A press made after focus\n * moved to another interactive element is declined, so closing never yanks\n * focus away from where the user deliberately went.\n */\nexport function claimsWhileFocusWithin(element: Element): () => boolean {\n return () => {\n const active = element.ownerDocument.activeElement;\n return active === null || active === element.ownerDocument.body || element.contains(active);\n };\n}\n\nexport class EscapeLayer {\n static readonly #registries = new WeakMap<Document, EscapeLayerRegistry>();\n\n #ownerDocument: Document | null = null;\n /** Dismissal callback while active; `null` when inactive. */\n #onDismiss: (() => void) | null = null;\n /** Live predicate deciding whether the layer claims a press; `null` = always. */\n #claims: (() => boolean) | null = null;\n\n /**\n * Activates this layer at the top of its document's Escape stack, installing\n * the document's shared resolver listener if this is its first layer.\n * Re-activating an already-active layer moves it to the top.\n */\n activate(ownerDocument: Document = document, options: EscapeLayerOptions): void {\n this.deactivate();\n let registry = EscapeLayer.#registries.get(ownerDocument);\n if (!registry) {\n registry = EscapeLayer.#createRegistry();\n EscapeLayer.#registries.set(ownerDocument, registry);\n ownerDocument.addEventListener(\"keydown\", registry.onKeydown);\n }\n registry.stack.push(this);\n this.#ownerDocument = ownerDocument;\n this.#onDismiss = options.onDismiss;\n this.#claims = options.claims ?? null;\n }\n\n /**\n * Removes this layer from its document's Escape stack, uninstalling the\n * shared listener when the stack empties. Safe to call when inactive.\n */\n deactivate(): void {\n const ownerDocument = this.#ownerDocument;\n if (!ownerDocument) return;\n\n const registry = EscapeLayer.#registries.get(ownerDocument);\n if (registry) {\n const index = registry.stack.lastIndexOf(this);\n if (index >= 0) registry.stack.splice(index, 1);\n if (registry.stack.length === 0) {\n ownerDocument.removeEventListener(\"keydown\", registry.onKeydown);\n EscapeLayer.#registries.delete(ownerDocument);\n }\n }\n this.#ownerDocument = null;\n this.#onDismiss = null;\n this.#claims = null;\n }\n\n /**\n * Whether this active layer would own a press right now: it is the topmost\n * layer whose {@link EscapeLayerOptions.claims} passes. Exposed for tests\n * and diagnostics — production dismissal goes through the shared listener.\n */\n get ownsEscape(): boolean {\n const ownerDocument = this.#ownerDocument;\n if (!ownerDocument) return false;\n const registry = EscapeLayer.#registries.get(ownerDocument);\n if (!registry) return false;\n return EscapeLayer.#resolveOwner(registry.stack) === this;\n }\n\n /** Builds a document's registry with its shared resolver listener. */\n static #createRegistry(): EscapeLayerRegistry {\n const registry: EscapeLayerRegistry = {\n stack: [],\n onKeydown: (event: KeyboardEvent): void => {\n if (event.key !== \"Escape\" || event.defaultPrevented || event.isComposing) return;\n const owner = EscapeLayer.#resolveOwner(registry.stack);\n if (!owner) return;\n event.preventDefault();\n owner.#onDismiss?.();\n },\n };\n return registry;\n }\n\n /** The topmost stack layer whose claims predicate passes, or `null`. */\n static #resolveOwner(stack: EscapeLayer[]): EscapeLayer | null {\n for (let index = stack.length - 1; index >= 0; index--) {\n const layer = stack[index];\n if (!layer) continue;\n if (layer.#claims && !layer.#claims()) continue;\n return layer;\n }\n return null;\n }\n}\n","/**\n * Resolves which of a controller's elements owns a node.\n *\n * A delegated listener hears events from a whole subtree, so the handler's first\n * job is almost always the same question: which item, handle, or control does\n * this `event.target` belong to? The same question comes up for a\n * `MutationRecord.target`, for `document.activeElement`, and for a\n * `relatedTarget` on the way out of a hover region.\n *\n * The answer is `Node.contains()`, which is **inclusive** — an element contains\n * itself — so testing the candidate for identity as well would be redundant.\n *\n * **The guard is what makes this safe to call with a raw event target.**\n * `event.target` is typed `EventTarget | null`, and `contains()` takes a `Node?`:\n * browsers throw `TypeError` for anything else, and `window` — the everyday\n * `EventTarget` that is not a `Node` — is what an event dispatched at it carries.\n * Narrowing here means a caller never has to cast, and the rule cannot drift\n * between the places that ask the question.\n *\n * Scope stays with the caller. These helpers say *which candidate owns the node*,\n * not *whether the node belongs to this controller at all* — a component with\n * nested instances of itself decides that first (by comparing the closest\n * annotated ancestor) and passes the candidates it owns.\n */\n\n/**\n * Index in `candidates` of the first one that is, or contains, `node`.\n *\n * `-1` when none does, when `node` is absent, and when it is an `EventTarget`\n * that is not a `Node`. Candidates are tested in array order, so a nested pair\n * resolves to whichever the caller listed first.\n */\nexport function ownerIndex<T extends Element>(\n candidates: readonly T[],\n node: EventTarget | null | undefined,\n): number {\n if (!(node instanceof Node)) return -1;\n return candidates.findIndex((candidate) => candidate.contains(node));\n}\n\n/**\n * The first candidate that is, or contains, `node`; `null` when none does.\n *\n * A miss indexes the array at `-1`, which reads as `undefined` and lands on the\n * same `null` the absent cases produce.\n */\nexport function ownerOf<T extends Element>(\n candidates: readonly T[],\n node: EventTarget | null | undefined,\n): T | null {\n return candidates[ownerIndex(candidates, node)] ?? null;\n}\n","/**\n * Self-cleaning timer registries shared by Stimeo controllers.\n *\n * Stimulus controllers frequently schedule `setTimeout` / `setInterval` work\n * (auto-dismiss, debouncing, polling). When the element leaves the DOM — a\n * Turbo Drive navigation, a Turbo Stream replacement, or any `disconnect()` —\n * orphaned timers keep firing against a detached controller, leaking memory and\n * mutating stale state. {@link SafeTimeout} and {@link SafeInterval} track every\n * timer they create so a single {@link TimerRegistry.clearAll | clearAll()} call\n * in `disconnect()` tears them all down.\n *\n * These are intentionally low-level primitives: they own *registration and\n * cleanup only*. Higher-level policy (pause/resume, remaining-time accounting)\n * stays in the individual controllers so per-widget semantics are not flattened\n * into a lowest-common-denominator helper.\n */\n\n/**\n * Largest delay a timer can hold: the platform stores it in a 32-bit signed\n * integer, and anything larger overflows to `1`, so a delay meant to be far in\n * the future fires almost immediately. A declared delay above this bound names\n * no delay at all, and a controller reading one falls back to its default.\n */\nexport const MAX_TIMER_DELAY_MS = 2_147_483_647;\n\n/**\n * Shared registry bookkeeping for the timeout/interval variants.\n *\n * Subclasses provide the scheduling primitive ({@link schedule}) and its matching\n * canceller ({@link cancel}); this base owns the set of live ids plus the\n * per-id and bulk teardown shared by both.\n */\nabstract class TimerRegistry {\n /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */\n protected readonly ids = new Set<number>();\n\n /** Schedules the underlying platform timer and returns its id. */\n protected abstract schedule(callback: () => void, delay: number): number;\n\n /** Cancels the underlying platform timer for `id`. */\n protected abstract cancel(id: number): void;\n\n /**\n * Cancels a single tracked timer.\n *\n * No-ops if the id is unknown (already cleared, fired, or never owned by this\n * registry), so callers can clear defensively without guarding.\n */\n clear(id: number): void {\n if (this.ids.delete(id)) {\n this.cancel(id);\n }\n }\n\n /**\n * Cancels every tracked timer. Call this from a controller's `disconnect()`\n * to guarantee no timer outlives the element.\n */\n clearAll(): void {\n for (const id of this.ids) {\n this.cancel(id);\n }\n this.ids.clear();\n }\n\n /** Number of timers currently tracked (pending). */\n get size(): number {\n return this.ids.size;\n }\n}\n\n/**\n * `setTimeout` wrapper that auto-forgets each timer once it fires and supports\n * bulk teardown on disconnect.\n *\n * @example\n * ```ts\n * #timers = new SafeTimeout();\n *\n * connect() {\n * this.#timers.set(() => this.dismiss(), 5000);\n * }\n *\n * disconnect() {\n * this.#timers.clearAll();\n * }\n * ```\n */\nexport class SafeTimeout extends TimerRegistry {\n /**\n * Schedules `callback` after `delay` ms and returns the timer id.\n *\n * The id is removed from the registry automatically when the timeout fires,\n * so {@link TimerRegistry.size | size} reflects only still-pending timers.\n */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(() => {\n this.ids.delete(id);\n callback();\n }, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setTimeout(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearTimeout(id);\n }\n}\n\n/**\n * `setInterval` wrapper that tracks every interval for bulk teardown on\n * disconnect. Unlike {@link SafeTimeout}, intervals are retained until they are\n * explicitly cleared because they fire repeatedly.\n *\n * @example\n * ```ts\n * #intervals = new SafeInterval();\n *\n * connect() {\n * this.#intervals.set(() => this.tick(), 1000);\n * }\n *\n * disconnect() {\n * this.#intervals.clearAll();\n * }\n * ```\n */\nexport class SafeInterval extends TimerRegistry {\n /** Schedules a repeating `callback` every `delay` ms and returns the timer id. */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(callback, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setInterval(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearInterval(id);\n }\n}\n","/**\n * Why a component's public open/closed state moved, carried as `detail.reason`\n * on the state event that reports the move.\n *\n * The attribute a component publishes (`aria-expanded`, `hidden`, `data-state`)\n * only says *what* the state is now. A subscriber that mirrors the state\n * elsewhere, or reports it, needs *why*: closing on `Escape` and closing because\n * the consumer called the action are the same attribute write and different\n * events to the page around it.\n *\n * `\"api\"` is the one every subscriber has to look at. A close the consumer asked\n * for arrives back at their own listener, so a listener that closes something\n * else on `close` loops unless it ignores its own calls.\n *\n * | Reason | The state moved because |\n * | --- | --- |\n * | `\"user\"` | a control of this component was operated |\n * | `\"select\"` | an item inside it was activated |\n * | `\"escape\"` | `Escape` was pressed and this layer owned it |\n * | `\"outside\"` | a pointer landed outside it, or on its backdrop |\n * | `\"focus\"` | focus entered or left it |\n * | `\"pointer\"` | the pointer entered or left it |\n * | `\"scroll\"` | a tracked scroll container scrolled |\n * | `\"api\"` | a public action was called with no DOM event |\n */\nexport type StateReason =\n | \"user\"\n | \"select\"\n | \"escape\"\n | \"outside\"\n | \"focus\"\n | \"pointer\"\n | \"scroll\"\n | \"api\";\n\n/** Focus modality: the events a focus move delivers to an action. */\nconst FOCUS_EVENTS = new Set([\"blur\", \"focus\", \"focusin\", \"focusout\"]);\n\n/** Pointer modality: the crossing events an action is bound to for hover. */\nconst POINTER_EVENTS = new Set([\"mouseenter\", \"mouseleave\", \"pointerenter\", \"pointerleave\"]);\n\n/**\n * Reads the interaction behind a **public action** from the DOM event it was\n * handed.\n *\n * Stimulus always passes the event to an action it invoked from `data-action`,\n * and a consumer calling the method themselves passes nothing — which is what\n * separates `\"api\"` from the rest.\n *\n * Only an action entry may resolve a reason this way. Inside the component the\n * event type no longer identifies the interaction: one `click` is the trigger\n * being pressed, the page outside being pressed, and an item being activated,\n * and those paths pass their own reason instead.\n *\n * @param event - The event the action received, if any.\n * @returns `\"api\"` with no event, else the modality the event type names, else\n * `\"user\"`.\n *\n * @example\n * ```ts\n * toggle(event?: Event): void {\n * this.#apply(!this.#isOpen, stateReasonFor(event));\n * }\n * ```\n */\nexport function stateReasonFor(event?: Event | null): \"user\" | \"focus\" | \"pointer\" | \"api\" {\n if (!event) return \"api\";\n if (FOCUS_EVENTS.has(event.type)) return \"focus\";\n if (POINTER_EVENTS.has(event.type)) return \"pointer\";\n return \"user\";\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { isReservedArrowChord } from \"../utils/arrow_step\";\nimport { claimsWhileFocusWithin, EscapeLayer } from \"../utils/escape_layer\";\nimport { ownerOf } from \"../utils/event_owner\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\nimport { type StateReason, stateReasonFor } from \"../utils/state_reason\";\n\n/**\n * Headless, accessible menu button behavior.\n *\n * Markup contract (identifier: `stimeo--menu`):\n * <div data-controller=\"stimeo--menu\">\n * <button id=\"menu-trigger\" data-stimeo--menu-target=\"trigger\"\n * data-action=\"click->stimeo--menu#toggle\n * keydown->stimeo--menu#onTriggerKeydown\"\n * aria-haspopup=\"menu\" aria-expanded=\"false\" aria-controls=\"menu\">\n * Actions\n * </button>\n * <ul id=\"menu\" role=\"menu\" aria-labelledby=\"menu-trigger\"\n * data-stimeo--menu-target=\"menu\" hidden>\n * <li role=\"none\">\n * <button role=\"menuitem\" tabindex=\"-1\"\n * data-stimeo--menu-target=\"item\">…</button>\n * </li>\n * </ul>\n * </div>\n *\n * The trigger's two actions are required. Items need none: their click and key\n * handling is delegated from the controller element, so an item added, moved, or\n * server-rendered after connect works without the consumer wiring anything onto\n * it. The per-element form (`click->stimeo--menu#activate` /\n * `keydown->stimeo--menu#onItemKeydown`) is supported alongside it. A\n * focus-moving key runs once (the action claims it and the delegate stands\n * down), and `activate`, reachable on both paths, claims the click so one\n * gesture activates once. See the delegated click listener below.\n *\n * Implements the WAI-ARIA APG **Menu Button** pattern (a button that opens a menu\n * of commands). Unlike `stimeo--dropdown` (a disclosure for arbitrary content),\n * this is a true `role=\"menu\"` widget with roving focus across `role=\"menuitem\"`\n * children.\n *\n * @remarks\n * Behavior only — the core controller owns no placement. Consumers can use static\n * CSS or compose the menu with the opt-in `stimeo-ui/positioning` entrypoint for\n * viewport-aware placement. State is exposed via `aria-expanded` and the menu's\n * `hidden` attribute.\n *\n * Behavior provided:\n * - Click the trigger to toggle; `ArrowDown`/`ArrowUp` open and focus the\n * first/last item.\n * - Within the menu, `ArrowDown`/`ArrowUp` move focus (wrapping), `Home`/`End`\n * jump to the first/last item, `Tab` lets the browser move focus first and\n * then closes on the next task, and activating an enabled item closes the menu.\n * - `Escape` closes and returns focus to the trigger. While open the menu is a\n * layer on the shared `EscapeLayer` stack; it claims a press only while\n * focus is inside the controller or fell to the body, so one keypress closes\n * exactly one layer and a newer layer (e.g. a tooltip shown over an item) is\n * dismissed first.\n * - A click outside the controller closes the menu without moving focus away\n * from the clicked element.\n * - Each move of the open state is reported: `stimeo--menu:open` and\n * `stimeo--menu:close` dispatch `{ reason: StateReason }`, after the state\n * attributes are written. Both are informational, so neither is cancelable. A\n * call that leaves the state where it already was, the normalization in\n * {@link connect}, and {@link disconnect} are all silent.\n *\n * Roving focus skips `hidden` and natively `disabled` items. An\n * `aria-disabled=\"true\"` item remains discoverable by arrow-key focus, while its\n * activation is suppressed in the capture phase.\n */\nexport class MenuController extends Controller<HTMLElement> {\n static override targets = [\"trigger\", \"menu\", \"item\"];\n static actions = [\n \"activate\",\n \"close\",\n \"onItemKeydown\",\n \"onTriggerKeydown\",\n \"open\",\n \"toggle\",\n ] as const;\n static events = [\"close\", \"open\"] as const;\n\n declare readonly triggerTarget: HTMLButtonElement;\n declare readonly menuTarget: HTMLElement;\n declare readonly itemTargets: HTMLButtonElement[];\n declare readonly hasTriggerTarget: boolean;\n declare readonly hasMenuTarget: boolean;\n\n readonly #timers = new SafeTimeout();\n\n /** Escape-stack membership while open; the shared resolver dismisses via it. */\n readonly #escapeLayer = new EscapeLayer();\n\n /**\n * The item a click started on, recorded in the capture pass. Read once by the\n * delegated bubble listener, which must not re-derive it: consumer handlers run\n * in between and may detach the item.\n */\n #clickOwner: HTMLButtonElement | null = null;\n\n /** Clicks already turned into an activation, so the two paths run it once. */\n readonly #activated = new WeakSet<Event>();\n\n /** Whether state moves are reported: set once `connect()` settled the baseline. */\n #reporting = false;\n\n /** Starts closed and registers activation / outside-click listeners. */\n override connect(): void {\n this.#close(\"api\");\n this.element.addEventListener(\"click\", this.#onItemClickCapture, true);\n this.element.addEventListener(\"click\", this.#onDelegatedItemClick);\n this.element.addEventListener(\"keydown\", this.#onDelegatedItemKeydown);\n document.addEventListener(\"click\", this.#onOutsideClick, true);\n this.#reporting = true;\n }\n\n /** Releases the listeners, stack membership, and any pending Tab-close task. */\n override disconnect(): void {\n this.#reporting = false;\n this.#timers.clearAll();\n this.#escapeLayer.deactivate();\n this.element.removeEventListener(\"click\", this.#onItemClickCapture, true);\n this.element.removeEventListener(\"click\", this.#onDelegatedItemClick);\n this.element.removeEventListener(\"keydown\", this.#onDelegatedItemKeydown);\n document.removeEventListener(\"click\", this.#onOutsideClick, true);\n }\n\n /** Toggles the menu open/closed. Bound via `data-action` (click). */\n toggle(event?: Event): void {\n if (this.#isOpen) {\n this.close(event);\n } else {\n this.open(event);\n this.#focusFirst();\n }\n }\n\n /** Opens the menu and reflects the expanded state on the trigger. */\n open(event?: Event): void {\n this.#open(stateReasonFor(event));\n }\n\n /** Closes the menu and reflects the collapsed state on the trigger. */\n close(event?: Event): void {\n this.#close(stateReasonFor(event));\n }\n\n /** Opens the menu, reflects the expanded state, and reports a move. */\n #open(reason: StateReason): void {\n // A reopen must discard a pending Tab close, or the stale task would slam\n // the freshly opened menu shut on the next tick.\n this.#timers.clearAll();\n if (!this.hasMenuTarget) return;\n const was = this.#isOpen;\n this.#escapeLayer.activate(document, {\n onDismiss: () => this.#closeAndRestore(\"escape\"),\n claims: claimsWhileFocusWithin(this.element),\n });\n this.menuTarget.hidden = false;\n if (this.hasTriggerTarget) this.triggerTarget.setAttribute(\"aria-expanded\", \"true\");\n if (!was && this.#reporting) this.dispatch(\"open\", { detail: { reason }, cancelable: false });\n }\n\n /** Closes the menu, reflects the collapsed state, and reports a move. */\n #close(reason: StateReason): void {\n this.#timers.clearAll();\n this.#escapeLayer.deactivate();\n if (!this.hasMenuTarget) return;\n const was = this.#isOpen;\n this.menuTarget.hidden = true;\n if (this.hasTriggerTarget) this.triggerTarget.setAttribute(\"aria-expanded\", \"false\");\n if (was && this.#reporting) this.dispatch(\"close\", { detail: { reason }, cancelable: false });\n }\n\n /**\n * Opens the menu with the keyboard per the APG (Down → first, Up → last).\n *\n * Enter/Space are intentionally not handled here: on a native `<button>`\n * trigger the browser turns them into a click, which already runs\n * {@link toggle} (open + focus first item). Handling them again here would\n * open and then immediately re-toggle the menu.\n */\n onTriggerKeydown(event: KeyboardEvent): void {\n if (event.defaultPrevented) return;\n if (isReservedArrowChord(event)) return;\n if (event.key === \"ArrowDown\") {\n event.preventDefault();\n this.open(event);\n this.#focusFirst();\n } else if (event.key === \"ArrowUp\") {\n event.preventDefault();\n this.open(event);\n this.#focusLast();\n }\n }\n\n /** Implements roving focus and closing keys inside the menu. */\n onItemKeydown(event: KeyboardEvent): void {\n this.#handleItemKeydown(event, event.currentTarget);\n }\n\n /**\n * The roving-focus body, shared by the per-element action and its delegated\n * twin. `from` is the item the key belongs to: the bound element for the\n * action, the resolved owner of the event target for the delegate.\n */\n #handleItemKeydown(event: KeyboardEvent, from: EventTarget | null): void {\n // A descendant widget that already claimed the key must not also move the\n // menu's roving focus — composition depends on this yield. It is also what\n // makes the per-element action and the delegated listener idempotent:\n // whichever runs first calls `preventDefault()`, and the other one bows out.\n if (event.defaultPrevented) return;\n if (isReservedArrowChord(event)) return;\n const items = this.#navigableItems;\n const currentIndex = items.indexOf(from as HTMLButtonElement);\n\n switch (event.key) {\n case \"ArrowDown\":\n event.preventDefault();\n if (items.length > 0) items[(currentIndex + 1) % items.length]?.focus();\n break;\n case \"ArrowUp\":\n event.preventDefault();\n if (items.length > 0) items[(currentIndex - 1 + items.length) % items.length]?.focus();\n break;\n case \"Home\":\n event.preventDefault();\n items[0]?.focus();\n break;\n case \"End\":\n event.preventDefault();\n items[items.length - 1]?.focus();\n break;\n case \"Tab\":\n // Per APG, Tab closes the menu but focus moves on naturally (it is not\n // returned to the trigger — that is Escape's job). Closing synchronously\n // would remove the focused item before the browser's default Tab action,\n // which can restart traversal at the document head, so the close is\n // deferred to the next task. The key is deliberately left unclaimed, so\n // this is the one branch both handlers can run: rescheduling the same\n // one-shot close is idempotent.\n this.#timers.clearAll();\n this.#timers.set(() => this.#close(\"focus\"), 0);\n break;\n default:\n break;\n }\n }\n\n /**\n * Closes the menu after an item is activated. Bound via `data-action`, and\n * also reached from the delegated listener.\n *\n * Markup that carries the per-element action *and* gets the delegate would run\n * this twice for one gesture. `close()` writes the state hooks (`hidden`,\n * `aria-expanded`), and an identical reassign still queues a MutationRecord,\n * so a second pass is observable to anyone watching them. The event is\n * therefore claimed: the path that gets there first does the work, the other\n * one finds it claimed and returns. A programmatic call with no event always\n * runs.\n */\n activate(event?: Event): void {\n if (event !== undefined) {\n if (this.#activated.has(event)) return;\n this.#activated.add(event);\n }\n this.#closeAndRestore(\"select\");\n }\n\n /** Closes and returns focus to the trigger (Escape / item-activation path). */\n #closeAndRestore(reason: StateReason): void {\n this.#close(reason);\n if (this.hasTriggerTarget) this.triggerTarget.focus();\n }\n\n /** Closes the menu when a click lands outside the controller's element. */\n readonly #onOutsideClick = (event: MouseEvent): void => {\n if (this.#isOpen && !this.element.contains(event.target as Node)) this.#close(\"outside\");\n };\n\n /**\n * Delegated twin of {@link onItemKeydown}, bound on the controller element.\n *\n * An item that arrives *after* connect — `stimeo--overflow-menu` moves toolbar controls\n * into this menu at runtime — carries whatever `data-action` its author wrote,\n * and that is exactly the binding a consumer forgets, because the markup that\n * declares the item lives nowhere near the menu. Listening on the container\n * makes membership in the `item` target enough to be operable. The per-element\n * action stays supported and is not double-handled: see\n * {@link #handleItemKeydown}.\n */\n readonly #onDelegatedItemKeydown = (event: KeyboardEvent): void => {\n const item = this.#itemFrom(event.target);\n if (item === null) return; // the trigger and menu chrome own their own keys\n this.#handleItemKeydown(event, item);\n };\n\n /**\n * Delegated twin of {@link activate}, for the same reason as the keydown one.\n *\n * It works from the item the capture pass recorded, not from a fresh lookup:\n * by the time a click bubbles up here, a consumer handler may already have\n * detached the row it lives in, and `itemTargets` is a live query that would\n * then resolve nothing — the activation would be lost and the menu left open\n * over an item that no longer exists. `aria-disabled` items never reach this\n * listener at all: the capture pass stops the click outright.\n */\n readonly #onDelegatedItemClick = (event: MouseEvent): void => {\n const item = this.#clickOwner;\n this.#clickOwner = null;\n if (item === null) return;\n this.activate(event);\n };\n\n /** The item target that is, or contains, `node`; `null` when it is neither. */\n #itemFrom(node: EventTarget | null): HTMLButtonElement | null {\n return ownerOf(this.itemTargets, node);\n }\n\n /**\n * First look at every click inside the controller, and the only point at which\n * the DOM is still the one the user clicked. Two jobs: record which item owns\n * the click for the delegate above, and stop an `aria-disabled` command before\n * it reaches consumer handlers (native Enter/Space activation synthesizes a\n * click and is blocked here too).\n */\n readonly #onItemClickCapture = (event: MouseEvent): void => {\n const target = event.target;\n if (!(target instanceof Node)) {\n this.#clickOwner = null;\n return;\n }\n const item = this.#itemFrom(target);\n this.#clickOwner = item;\n if (item === null || item.getAttribute(\"aria-disabled\") !== \"true\") return;\n this.#clickOwner = null;\n event.preventDefault();\n event.stopImmediatePropagation();\n };\n\n /** Moves focus to the first navigable item (no-op if none). */\n #focusFirst(): void {\n // A subscriber may close the menu from the `open` handler; focusing then puts\n // the caret on an item nobody can see.\n if (!this.#isOpen) return;\n this.#navigableItems[0]?.focus();\n }\n\n /** Moves focus to the last navigable item (no-op if none). */\n #focusLast(): void {\n // See {@link MenuController.#focusFirst}.\n if (!this.#isOpen) return;\n const items = this.#navigableItems;\n items[items.length - 1]?.focus();\n }\n\n /** Menu items eligible for roving focus (excludes disabled / hidden). */\n get #navigableItems(): HTMLButtonElement[] {\n return this.itemTargets.filter((item) => this.#isNavigable(item));\n }\n\n /**\n * An item can take roving focus unless it is `hidden` or a natively `disabled`\n * form control. `aria-disabled` remains focusable for discoverability; capture\n * suppresses activation. CSS-only visibility is the consumer's responsibility.\n */\n #isNavigable(item: HTMLButtonElement): boolean {\n if (item.hasAttribute(\"hidden\")) return false;\n return !item.disabled;\n }\n\n /** Whether the menu is currently visible. */\n get #isOpen(): boolean {\n return this.hasMenuTarget && !this.menuTarget.hidden;\n }\n}\n"]}
@@ -78,11 +78,22 @@ import { Controller } from '@hotwired/stimulus';
78
78
  * from the live targets: expanded flags, menu visibility, the single Tab stop, and
79
79
  * Escape-stack membership are re-derived whenever a top/menu target is added or
80
80
  * removed, and whenever `disabled`/`hidden` changes under the menubar.
81
+ *
82
+ * Each move of a menu's open state is reported: `stimeo--menubar:open` and
83
+ * `stimeo--menubar:close` dispatch
84
+ * `{ reason: StateReason, index: number, menu: HTMLElement }` — `index` is the
85
+ * top item's position in `topTargets` — after the state attributes are written.
86
+ * Both are informational, so neither is cancelable. Moving along the menubar
87
+ * with a menu open reports the outgoing `close` before the incoming `open`. A
88
+ * call that leaves a menu where it already was, the normalization in
89
+ * {@link connect}, the reconciliation that follows target churn, and
90
+ * {@link disconnect} are all silent.
81
91
  */
82
92
  declare class MenubarController extends Controller<HTMLElement> {
83
93
  #private;
84
94
  static targets: string[];
85
95
  static actions: readonly ["activate", "onItemKeydown", "onTopKeydown", "toggle"];
96
+ static events: readonly ["close", "open"];
86
97
  readonly topTargets: HTMLButtonElement[];
87
98
  readonly menuTargets: HTMLElement[];
88
99
  readonly itemTargets: HTMLButtonElement[];
@@ -200,6 +200,16 @@ var SafeTimeout = class extends TimerRegistry {
200
200
  }
201
201
  };
202
202
 
203
+ // src/utils/state_reason.ts
204
+ var FOCUS_EVENTS = /* @__PURE__ */ new Set(["blur", "focus", "focusin", "focusout"]);
205
+ var POINTER_EVENTS = /* @__PURE__ */ new Set(["mouseenter", "mouseleave", "pointerenter", "pointerleave"]);
206
+ function stateReasonFor(event) {
207
+ if (!event) return "api";
208
+ if (FOCUS_EVENTS.has(event.type)) return "focus";
209
+ if (POINTER_EVENTS.has(event.type)) return "pointer";
210
+ return "user";
211
+ }
212
+
203
213
  // src/utils/typeahead.ts
204
214
  var TYPEAHEAD_RESET_MS = 500;
205
215
  var Typeahead = class {
@@ -263,6 +273,7 @@ var STATE_ATTRIBUTES = ["disabled", "hidden"];
263
273
  var MenubarController = class extends Controller {
264
274
  static targets = ["top", "menu", "item"];
265
275
  static actions = ["activate", "onItemKeydown", "onTopKeydown", "toggle"];
276
+ static events = ["close", "open"];
266
277
  /** Roving tabindex across the top-level menuitems (one Tab stop). */
267
278
  #roving = new RovingTabindex(() => this.topTargets);
268
279
  /** Typeahead query and its idle-reset timer (scoped to the open menu). */
@@ -281,6 +292,8 @@ var MenubarController = class extends Controller {
281
292
  * stop on mount and from resurrecting one after teardown.
282
293
  */
283
294
  #connected = false;
295
+ /** Whether state moves are reported: set once `connect()` settled the baseline. */
296
+ #reporting = false;
284
297
  /** The element inside the menubar that last took DOM focus, if any. */
285
298
  #focused = null;
286
299
  /**
@@ -314,7 +327,7 @@ var MenubarController = class extends Controller {
314
327
  * close the menu.
315
328
  */
316
329
  connect() {
317
- this.#closeAllMenus();
330
+ this.#closeAllMenus("api");
318
331
  this.#reconcile();
319
332
  this.element.addEventListener("click", this.#onDisabledClickCapture, true);
320
333
  this.element.addEventListener("focusin", this.#onFocusIn);
@@ -330,10 +343,12 @@ var MenubarController = class extends Controller {
330
343
  });
331
344
  }
332
345
  this.#connected = true;
346
+ this.#reporting = true;
333
347
  }
334
348
  /** Removes the listeners, stack membership, and any pending timer (typeahead / Tab close). */
335
349
  disconnect() {
336
350
  this.#connected = false;
351
+ this.#reporting = false;
337
352
  this.#escapeLayer.deactivate();
338
353
  this.#layerActive = false;
339
354
  this.element.removeEventListener("click", this.#onDisabledClickCapture, true);
@@ -395,10 +410,11 @@ var MenubarController = class extends Controller {
395
410
  /** Toggles a top item's menu. Bound via `data-action` (click on the top item). */
396
411
  toggle(event) {
397
412
  const top = event.currentTarget;
413
+ const reason = stateReasonFor(event);
398
414
  if (this.#isExpanded(top)) {
399
- this.#closeMenu(top);
415
+ this.#closeMenu(top, reason);
400
416
  } else {
401
- this.#openMenu(top, "first");
417
+ this.#openMenu(top, "first", reason);
402
418
  }
403
419
  }
404
420
  /** Keyboard handling while focus is on a top item. */
@@ -414,27 +430,27 @@ var MenubarController = class extends Controller {
414
430
  switch (event.key) {
415
431
  case "ArrowRight":
416
432
  event.preventDefault();
417
- this.#gotoTop(tops[(index + step + length) % length], anyOpen);
433
+ this.#gotoTop(tops[(index + step + length) % length], anyOpen, "user");
418
434
  break;
419
435
  case "ArrowLeft":
420
436
  event.preventDefault();
421
- this.#gotoTop(tops[(index - step + length) % length], anyOpen);
437
+ this.#gotoTop(tops[(index - step + length) % length], anyOpen, "user");
422
438
  break;
423
439
  case "ArrowDown":
424
440
  event.preventDefault();
425
- this.#openMenu(tops[index], "first");
441
+ this.#openMenu(tops[index], "first", "user");
426
442
  break;
427
443
  case "ArrowUp":
428
444
  event.preventDefault();
429
- this.#openMenu(tops[index], "last");
445
+ this.#openMenu(tops[index], "last", "user");
430
446
  break;
431
447
  case "Home":
432
448
  event.preventDefault();
433
- this.#gotoTop(tops[0], anyOpen);
449
+ this.#gotoTop(tops[0], anyOpen, "user");
434
450
  break;
435
451
  case "End":
436
452
  event.preventDefault();
437
- this.#gotoTop(tops[length - 1], anyOpen);
453
+ this.#gotoTop(tops[length - 1], anyOpen, "user");
438
454
  break;
439
455
  case "Tab":
440
456
  this.#closeMenusSoon();
@@ -492,14 +508,14 @@ var MenubarController = class extends Controller {
492
508
  const item = event.currentTarget;
493
509
  const menu = item.closest("[role='menu']");
494
510
  const top = this.#topFor(menu);
495
- this.#closeAllMenus();
511
+ this.#closeAllMenus("select");
496
512
  this.#focusTop(top);
497
513
  }
498
514
  /** Moves the roving focus to `top`, opening its menu when one was open. */
499
- #gotoTop(top, reopen) {
515
+ #gotoTop(top, reopen, reason) {
500
516
  if (!top) return;
501
517
  if (reopen) {
502
- this.#openMenu(top, "first");
518
+ this.#openMenu(top, "first", reason);
503
519
  } else {
504
520
  this.#roving.setActive(this.topTargets.indexOf(top), { focus: true });
505
521
  }
@@ -526,20 +542,23 @@ var MenubarController = class extends Controller {
526
542
  * this "open a menu" path. A dangling top is still an ordinary roving
527
543
  * destination while nothing is open.
528
544
  */
529
- #openMenu(top, focus) {
545
+ #openMenu(top, focus, reason) {
530
546
  if (!top) return;
531
547
  const menu = this.#menuFor(top);
532
548
  if (!menu || this.#isActivationBlocked(top)) {
533
549
  if (menu || !top.hasAttribute("aria-controls")) {
534
- this.#closeAllMenus();
550
+ this.#closeAllMenus(reason);
535
551
  this.#focusTop(top);
536
552
  }
537
553
  return;
538
554
  }
539
555
  this.#timers.clearAll();
540
- this.#closeAllMenus();
556
+ const was = this.#isExpanded(top);
557
+ this.#closeAllMenus(reason, top);
541
558
  menu.hidden = false;
542
559
  top.setAttribute("aria-expanded", "true");
560
+ if (!was) this.#report("open", top, menu, reason);
561
+ if (!this.#isExpanded(top)) return;
543
562
  this.#escapeLayer.activate(document, {
544
563
  onDismiss: () => this.#dismissOpenMenu(),
545
564
  claims: claimsWhileFocusWithin(this.element)
@@ -554,19 +573,32 @@ var MenubarController = class extends Controller {
554
573
  * no menu (a plain command in an otherwise popup-bearing menubar) is left alone
555
574
  * — stamping `aria-expanded="false"` on it would announce a popup it lacks.
556
575
  */
557
- #closeMenu(top) {
576
+ #closeMenu(top, reason, silent = false) {
558
577
  if (!top) return;
559
578
  const menu = this.#menuFor(top);
560
579
  if (!menu) return;
580
+ const was = this.#isExpanded(top);
561
581
  menu.hidden = true;
562
582
  top.setAttribute("aria-expanded", "false");
583
+ if (was && !silent) this.#report("close", top, menu, reason);
563
584
  this.#syncEscapeLayer();
564
585
  }
565
- /** Closes every menu and resets the typeahead query. */
566
- #closeAllMenus() {
567
- for (const top of this.topTargets) this.#closeMenu(top);
586
+ /**
587
+ * Closes every menu and resets the typeahead query. `except` still has its
588
+ * attributes rewritten — the caller is about to reopen it — but its move is
589
+ * left for that caller to report.
590
+ */
591
+ #closeAllMenus(reason, except = null) {
592
+ for (const top of this.topTargets) this.#closeMenu(top, reason, top === except);
568
593
  this.#typeahead.reset();
569
594
  }
595
+ /** Names the menu that moved, so a subscriber does not have to re-derive it. */
596
+ #report(name, top, menu, reason) {
597
+ if (!this.#reporting) return;
598
+ const detail = { reason, index: this.topTargets.indexOf(top), menu };
599
+ if (name === "open") this.dispatch("open", { detail, cancelable: false });
600
+ else this.dispatch("close", { detail, cancelable: false });
601
+ }
570
602
  /**
571
603
  * Closes every menu on the next task instead of synchronously.
572
604
  *
@@ -577,7 +609,7 @@ var MenubarController = class extends Controller {
577
609
  #closeMenusSoon() {
578
610
  if (!this.#isAnyOpen) return;
579
611
  this.#timers.clearAll();
580
- this.#timers.set(() => this.#closeAllMenus(), 0);
612
+ this.#timers.set(() => this.#closeAllMenus("focus"), 0);
581
613
  }
582
614
  /**
583
615
  * Escape path, invoked by the shared resolver: pressed inside an open menu it
@@ -589,11 +621,11 @@ var MenubarController = class extends Controller {
589
621
  const menu = ownerOf(this.menuTargets, document.activeElement);
590
622
  if (menu) {
591
623
  const top = this.#topFor(menu);
592
- this.#closeMenu(top);
624
+ this.#closeMenu(top, "escape");
593
625
  this.#focusTop(top);
594
626
  return;
595
627
  }
596
- this.#closeAllMenus();
628
+ this.#closeAllMenus("escape");
597
629
  }
598
630
  /** Opens the menu of the navigable top item `delta` steps from `menu`'s owner. */
599
631
  #moveToAdjacentMenu(menu, delta) {
@@ -603,7 +635,7 @@ var MenubarController = class extends Controller {
603
635
  const current = tops.indexOf(top);
604
636
  if (current === -1) return;
605
637
  const next = (current + delta + tops.length) % tops.length;
606
- this.#openMenu(tops[next], "first");
638
+ this.#openMenu(tops[next], "first", "user");
607
639
  }
608
640
  /**
609
641
  * Closes when a click lands outside the controller's element. Focus is left on
@@ -611,7 +643,9 @@ var MenubarController = class extends Controller {
611
643
  * docs.
612
644
  */
613
645
  #onOutsideClick = (event) => {
614
- if (this.#isAnyOpen && !this.element.contains(event.target)) this.#closeAllMenus();
646
+ if (this.#isAnyOpen && !this.element.contains(event.target)) {
647
+ this.#closeAllMenus("outside");
648
+ }
615
649
  };
616
650
  /**
617
651
  * Captures clicks so `aria-disabled` top items and commands cannot reach