shaders 3.2.474 → 4.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -142
- package/README.md +192 -19
- package/dist/cli.js +2 -2
- package/dist/core/{AngularBlur-g4-fDx1N.js → AngularBlur-BEBs-lRR.js} +2 -3
- package/dist/core/{Arc-B4VGPOtO.js → Arc-D-WnjM7T.js} +1 -3
- package/dist/core/{Ascii-DxiduEzP.js → Ascii-BGPIwMc3.js} +2 -5
- package/dist/core/{Aurora-FgWLcSkh.js → Aurora-DqJBPdMQ.js} +2 -11
- package/dist/core/{BarShift-BukEd3jr.js → BarShift-BcCOweUh.js} +2 -3
- package/dist/core/{BarnDoors-BC0LM0aD.js → BarnDoors-B9B-AmCV.js} +2 -3
- package/dist/core/{Beam-CxAXVlAf.js → Beam-QG_9OS8I.js} +2 -3
- package/dist/core/{Bend-BfVVIo2C.js → Bend-Cy9VAowL.js} +1 -2
- package/dist/core/{Blob-D_IbcUCc.js → Blob-C3txJeW0.js} +2 -10
- package/dist/core/{BlockDissolve-C9nsgIz9.js → BlockDissolve-C1SFUys7.js} +2 -3
- package/dist/core/{BlockNoise-BgwbD0rx.js → BlockNoise-Cm3y8hce.js} +2 -4
- package/dist/core/{BlueNoise-BdwOaq4G.js → BlueNoise-BCLObOMm.js} +2 -4
- package/dist/core/{Blur-ceuv7ZTm.js → Blur-Dg29SnXd.js} +1 -2
- package/dist/core/{Boids-DEHsYo46.js → Boids-rsGsPN5h.js} +2 -5
- package/dist/core/{BokehBlur-C8xJ0xA8.js → BokehBlur-rFSFEnb0.js} +3 -4
- package/dist/core/{BrickPattern-C-6QFzp6.js → BrickPattern-DqN6JKEN.js} +2 -3
- package/dist/core/{BrightnessContrast-CMUaNvo0.js → BrightnessContrast-J9fCSBiC.js} +1 -3
- package/dist/core/{BrushedMetal-CQsu_96R.js → BrushedMetal-74wSZKjG.js} +3 -8
- package/dist/core/{Bulge-CgO7_0fe.js → Bulge-BIk0oq8j.js} +1 -2
- package/dist/core/{CRTScreen-DNqe2klB.js → CRTScreen-hEH-JNRd.js} +2 -3
- package/dist/core/{CarbonFiber-D0vgwlrV.js → CarbonFiber-CZdUDvRU.js} +4 -8
- package/dist/core/{Chalkboard-CDUJz_Ae.js → Chalkboard-CClJHqvs.js} +2 -3
- package/dist/core/{ChannelBlur-Z8ZvN6W3.js → ChannelBlur-BEuEwQOC.js} +1 -2
- package/dist/core/{CheckerWipe-DXm9kDaS.js → CheckerWipe-KuAWj2qg.js} +2 -3
- package/dist/core/{Checkerboard-DZAABNKo.js → Checkerboard-Rq9ze1W3.js} +2 -3
- package/dist/core/{Chevron-Dn1iHSiS.js → Chevron-C1j6X2Ye.js} +2 -3
- package/dist/core/{ChromaFlow-lnaJ4o1Y.js → ChromaFlow-BgsCUYIl.js} +2 -5
- package/dist/core/{ChromaticAberration-CGOQe4Pp.js → ChromaticAberration-2_4tjQ0u.js} +2 -4
- package/dist/core/{Chrome-DPAmErfN.js → Chrome-Be3z6C5i.js} +5 -11
- package/dist/core/{Circle-DVPhvXdr.js → Circle-e_qQI3tU.js} +1 -3
- package/dist/core/{ColorWheel-DXkVOQl2.js → ColorWheel-s5ep1H7d.js} +2 -3
- package/dist/core/{CompressionArtifacts-CEw9gfTu.js → CompressionArtifacts-OE9U9Qrq.js} +1 -3
- package/dist/core/{ConcentricSpin-GtNEq1T1.js → ConcentricSpin-CLE_5yCJ.js} +1 -2
- package/dist/core/{ConicGradient-DYPNJAOg.js → ConicGradient-Cji2SgVO.js} +2 -4
- package/dist/core/{ContourLines-DEmEepvT.js → ContourLines-wpPK00cF.js} +2 -3
- package/dist/core/{CornerPin-CJJeGyVf.js → CornerPin-gYU0Uf2m.js} +2 -3
- package/dist/core/{Crescent-C7yy9-xf.js → Crescent-viNc7Unp.js} +1 -2
- package/dist/core/{Cross-DyYrdTVw.js → Cross-DyQSsw_k.js} +1 -2
- package/dist/core/{Crystal-DQJd5oAd.js → Crystal-Vjj8azWg.js} +4 -9
- package/dist/core/{CurlNoise-Bjc6hhjR.js → CurlNoise-C7PHjDht.js} +2 -4
- package/dist/core/{CursorRipples-C1PNyYcB.js → CursorRipples-BzPPNkA3.js} +3 -39
- package/dist/core/{CursorTrail-C6v97bId.js → CursorTrail-cBj0AuQA.js} +2 -4
- package/dist/core/{DataMosh-AX4kIi4R.js → DataMosh-5Yr9TyVx.js} +1 -3
- package/dist/core/{DiamondGradient-Bj6mUxOy.js → DiamondGradient-DZM7HwF5.js} +2 -4
- package/dist/core/{DiamondWipe-BNSkpUn9.js → DiamondWipe-CqeT7lCt.js} +2 -3
- package/dist/core/{DiffuseBlur-C7l-5Dw3.js → DiffuseBlur-Y5hSDTZF.js} +2 -3
- package/dist/core/{DisplacementMap-DGpLSlxs.js → DisplacementMap-FobRx5Ie.js} +2 -3
- package/dist/core/{Dither-C9KDpqgP.js → Dither-50rqHpt9.js} +2 -3
- package/dist/core/{DotGrid-CkAtf-j_.js → DotGrid-B6AGLUbR.js} +3 -4
- package/dist/core/{DropShadow-BxI_a7dC.js → DropShadow-CEPpgatB.js} +2 -3
- package/dist/core/{Duotone-CrJ0P0SL.js → Duotone-D76Kp7Pb.js} +2 -3
- package/dist/core/{Ellipse-C2Tie_19.js → Ellipse-BGod1LeG.js} +1 -2
- package/dist/core/{Emboss-BjOlYydL.js → Emboss-DMNFb_ww.js} +3 -6
- package/dist/core/{Engraving-RpxXPqQq.js → Engraving-Dj7bCATQ.js} +2 -3
- package/dist/core/{ErosionNoise-D0qefxhq.js → ErosionNoise-4O68wJQZ.js} +2 -4
- package/dist/core/{Exposure-B7W7AVbY.js → Exposure-h-vapOpj.js} +1 -3
- package/dist/core/{FallingLines-Cxhmtqf4.js → FallingLines-Dzop_89k.js} +2 -3
- package/dist/core/{FilmGrain-CghUJIeK.js → FilmGrain-Bs8PCfdf.js} +1 -3
- package/dist/core/{FilmStock-DmOaROtC.js → FilmStock-DBjVo6rL.js} +1 -4
- package/dist/core/{Flip-BuOdbWjK.js → Flip-CfrS4KfZ.js} +2 -3
- package/dist/core/{FloatingParticles-BfFlt06Y.js → FloatingParticles-D1R2tD2J.js} +2 -5
- package/dist/core/{FlowField-A2njOtGx.js → FlowField-Slirm5AI.js} +2 -3
- package/dist/core/{Flower-CwdJOVR1.js → Flower-Ddlut7QZ.js} +1 -2
- package/dist/core/{FlowingGradient-D3BG2FW9.js → FlowingGradient-CwIgTtbj.js} +2 -7
- package/dist/core/{FlutedGlass-BWlTrLF-.js → FlutedGlass-CMMy2GJ5.js} +2 -4
- package/dist/core/{Fog-CpmIyRtJ.js → Fog-DjjUkcTZ.js} +2 -4
- package/dist/core/{Form3D-D-eUD4_k.js → Form3D-DQDOHWpC.js} +2 -4
- package/dist/core/{FractalNoise-DsESU8cP.js → FractalNoise-BjI3IOIj.js} +2 -4
- package/dist/core/{Frost-B1s1W_Qm.js → Frost-CK12HnL1.js} +4 -9
- package/dist/core/{GaborNoise-D3U1iz9E.js → GaborNoise-DKEIvvRJ.js} +3 -5
- package/dist/core/{Glass-O5o5OxlN.js → Glass-CzcOVD5Y.js} +3 -8
- package/dist/core/{GlassTiles-BxdT6Ee8.js → GlassTiles-gjhc563g.js} +1 -2
- package/dist/core/{Glitch-DQeLaNdU.js → Glitch-C_XAWltC.js} +1 -2
- package/dist/core/{Glow-DksG7wdu.js → Glow-CrYCanBI.js} +1 -3
- package/dist/core/{Godrays-D2Pzd9K9.js → Godrays-BBTMOVLP.js} +2 -3
- package/dist/core/{Goo-BL_ifIPI.js → Goo-Brhjk8aS.js} +3 -8
- package/dist/core/{GradientMap-B-5yUYjX.js → GradientMap-C5325QWw.js} +2 -4
- package/dist/core/{Grayscale-g7jQsxgi.js → Grayscale-dPjs-wvf.js} +1 -2
- package/dist/core/{Grid-DAglpJFP.js → Grid-UjEd3O76.js} +3 -4
- package/dist/core/{GridDistortion-CNlIESbs.js → GridDistortion-vVgYya1U.js} +1 -5
- package/dist/core/{Group-CeOfFv2K.js → Group-KVdmAi5g.js} +1 -1
- package/dist/core/{HTMLInCanvas-BgwCnbYn.js → HTMLInCanvas-CKr2u76R.js} +1 -2
- package/dist/core/{Halftone-DCiP4EDq.js → Halftone-pRV3TRUW.js} +4 -5
- package/dist/core/{Heart-CQhtzwFu.js → Heart-CX7MvvHZ.js} +1 -2
- package/dist/core/{Heatmap-e-lF_uZu.js → Heatmap-Dn6qyd2e.js} +3 -8
- package/dist/core/{HexGrid-BY_BPH8J.js → HexGrid-BIfYhkfV.js} +3 -4
- package/dist/core/{Hologram-BA_LJPm0.js → Hologram-ou27baPQ.js} +4 -8
- package/dist/core/{Holographic-CX8OG-Wa.js → Holographic-CiHdBSMg.js} +3 -7
- package/dist/core/{HueShift-BnwOshrg.js → HueShift-CG7pcXfg.js} +1 -3
- package/dist/core/{ImageTexture-Cd6vH2Z0.js → ImageTexture-BiZuU58C.js} +1 -2
- package/dist/core/{InkFlow-B7F9i3Kd.js → InkFlow-D9_L7opB.js} +9 -12
- package/dist/core/{Invert-6Q5kX8vd.js → Invert-CHEaiQZO.js} +1 -2
- package/dist/core/{IrisWipe-Cl5yYdEi.js → IrisWipe-x22vOQHm.js} +2 -3
- package/dist/core/Irradiance-7yq2K87_.js +389 -0
- package/dist/core/{IsometricCubes-BhK9MhCy.js → IsometricCubes-CkPGWr7M.js} +2 -3
- package/dist/core/{Kaleidoscope-D4X5N_qk.js → Kaleidoscope-CEC5m1Ww.js} +1 -2
- package/dist/core/{KeyFrames-Dv1vFfMa.js → KeyFrames-BMGEZsAZ.js} +2 -3
- package/dist/core/{LensDistortion-BqVp5WBS.js → LensDistortion-DKo8PiO5.js} +2 -3
- package/dist/core/{LensFlare-z0k68uJ1.js → LensFlare-DMS-NUtK.js} +2 -3
- package/dist/core/LightEdge-DxmnCRls.js +315 -0
- package/dist/core/{LightLeak-BgFq4bLG.js → LightLeak-yoEsZtYg.js} +2 -4
- package/dist/core/{Line--Ur3CJp1.js → Line-D17XDUjO.js} +2 -3
- package/dist/core/{LinearBlur-BkHF6lVm.js → LinearBlur-CiyjPTUH.js} +2 -3
- package/dist/core/{LinearGradient-DIdq_fiw.js → LinearGradient-DfjKG70q.js} +2 -4
- package/dist/core/{LinearWipe-DuCB9oV_.js → LinearWipe-D9CtBg6S.js} +2 -3
- package/dist/core/{LiquidMetal-B2Cz80Ka.js → LiquidMetal-8EG6DwV6.js} +3 -8
- package/dist/core/{Liquify-CvPn1ze-.js → Liquify-BySXF1OB.js} +1 -4
- package/dist/core/{MagneticFilings-BOgYrPhz.js → MagneticFilings-DNESH3Zs.js} +2 -5
- package/dist/core/{Marble-c2QGDXxB.js → Marble-C9WvdxrP.js} +2 -7
- package/dist/core/{MeshGradient-DMsza5tg.js → MeshGradient-d9--RXOU.js} +2 -10
- package/dist/core/{Mirror-Ck8qk1Km.js → Mirror-1V2FF2kD.js} +1 -2
- package/dist/core/{MultiPointGradient-DwO6snxn.js → MultiPointGradient-cRA9ytgL.js} +2 -3
- package/dist/core/{Nebula-3a9pYBDC.js → Nebula-BRV-q74y.js} +7 -90
- package/dist/core/{Neon-Cf95sJ7W.js → Neon-4PemK9Rj.js} +3 -6
- package/dist/core/{NoiseDissolve-DgvzEFOD.js → NoiseDissolve-B7LgD46G.js} +2 -3
- package/dist/core/{ObjectTracker-IopW8Jvf.js → ObjectTracker-CdzDxhpy.js} +3 -4
- package/dist/core/{Obsidian-BL_0ordp.js → Obsidian-2J1eX9kT.js} +9 -15
- package/dist/core/{PagePeel-BeAr_n0U.js → PagePeel-D-ziraOm.js} +1 -2
- package/dist/core/{Paper-BDEsyIPI.js → Paper-BxzCLyzB.js} +1 -2
- package/dist/core/{Parallelogram-Duj-0MLr.js → Parallelogram-D4OflTwn.js} +1 -2
- package/dist/core/{ParticleField-gk7JuNx4.js → ParticleField-tWNicEDO.js} +1 -4
- package/dist/core/{ParticleFlow-BzWOl7Hm.js → ParticleFlow-BiEYFyWR.js} +2 -6
- package/dist/core/{Particles-DYAtR6jZ.js → Particles-B7W4yWgo.js} +3 -7
- package/dist/core/{PerlinNoise-BHQ318g4.js → PerlinNoise-C-irUxp9.js} +3 -5
- package/dist/core/{Perspective-xBfd9BSE.js → Perspective-DlnAW-pe.js} +2 -3
- package/dist/core/{PixelSort-Bx9sUnGm.js → PixelSort-BBOTYuOE.js} +1 -4
- package/dist/core/{PixelThrow-0nJiGsmZ.js → PixelThrow-DCJb9Lxd.js} +2 -4
- package/dist/core/{Pixelate-CvCzoA0h.js → Pixelate-CZdwB--K.js} +1 -2
- package/dist/core/{Plasma-Be1yxNcP.js → Plasma-CTOQJeqy.js} +2 -4
- package/dist/core/{Plastic-Bom1oFFR.js → Plastic-DvyH9x-4.js} +3 -8
- package/dist/core/{PolarCoordinates-BGwTZ6NO.js → PolarCoordinates-XhdDAOD0.js} +1 -2
- package/dist/core/{Polygon-Byw5C7Qy.js → Polygon-CLohB-Ly.js} +2 -4
- package/dist/core/{Posterize-BHOstvyj.js → Posterize-BAQfnvmK.js} +1 -2
- package/dist/core/{Prism-pNsLhW8w.js → Prism-DJVCVAXX.js} +4 -8
- package/dist/core/{ProgressiveBlur-CR1IbvKQ.js → ProgressiveBlur-Dirva1on.js} +2 -3
- package/dist/core/{RadialGradient-BFOrMAK1.js → RadialGradient-DuSKR8Ds.js} +2 -4
- package/dist/core/{RadialWipe-BYnlbrNm.js → RadialWipe-n8tON7x2.js} +2 -3
- package/dist/core/{RandomBars-B7erRRHx.js → RandomBars-BYouiIgQ.js} +2 -3
- package/dist/core/{ReactionDiffusion-BnY40jHs.js → ReactionDiffusion-CHDd3y2q.js} +2 -5
- package/dist/core/{RectangularCoordinates-D9-3PQAz.js → RectangularCoordinates-CYFfCawa.js} +1 -2
- package/dist/core/{ReflectivePlane-BI-LIR2c.js → ReflectivePlane-DFTl5U9q.js} +2 -3
- package/dist/core/Repeater-CnbzXuAe.js +473 -0
- package/dist/core/{Ring-CvvtJYAf.js → Ring-CGkHVSVd.js} +1 -2
- package/dist/core/{RippleWipe-kAzZWsjR.js → RippleWipe-DLjPzY6u.js} +2 -3
- package/dist/core/{Ripples-BFLep1r1.js → Ripples-C2tITU62.js} +2 -3
- package/dist/core/{RoundedRect-DirNijIY.js → RoundedRect-sfNTUaCY.js} +1 -2
- package/dist/core/{Saturation-CfkRhJpe.js → Saturation-BRkifYWj.js} +1 -3
- package/dist/core/{Scratches-Dchfw1_5.js → Scratches-D87O5C2K.js} +2 -4
- package/dist/core/{Sharpness-DZzAnlsl.js → Sharpness-BGv613Zw.js} +1 -3
- package/dist/core/Shatter-DuyCFU1f.js +328 -0
- package/dist/core/{SimplexNoise-CmV42gYT.js → SimplexNoise-CQJvmqd-.js} +2 -4
- package/dist/core/{SineWave-TqnpIKO4.js → SineWave-BfOgSGMP.js} +2 -3
- package/dist/core/{SliceWipe-Dz8vj6bi.js → SliceWipe-CD_D99sl.js} +1 -2
- package/dist/core/{Smoke-B1TnZnG6.js → Smoke-BDQYKRP1.js} +2 -4
- package/dist/core/{SmokeFill-C8gSZ22X.js → SmokeFill-CPnzQtQv.js} +3 -8
- package/dist/core/{SmokeFlow-dd5uLztm.js → SmokeFlow-BkPMjZq8.js} +2 -4
- package/dist/core/{Solarize-CIQa9pKw.js → Solarize-DSiS32QS.js} +1 -3
- package/dist/core/{SolidColor-DuoQVKGk.js → SolidColor-DEKpgy1c.js} +2 -3
- package/dist/core/Sparkle-BZur6gPW.js +178 -0
- package/dist/core/{Spherize-FWwWEUyE.js → Spherize-D9Yg4n6O.js} +2 -3
- package/dist/core/{Spiral-DI1eG0E3.js → Spiral-BCacfEpT.js} +2 -3
- package/dist/core/{Star-DT-hnlIJ.js → Star-Dnw1ihk7.js} +1 -2
- package/dist/core/{Stone-oW35zD22.js → Stone-Cje-_vAg.js} +1 -3
- package/dist/core/{Strands-asB3fUr9.js → Strands-CFRxS1G_.js} +2 -4
- package/dist/core/{Stretch-Cm_B4WGY.js → Stretch-DXVhfIqO.js} +1 -2
- package/dist/core/{Stripes-BnJiniJY.js → Stripes-CCADWwyq.js} +2 -3
- package/dist/core/{StudioBackground-DwSO5KNV.js → StudioBackground-BlzYNAsu.js} +2 -6
- package/dist/core/{SunBurst-BL-BryZO.js → SunBurst-CmWbI18r.js} +2 -3
- package/dist/core/{Surface3D-DSvh7Zof.js → Surface3D-Dmh98-0V.js} +2 -6
- package/dist/core/{Swirl-BVPy039a.js → Swirl-CzI1qSVc.js} +2 -4
- package/dist/core/{Teardrop-CR1UqYaF.js → Teardrop-D24uulL0.js} +1 -2
- package/dist/core/{Text-fP5temat.js → Text-CrZKvBw6.js} +2 -6
- package/dist/core/{ThinFilm-CTQeVw7E.js → ThinFilm-D7R2dt1O.js} +11 -14
- package/dist/core/{TiltShift-BvYpYELk.js → TiltShift-AMMDZBvf.js} +2 -3
- package/dist/core/{TimeTrail-DqdYuHn7.js → TimeTrail-BCYDP2ep.js} +4 -8
- package/dist/core/{Tint-BXJMHYvg.js → Tint-DHb5wBN5.js} +2 -3
- package/dist/core/{Trapezoid--AgyKOWQ.js → Trapezoid-CL5Fxvq7.js} +1 -2
- package/dist/core/{TriangularGrid-CmDApxz9.js → TriangularGrid-Bp-SJS-H.js} +2 -3
- package/dist/core/{Tritone-DCd_IRp7.js → Tritone-C0nx7OdC.js} +2 -3
- package/dist/core/{Truchet-g1_jcoZ4.js → Truchet-DCetyDaq.js} +2 -3
- package/dist/core/{Twirl-JY-PXDS2.js → Twirl-D_mv9KEi.js} +1 -2
- package/dist/core/{VHS-ZWR6D4Da.js → VHS-Cp9aDjti.js} +2 -3
- package/dist/core/{VenetianBlinds-B7laTyPO.js → VenetianBlinds-DUyvaT5w.js} +2 -3
- package/dist/core/{Vesica-BTNW2p5u.js → Vesica-BpzrTPTA.js} +1 -2
- package/dist/core/{Vibrance-DmhtRT2D.js → Vibrance-DW3J-pvW.js} +1 -3
- package/dist/core/{VideoTexture-DK3EaAHY.js → VideoTexture-zoKsSrex.js} +1 -2
- package/dist/core/{Vignette-hyFfUS20.js → Vignette-KKbP3qdZ.js} +2 -5
- package/dist/core/{Voronoi-DhexPwNM.js → Voronoi-Bp2-U6lm.js} +2 -5
- package/dist/core/Voxels-B3e3LHH5.js +469 -0
- package/dist/core/{Water-BsBnXYYB.js → Water-CoYwvqKx.js} +7 -12
- package/dist/core/{Watercolor-C1HipGGO.js → Watercolor-DUNjSIN1.js} +2 -4
- package/dist/core/{WaveDistortion-VXyHFcJ3.js → WaveDistortion-Dp8ws0z1.js} +1 -2
- package/dist/core/{Waveform-CSP_4nZF.js → Waveform-DDBLB6zu.js} +2 -9
- package/dist/core/{WaveletNoise-CQqAufyv.js → WaveletNoise-CpBkzfRT.js} +2 -4
- package/dist/core/{Weave-DwX8T4_Q.js → Weave-cWkvSEAy.js} +2 -3
- package/dist/core/{WebcamTexture-B4SLwIP1.js → WebcamTexture-D484SXSE.js} +1 -2
- package/dist/core/{Wool-qg-z_TFC.js → Wool-C9L7O9fD.js} +1 -3
- package/dist/core/{WorleyNoise-CjVw20Fl.js → WorleyNoise-B5j5lDQZ.js} +2 -3
- package/dist/core/{ZoomBlur-Lm_pVpMf.js → ZoomBlur-bPC1dBu2.js} +2 -3
- package/dist/core/customShaders.d.ts +71 -0
- package/dist/core/customShaders.d.ts.map +1 -0
- package/dist/core/docs-manifest.json +29177 -0
- package/dist/core/gpu/composer.d.ts +2 -0
- package/dist/core/gpu/composer.d.ts.map +1 -1
- package/dist/core/gpu/contract.d.ts +17 -2
- package/dist/core/gpu/contract.d.ts.map +1 -1
- package/dist/core/gpu/frame.d.ts +5 -2
- package/dist/core/gpu/frame.d.ts.map +1 -1
- package/dist/core/gpu/index.d.ts.map +1 -1
- package/dist/core/gpu/kit/aa.d.ts +1 -1
- package/dist/core/gpu/kit/agents.d.ts +1 -1
- package/dist/core/gpu/kit/blur.d.ts +4 -4
- package/dist/core/gpu/kit/cells.d.ts +3 -3
- package/dist/core/gpu/kit/cellular.d.ts +1 -1
- package/dist/core/gpu/kit/colorOps.d.ts +6 -6
- package/dist/core/gpu/kit/effects/glass.d.ts +2 -2
- package/dist/core/gpu/kit/effects/thinFilm.d.ts +4 -4
- package/dist/core/gpu/kit/fields.d.ts.map +1 -1
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* the child generator at this link's looked-up UV (so `childNode` is already the
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/** A fragment builder — runs at composition, returns the node's
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/** A fragment builder — runs at composition, returns the node's color expression. */
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/** Pure coordinate bend (KitExpr currency). */
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/**
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* A content fingerprint for definitions that can change WITHOUT changing name — a
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* user-authored `wgsl` body edited live. The composer folds it into the structural hash, so
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* swapping in a new definition object under the same name recomposes instead of hitting
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* the pipeline cache. `defineShader` stamps it for `wgsl` bodies; library shaders omit it.
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-
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|
package/dist/core/gpu/frame.d.ts
CHANGED
|
@@ -97,8 +97,11 @@ export interface FrameSequence {
|
|
|
97
97
|
beforeRender(): void;
|
|
98
98
|
/** Coalesced uniform buffer patch for the bound composition. */
|
|
99
99
|
flush(): void;
|
|
100
|
-
/**
|
|
101
|
-
|
|
100
|
+
/**
|
|
101
|
+
* Draw the composition currently selected by the pipeline cache (swap-when-ready). Return
|
|
102
|
+
* `false` when nothing was drawn (a broken composition) so `markReady` is skipped.
|
|
103
|
+
*/
|
|
104
|
+
render(): void | boolean;
|
|
102
105
|
/** Promote the pending composition once it has drawn a frame + fire onReady. */
|
|
103
106
|
markReady(): void;
|
|
104
107
|
/** onAfterRender shader callbacks. */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"frame.d.ts","sourceRoot":"","sources":["../../src/gpu/frame.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AACH,OAAO,KAAK,EAAC,QAAQ,EAAC,MAAM,SAAS,CAAA;AAkBrC;;;;GAIG;AACH,wBAAgB,WAAW,CACvB,OAAO,EAAE,MAAM,EACf,QAAQ,EAAE,MAAM,EAChB,MAAM,EAAE,MAAM,EACd,SAAS,EAAE,MAAM,EACjB,QAAQ,EAAE,MAAM,EAChB,EAAE,EAAE,MAAM,GACX,CAAC,MAAM,EAAE,MAAM,CAAC,CAelB;AAMD,wDAAwD;AACxD,MAAM,MAAM,UAAU,GAAG,QAAQ,GAAG,MAAM,GAAG,MAAM,GAAG,QAAQ,GAAG,MAAM,CAAA;AAEvE,iDAAiD;AACjD,wBAAgB,eAAe,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM,CAcjD;AAED,qEAAqE;AACrE,wBAAgB,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,MAAM,CAgB7D;AAMD,MAAM,WAAW,QAAQ;IACrB,mFAAmF;IACnF,aAAa,EAAE,MAAM,CAAA;IACrB,4CAA4C;IAC5C,UAAU,EAAE,MAAM,CAAA;IAClB,yDAAyD;IACzD,aAAa,EAAE,MAAM,CAAA;IACrB,2DAA2D;IAC3D,cAAc,EAAE,MAAM,CAAA;CACzB;AAED;;;;;;GAMG;AACH,wBAAgB,iBAAiB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,GAAG,EAAE,QAAQ,GAAG;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAC,CAWtG;AAMD;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAC7B,gBAAgB,EAAE,MAAM,GAAG,IAAI,EAC/B,WAAW,EAAE,MAAM,EACnB,SAAS,EAAE,MAAM,EACjB,GAAG,EAAE,MAAM,GACZ,MAAM,CAGR;AAMD,6EAA6E;AAC7E,eAAO,MAAM,uBAAuB,OAAO,CAAA;AAC3C;;;;GAIG;AACH,eAAO,MAAM,kBAAkB,QAAgB,CAAA;AAE/C,MAAM,WAAW,cAAc;IAC3B,mFAAmF;IACnF,cAAc,EAAE,MAAM,CAAA;IACtB,kEAAkE;IAClE,SAAS,EAAE,OAAO,CAAA;IAClB,yFAAyF;IACzF,kBAAkB,EAAE,OAAO,CAAA;IAC3B;;;;;;OAMG;IACH,WAAW,CAAC,EAAE,MAAM,CAAA;CACvB;AAED,MAAM,WAAW,eAAe;IAC5B,kEAAkE;IAClE,MAAM,EAAE,OAAO,CAAA;IACf,8DAA8D;IAC9D,SAAS,EAAE,MAAM,CAAA;CACpB;AAED;;;;;GAKG;AACH,wBAAgB,SAAS,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,cAAc,GAAG,eAAe,CAa7E;AAMD;;;;;GAKG;AACH,wBAAsB,YAAY,CAAC,IAAI,EAAE,QAAQ,GAAG,OAAO,CAAC,IAAI,CAAC,CAWhE;AAMD;;;GAGG;AACH,MAAM,WAAW,aAAa;IAC1B,wFAAwF;IACxF,aAAa,IAAI,IAAI,CAAA;IACrB,+FAA+F;IAC/F,iBAAiB,IAAI,OAAO,CAAA;IAC5B,uFAAuF;IACvF,YAAY,IAAI,IAAI,CAAA;IACpB,gEAAgE;IAChE,KAAK,IAAI,IAAI,CAAA;IACb
|
|
1
|
+
{"version":3,"file":"frame.d.ts","sourceRoot":"","sources":["../../src/gpu/frame.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AACH,OAAO,KAAK,EAAC,QAAQ,EAAC,MAAM,SAAS,CAAA;AAkBrC;;;;GAIG;AACH,wBAAgB,WAAW,CACvB,OAAO,EAAE,MAAM,EACf,QAAQ,EAAE,MAAM,EAChB,MAAM,EAAE,MAAM,EACd,SAAS,EAAE,MAAM,EACjB,QAAQ,EAAE,MAAM,EAChB,EAAE,EAAE,MAAM,GACX,CAAC,MAAM,EAAE,MAAM,CAAC,CAelB;AAMD,wDAAwD;AACxD,MAAM,MAAM,UAAU,GAAG,QAAQ,GAAG,MAAM,GAAG,MAAM,GAAG,QAAQ,GAAG,MAAM,CAAA;AAEvE,iDAAiD;AACjD,wBAAgB,eAAe,CAAC,CAAC,EAAE,MAAM,GAAG,MAAM,CAcjD;AAED,qEAAqE;AACrE,wBAAgB,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,MAAM,CAgB7D;AAMD,MAAM,WAAW,QAAQ;IACrB,mFAAmF;IACnF,aAAa,EAAE,MAAM,CAAA;IACrB,4CAA4C;IAC5C,UAAU,EAAE,MAAM,CAAA;IAClB,yDAAyD;IACzD,aAAa,EAAE,MAAM,CAAA;IACrB,2DAA2D;IAC3D,cAAc,EAAE,MAAM,CAAA;CACzB;AAED;;;;;;GAMG;AACH,wBAAgB,iBAAiB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,GAAG,EAAE,QAAQ,GAAG;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAC,CAWtG;AAMD;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAC7B,gBAAgB,EAAE,MAAM,GAAG,IAAI,EAC/B,WAAW,EAAE,MAAM,EACnB,SAAS,EAAE,MAAM,EACjB,GAAG,EAAE,MAAM,GACZ,MAAM,CAGR;AAMD,6EAA6E;AAC7E,eAAO,MAAM,uBAAuB,OAAO,CAAA;AAC3C;;;;GAIG;AACH,eAAO,MAAM,kBAAkB,QAAgB,CAAA;AAE/C,MAAM,WAAW,cAAc;IAC3B,mFAAmF;IACnF,cAAc,EAAE,MAAM,CAAA;IACtB,kEAAkE;IAClE,SAAS,EAAE,OAAO,CAAA;IAClB,yFAAyF;IACzF,kBAAkB,EAAE,OAAO,CAAA;IAC3B;;;;;;OAMG;IACH,WAAW,CAAC,EAAE,MAAM,CAAA;CACvB;AAED,MAAM,WAAW,eAAe;IAC5B,kEAAkE;IAClE,MAAM,EAAE,OAAO,CAAA;IACf,8DAA8D;IAC9D,SAAS,EAAE,MAAM,CAAA;CACpB;AAED;;;;;GAKG;AACH,wBAAgB,SAAS,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,cAAc,GAAG,eAAe,CAa7E;AAMD;;;;;GAKG;AACH,wBAAsB,YAAY,CAAC,IAAI,EAAE,QAAQ,GAAG,OAAO,CAAC,IAAI,CAAC,CAWhE;AAMD;;;GAGG;AACH,MAAM,WAAW,aAAa;IAC1B,wFAAwF;IACxF,aAAa,IAAI,IAAI,CAAA;IACrB,+FAA+F;IAC/F,iBAAiB,IAAI,OAAO,CAAA;IAC5B,uFAAuF;IACvF,YAAY,IAAI,IAAI,CAAA;IACpB,gEAAgE;IAChE,KAAK,IAAI,IAAI,CAAA;IACb;;;OAGG;IACH,MAAM,IAAI,IAAI,GAAG,OAAO,CAAA;IACxB,gFAAgF;IAChF,SAAS,IAAI,IAAI,CAAA;IACjB,sCAAsC;IACtC,WAAW,IAAI,IAAI,CAAA;CACtB;AAED;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAAC,GAAG,EAAE,aAAa,GAAG,IAAI,CAUzD;AAMD,MAAM,WAAW,SAAS;IACtB,6DAA6D;IAC7D,KAAK,IAAI,IAAI,CAAA;IACb,kDAAkD;IAClD,IAAI,IAAI,IAAI,CAAA;IACZ,6CAA6C;IAC7C,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAA;CAC5B;AAED;;;;;GAKG;AACH,wBAAgB,eAAe,CAAC,IAAI,EAAE,MAAM,IAAI,GAAG,SAAS,CA4B3D"}
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@@ -1 +1 @@
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/gpu/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,OAAO,KAAK,EAAC,QAAQ,EAAC,MAAM,SAAS,CAAA;AAIrC,OAAO,EAA2E,KAAK,gBAAgB,
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/gpu/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,OAAO,KAAK,EAAC,QAAQ,EAAC,MAAM,SAAS,CAAA;AAIrC,OAAO,EAA2E,KAAK,gBAAgB,EAAc,MAAM,WAAW,CAAA;AACtI,OAAO,EAAyF,KAAK,WAAW,EAAE,KAAK,SAAS,EAAC,MAAM,gBAAgB,CAAA;AAuBvJ,OAAO,KAAK,EACR,mBAAmB,EAItB,MAAM,YAAY,CAAA;AAEnB,OAAO,EAOH,KAAK,cAAc,EACtB,MAAM,+BAA+B,CAAA;AAMtC,OAAO,EAAqB,KAAK,gBAAgB,EAAC,MAAM,uBAAuB,CAAA;AAC/E,OAAO,KAAK,EACR,YAAY,EAOZ,eAAe,EAClB,MAAM,UAAU,CAAA;AAGjB,OAAO,EAAC,WAAW,EAAE,sBAAsB,EAAE,gBAAgB,EAAE,uBAAuB,EAAC,MAAM,QAAQ,CAAA;AACrG,YAAY,EAAC,kBAAkB,EAAE,WAAW,EAAC,MAAM,QAAQ,CAAA;AAG3D,OAAO,EAAC,iBAAiB,EAAE,gBAAgB,EAAE,eAAe,EAAE,cAAc,EAAE,mBAAmB,EAAE,qBAAqB,EAAC,MAAM,WAAW,CAAA;AAC1I,YAAY,EAAC,gBAAgB,EAAE,iBAAiB,EAAC,MAAM,WAAW,CAAA;AA0BlE;;;;;GAKG;AACH,MAAM,WAAW,eAAe;IAC5B,+FAA+F;IAC/F,KAAK,EAAE,OAAO,CAAA;IACd,+EAA+E;IAC/E,SAAS,CAAC,EAAE,CAAC,KAAK,EAAE,OAAO,KAAK,OAAO,CAAA;IACvC,wFAAwF;IACxF,WAAW,CAAC,EAAE,OAAO,CAAA;IACrB,uEAAuE;IACvE,eAAe,CAAC,EAAE,CAAC,aAAa,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,KAAK,OAAO,CAAA;IACxE,qEAAqE;IACrE,kBAAkB,CAAC,EAAE,OAAO,CAAA;IAC5B,2FAA2F;IAC3F,eAAe,CAAC,EAAE,OAAO,CAAA;IACzB,uFAAuF;IACvF,GAAG,CAAC,EAAE,OAAO,CAAA;IACb,iGAAiG;IACjG,QAAQ,CAAC,EAAE,OAAO,CAAA;IAClB,uFAAuF;IACvF,SAAS,CAAC,EAAE,OAAO,wBAAwB,EAAE,YAAY,CAAA;IACzD,gFAAgF;IAChF,MAAM,CAAC,EAAE,OAAO,cAAc,EAAE,WAAW,CAAA;CAC9C;AAED,uDAAuD;AACvD,MAAM,MAAM,cAAc,GAAG,MAAM,CAAC,MAAM,EAAE,eAAe,CAAC,CAAA;AAM5D,MAAM,WAAW,oBAAoB;IACjC,MAAM,EAAE,iBAAiB,CAAA;IACzB,yEAAyE;IACzE,YAAY,CAAC,EAAE,WAAW,CAAA;IAC1B,yBAAyB,CAAC,EAAE,OAAO,CAAA;IACnC,UAAU,CAAC,EAAE,WAAW,GAAG,MAAM,CAAA;IACjC,WAAW,CAAC,EAAE,eAAe,CAAA;IAC7B,0EAA0E;IAC1E,GAAG,CAAC,EAAE;QAAC,MAAM,EAAE,SAAS,CAAC;QAAC,OAAO,CAAC,EAAE,UAAU,CAAA;KAAC,CAAA;IAC/C,kBAAkB,CAAC,EAAE,OAAO,CAAA;IAC5B,6FAA6F;IAC7F,cAAc,CAAC,EAAE,OAAO,CAAA;IACxB,8FAA8F;IAC9F,UAAU,CAAC,EAAE,MAAM,CAAA;IACnB;;;OAGG;IACH,OAAO,CAAC,EAAE,OAAO,CAAA;CACpB;AAMD,UAAU,gBAAgB;IACtB,QAAQ,EAAE,MAAM,CAAA;IAChB,QAAQ,EAAE,MAAM,CAAA;IAChB,SAAS,EAAE,MAAM,CAAA;IACjB,SAAS,EAAE,MAAM,CAAA;IACjB;;;;OAIG;IACH,cAAc,CAAC,EAAE,OAAO,CAAA;IACxB,sEAAsE;IACtE,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,8DAA8D;IAC9D,UAAU,CAAC,EAAE,MAAM,CAAA;CACtB;AAED,uFAAuF;AACvF,UAAU,SAAS;IACf,QAAQ,EAAE,MAAM,CAAA;IAChB,QAAQ,EAAE,MAAM,CAAA;IAChB,SAAS,EAAE,MAAM,CAAA;IACjB,SAAS,EAAE,MAAM,CAAA;IACjB,KAAK,EAAE,MAAM,CAAA;CAChB;AAED,UAAU,WAAW;IACjB,EAAE,EAAE,MAAM,CAAA;IACV,aAAa,EAAE,MAAM,CAAA;IACrB,QAAQ,EAAE,MAAM,GAAG,IAAI,CAAA;IACvB,UAAU,EAAE,mBAAmB,CAAA;IAC/B,QAAQ,EAAE,YAAY,CAAA;IACtB,QAAQ,EAAE,cAAc,CAAA;IACxB,SAAS,CAAC,EAAE,iBAAiB,CAAA;IAG7B,WAAW,EAAE,OAAO,CAAA;IACpB,aAAa,EAAE,OAAO,CAAA;IACtB,iBAAiB,EAAE,OAAO,CAAA;IAC1B,gBAAgB,EAAE,OAAO,CAAA;IACzB,2BAA2B,EAAE,OAAO,CAAA;IACpC,WAAW,EAAE,OAAO,CAAA;IACpB,UAAU,EAAE,OAAO,CAAA;IACnB,sBAAsB,CAAC,EAAE,mBAAmB,CAAC,wBAAwB,CAAC,CAAA;IACtE,iBAAiB,EAAE,OAAO,CAAA;IAC1B,aAAa,CAAC,EAAE,GAAG,CAAC,MAAM,EAAE,cAAc,CAAC,CAAA;IAG3C,gBAAgB,EAAE,MAAM,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAA;IAClD,gBAAgB,EAAE,MAAM,CAAC,MAAM,EAAE,EAAE,CAAC,CAAA;IACpC,SAAS,EAAE,MAAM,CAAC,MAAM,EAAE,SAAS,CAAC,CAAA;IAEpC,+FAA+F;IAC/F,YAAY,EAAE,WAAW,GAAG,IAAI,CAAA;CACnC;AAED,UAAU,kBAAkB;IACxB,EAAE,EAAE,MAAM,CAAA;IACV,UAAU,EAAE,mBAAmB,CAAA;IAC/B,QAAQ,EAAE,MAAM,GAAG,IAAI,CAAA;IACvB,QAAQ,EAAE,YAAY,GAAG,IAAI,CAAA;IAC7B,QAAQ,EAAE,cAAc,CAAA;IACxB,SAAS,CAAC,EAAE,iBAAiB,CAAA;CAChC;AAiHD;;GAEG;AACH,wBAAgB,iBAAiB;0BAo7EM,oBAAoB,KAAG,OAAO,CAAC,IAAI,CAAC;mBA2KnD,IAAI;uBAv5ChB,MAAM,oBACQ,mBAAmB,CAAC,UAAU,CAAC,GAAG,IAAI,YAC9C,MAAM,GAAG,IAAI,YACb,YAAY,GAAG,IAAI,aACnB,cAAc,wBACF,mBAAmB,cAC7B,iBAAiB,KAC9B,IAAI;qBAiYiB,MAAM,KAAG,IAAI;iCAvPD,MAAM,eAAe,MAAM,SAAS,OAAO,KAAG,IAAI;iCAiFlD,MAAM,YAAY,OAAO,CAAC,YAAY,CAAC,KAAG,IAAI;;oBAs0C9D,MAAM,UAAU,MAAM,KAAG,IAAI;0BA1mBtB,IAAI;yBAQL,IAAI;8BAlDS;QAAC,UAAU,CAAC,EAAE,OAAO,CAAA;KAAC,KAAG,OAAO,CAAC,IAAI,CAAC;yCAiC3B,MAAM,YAAY;QAAC,UAAU,CAAC,EAAE,OAAO,CAAA;KAAC,KAAG,OAAO,CAAC,IAAI,CAAC;+BAylB1E,gBAAgB;iCAoCf,MAAM,YAAY,MAAM,KAAG;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,GAAG,IAAI;iCAKxD,MAAM,YAAY,MAAM,KAAG,MAAM,GAAG,IAAI;;eAgBnB,WAAW,CAAC,MAAM,EAAE,WAAW,CAAC;;IAElF,yFAAyF;2BACpE,QAAQ,GAAG,OAAO,GAAG,IAAI;IAE9C,iEAAiE;+BACxC;QAAC,MAAM,EAAE,SAAS,CAAC;QAAC,OAAO,CAAC,EAAE,UAAU,CAAC;QAAC,IAAI,EAAE,QAAQ,CAAA;KAAC,GAAG,IAAI;qCAGxD,OAAO,KAAG,OAAO;4CAMV,MAAM,gBAAgB,MAAM,SAAS,MAAM,KAAG,CAAC,MAAM,IAAI,CAAC;gCAsBtE,MAAM,KAAG,IAAI;IAazC;;;;;;;;;;OAUG;2BACoB,MAAM,GAAG,IAAI,KAAG,IAAI;4BAInB,MAAM,GAAG,IAAI,KAAG,IAAI;2BAGrB,CAAC,MAAM,IAAI,CAAC,GAAG,IAAI,KAAG,IAAI;gCAKrB,CAAC,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,CAAC,GAAG,IAAI,KAAG,IAAI;IAIpE;;;;;;;;OAQG;iCAC0B,CAAC,CAAC,MAAM,EAAE,gBAAgB,EAAE,KAAK,CAAC,EAAE,OAAO,KAAK,IAAI,CAAC,GAAG,IAAI,KAAG,IAAI;IAehG,gEAAgE;4BAC1C,gBAAgB,GAAG,IAAI;;;mCA/tFf,MAAM,KAAG,WAAW,EAAE;QAquFhD,qFAAqF;8BAC/D,MAAM,KAAG,SAAS,EAAE,GAAG,IAAI;QAIjD,gFAAgF;gCACxD,MAAM,KAAG,IAAI;QAIrC,kFAAkF;sCACpD,MAAM,KAAG,IAAI;QAI3C,sFAAsF;sCACxD,MAAM,KAAG,IAAI;mCAIhB,MAAM,KAAG,MAAM,GAAG,IAAI;8BAO3B,MAAM,QAAQ,MAAM,SAAS,MAAM,GAAG,MAAM,EAAE,KAAG,IAAI;6BAItD,MAAM,QAAQ,MAAM,KAAG,OAAO;;;;;;;;QAOnD,gFAAgF;;;;;;;;;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* the pattern is 0 below it and 1 above, so the ON fraction is `1 - threshold`.
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* of
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* of color. {@link quilezLineFilterAxis} is the same integral in the LINE-WIDTH parameterisation,
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* for thin lines on a background. They are not interchangeable and neither should be rewritten in
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* terms of the other — the argument that reads naturally ("balance" vs "how many line widths fit in
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* a cell") is what makes each one's prop mapping legible.
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* that consumers scale both size and brightness by, so near-reading agents are bigger AND
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* brighter together (the multi-layer parallax read from a single hash). */
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export declare const presenceVariation: import('typegpu').TgpuFn<(fi: d.F32) => d.F32>;
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/** Straight-alpha OVER composite of a resolved agent field onto a backdrop
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export declare const straightAlphaOver: import('typegpu').TgpuFn<(p: d.Vec4f, c: d.Vec4f) => d.Vec4f>;
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/** Field-line direction at r̂ from the source: 2D magnetic dipole B ∝ 2(m·r̂)r̂ − m (fieldType 0)
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* off as the grids slide past each other. Second, the threshold has a quadratic soft knee (the
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* Unity / Call-of-Duty bloom curve) so brightness ramps INTO the bloom around the threshold instead
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* of popping, and the mask is luminance-normalised so the extracted
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* of popping, and the mask is luminance-normalised so the extracted color keeps its hue.
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* Returns the extracted (premultiplied)
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* Returns the extracted (premultiplied) color to store in the bright buffer. The texture arrives
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* as an fn argument per C6.
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export declare const bloomExtractSoftKnee: TgpuFn<(childTexture: d.WgslTexture2d<d.F32>, cx: d.U32, cy: d.U32, inputSize: d.Vec2f, computeSize: d.Vec2f, threshold: d.F32) => d.Vec4f>;
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@@ -718,7 +718,7 @@ export declare function buildTiltShiftFillMapGraph(computeWidth: number, compute
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}>;
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/**
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* Glow's bloom composite: original
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* Glow's bloom composite: original color plus the intensity-scaled blurred bloom, with the glow
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* aura extending into transparent areas (composite the blurred coverage OVER the child's alpha so
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* the halo isn't clipped to `original.a`). Pure float.
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@@ -844,7 +844,7 @@ export declare const bokehHighlightWeight: TgpuFn<(base: d.Vec4f, threshold: d.F
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* for the input, STORAGE `textureStore` for the output).
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*
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* The tap loop itself is an ATOMIC gather core — irreducible: one gather integral whose taps
|
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* accumulate into shared
|
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847
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+
* accumulate into shared color/alpha/weight sums, with the chromatic-fringe taps bound to this
|
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848
848
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* graph's layout (conditional textureLoads can't leave the kernel) — so the loop does not
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* decompose past the weighting stage above.
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@@ -127,10 +127,10 @@ export declare const rowSpeedMultiplier: import('typegpu').TgpuFn<(rowHash: d.F3
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/**
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* Turn a `[0,1)` cell hash into a brightness multiplier: `max(1 + (rand - 0.5) * 2 * variation, 0)`.
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*
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* Centred on 1 so `variation = 0` is exactly the unmodified
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* Centred on 1 so `variation = 0` is exactly the unmodified color, spanning `[0, 2]` at full
|
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* variation (some cells doubled, some black). The `max(_, 0)` floor matters because the multiplier
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* is applied to a
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* produce
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* is applied to a color: a negative factor would flip the sign of the RGB and, once blended,
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* produce colors that are not in the authored palette at all.
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*/
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export declare const variationFactor: import('typegpu').TgpuFn<(rand: d.F32, variation: d.F32) => d.F32>;
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//# sourceMappingURL=cells.d.ts.map
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@@ -87,7 +87,7 @@ export declare const cellReduceSelectable: import('typegpu').TgpuFn<(d1: d.F32,
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*
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* The `2·d1/(d1+d2)` ratio is the reason to compute d2 at all for a fill gradient — it maps 0 at a
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* feature point to 1 at a cell boundary REGARDLESS of cell size, where a raw F1 would make large
|
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-
* cells read darker than small ones. `power` shapes how much of the interior the far
|
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+
* cells read darker than small ones. `power` shapes how much of the interior the far color claims.
|
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*/
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export declare const cellRatio: import('typegpu').TgpuFn<(d1: d.F32, d2: d.F32, power: d.F32) => d.F32>;
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/**
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@@ -47,18 +47,18 @@ export declare const tintPlain: import('typegpu').TgpuFn<(color: d.Vec4f, tintCo
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|
*/
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export declare const tintPreserveLuma: import('typegpu').TgpuFn<(color: d.Vec4f, tintColor: d.Vec4f, amount: d.F32) => d.Vec4f>;
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/**
|
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* Duotone blend factor from the child's Rec.601 luminance — lower favours the dark
|
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* higher the bright one. The two-
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+
* Duotone blend factor from the child's Rec.601 luminance — lower favours the dark color,
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* higher the bright one. The two-color mix happens at builder level (compile-time color space).
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export declare const duotoneT: import('typegpu').TgpuFn<(color: d.Vec4f, blend: d.F32) => d.F32>;
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export declare const tritoneFactors: import('typegpu').TgpuFn<(color: d.Vec4f, blendMid: d.F32) => d.Vec3f>;
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export declare const gradientMapT: import('typegpu').TgpuFn<(color: d.Vec4f, black: d.F32, white: d.F32, contrast: d.F32) => d.F32>;
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export declare const gradientMapCosine: import('typegpu').TgpuFn<(t: d.F32, phase: d.F32, pa: d.Vec3f, pb: d.Vec3f, pc: d.Vec3f, pd: d.Vec3f) => d.Vec3f>;
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export declare const gradientMapCustomPhase: import('typegpu').TgpuFn<(t: d.F32, phase: d.F32) => d.Vec2f>;
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export declare const gradientMapSelect: import('typegpu').TgpuFn<(seg0: d.Vec4f, seg1: d.Vec4f, seg2: d.Vec4f, i: d.F32) => d.Vec4f>;
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/** One Vogel-disk blur tap offset in UV space: `(1/viewport) * (ox,oy) * blur*2`. Pure. */
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export declare const glassBlurOffset: import('typegpu').TgpuFn<(viewportSize: d.Vec2f, blur: d.F32, ox: d.F32, oy: d.F32) => d.Vec2f>;
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* (the boolean choice is a `std.mix` with a 0/1 factor, not a vec `std.select`).
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export declare const glassTint: import('typegpu').TgpuFn<(rgb: d.Vec3f, tintColor: d.Vec3f, tintIntensity: d.F32, preserveLum: d.F32) => d.Vec3f>;
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export declare const thinFilmRainbow: import('typegpu').TgpuFn<(phase: d.F32) => d.Vec3f>;
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* Custom 3-
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* segment (A→B→C→A). Pure — CPU-golden-testable. The colors themselves are mixed in the builder
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export declare const thinFilmCustomParams: import('typegpu').TgpuFn<(phase: d.F32) => d.Vec3f>;
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export declare const thinFilmCompose: import('typegpu').TgpuFn<(baseColor: d.Vec3f, rim: d.F32, intensity: d.F32, saturation: d.F32) => d.Vec4f>;
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* for the notes. A transparent-interior generator (no child): RGB is the rim
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* for the notes. A transparent-interior generator (no child): RGB is the rim color, alpha is the
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* band mask; composite over a shape with `screen` / `linearDodge`.
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*
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* @param params the fragment builder params (reads `uniforms`/`propValues`/`props`/`ctx`)
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"fields.d.ts","sourceRoot":"","sources":["../../../src/gpu/kit/fields.ts"],"names":[],"mappings":"AAAA
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1
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+
{"version":3,"file":"fields.d.ts","sourceRoot":"","sources":["../../../src/gpu/kit/fields.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AACH,OAAO,EAAO,CAAC,EAAM,MAAM,SAAS,CAAA;AAOpC;;;;;;;;;;GAUG;AACH,eAAO,MAAM,kBAAkB,kGAMzB,CAAA;AAEN;;;;;;;;GAQG;AACH,eAAO,MAAM,eAAe,kGAItB,CAAA;AAEN;;;;;;;GAOG;AACH,eAAO,MAAM,cAAc,4EAGzB,CAAA;AAwBF,qDAAqD;AACrD,MAAM,MAAM,QAAQ,GAAG,aAAa,GAAG,UAAU,CAAA;AAEjD,MAAM,WAAW,eAAe;IAC5B;;;;OAIG;IACH,UAAU,EAAE,MAAM,CAAA;IAClB;;;;;;OAMG;IACH,KAAK,EAAE,QAAQ,CAAA;IACf,kFAAkF;IAClF,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;IACzB,2FAA2F;IAC3F,IAAI,CAAC,EAAE,MAAM,CAAA;CAChB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH,wBAAgB,QAAQ,CAAC,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,eAAe,GAAG;IAAC,KAAK,EAAE,aAAa,CAAA;CAAC,GAAG,cAAc,CAAA;AAC/G,wBAAgB,QAAQ,CAAC,OAAO,EAAE,kBAAkB,EAAE,OAAO,EAAE,eAAe,GAAG;IAAC,KAAK,EAAE,UAAU,CAAA;CAAC,GAAG,gBAAgB,CAAA;AA0EvH,uEAAuE;AACvE,MAAM,MAAM,SAAS,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC,GAAG,KAAK,MAAM,CAAA;AAChD,4FAA4F;AAC5F,MAAM,MAAM,kBAAkB,GAAG,CAC7B,GAAG,EAAE,CAAC,CAAC,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAC1E,MAAM,CAAA;AACX,wGAAwG;AACxG,MAAM,MAAM,cAAc,GAAG,CACzB,IAAI,EAAE,CAAC,CAAC,GAAG,EAAE,QAAQ,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EACtE,QAAQ,EAAE,MAAM,EAAE,UAAU,EAAE,CAAC,CAAC,GAAG,EAAE,WAAW,EAAE,MAAM,KACvD,CAAC,CAAC,GAAG,CAAA;AACV,qGAAqG;AACrG,MAAM,MAAM,gBAAgB,GAAG,CAC3B,IAAI,EAAE,CAAC,CAAC,GAAG,EAAE,QAAQ,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EACtE,QAAQ,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,CAAC,GAAG,EAAE,WAAW,EAAE,MAAM,KAChE,CAAC,CAAC,GAAG,CAAA;AAQV,MAAM,WAAW,kBAAkB;IAC/B;;;;;;;;;;OAUG;IACH,OAAO,CAAC,EAAE;QACN,qFAAqF;QACrF,CAAC,EAAE,CAAC,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,CAAA;QACvD,qDAAqD;QACrD,CAAC,EAAE,CAAC,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,CAAA;KAC1D,CAAA;IACD,oCAAoC;IACpC,IAAI,CAAC,EAAE,MAAM,CAAA;CAChB;AASD;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,WAAW,CAAC,OAAO,EAAE,UAAU,EAAE,OAAO,GAAE,kBAAuB,GAAG,OAAO,CA2B1F;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,OAAO,EAAE,UAAU,EAAE,OAAO,GAAE,kBAAuB,GAAG,OAAO,CAmB1F;AAED,mEAAmE;AACnE,MAAM,MAAM,UAAU,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,MAAM,CAAA;AAC7C,sFAAsF;AACtF,MAAM,MAAM,OAAO,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,KAAK,CAAC,CAAC,GAAG,CAAA;AAM1E;;;;;;GAMG;AACH,eAAO,MAAM,iBAAiB,iHAOxB,CAAA;AAaN;;;;;GAKG;AACH,eAAO,MAAM,aAAa,2HAkBpB,CAAA;AAEN;;;;;;;GAOG;AACH;;;;;;;;;;GAUG;AACH,eAAO,MAAM,oBAAoB,yHAmB3B,CAAA;AAEN,eAAO,MAAM,YAAY,wIAoBnB,CAAA;AAEN;;;;;;;;;;;GAWG;AACH,eAAO,MAAM,eAAe,sIAQ1B,CAAA"}
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@@ -146,7 +146,7 @@ export interface PathStampRibbonOptions<T> {
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scale?: number;
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/**
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* must advance once per stamp regardless of dispatch (InkFlow's
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* must advance once per stamp regardless of dispatch (InkFlow's color cycle).
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/**
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@@ -41,10 +41,10 @@ export declare function frameAAMaskStmts(em: LensEmitFrame, body: string[]): voi
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/**
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* Stage 3 — spectralFan: the ATOMIC gather core. Irreducible as WGSL: a RUNTIME-count loop with
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* per-iteration texture sampling (the Expr factories can't express it), whose per-tap hue
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* weights, over-white
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* separates without re-walking the taps. Samples the child RTT once per
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+
* weights, over-white colors and coverage all accumulate into shared sums — no sub-stage
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+
* separates without re-walking the taps. Samples the child RTT once per color layer along the
|
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* fan (bias-curved spacing, per-tap swirl around the centre, the frame AA mask above), then
|
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-
* recombines the weighted average over white into a reconstructed premultiplied
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+
* recombines the weighted average over white into a reconstructed premultiplied color.
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*
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* The loop bound is ADAPTIVE per pixel — capped at one tap per screen pixel of fan travel
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* (× the bias-curve stretch), so the focus zones (where the fan is sub-pixel and the weighted
|
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@@ -90,7 +90,7 @@ export declare const pointToSegment: import('typegpu').TgpuFn<(p: d.Vec2f, a: d.
|
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*
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* `alpha` is a smoothstep shoulder from the beam edge outward, raised to `1 + softness · 1.5` so a
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* soft beam does not merely get wider but also fades non-linearly — a linear ramp reads as a flat
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|
-
* band with a visible outer edge. `colorT` is the inside→outside
|
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+
* band with a visible outer edge. `colorT` is the inside→outside color parameter over the same
|
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* transition zone, so a caller can shade the core and the falloff differently.
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*
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* The interpolated softness is floored at 1e-4 for the same reason `thickness` is: the softness props
|
|
@@ -106,7 +106,7 @@ export declare const taperedSegmentGlow: import('typegpu').TgpuFn<(dist: d.F32,
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*/
|
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|
export declare const streakBand: import('typegpu').TgpuFn<(u: d.F32, center: d.F32, width: d.F32) => d.F32>;
|
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|
/**
|
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109
|
-
* Overexposure
|
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|
+
* Overexposure color ramp: fringe → mid → hot as `heat` rises, with the energy scaling by heat
|
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* (clamped at 1.6) so the fringe stays dim and the core blooms — the dye response of overexposed
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* film. Sample per-channel at offset heats for chromatic fringing ({@link chromaticHeatTaps}).
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*/
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@@ -142,7 +142,7 @@ export declare const radialBurstFrame: import('typegpu').TgpuFn<(uv: d.Vec2f, vi
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*/
|
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|
export declare const vignetteMask: import('typegpu').TgpuFn<(uv: d.Vec2f, viewport: d.Vec2f, strength: d.F32) => d.F32>;
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/**
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|
-
* Exposure composite of emitted light over a base
|
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|
+
* Exposure composite of emitted light over a base color: screen blend + an additive overexposure
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* push (×0.16) + the alpha raised by the light's Rec.601 luminance (×0.85) — emitted light shows
|
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* even over transparent areas. The film-exposure tail of a light leak or glow overlay.
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*/
|
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@@ -55,7 +55,7 @@ export declare const nudgeNormal: import('typegpu').TgpuFn<(n: d.Vec3f, dx: d.F3
|
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*/
|
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|
export declare const opticalThickness: import('typegpu').TgpuFn<(sdf: d.F32, volumetric: d.F32) => d.F32>;
|
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|
/** Beer–Lambert transmission per channel: `exp(−thickness · absorb)`. Frost drives it with a
|
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|
-
* fixed ice absorption spectrum, Water derives absorption from the water
|
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|
+
* fixed ice absorption spectrum, Water derives absorption from the water color. Pure. */
|
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export declare const beerLambert: import('typegpu').TgpuFn<(thickness: d.F32, absorb: d.Vec3f) => d.Vec3f>;
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/**
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* The incommensurate-frequency domain-warp offset shared verbatim by LiquidMetal's molten folds
|
|
@@ -1 +1 @@
|
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1
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-
{"version":3,"file":"materialParts.d.ts","sourceRoot":"","sources":["../../../src/gpu/kit/materialParts.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AACH,OAAO,EAAO,CAAC,EAAM,MAAM,SAAS,CAAA;AAMpC;;;;;GAKG;AACH,eAAO,MAAM,eAAe,kFAI1B,CAAA;AAIF;+BAC+B;AAC/B,eAAO,MAAM,QAAQ;;;EAAqC,CAAA;AAE1D;;;;;GAKG;AACH,eAAO,MAAM,QAAQ;;;GAKnB,CAAA;AAEF;+DAC+D;AAC/D,eAAO,MAAM,WAAW,iDAGtB,CAAA;AAIF;;;;;GAKG;AACH,eAAO,MAAM,UAAU,6EAGrB,CAAA;AAIF;;;;;GAKG;AACH,eAAO,MAAM,iBAAiB,gEAQ5B,CAAA;AAEF;;;;;;GAMG;AACH,eAAO,MAAM,WAAW,yEAGtB,CAAA;AAIF;;;;GAIG;AACH,eAAO,MAAM,gBAAgB,oEAK3B,CAAA;AAEF;
|
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1
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+
{"version":3,"file":"materialParts.d.ts","sourceRoot":"","sources":["../../../src/gpu/kit/materialParts.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AACH,OAAO,EAAO,CAAC,EAAM,MAAM,SAAS,CAAA;AAMpC;;;;;GAKG;AACH,eAAO,MAAM,eAAe,kFAI1B,CAAA;AAIF;+BAC+B;AAC/B,eAAO,MAAM,QAAQ;;;EAAqC,CAAA;AAE1D;;;;;GAKG;AACH,eAAO,MAAM,QAAQ;;;GAKnB,CAAA;AAEF;+DAC+D;AAC/D,eAAO,MAAM,WAAW,iDAGtB,CAAA;AAIF;;;;;GAKG;AACH,eAAO,MAAM,UAAU,6EAGrB,CAAA;AAIF;;;;;GAKG;AACH,eAAO,MAAM,iBAAiB,gEAQ5B,CAAA;AAEF;;;;;;GAMG;AACH,eAAO,MAAM,WAAW,yEAGtB,CAAA;AAIF;;;;GAIG;AACH,eAAO,MAAM,gBAAgB,oEAK3B,CAAA;AAEF;0FAC0F;AAC1F,eAAO,MAAM,WAAW,0EAOtB,CAAA;AAIF;;;;;GAKG;AACH,eAAO,MAAM,cAAc,yEAKzB,CAAA;AAIF;;;;;;;;;;GAUG;AACH,eAAO,MAAM,cAAc,iJAwBrB,CAAA"}
|
|
@@ -20,7 +20,7 @@ export declare const sampleUV: import('typegpu').TgpuFn<(uv: d.Vec2f, uvScale: d
|
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20
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* `uvPostProcess`, the one consumer of that hook).
|
|
21
21
|
*/
|
|
22
22
|
export declare const applyMirror: import('typegpu').TgpuFn<(uv: d.Vec2f, mirror: d.F32) => d.Vec2f>;
|
|
23
|
-
/** Decode the sampled sRGB
|
|
23
|
+
/** Decode the sampled sRGB color to linear, and cut alpha to 0 outside [0,1]² (letterbox). */
|
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24
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|
export declare const alphaCutLinear: import('typegpu').TgpuFn<(color: d.Vec4f, uv: d.Vec2f) => d.Vec4f>;
|
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25
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|
/**
|
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26
26
|
* Image / Video. `none` is RETIRED (Figma-style: the bounding box defines the extent) and coalesces
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"media.d.ts","sourceRoot":"","sources":["../../../src/gpu/kit/media.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AACH,OAAO,EAAO,CAAC,EAAM,MAAM,SAAS,CAAA;AAMpC,OAAO,KAAK,EAAC,IAAI,EAAE,UAAU,EAAC,MAAM,aAAa,CAAA;AAEjD,6EAA6E;AAC7E,eAAO,MAAM,UAAU,mEAMrB,CAAA;AAEF,mFAAmF;AACnF,eAAO,MAAM,YAAY,mEAMvB,CAAA;AAEF,2DAA2D;AAC3D,eAAO,MAAM,SAAS,yCAGpB,CAAA;AAEF,oFAAoF;AACpF,eAAO,MAAM,cAAc,mEAQzB,CAAA;AAEF,oGAAoG;AACpG,eAAO,MAAM,SAAS,mEAMpB,CAAA;AAEF,0FAA0F;AAC1F,eAAO,MAAM,QAAQ,sEAKnB,CAAA;AAEF;;;;;GAKG;AACH,eAAO,MAAM,WAAW,mEAItB,CAAA;AAEF
|
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1
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+
{"version":3,"file":"media.d.ts","sourceRoot":"","sources":["../../../src/gpu/kit/media.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AACH,OAAO,EAAO,CAAC,EAAM,MAAM,SAAS,CAAA;AAMpC,OAAO,KAAK,EAAC,IAAI,EAAE,UAAU,EAAC,MAAM,aAAa,CAAA;AAEjD,6EAA6E;AAC7E,eAAO,MAAM,UAAU,mEAMrB,CAAA;AAEF,mFAAmF;AACnF,eAAO,MAAM,YAAY,mEAMvB,CAAA;AAEF,2DAA2D;AAC3D,eAAO,MAAM,SAAS,yCAGpB,CAAA;AAEF,oFAAoF;AACpF,eAAO,MAAM,cAAc,mEAQzB,CAAA;AAEF,oGAAoG;AACpG,eAAO,MAAM,SAAS,mEAMpB,CAAA;AAEF,0FAA0F;AAC1F,eAAO,MAAM,QAAQ,sEAKnB,CAAA;AAEF;;;;;GAKG;AACH,eAAO,MAAM,WAAW,mEAItB,CAAA;AAEF,8FAA8F;AAC9F,eAAO,MAAM,cAAc,oEAMzB,CAAA;AAUF;;;GAGG;AACH,eAAO,MAAM,gBAAgB,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAA6D,CAAA;AAEjH,gGAAgG;AAChG,eAAO,MAAM,2BAA2B,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAA6D,CAAA;AAE5H,MAAM,WAAW,mBAAmB;IAChC,8CAA8C;IAC9C,OAAO,EAAE,UAAU,CAAA;IACnB,0DAA0D;IAC1D,EAAE,EAAE,IAAI,CAAA;IACR,wEAAwE;IACxE,QAAQ,EAAE,IAAI,CAAA;IACd;;;;OAIG;IACH,GAAG,EAAE,OAAO,CAAA;IACZ,gGAAgG;IAChG,SAAS,CAAC,EAAE,OAAO,CAAA;IACnB;;;OAGG;IACH,aAAa,CAAC,EAAE,CAAC,EAAE,EAAE,IAAI,KAAK,IAAI,CAAA;IAClC;;;;OAIG;IACH,MAAM,EAAE,uBAAuB,CAAA;CAClC;AAED;;;;;;;GAOG;AACH,wBAAgB,YAAY,CAAC,IAAI,EAAE,mBAAmB,GAAG,IAAI,CAiB5D"}
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* vec4(redUV.xy, blueUV.xy). The offset is `rgbShift·0.003·spread`. */
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import { Expr } from '../contract';
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/** The prop accessors a noise-texture
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/** The prop accessors a noise-texture color builder reads (a subset of GpuFragmentParams). */
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export interface NoiseColorParams {
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/** Per-prop KitExpr accessors (colorA/colorB, the packed stop arrays, contrast/balance). */
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uniforms: Record<string, Expr>;
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/**
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* Which uniforms hold the two gradient endpoints. Defaults to `colorA` / `colorB`, the fleet-wide
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* naming — override for shaders that name theirs differently (`insideColor`/`outsideColor`,
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* `colorLow`/`colorHigh`), which was the one thing stopping them from adopting this
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* `colorLow`/`colorHigh`), which was the one thing stopping them from adopting this color path and
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* hand-inlining the same dispatch instead.
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*
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* The multi-stop uniform names are fixed by `colorStopsPropConfig`, so they are not options.
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*/
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export declare const noiseToneKColor: import('typegpu').TgpuFn<(noise01: import('typegpu/data').F32, contrast: import('typegpu/data').F32, balance: import('typegpu/data').F32) => import('typegpu/data').F32>;
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* Multi-stop-or-two-
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* Multi-stop-or-two-color dispatch at the gradient parameter `t` (an Expr in [0,1]): the runtime
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* working-space accumulation when >1 stops are active, else the `mixColors` variant for `mode`.
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* `stopCount` / `colorSpace` are read from `propValues` (compile-time).
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export declare function mixStopsOrColorsExpr(params: NoiseColorParams, t: Expr, endpoints?: EndpointAccessors): Expr;
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/**
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* The full noise-texture
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* two-
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* The full noise-texture color path: contrast/balance tone-map + invert → kColor, then the
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* two-color / multi-stop gradient. `contrast` / `balance` are optional — A/B-only textures
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* (Scratches) omit the tone controls, treated as 0.
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*/
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export declare function toneAndColorExpr(params: NoiseColorParams, noise01: Expr, endpoints?: EndpointAccessors): Expr;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"noiseColor.d.ts","sourceRoot":"","sources":["../../../src/gpu/kit/noiseColor.ts"],"names":[],"mappings":"AAeA,OAAO,KAAK,EAAC,IAAI,EAAC,MAAM,aAAa,CAAA;AAErC
|
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1
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+
{"version":3,"file":"noiseColor.d.ts","sourceRoot":"","sources":["../../../src/gpu/kit/noiseColor.ts"],"names":[],"mappings":"AAeA,OAAO,KAAK,EAAC,IAAI,EAAC,MAAM,aAAa,CAAA;AAErC,8FAA8F;AAC9F,MAAM,WAAW,gBAAgB;IAC7B,4FAA4F;IAC5F,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,IAAI,CAAC,CAAA;IAC9B,+FAA+F;IAC/F,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAA;CACtC;AAED;;;;;;;GAOG;AACH,MAAM,WAAW,iBAAiB;IAC9B,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,MAAM,CAAC,EAAE,MAAM,CAAA;CAClB;AAED;;;;;;;;GAQG;AACH,eAAO,MAAM,eAAe,0KAAwB,CAAA;AAEpD;;;;GAIG;AACH,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,gBAAgB,EAAE,CAAC,EAAE,IAAI,EAAE,SAAS,GAAE,iBAAsB,GAAG,IAAI,CAkB/G;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,gBAAgB,EAAE,OAAO,EAAE,IAAI,EAAE,SAAS,GAAE,iBAAsB,GAAG,IAAI,CAMjH"}
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@@ -71,7 +71,7 @@ export declare const voronoiCells: import('./cellular').Nearest2Fn;
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/**
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* Fill gradient from the F1/F2 ratio, so cell size does not change the tonal range.
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* `edgeIntensity` inverts into the ratio's exponent: high intensity = low power = the edge
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*
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* color reaches further into each cell.
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export declare const cellFill: import('typegpu').TgpuFn<(dd: d.Vec2f, edgeIntensity: d.F32) => d.F32>;
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/**
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@@ -113,8 +113,8 @@ export declare const strokeMaskFromSdf: import('typegpu').TgpuFn<(dist: d.F32, s
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}>>;
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/**
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* The shape fragment TAIL, at the Expr/builder level: take a `ShapeMask` (from
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* `strokeMaskFromSdf`) plus the fill and stroke
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* the given
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+
* `strokeMaskFromSdf`) plus the fill and stroke colors, blend fill → stroke by `strokeBlend` in
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* the given color space, and fade the whole shape by `overallMask`.
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*
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* `colorSpaceMode` is a COMPILE-TIME JS number (the `colorSpace` prop is `compileTime: true`), so
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* the variant is selected here in JS and only that variant's math is emitted — this is a builder,
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@@ -14,6 +14,6 @@ export declare const asciiGrid: import('typegpu').TgpuFn<(uv: d.Vec2f, viewport:
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14
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}>>;
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/** Map cell brightness → atlas glyph UV (gamma curve + inverted brightness → char index → atlas cell). */
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16
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export declare const asciiAtlasUV: import('typegpu').TgpuFn<(cellRgb: d.Vec3f, gamma: d.F32, charCount: d.F32, atlasSize: d.F32, atlasScale: d.F32, cellUV: d.Vec2f) => d.Vec2f>;
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/** Final compose: tint the glyph by the cell
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+
/** Final compose: tint the glyph by the cell color; transparent on background / out-of-bounds / below-threshold. */
|
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|
export declare const asciiCompose: import('typegpu').TgpuFn<(asciiRgb: d.Vec3f, cellColor: d.Vec4f, isOutside: d.F32, alphaThreshold: d.F32, preserveAlpha: d.F32) => d.Vec4f>;
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//# sourceMappingURL=stylizePaints.d.ts.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"stylizePaints.d.ts","sourceRoot":"","sources":["../../../src/gpu/kit/stylizePaints.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,OAAO,EAAO,CAAC,EAAoB,MAAM,SAAS,CAAA;AAMlD,eAAO,MAAM,gBAAgB,kGAS3B,CAAA;AAGF,eAAO,MAAM,eAAe,iGAG1B,CAAA;AAGF,eAAO,MAAM,eAAe,qEAG1B,CAAA;AAMF,eAAO,MAAM,iBAAiB,kQA6CxB,CAAA;AA8BN,eAAO,MAAM,SAAS,qDAGpB,CAAA;AAGF,eAAO,MAAM,aAAa,mHAMpB,CAAA;AAcN,eAAO,MAAM,iBAAiB,mLA4C5B,CAAA;AAUF,eAAO,MAAM,SAAS;;;;GAeD,CAAA;AAErB,0GAA0G;AAC1G,eAAO,MAAM,YAAY,+IAcG,CAAA;AAE5B,
|
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1
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+
{"version":3,"file":"stylizePaints.d.ts","sourceRoot":"","sources":["../../../src/gpu/kit/stylizePaints.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,OAAO,EAAO,CAAC,EAAoB,MAAM,SAAS,CAAA;AAMlD,eAAO,MAAM,gBAAgB,kGAS3B,CAAA;AAGF,eAAO,MAAM,eAAe,iGAG1B,CAAA;AAGF,eAAO,MAAM,eAAe,qEAG1B,CAAA;AAMF,eAAO,MAAM,iBAAiB,kQA6CxB,CAAA;AA8BN,eAAO,MAAM,SAAS,qDAGpB,CAAA;AAGF,eAAO,MAAM,aAAa,mHAMpB,CAAA;AAcN,eAAO,MAAM,iBAAiB,mLA4C5B,CAAA;AAUF,eAAO,MAAM,SAAS;;;;GAeD,CAAA;AAErB,0GAA0G;AAC1G,eAAO,MAAM,YAAY,+IAcG,CAAA;AAE5B,oHAAoH;AACpH,eAAO,MAAM,YAAY,6IAWG,CAAA"}
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@@ -73,7 +73,7 @@ export interface ToneRemapOptions {
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contrastMode: 'additive' | 'multiplicative';
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/**
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* Whether to invert the result. Inverted is the convention for gradient parameters: it makes
|
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-
*
|
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+
* colorA the LOW end of the field, matching how a stop list reads top-to-bottom.
|
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*/
|
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|
invert: boolean;
|
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|
/** Adds the `pow(v, 5/glow)` pre-step and a fourth `glow` argument. */
|
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@@ -52,6 +52,12 @@ export interface WaveFieldConfig {
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radiusScale: number;
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/** Pointer-speed clamp (std `pointerSpeed({max})`). */
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speedMax: number;
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+
/**
|
|
56
|
+
* `'on'` (default): a sudden pointer jump — entering the canvas, returning from another tab —
|
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|
+
* injects nothing; motion is measured from the new spot next frame. `'off'`: every move counts,
|
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|
+
* including the jump (std `pointer({teleportGuard})`).
|
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|
+
*/
|
|
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|
+
teleportGuard?: 'on' | 'off';
|
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|
}
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|
export interface WaveFieldSim {
|
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/** The RG displacement-gradient texture (a registered compute texture). */
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@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"waves.d.ts","sourceRoot":"","sources":["../../../src/gpu/kit/waves.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;GAgBG;AACH,OAAO,EAAO,CAAC,EAAM,MAAM,SAAS,CAAA;AACpC,OAAO,KAAK,EAAC,iBAAiB,EAAE,UAAU,EAAC,MAAM,aAAa,CAAA;AAC9D,OAAO,EAA8D,KAAK,WAAW,EAAC,MAAM,YAAY,CAAA;AAgBxG,MAAM,WAAW,gBAAgB;IAC7B,UAAU,EAAE,MAAM,CAAA;IAClB,eAAe,EAAE,UAAU,CAAC,OAAO,oBAAoB,CAAC,CAAA;IACxD,cAAc,EAAE,UAAU,CAAC,OAAO,mBAAmB,CAAC,CAAA;IACtD,qFAAqF;IACrF,eAAe,EAAE,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,KAAK,IAAI,CAAA;IACjD,cAAc,EAAE,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,KAAK,IAAI,CAAA;CACnD;AAED,iBAAS,oBAAoB,CAAC,SAAS,EAAE,MAAM;;;;;;;;;;;;;;;;;;;;GAQ9C;AAED,iBAAS,mBAAmB,CAAC,SAAS,EAAE,MAAM;;;;;;;;GAK7C;AAID,6FAA6F;AAC7F,wBAAgB,qBAAqB,CAAC,UAAU,EAAE,MAAM,GAAG,gBAAgB,CA8D1E;AAED,MAAM,WAAW,eAAe;IAC5B,UAAU,EAAE,MAAM,CAAA;IAClB,gFAAgF;IAChF,WAAW,EAAE,MAAM,CAAA;IACnB,+EAA+E;IAC/E,UAAU,EAAE,MAAM,CAAA;IAClB,4CAA4C;IAC5C,WAAW,EAAE,MAAM,CAAA;IACnB,uDAAuD;IACvD,QAAQ,EAAE,MAAM,CAAA;
|
|
1
|
+
{"version":3,"file":"waves.d.ts","sourceRoot":"","sources":["../../../src/gpu/kit/waves.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;GAgBG;AACH,OAAO,EAAO,CAAC,EAAM,MAAM,SAAS,CAAA;AACpC,OAAO,KAAK,EAAC,iBAAiB,EAAE,UAAU,EAAC,MAAM,aAAa,CAAA;AAC9D,OAAO,EAA8D,KAAK,WAAW,EAAC,MAAM,YAAY,CAAA;AAgBxG,MAAM,WAAW,gBAAgB;IAC7B,UAAU,EAAE,MAAM,CAAA;IAClB,eAAe,EAAE,UAAU,CAAC,OAAO,oBAAoB,CAAC,CAAA;IACxD,cAAc,EAAE,UAAU,CAAC,OAAO,mBAAmB,CAAC,CAAA;IACtD,qFAAqF;IACrF,eAAe,EAAE,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,KAAK,IAAI,CAAA;IACjD,cAAc,EAAE,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,KAAK,IAAI,CAAA;CACnD;AAED,iBAAS,oBAAoB,CAAC,SAAS,EAAE,MAAM;;;;;;;;;;;;;;;;;;;;GAQ9C;AAED,iBAAS,mBAAmB,CAAC,SAAS,EAAE,MAAM;;;;;;;;GAK7C;AAID,6FAA6F;AAC7F,wBAAgB,qBAAqB,CAAC,UAAU,EAAE,MAAM,GAAG,gBAAgB,CA8D1E;AAED,MAAM,WAAW,eAAe;IAC5B,UAAU,EAAE,MAAM,CAAA;IAClB,gFAAgF;IAChF,WAAW,EAAE,MAAM,CAAA;IACnB,+EAA+E;IAC/E,UAAU,EAAE,MAAM,CAAA;IAClB,4CAA4C;IAC5C,WAAW,EAAE,MAAM,CAAA;IACnB,uDAAuD;IACvD,QAAQ,EAAE,MAAM,CAAA;IAChB;;;;OAIG;IACH,aAAa,CAAC,EAAE,IAAI,GAAG,KAAK,CAAA;CAC/B;AAED,MAAM,WAAW,YAAY;IACzB,2EAA2E;IAC3E,YAAY,EAAE,UAAU,CAAA;IACxB,eAAe,EAAE,CAAC,WAAW,EAAE,OAAO,KAAK,WAAW,EAAE,GAAG,IAAI,CAAA;CAClE;AAED;;;;;;GAMG;AACH,wBAAgB,kBAAkB,CAAC,MAAM,EAAE,iBAAiB,EAAE,MAAM,EAAE,eAAe,GAAG,YAAY,GAAG,IAAI,CA0E1G"}
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|
@@ -8,7 +8,7 @@ export interface PassManagerOptions {
|
|
|
8
8
|
textureManager: TextureManager;
|
|
9
9
|
/** Injected compute dispatcher (compute.ts). */
|
|
10
10
|
dispatcher: ComputeDispatcher;
|
|
11
|
-
/** Canvas
|
|
11
|
+
/** Canvas color format for the final pass target. Default the preferred canvas format. */
|
|
12
12
|
canvasFormat?: GPUTextureFormat;
|
|
13
13
|
/** RTT target format. Default `rgba16float`. */
|
|
14
14
|
rttFormat?: GPUTextureFormat;
|
|
@@ -1 +1 @@
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|
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1
|
-
{"version":3,"file":"passManager.d.ts","sourceRoot":"","sources":["../../src/gpu/passManager.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AACH,OAAO,EAAS,KAAK,QAAQ,EAAE,KAAK,aAAa,EAA0B,MAAM,SAAS,CAAA;AAC1F,OAAO,KAAK,EAAC,aAAa,EAAe,MAAM,YAAY,CAAA;AAE3D,OAAO,KAAK,EAAC,cAAc,EAAE,aAAa,EAAyB,MAAM,YAAY,CAAA;AACrF,OAAO,KAAK,EAAC,iBAAiB,EAAC,MAAM,WAAW,CAAA;AA2BhD,MAAM,WAAW,kBAAkB;IAC/B,6CAA6C;IAC7C,cAAc,EAAE,cAAc,CAAA;IAC9B,gDAAgD;IAChD,UAAU,EAAE,iBAAiB,CAAA;IAC7B,
|
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1
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+
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