shaders 2.2.23 → 2.2.25

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Files changed (213) hide show
  1. package/dist/core/AngularBlur-Dl2gwk68.js +64 -0
  2. package/dist/core/Ascii-Dha_QpT3.js +286 -0
  3. package/dist/core/Beam-CTN9Ni43.js +139 -0
  4. package/dist/core/Blob-CxFDZovO.js +218 -0
  5. package/dist/core/Blur-Y2FsmFk_.js +77 -0
  6. package/dist/core/Bulge-Cb-t0xqI.js +132 -0
  7. package/dist/core/CRTScreen-CtERsenz.js +112 -0
  8. package/dist/core/ChannelBlur-CvM6GJgZ.js +118 -0
  9. package/dist/core/Checkerboard-CgB-egNY.js +83 -0
  10. package/dist/core/ChromaFlow-vRCwhQpN.js +222 -0
  11. package/dist/core/ChromaticAberration-FTquTQIL.js +88 -0
  12. package/dist/core/Circle-Daziv5d7.js +67 -0
  13. package/dist/core/CursorTrail-Bsz9e6Fn.js +145 -0
  14. package/dist/core/DiffuseBlur-Cj2PtRNd.js +83 -0
  15. package/dist/core/Dither-D2Nf4p3w.js +66 -0
  16. package/dist/core/DotGrid-CzOwquo4.js +75 -0
  17. package/dist/core/Duotone-XuTN9tI7.js +65 -0
  18. package/dist/core/FilmGrain-D3-nbi12.js +28 -0
  19. package/dist/core/FloatingParticles-D9Nnu1qg.js +217 -0
  20. package/dist/core/GlassTiles-CnjCvajI.js +69 -0
  21. package/dist/core/Glow-BluFc9be.js +75 -0
  22. package/dist/core/Godrays-ChLh_vGl.js +144 -0
  23. package/dist/core/Grayscale-DRny75A9.js +20 -0
  24. package/dist/core/Grid-DgyDa4H1.js +58 -0
  25. package/dist/core/GridDistortion-BAspCYvp.js +188 -0
  26. package/dist/core/Group-Dul7PUBl.js +14 -0
  27. package/dist/core/Halftone-Ifv5F_FT.js +65 -0
  28. package/dist/core/HueShift-De8ukMWs.js +31 -0
  29. package/dist/core/ImageTexture-DvYcQgJB.js +143 -0
  30. package/dist/core/Invert-Fz0NtIJc.js +21 -0
  31. package/dist/core/LinearBlur-LmhnQoA4.js +62 -0
  32. package/dist/core/LinearGradient-xbloQjzt.js +133 -0
  33. package/dist/core/Liquify-DMe1V5-O.js +175 -0
  34. package/dist/core/Pixelate-Cv8537Pj.js +37 -0
  35. package/dist/core/PolarCoordinates-DDvDhBE-.js +112 -0
  36. package/dist/core/Posterize-3m3xkWOz.js +29 -0
  37. package/dist/core/ProgressiveBlur-EGkevObV.js +121 -0
  38. package/dist/core/RadialGradient-B7ZZB_VJ.js +71 -0
  39. package/dist/core/RectangularCoordinates-muWR8mZS.js +101 -0
  40. package/dist/core/Ripples-8XaZaXQF.js +117 -0
  41. package/dist/core/Saturation-CYFI1jzN.js +30 -0
  42. package/dist/core/SimplexNoise-DJUe0wz_.js +99 -0
  43. package/dist/core/SineWave-Dl3nFO1W.js +120 -0
  44. package/dist/core/SolidColor-CWGq_Bjq.js +21 -0
  45. package/dist/core/Spherize-C-jZEUsN.js +128 -0
  46. package/dist/core/Spiral-BSB_R39p.js +132 -0
  47. package/dist/core/Strands-0stO5BMy.js +161 -0
  48. package/dist/core/Stretch-B645paha.js +133 -0
  49. package/dist/core/Swirl-CVnbawit.js +173 -0
  50. package/dist/core/TiltShift-0CxNRI6L.js +134 -0
  51. package/dist/core/Tritone-Daa-I5UD.js +76 -0
  52. package/dist/core/Twirl-2CJVZEtk.js +96 -0
  53. package/dist/core/Vibrance-DRtecEvb.js +30 -0
  54. package/dist/core/WaveDistortion-BscXN2rs.js +173 -0
  55. package/dist/core/ZoomBlur-CAqK0Kju.js +62 -0
  56. package/dist/core/colorMixing-BXiTAqJU.js +69 -0
  57. package/dist/core/edges-Bn_OIa_h.js +26 -0
  58. package/dist/core/index.js +2257 -1604
  59. package/dist/core/shaderRegistry.d.ts.map +1 -1
  60. package/dist/core/shaders/AngularBlur/index.js +3 -7
  61. package/dist/core/shaders/Ascii/index.js +2 -6
  62. package/dist/core/shaders/Beam/index.d.ts +71 -0
  63. package/dist/core/shaders/Beam/index.d.ts.map +1 -0
  64. package/dist/core/shaders/Beam/index.js +4 -0
  65. package/dist/core/shaders/Blob/index.js +5 -9
  66. package/dist/core/shaders/Blur/index.js +2 -6
  67. package/dist/core/shaders/Bulge/index.js +4 -8
  68. package/dist/core/shaders/CRTScreen/index.js +2 -6
  69. package/dist/core/shaders/ChannelBlur/index.js +2 -6
  70. package/dist/core/shaders/Checkerboard/index.js +4 -8
  71. package/dist/core/shaders/ChromaFlow/index.js +3 -7
  72. package/dist/core/shaders/ChromaticAberration/index.js +3 -7
  73. package/dist/core/shaders/Circle/index.js +3 -7
  74. package/dist/core/shaders/CursorTrail/index.js +4 -8
  75. package/dist/core/shaders/DiffuseBlur/index.js +4 -8
  76. package/dist/core/shaders/Dither/index.js +3 -7
  77. package/dist/core/shaders/DotGrid/index.js +3 -7
  78. package/dist/core/shaders/Duotone/index.js +4 -8
  79. package/dist/core/shaders/FilmGrain/index.js +2 -6
  80. package/dist/core/shaders/FloatingParticles/index.js +3 -7
  81. package/dist/core/shaders/GlassTiles/index.js +2 -6
  82. package/dist/core/shaders/Glow/index.js +2 -6
  83. package/dist/core/shaders/Godrays/index.js +3 -7
  84. package/dist/core/shaders/Grayscale/index.js +2 -8
  85. package/dist/core/shaders/Grid/index.js +3 -7
  86. package/dist/core/shaders/GridDistortion/index.js +4 -8
  87. package/dist/core/shaders/Group/index.js +2 -6
  88. package/dist/core/shaders/Halftone/index.js +3 -7
  89. package/dist/core/shaders/HueShift/index.js +2 -8
  90. package/dist/core/shaders/ImageTexture/index.js +2 -6
  91. package/dist/core/shaders/Invert/index.js +2 -6
  92. package/dist/core/shaders/LinearBlur/index.js +3 -7
  93. package/dist/core/shaders/LinearGradient/index.js +4 -8
  94. package/dist/core/shaders/Liquify/index.js +4 -8
  95. package/dist/core/shaders/Pixelate/index.js +2 -6
  96. package/dist/core/shaders/PolarCoordinates/index.js +4 -8
  97. package/dist/core/shaders/Posterize/index.js +2 -7
  98. package/dist/core/shaders/ProgressiveBlur/index.js +3 -7
  99. package/dist/core/shaders/RadialGradient/index.js +4 -8
  100. package/dist/core/shaders/RectangularCoordinates/index.js +4 -8
  101. package/dist/core/shaders/Ripples/index.js +5 -9
  102. package/dist/core/shaders/Saturation/index.js +2 -8
  103. package/dist/core/shaders/SimplexNoise/index.js +5 -9
  104. package/dist/core/shaders/SineWave/index.js +3 -7
  105. package/dist/core/shaders/SolidColor/index.js +3 -7
  106. package/dist/core/shaders/Spherize/index.js +3 -7
  107. package/dist/core/shaders/Spiral/index.js +4 -8
  108. package/dist/core/shaders/Strands/index.js +4 -8
  109. package/dist/core/shaders/Stretch/index.js +4 -8
  110. package/dist/core/shaders/Swirl/index.js +5 -9
  111. package/dist/core/shaders/TiltShift/index.js +3 -7
  112. package/dist/core/shaders/Tritone/index.js +4 -8
  113. package/dist/core/shaders/Twirl/index.js +4 -8
  114. package/dist/core/shaders/Vibrance/index.js +2 -8
  115. package/dist/core/shaders/WaveDistortion/index.js +4 -8
  116. package/dist/core/shaders/ZoomBlur/index.js +3 -7
  117. package/dist/core/telemetry/index.js +189 -157
  118. package/dist/core/time-CTJvRUZ4.js +10 -0
  119. package/dist/core/transformations-DxfQXZWi.js +4715 -0
  120. package/dist/react/components/Beam.d.ts +31 -0
  121. package/dist/react/components/Beam.d.ts.map +1 -0
  122. package/dist/react/generatePresetCode-CCibXbtZ.js +645 -0
  123. package/dist/react/index.d.ts +1 -0
  124. package/dist/react/index.d.ts.map +1 -1
  125. package/dist/react/index.js +7649 -104600
  126. package/dist/react/utils/generatePresetCode.d.ts.map +1 -1
  127. package/dist/react/utils/generatePresetCode.js +2 -5
  128. package/dist/registry.js +224 -0
  129. package/dist/solid/components/Beam.d.ts +28 -0
  130. package/dist/solid/components/Beam.d.ts.map +1 -0
  131. package/dist/solid/index.d.ts +1 -0
  132. package/dist/solid/index.d.ts.map +1 -1
  133. package/dist/solid/index.js +6691 -102524
  134. package/dist/solid/utils/generatePresetCode.d.ts.map +1 -1
  135. package/dist/solid/utils/generatePresetCode.js +586 -537
  136. package/dist/svelte/components/Beam.svelte.d.ts +19 -0
  137. package/dist/svelte/generatePresetCode-CymgoDq_.js +645 -0
  138. package/dist/svelte/index.d.ts +1 -0
  139. package/dist/svelte/index.js +6175 -102455
  140. package/dist/svelte/utils/generatePresetCode.js +2 -5
  141. package/dist/vue/components/Beam.vue.d.ts +57 -0
  142. package/dist/vue/components/Beam.vue.d.ts.map +1 -0
  143. package/dist/vue/generatePresetCode-CRJmU8iF.js +649 -0
  144. package/dist/vue/index.d.ts +1 -0
  145. package/dist/vue/index.d.ts.map +1 -1
  146. package/dist/vue/index.js +6929 -103492
  147. package/dist/vue/utils/generatePresetCode.d.ts.map +1 -1
  148. package/dist/vue/utils/generatePresetCode.js +2 -5
  149. package/package.json +12 -1
  150. package/dist/core/AngularBlur-ClvtyURQ.js +0 -56
  151. package/dist/core/Ascii-BT0-K_vw.js +0 -196
  152. package/dist/core/Blob-BlQ_1T_8.js +0 -169
  153. package/dist/core/Blur-421AjWLH.js +0 -64
  154. package/dist/core/Bulge-CZRVoR6C.js +0 -103
  155. package/dist/core/CRTScreen-C_U9g_IR.js +0 -91
  156. package/dist/core/ChannelBlur-5pzcB6Zv.js +0 -89
  157. package/dist/core/Checkerboard-CrQkqXhD.js +0 -75
  158. package/dist/core/ChromaFlow-CNrQdL8f.js +0 -134
  159. package/dist/core/ChromaticAberration-D9H7O17Y.js +0 -82
  160. package/dist/core/Circle-DnLaDn8V.js +0 -62
  161. package/dist/core/ColorAdjustment-CKwpE_4M.js +0 -14
  162. package/dist/core/CursorTrail-NY6n97VG.js +0 -105
  163. package/dist/core/DiffuseBlur-C_n01ABk.js +0 -69
  164. package/dist/core/Dither-4s-c4zh4.js +0 -61
  165. package/dist/core/DotGrid-BYl8XdMi.js +0 -61
  166. package/dist/core/Duotone-DbewOoB4.js +0 -66
  167. package/dist/core/FilmGrain-zA_-knOw.js +0 -28
  168. package/dist/core/FloatingParticles-BhVnqMsE.js +0 -160
  169. package/dist/core/GlassTiles-CFI57glh.js +0 -52
  170. package/dist/core/Glow-CQgl3IoS.js +0 -66
  171. package/dist/core/Godrays-BHMix_Bh.js +0 -105
  172. package/dist/core/Grayscale-CAEFLteL.js +0 -21
  173. package/dist/core/Grid-DlM-rVbZ.js +0 -50
  174. package/dist/core/GridDistortion-ZOZphSAT.js +0 -147
  175. package/dist/core/Group-BQAs3RiH.js +0 -17
  176. package/dist/core/Halftone-ci4ga-_J.js +0 -55
  177. package/dist/core/HueShift-CyxzPcJV.js +0 -32
  178. package/dist/core/ImageTexture-CdAGsPuH.js +0 -105
  179. package/dist/core/Invert-iPsiIqNZ.js +0 -20
  180. package/dist/core/LinearBlur-BEaaoIk-.js +0 -56
  181. package/dist/core/LinearGradient-DR_7RxLX.js +0 -111
  182. package/dist/core/Liquify-Bi02_ugh.js +0 -139
  183. package/dist/core/Pixelate-CSsdT1rr.js +0 -38
  184. package/dist/core/PolarCoordinates-D626ml58.js +0 -103
  185. package/dist/core/Posterize-DhZkMaC7.js +0 -46
  186. package/dist/core/ProgressiveBlur-CGtCfLF8.js +0 -102
  187. package/dist/core/RadialGradient-C0_WzmbH.js +0 -71
  188. package/dist/core/RectangularCoordinates-DfXw7fhI.js +0 -92
  189. package/dist/core/Ripples-DkemN3eh.js +0 -106
  190. package/dist/core/Saturation-Dup81Pnq.js +0 -31
  191. package/dist/core/SimplexNoise-BYEiCjDj.js +0 -94
  192. package/dist/core/SineWave-C6MRPtsy.js +0 -107
  193. package/dist/core/SolidColor-BZHRczgb.js +0 -22
  194. package/dist/core/Spherize-DOAnDx2l.js +0 -103
  195. package/dist/core/Spiral-BMjnWXh1.js +0 -115
  196. package/dist/core/Strands-BOVsuJLe.js +0 -125
  197. package/dist/core/Stretch-D6bHc6yp.js +0 -103
  198. package/dist/core/Swirl-BFoc0ImG.js +0 -148
  199. package/dist/core/TSLBase-BFMvTOak.js +0 -8053
  200. package/dist/core/TiltShift-BiNvvhzj.js +0 -114
  201. package/dist/core/Tritone-gdx2AA0m.js +0 -75
  202. package/dist/core/Twirl-BsV8YbqC.js +0 -82
  203. package/dist/core/Vibrance-C182fbSw.js +0 -31
  204. package/dist/core/WaveDistortion-CmaS2zDB.js +0 -132
  205. package/dist/core/ZoomBlur-DLf5xQ16.js +0 -56
  206. package/dist/core/colorMixing--dhzx0ch.js +0 -21
  207. package/dist/core/edges-CDzKsauJ.js +0 -15
  208. package/dist/core/three.tsl-Btj1hLsf.js +0 -43845
  209. package/dist/core/time-DbRMw6Jm.js +0 -10
  210. package/dist/core/transformations-CsrIJXh-.js +0 -3992
  211. package/dist/react/generatePresetCode-DaS7jkcT.js +0 -626
  212. package/dist/svelte/generatePresetCode-DaS7jkcT.js +0 -626
  213. package/dist/vue/generatePresetCode-Cd1B-Y9j.js +0 -632
@@ -1,139 +0,0 @@
1
- import { D as Z, O as A } from "./three.tsl-Btj1hLsf.js";
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- import { t as $ } from "./edges-CDzKsauJ.js";
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- import { a as B } from "./transformations-CsrIJXh-.js";
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- import { DataTexture as J, FloatType as K, LinearFilter as C, RGFormat as Q } from "three";
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- var r = 32, T = /* @__PURE__ */ new WeakMap(), G = (e) => {
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- const l = new Float32Array(r * r * 2), t = new J(l, r, r, Q, K);
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- t.magFilter = C, t.minFilter = C, t.needsUpdate = !0, i = {
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- texture: t,
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- data: l,
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- tslNode: Z(t),
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- initialized: !1
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- }, T.set(e, i);
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- }
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- return i;
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- };
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- const ee = {
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- name: "Liquify",
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- category: "Interactive",
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- description: "Liquid-like interactive deformation effect",
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- requiresRTT: !0,
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- requiresChild: !0,
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- props: {
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- intensity: {
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- default: 1,
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- description: "Strength of the distortion effect",
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- ui: {
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- type: "range",
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- min: 0,
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- max: 5,
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- step: 0.1,
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- label: "Intensity"
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- }
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- },
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- swirl: {
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- default: 0,
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- description: "Amount of swirl motion (0-1)",
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- ui: {
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- type: "range",
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- min: 0,
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- max: 1,
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- step: 0.01,
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- label: "Swirl"
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- }
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- },
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- decay: {
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- default: 3,
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- description: "Rate of distortion decay (higher = faster)",
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- ui: {
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- type: "range",
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- min: 0,
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- max: 10,
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- step: 0.1,
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- label: "Decay"
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- }
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- },
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- radius: {
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- default: 1,
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- description: "Radius of the distortion effect",
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- ui: {
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- type: "range",
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- min: 0,
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- max: 3,
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- step: 0.01,
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- label: "Radius"
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- }
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- },
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- edges: {
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- default: "stretch",
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- description: "How to handle edges when distortion pushes content out of bounds",
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- transform: B,
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- ui: {
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- type: "select",
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- options: [
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- {
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- label: "Stretch",
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- value: "stretch"
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- },
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- {
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- label: "Transparent",
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- value: "transparent"
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- },
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- {
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- label: "Mirror",
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- value: "mirror"
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- },
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- {
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- label: "Wrap",
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- value: "wrap"
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- label: "Edges"
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- uvTransformNode: ({ uv: e, uniforms: i }) => {
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- const { vec2: l, float: t } = A, d = G(i).tslNode.sample(e).xy, o = t(0.2), u = d.clamp(l(o.negate(), o.negate()), l(o, o));
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- return e.sub(u);
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- },
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- fragmentNode: ({ uniforms: e, onBeforeRender: i, childNode: l, onCleanup: t }) => {
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- const { vec2: d, vec4: o, float: u, uniform: w, screenUV: F, convertToTexture: H } = A, { texture: q, data: a, tslNode: O } = G(e), h = w(0), x = w(0);
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- let R = 0.5, S = 0.5, I = Date.now();
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- if (i(({ pointer: c }) => {
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- const U = Date.now(), s = Math.min((U - I) / 1e3, 0.016);
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- I = U;
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- const V = s > 0 ? (c.x - R) / s : 0, X = s > 0 ? (c.y - S) / s : 0;
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- h.value = h.value * 0.85 + V * 0.15, x.value = x.value * 0.85 + X * 0.15;
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- const Y = e.decay.uniform.value, _ = e.intensity.uniform.value, y = e.radius.uniform.value * 0.05, g = e.swirl.uniform.value;
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- for (let p = 0; p < r; p++) for (let f = 0; f < r; f++) {
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- const n = (p * r + f) * 2;
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- a[n] *= 1 - Y * s, a[n + 1] *= 1 - Y * s;
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- const z = (f + 0.5) / r, P = (p + 0.5) / r, M = z - c.x, b = P - c.y, D = Math.sqrt(M * M + b * b);
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- if (D < y * 2 && Math.abs(V) + Math.abs(X) > 0.01) {
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- const v = Math.exp(-D * D / (y * y));
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- if (a[n] += h.value * v * _ * s * 0.5, a[n + 1] += x.value * v * _ * s * 0.5, g > 0) {
117
- const k = Math.atan2(b, M) + Math.PI * 0.5;
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- a[n] += Math.cos(k) * g * v * s * 2, a[n + 1] += Math.sin(k) * g * v * s * 2;
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- }
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- }
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- a[n] = Math.max(-1, Math.min(1, a[n])), a[n + 1] = Math.max(-1, Math.min(1, a[n + 1]));
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- }
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- }), t(() => {
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- t(() => {
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- return $(N, m.sample(N), m, e.edges.uniform);
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- }
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- var re = ee;
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- export {
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- ee as n,
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- re as t
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- };
@@ -1,38 +0,0 @@
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- import { O as l } from "./three.tsl-Btj1hLsf.js";
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- const p = {
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- name: "Pixelate",
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- category: "Stylize",
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- description: "Pixelation effect with adjustable cell size",
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- requiresRTT: !0,
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- requiresChild: !0,
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- props: { scale: {
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- default: 50,
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- description: "Pixel size - higher values create larger, more visible pixels",
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- ui: {
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- type: "range",
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- min: 1,
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- max: 200,
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- step: 1,
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- label: "Scale"
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- }
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- } },
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- uvTransformNode: ({ uv: t, uniforms: e }) => {
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- const { floor: i } = l, r = e.scale.uniform;
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- return i(t.mul(r)).div(r);
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- },
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- fragmentNode: ({ uniforms: t, childNode: e, onCleanup: i }) => {
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- const { vec4: r, floor: a, screenUV: n, convertToTexture: c } = l;
25
- if (!e) return r(0, 0, 0, 0);
26
- const s = c(e);
27
- i(() => {
28
- s?.renderTarget?.dispose && s.renderTarget.dispose();
29
- });
30
- const o = t.scale.uniform, u = a(n.mul(o)).div(o);
31
- return s.sample(u);
32
- }
33
- };
34
- var f = p;
35
- export {
36
- p as n,
37
- f as t
38
- };
@@ -1,103 +0,0 @@
1
- import { O as y } from "./three.tsl-Btj1hLsf.js";
2
- import { t as T } from "./edges-CDzKsauJ.js";
3
- import { a as w, o as C } from "./transformations-CsrIJXh-.js";
4
- const P = {
5
- name: "PolarCoordinates",
6
- category: "Distortions",
7
- description: "Convert rectangular coordinates to polar space",
8
- requiresRTT: !0,
9
- requiresChild: !0,
10
- props: {
11
- center: {
12
- default: {
13
- x: 0.5,
14
- y: 0.5
15
- },
16
- transform: C,
17
- description: "The center point for polar coordinate conversion",
18
- ui: {
19
- type: "position",
20
- label: "Center"
21
- }
22
- },
23
- wrap: {
24
- default: 1,
25
- description: "Controls how much of the angular range to use (1 = full 360°, 0.5 = 180°)",
26
- ui: {
27
- type: "range",
28
- min: 0,
29
- max: 2,
30
- step: 0.01,
31
- label: "Wrap"
32
- }
33
- },
34
- radius: {
35
- default: 1,
36
- description: "Controls how much of the radius range to use (affects the radial mapping)",
37
- ui: {
38
- type: "range",
39
- min: 0,
40
- max: 2,
41
- step: 0.01,
42
- label: "Radius"
43
- }
44
- },
45
- intensity: {
46
- default: 1,
47
- description: "Blends between original UVs (0) and polar coordinates (1)",
48
- ui: {
49
- type: "range",
50
- min: 0,
51
- max: 1,
52
- step: 0.01,
53
- label: "Intensity"
54
- }
55
- },
56
- edges: {
57
- default: "transparent",
58
- description: "How to handle edges when distortion pushes content out of bounds",
59
- transform: w,
60
- ui: {
61
- type: "select",
62
- options: [
63
- {
64
- label: "Stretch",
65
- value: "stretch"
66
- },
67
- {
68
- label: "Transparent",
69
- value: "transparent"
70
- },
71
- {
72
- label: "Mirror",
73
- value: "mirror"
74
- },
75
- {
76
- label: "Wrap",
77
- value: "wrap"
78
- }
79
- ],
80
- label: "Edges"
81
- }
82
- }
83
- },
84
- uvTransformNode: ({ uv: e, uniforms: t, viewportSize: i }) => {
85
- const { vec2: r, length: u, atan: p, PI: l, mix: o } = y, a = i.x.div(i.y), m = r(e.x.mul(a), e.y), c = r(t.center.uniform.x.mul(a), t.center.uniform.y.oneMinus()), s = m.sub(c), n = p(s.y, s.x).add(l).div(l.mul(2)), d = u(s);
86
- return o(e, r(n.mul(t.wrap.uniform), d.mul(t.radius.uniform)), t.intensity.uniform);
87
- },
88
- fragmentNode: ({ uniforms: e, childNode: t, onCleanup: i }) => {
89
- const { vec2: r, vec4: u, length: p, atan: l, screenUV: o, viewportSize: a, convertToTexture: m, PI: c, mix: s } = y;
90
- if (!t) return u(0, 0, 0, 0);
91
- const n = m(t);
92
- i(() => {
93
- n?.renderTarget?.dispose && n.renderTarget.dispose();
94
- });
95
- const d = a.x.div(a.y), x = r(o.x.mul(d), o.y), h = r(e.center.uniform.x.mul(d), e.center.uniform.y.oneMinus()), f = x.sub(h), b = l(f.y, f.x).add(c).div(c.mul(2)), v = p(f), g = s(o, r(b.mul(e.wrap.uniform), v.mul(e.radius.uniform)), e.intensity.uniform);
96
- return T(g, n.sample(g), n, e.edges.uniform);
97
- }
98
- };
99
- var I = P;
100
- export {
101
- P as n,
102
- I as t
103
- };
@@ -1,46 +0,0 @@
1
- import { O as r } from "./three.tsl-Btj1hLsf.js";
2
- import { c as i, o as n } from "./TSLBase-BFMvTOak.js";
3
- var a = class extends i {
4
- static get type() {
5
- return "PosterizeNode";
6
- }
7
- /**
8
- * Constructs a new posterize node.
9
- *
10
- * @param {Node} sourceNode - The input color.
11
- * @param {Node} stepsNode - Controls the intensity of the posterization effect. A lower number results in a more blocky appearance.
12
- */
13
- constructor(t, e) {
14
- super(), this.sourceNode = t, this.stepsNode = e;
15
- }
16
- setup() {
17
- const { sourceNode: t, stepsNode: e } = this;
18
- return t.mul(e).floor().div(e);
19
- }
20
- };
21
- const p = /* @__PURE__ */ n(a).setParameterLength(2), c = {
22
- name: "Posterize",
23
- category: "Adjustments",
24
- description: "Reduce color depth to create a poster effect",
25
- requiresChild: !0,
26
- props: { intensity: {
27
- default: 5,
28
- description: "The intensity of the posterization effect (lower is more posterized)",
29
- ui: {
30
- type: "range",
31
- min: 2,
32
- max: 20,
33
- step: 1,
34
- label: "Intensity"
35
- }
36
- } },
37
- fragmentNode: ({ uniforms: t, childNode: e }) => {
38
- const { vec4: o, int: s } = r;
39
- return e ? p(e || o(0, 0, 0, 0), s(t.intensity.uniform)) : (console.error("You must pass a child component into the Posterize shader."), o(0));
40
- }
41
- };
42
- var m = c;
43
- export {
44
- c as n,
45
- m as t
46
- };
@@ -1,102 +0,0 @@
1
- import { O as M } from "./three.tsl-Btj1hLsf.js";
2
- import { n as U, o as O } from "./transformations-CsrIJXh-.js";
3
- const j = {
4
- name: "ProgressiveBlur",
5
- category: "Blurs",
6
- description: "Blur that increases progressively in one direction",
7
- requiresRTT: !0,
8
- requiresChild: !0,
9
- props: {
10
- intensity: {
11
- default: 50,
12
- description: "Maximum intensity of the blur effect",
13
- ui: {
14
- type: "range",
15
- min: 0,
16
- max: 100,
17
- step: 1,
18
- label: "Intensity"
19
- }
20
- },
21
- angle: {
22
- default: 0,
23
- transform: U,
24
- description: "Direction of the blur gradient (in degrees)",
25
- ui: {
26
- type: "range",
27
- min: 0,
28
- max: 360,
29
- step: 1,
30
- label: "Angle"
31
- }
32
- },
33
- center: {
34
- default: {
35
- x: 0,
36
- y: 0.5
37
- },
38
- transform: O,
39
- description: "Center point where blur begins",
40
- ui: {
41
- type: "position",
42
- label: "Center"
43
- }
44
- },
45
- falloff: {
46
- default: 1,
47
- description: "Distance over which blur transitions to full strength",
48
- ui: {
49
- type: "range",
50
- min: 0,
51
- max: 1,
52
- step: 0.01,
53
- label: "Falloff"
54
- }
55
- }
56
- },
57
- fragmentNode: ({ uniforms: r, childNode: g, onCleanup: h }) => {
58
- const { vec2: o, vec4: s, float: e, screenUV: i, viewportSize: x, sin: C, cos: D, radians: P, max: v, smoothstep: S, Fn: y, convertToTexture: b } = M;
59
- if (!g) return s(0, 0, 0, 0);
60
- const a = b(g);
61
- h(() => {
62
- a?.renderTarget?.dispose && a.renderTarget.dispose();
63
- });
64
- const T = P(r.angle.uniform), V = o(D(T), C(T)), A = o(r.center.uniform[0], r.center.uniform[1].oneMinus()), R = i.sub(A), _ = v(e(0), R.dot(V)), q = v(e(1e-3), r.falloff.uniform), F = S(e(0), q, _), I = r.intensity.uniform.mul(0.06), w = F.mul(I), z = [
65
- 0.056,
66
- 0.135,
67
- 0.278,
68
- 0.487,
69
- 0.726,
70
- 0.923,
71
- 1,
72
- 0.923,
73
- 0.726,
74
- 0.487,
75
- 0.278,
76
- 0.135,
77
- 0.056
78
- ], B = 6.214, l = b(y(() => {
79
- const c = i, u = o(1).div(x), n = s(0).toVar();
80
- for (let t = -6; t <= 6; t++) {
81
- const d = e(z[t + 6] / B), f = o(e(t), e(0)).mul(w).mul(u), m = c.add(f), p = a.sample(m).mul(d);
82
- n.assign(n.add(p));
83
- }
84
- return n;
85
- })());
86
- return h(() => {
87
- l?.renderTarget?.dispose && l.renderTarget.dispose();
88
- }), y(() => {
89
- const c = i, u = o(1).div(x), n = s(0).toVar();
90
- for (let t = -6; t <= 6; t++) {
91
- const d = e(z[t + 6] / B), f = o(e(0), e(t)).mul(w).mul(u), m = c.add(f), p = l.sample(m).mul(d);
92
- n.assign(n.add(p));
93
- }
94
- return n;
95
- })();
96
- }
97
- };
98
- var G = j;
99
- export {
100
- j as n,
101
- G as t
102
- };
@@ -1,71 +0,0 @@
1
- import { O as d } from "./three.tsl-Btj1hLsf.js";
2
- import { i as f, o as m, r as n, t as u } from "./transformations-CsrIJXh-.js";
3
- import { t as g } from "./colorMixing--dhzx0ch.js";
4
- const h = {
5
- name: "RadialGradient",
6
- category: "Base Layers",
7
- description: "Radial gradient radiating from a center point",
8
- acceptsUVContext: !0,
9
- props: {
10
- colorA: {
11
- default: "#ff0000",
12
- transform: n,
13
- description: "The starting color at the center of the gradient",
14
- ui: {
15
- type: "color",
16
- label: "Color A"
17
- }
18
- },
19
- colorB: {
20
- default: "#0000ff",
21
- transform: n,
22
- description: "The ending color at the edge of the gradient",
23
- ui: {
24
- type: "color",
25
- label: "Color B"
26
- }
27
- },
28
- center: {
29
- default: {
30
- x: 0.5,
31
- y: 0.5
32
- },
33
- transform: m,
34
- description: "The center point of the radial gradient",
35
- ui: {
36
- type: "position",
37
- label: "Center"
38
- }
39
- },
40
- radius: {
41
- default: 1,
42
- description: "The radius of the gradient (normalized, 0.0-1.0)",
43
- ui: {
44
- type: "range",
45
- min: 0,
46
- max: 2,
47
- step: 0.01,
48
- label: "Radius"
49
- }
50
- },
51
- colorSpace: {
52
- default: "linear",
53
- transform: f,
54
- description: "Color space for color interpolation",
55
- ui: {
56
- type: "select",
57
- options: u,
58
- label: "Color Space"
59
- }
60
- }
61
- },
62
- fragmentNode: ({ uniforms: o, uvContext: l }) => {
63
- const { vec2: e, float: t, distance: c, screenUV: s, viewportSize: r } = d, a = l ?? s, i = r.x.div(r.y), p = c(e(a.x.mul(i), a.y), e(o.center.uniform.x.mul(i), o.center.uniform.y.oneMinus())).div(o.radius.uniform).clamp(t(0), t(1));
64
- return g(o.colorA.uniform, o.colorB.uniform, p, o.colorSpace.uniform);
65
- }
66
- };
67
- var v = h;
68
- export {
69
- h as n,
70
- v as t
71
- };
@@ -1,92 +0,0 @@
1
- import { O as x } from "./three.tsl-Btj1hLsf.js";
2
- import { t as T } from "./edges-CDzKsauJ.js";
3
- import { a as C, o as P } from "./transformations-CsrIJXh-.js";
4
- const w = {
5
- name: "RectangularCoordinates",
6
- category: "Distortions",
7
- description: "Convert polar coordinates back to rectangular space",
8
- requiresRTT: !0,
9
- requiresChild: !0,
10
- props: {
11
- center: {
12
- default: {
13
- x: 0.5,
14
- y: 0.5
15
- },
16
- transform: P,
17
- description: "The center point for rectangular coordinate conversion",
18
- ui: {
19
- type: "position",
20
- label: "Center"
21
- }
22
- },
23
- scale: {
24
- default: 1,
25
- description: "Scale factor for the rectangular output",
26
- ui: {
27
- type: "range",
28
- min: 0.1,
29
- max: 3,
30
- step: 0.01,
31
- label: "Scale"
32
- }
33
- },
34
- intensity: {
35
- default: 1,
36
- description: "Blends between original UVs (0) and rectangular coordinates (1)",
37
- ui: {
38
- type: "range",
39
- min: 0,
40
- max: 1,
41
- step: 0.01,
42
- label: "Intensity"
43
- }
44
- },
45
- edges: {
46
- default: "transparent",
47
- description: "How to handle edges when distortion pushes content out of bounds",
48
- transform: C,
49
- ui: {
50
- type: "select",
51
- options: [
52
- {
53
- label: "Stretch",
54
- value: "stretch"
55
- },
56
- {
57
- label: "Transparent",
58
- value: "transparent"
59
- },
60
- {
61
- label: "Mirror",
62
- value: "mirror"
63
- },
64
- {
65
- label: "Wrap",
66
- value: "wrap"
67
- }
68
- ],
69
- label: "Edges"
70
- }
71
- }
72
- },
73
- uvTransformNode: ({ uv: e, uniforms: t, viewportSize: i }) => {
74
- const { vec2: n, cos: d, sin: p, PI: c, mix: o } = x, a = e.x.mul(c.mul(2)).sub(c), l = e.y.mul(t.scale.uniform), u = l.mul(d(a)), m = l.mul(p(a)), r = i.x.div(i.y), s = n(t.center.uniform.x, t.center.uniform.y.oneMinus());
75
- return o(e, n(u.div(r).add(s.x), m.add(s.y)), t.intensity.uniform);
76
- },
77
- fragmentNode: ({ uniforms: e, childNode: t, onCleanup: i }) => {
78
- const { vec2: n, vec4: d, cos: p, sin: c, screenUV: o, viewportSize: a, convertToTexture: l, PI: u, mix: m } = x;
79
- if (!t) return d(0, 0, 0, 0);
80
- const r = l(t);
81
- i(() => {
82
- r?.renderTarget?.dispose && r.renderTarget.dispose();
83
- });
84
- const s = o.x.mul(u.mul(2)).sub(u), f = o.y.mul(e.scale.uniform), b = f.mul(p(s)), v = f.mul(c(s)), h = a.x.div(a.y), g = n(e.center.uniform.x, e.center.uniform.y.oneMinus()), y = m(o, n(b.div(h).add(g.x), v.add(g.y)), e.intensity.uniform);
85
- return T(y, r.sample(y), r, e.edges.uniform);
86
- }
87
- };
88
- var R = w;
89
- export {
90
- w as n,
91
- R as t
92
- };
@@ -1,106 +0,0 @@
1
- import { O as T, d as w } from "./three.tsl-Btj1hLsf.js";
2
- import { t as A } from "./time-DbRMw6Jm.js";
3
- import { o as S, r as l } from "./transformations-CsrIJXh-.js";
4
- import { t as q } from "./colorMixing--dhzx0ch.js";
5
- const P = {
6
- name: "Ripples",
7
- category: "Base Layers",
8
- description: "Concentric animated ripples emanating from a point",
9
- acceptsUVContext: !0,
10
- props: {
11
- center: {
12
- default: {
13
- x: 0.5,
14
- y: 0.5
15
- },
16
- transform: S,
17
- description: "The center point where ripples emanate from",
18
- ui: {
19
- type: "position",
20
- label: "Center"
21
- }
22
- },
23
- colorA: {
24
- default: "#ffffff",
25
- transform: l,
26
- description: "Color of the ripple waves",
27
- ui: {
28
- type: "color",
29
- label: "Color A"
30
- }
31
- },
32
- colorB: {
33
- default: "#000000",
34
- transform: l,
35
- description: "Background color between ripples",
36
- ui: {
37
- type: "color",
38
- label: "Color B"
39
- }
40
- },
41
- speed: {
42
- default: 1,
43
- description: "Speed of ripple animation",
44
- ui: {
45
- type: "range",
46
- min: -5,
47
- max: 5,
48
- step: 0.1,
49
- label: "Speed"
50
- }
51
- },
52
- frequency: {
53
- default: 20,
54
- description: "Number of ripples/spacing between them",
55
- ui: {
56
- type: "range",
57
- min: 1,
58
- max: 80,
59
- step: 0.1,
60
- label: "Frequency"
61
- }
62
- },
63
- softness: {
64
- default: 0,
65
- description: "Softness of ripple edges",
66
- ui: {
67
- type: "range",
68
- min: 0,
69
- max: 3,
70
- step: 0.01,
71
- label: "Softness"
72
- }
73
- },
74
- thickness: {
75
- default: 0.5,
76
- description: "Thickness of each ripple band",
77
- ui: {
78
- type: "range",
79
- min: 0,
80
- max: 1,
81
- step: 0.01,
82
- label: "Thickness"
83
- }
84
- },
85
- phase: {
86
- default: 0,
87
- description: "Phase offset for ripple animation",
88
- ui: {
89
- type: "range",
90
- min: 0,
91
- max: 6.28,
92
- step: 0.01,
93
- label: "Phase"
94
- }
95
- }
96
- },
97
- fragmentNode: (o) => {
98
- const { uniforms: e, uvContext: f } = o, { vec2: t, float: s, screenUV: m, sin: u, distance: d, viewportSize: n, smoothstep: h } = T, r = f ?? m, i = e.center.uniform, y = e.colorA.uniform, b = e.colorB.uniform, x = e.frequency.uniform, a = e.softness.uniform, g = e.thickness.uniform, C = e.phase.uniform, p = n.x.div(n.y), v = d(t(r.x.mul(p), r.y), t(i.x.mul(p), i.y.oneMinus())), k = A(o, e.speed), B = u(v.mul(x).sub(k).add(C)), c = g.mul(s(2)).sub(s(1));
99
- return q(b, y, h(c.add(a), c.sub(a), B), w(0));
100
- }
101
- };
102
- var V = P;
103
- export {
104
- P as n,
105
- V as t
106
- };