shaders 3.2.474 → 4.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (812) hide show
  1. package/LICENSE +21 -142
  2. package/README.md +192 -19
  3. package/dist/cli.js +2 -2
  4. package/dist/core/{AngularBlur-g4-fDx1N.js → AngularBlur-BEBs-lRR.js} +2 -3
  5. package/dist/core/{Arc-B4VGPOtO.js → Arc-D-WnjM7T.js} +1 -3
  6. package/dist/core/{Ascii-DxiduEzP.js → Ascii-BGPIwMc3.js} +2 -5
  7. package/dist/core/{Aurora-FgWLcSkh.js → Aurora-DqJBPdMQ.js} +2 -11
  8. package/dist/core/{BarShift-BukEd3jr.js → BarShift-BcCOweUh.js} +2 -3
  9. package/dist/core/{BarnDoors-BC0LM0aD.js → BarnDoors-B9B-AmCV.js} +2 -3
  10. package/dist/core/{Beam-CxAXVlAf.js → Beam-QG_9OS8I.js} +2 -3
  11. package/dist/core/{Bend-BfVVIo2C.js → Bend-Cy9VAowL.js} +1 -2
  12. package/dist/core/{Blob-D_IbcUCc.js → Blob-C3txJeW0.js} +2 -10
  13. package/dist/core/{BlockDissolve-C9nsgIz9.js → BlockDissolve-C1SFUys7.js} +2 -3
  14. package/dist/core/{BlockNoise-BgwbD0rx.js → BlockNoise-Cm3y8hce.js} +2 -4
  15. package/dist/core/{BlueNoise-BdwOaq4G.js → BlueNoise-BCLObOMm.js} +2 -4
  16. package/dist/core/{Blur-ceuv7ZTm.js → Blur-Dg29SnXd.js} +1 -2
  17. package/dist/core/{Boids-DEHsYo46.js → Boids-rsGsPN5h.js} +2 -5
  18. package/dist/core/{BokehBlur-C8xJ0xA8.js → BokehBlur-rFSFEnb0.js} +3 -4
  19. package/dist/core/{BrickPattern-C-6QFzp6.js → BrickPattern-DqN6JKEN.js} +2 -3
  20. package/dist/core/{BrightnessContrast-CMUaNvo0.js → BrightnessContrast-J9fCSBiC.js} +1 -3
  21. package/dist/core/{BrushedMetal-CQsu_96R.js → BrushedMetal-74wSZKjG.js} +3 -8
  22. package/dist/core/{Bulge-CgO7_0fe.js → Bulge-BIk0oq8j.js} +1 -2
  23. package/dist/core/{CRTScreen-DNqe2klB.js → CRTScreen-hEH-JNRd.js} +2 -3
  24. package/dist/core/{CarbonFiber-D0vgwlrV.js → CarbonFiber-CZdUDvRU.js} +4 -8
  25. package/dist/core/{Chalkboard-CDUJz_Ae.js → Chalkboard-CClJHqvs.js} +2 -3
  26. package/dist/core/{ChannelBlur-Z8ZvN6W3.js → ChannelBlur-BEuEwQOC.js} +1 -2
  27. package/dist/core/{CheckerWipe-DXm9kDaS.js → CheckerWipe-KuAWj2qg.js} +2 -3
  28. package/dist/core/{Checkerboard-DZAABNKo.js → Checkerboard-Rq9ze1W3.js} +2 -3
  29. package/dist/core/{Chevron-Dn1iHSiS.js → Chevron-C1j6X2Ye.js} +2 -3
  30. package/dist/core/{ChromaFlow-lnaJ4o1Y.js → ChromaFlow-BgsCUYIl.js} +2 -5
  31. package/dist/core/{ChromaticAberration-CGOQe4Pp.js → ChromaticAberration-2_4tjQ0u.js} +2 -4
  32. package/dist/core/{Chrome-DPAmErfN.js → Chrome-Be3z6C5i.js} +5 -11
  33. package/dist/core/{Circle-DVPhvXdr.js → Circle-e_qQI3tU.js} +1 -3
  34. package/dist/core/{ColorWheel-DXkVOQl2.js → ColorWheel-s5ep1H7d.js} +2 -3
  35. package/dist/core/{CompressionArtifacts-CEw9gfTu.js → CompressionArtifacts-OE9U9Qrq.js} +1 -3
  36. package/dist/core/{ConcentricSpin-GtNEq1T1.js → ConcentricSpin-CLE_5yCJ.js} +1 -2
  37. package/dist/core/{ConicGradient-DYPNJAOg.js → ConicGradient-Cji2SgVO.js} +2 -4
  38. package/dist/core/{ContourLines-DEmEepvT.js → ContourLines-wpPK00cF.js} +2 -3
  39. package/dist/core/{CornerPin-CJJeGyVf.js → CornerPin-gYU0Uf2m.js} +2 -3
  40. package/dist/core/{Crescent-C7yy9-xf.js → Crescent-viNc7Unp.js} +1 -2
  41. package/dist/core/{Cross-DyYrdTVw.js → Cross-DyQSsw_k.js} +1 -2
  42. package/dist/core/{Crystal-DQJd5oAd.js → Crystal-Vjj8azWg.js} +4 -9
  43. package/dist/core/{CurlNoise-Bjc6hhjR.js → CurlNoise-C7PHjDht.js} +2 -4
  44. package/dist/core/{CursorRipples-C1PNyYcB.js → CursorRipples-BzPPNkA3.js} +3 -39
  45. package/dist/core/{CursorTrail-C6v97bId.js → CursorTrail-cBj0AuQA.js} +2 -4
  46. package/dist/core/{DataMosh-AX4kIi4R.js → DataMosh-5Yr9TyVx.js} +1 -3
  47. package/dist/core/{DiamondGradient-Bj6mUxOy.js → DiamondGradient-DZM7HwF5.js} +2 -4
  48. package/dist/core/{DiamondWipe-BNSkpUn9.js → DiamondWipe-CqeT7lCt.js} +2 -3
  49. package/dist/core/{DiffuseBlur-C7l-5Dw3.js → DiffuseBlur-Y5hSDTZF.js} +2 -3
  50. package/dist/core/{DisplacementMap-DGpLSlxs.js → DisplacementMap-FobRx5Ie.js} +2 -3
  51. package/dist/core/{Dither-C9KDpqgP.js → Dither-50rqHpt9.js} +2 -3
  52. package/dist/core/{DotGrid-CkAtf-j_.js → DotGrid-B6AGLUbR.js} +3 -4
  53. package/dist/core/{DropShadow-BxI_a7dC.js → DropShadow-CEPpgatB.js} +2 -3
  54. package/dist/core/{Duotone-CrJ0P0SL.js → Duotone-D76Kp7Pb.js} +2 -3
  55. package/dist/core/{Ellipse-C2Tie_19.js → Ellipse-BGod1LeG.js} +1 -2
  56. package/dist/core/{Emboss-BjOlYydL.js → Emboss-DMNFb_ww.js} +3 -6
  57. package/dist/core/{Engraving-RpxXPqQq.js → Engraving-Dj7bCATQ.js} +2 -3
  58. package/dist/core/{ErosionNoise-D0qefxhq.js → ErosionNoise-4O68wJQZ.js} +2 -4
  59. package/dist/core/{Exposure-B7W7AVbY.js → Exposure-h-vapOpj.js} +1 -3
  60. package/dist/core/{FallingLines-Cxhmtqf4.js → FallingLines-Dzop_89k.js} +2 -3
  61. package/dist/core/{FilmGrain-CghUJIeK.js → FilmGrain-Bs8PCfdf.js} +1 -3
  62. package/dist/core/{FilmStock-DmOaROtC.js → FilmStock-DBjVo6rL.js} +1 -4
  63. package/dist/core/{Flip-BuOdbWjK.js → Flip-CfrS4KfZ.js} +2 -3
  64. package/dist/core/{FloatingParticles-BfFlt06Y.js → FloatingParticles-D1R2tD2J.js} +2 -5
  65. package/dist/core/{FlowField-A2njOtGx.js → FlowField-Slirm5AI.js} +2 -3
  66. package/dist/core/{Flower-CwdJOVR1.js → Flower-Ddlut7QZ.js} +1 -2
  67. package/dist/core/{FlowingGradient-D3BG2FW9.js → FlowingGradient-CwIgTtbj.js} +2 -7
  68. package/dist/core/{FlutedGlass-BWlTrLF-.js → FlutedGlass-CMMy2GJ5.js} +2 -4
  69. package/dist/core/{Fog-CpmIyRtJ.js → Fog-DjjUkcTZ.js} +2 -4
  70. package/dist/core/{Form3D-D-eUD4_k.js → Form3D-DQDOHWpC.js} +2 -4
  71. package/dist/core/{FractalNoise-DsESU8cP.js → FractalNoise-BjI3IOIj.js} +2 -4
  72. package/dist/core/{Frost-B1s1W_Qm.js → Frost-CK12HnL1.js} +4 -9
  73. package/dist/core/{GaborNoise-D3U1iz9E.js → GaborNoise-DKEIvvRJ.js} +3 -5
  74. package/dist/core/{Glass-O5o5OxlN.js → Glass-CzcOVD5Y.js} +3 -8
  75. package/dist/core/{GlassTiles-BxdT6Ee8.js → GlassTiles-gjhc563g.js} +1 -2
  76. package/dist/core/{Glitch-DQeLaNdU.js → Glitch-C_XAWltC.js} +1 -2
  77. package/dist/core/{Glow-DksG7wdu.js → Glow-CrYCanBI.js} +1 -3
  78. package/dist/core/{Godrays-D2Pzd9K9.js → Godrays-BBTMOVLP.js} +2 -3
  79. package/dist/core/{Goo-BL_ifIPI.js → Goo-Brhjk8aS.js} +3 -8
  80. package/dist/core/{GradientMap-B-5yUYjX.js → GradientMap-C5325QWw.js} +2 -4
  81. package/dist/core/{Grayscale-g7jQsxgi.js → Grayscale-dPjs-wvf.js} +1 -2
  82. package/dist/core/{Grid-DAglpJFP.js → Grid-UjEd3O76.js} +3 -4
  83. package/dist/core/{GridDistortion-CNlIESbs.js → GridDistortion-vVgYya1U.js} +1 -5
  84. package/dist/core/{Group-CeOfFv2K.js → Group-KVdmAi5g.js} +1 -1
  85. package/dist/core/{HTMLInCanvas-BgwCnbYn.js → HTMLInCanvas-CKr2u76R.js} +1 -2
  86. package/dist/core/{Halftone-DCiP4EDq.js → Halftone-pRV3TRUW.js} +4 -5
  87. package/dist/core/{Heart-CQhtzwFu.js → Heart-CX7MvvHZ.js} +1 -2
  88. package/dist/core/{Heatmap-e-lF_uZu.js → Heatmap-Dn6qyd2e.js} +3 -8
  89. package/dist/core/{HexGrid-BY_BPH8J.js → HexGrid-BIfYhkfV.js} +3 -4
  90. package/dist/core/{Hologram-BA_LJPm0.js → Hologram-ou27baPQ.js} +4 -8
  91. package/dist/core/{Holographic-CX8OG-Wa.js → Holographic-CiHdBSMg.js} +3 -7
  92. package/dist/core/{HueShift-BnwOshrg.js → HueShift-CG7pcXfg.js} +1 -3
  93. package/dist/core/{ImageTexture-Cd6vH2Z0.js → ImageTexture-BiZuU58C.js} +1 -2
  94. package/dist/core/{InkFlow-B7F9i3Kd.js → InkFlow-D9_L7opB.js} +9 -12
  95. package/dist/core/{Invert-6Q5kX8vd.js → Invert-CHEaiQZO.js} +1 -2
  96. package/dist/core/{IrisWipe-Cl5yYdEi.js → IrisWipe-x22vOQHm.js} +2 -3
  97. package/dist/core/Irradiance-7yq2K87_.js +389 -0
  98. package/dist/core/{IsometricCubes-BhK9MhCy.js → IsometricCubes-CkPGWr7M.js} +2 -3
  99. package/dist/core/{Kaleidoscope-D4X5N_qk.js → Kaleidoscope-CEC5m1Ww.js} +1 -2
  100. package/dist/core/{KeyFrames-Dv1vFfMa.js → KeyFrames-BMGEZsAZ.js} +2 -3
  101. package/dist/core/{LensDistortion-BqVp5WBS.js → LensDistortion-DKo8PiO5.js} +2 -3
  102. package/dist/core/{LensFlare-z0k68uJ1.js → LensFlare-DMS-NUtK.js} +2 -3
  103. package/dist/core/LightEdge-DxmnCRls.js +315 -0
  104. package/dist/core/{LightLeak-BgFq4bLG.js → LightLeak-yoEsZtYg.js} +2 -4
  105. package/dist/core/{Line--Ur3CJp1.js → Line-D17XDUjO.js} +2 -3
  106. package/dist/core/{LinearBlur-BkHF6lVm.js → LinearBlur-CiyjPTUH.js} +2 -3
  107. package/dist/core/{LinearGradient-DIdq_fiw.js → LinearGradient-DfjKG70q.js} +2 -4
  108. package/dist/core/{LinearWipe-DuCB9oV_.js → LinearWipe-D9CtBg6S.js} +2 -3
  109. package/dist/core/{LiquidMetal-B2Cz80Ka.js → LiquidMetal-8EG6DwV6.js} +3 -8
  110. package/dist/core/{Liquify-CvPn1ze-.js → Liquify-BySXF1OB.js} +1 -4
  111. package/dist/core/{MagneticFilings-BOgYrPhz.js → MagneticFilings-DNESH3Zs.js} +2 -5
  112. package/dist/core/{Marble-c2QGDXxB.js → Marble-C9WvdxrP.js} +2 -7
  113. package/dist/core/{MeshGradient-DMsza5tg.js → MeshGradient-d9--RXOU.js} +2 -10
  114. package/dist/core/{Mirror-Ck8qk1Km.js → Mirror-1V2FF2kD.js} +1 -2
  115. package/dist/core/{MultiPointGradient-DwO6snxn.js → MultiPointGradient-cRA9ytgL.js} +2 -3
  116. package/dist/core/{Nebula-3a9pYBDC.js → Nebula-BRV-q74y.js} +7 -90
  117. package/dist/core/{Neon-Cf95sJ7W.js → Neon-4PemK9Rj.js} +3 -6
  118. package/dist/core/{NoiseDissolve-DgvzEFOD.js → NoiseDissolve-B7LgD46G.js} +2 -3
  119. package/dist/core/{ObjectTracker-IopW8Jvf.js → ObjectTracker-CdzDxhpy.js} +3 -4
  120. package/dist/core/{Obsidian-BL_0ordp.js → Obsidian-2J1eX9kT.js} +9 -15
  121. package/dist/core/{PagePeel-BeAr_n0U.js → PagePeel-D-ziraOm.js} +1 -2
  122. package/dist/core/{Paper-BDEsyIPI.js → Paper-BxzCLyzB.js} +1 -2
  123. package/dist/core/{Parallelogram-Duj-0MLr.js → Parallelogram-D4OflTwn.js} +1 -2
  124. package/dist/core/{ParticleField-gk7JuNx4.js → ParticleField-tWNicEDO.js} +1 -4
  125. package/dist/core/{ParticleFlow-BzWOl7Hm.js → ParticleFlow-BiEYFyWR.js} +2 -6
  126. package/dist/core/{Particles-DYAtR6jZ.js → Particles-B7W4yWgo.js} +3 -7
  127. package/dist/core/{PerlinNoise-BHQ318g4.js → PerlinNoise-C-irUxp9.js} +3 -5
  128. package/dist/core/{Perspective-xBfd9BSE.js → Perspective-DlnAW-pe.js} +2 -3
  129. package/dist/core/{PixelSort-Bx9sUnGm.js → PixelSort-BBOTYuOE.js} +1 -4
  130. package/dist/core/{PixelThrow-0nJiGsmZ.js → PixelThrow-DCJb9Lxd.js} +2 -4
  131. package/dist/core/{Pixelate-CvCzoA0h.js → Pixelate-CZdwB--K.js} +1 -2
  132. package/dist/core/{Plasma-Be1yxNcP.js → Plasma-CTOQJeqy.js} +2 -4
  133. package/dist/core/{Plastic-Bom1oFFR.js → Plastic-DvyH9x-4.js} +3 -8
  134. package/dist/core/{PolarCoordinates-BGwTZ6NO.js → PolarCoordinates-XhdDAOD0.js} +1 -2
  135. package/dist/core/{Polygon-Byw5C7Qy.js → Polygon-CLohB-Ly.js} +2 -4
  136. package/dist/core/{Posterize-BHOstvyj.js → Posterize-BAQfnvmK.js} +1 -2
  137. package/dist/core/{Prism-pNsLhW8w.js → Prism-DJVCVAXX.js} +4 -8
  138. package/dist/core/{ProgressiveBlur-CR1IbvKQ.js → ProgressiveBlur-Dirva1on.js} +2 -3
  139. package/dist/core/{RadialGradient-BFOrMAK1.js → RadialGradient-DuSKR8Ds.js} +2 -4
  140. package/dist/core/{RadialWipe-BYnlbrNm.js → RadialWipe-n8tON7x2.js} +2 -3
  141. package/dist/core/{RandomBars-B7erRRHx.js → RandomBars-BYouiIgQ.js} +2 -3
  142. package/dist/core/{ReactionDiffusion-BnY40jHs.js → ReactionDiffusion-CHDd3y2q.js} +2 -5
  143. package/dist/core/{RectangularCoordinates-D9-3PQAz.js → RectangularCoordinates-CYFfCawa.js} +1 -2
  144. package/dist/core/{ReflectivePlane-BI-LIR2c.js → ReflectivePlane-DFTl5U9q.js} +2 -3
  145. package/dist/core/Repeater-CnbzXuAe.js +473 -0
  146. package/dist/core/{Ring-CvvtJYAf.js → Ring-CGkHVSVd.js} +1 -2
  147. package/dist/core/{RippleWipe-kAzZWsjR.js → RippleWipe-DLjPzY6u.js} +2 -3
  148. package/dist/core/{Ripples-BFLep1r1.js → Ripples-C2tITU62.js} +2 -3
  149. package/dist/core/{RoundedRect-DirNijIY.js → RoundedRect-sfNTUaCY.js} +1 -2
  150. package/dist/core/{Saturation-CfkRhJpe.js → Saturation-BRkifYWj.js} +1 -3
  151. package/dist/core/{Scratches-Dchfw1_5.js → Scratches-D87O5C2K.js} +2 -4
  152. package/dist/core/{Sharpness-DZzAnlsl.js → Sharpness-BGv613Zw.js} +1 -3
  153. package/dist/core/Shatter-DuyCFU1f.js +328 -0
  154. package/dist/core/{SimplexNoise-CmV42gYT.js → SimplexNoise-CQJvmqd-.js} +2 -4
  155. package/dist/core/{SineWave-TqnpIKO4.js → SineWave-BfOgSGMP.js} +2 -3
  156. package/dist/core/{SliceWipe-Dz8vj6bi.js → SliceWipe-CD_D99sl.js} +1 -2
  157. package/dist/core/{Smoke-B1TnZnG6.js → Smoke-BDQYKRP1.js} +2 -4
  158. package/dist/core/{SmokeFill-C8gSZ22X.js → SmokeFill-CPnzQtQv.js} +3 -8
  159. package/dist/core/{SmokeFlow-dd5uLztm.js → SmokeFlow-BkPMjZq8.js} +2 -4
  160. package/dist/core/{Solarize-CIQa9pKw.js → Solarize-DSiS32QS.js} +1 -3
  161. package/dist/core/{SolidColor-DuoQVKGk.js → SolidColor-DEKpgy1c.js} +2 -3
  162. package/dist/core/Sparkle-BZur6gPW.js +178 -0
  163. package/dist/core/{Spherize-FWwWEUyE.js → Spherize-D9Yg4n6O.js} +2 -3
  164. package/dist/core/{Spiral-DI1eG0E3.js → Spiral-BCacfEpT.js} +2 -3
  165. package/dist/core/{Star-DT-hnlIJ.js → Star-Dnw1ihk7.js} +1 -2
  166. package/dist/core/{Stone-oW35zD22.js → Stone-Cje-_vAg.js} +1 -3
  167. package/dist/core/{Strands-asB3fUr9.js → Strands-CFRxS1G_.js} +2 -4
  168. package/dist/core/{Stretch-Cm_B4WGY.js → Stretch-DXVhfIqO.js} +1 -2
  169. package/dist/core/{Stripes-BnJiniJY.js → Stripes-CCADWwyq.js} +2 -3
  170. package/dist/core/{StudioBackground-DwSO5KNV.js → StudioBackground-BlzYNAsu.js} +2 -6
  171. package/dist/core/{SunBurst-BL-BryZO.js → SunBurst-CmWbI18r.js} +2 -3
  172. package/dist/core/{Surface3D-DSvh7Zof.js → Surface3D-Dmh98-0V.js} +2 -6
  173. package/dist/core/{Swirl-BVPy039a.js → Swirl-CzI1qSVc.js} +2 -4
  174. package/dist/core/{Teardrop-CR1UqYaF.js → Teardrop-D24uulL0.js} +1 -2
  175. package/dist/core/{Text-fP5temat.js → Text-CrZKvBw6.js} +2 -6
  176. package/dist/core/{ThinFilm-CTQeVw7E.js → ThinFilm-D7R2dt1O.js} +11 -14
  177. package/dist/core/{TiltShift-BvYpYELk.js → TiltShift-AMMDZBvf.js} +2 -3
  178. package/dist/core/{TimeTrail-DqdYuHn7.js → TimeTrail-BCYDP2ep.js} +4 -8
  179. package/dist/core/{Tint-BXJMHYvg.js → Tint-DHb5wBN5.js} +2 -3
  180. package/dist/core/{Trapezoid--AgyKOWQ.js → Trapezoid-CL5Fxvq7.js} +1 -2
  181. package/dist/core/{TriangularGrid-CmDApxz9.js → TriangularGrid-Bp-SJS-H.js} +2 -3
  182. package/dist/core/{Tritone-DCd_IRp7.js → Tritone-C0nx7OdC.js} +2 -3
  183. package/dist/core/{Truchet-g1_jcoZ4.js → Truchet-DCetyDaq.js} +2 -3
  184. package/dist/core/{Twirl-JY-PXDS2.js → Twirl-D_mv9KEi.js} +1 -2
  185. package/dist/core/{VHS-ZWR6D4Da.js → VHS-Cp9aDjti.js} +2 -3
  186. package/dist/core/{VenetianBlinds-B7laTyPO.js → VenetianBlinds-DUyvaT5w.js} +2 -3
  187. package/dist/core/{Vesica-BTNW2p5u.js → Vesica-BpzrTPTA.js} +1 -2
  188. package/dist/core/{Vibrance-DmhtRT2D.js → Vibrance-DW3J-pvW.js} +1 -3
  189. package/dist/core/{VideoTexture-DK3EaAHY.js → VideoTexture-zoKsSrex.js} +1 -2
  190. package/dist/core/{Vignette-hyFfUS20.js → Vignette-KKbP3qdZ.js} +2 -5
  191. package/dist/core/{Voronoi-DhexPwNM.js → Voronoi-Bp2-U6lm.js} +2 -5
  192. package/dist/core/Voxels-B3e3LHH5.js +469 -0
  193. package/dist/core/{Water-BsBnXYYB.js → Water-CoYwvqKx.js} +7 -12
  194. package/dist/core/{Watercolor-C1HipGGO.js → Watercolor-DUNjSIN1.js} +2 -4
  195. package/dist/core/{WaveDistortion-VXyHFcJ3.js → WaveDistortion-Dp8ws0z1.js} +1 -2
  196. package/dist/core/{Waveform-CSP_4nZF.js → Waveform-DDBLB6zu.js} +2 -9
  197. package/dist/core/{WaveletNoise-CQqAufyv.js → WaveletNoise-CpBkzfRT.js} +2 -4
  198. package/dist/core/{Weave-DwX8T4_Q.js → Weave-cWkvSEAy.js} +2 -3
  199. package/dist/core/{WebcamTexture-B4SLwIP1.js → WebcamTexture-D484SXSE.js} +1 -2
  200. package/dist/core/{Wool-qg-z_TFC.js → Wool-C9L7O9fD.js} +1 -3
  201. package/dist/core/{WorleyNoise-CjVw20Fl.js → WorleyNoise-B5j5lDQZ.js} +2 -3
  202. package/dist/core/{ZoomBlur-Lm_pVpMf.js → ZoomBlur-bPC1dBu2.js} +2 -3
  203. package/dist/core/customShaders.d.ts +71 -0
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+ /**
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+ * std/effects — the filter-side vocabulary, grouped by family. Each family is a namespace:
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+ * `effects.color.saturate(...)`, `effects.blurs.gaussianBlur(...)`, `effects.reveal.coverage(...)`.
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+ */
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+ export * as blurs from './blurs';
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+ export * as color from './color';
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+ export * as edgeGlow from './edgeGlow';
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+ export * as fracture from './fracture';
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+ export * as instances from './instances';
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+ export * as lens from './lens';
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+ export * as overlay from './overlay';
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+ export * as pointerFields from './pointerFields';
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+ export * as reveal from './reveal';
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+ export * as stylize from './stylize';
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+ //# sourceMappingURL=index.d.ts.map
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+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/std/effects/index.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,OAAO,KAAK,KAAK,MAAM,SAAS,CAAA;AAChC,OAAO,KAAK,KAAK,MAAM,SAAS,CAAA;AAChC,OAAO,KAAK,QAAQ,MAAM,YAAY,CAAA;AACtC,OAAO,KAAK,QAAQ,MAAM,YAAY,CAAA;AACtC,OAAO,KAAK,SAAS,MAAM,aAAa,CAAA;AACxC,OAAO,KAAK,IAAI,MAAM,QAAQ,CAAA;AAC9B,OAAO,KAAK,OAAO,MAAM,WAAW,CAAA;AACpC,OAAO,KAAK,aAAa,MAAM,iBAAiB,CAAA;AAChD,OAAO,KAAK,MAAM,MAAM,UAAU,CAAA;AAClC,OAAO,KAAK,OAAO,MAAM,WAAW,CAAA"}
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  import { Expr, GpuFragmentParams } from '../../gpu/contract';
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  import { PropRef } from '../values';
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3
 
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+ /**
5
+ * The props of a grid layout: `columns` and `rows` (counts), `gapX` and `gapY` (fractions of
6
+ * the canvas width and height), `stagger` (0 to 1, shifts every other row by that much of a
7
+ * cell) and `flip`, a compile-time select that mirrors alternate cells (`'none'`,
8
+ * `'alternate-flip-x'`, `'alternate-flip-y'`, `'both'`).
9
+ */
4
10
  export interface GridSlots {
5
11
  columns: PropRef;
6
12
  rows: PropRef;
7
13
  gapX: PropRef;
8
14
  gapY: PropRef;
9
15
  stagger: PropRef;
10
- /** Structural: alternate-mirror mode ('none' | flip-x | flip-y | both). */
16
+ /** A compile-time select: `'none'`, `'alternate-flip-x'`, `'alternate-flip-y'` or `'both'`. */
11
17
  flip: PropRef;
12
18
  }
19
+ /**
20
+ * The props of a radial layout: `count`, `radius` (a fraction of the canvas height),
21
+ * `startAngle` and `sweep` (degrees), and `faceCenter`, a boolean that turns each copy to face
22
+ * the middle of the circle.
23
+ */
13
24
  export interface RadialSlots {
14
25
  count: PropRef;
15
26
  radius: PropRef;
@@ -17,11 +28,16 @@ export interface RadialSlots {
17
28
  sweep: PropRef;
18
29
  faceCenter: PropRef;
19
30
  }
31
+ /**
32
+ * The props of a line layout: `count`, `direction` (degrees, 0 points right) and `spacing`
33
+ * between copies (a fraction of the canvas height).
34
+ */
20
35
  export interface LineSlots {
21
36
  count: PropRef;
22
37
  direction: PropRef;
23
38
  spacing: PropRef;
24
39
  }
40
+ /** One layout, built by `grid`, `radial` or `line`. */
25
41
  export type PlacementSpec = {
26
42
  kind: 'grid';
27
43
  slots: GridSlots;
@@ -32,10 +48,43 @@ export type PlacementSpec = {
32
48
  kind: 'line';
33
49
  slots: LineSlots;
34
50
  };
51
+ /**
52
+ * Copies in rows and columns, filling this layer's bounding box.
53
+ *
54
+ * Pass it as the recipe's `placement`, or as one member of `byMode`.
55
+ *
56
+ * @example
57
+ * ```ts
58
+ * placement: grid({columns: p('columns'), rows: p('rows'), gapX: p('gapX'), gapY: p('gapY'), stagger: p('stagger'), flip: p('flip')})
59
+ * ```
60
+ * @tip Mark `flip` `compileTime: true`. Only the chosen mirroring is compiled in.
61
+ * @see radial, line, byMode
62
+ */
35
63
  export declare const grid: (slots: GridSlots) => PlacementSpec;
64
+ /**
65
+ * Copies around a circle centred on the layer inside.
66
+ *
67
+ * `sweep` at 360 spaces them evenly all the way round; smaller sweeps make an arc starting at
68
+ * `startAngle`.
69
+ *
70
+ * @example
71
+ * ```ts
72
+ * placement: radial({count: p('count'), radius: p('radius'), startAngle: p('startAngle'), sweep: p('sweep'), faceCenter: p('faceCenter')})
73
+ * ```
74
+ * @see grid, line, byMode
75
+ */
36
76
  export declare const radial: (slots: RadialSlots) => PlacementSpec;
77
+ /**
78
+ * Copies in a row, marching away from the layer inside in one direction.
79
+ *
80
+ * @example
81
+ * ```ts
82
+ * placement: line({count: p('count'), direction: p('direction'), spacing: p('spacing')})
83
+ * ```
84
+ * @see grid, radial, byMode
85
+ */
37
86
  export declare const line: (slots: LineSlots) => PlacementSpec;
38
- /** Pick a placement member by a structural mode prop — only the active member emits. */
87
+ /** A layout chosen by a select prop, built by `byMode`. */
39
88
  export interface PlacementPick {
40
89
  mode: PropRef;
41
90
  members: {
@@ -44,7 +93,26 @@ export interface PlacementPick {
44
93
  linear: PlacementSpec;
45
94
  };
46
95
  }
96
+ /**
97
+ * Lets one select prop switch between a grid, a radial and a linear layout.
98
+ *
99
+ * `mode` is a compile-time select with the values `'grid'`, `'radial'` and `'linear'`; only
100
+ * the chosen layout is compiled in.
101
+ *
102
+ * @example
103
+ * ```ts
104
+ * placement: byMode(p('mode'), {grid: grid({...}), radial: radial({...}), linear: line({...})})
105
+ * ```
106
+ * @see grid, radial, line
107
+ */
47
108
  export declare const byMode: (mode: PropRef, members: PlacementPick["members"]) => PlacementPick;
109
+ /**
110
+ * How each copy differs from the last. `scale` and `opacity` multiply with every copy (1 keeps
111
+ * them equal), `rotation` adds per copy in radians (give the prop a degrees-to-radians
112
+ * transform). The `jitter` props (0 to 1) add seeded randomness to position, rotation, scale
113
+ * and opacity; `seed` re-rolls it. `phase` (0 to 1) slides the whole layout by one cell or one
114
+ * copy and wraps seamlessly, for looping animation.
115
+ */
48
116
  export interface VariationSlots {
49
117
  scale: PropRef;
50
118
  rotation: PropRef;
@@ -56,11 +124,12 @@ export interface VariationSlots {
56
124
  opacity: PropRef;
57
125
  };
58
126
  seed: PropRef;
59
- /** Seamless layout animation phase (wraps at 1). */
127
+ /** Layout animation phase, 0 to 1; 1 is the same layout as 0. */
60
128
  phase: PropRef;
61
129
  }
130
+ /** Everything `repeatInstances` needs: what to copy, where to put the copies, and how they vary. */
62
131
  export interface RepeatInstancesRecipe {
63
- /** Crop insets applied to the sampled source rect. */
132
+ /** Crop insets on the copied area, each a fraction (0 to 0.49) of its width or height. */
64
133
  source: {
65
134
  crop: {
66
135
  left: PropRef;
@@ -71,14 +140,24 @@ export interface RepeatInstancesRecipe {
71
140
  };
72
141
  placement: PlacementPick | PlacementSpec;
73
142
  variation: VariationSlots;
74
- /** Per-instance hue rotation (radians/instance); active when the prop is non-zero. */
143
+ /** Hue rotation added per copy, in radians. Off at 0; give the prop `recompile: crosses(0)`. */
75
144
  hueShift?: PropRef;
76
- /** Structural stacking order ('forward' | 'backward'). */
145
+ /** A compile-time select: `'forward'` stacks later copies on top, `'backward'` underneath. */
77
146
  order: PropRef;
78
147
  }
79
148
  /**
80
- * Build the instance-repeat fragment: placement frame → per-instance variation
81
- * (→ hue-shift stage) → premultiplied over-accumulation of the child sampled per instance.
149
+ * Many copies of the layer inside, laid out and varied as the recipe says.
150
+ *
151
+ * Returns the fragment for `gpu.fragment` on a definition with `requiresRTT`, `requiresChild`
152
+ * and `wantsBoundsParams` set. Copies stack with normal alpha in the recipe's `order`. The
153
+ * result is straight alpha.
154
+ *
155
+ * @example
156
+ * ```ts
157
+ * gpu: {fragment: repeatInstances({source: {crop: {left: p('cropLeft'), right: p('cropRight'), top: p('cropTop'), bottom: p('cropBottom')}}, placement: radial({count: p('count'), radius: p('radius'), startAngle: p('startAngle'), sweep: p('sweep'), faceCenter: p('faceCenter')}), variation: {scale: p('instanceScale'), rotation: p('instanceRotation'), opacity: p('instanceOpacity'), jitter: {position: p('jitterPosition'), rotation: p('jitterRotation'), scale: p('jitterScale'), opacity: p('jitterOpacity')}, seed: p('seed'), phase: p('phase')}, hueShift: p('hueShift'), order: p('zOrder')})}
158
+ * ```
159
+ * @tip `hueShift` costs nothing at 0. Give the prop `recompile: crosses(0)` so it switches on cleanly.
160
+ * @see grid, radial, line, byMode
82
161
  */
83
162
  export declare function repeatInstances(recipe: RepeatInstancesRecipe): (params: GpuFragmentParams) => Expr;
84
163
  //# sourceMappingURL=instances.d.ts.map
@@ -1 +1 @@
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1
+ {"version":3,"file":"instances.d.ts","sourceRoot":"","sources":["../../../src/std/effects/instances.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAKH,OAAO,EAAC,IAAI,EAAoB,KAAK,iBAAiB,EAAC,MAAM,oBAAoB,CAAA;AAGjF,OAAO,KAAK,EAAC,OAAO,EAAC,MAAM,WAAW,CAAA;AAMtC;;;;;GAKG;AACH,MAAM,WAAW,SAAS;IACtB,OAAO,EAAE,OAAO,CAAA;IAChB,IAAI,EAAE,OAAO,CAAA;IACb,IAAI,EAAE,OAAO,CAAA;IACb,IAAI,EAAE,OAAO,CAAA;IACb,OAAO,EAAE,OAAO,CAAA;IAChB,+FAA+F;IAC/F,IAAI,EAAE,OAAO,CAAA;CAChB;AACD;;;;GAIG;AACH,MAAM,WAAW,WAAW;IACxB,KAAK,EAAE,OAAO,CAAA;IACd,MAAM,EAAE,OAAO,CAAA;IACf,UAAU,EAAE,OAAO,CAAA;IACnB,KAAK,EAAE,OAAO,CAAA;IACd,UAAU,EAAE,OAAO,CAAA;CACtB;AACD;;;GAGG;AACH,MAAM,WAAW,SAAS;IACtB,KAAK,EAAE,OAAO,CAAA;IACd,SAAS,EAAE,OAAO,CAAA;IAClB,OAAO,EAAE,OAAO,CAAA;CACnB;AAED,uDAAuD;AACvD,MAAM,MAAM,aAAa,GACnB;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,SAAS,CAAA;CAAC,GAChC;IAAC,IAAI,EAAE,QAAQ,CAAC;IAAC,KAAK,EAAE,WAAW,CAAA;CAAC,GACpC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,SAAS,CAAA;CAAC,CAAA;AAEtC;;;;;;;;;;;GAWG;AACH,eAAO,MAAM,IAAI,UAAW,SAAS,KAAG,aAAwC,CAAA;AAChF;;;;;;;;;;;GAWG;AACH,eAAO,MAAM,MAAM,UAAW,WAAW,KAAG,aAA0C,CAAA;AACtF;;;;;;;;GAQG;AACH,eAAO,MAAM,IAAI,UAAW,SAAS,KAAG,aAAwC,CAAA;AAEhF,2DAA2D;AAC3D,MAAM,WAAW,aAAa;IAC1B,IAAI,EAAE,OAAO,CAAA;IACb,OAAO,EAAE;QAAC,IAAI,EAAE,aAAa,CAAC;QAAC,MAAM,EAAE,aAAa,CAAC;QAAC,MAAM,EAAE,aAAa,CAAA;KAAC,CAAA;CAC/E;AACD;;;;;;;;;;;GAWG;AAGH,eAAO,MAAM,MAAM,SAAU,OAAO,WAAW,aAAa,CAAC,SAAS,CAAC,KAAG,aAAkC,CAAA;AAI5G;;;;;;GAMG;AACH,MAAM,WAAW,cAAc;IAC3B,KAAK,EAAE,OAAO,CAAA;IACd,QAAQ,EAAE,OAAO,CAAA;IACjB,OAAO,EAAE,OAAO,CAAA;IAChB,MAAM,EAAE;QAAC,QAAQ,EAAE,OAAO,CAAC;QAAC,QAAQ,EAAE,OAAO,CAAC;QAAC,KAAK,EAAE,OAAO,CAAC;QAAC,OAAO,EAAE,OAAO,CAAA;KAAC,CAAA;IAChF,IAAI,EAAE,OAAO,CAAA;IACb,iEAAiE;IACjE,KAAK,EAAE,OAAO,CAAA;CACjB;AAED,oGAAoG;AACpG,MAAM,WAAW,qBAAqB;IAClC,0FAA0F;IAC1F,MAAM,EAAE;QAAC,IAAI,EAAE;YAAC,IAAI,EAAE,OAAO,CAAC;YAAC,KAAK,EAAE,OAAO,CAAC;YAAC,GAAG,EAAE,OAAO,CAAC;YAAC,MAAM,EAAE,OAAO,CAAA;SAAC,CAAA;KAAC,CAAA;IAC9E,SAAS,EAAE,aAAa,GAAG,aAAa,CAAA;IACxC,SAAS,EAAE,cAAc,CAAA;IACzB,gGAAgG;IAChG,QAAQ,CAAC,EAAE,OAAO,CAAA;IAClB,8FAA8F;IAC9F,KAAK,EAAE,OAAO,CAAA;CACjB;AAKD;;;;;;;;;;;;;GAaG;AAKH,wBAAgB,eAAe,CAAC,MAAM,EAAE,qBAAqB,YACzC,iBAAiB,KAAG,IAAI,CA+F3C"}
@@ -4,12 +4,22 @@ import { ArgSpec } from '../invoke';
4
4
  import { PropRef } from '../values';
5
5
  import { SampleStage } from './blurs';
6
6
 
7
+ /** @internal The per-channel sample coordinate behind `chromaticFan`. */
7
8
  export declare const chromaticOffsetUV: import('typegpu').TgpuFn<(uv: d.Vec2f, angle: d.F32, strength: d.F32, aspect: d.F32, channelOffset: d.F32) => d.Vec2f>;
8
9
  /**
9
- * Chromatic fan: sample the child at three per-channel offset UVs along `angle` (each channel's
10
- * signed multiplier × `strength`) and recombine R/G/B — alpha from the green tap, so a centred
11
- * green (offset 0) keeps the silhouette put. Not a uvRemap candidate: three DIFFERENT sample UVs
12
- * can't fold into one coordinate.
10
+ * Split the child into red, green and blue copies pushed apart along one direction.
11
+ *
12
+ * `angle` is in degrees (0 pushes along x); give the prop `transform: transformAngle`.
13
+ * `strength` is 0–1, where 1 moves a channel by a tenth of the canvas height. `red`, `green`
14
+ * and `blue` multiply that shift per channel, usually −1, 0 and 1. Returns a sampling stage;
15
+ * wrap it in `gatherStack` to make the effect.
16
+ *
17
+ * @example
18
+ * ```ts
19
+ * effect: gatherStack(chromaticFan({strength: p('strength'), angle: p('angle'), red: p('redOffset'), green: p('greenOffset'), blue: p('blueOffset')}), [])
20
+ * ```
21
+ * @tip Alpha comes from the green copy, so keep `green` at 0 to hold the layer's outline in place.
22
+ * @see gatherStack, spectralLens
13
23
  */
14
24
  export declare function chromaticFan(opts: {
15
25
  strength: ArgSpec;
@@ -18,36 +28,62 @@ export declare function chromaticFan(opts: {
18
28
  green: ArgSpec;
19
29
  blue: ArgSpec;
20
30
  }): SampleStage;
21
- /** The prop roles the spectral-lens recipe binds. */
31
+ /** The props `spectralLens` reads. Every field is a prop ref (`p('name')`); ranges are the useful slider ranges. */
22
32
  export interface SpectralLensSlots {
33
+ /** Position prop (`transform: transformPosition`) the split, focus, warp and swirl pivot around. */
23
34
  center: PropRef;
35
+ /** 0–1, how far apart the color copies are pushed; 0 is off. */
24
36
  spread: PropRef;
37
+ /** −1 to 1, slides the copies toward one end of the spread; 0 spaces them evenly. */
25
38
  bias: PropRef;
39
+ /** Direction of the spread in degrees (`transform: transformAngle`). */
26
40
  angle: PropRef;
41
+ /** 0–1, bends the spread from a straight line (0) to a burst out from the center (1). */
27
42
  perspective: PropRef;
43
+ /** Number of color copies, 2–50; more is smoother and costlier. */
28
44
  count: PropRef;
45
+ /** 0–1, how strongly each copy takes its own color from the spectrum; 0 keeps the original color. */
29
46
  dispersion: PropRef;
47
+ /** −1 to 1, where the dispersion lands: −1 only near the center, 1 only toward the edges. */
30
48
  dispersionShift: PropRef;
49
+ /** 0–1, turns the dispersion colors around the hue wheel; 1 is a full turn. */
31
50
  dispersionColor: PropRef;
51
+ /** 0–1, fades the split out in a round zone at the center. */
32
52
  focusCenter: PropRef;
53
+ /** 0–1, fades the split out toward the edges; 1 restores the original image there. */
33
54
  focusEdges: PropRef;
55
+ /** −1 to 1, rotates the copies around the center by an angle that grows along the spread. */
34
56
  swirl: PropRef;
57
+ /** 0–1, scatters the spread direction with noise; 0 is off. */
35
58
  noise: PropRef;
59
+ /** 0–1, how fine the direction noise is. */
36
60
  noiseFrequency: PropRef;
61
+ /** 0–1, shifts the noise pattern (a seed). */
37
62
  noiseOffset: PropRef;
63
+ /** −1 to 1, fisheye bulge (positive) or pincushion pinch (negative). */
38
64
  lensBulge: PropRef;
65
+ /** 0–1, squeezes the image toward a circular outline. */
39
66
  lensCircle: PropRef;
67
+ /** 0–1, breaks up the copy edges with grain. */
40
68
  grainMixer: PropRef;
69
+ /** 0–1, black-and-white grain laid over the result. */
41
70
  grainOverlay: PropRef;
42
71
  }
43
72
  /**
44
- * The spectral-lens recipe: split the child into shifting chromatic layers (a runtime-count
45
- * gather fan) with barrel/pincushion lens warp, optional circular crop, swirl, noise scatter and
46
- * film grain. Composed from the kit's lens statement parts — lensGeometry → spreadAxis →
47
- * spectralFan → grainOverlay, all appending to one statement stream (they share locals via the
48
- * fresh prefix). The fan loop is raw WGSL because per-iteration texture sampling can't fold
49
- * into the Expr graph; the accumulated result is premultiplied → straight alpha on the way out
50
- * like every RTT filter.
73
+ * Fan the child out into many color-shifted copies through a warped lens, the spectral-lens look.
74
+ *
75
+ * A whole fragment for a `gpu:` definition; the child is read as a texture. `count` copies
76
+ * spread along `angle` around `center`, `dispersion` colors them across the spectrum, the
77
+ * focus slots fade the split near the center and the edges, `lensBulge` and `lensCircle`
78
+ * warp the whole image, and `swirl`, `noise` and the grain slots scatter it. Every slot is a
79
+ * prop ref; the field list on `SpectralLensSlots` gives units and ranges.
80
+ *
81
+ * @example
82
+ * ```ts
83
+ * gpu: {fragment: spectralLens({center: p('center'), spread: p('spread'), bias: p('bias'), angle: p('angle'), perspective: p('perspective'), count: p('count'), dispersion: p('dispersion'), dispersionShift: p('dispersionShift'), dispersionColor: p('dispersionColor'), focusCenter: p('focusCenter'), focusEdges: p('focusEdges'), swirl: p('swirl'), noise: p('noise'), noiseFrequency: p('noiseFrequency'), noiseOffset: p('noiseOffset'), lensBulge: p('lensBulge'), lensCircle: p('lensCircle'), grainMixer: p('grainMixer'), grainOverlay: p('grainOverlay')})}
84
+ * ```
85
+ * @tip Every pixel samples the child `count` times, and phones cap `count` at 24. Keep it low on large canvases.
86
+ * @see chromaticFan
51
87
  */
52
88
  export declare function spectralLens(slots: SpectralLensSlots): (params: GpuFragmentParams) => Expr;
53
89
  //# sourceMappingURL=lens.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"lens.d.ts","sourceRoot":"","sources":["../../../src/std/effects/lens.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,OAAO,KAAK,EAAC,iBAAiB,EAAc,MAAM,oBAAoB,CAAA;AACtE,OAAO,EAAC,IAAI,EAAc,MAAM,oBAAoB,CAAA;AAEpD,OAAO,EAAO,CAAC,EAAa,MAAM,qBAAqB,CAAA;AAEvD,OAAO,EAAa,KAAK,OAAO,EAAC,MAAM,WAAW,CAAA;AAClD,OAAO,KAAK,EAAC,OAAO,EAAC,MAAM,WAAW,CAAA;AACtC,OAAO,KAAK,EAAC,WAAW,EAAC,MAAM,SAAS,CAAA;AAQxC,eAAO,MAAM,iBAAiB,wHAQxB,CAAA;AAEN;;;;;GAKG;AACH,wBAAgB,YAAY,CAAC,IAAI,EAAE;IAC/B,QAAQ,EAAE,OAAO,CAAA;IACjB,KAAK,EAAE,OAAO,CAAA;IACd,GAAG,EAAE,OAAO,CAAA;IACZ,KAAK,EAAE,OAAO,CAAA;IACd,IAAI,EAAE,OAAO,CAAA;CAChB,GAAG,WAAW,CAYd;AAID,qDAAqD;AACrD,MAAM,WAAW,iBAAiB;IAC9B,MAAM,EAAE,OAAO,CAAA;IACf,MAAM,EAAE,OAAO,CAAA;IACf,IAAI,EAAE,OAAO,CAAA;IACb,KAAK,EAAE,OAAO,CAAA;IACd,WAAW,EAAE,OAAO,CAAA;IACpB,KAAK,EAAE,OAAO,CAAA;IACd,UAAU,EAAE,OAAO,CAAA;IACnB,eAAe,EAAE,OAAO,CAAA;IACxB,eAAe,EAAE,OAAO,CAAA;IACxB,WAAW,EAAE,OAAO,CAAA;IACpB,UAAU,EAAE,OAAO,CAAA;IACnB,KAAK,EAAE,OAAO,CAAA;IACd,KAAK,EAAE,OAAO,CAAA;IACd,cAAc,EAAE,OAAO,CAAA;IACvB,WAAW,EAAE,OAAO,CAAA;IACpB,SAAS,EAAE,OAAO,CAAA;IAClB,UAAU,EAAE,OAAO,CAAA;IACnB,UAAU,EAAE,OAAO,CAAA;IACnB,YAAY,EAAE,OAAO,CAAA;CACxB;AAED;;;;;;;;GAQG;AACH,wBAAgB,YAAY,CAAC,KAAK,EAAE,iBAAiB,GAAG,CAAC,MAAM,EAAE,iBAAiB,KAAK,IAAI,CA2B1F"}
1
+ {"version":3,"file":"lens.d.ts","sourceRoot":"","sources":["../../../src/std/effects/lens.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAKH,OAAO,KAAK,EAAC,iBAAiB,EAAc,MAAM,oBAAoB,CAAA;AACtE,OAAO,EAAC,IAAI,EAAc,MAAM,oBAAoB,CAAA;AAEpD,OAAO,EAAO,CAAC,EAAa,MAAM,qBAAqB,CAAA;AAEvD,OAAO,EAAa,KAAK,OAAO,EAAC,MAAM,WAAW,CAAA;AAClD,OAAO,KAAK,EAAC,OAAO,EAAC,MAAM,WAAW,CAAA;AACtC,OAAO,KAAK,EAAC,WAAW,EAAC,MAAM,SAAS,CAAA;AAQxC,yEAAyE;AACzE,eAAO,MAAM,iBAAiB,wHAQxB,CAAA;AAEN;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,YAAY,CAAC,IAAI,EAAE;IAC/B,QAAQ,EAAE,OAAO,CAAA;IACjB,KAAK,EAAE,OAAO,CAAA;IACd,GAAG,EAAE,OAAO,CAAA;IACZ,KAAK,EAAE,OAAO,CAAA;IACd,IAAI,EAAE,OAAO,CAAA;CAChB,GAAG,WAAW,CAed;AAID,oHAAoH;AACpH,MAAM,WAAW,iBAAiB;IAC9B,oGAAoG;IACpG,MAAM,EAAE,OAAO,CAAA;IACf,gEAAgE;IAChE,MAAM,EAAE,OAAO,CAAA;IACf,qFAAqF;IACrF,IAAI,EAAE,OAAO,CAAA;IACb,wEAAwE;IACxE,KAAK,EAAE,OAAO,CAAA;IACd,yFAAyF;IACzF,WAAW,EAAE,OAAO,CAAA;IACpB,mEAAmE;IACnE,KAAK,EAAE,OAAO,CAAA;IACd,qGAAqG;IACrG,UAAU,EAAE,OAAO,CAAA;IACnB,6FAA6F;IAC7F,eAAe,EAAE,OAAO,CAAA;IACxB,+EAA+E;IAC/E,eAAe,EAAE,OAAO,CAAA;IACxB,8DAA8D;IAC9D,WAAW,EAAE,OAAO,CAAA;IACpB,sFAAsF;IACtF,UAAU,EAAE,OAAO,CAAA;IACnB,6FAA6F;IAC7F,KAAK,EAAE,OAAO,CAAA;IACd,+DAA+D;IAC/D,KAAK,EAAE,OAAO,CAAA;IACd,4CAA4C;IAC5C,cAAc,EAAE,OAAO,CAAA;IACvB,8CAA8C;IAC9C,WAAW,EAAE,OAAO,CAAA;IACpB,wEAAwE;IACxE,SAAS,EAAE,OAAO,CAAA;IAClB,yDAAyD;IACzD,UAAU,EAAE,OAAO,CAAA;IACnB,gDAAgD;IAChD,UAAU,EAAE,OAAO,CAAA;IACnB,uDAAuD;IACvD,YAAY,EAAE,OAAO,CAAA;CACxB;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,YAAY,CAAC,KAAK,EAAE,iBAAiB,GAAG,CAAC,MAAM,EAAE,iBAAiB,KAAK,IAAI,CAkC1F"}
@@ -1,66 +1,107 @@
1
1
  import { Expr as ExprT, GpuFragmentParams } from '../../gpu/contract';
2
2
  import { PropRef } from '../values';
3
3
  /**
4
- * std/effects — the HUD-drawing vocabulary shared by the overlay-role shaders (ObjectTracker,
5
- * KeyFrames): premultiplied "over" compositing, round-rect signed distance, the corner-bracket
6
- * stroke mask, and the premultiplied→straight output convention. The part BODIES live in
7
- * kit/overlayParts (statement-level string builders — see the rationale there); this module is
8
- * the std-facing surface shader definitions import.
4
+ * std/effects/overlay — HUD overlays: whole fragments that draw detection boxes or motion trackers over the layer inside.
9
5
  *
10
- * Only multi-consumer vocabulary lives here (the pass-4 rule: single-consumer stages stay in
11
- * their shader file as named parts).
6
+ * Both words return a fragment for a `gpu:` definition. They read the child as a texture,
7
+ * look for content in it (bright, dark, colored or opaque areas) and draw chrome over it:
8
+ * bounding boxes and labels for `detectionOverlay`, pursuing tracker gizmos with keyframe
9
+ * trails for `motionTrackerHud`. Sizes are in pixels on a 1080-pixel-tall canvas and scale
10
+ * with the canvas height. Colors are color props (`transform: transformColor`).
12
11
  */
13
12
  export { overPremul, roundRectSD, cornerBracketMask, straightFromPremul } from '../../gpu/kit/overlayParts';
14
- /** The prop roles the detection-overlay recipe binds. */
13
+ /** The props `detectionOverlay` reads. Every field is a prop ref (`p('name')`). Props marked "select" are declared `compileTime: true`. */
15
14
  export interface DetectionOverlaySlots {
15
+ /** Select: what counts as an object, `'alpha' | 'bright' | 'dark' | 'red' | 'green' | 'blue'`. */
16
16
  detectionMode: PropRef;
17
+ /** 0–1, how strong the content must be to count. */
17
18
  threshold: PropRef;
19
+ /** Select: how the canvas is cut into cells, `'grid' | 'quadtree' | 'mosaic'`. */
18
20
  layout: PropRef;
21
+ /** Base cell size in pixels (24–800). */
19
22
  cellSize: PropRef;
23
+ /** Select (integer 1–5): how many times a quadtree or mosaic cell may split in four. Ignored by `'grid'`. */
20
24
  maxDepth: PropRef;
25
+ /** Select: `'full'` box outline or `'corners'` brackets. */
21
26
  boxStyle: PropRef;
27
+ /** Outline thickness in pixels. */
22
28
  lineWidth: PropRef;
29
+ /** Outline corner radius in pixels (full boxes only). */
23
30
  cornerRadius: PropRef;
31
+ /** Box outline color. */
24
32
  strokeColor: PropRef;
33
+ /** Box fill color; use a translucent one. */
25
34
  fillColor: PropRef;
35
+ /** Label text color. */
26
36
  labelColor: PropRef;
37
+ /** Label pill color. */
27
38
  labelBackgroundColor: PropRef;
39
+ /** Select: what the label says, `'none' | 'dimensions' | 'percentage'`. */
28
40
  labelMode: PropRef;
41
+ /** Select: the box corner the label sits at, `'bottom-left' | 'bottom-right' | 'top-left' | 'top-right'`. */
29
42
  labelPosition: PropRef;
43
+ /** Boolean prop (`transform: transformBoolean`): label inside the box (on) or outside (off). */
30
44
  labelInset: PropRef;
45
+ /** Label pill corner radius in pixels. */
31
46
  labelRadius: PropRef;
47
+ /** Google Fonts family for the label (a `font-family` prop). */
32
48
  fontFamily: PropRef;
49
+ /** Font weight for the label (a `font-weight` prop). */
33
50
  fontWeight: PropRef;
51
+ /** Label text size as a fraction of canvas height (0.01–0.5). */
34
52
  fontSize: PropRef;
53
+ /** Label letter spacing in em. */
35
54
  letterSpacing: PropRef;
36
55
  }
37
56
  /**
38
- * The detection-overlay recipe: each pixel walks a spatial partition of the canvas to its leaf
39
- * cell, scans that leaf for content (coverage + a content-tight bbox), and — if the leaf holds
40
- * an object — composites a bounding box + an optional glyph-pill label over the source. One
41
- * raw-WGSL builder over the kit's detection parts: the walk is JS-unrolled over compile-time
42
- * `maxDepth`, each cell scan a JS-unrolled N×N textureSampleLevel loop, bbox accumulation via
43
- * `select`-folds (uniform control flow, AA stays valid). Compile-time branches (detectionMode /
44
- * layout / maxDepth / boxStyle / labelMode / labelPosition) read propValues.
57
+ * Draw computer-vision style detection boxes over whatever the child contains.
58
+ *
59
+ * A whole fragment for a `gpu:` definition. The canvas is cut into cells (`layout`,
60
+ * `cellSize`, `maxDepth`); each cell that holds content of the chosen kind (`detectionMode`
61
+ * above `threshold`) gets a box drawn tight around that content, with an optional label
62
+ * showing its size or coverage. The child shows through underneath. Every slot is a prop
63
+ * ref; the field list on `DetectionOverlaySlots` gives units and options.
64
+ *
65
+ * @example
66
+ * ```ts
67
+ * gpu: {fragment: detectionOverlay({detectionMode: p('detectionMode'), threshold: p('threshold'), layout: p('layout'), cellSize: p('cellSize'), maxDepth: p('maxDepth'), boxStyle: p('boxStyle'), lineWidth: p('lineWidth'), cornerRadius: p('cornerRadius'), strokeColor: p('strokeColor'), fillColor: p('fillColor'), labelColor: p('labelColor'), labelBackgroundColor: p('labelBackgroundColor'), labelMode: p('labelMode'), labelPosition: p('labelPosition'), labelInset: p('labelInset'), labelRadius: p('labelRadius'), fontFamily: p('fontFamily'), fontWeight: p('fontWeight'), fontSize: p('fontSize'), letterSpacing: p('letterSpacing')})}
68
+ * ```
69
+ * @tip Cost grows with `maxDepth`; 2 is plenty for most layouts. Set `labelMode` to `'none'` to skip the text pass entirely.
70
+ * @see motionTrackerHud
45
71
  */
46
72
  export declare function detectionOverlay(slots: DetectionOverlaySlots): (params: GpuFragmentParams) => ExprT;
47
- /** The prop roles the motion-tracker HUD recipe binds. */
73
+ /** The props `motionTrackerHud` reads. Every field is a prop ref (`p('name')`). */
48
74
  export interface MotionTrackerHudSlots {
75
+ /** How many trackers to draw, 1–64. Must be the same prop the tracker simulation reads. */
49
76
  trackers: PropRef;
77
+ /** 0–1, how visible the keyframe trail behind each tracker is. */
50
78
  trail: PropRef;
79
+ /** Gizmo size in pixels (8–80). */
51
80
  markerSize: PropRef;
81
+ /** Stroke width in pixels. */
52
82
  lineWidth: PropRef;
83
+ /** Color of the tracker gizmo (brackets, crosshair, dot). */
53
84
  markerColor: PropRef;
85
+ /** Color of the keyframe diamonds along the trail. */
54
86
  keyframeColor: PropRef;
87
+ /** Color of the motion path between keyframes. */
55
88
  pathColor: PropRef;
56
89
  }
57
90
  /**
58
- * The motion-tracker HUD fragment: ONE copy of the draw body in a runtime loop over the tracker
59
- * count, reading the pursuit sim's state rows (`trackState` compute output). Per pixel each
60
- * tracker costs 2 cache-resident loads (head + trail AABB) unless the pixel is inside its padded
61
- * box, where the trail-ring stamps (keyframe diamond + path segment) and the bracket gizmo run.
62
- * The AABB cull is an atomic raw-WGSL core: a runtime-count loop whose draw body sits behind a
63
- * per-tracker early-out, which no Expr-graph fold can express inside emitted control flow.
91
+ * Draw motion-tracker gizmos that chase content across the child, leaving keyframe trails.
92
+ *
93
+ * A whole fragment for a `gpu:` definition. It only draws; the trackers themselves come from
94
+ * the tracker pursuit simulation, which the same definition must run as its `compute:` pass
95
+ * (`trackerSim.createTrackerPursuitSim` from the kit, as the KeyFrames shader does). Without
96
+ * that pass the child passes through untouched. Every slot is a prop ref; the field list on
97
+ * `MotionTrackerHudSlots` gives units.
98
+ *
99
+ * @example
100
+ * ```ts
101
+ * gpu: {fragment: motionTrackerHud({trackers: p('trackers'), trail: p('trail'), markerSize: p('markerSize'), lineWidth: p('lineWidth'), markerColor: p('markerColor'), keyframeColor: p('keyframeColor'), pathColor: p('pathColor')})}
102
+ * ```
103
+ * @tip Copy the KeyFrames shader as a whole; the compute pass and this fragment share the `trackers` prop and the detection props.
104
+ * @see detectionOverlay
64
105
  */
65
106
  export declare function motionTrackerHud(slots: MotionTrackerHudSlots): (params: GpuFragmentParams) => ExprT;
66
107
  //# sourceMappingURL=overlay.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"overlay.d.ts","sourceRoot":"","sources":["../../../src/std/effects/overlay.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAUH,OAAO,EAAC,UAAU,EAAE,WAAW,EAAE,iBAAiB,EAAE,kBAAkB,EAAC,MAAM,4BAA4B,CAAA;AAGzG,OAAO,KAAK,EAAC,IAAI,IAAI,KAAK,EAAE,iBAAiB,EAAc,MAAM,oBAAoB,CAAA;AAIrF,OAAO,KAAK,EAAC,OAAO,EAAC,MAAM,WAAW,CAAA;AAKtC,2IAA2I;AAC3I,MAAM,WAAW,qBAAqB;IAClC,kGAAkG;IAClG,aAAa,EAAE,OAAO,CAAA;IACtB,oDAAoD;IACpD,SAAS,EAAE,OAAO,CAAA;IAClB,kFAAkF;IAClF,MAAM,EAAE,OAAO,CAAA;IACf,yCAAyC;IACzC,QAAQ,EAAE,OAAO,CAAA;IACjB,6GAA6G;IAC7G,QAAQ,EAAE,OAAO,CAAA;IACjB,4DAA4D;IAC5D,QAAQ,EAAE,OAAO,CAAA;IACjB,mCAAmC;IACnC,SAAS,EAAE,OAAO,CAAA;IAClB,yDAAyD;IACzD,YAAY,EAAE,OAAO,CAAA;IACrB,yBAAyB;IACzB,WAAW,EAAE,OAAO,CAAA;IACpB,6CAA6C;IAC7C,SAAS,EAAE,OAAO,CAAA;IAClB,wBAAwB;IACxB,UAAU,EAAE,OAAO,CAAA;IACnB,wBAAwB;IACxB,oBAAoB,EAAE,OAAO,CAAA;IAC7B,2EAA2E;IAC3E,SAAS,EAAE,OAAO,CAAA;IAClB,6GAA6G;IAC7G,aAAa,EAAE,OAAO,CAAA;IACtB,gGAAgG;IAChG,UAAU,EAAE,OAAO,CAAA;IACnB,0CAA0C;IAC1C,WAAW,EAAE,OAAO,CAAA;IACpB,gEAAgE;IAChE,UAAU,EAAE,OAAO,CAAA;IACnB,wDAAwD;IACxD,UAAU,EAAE,OAAO,CAAA;IACnB,iEAAiE;IACjE,QAAQ,EAAE,OAAO,CAAA;IACjB,kCAAkC;IAClC,aAAa,EAAE,OAAO,CAAA;CACzB;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,gBAAgB,CAAC,KAAK,EAAE,qBAAqB,GAAG,CAAC,MAAM,EAAE,iBAAiB,KAAK,KAAK,CA2FnG;AAOD,mFAAmF;AACnF,MAAM,WAAW,qBAAqB;IAClC,2FAA2F;IAC3F,QAAQ,EAAE,OAAO,CAAA;IACjB,kEAAkE;IAClE,KAAK,EAAE,OAAO,CAAA;IACd,mCAAmC;IACnC,UAAU,EAAE,OAAO,CAAA;IACnB,8BAA8B;IAC9B,SAAS,EAAE,OAAO,CAAA;IAClB,6DAA6D;IAC7D,WAAW,EAAE,OAAO,CAAA;IACpB,sDAAsD;IACtD,aAAa,EAAE,OAAO,CAAA;IACtB,kDAAkD;IAClD,SAAS,EAAE,OAAO,CAAA;CACrB;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,gBAAgB,CAAC,KAAK,EAAE,qBAAqB,GAAG,CAAC,MAAM,EAAE,iBAAiB,KAAK,KAAK,CAuEnG"}
@@ -3,22 +3,42 @@ import { d } from '../../gpu/kit/index';
3
3
  import { GridSimConfig, GridRoot } from '../sim/grids';
4
4
  import { PropRef } from '../values';
5
5
 
6
+ /** The smallest grid `pointerSplatField` runs on: 8 cells per side. */
6
7
  export declare const SPLAT_MIN_GRID = 8;
8
+ /** The largest grid `pointerSplatField` runs on: 128 cells per side. */
7
9
  export declare const SPLAT_MAX_GRID = 128;
8
- /** The effective (clamped, floored) splat grid resolution — the shader's recompile key. */
10
+ /**
11
+ * The grid size `pointerSplatField` really uses for a prop value: floored, then held to 8–128.
12
+ *
13
+ * Use it in the `gridSize` prop's recompile rule, so the simulation rebuilds only when the cell
14
+ * count changes and not on every drag of the slider.
15
+ *
16
+ * @example
17
+ * ```ts
18
+ * gridSize: {default: 20, recompile: recompileWhen((prev, next) => clampSplatGridSize(prev as number) !== clampSplatGridSize(next as number))}
19
+ * ```
20
+ * @see pointerSplatField
21
+ */
9
22
  export declare const clampSplatGridSize: (v: number) => number;
10
- /** Splat update kernel factory (grid size baked): per-cell dissipation + Gaussian cursor-velocity
11
- * splat + clamp. No neighbour reads → single buffer, no ping-pong. Every cell updated. */
23
+ /** @internal The splat update kernel factory behind `pointerSplatField`. */
12
24
  export declare function makeSplatUpdateKernel(gridSize: number): import('typegpu').TgpuFn<(cx: d.U32, cy: d.U32) => d.Void>;
13
- /** Splat output kernel factory (grid size baked): copy the per-cell displacement into RG. */
25
+ /** @internal The splat output kernel factory behind `pointerSplatField`. */
14
26
  export declare function makeSplatOutputKernel(gridSize: number): import('typegpu').TgpuFn<(cx: d.U32, cy: d.U32) => d.Void>;
15
27
  /**
16
- * The pointer-splat field sim: a mouse-driven grid displacement field on a single vec4 state
17
- * buffer (createStateBuffer; WebGPU zero-inits → flat), as the std grid pipeline:
18
- * cursor-velocity smoothing → settle gate → params write → the in-place update pass (dissipate +
19
- * splat + clamp, one fused kernel) → the output publish under `slots.output`. CHILD-INDEPENDENT
20
- * (no bindInputs). The grid resolution is baked per-compose from `slots.gridSize` (kernel
21
- * factories) — pair that prop with a `clampSplatGridSize` recompile rule.
28
+ * A field the cursor smears: cells near the pointer move with it, then fade back to rest.
29
+ *
30
+ * Spread it with `...sim.grids.gridSim(...)`. `gridSize` is the cells per side (8 to 128,
31
+ * see `clampSplatGridSize`). `decay` (about 0 to 10) is how fast the smear fades; `intensity`
32
+ * (about 0 to 5) how hard the cursor pushes; `radius` the brush size (1 is about 5% of the
33
+ * canvas). The field is published under `output` for a warp map such as
34
+ * `warps.gridCellDisplace`.
35
+ *
36
+ * @example
37
+ * ```ts
38
+ * ...sim.grids.gridSim(pointerSplatField({gridSize: p('gridSize'), decay: p('decay'), intensity: p('intensity'), radius: p('radius'), output: 'displacement'}))
39
+ * ```
40
+ * @tip Add `uvRemapIdentityWhen: ({computeOutputs}) => !computeOutputs?.displacement` so the warp is a no-op before the field exists.
41
+ * @see springLatticeField, clampSplatGridSize
22
42
  */
23
43
  export declare function pointerSplatField(slots: {
24
44
  gridSize: PropRef;
@@ -27,19 +47,24 @@ export declare function pointerSplatField(slots: {
27
47
  radius: PropRef;
28
48
  output: string;
29
49
  }): (params: GpuFragmentParams, root: GridRoot) => GridSimConfig;
30
- /** Spring-lattice step (4 structural + 4 shear springs + return-to-rest, semi-implicit Euler,
31
- * cursor impulse injection). 2D-dispatched with the interior border guard. */
50
+ /** @internal The spring-lattice step kernel behind `springLatticeField`. */
32
51
  export declare const springLatticeKernel: import('typegpu').TgpuFn<(cx: d.U32, cy: d.U32) => d.Void>;
33
- /** Copy the displacement (xy) of the current buffer into the RG displacement texture. */
52
+ /** @internal The spring-lattice output kernel behind `springLatticeField`. */
34
53
  export declare const springLatticeOutputKernel: import('typegpu').TgpuFn<(cx: d.U32, cy: d.U32) => d.Void>;
35
54
  /**
36
- * The spring-lattice field sim: a spring-mass cloth over two ping-pong vec4 state buffers
37
- * (createStateBuffer; WebGPU zero-inits → the cloth starts at rest), as the std grid pipeline:
38
- * cursor-impulse tracking → settle gate → params write → 2 fixed substeps (A→B, B→A — A is
39
- * always current, B is scratch, so the bind groups are fixed) → output publish from A under
40
- * `slots.output`. CHILD-INDEPENDENT → no bindInputs. NB: no childNode guard — in the analytic
41
- * uvRemap fold path the composer passes childNode=undefined (the child is folded, not sampled);
42
- * the sim must still run there so `uvRemap` can read its displacement.
55
+ * A cloth of springs the cursor pushes: it stretches, rings and settles like fabric.
56
+ *
57
+ * Spread it with `...sim.grids.gridSim(...)`. `stiffness` (about 1 to 30) is how rigid the cloth
58
+ * is; `damping` (about 0 to 10) how quickly it stops moving; `radius` the push area (1 is about
59
+ * 8% of the canvas). The grid is fixed at 64 cells per side. The field is published under
60
+ * `output` for a warp map such as `warps.liquidDisplace`.
61
+ *
62
+ * @example
63
+ * ```ts
64
+ * ...sim.grids.gridSim(springLatticeField({stiffness: p('stiffness'), damping: p('damping'), radius: p('radius'), output: 'displacement'}))
65
+ * ```
66
+ * @tip Add `uvRemapIdentityWhen: ({computeOutputs}) => !computeOutputs?.displacement` so the warp is a no-op before the field exists.
67
+ * @see pointerSplatField
43
68
  */
44
69
  export declare function springLatticeField(slots: {
45
70
  stiffness: PropRef;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"pointerFields.d.ts","sourceRoot":"","sources":["../../../src/std/effects/pointerFields.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAOH,OAAO,KAAK,EAAC,iBAAiB,EAAC,MAAM,oBAAoB,CAAA;AAEzD,OAAO,EAAO,CAAC,EAAM,MAAM,qBAAqB,CAAA;AAChD,OAAO,EAAsB,KAAK,aAAa,EAAE,KAAK,QAAQ,EAAC,MAAM,cAAc,CAAA;AACnF,OAAO,KAAK,EAAC,OAAO,EAAC,MAAM,WAAW,CAAA;AAMtC,uEAAuE;AACvE,eAAO,MAAM,cAAc,IAAI,CAAA;AAC/B,wEAAwE;AACxE,eAAO,MAAM,cAAc,MAAM,CAAA;AAKjC;;;;;;;;;;;GAWG;AACH,eAAO,MAAM,kBAAkB,MAAO,MAAM,KAAG,MAA2E,CAAA;AAe1H,4EAA4E;AAG5E,wBAAgB,qBAAqB,CAAC,QAAQ,EAAE,MAAM,8DAuBrD;AAED,4EAA4E;AAE5E,wBAAgB,qBAAqB,CAAC,QAAQ,EAAE,MAAM,8DAOrD;AAED;;;;;;;;;;;;;;;GAeG;AAOH,wBAAgB,iBAAiB,CAAC,KAAK,EAAE;IACrC,QAAQ,EAAE,OAAO,CAAA;IACjB,KAAK,EAAE,OAAO,CAAA;IACd,SAAS,EAAE,OAAO,CAAA;IAClB,MAAM,EAAE,OAAO,CAAA;IACf,MAAM,EAAE,MAAM,CAAA;CACjB,GAAG,CAAC,MAAM,EAAE,iBAAiB,EAAE,IAAI,EAAE,QAAQ,KAAK,aAAa,CAqE/D;AAwBD,4EAA4E;AAG5E,eAAO,MAAM,mBAAmB,4DAoDH,CAAA;AAE7B,8EAA8E;AAE9E,eAAO,MAAM,yBAAyB,4DAKP,CAAA;AAE/B;;;;;;;;;;;;;;GAcG;AAQH,wBAAgB,kBAAkB,CAAC,KAAK,EAAE;IACtC,SAAS,EAAE,OAAO,CAAA;IAClB,OAAO,EAAE,OAAO,CAAA;IAChB,MAAM,EAAE,OAAO,CAAA;IACf,MAAM,EAAE,MAAM,CAAA;CACjB,GAAG,CAAC,MAAM,EAAE,iBAAiB,EAAE,IAAI,EAAE,QAAQ,KAAK,aAAa,CA+E/D"}