roblox-opencode 1.0.0 → 1.0.2

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Files changed (246) hide show
  1. package/README.md +112 -122
  2. package/commands/setup-game.md +108 -108
  3. package/commands/sync-check.md +53 -53
  4. package/core/roblox-core.md +93 -93
  5. package/dist/server.js +189 -167
  6. package/package.json +35 -35
  7. package/skills/roblox-analytics/SKILL.md +277 -277
  8. package/skills/roblox-analytics/references/event-batcher.luau +75 -75
  9. package/skills/roblox-animation-vfx/SKILL.md +1325 -1325
  10. package/skills/roblox-architecture/SKILL.md +877 -863
  11. package/skills/roblox-architecture/references/combat-systems.md +1381 -1381
  12. package/skills/roblox-code-review/SKILL.md +686 -686
  13. package/skills/roblox-data/SKILL.md +889 -889
  14. package/skills/roblox-data/references/inventory-systems.md +1729 -1729
  15. package/skills/roblox-debug/SKILL.md +98 -98
  16. package/skills/roblox-gui/SKILL.md +1103 -1103
  17. package/skills/roblox-gui-fusion/SKILL.md +150 -150
  18. package/skills/roblox-gui-fusion/references/inventory.luau +427 -427
  19. package/skills/roblox-gui-fusion/references/settings-menu.luau +579 -579
  20. package/skills/roblox-gui-fusion/references/shop.luau +411 -411
  21. package/skills/roblox-luau-mastery/SKILL.md +1618 -1519
  22. package/skills/roblox-monetization/SKILL.md +1084 -1084
  23. package/skills/roblox-monetization/references/process-receipt.luau +131 -131
  24. package/skills/roblox-networking/SKILL.md +669 -669
  25. package/skills/roblox-networking/references/remote-validator.luau +193 -193
  26. package/skills/roblox-publish-checklist/SKILL.md +127 -127
  27. package/skills/roblox-runtime/SKILL.md +753 -753
  28. package/skills/roblox-sharp-edges/SKILL.md +294 -294
  29. package/skills/roblox-sync/SKILL.md +126 -126
  30. package/skills/roblox-testing/SKILL.md +943 -943
  31. package/skills/roblox-tooling/SKILL.md +149 -149
  32. package/vendor/LICENSES/ProfileStore-LICENSE +201 -201
  33. package/vendor/LICENSES/RbxUtil-LICENSE +7 -7
  34. package/vendor/LICENSES/promise-LICENSE +20 -20
  35. package/vendor/LICENSES/t-LICENSE +21 -21
  36. package/vendor/LICENSES/testez-LICENSE +200 -200
  37. package/vendor/README.md +83 -83
  38. package/vendor/fusion/Animation/ExternalTime.luau +83 -83
  39. package/vendor/fusion/Animation/Spring.luau +321 -321
  40. package/vendor/fusion/Animation/Stopwatch.luau +127 -127
  41. package/vendor/fusion/Animation/Tween.luau +187 -187
  42. package/vendor/fusion/Animation/getTweenDuration.luau +27 -27
  43. package/vendor/fusion/Animation/getTweenRatio.luau +47 -47
  44. package/vendor/fusion/Animation/lerpType.luau +163 -163
  45. package/vendor/fusion/Animation/packType.luau +99 -99
  46. package/vendor/fusion/Animation/springCoefficients.luau +80 -80
  47. package/vendor/fusion/Animation/unpackType.luau +102 -102
  48. package/vendor/fusion/Colour/Oklab.luau +70 -70
  49. package/vendor/fusion/Colour/sRGB.luau +54 -54
  50. package/vendor/fusion/External.luau +167 -167
  51. package/vendor/fusion/ExternalDebug.luau +69 -69
  52. package/vendor/fusion/Graph/Observer.luau +113 -113
  53. package/vendor/fusion/Graph/castToGraph.luau +28 -28
  54. package/vendor/fusion/Graph/change.luau +80 -80
  55. package/vendor/fusion/Graph/depend.luau +32 -32
  56. package/vendor/fusion/Graph/evaluate.luau +55 -55
  57. package/vendor/fusion/Instances/Attribute.luau +57 -57
  58. package/vendor/fusion/Instances/AttributeChange.luau +46 -46
  59. package/vendor/fusion/Instances/AttributeOut.luau +63 -63
  60. package/vendor/fusion/Instances/Child.luau +21 -21
  61. package/vendor/fusion/Instances/Children.luau +147 -147
  62. package/vendor/fusion/Instances/Hydrate.luau +32 -32
  63. package/vendor/fusion/Instances/New.luau +52 -52
  64. package/vendor/fusion/Instances/OnChange.luau +49 -49
  65. package/vendor/fusion/Instances/OnEvent.luau +53 -53
  66. package/vendor/fusion/Instances/Out.luau +69 -69
  67. package/vendor/fusion/Instances/applyInstanceProps.luau +148 -148
  68. package/vendor/fusion/Instances/defaultProps.luau +194 -194
  69. package/vendor/fusion/LICENSE +21 -21
  70. package/vendor/fusion/Logging/formatError.luau +48 -48
  71. package/vendor/fusion/Logging/messages.luau +51 -51
  72. package/vendor/fusion/Logging/parseError.luau +24 -24
  73. package/vendor/fusion/Memory/checkLifetime.luau +133 -133
  74. package/vendor/fusion/Memory/deriveScope.luau +23 -23
  75. package/vendor/fusion/Memory/deriveScopeImpl.luau +44 -44
  76. package/vendor/fusion/Memory/doCleanup.luau +78 -78
  77. package/vendor/fusion/Memory/innerScope.luau +33 -33
  78. package/vendor/fusion/Memory/legacyCleanup.luau +17 -17
  79. package/vendor/fusion/Memory/needsDestruction.luau +16 -16
  80. package/vendor/fusion/Memory/poisonScope.luau +33 -33
  81. package/vendor/fusion/Memory/scopePool.luau +54 -54
  82. package/vendor/fusion/Memory/scoped.luau +26 -26
  83. package/vendor/fusion/Memory/whichLivesLonger.luau +74 -74
  84. package/vendor/fusion/RobloxExternal.luau +97 -97
  85. package/vendor/fusion/State/Computed.luau +138 -138
  86. package/vendor/fusion/State/For/Disassembly.luau +210 -210
  87. package/vendor/fusion/State/For/ForTypes.luau +30 -30
  88. package/vendor/fusion/State/For/init.luau +109 -109
  89. package/vendor/fusion/State/ForKeys.luau +93 -93
  90. package/vendor/fusion/State/ForPairs.luau +96 -96
  91. package/vendor/fusion/State/ForValues.luau +93 -93
  92. package/vendor/fusion/State/Value.luau +87 -87
  93. package/vendor/fusion/State/castToState.luau +25 -25
  94. package/vendor/fusion/State/peek.luau +30 -30
  95. package/vendor/fusion/Types.luau +314 -314
  96. package/vendor/fusion/Utility/Contextual.luau +90 -90
  97. package/vendor/fusion/Utility/Safe.luau +22 -22
  98. package/vendor/fusion/Utility/isSimilar.luau +29 -29
  99. package/vendor/fusion/Utility/merge.luau +35 -35
  100. package/vendor/fusion/Utility/nameOf.luau +34 -34
  101. package/vendor/fusion/Utility/never.luau +13 -13
  102. package/vendor/fusion/Utility/nicknames.luau +10 -10
  103. package/vendor/fusion/Utility/xtypeof.luau +26 -26
  104. package/vendor/fusion/init.luau +82 -82
  105. package/vendor/profilestore/init.luau +2242 -2242
  106. package/vendor/promise/init.luau +1982 -1982
  107. package/vendor/rbxutil/buffer-util/Buffer.test.luau +25 -25
  108. package/vendor/rbxutil/buffer-util/BufferReader.luau +228 -228
  109. package/vendor/rbxutil/buffer-util/BufferWriter.luau +269 -269
  110. package/vendor/rbxutil/buffer-util/DataTypeBuffer.luau +223 -223
  111. package/vendor/rbxutil/buffer-util/Types.luau +60 -60
  112. package/vendor/rbxutil/buffer-util/index.d.ts +153 -153
  113. package/vendor/rbxutil/buffer-util/init.luau +41 -41
  114. package/vendor/rbxutil/buffer-util/package.json +16 -16
  115. package/vendor/rbxutil/buffer-util/wally.toml +9 -9
  116. package/vendor/rbxutil/comm/Client/ClientComm.luau +232 -232
  117. package/vendor/rbxutil/comm/Client/ClientRemoteProperty.luau +156 -156
  118. package/vendor/rbxutil/comm/Client/ClientRemoteSignal.luau +109 -109
  119. package/vendor/rbxutil/comm/Client/init.luau +135 -135
  120. package/vendor/rbxutil/comm/Server/RemoteProperty.luau +295 -295
  121. package/vendor/rbxutil/comm/Server/RemoteSignal.luau +211 -211
  122. package/vendor/rbxutil/comm/Server/ServerComm.luau +211 -211
  123. package/vendor/rbxutil/comm/Server/init.luau +140 -140
  124. package/vendor/rbxutil/comm/Types.luau +18 -18
  125. package/vendor/rbxutil/comm/Util.luau +27 -27
  126. package/vendor/rbxutil/comm/init.luau +35 -35
  127. package/vendor/rbxutil/comm/wally.toml +13 -13
  128. package/vendor/rbxutil/component/init.luau +759 -759
  129. package/vendor/rbxutil/component/init.test.luau +311 -311
  130. package/vendor/rbxutil/component/wally.toml +14 -14
  131. package/vendor/rbxutil/concur/init.luau +542 -542
  132. package/vendor/rbxutil/concur/init.test.luau +364 -364
  133. package/vendor/rbxutil/concur/wally.toml +8 -8
  134. package/vendor/rbxutil/enum-list/init.luau +101 -101
  135. package/vendor/rbxutil/enum-list/init.test.luau +91 -91
  136. package/vendor/rbxutil/enum-list/wally.toml +8 -8
  137. package/vendor/rbxutil/find/index.d.ts +20 -20
  138. package/vendor/rbxutil/find/init.luau +44 -44
  139. package/vendor/rbxutil/find/package.json +17 -17
  140. package/vendor/rbxutil/find/wally.toml +8 -8
  141. package/vendor/rbxutil/input/Gamepad.luau +559 -559
  142. package/vendor/rbxutil/input/Keyboard.luau +124 -124
  143. package/vendor/rbxutil/input/Mouse.luau +278 -278
  144. package/vendor/rbxutil/input/PreferredInput.luau +91 -91
  145. package/vendor/rbxutil/input/Touch.luau +120 -120
  146. package/vendor/rbxutil/input/init.luau +33 -33
  147. package/vendor/rbxutil/input/wally.toml +12 -12
  148. package/vendor/rbxutil/loader/index.d.ts +15 -15
  149. package/vendor/rbxutil/loader/init.luau +137 -137
  150. package/vendor/rbxutil/loader/wally.toml +8 -8
  151. package/vendor/rbxutil/log/index.d.ts +38 -38
  152. package/vendor/rbxutil/log/init.luau +746 -746
  153. package/vendor/rbxutil/log/wally.toml +8 -8
  154. package/vendor/rbxutil/net/init.luau +190 -190
  155. package/vendor/rbxutil/net/wally.toml +8 -8
  156. package/vendor/rbxutil/option/index.d.ts +44 -44
  157. package/vendor/rbxutil/option/init.luau +489 -489
  158. package/vendor/rbxutil/option/init.test.luau +342 -342
  159. package/vendor/rbxutil/option/wally.toml +8 -8
  160. package/vendor/rbxutil/pid/index.d.ts +53 -53
  161. package/vendor/rbxutil/pid/init.luau +195 -195
  162. package/vendor/rbxutil/pid/package.json +16 -16
  163. package/vendor/rbxutil/pid/wally.toml +9 -9
  164. package/vendor/rbxutil/quaternion/index.d.ts +117 -117
  165. package/vendor/rbxutil/quaternion/init.luau +570 -570
  166. package/vendor/rbxutil/quaternion/package.json +16 -16
  167. package/vendor/rbxutil/quaternion/wally.toml +9 -9
  168. package/vendor/rbxutil/query/index.d.ts +43 -43
  169. package/vendor/rbxutil/query/init.luau +117 -117
  170. package/vendor/rbxutil/query/package.json +18 -18
  171. package/vendor/rbxutil/query/wally.toml +9 -9
  172. package/vendor/rbxutil/sequent/index.d.ts +28 -28
  173. package/vendor/rbxutil/sequent/init.luau +340 -340
  174. package/vendor/rbxutil/sequent/package.json +16 -16
  175. package/vendor/rbxutil/sequent/wally.toml +9 -9
  176. package/vendor/rbxutil/ser/init.luau +175 -175
  177. package/vendor/rbxutil/ser/init.test.luau +50 -50
  178. package/vendor/rbxutil/ser/wally.toml +11 -11
  179. package/vendor/rbxutil/shake/index.d.ts +36 -36
  180. package/vendor/rbxutil/shake/init.luau +532 -532
  181. package/vendor/rbxutil/shake/init.test.luau +267 -267
  182. package/vendor/rbxutil/shake/package.json +16 -16
  183. package/vendor/rbxutil/shake/wally.toml +9 -9
  184. package/vendor/rbxutil/signal/index.d.ts +100 -100
  185. package/vendor/rbxutil/signal/init.luau +432 -432
  186. package/vendor/rbxutil/signal/init.test.luau +190 -190
  187. package/vendor/rbxutil/signal/package.json +17 -17
  188. package/vendor/rbxutil/signal/wally.toml +9 -9
  189. package/vendor/rbxutil/silo/TableWatcher.luau +65 -65
  190. package/vendor/rbxutil/silo/Util.luau +55 -55
  191. package/vendor/rbxutil/silo/init.luau +338 -338
  192. package/vendor/rbxutil/silo/init.test.luau +215 -215
  193. package/vendor/rbxutil/silo/wally.toml +8 -8
  194. package/vendor/rbxutil/spring/index.d.ts +40 -40
  195. package/vendor/rbxutil/spring/init.luau +97 -97
  196. package/vendor/rbxutil/spring/package.json +17 -17
  197. package/vendor/rbxutil/spring/wally.toml +8 -8
  198. package/vendor/rbxutil/stream/index.d.ts +88 -88
  199. package/vendor/rbxutil/stream/init.luau +597 -597
  200. package/vendor/rbxutil/stream/package.json +18 -18
  201. package/vendor/rbxutil/stream/wally.toml +9 -9
  202. package/vendor/rbxutil/streamable/Streamable.luau +202 -202
  203. package/vendor/rbxutil/streamable/StreamableUtil.luau +80 -80
  204. package/vendor/rbxutil/streamable/init.luau +8 -8
  205. package/vendor/rbxutil/streamable/wally.toml +12 -12
  206. package/vendor/rbxutil/symbol/init.luau +56 -56
  207. package/vendor/rbxutil/symbol/init.test.luau +37 -37
  208. package/vendor/rbxutil/symbol/wally.toml +8 -8
  209. package/vendor/rbxutil/table-util/init.luau +938 -938
  210. package/vendor/rbxutil/table-util/init.test.luau +439 -439
  211. package/vendor/rbxutil/task-queue/index.d.ts +27 -27
  212. package/vendor/rbxutil/task-queue/init.luau +97 -97
  213. package/vendor/rbxutil/task-queue/wally.toml +8 -8
  214. package/vendor/rbxutil/timer/index.d.ts +81 -81
  215. package/vendor/rbxutil/timer/init.luau +249 -249
  216. package/vendor/rbxutil/timer/init.test.luau +73 -73
  217. package/vendor/rbxutil/timer/wally.toml +11 -11
  218. package/vendor/rbxutil/tree/index.d.ts +15 -15
  219. package/vendor/rbxutil/tree/init.luau +137 -137
  220. package/vendor/rbxutil/tree/wally.toml +8 -8
  221. package/vendor/rbxutil/trove/index.d.ts +46 -46
  222. package/vendor/rbxutil/trove/init.luau +787 -787
  223. package/vendor/rbxutil/trove/init.test.luau +203 -203
  224. package/vendor/rbxutil/trove/wally.toml +8 -8
  225. package/vendor/rbxutil/typed-remote/init.luau +196 -196
  226. package/vendor/rbxutil/typed-remote/wally.toml +8 -8
  227. package/vendor/rbxutil/wait-for/index.d.ts +17 -17
  228. package/vendor/rbxutil/wait-for/init.luau +257 -257
  229. package/vendor/rbxutil/wait-for/init.test.luau +182 -182
  230. package/vendor/rbxutil/wait-for/wally.toml +11 -11
  231. package/vendor/t/t.lua +1350 -1350
  232. package/vendor/testez/Context.lua +26 -26
  233. package/vendor/testez/Expectation.lua +311 -311
  234. package/vendor/testez/ExpectationContext.lua +38 -38
  235. package/vendor/testez/LifecycleHooks.lua +89 -89
  236. package/vendor/testez/Reporters/TeamCityReporter.lua +101 -101
  237. package/vendor/testez/Reporters/TextReporter.lua +105 -105
  238. package/vendor/testez/Reporters/TextReporterQuiet.lua +96 -96
  239. package/vendor/testez/TestBootstrap.lua +146 -146
  240. package/vendor/testez/TestEnum.lua +27 -27
  241. package/vendor/testez/TestPlan.lua +304 -304
  242. package/vendor/testez/TestPlanner.lua +39 -39
  243. package/vendor/testez/TestResults.lua +111 -111
  244. package/vendor/testez/TestRunner.lua +188 -188
  245. package/vendor/testez/TestSession.lua +243 -243
  246. package/vendor/testez/init.lua +39 -39
@@ -1,150 +1,150 @@
1
- ---
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- name: roblox-gui-fusion
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- description: Fusion 0.3 game UI - shop, inventory, settings screens. Reactive declarative patterns for Roblox.
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- last_reviewed: 2026-05-24
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- ---
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-
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- <!-- Source patterns: VirtualButFake/fusion-components (MIT), dphfox/Fusion docs -->
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-
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- # Roblox GUI with Fusion
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-
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- ## Quick Reference
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-
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- **Framework:** Fusion 0.3 (dphfox/Fusion, MIT). Vendored at `.opencode/vendor/fusion/`.
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-
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- **Require path:** The AI must resolve the Fusion require path based on the project:
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- - If `Packages/Fusion` exists (Wally) → `require(ReplicatedStorage.Packages.Fusion)`
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- - If `.opencode/vendor/fusion` exists (this plugin) → `require(ReplicatedStorage[".opencode"].vendor.fusion)` or wherever the project root maps in the DataModel
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- - If Fusion is elsewhere → match the existing require pattern in the project
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-
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- **When to use this skill:**
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- - Building new game UI screens from scratch (shop, inventory, settings, etc.)
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- - Any UI with dynamic state (item lists, toggles, selections, animations)
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-
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- **When NOT to use this skill:**
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- - Project already has established UI patterns (raw Instance, Roact, Vide) → follow existing patterns instead
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- - Simple static HUD with no state → use raw Instance (see `roblox-gui` skill)
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-
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- **Routing logic for the AI:**
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- - If the project has existing Fusion code → match its patterns, use these references for architecture only
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- - If the project has existing non-Fusion UI → do NOT introduce Fusion, follow what's there
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- - If the project has no UI yet (greenfield) → use these references as starting templates, adapt colors/data
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-
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- **Key design rules (framework-agnostic, always apply):**
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- - Mobile-first: design for phone, scale up. Touch targets minimum 48x48px.
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- - Scale (0-1 proportional) for position/size. Offset only for fixed padding/icons.
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- - Container Frame Rule: every logical group gets a Frame with layout modifier inside.
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- - UIListLayout/UIGridLayout for auto-arrangement. AutomaticSize on parent.
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- - ScreenGui.ResetOnSpawn = false for persistent UI. IgnoreGuiInset = true for fullscreen.
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- - Dark palette: off-white text on dark gray (never pure white on pure black).
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- - Never use absolute pixel sizes for main containers. UISizeConstraint for min/max bounds.
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- - ScrollingFrame: AutomaticCanvasSize. UIListLayout inside for content.
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-
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- ---
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-
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- ## Fusion 0.3 Patterns
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-
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- ### Core idioms
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-
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- ```luau
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- local Fusion = require(path.to.Fusion)
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- local scoped = Fusion.scoped
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- local peek = Fusion.peek
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- local Children = Fusion.Children
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- local OnEvent = Fusion.OnEvent
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-
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- -- Create a scope (manages cleanup of all objects created within it)
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- local scope = scoped(Fusion)
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-
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- -- Reactive state
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- local count = scope:Value(0)
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-
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- -- Derived state (re-computes when dependencies change)
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- local label = scope:Computed(function(use)
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- return "Count: " .. use(count)
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- end)
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-
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- -- Create instances (reactive properties auto-update)
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- local gui = scope:New "ScreenGui" {
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- Parent = playerGui,
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- [Children] = {
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- scope:New "TextLabel" {
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- Text = label,
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- Size = UDim2.fromOffset(200, 50),
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- },
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- },
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- }
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-
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- -- Animate any value
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- local smoothPos = scope:Spring(position, 25) -- speed 25
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-
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- -- Read without subscribing (in callbacks)
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- local currentCount = peek(count)
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-
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- -- Cleanup everything in the scope
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- scope:doCleanup()
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- ```
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-
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- ### Component pattern
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-
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- ```luau
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- local function Button(scope: Fusion.Scope, props: {
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- Text: Fusion.UsedAs<string>,
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- OnClick: () -> (),
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- Color: Fusion.UsedAs<Color3>?,
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- })
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- local isHovering = scope:Value(false)
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-
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- return scope:New "TextButton" {
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- Text = props.Text,
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- BackgroundColor3 = scope:Spring(scope:Computed(function(use)
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- local base = if props.Color then use(props.Color) else Color3.fromRGB(80, 140, 255)
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- return if use(isHovering) then base:Lerp(Color3.new(1,1,1), 0.1) else base
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- end), 25),
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- [OnEvent "Activated"] = props.OnClick,
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- [OnEvent "MouseEnter"] = function() isHovering:set(true) end,
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- [OnEvent "MouseLeave"] = function() isHovering:set(false) end,
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- [Children] = { scope:New "UICorner" { CornerRadius = UDim.new(0, 6) } },
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- }
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- end
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- ```
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-
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- ### List rendering (ForPairs)
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-
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- ```luau
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- -- Renders a UI element for each item. Automatically adds/removes as data changes.
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- scope:ForPairs(items, function(use, itemScope, index, item)
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- return index, itemScope:New "TextLabel" {
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- Text = item.Name,
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- LayoutOrder = index,
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- }
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- end)
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- ```
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-
124
- ---
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-
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- ## References
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-
128
- Full production-quality screen implementations are in `references/`:
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-
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- - **shop.luau** - Item grid, currency header, purchase confirmation modal, server-validated buy flow
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- - **inventory.luau** - Owned items grid with rarity borders, equip/unequip, detail panel, empty slots
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- - **settings-menu.luau** - Tabbed sections, sliders with drag, toggle switches, dropdown selects
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-
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- Each reference is self-contained and demonstrates:
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- - Scope-based memory management
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- - Component composition (small functions returning instances)
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- - Reactive state driving UI updates
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- - Spring animations for smooth transitions
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- - ForPairs for dynamic lists
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- - Modal/overlay patterns
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- - Typed props for clear interfaces
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-
143
- ---
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-
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- ## Sources
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-
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- - Fusion: github.com/dphfox/Fusion (MIT, 764★)
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- - Fusion docs: elttob.uk/Fusion/latest
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- - Component patterns: VirtualButFake/fusion-components (MIT, 31 components)
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- - Fusion 0.3 release notes: github.com/dphfox/Fusion/releases/tag/v0.3-beta
1
+ ---
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+ name: roblox-gui-fusion
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+ description: Fusion 0.3 game UI - shop, inventory, settings screens. Reactive declarative patterns for Roblox.
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+ last_reviewed: 2026-05-24
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+ ---
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+
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+ <!-- Source patterns: VirtualButFake/fusion-components (MIT), dphfox/Fusion docs -->
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+
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+ # Roblox GUI with Fusion
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+
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+ ## Quick Reference
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+
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+ **Framework:** Fusion 0.3 (dphfox/Fusion, MIT). Vendored at `.opencode/vendor/fusion/`.
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+
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+ **Require path:** The AI must resolve the Fusion require path based on the project:
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+ - If `Packages/Fusion` exists (Wally) → `require(ReplicatedStorage.Packages.Fusion)`
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+ - If `.opencode/vendor/fusion` exists (this plugin) → `require(ReplicatedStorage[".opencode"].vendor.fusion)` or wherever the project root maps in the DataModel
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+ - If Fusion is elsewhere → match the existing require pattern in the project
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+
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+ **When to use this skill:**
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+ - Building new game UI screens from scratch (shop, inventory, settings, etc.)
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+ - Any UI with dynamic state (item lists, toggles, selections, animations)
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+
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+ **When NOT to use this skill:**
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+ - Project already has established UI patterns (raw Instance, Roact, Vide) → follow existing patterns instead
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+ - Simple static HUD with no state → use raw Instance (see `roblox-gui` skill)
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+
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+ **Routing logic for the AI:**
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+ - If the project has existing Fusion code → match its patterns, use these references for architecture only
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+ - If the project has existing non-Fusion UI → do NOT introduce Fusion, follow what's there
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+ - If the project has no UI yet (greenfield) → use these references as starting templates, adapt colors/data
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+
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+ **Key design rules (framework-agnostic, always apply):**
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+ - Mobile-first: design for phone, scale up. Touch targets minimum 48x48px.
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+ - Scale (0-1 proportional) for position/size. Offset only for fixed padding/icons.
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+ - Container Frame Rule: every logical group gets a Frame with layout modifier inside.
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+ - UIListLayout/UIGridLayout for auto-arrangement. AutomaticSize on parent.
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+ - ScreenGui.ResetOnSpawn = false for persistent UI. IgnoreGuiInset = true for fullscreen.
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+ - Dark palette: off-white text on dark gray (never pure white on pure black).
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+ - Never use absolute pixel sizes for main containers. UISizeConstraint for min/max bounds.
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+ - ScrollingFrame: AutomaticCanvasSize. UIListLayout inside for content.
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+
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+ ---
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+
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+ ## Fusion 0.3 Patterns
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+
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+ ### Core idioms
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+
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+ ```luau
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+ local Fusion = require(path.to.Fusion)
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+ local scoped = Fusion.scoped
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+ local peek = Fusion.peek
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+ local Children = Fusion.Children
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+ local OnEvent = Fusion.OnEvent
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+
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+ -- Create a scope (manages cleanup of all objects created within it)
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+ local scope = scoped(Fusion)
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+
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+ -- Reactive state
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+ local count = scope:Value(0)
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+
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+ -- Derived state (re-computes when dependencies change)
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+ local label = scope:Computed(function(use)
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+ return "Count: " .. use(count)
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+ end)
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+
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+ -- Create instances (reactive properties auto-update)
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+ local gui = scope:New "ScreenGui" {
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+ Parent = playerGui,
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+ [Children] = {
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+ scope:New "TextLabel" {
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+ Text = label,
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+ Size = UDim2.fromOffset(200, 50),
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+ },
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+ },
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+ }
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+
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+ -- Animate any value
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+ local smoothPos = scope:Spring(position, 25) -- speed 25
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+
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+ -- Read without subscribing (in callbacks)
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+ local currentCount = peek(count)
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+
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+ -- Cleanup everything in the scope
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+ scope:doCleanup()
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+ ```
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+
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+ ### Component pattern
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+
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+ ```luau
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+ local function Button(scope: Fusion.Scope, props: {
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+ Text: Fusion.UsedAs<string>,
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+ OnClick: () -> (),
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+ Color: Fusion.UsedAs<Color3>?,
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+ })
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+ local isHovering = scope:Value(false)
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+
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+ return scope:New "TextButton" {
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+ Text = props.Text,
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+ BackgroundColor3 = scope:Spring(scope:Computed(function(use)
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+ local base = if props.Color then use(props.Color) else Color3.fromRGB(80, 140, 255)
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+ return if use(isHovering) then base:Lerp(Color3.new(1,1,1), 0.1) else base
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+ end), 25),
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+ [OnEvent "Activated"] = props.OnClick,
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+ [OnEvent "MouseEnter"] = function() isHovering:set(true) end,
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+ [OnEvent "MouseLeave"] = function() isHovering:set(false) end,
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+ [Children] = { scope:New "UICorner" { CornerRadius = UDim.new(0, 6) } },
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+ }
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+ end
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+ ```
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+
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+ ### List rendering (ForPairs)
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+
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+ ```luau
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+ -- Renders a UI element for each item. Automatically adds/removes as data changes.
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+ scope:ForPairs(items, function(use, itemScope, index, item)
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+ return index, itemScope:New "TextLabel" {
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+ Text = item.Name,
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+ LayoutOrder = index,
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+ }
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+ end)
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+ ```
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+
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+ ---
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+
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+ ## References
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+
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+ Full production-quality screen implementations are in `references/`:
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+
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+ - **shop.luau** - Item grid, currency header, purchase confirmation modal, server-validated buy flow
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+ - **inventory.luau** - Owned items grid with rarity borders, equip/unequip, detail panel, empty slots
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+ - **settings-menu.luau** - Tabbed sections, sliders with drag, toggle switches, dropdown selects
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+
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+ Each reference is self-contained and demonstrates:
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+ - Scope-based memory management
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+ - Component composition (small functions returning instances)
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+ - Reactive state driving UI updates
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+ - Spring animations for smooth transitions
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+ - ForPairs for dynamic lists
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+ - Modal/overlay patterns
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+ - Typed props for clear interfaces
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+
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+ ---
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+
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+ ## Sources
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+
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+ - Fusion: github.com/dphfox/Fusion (MIT, 764★)
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+ - Fusion docs: elttob.uk/Fusion/latest
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+ - Component patterns: VirtualButFake/fusion-components (MIT, 31 components)
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+ - Fusion 0.3 release notes: github.com/dphfox/Fusion/releases/tag/v0.3-beta