shaders 2.2.23 → 2.2.25
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/core/AngularBlur-Dl2gwk68.js +64 -0
- package/dist/core/Ascii-Dha_QpT3.js +286 -0
- package/dist/core/Beam-CTN9Ni43.js +139 -0
- package/dist/core/Blob-CxFDZovO.js +218 -0
- package/dist/core/Blur-Y2FsmFk_.js +77 -0
- package/dist/core/Bulge-Cb-t0xqI.js +132 -0
- package/dist/core/CRTScreen-CtERsenz.js +112 -0
- package/dist/core/ChannelBlur-CvM6GJgZ.js +118 -0
- package/dist/core/Checkerboard-CgB-egNY.js +83 -0
- package/dist/core/ChromaFlow-vRCwhQpN.js +222 -0
- package/dist/core/ChromaticAberration-FTquTQIL.js +88 -0
- package/dist/core/Circle-Daziv5d7.js +67 -0
- package/dist/core/CursorTrail-Bsz9e6Fn.js +145 -0
- package/dist/core/DiffuseBlur-Cj2PtRNd.js +83 -0
- package/dist/core/Dither-D2Nf4p3w.js +66 -0
- package/dist/core/DotGrid-CzOwquo4.js +75 -0
- package/dist/core/Duotone-XuTN9tI7.js +65 -0
- package/dist/core/FilmGrain-D3-nbi12.js +28 -0
- package/dist/core/FloatingParticles-D9Nnu1qg.js +217 -0
- package/dist/core/GlassTiles-CnjCvajI.js +69 -0
- package/dist/core/Glow-BluFc9be.js +75 -0
- package/dist/core/Godrays-ChLh_vGl.js +144 -0
- package/dist/core/Grayscale-DRny75A9.js +20 -0
- package/dist/core/Grid-DgyDa4H1.js +58 -0
- package/dist/core/GridDistortion-BAspCYvp.js +188 -0
- package/dist/core/Group-Dul7PUBl.js +14 -0
- package/dist/core/Halftone-Ifv5F_FT.js +65 -0
- package/dist/core/HueShift-De8ukMWs.js +31 -0
- package/dist/core/ImageTexture-DvYcQgJB.js +143 -0
- package/dist/core/Invert-Fz0NtIJc.js +21 -0
- package/dist/core/LinearBlur-LmhnQoA4.js +62 -0
- package/dist/core/LinearGradient-xbloQjzt.js +133 -0
- package/dist/core/Liquify-DMe1V5-O.js +175 -0
- package/dist/core/Pixelate-Cv8537Pj.js +37 -0
- package/dist/core/PolarCoordinates-DDvDhBE-.js +112 -0
- package/dist/core/Posterize-3m3xkWOz.js +29 -0
- package/dist/core/ProgressiveBlur-EGkevObV.js +121 -0
- package/dist/core/RadialGradient-B7ZZB_VJ.js +71 -0
- package/dist/core/RectangularCoordinates-muWR8mZS.js +101 -0
- package/dist/core/Ripples-8XaZaXQF.js +117 -0
- package/dist/core/Saturation-CYFI1jzN.js +30 -0
- package/dist/core/SimplexNoise-DJUe0wz_.js +99 -0
- package/dist/core/SineWave-Dl3nFO1W.js +120 -0
- package/dist/core/SolidColor-CWGq_Bjq.js +21 -0
- package/dist/core/Spherize-C-jZEUsN.js +128 -0
- package/dist/core/Spiral-BSB_R39p.js +132 -0
- package/dist/core/Strands-0stO5BMy.js +161 -0
- package/dist/core/Stretch-B645paha.js +133 -0
- package/dist/core/Swirl-CVnbawit.js +173 -0
- package/dist/core/TiltShift-0CxNRI6L.js +134 -0
- package/dist/core/Tritone-Daa-I5UD.js +76 -0
- package/dist/core/Twirl-2CJVZEtk.js +96 -0
- package/dist/core/Vibrance-DRtecEvb.js +30 -0
- package/dist/core/WaveDistortion-BscXN2rs.js +173 -0
- package/dist/core/ZoomBlur-CAqK0Kju.js +62 -0
- package/dist/core/colorMixing-BXiTAqJU.js +69 -0
- package/dist/core/edges-Bn_OIa_h.js +26 -0
- package/dist/core/index.js +2257 -1604
- package/dist/core/shaderRegistry.d.ts.map +1 -1
- package/dist/core/shaders/AngularBlur/index.js +3 -7
- package/dist/core/shaders/Ascii/index.js +2 -6
- package/dist/core/shaders/Beam/index.d.ts +71 -0
- package/dist/core/shaders/Beam/index.d.ts.map +1 -0
- package/dist/core/shaders/Beam/index.js +4 -0
- package/dist/core/shaders/Blob/index.js +5 -9
- package/dist/core/shaders/Blur/index.js +2 -6
- package/dist/core/shaders/Bulge/index.js +4 -8
- package/dist/core/shaders/CRTScreen/index.js +2 -6
- package/dist/core/shaders/ChannelBlur/index.js +2 -6
- package/dist/core/shaders/Checkerboard/index.js +4 -8
- package/dist/core/shaders/ChromaFlow/index.js +3 -7
- package/dist/core/shaders/ChromaticAberration/index.js +3 -7
- package/dist/core/shaders/Circle/index.js +3 -7
- package/dist/core/shaders/CursorTrail/index.js +4 -8
- package/dist/core/shaders/DiffuseBlur/index.js +4 -8
- package/dist/core/shaders/Dither/index.js +3 -7
- package/dist/core/shaders/DotGrid/index.js +3 -7
- package/dist/core/shaders/Duotone/index.js +4 -8
- package/dist/core/shaders/FilmGrain/index.js +2 -6
- package/dist/core/shaders/FloatingParticles/index.js +3 -7
- package/dist/core/shaders/GlassTiles/index.js +2 -6
- package/dist/core/shaders/Glow/index.js +2 -6
- package/dist/core/shaders/Godrays/index.js +3 -7
- package/dist/core/shaders/Grayscale/index.js +2 -8
- package/dist/core/shaders/Grid/index.js +3 -7
- package/dist/core/shaders/GridDistortion/index.js +4 -8
- package/dist/core/shaders/Group/index.js +2 -6
- package/dist/core/shaders/Halftone/index.js +3 -7
- package/dist/core/shaders/HueShift/index.js +2 -8
- package/dist/core/shaders/ImageTexture/index.js +2 -6
- package/dist/core/shaders/Invert/index.js +2 -6
- package/dist/core/shaders/LinearBlur/index.js +3 -7
- package/dist/core/shaders/LinearGradient/index.js +4 -8
- package/dist/core/shaders/Liquify/index.js +4 -8
- package/dist/core/shaders/Pixelate/index.js +2 -6
- package/dist/core/shaders/PolarCoordinates/index.js +4 -8
- package/dist/core/shaders/Posterize/index.js +2 -7
- package/dist/core/shaders/ProgressiveBlur/index.js +3 -7
- package/dist/core/shaders/RadialGradient/index.js +4 -8
- package/dist/core/shaders/RectangularCoordinates/index.js +4 -8
- package/dist/core/shaders/Ripples/index.js +5 -9
- package/dist/core/shaders/Saturation/index.js +2 -8
- package/dist/core/shaders/SimplexNoise/index.js +5 -9
- package/dist/core/shaders/SineWave/index.js +3 -7
- package/dist/core/shaders/SolidColor/index.js +3 -7
- package/dist/core/shaders/Spherize/index.js +3 -7
- package/dist/core/shaders/Spiral/index.js +4 -8
- package/dist/core/shaders/Strands/index.js +4 -8
- package/dist/core/shaders/Stretch/index.js +4 -8
- package/dist/core/shaders/Swirl/index.js +5 -9
- package/dist/core/shaders/TiltShift/index.js +3 -7
- package/dist/core/shaders/Tritone/index.js +4 -8
- package/dist/core/shaders/Twirl/index.js +4 -8
- package/dist/core/shaders/Vibrance/index.js +2 -8
- package/dist/core/shaders/WaveDistortion/index.js +4 -8
- package/dist/core/shaders/ZoomBlur/index.js +3 -7
- package/dist/core/telemetry/index.js +189 -157
- package/dist/core/time-CTJvRUZ4.js +10 -0
- package/dist/core/transformations-DxfQXZWi.js +4715 -0
- package/dist/react/components/Beam.d.ts +31 -0
- package/dist/react/components/Beam.d.ts.map +1 -0
- package/dist/react/generatePresetCode-CCibXbtZ.js +645 -0
- package/dist/react/index.d.ts +1 -0
- package/dist/react/index.d.ts.map +1 -1
- package/dist/react/index.js +7649 -104600
- package/dist/react/utils/generatePresetCode.d.ts.map +1 -1
- package/dist/react/utils/generatePresetCode.js +2 -5
- package/dist/registry.js +224 -0
- package/dist/solid/components/Beam.d.ts +28 -0
- package/dist/solid/components/Beam.d.ts.map +1 -0
- package/dist/solid/index.d.ts +1 -0
- package/dist/solid/index.d.ts.map +1 -1
- package/dist/solid/index.js +6691 -102524
- package/dist/solid/utils/generatePresetCode.d.ts.map +1 -1
- package/dist/solid/utils/generatePresetCode.js +586 -537
- package/dist/svelte/components/Beam.svelte.d.ts +19 -0
- package/dist/svelte/generatePresetCode-CymgoDq_.js +645 -0
- package/dist/svelte/index.d.ts +1 -0
- package/dist/svelte/index.js +6175 -102455
- package/dist/svelte/utils/generatePresetCode.js +2 -5
- package/dist/vue/components/Beam.vue.d.ts +57 -0
- package/dist/vue/components/Beam.vue.d.ts.map +1 -0
- package/dist/vue/generatePresetCode-CRJmU8iF.js +649 -0
- package/dist/vue/index.d.ts +1 -0
- package/dist/vue/index.d.ts.map +1 -1
- package/dist/vue/index.js +6929 -103492
- package/dist/vue/utils/generatePresetCode.d.ts.map +1 -1
- package/dist/vue/utils/generatePresetCode.js +2 -5
- package/package.json +12 -1
- package/dist/core/AngularBlur-ClvtyURQ.js +0 -56
- package/dist/core/Ascii-BT0-K_vw.js +0 -196
- package/dist/core/Blob-BlQ_1T_8.js +0 -169
- package/dist/core/Blur-421AjWLH.js +0 -64
- package/dist/core/Bulge-CZRVoR6C.js +0 -103
- package/dist/core/CRTScreen-C_U9g_IR.js +0 -91
- package/dist/core/ChannelBlur-5pzcB6Zv.js +0 -89
- package/dist/core/Checkerboard-CrQkqXhD.js +0 -75
- package/dist/core/ChromaFlow-CNrQdL8f.js +0 -134
- package/dist/core/ChromaticAberration-D9H7O17Y.js +0 -82
- package/dist/core/Circle-DnLaDn8V.js +0 -62
- package/dist/core/ColorAdjustment-CKwpE_4M.js +0 -14
- package/dist/core/CursorTrail-NY6n97VG.js +0 -105
- package/dist/core/DiffuseBlur-C_n01ABk.js +0 -69
- package/dist/core/Dither-4s-c4zh4.js +0 -61
- package/dist/core/DotGrid-BYl8XdMi.js +0 -61
- package/dist/core/Duotone-DbewOoB4.js +0 -66
- package/dist/core/FilmGrain-zA_-knOw.js +0 -28
- package/dist/core/FloatingParticles-BhVnqMsE.js +0 -160
- package/dist/core/GlassTiles-CFI57glh.js +0 -52
- package/dist/core/Glow-CQgl3IoS.js +0 -66
- package/dist/core/Godrays-BHMix_Bh.js +0 -105
- package/dist/core/Grayscale-CAEFLteL.js +0 -21
- package/dist/core/Grid-DlM-rVbZ.js +0 -50
- package/dist/core/GridDistortion-ZOZphSAT.js +0 -147
- package/dist/core/Group-BQAs3RiH.js +0 -17
- package/dist/core/Halftone-ci4ga-_J.js +0 -55
- package/dist/core/HueShift-CyxzPcJV.js +0 -32
- package/dist/core/ImageTexture-CdAGsPuH.js +0 -105
- package/dist/core/Invert-iPsiIqNZ.js +0 -20
- package/dist/core/LinearBlur-BEaaoIk-.js +0 -56
- package/dist/core/LinearGradient-DR_7RxLX.js +0 -111
- package/dist/core/Liquify-Bi02_ugh.js +0 -139
- package/dist/core/Pixelate-CSsdT1rr.js +0 -38
- package/dist/core/PolarCoordinates-D626ml58.js +0 -103
- package/dist/core/Posterize-DhZkMaC7.js +0 -46
- package/dist/core/ProgressiveBlur-CGtCfLF8.js +0 -102
- package/dist/core/RadialGradient-C0_WzmbH.js +0 -71
- package/dist/core/RectangularCoordinates-DfXw7fhI.js +0 -92
- package/dist/core/Ripples-DkemN3eh.js +0 -106
- package/dist/core/Saturation-Dup81Pnq.js +0 -31
- package/dist/core/SimplexNoise-BYEiCjDj.js +0 -94
- package/dist/core/SineWave-C6MRPtsy.js +0 -107
- package/dist/core/SolidColor-BZHRczgb.js +0 -22
- package/dist/core/Spherize-DOAnDx2l.js +0 -103
- package/dist/core/Spiral-BMjnWXh1.js +0 -115
- package/dist/core/Strands-BOVsuJLe.js +0 -125
- package/dist/core/Stretch-D6bHc6yp.js +0 -103
- package/dist/core/Swirl-BFoc0ImG.js +0 -148
- package/dist/core/TSLBase-BFMvTOak.js +0 -8053
- package/dist/core/TiltShift-BiNvvhzj.js +0 -114
- package/dist/core/Tritone-gdx2AA0m.js +0 -75
- package/dist/core/Twirl-BsV8YbqC.js +0 -82
- package/dist/core/Vibrance-C182fbSw.js +0 -31
- package/dist/core/WaveDistortion-CmaS2zDB.js +0 -132
- package/dist/core/ZoomBlur-DLf5xQ16.js +0 -56
- package/dist/core/colorMixing--dhzx0ch.js +0 -21
- package/dist/core/edges-CDzKsauJ.js +0 -15
- package/dist/core/three.tsl-Btj1hLsf.js +0 -43845
- package/dist/core/time-DbRMw6Jm.js +0 -10
- package/dist/core/transformations-CsrIJXh-.js +0 -3992
- package/dist/react/generatePresetCode-DaS7jkcT.js +0 -626
- package/dist/svelte/generatePresetCode-DaS7jkcT.js +0 -626
- package/dist/vue/generatePresetCode-Cd1B-Y9j.js +0 -632
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import { O as o } from "./three.tsl-Btj1hLsf.js";
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import { r as i } from "./ColorAdjustment-CKwpE_4M.js";
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name: "Saturation",
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category: "Adjustments",
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description: "Adjust color saturation intensity",
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props: { intensity: {
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description: "The intensity of the saturation effect (1 being no change)",
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import { A as f, N as r, a as u, d as x, j as g, u as v, v as y, x as b } from "./three.tsl-Btj1hLsf.js";
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import { t as C } from "./time-DbRMw6Jm.js";
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import { t as A } from "./colorMixing--dhzx0ch.js";
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name: "SimplexNoise",
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category: "Base Layers",
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description: "Organic noise with animated movement",
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acceptsUVContext: !0,
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props: {
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colorA: {
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description: "First color",
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description: "Balance between colors (negative = more colorB, positive = more colorA)",
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description: "Pattern contrast (higher = sharper transitions)",
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const { uniforms: e, uvContext: i } = o, t = i ?? b, s = r.x.div(r.y), l = f(t.x.mul(s), t.y), c = C(o, e.speed), a = l.mul(v(e.scale.uniform)).add(e.seed.uniform), m = y(g(a.x, a.y, c.mul(0.5))), p = e.contrast.uniform.add(1), d = u(0, 1, m.mul(p).add(e.balance.uniform).mul(0.5).add(0.5));
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import { O as U } from "./three.tsl-Btj1hLsf.js";
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import { n as V, o as W, r as _ } from "./transformations-CsrIJXh-.js";
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const F = {
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name: "SineWave",
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category: "Base Layers",
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description: "Animated wave with thickness and softness",
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acceptsUVContext: !0,
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props: {
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color: {
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default: "#ffffff",
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transform: _,
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description: "The color of the sine wave",
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ui: {
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type: "color",
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label: "Color"
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}
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},
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amplitude: {
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default: 0.15,
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description: "The height/amplitude of the sine wave",
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ui: {
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type: "range",
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min: 0,
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max: 1,
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step: 0.01,
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label: "Amplitude"
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}
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},
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frequency: {
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default: 1,
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description: "The frequency/number of wave cycles",
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ui: {
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type: "range",
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min: 0.1,
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max: 20,
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step: 0.1,
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label: "Frequency"
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}
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},
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speed: {
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default: 1,
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description: "The animation speed of the wave",
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ui: {
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type: "range",
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min: -5,
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max: 5,
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step: 0.1,
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label: "Speed"
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}
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},
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angle: {
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default: 0,
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transform: V,
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description: "The rotation angle of the wave (in degrees)",
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ui: {
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type: "range",
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min: 0,
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max: 360,
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step: 1,
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label: "Angle"
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}
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},
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position: {
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default: {
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x: 0.5,
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y: 0.5
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},
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transform: W,
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description: "The center position of the wave",
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ui: {
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type: "position",
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label: "Position"
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}
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},
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thickness: {
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default: 0.2,
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description: "The thickness of the wave line",
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ui: {
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type: "range",
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min: 0,
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max: 2,
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step: 0.01,
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label: "Thickness"
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}
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},
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softness: {
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default: 0.4,
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description: "Edge softness of the wave line",
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ui: {
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type: "range",
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min: 0,
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max: 1,
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step: 0.01,
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label: "Softness"
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}
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}
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},
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fragmentNode: ({ uniforms: e, uvContext: p }) => {
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const { vec2: n, vec4: d, sin: o, cos: f, abs: h, smoothstep: y, screenUV: g, viewportSize: s, time: v, radians: b, PI: x } = U, a = p ?? g, i = s.x.div(s.y), w = n(a.x.mul(i), a.y), T = n(e.position.uniform.x.mul(i), e.position.uniform.y.oneMinus()), t = w.sub(T), r = b(e.angle.uniform), l = f(r), c = o(r), k = t.x.mul(l).sub(t.y.mul(c)), A = t.x.mul(c).add(t.y.mul(l)), S = v.mul(e.speed.uniform), q = o(k.mul(e.frequency.uniform).mul(x.mul(2)).add(S)).mul(e.amplitude.uniform), C = h(A.sub(q)), m = e.thickness.uniform.mul(0.5), u = e.softness.uniform.mul(0.5), P = y(m.add(u), m.sub(u), C);
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return d(e.color.uniform.rgb, e.color.uniform.a.mul(P));
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}
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};
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var B = F;
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export {
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F as n,
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B as t
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};
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import { r } from "./transformations-CsrIJXh-.js";
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const t = {
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name: "SolidColor",
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category: "Base Layers",
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description: "Fill the canvas with a single solid color",
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acceptsUVContext: !0,
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props: { color: {
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default: "#5b18ca",
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transform: r,
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description: "The solid color to display",
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ui: {
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type: "color",
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label: "Color"
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}
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} },
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fragmentNode: ({ uniforms: o }) => o.color.uniform
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};
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var l = t;
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export {
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t as n,
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l as t
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};
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import { O as K } from "./three.tsl-Btj1hLsf.js";
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import { o as z, r as Q } from "./transformations-CsrIJXh-.js";
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const W = {
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name: "Spherize",
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category: "Distortions",
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description: "Map content onto a 3D sphere surface with depth distortion",
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requiresRTT: !0,
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requiresChild: !0,
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props: {
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radius: {
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default: 1,
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description: "Radius of the sphere (1 = half viewport height)",
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ui: {
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type: "range",
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min: 0.1,
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max: 3,
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step: 0.01,
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label: "Radius"
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}
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},
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depth: {
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default: 1,
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description: "How much the sphere bulges toward viewer (0 = flat, higher = more bulge)",
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ui: {
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type: "range",
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min: 0,
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max: 3,
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step: 0.01,
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label: "Depth"
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}
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},
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center: {
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default: {
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x: 0.5,
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y: 0.5
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},
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transform: z,
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description: "The center point of the sphere",
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ui: {
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type: "position",
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label: "Center"
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}
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},
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lightPosition: {
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default: {
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x: 0.3,
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y: 0.3
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},
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transform: z,
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description: "Position of the specular light source",
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ui: {
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type: "position",
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label: "Light Position"
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}
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},
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lightIntensity: {
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default: 0.5,
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description: "Intensity of the rim light (0 = off)",
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ui: {
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type: "range",
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min: 0,
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max: 1,
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step: 0.01,
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label: "Light Intensity"
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}
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},
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lightSoftness: {
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default: 0.5,
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description: "Softness of the rim light falloff (0 = hard edge, 1 = soft glow)",
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ui: {
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type: "range",
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min: 0,
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max: 1,
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step: 0.01,
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label: "Light Softness"
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}
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},
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lightColor: {
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default: "#ffffff",
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transform: Q,
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description: "Color of the specular highlight",
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ui: {
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type: "color",
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label: "Light Color"
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}
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}
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},
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fragmentNode: ({ uniforms: e, childNode: p, onCleanup: T }) => {
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const { vec2: o, vec3: l, vec4: m, float: t, screenUV: I, convertToTexture: L, viewportSize: g, sqrt: q, max: a, smoothstep: R, pow: y, normalize: u, dot: x } = K;
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if (!p) return m(0, 0, 0, 0);
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const d = L(p);
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T(() => {
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d?.renderTarget?.dispose && d.renderTarget.dispose();
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});
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const b = I, v = g.x.div(g.y), s = o(e.center.uniform.x, e.center.uniform.y.oneMinus()), w = e.radius.uniform, i = o(b.x.sub(s.x).mul(v), b.y.sub(s.y)).mul(2).div(w), C = i.x.mul(i.x).add(i.y.mul(i.y)), U = t(1).sub(R(t(0.98), t(1), C)), D = q(a(t(0), t(1).sub(C))), V = t(1).add(D.mul(e.depth.uniform)), P = i.div(V).mul(w).div(2), M = o(P.x.div(v).add(s.x), P.y.add(s.y)), n = d.sample(M), S = o(e.lightPosition.uniform.x, e.lightPosition.uniform.y.oneMinus()), _ = e.lightIntensity.uniform, A = e.lightSoftness.uniform, c = l(e.lightColor.uniform.x, e.lightColor.uniform.y, e.lightColor.uniform.z), h = u(l(i.x, i.y, D)), B = l(0, 0, 1), F = t(1).add(t(4).mul(t(1).sub(A))), G = y(t(1).sub(a(x(h, B), t(0))), F), H = o(S.x.sub(t(0.5)).mul(2), S.y.sub(t(0.5)).mul(2)), N = u(o(h.x, h.y).add(o(1e-4, 1e-4))), O = u(H.add(o(1e-4, 1e-4))), j = y(a(t(0), x(N, O)), t(2)), f = G.mul(j).mul(_).mul(t(2)), k = n.x.add(c.x.mul(f)), E = n.y.add(c.y.mul(f)), J = n.z.add(c.z.mul(f)), r = n.w.mul(U);
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return m(k.mul(r), E.mul(r), J.mul(r), r);
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}
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};
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var Z = W;
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export {
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W as n,
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Z as t
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};
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import { O as L } from "./three.tsl-Btj1hLsf.js";
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import { i as N, o as j, r as g, t as D } from "./transformations-CsrIJXh-.js";
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import { t as I } from "./colorMixing--dhzx0ch.js";
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const R = {
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name: "Spiral",
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category: "Base Layers",
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description: "Rotating spiral pattern with animated movement",
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acceptsUVContext: !0,
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props: {
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colorA: {
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default: "#000000",
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transform: g,
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description: "Background color",
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ui: {
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type: "color",
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label: "Color A"
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}
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},
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colorB: {
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default: "#ffffff",
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transform: g,
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description: "Spiral stroke color",
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ui: {
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type: "color",
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label: "Color B"
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}
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},
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strokeWidth: {
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default: 0.5,
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description: "Thickness of spiral stroke",
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ui: {
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type: "range",
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min: 0,
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max: 2,
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step: 0.01,
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label: "Stroke Width"
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}
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},
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strokeFalloff: {
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default: 0,
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description: "Stroke losing width further from center",
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ui: {
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type: "range",
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min: 0,
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max: 1,
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step: 0.01,
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label: "Stroke Falloff"
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}
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},
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softness: {
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default: 0,
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description: "Color transition sharpness (0 = hard edge, 1 = smooth fade)",
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ui: {
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type: "range",
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min: 0,
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max: 1,
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step: 0.01,
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label: "Softness"
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}
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},
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speed: {
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default: 1,
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description: "Animation speed (negative values reverse direction)",
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ui: {
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type: "range",
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min: -3,
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max: 3,
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step: 0.1,
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label: "Speed"
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}
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},
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center: {
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default: {
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x: 0.5,
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y: 0.5
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},
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transform: j,
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description: "The center point of the spiral",
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ui: {
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type: "position",
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label: "Center"
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}
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},
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scale: {
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default: 1,
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description: "Scale factor for spiral bands (higher = more bands, lower = fewer bands)",
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ui: {
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type: "range",
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min: 0.1,
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max: 5,
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const { vec2: s, vec4: S, float: a, atan: y, length: k, clamp: o, fract: C, abs: v, mix: w, smoothstep: t, screenUV: W, time: A, fwidth: n, viewportSize: l } = L, i = x ?? W, c = l.x.div(l.y), B = s(i.x.mul(c), i.y), F = s(e.center.uniform.x.mul(c), e.center.uniform.y.oneMinus()), r = B.sub(F), U = A.mul(e.speed.uniform), p = k(r), V = p, _ = y(r.y, r.x).sub(U), M = a(6.283185307), O = _.div(M), f = V.mul(e.scale.uniform).add(O), d = v(C(f).sub(0.5)).mul(2), P = o(e.strokeWidth.uniform, e.strokeFalloff.uniform.mul(5e-3), 1), T = o(e.strokeFalloff.uniform, 0, 1).mul(p).oneMinus(), m = P.mul(T), u = n(f), h = w(a(4).sub(t(0.05, 0.4, e.strokeWidth.uniform.mul(2)).mul(t(0.05, 0.4, e.strokeWidth.uniform.oneMinus().mul(2))).mul(3)).mul(u), n(d), o(u, 0, 1)), z = t(m.sub(h).sub(e.softness.uniform), m.add(h).add(e.softness.uniform), d), b = I(e.colorA.uniform, e.colorB.uniform, z, e.colorSpace.uniform);
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import { O as te } from "./three.tsl-Btj1hLsf.js";
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import { t as ne } from "./time-DbRMw6Jm.js";
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import { o as V, r as oe } from "./transformations-CsrIJXh-.js";
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const se = {
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name: "Strands",
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category: "Base Layers",
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description: "Procedural wavy strands with layered animation",
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speed: {
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description: "Overall animation speed",
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type: "range",
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amplitude: {
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description: "Wave height amplitude",
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frequency: {
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ui: {
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max: 5,
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step: 0.01,
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label: "Frequency"
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lineCount: {
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default: 12,
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description: "Number of wave lines",
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ui: {
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type: "range",
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min: 4,
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max: 32,
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step: 1,
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label: "Line Count"
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}
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lineWidth: {
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description: "Width of wave lines",
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waveColor: {
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description: "Color of the waves",
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label: "Wave Color"
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pinEdges: {
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default: !0,
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description: "Pin waves at edges (fade effect)",
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ui: {
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label: "Pin Edges"
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description: "Ending point of the waves",
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label: "End"
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fragmentNode: (p) => {
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const { uniforms: e, uvContext: z } = p, { vec2: i, vec4: a, cos: o, abs: M, smoothstep: d, mix: v, max: U, screenUV: A, viewportSize: y, float: t, Fn: g } = te, D = z ?? A, x = ne(p, e.speed), l = g(([n]) => o(n).add(o(n.mul(1.2).add(1.6))).add(o(n.mul(1.4).add(1.5))).div(3));
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return g(([n]) => {
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const u = y.x.div(y.y), h = i(e.start.uniform.x.mul(u), e.start.uniform.y.oneMinus()), _ = i(e.end.uniform.x.mul(u), e.end.uniform.y.oneMinus()), I = i(n.x.mul(u), n.y), b = _.sub(h), C = b.length(), m = b.div(C), N = i(m.y.negate(), m.x), w = I.sub(h), s = w.dot(m).div(C), O = w.dot(N), S = s.mul(10), R = O.mul(10), k = e.pinEdges.uniform.select(d(t(0), t(0.1), s).mul(d(t(1), t(0.9), s)), t(1)), c = e.pinEdges.uniform.select(o(s.mul(6.28)).mul(0.5).add(0.5).oneMinus(), t(1)), B = o(s.mul(6.28)).mul(0.5).add(0.5).oneMinus(), f = a(0, 0, 0, 0).toVar(), P = e.lineCount.uniform;
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for (let r = 0; r < 32; r++) {
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const j = t(r).lessThan(P), W = t(r), G = W.div(P), H = t(0.5), J = t(1.33), q = x.mul(J), E = W.add(S.mul(H)), F = l(E.add(q)).mul(0.5).add(0.5), L = v(t(0.01), e.lineWidth.uniform, F.mul(c)).mul(0.5), K = t(0.6), Q = t(2), X = l(E.add(q.mul(G.add(1)))).mul(v(K, Q, c)).mul(e.amplitude.uniform), Y = l(S.mul(e.frequency.uniform).add(x)).mul(c).mul(e.amplitude.uniform).add(X), Z = M(R.sub(Y)), T = t(0.01), $ = d(L.add(T), L.sub(T), Z), ee = a(e.waveColor.uniform.r, e.waveColor.uniform.g, e.waveColor.uniform.b, $).mul(F);
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f.assign(U(f, j.select(ee, a(0, 0, 0, 0))));
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}
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return f.mul(a(1, 1, 1, B.mul(k)));
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})(D);
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}
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};
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var de = se;
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export {
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se as n,
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de as t
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};
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@@ -1,103 +0,0 @@
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import { O as S, a as U, g as C } from "./three.tsl-Btj1hLsf.js";
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2
|
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import { t as F } from "./edges-CDzKsauJ.js";
|
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3
|
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import { a as R, o as W } from "./transformations-CsrIJXh-.js";
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4
|
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const _ = {
|
|
5
|
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name: "Stretch",
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6
|
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category: "Distortions",
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description: "Stretch content towards a direction from a center point",
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requiresRTT: !0,
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requiresChild: !0,
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props: {
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center: {
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default: {
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x: 0.5,
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y: 0.5
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15
|
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},
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transform: W,
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17
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description: "The center point of the stretch effect",
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18
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ui: {
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type: "position",
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label: "Center"
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}
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},
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strength: {
|
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|
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default: 1,
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25
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description: "The intensity of the stretch effect",
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26
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ui: {
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27
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type: "range",
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min: 0,
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max: 1,
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step: 0.01,
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label: "Strength"
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}
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},
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angle: {
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default: 0,
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description: "The direction of the stretch in degrees",
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ui: {
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type: "range",
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min: 0,
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max: 360,
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step: 1,
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label: "Angle"
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}
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},
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falloff: {
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default: 0,
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description: "Controls the sharpness of the transition (0 = sharp edge, 1 = gradual transition)",
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ui: {
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type: "range",
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min: 0,
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51
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max: 1,
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step: 0.01,
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53
|
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label: "Falloff"
|
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54
|
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}
|
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55
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},
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56
|
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edges: {
|
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57
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default: "stretch",
|
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|
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description: "How to handle edges when distortion pushes content out of bounds",
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transform: R,
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|
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ui: {
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61
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type: "select",
|
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62
|
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options: [
|
|
63
|
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{
|
|
64
|
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label: "Stretch",
|
|
65
|
-
value: "stretch"
|
|
66
|
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},
|
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|
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{
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|
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label: "Transparent",
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|
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value: "transparent"
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|
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},
|
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|
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{
|
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|
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label: "Mirror",
|
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73
|
-
value: "mirror"
|
|
74
|
-
},
|
|
75
|
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{
|
|
76
|
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label: "Wrap",
|
|
77
|
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value: "wrap"
|
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78
|
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}
|
|
79
|
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],
|
|
80
|
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label: "Edges"
|
|
81
|
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}
|
|
82
|
-
}
|
|
83
|
-
},
|
|
84
|
-
uvTransformNode: ({ uv: t, uniforms: n, viewportSize: f }) => {
|
|
85
|
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const { vec2: e, float: o, sin: u, cos: p } = S, c = f.x.div(f.y), r = e(t.x.mul(c), t.y), m = e(n.center.uniform.x.mul(c), n.center.uniform.y.oneMinus()), h = r.sub(m), s = n.angle.uniform.mul(Math.PI / 180), a = e(p(s), u(s)), i = h.dot(a), g = h.sub(a.mul(i)), v = n.falloff.uniform, x = C(o(1e-3), o(75), v), l = U(i.div(x), o(0), o(1)), d = n.strength.uniform.mul(o(100)), b = o(1).add(d.mul(l)), T = i.div(b), V = a.mul(T).add(g), y = m.add(V);
|
|
86
|
-
return e(y.x.div(c), y.y);
|
|
87
|
-
},
|
|
88
|
-
fragmentNode: ({ uniforms: t, childNode: n, onCleanup: f }) => {
|
|
89
|
-
const { vec2: e, vec4: o, screenUV: u, viewportSize: p, convertToTexture: c, float: r, sin: m, cos: h } = S;
|
|
90
|
-
if (!n) return o(0, 0, 0, 0);
|
|
91
|
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const s = c(n);
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92
|
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f(() => {
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93
|
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s?.renderTarget?.dispose && s.renderTarget.dispose();
|
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94
|
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});
|
|
95
|
-
const a = p.x.div(p.y), i = e(u.x.mul(a), u.y), g = e(t.center.uniform.x.mul(a), t.center.uniform.y.oneMinus()), v = i.sub(g), x = t.angle.uniform.mul(Math.PI / 180), l = e(h(x), m(x)), d = v.dot(l), b = l.mul(d), T = v.sub(b), V = t.falloff.uniform, y = C(r(1e-3), r(75), V), j = U(d.div(y), r(0), r(1)), w = t.strength.uniform.mul(r(100)), D = r(1).add(w.mul(j)), A = d.div(D), E = l.mul(A).add(T), M = g.add(E), P = e(M.x.div(a), M.y);
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|
96
|
-
return F(P, s.sample(P), s, t.edges.uniform);
|
|
97
|
-
}
|
|
98
|
-
};
|
|
99
|
-
var I = _;
|
|
100
|
-
export {
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101
|
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_ as n,
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102
|
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I as t
|
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103
|
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};
|