steamutils 1.3.68 → 1.3.70

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (152) hide show
  1. package/.idea/deployment.xml +8 -1
  2. package/.idea/steamutils.iml +1 -1
  3. package/.idea/vcs.xml +1 -1
  4. package/.prettierrc.json +3 -3
  5. package/SteamClient.js +2417 -2417
  6. package/bufferHelpers.js +115 -115
  7. package/cheerio.js +103 -103
  8. package/const.js +336 -336
  9. package/create_remote_file.js +66 -66
  10. package/free_packages.json +10048 -10048
  11. package/index.js +39 -0
  12. package/package.json +1 -1
  13. package/protos/csgo/base_gcmessages.proto +553 -553
  14. package/protos/csgo/base_gcmessages_csgo.proto +547 -547
  15. package/protos/csgo/c_peer2peer_netmessages.proto +55 -55
  16. package/protos/csgo/clientmessages.proto +48 -48
  17. package/protos/csgo/connectionless_netmessages.proto +17 -17
  18. package/protos/csgo/cs_gameevents.proto +35 -35
  19. package/protos/csgo/cs_usercmd.proto +34 -34
  20. package/protos/csgo/cstrike15_gcmessages.proto +1431 -1431
  21. package/protos/csgo/cstrike15_usermessages.proto +592 -592
  22. package/protos/csgo/demo.proto +165 -165
  23. package/protos/csgo/econ_gcmessages.proto +219 -219
  24. package/protos/csgo/engine_gcmessages.proto +14 -14
  25. package/protos/csgo/enums_clientserver.proto +1529 -1529
  26. package/protos/csgo/fatdemo.proto +125 -125
  27. package/protos/csgo/gameevents.proto +120 -120
  28. package/protos/csgo/gcsdk_gcmessages.proto +323 -323
  29. package/protos/csgo/gcsystemmsgs.proto +243 -243
  30. package/protos/csgo/netmessages.proto +618 -618
  31. package/protos/csgo/network_connection.proto +126 -126
  32. package/protos/csgo/networkbasetypes.proto +246 -246
  33. package/protos/csgo/networksystem_protomessages.proto +17 -17
  34. package/protos/csgo/steamdatagram_messages_auth.proto +65 -65
  35. package/protos/csgo/steamdatagram_messages_sdr.proto +534 -534
  36. package/protos/csgo/steammessages.proto +620 -620
  37. package/protos/csgo/steammessages_base.proto +301 -301
  38. package/protos/csgo/steammessages_cloud.steamworkssdk.proto +68 -68
  39. package/protos/csgo/steammessages_gamenetworkingui.proto +61 -61
  40. package/protos/csgo/steammessages_helprequest.steamworkssdk.proto +22 -22
  41. package/protos/csgo/steammessages_oauth.steamworkssdk.proto +18 -18
  42. package/protos/csgo/steammessages_player.steamworkssdk.proto +254 -254
  43. package/protos/csgo/steammessages_publishedfile.steamworkssdk.proto +233 -233
  44. package/protos/csgo/steammessages_unified_base.steamworkssdk.proto +30 -30
  45. package/protos/csgo/steamnetworkingsockets_messages.proto +205 -205
  46. package/protos/csgo/steamnetworkingsockets_messages_certs.proto +39 -39
  47. package/protos/csgo/steamnetworkingsockets_messages_udp.proto +75 -75
  48. package/protos/csgo/te.proto +259 -259
  49. package/protos/csgo/uifontfile_format.proto +13 -13
  50. package/protos/csgo/usercmd.proto +39 -39
  51. package/protos/csgo/usermessages.proto +752 -752
  52. package/protos/csgo/valveextensions.proto +17 -17
  53. package/protos/google/protobuf/descriptor.proto +281 -281
  54. package/protos/steam/clientmetrics.proto +45 -45
  55. package/protos/steam/content_manifest.proto +62 -62
  56. package/protos/steam/contenthubs.proto +41 -41
  57. package/protos/steam/encrypted_app_ticket.proto +10 -10
  58. package/protos/steam/enums.proto +501 -501
  59. package/protos/steam/enums_clientserver.proto +1508 -1508
  60. package/protos/steam/enums_productinfo.proto +14 -14
  61. package/protos/steam/htmlmessages.proto +1039 -1039
  62. package/protos/steam/offline_ticket.proto +8 -8
  63. package/protos/steam/steamdatagram_messages_auth.proto +65 -65
  64. package/protos/steam/steamdatagram_messages_sdr.proto +533 -533
  65. package/protos/steam/steammessages_accounthardware.steamclient.proto +167 -167
  66. package/protos/steam/steammessages_appoverview.proto +204 -204
  67. package/protos/steam/steammessages_auth.steamclient.proto +375 -375
  68. package/protos/steam/steammessages_base.proto +335 -335
  69. package/protos/steam/steammessages_broadcast.steamclient.proto +618 -618
  70. package/protos/steam/steammessages_chat.steamclient.proto +1070 -1070
  71. package/protos/steam/steammessages_client_objects.proto +649 -649
  72. package/protos/steam/steammessages_clientlanp2p.proto +43 -43
  73. package/protos/steam/steammessages_clientmetrics.steamclient.proto +192 -192
  74. package/protos/steam/steammessages_clientnotificationtypes.proto +250 -250
  75. package/protos/steam/steammessages_clientserver.proto +392 -392
  76. package/protos/steam/steammessages_clientserver_2.proto +771 -771
  77. package/protos/steam/steammessages_clientserver_appinfo.proto +131 -131
  78. package/protos/steam/steammessages_clientserver_friends.proto +260 -260
  79. package/protos/steam/steammessages_clientserver_gameservers.proto +159 -159
  80. package/protos/steam/steammessages_clientserver_lbs.proto +70 -70
  81. package/protos/steam/steammessages_clientserver_login.proto +167 -167
  82. package/protos/steam/steammessages_clientserver_mms.proto +233 -233
  83. package/protos/steam/steammessages_clientserver_ucm.proto +207 -207
  84. package/protos/steam/steammessages_clientserver_uds.proto +125 -125
  85. package/protos/steam/steammessages_clientserver_ufs.proto +45 -45
  86. package/protos/steam/steammessages_clientserver_userstats.proto +80 -80
  87. package/protos/steam/steammessages_clientsettings.proto +208 -208
  88. package/protos/steam/steammessages_cloud.steamclient.proto +422 -422
  89. package/protos/steam/steammessages_contentsystem.steamclient.proto +123 -123
  90. package/protos/steam/steammessages_credentials.steamclient.proto +96 -96
  91. package/protos/steam/steammessages_datapublisher.steamclient.proto +102 -102
  92. package/protos/steam/steammessages_depotbuilder.steamclient.proto +99 -99
  93. package/protos/steam/steammessages_deviceauth.steamclient.proto +169 -169
  94. package/protos/steam/steammessages_econ.steamclient.proto +137 -137
  95. package/protos/steam/steammessages_familygroups.steamclient.proto +441 -441
  96. package/protos/steam/steammessages_friendmessages.steamclient.proto +141 -141
  97. package/protos/steam/steammessages_gamenetworking.steamclient.proto +25 -25
  98. package/protos/steam/steammessages_gamenetworkingui.proto +61 -61
  99. package/protos/steam/steammessages_gamenotifications.steamclient.proto +131 -131
  100. package/protos/steam/steammessages_gameservers.steamclient.proto +136 -136
  101. package/protos/steam/steammessages_hiddevices.proto +157 -157
  102. package/protos/steam/steammessages_inventory.steamclient.proto +172 -172
  103. package/protos/steam/steammessages_linkfilter.steamclient.proto +39 -39
  104. package/protos/steam/steammessages_lobbymatchmaking.steamclient.proto +29 -29
  105. package/protos/steam/steammessages_market.steamclient.proto +22 -22
  106. package/protos/steam/steammessages_marketingmessages.steamclient.proto +273 -273
  107. package/protos/steam/steammessages_offline.steamclient.proto +33 -33
  108. package/protos/steam/steammessages_parental.steamclient.proto +262 -262
  109. package/protos/steam/steammessages_parties.steamclient.proto +75 -75
  110. package/protos/steam/steammessages_partnerapps.steamclient.proto +106 -106
  111. package/protos/steam/steammessages_player.steamclient.proto +915 -915
  112. package/protos/steam/steammessages_publishedfile.steamclient.proto +737 -737
  113. package/protos/steam/steammessages_qms.steamclient.proto +111 -111
  114. package/protos/steam/steammessages_remoteclient.proto +100 -100
  115. package/protos/steam/steammessages_remoteclient_discovery.proto +244 -244
  116. package/protos/steam/steammessages_remoteclient_service.steamclient.proto +31 -31
  117. package/protos/steam/steammessages_remoteclient_service_messages.proto +217 -217
  118. package/protos/steam/steammessages_remoteplay.proto +975 -975
  119. package/protos/steam/steammessages_secrets.steamclient.proto +35 -35
  120. package/protos/steam/steammessages_shader.steamclient.proto +89 -89
  121. package/protos/steam/steammessages_site_license.steamclient.proto +103 -103
  122. package/protos/steam/steammessages_sitelicenseclient.proto +38 -38
  123. package/protos/steam/steammessages_siteserverui.proto +130 -130
  124. package/protos/steam/steammessages_steamtv.steamclient.proto +533 -533
  125. package/protos/steam/steammessages_store.steamclient.proto +404 -404
  126. package/protos/steam/steammessages_storebrowse.steamclient.proto +457 -457
  127. package/protos/steam/steammessages_timedtrial.steamclient.proto +40 -40
  128. package/protos/steam/steammessages_twofactor.steamclient.proto +157 -157
  129. package/protos/steam/steammessages_unified_base.steamclient.proto +45 -45
  130. package/protos/steam/steammessages_unified_test.steamclient.proto +51 -51
  131. package/protos/steam/steammessages_useraccount.steamclient.proto +211 -211
  132. package/protos/steam/steammessages_vac.steamclient.proto +37 -37
  133. package/protos/steam/steammessages_video.steamclient.proto +68 -68
  134. package/protos/steam/steammessages_virtualcontroller.proto +138 -138
  135. package/protos/steam/steammessages_workshop.steamclient.proto +19 -19
  136. package/protos/steam/steamnetworkingsockets_messages.proto +205 -205
  137. package/protos/steam/steamnetworkingsockets_messages_certs.proto +39 -39
  138. package/protos/steam/steamnetworkingsockets_messages_udp.proto +75 -75
  139. package/protos/steam/webuimessages_achievements.proto +29 -29
  140. package/protos/steam/webuimessages_base.proto +24 -24
  141. package/protos/steam/webuimessages_gamenotes.proto +21 -21
  142. package/protos/steam/webuimessages_gamescope.proto +57 -57
  143. package/protos/steam/webuimessages_steamengine.proto +41 -41
  144. package/protos/steam/webuimessages_steamos.proto +114 -114
  145. package/protos/steam/webuimessages_storagedevicemanager.proto +110 -110
  146. package/protos/steam/webuimessages_systemmanager.proto +17 -17
  147. package/protos/steam/webuimessages_transport.proto +22 -22
  148. package/protos/steam/webuimessages_transportvalidation.proto +111 -111
  149. package/remote.js +5766 -5766
  150. package/.idea/codeStyles/Project.xml +0 -58
  151. package/.idea/codeStyles/codeStyleConfig.xml +0 -5
  152. package/test_steamclient.js +0 -9
@@ -1,125 +1,125 @@
1
- import "networkbasetypes.proto";
2
-
3
- enum EHitGroup {
4
- EHG_Generic = 0;
5
- EHG_Head = 1;
6
- EHG_Chest = 2;
7
- EHG_Stomach = 3;
8
- EHG_LeftArm = 4;
9
- EHG_RightArm = 5;
10
- EHG_LeftLeg = 6;
11
- EHG_RightLeg = 7;
12
- EHG_Gear = 8;
13
- EHG_Miss = 9;
14
- }
15
-
16
- enum ETeam {
17
- ET_Unknown = 0;
18
- ET_Spectator = 1;
19
- ET_Terrorist = 2;
20
- ET_CT = 3;
21
- }
22
-
23
- enum EWeaponType {
24
- EWT_Knife = 0;
25
- EWT_Pistol = 1;
26
- EWT_SubMachineGun = 2;
27
- EWT_Rifle = 3;
28
- EWT_Shotgun = 4;
29
- EWT_SniperRifle = 5;
30
- EWT_MachineGun = 6;
31
- EWT_C4 = 7;
32
- EWT_Grenade = 8;
33
- EWT_Equipment = 9;
34
- EWT_StackableItem = 10;
35
- EWT_Unknown = 11;
36
- }
37
-
38
- message MLDict {
39
- optional string key = 1;
40
- optional string val_string = 2;
41
- optional int32 val_int = 3;
42
- optional float val_float = 4;
43
- }
44
-
45
- message MLEvent {
46
- optional string event_name = 1;
47
- repeated .MLDict data = 2;
48
- }
49
-
50
- message MLMatchState {
51
- optional string game_mode = 1;
52
- optional string phase = 2;
53
- optional int32 round = 3;
54
- optional int32 score_ct = 4;
55
- optional int32 score_t = 5;
56
- }
57
-
58
- message MLRoundState {
59
- optional string phase = 1;
60
- optional .ETeam win_team = 2 [default = ET_Unknown];
61
- optional string bomb_state = 3;
62
- }
63
-
64
- message MLWeaponState {
65
- optional int32 index = 1;
66
- optional string name = 2;
67
- optional .EWeaponType type = 3 [default = EWT_Knife];
68
- optional int32 ammo_clip = 4;
69
- optional int32 ammo_clip_max = 5;
70
- optional int32 ammo_reserve = 6;
71
- optional string state = 7;
72
- optional float recoil_index = 8;
73
- }
74
-
75
- message MLPlayerState {
76
- optional int32 account_id = 1;
77
- optional int32 player_slot = 2 [default = -1];
78
- optional int32 entindex = 3;
79
- optional string name = 4;
80
- optional string clan = 5;
81
- optional .ETeam team = 6 [default = ET_Unknown];
82
- optional .CMsgVector abspos = 7;
83
- optional .CMsgQAngle eyeangle = 8;
84
- optional .CMsgVector eyeangle_fwd = 9;
85
- optional int32 health = 10;
86
- optional int32 armor = 11;
87
- optional float flashed = 12;
88
- optional float smoked = 13;
89
- optional int32 money = 14;
90
- optional int32 round_kills = 15;
91
- optional int32 round_killhs = 16;
92
- optional float burning = 17;
93
- optional bool helmet = 18;
94
- optional bool defuse_kit = 19;
95
- repeated .MLWeaponState weapons = 20;
96
- }
97
-
98
- message MLGameState {
99
- optional .MLMatchState match = 1;
100
- optional .MLRoundState round = 2;
101
- repeated .MLPlayerState players = 3;
102
- }
103
-
104
- message MLDemoHeader {
105
- optional string map_name = 1;
106
- optional int32 tick_rate = 2;
107
- optional uint32 version = 3;
108
- optional uint32 steam_universe = 4;
109
- }
110
-
111
- message MLTick {
112
- optional int32 tick_count = 1;
113
- optional .MLGameState state = 2;
114
- repeated .MLEvent events = 3;
115
- }
116
-
117
- message VacNetShot {
118
- optional fixed64 steamid_player = 1;
119
- optional int32 round_number = 2;
120
- optional int32 hit_type = 3;
121
- optional int32 weapon_type = 4;
122
- optional float distance_to_hurt_target = 5;
123
- repeated float delta_yaw_window = 6;
124
- repeated float delta_pitch_window = 7;
125
- }
1
+ import "networkbasetypes.proto";
2
+
3
+ enum EHitGroup {
4
+ EHG_Generic = 0;
5
+ EHG_Head = 1;
6
+ EHG_Chest = 2;
7
+ EHG_Stomach = 3;
8
+ EHG_LeftArm = 4;
9
+ EHG_RightArm = 5;
10
+ EHG_LeftLeg = 6;
11
+ EHG_RightLeg = 7;
12
+ EHG_Gear = 8;
13
+ EHG_Miss = 9;
14
+ }
15
+
16
+ enum ETeam {
17
+ ET_Unknown = 0;
18
+ ET_Spectator = 1;
19
+ ET_Terrorist = 2;
20
+ ET_CT = 3;
21
+ }
22
+
23
+ enum EWeaponType {
24
+ EWT_Knife = 0;
25
+ EWT_Pistol = 1;
26
+ EWT_SubMachineGun = 2;
27
+ EWT_Rifle = 3;
28
+ EWT_Shotgun = 4;
29
+ EWT_SniperRifle = 5;
30
+ EWT_MachineGun = 6;
31
+ EWT_C4 = 7;
32
+ EWT_Grenade = 8;
33
+ EWT_Equipment = 9;
34
+ EWT_StackableItem = 10;
35
+ EWT_Unknown = 11;
36
+ }
37
+
38
+ message MLDict {
39
+ optional string key = 1;
40
+ optional string val_string = 2;
41
+ optional int32 val_int = 3;
42
+ optional float val_float = 4;
43
+ }
44
+
45
+ message MLEvent {
46
+ optional string event_name = 1;
47
+ repeated .MLDict data = 2;
48
+ }
49
+
50
+ message MLMatchState {
51
+ optional string game_mode = 1;
52
+ optional string phase = 2;
53
+ optional int32 round = 3;
54
+ optional int32 score_ct = 4;
55
+ optional int32 score_t = 5;
56
+ }
57
+
58
+ message MLRoundState {
59
+ optional string phase = 1;
60
+ optional .ETeam win_team = 2 [default = ET_Unknown];
61
+ optional string bomb_state = 3;
62
+ }
63
+
64
+ message MLWeaponState {
65
+ optional int32 index = 1;
66
+ optional string name = 2;
67
+ optional .EWeaponType type = 3 [default = EWT_Knife];
68
+ optional int32 ammo_clip = 4;
69
+ optional int32 ammo_clip_max = 5;
70
+ optional int32 ammo_reserve = 6;
71
+ optional string state = 7;
72
+ optional float recoil_index = 8;
73
+ }
74
+
75
+ message MLPlayerState {
76
+ optional int32 account_id = 1;
77
+ optional int32 player_slot = 2 [default = -1];
78
+ optional int32 entindex = 3;
79
+ optional string name = 4;
80
+ optional string clan = 5;
81
+ optional .ETeam team = 6 [default = ET_Unknown];
82
+ optional .CMsgVector abspos = 7;
83
+ optional .CMsgQAngle eyeangle = 8;
84
+ optional .CMsgVector eyeangle_fwd = 9;
85
+ optional int32 health = 10;
86
+ optional int32 armor = 11;
87
+ optional float flashed = 12;
88
+ optional float smoked = 13;
89
+ optional int32 money = 14;
90
+ optional int32 round_kills = 15;
91
+ optional int32 round_killhs = 16;
92
+ optional float burning = 17;
93
+ optional bool helmet = 18;
94
+ optional bool defuse_kit = 19;
95
+ repeated .MLWeaponState weapons = 20;
96
+ }
97
+
98
+ message MLGameState {
99
+ optional .MLMatchState match = 1;
100
+ optional .MLRoundState round = 2;
101
+ repeated .MLPlayerState players = 3;
102
+ }
103
+
104
+ message MLDemoHeader {
105
+ optional string map_name = 1;
106
+ optional int32 tick_rate = 2;
107
+ optional uint32 version = 3;
108
+ optional uint32 steam_universe = 4;
109
+ }
110
+
111
+ message MLTick {
112
+ optional int32 tick_count = 1;
113
+ optional .MLGameState state = 2;
114
+ repeated .MLEvent events = 3;
115
+ }
116
+
117
+ message VacNetShot {
118
+ optional fixed64 steamid_player = 1;
119
+ optional int32 round_number = 2;
120
+ optional int32 hit_type = 3;
121
+ optional int32 weapon_type = 4;
122
+ optional float distance_to_hurt_target = 5;
123
+ repeated float delta_yaw_window = 6;
124
+ repeated float delta_pitch_window = 7;
125
+ }
@@ -1,120 +1,120 @@
1
- import "networkbasetypes.proto";
2
-
3
- enum EBaseGameEvents {
4
- GE_VDebugGameSessionIDEvent = 200;
5
- GE_PlaceDecalEvent = 201;
6
- GE_ClearWorldDecalsEvent = 202;
7
- GE_ClearEntityDecalsEvent = 203;
8
- GE_ClearDecalsForSkeletonInstanceEvent = 204;
9
- GE_Source1LegacyGameEventList = 205;
10
- GE_Source1LegacyListenEvents = 206;
11
- GE_Source1LegacyGameEvent = 207;
12
- GE_SosStartSoundEvent = 208;
13
- GE_SosStopSoundEvent = 209;
14
- GE_SosSetSoundEventParams = 210;
15
- GE_SosSetLibraryStackFields = 211;
16
- GE_SosStopSoundEventHash = 212;
17
- }
18
-
19
- message CMsgVDebugGameSessionIDEvent {
20
- optional int32 clientid = 1;
21
- optional string gamesessionid = 2;
22
- }
23
-
24
- message CMsgPlaceDecalEvent {
25
- optional .CMsgVector position = 1;
26
- optional .CMsgVector normal = 2;
27
- optional .CMsgVector saxis = 3;
28
- optional uint32 decalmaterialindex = 4;
29
- optional uint32 flags = 5;
30
- optional fixed32 color = 6;
31
- optional float width = 7;
32
- optional float height = 8;
33
- optional float depth = 9;
34
- optional uint32 entityhandleindex = 10;
35
- optional fixed32 skeletoninstancehash = 11;
36
- optional int32 boneindex = 12;
37
- optional bool translucenthit = 13;
38
- optional bool is_adjacent = 14;
39
- }
40
-
41
- message CMsgClearWorldDecalsEvent {
42
- optional uint32 flagstoclear = 1;
43
- }
44
-
45
- message CMsgClearEntityDecalsEvent {
46
- optional uint32 flagstoclear = 1;
47
- }
48
-
49
- message CMsgClearDecalsForSkeletonInstanceEvent {
50
- optional uint32 flagstoclear = 1;
51
- optional uint32 entityhandleindex = 2;
52
- optional uint32 skeletoninstancehash = 3;
53
- }
54
-
55
- message CMsgSource1LegacyGameEventList {
56
- message key_t {
57
- optional int32 type = 1;
58
- optional string name = 2;
59
- }
60
-
61
- message descriptor_t {
62
- optional int32 eventid = 1;
63
- optional string name = 2;
64
- repeated .CMsgSource1LegacyGameEventList.key_t keys = 3;
65
- }
66
-
67
- repeated .CMsgSource1LegacyGameEventList.descriptor_t descriptors = 1;
68
- }
69
-
70
- message CMsgSource1LegacyListenEvents {
71
- optional int32 playerslot = 1;
72
- repeated uint32 eventarraybits = 2;
73
- }
74
-
75
- message CMsgSource1LegacyGameEvent {
76
- message key_t {
77
- optional int32 type = 1;
78
- optional string val_string = 2;
79
- optional float val_float = 3;
80
- optional int32 val_long = 4;
81
- optional int32 val_short = 5;
82
- optional int32 val_byte = 6;
83
- optional bool val_bool = 7;
84
- optional uint64 val_uint64 = 8;
85
- }
86
-
87
- optional string event_name = 1;
88
- optional int32 eventid = 2;
89
- repeated .CMsgSource1LegacyGameEvent.key_t keys = 3;
90
- optional int32 server_tick = 4;
91
- optional int32 passthrough = 5;
92
- }
93
-
94
- message CMsgSosStartSoundEvent {
95
- optional int32 soundevent_guid = 1;
96
- optional fixed32 soundevent_hash = 2;
97
- optional int32 source_entity_index = 3 [default = -1];
98
- optional int32 seed = 4;
99
- optional bytes packed_params = 5;
100
- optional float start_time = 6;
101
- }
102
-
103
- message CMsgSosStopSoundEvent {
104
- optional int32 soundevent_guid = 1;
105
- }
106
-
107
- message CMsgSosStopSoundEventHash {
108
- optional fixed32 soundevent_hash = 1;
109
- optional int32 source_entity_index = 2 [default = -1];
110
- }
111
-
112
- message CMsgSosSetSoundEventParams {
113
- optional int32 soundevent_guid = 1;
114
- optional bytes packed_params = 5;
115
- }
116
-
117
- message CMsgSosSetLibraryStackFields {
118
- optional fixed32 stack_hash = 1;
119
- optional bytes packed_fields = 5;
120
- }
1
+ import "networkbasetypes.proto";
2
+
3
+ enum EBaseGameEvents {
4
+ GE_VDebugGameSessionIDEvent = 200;
5
+ GE_PlaceDecalEvent = 201;
6
+ GE_ClearWorldDecalsEvent = 202;
7
+ GE_ClearEntityDecalsEvent = 203;
8
+ GE_ClearDecalsForSkeletonInstanceEvent = 204;
9
+ GE_Source1LegacyGameEventList = 205;
10
+ GE_Source1LegacyListenEvents = 206;
11
+ GE_Source1LegacyGameEvent = 207;
12
+ GE_SosStartSoundEvent = 208;
13
+ GE_SosStopSoundEvent = 209;
14
+ GE_SosSetSoundEventParams = 210;
15
+ GE_SosSetLibraryStackFields = 211;
16
+ GE_SosStopSoundEventHash = 212;
17
+ }
18
+
19
+ message CMsgVDebugGameSessionIDEvent {
20
+ optional int32 clientid = 1;
21
+ optional string gamesessionid = 2;
22
+ }
23
+
24
+ message CMsgPlaceDecalEvent {
25
+ optional .CMsgVector position = 1;
26
+ optional .CMsgVector normal = 2;
27
+ optional .CMsgVector saxis = 3;
28
+ optional uint32 decalmaterialindex = 4;
29
+ optional uint32 flags = 5;
30
+ optional fixed32 color = 6;
31
+ optional float width = 7;
32
+ optional float height = 8;
33
+ optional float depth = 9;
34
+ optional uint32 entityhandleindex = 10;
35
+ optional fixed32 skeletoninstancehash = 11;
36
+ optional int32 boneindex = 12;
37
+ optional bool translucenthit = 13;
38
+ optional bool is_adjacent = 14;
39
+ }
40
+
41
+ message CMsgClearWorldDecalsEvent {
42
+ optional uint32 flagstoclear = 1;
43
+ }
44
+
45
+ message CMsgClearEntityDecalsEvent {
46
+ optional uint32 flagstoclear = 1;
47
+ }
48
+
49
+ message CMsgClearDecalsForSkeletonInstanceEvent {
50
+ optional uint32 flagstoclear = 1;
51
+ optional uint32 entityhandleindex = 2;
52
+ optional uint32 skeletoninstancehash = 3;
53
+ }
54
+
55
+ message CMsgSource1LegacyGameEventList {
56
+ message key_t {
57
+ optional int32 type = 1;
58
+ optional string name = 2;
59
+ }
60
+
61
+ message descriptor_t {
62
+ optional int32 eventid = 1;
63
+ optional string name = 2;
64
+ repeated .CMsgSource1LegacyGameEventList.key_t keys = 3;
65
+ }
66
+
67
+ repeated .CMsgSource1LegacyGameEventList.descriptor_t descriptors = 1;
68
+ }
69
+
70
+ message CMsgSource1LegacyListenEvents {
71
+ optional int32 playerslot = 1;
72
+ repeated uint32 eventarraybits = 2;
73
+ }
74
+
75
+ message CMsgSource1LegacyGameEvent {
76
+ message key_t {
77
+ optional int32 type = 1;
78
+ optional string val_string = 2;
79
+ optional float val_float = 3;
80
+ optional int32 val_long = 4;
81
+ optional int32 val_short = 5;
82
+ optional int32 val_byte = 6;
83
+ optional bool val_bool = 7;
84
+ optional uint64 val_uint64 = 8;
85
+ }
86
+
87
+ optional string event_name = 1;
88
+ optional int32 eventid = 2;
89
+ repeated .CMsgSource1LegacyGameEvent.key_t keys = 3;
90
+ optional int32 server_tick = 4;
91
+ optional int32 passthrough = 5;
92
+ }
93
+
94
+ message CMsgSosStartSoundEvent {
95
+ optional int32 soundevent_guid = 1;
96
+ optional fixed32 soundevent_hash = 2;
97
+ optional int32 source_entity_index = 3 [default = -1];
98
+ optional int32 seed = 4;
99
+ optional bytes packed_params = 5;
100
+ optional float start_time = 6;
101
+ }
102
+
103
+ message CMsgSosStopSoundEvent {
104
+ optional int32 soundevent_guid = 1;
105
+ }
106
+
107
+ message CMsgSosStopSoundEventHash {
108
+ optional fixed32 soundevent_hash = 1;
109
+ optional int32 source_entity_index = 2 [default = -1];
110
+ }
111
+
112
+ message CMsgSosSetSoundEventParams {
113
+ optional int32 soundevent_guid = 1;
114
+ optional bytes packed_params = 5;
115
+ }
116
+
117
+ message CMsgSosSetLibraryStackFields {
118
+ optional fixed32 stack_hash = 1;
119
+ optional bytes packed_fields = 5;
120
+ }