rn-gamekit 0.1.0 → 0.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (601) hide show
  1. package/CHANGELOG.md +75 -0
  2. package/README.md +97 -16
  3. package/lib/module/assets/defineAssets.js +28 -3
  4. package/lib/module/assets/defineAssets.js.map +1 -1
  5. package/lib/module/assets.js +11 -0
  6. package/lib/module/assets.js.map +1 -0
  7. package/lib/module/audio/createGameAudio.js +784 -0
  8. package/lib/module/audio/createGameAudio.js.map +1 -0
  9. package/lib/module/audio/errors.js +12 -0
  10. package/lib/module/audio/errors.js.map +1 -0
  11. package/lib/module/audio/index.js +5 -0
  12. package/lib/module/audio/index.js.map +1 -0
  13. package/lib/module/audio/resolver.js +37 -0
  14. package/lib/module/audio/resolver.js.map +1 -0
  15. package/lib/module/audio/types.js +4 -0
  16. package/lib/module/audio/types.js.map +1 -0
  17. package/lib/module/audio.js +9 -0
  18. package/lib/module/audio.js.map +1 -0
  19. package/lib/module/camera2d/bounds.js +59 -0
  20. package/lib/module/camera2d/bounds.js.map +1 -0
  21. package/lib/module/camera2d/extents.js +25 -0
  22. package/lib/module/camera2d/extents.js.map +1 -0
  23. package/lib/module/camera2d/follow.js +138 -0
  24. package/lib/module/camera2d/follow.js.map +1 -0
  25. package/lib/module/camera2d/index.js +20 -0
  26. package/lib/module/camera2d/index.js.map +1 -0
  27. package/lib/module/camera2d/interpolation.js +98 -0
  28. package/lib/module/camera2d/interpolation.js.map +1 -0
  29. package/lib/module/camera2d/shake.js +85 -0
  30. package/lib/module/camera2d/shake.js.map +1 -0
  31. package/lib/module/camera2d/transform.js +151 -0
  32. package/lib/module/camera2d/transform.js.map +1 -0
  33. package/lib/module/camera2d/types.js +4 -0
  34. package/lib/module/camera2d/types.js.map +1 -0
  35. package/lib/module/camera2d/validation.js +98 -0
  36. package/lib/module/camera2d/validation.js.map +1 -0
  37. package/lib/module/camera2d/visibility.js +138 -0
  38. package/lib/module/camera2d/visibility.js.map +1 -0
  39. package/lib/module/camera2d.js +9 -0
  40. package/lib/module/camera2d.js.map +1 -0
  41. package/lib/module/collision2d/colliders.js +266 -0
  42. package/lib/module/collision2d/colliders.js.map +1 -0
  43. package/lib/module/collision2d/debug.js +105 -0
  44. package/lib/module/collision2d/debug.js.map +1 -0
  45. package/lib/module/collision2d/filters.js +40 -0
  46. package/lib/module/collision2d/filters.js.map +1 -0
  47. package/lib/module/collision2d/index.js +12 -0
  48. package/lib/module/collision2d/index.js.map +1 -0
  49. package/lib/module/collision2d/intersections.js +67 -0
  50. package/lib/module/collision2d/intersections.js.map +1 -0
  51. package/lib/module/collision2d/manifolds.js +218 -0
  52. package/lib/module/collision2d/manifolds.js.map +1 -0
  53. package/lib/module/collision2d/segments.js +187 -0
  54. package/lib/module/collision2d/segments.js.map +1 -0
  55. package/lib/module/collision2d/spatialHash.js +167 -0
  56. package/lib/module/collision2d/spatialHash.js.map +1 -0
  57. package/lib/module/collision2d/sweeps.js +255 -0
  58. package/lib/module/collision2d/sweeps.js.map +1 -0
  59. package/lib/module/collision2d.js +9 -0
  60. package/lib/module/collision2d.js.map +1 -0
  61. package/lib/module/core/input/buttonPad.js +214 -0
  62. package/lib/module/core/input/buttonPad.js.map +1 -0
  63. package/lib/module/core/input/createInputBuffer.js +66 -14
  64. package/lib/module/core/input/createInputBuffer.js.map +1 -1
  65. package/lib/module/core/session/createGameSession.js +454 -50
  66. package/lib/module/core/session/createGameSession.js.map +1 -1
  67. package/lib/module/core/session/deepFreeze.js +92 -2
  68. package/lib/module/core/session/deepFreeze.js.map +1 -1
  69. package/lib/module/core/session/types.js +12 -0
  70. package/lib/module/core/session/types.js.map +1 -1
  71. package/lib/module/definition/defineGame.js +23 -0
  72. package/lib/module/definition/defineGame.js.map +1 -1
  73. package/lib/module/events/defineGameEvents.js +46 -0
  74. package/lib/module/events/defineGameEvents.js.map +1 -0
  75. package/lib/module/events/errors.js +16 -0
  76. package/lib/module/events/errors.js.map +1 -0
  77. package/lib/module/events/index.js +7 -0
  78. package/lib/module/events/index.js.map +1 -0
  79. package/lib/module/events/payload.js +219 -0
  80. package/lib/module/events/payload.js.map +1 -0
  81. package/lib/module/events/seed.js +33 -0
  82. package/lib/module/events/seed.js.map +1 -0
  83. package/lib/module/events/types.js +4 -0
  84. package/lib/module/events/types.js.map +1 -0
  85. package/lib/module/events.js +13 -0
  86. package/lib/module/events.js.map +1 -0
  87. package/lib/module/geometry/helpers.js +140 -0
  88. package/lib/module/geometry/helpers.js.map +1 -0
  89. package/lib/module/geometry/index.js +5 -0
  90. package/lib/module/geometry/index.js.map +1 -0
  91. package/lib/module/geometry/validation.js +104 -0
  92. package/lib/module/geometry/validation.js.map +1 -0
  93. package/lib/module/geometry.js +9 -0
  94. package/lib/module/geometry.js.map +1 -0
  95. package/lib/module/haptics/createGameHaptics.js +214 -0
  96. package/lib/module/haptics/createGameHaptics.js.map +1 -0
  97. package/lib/module/haptics/errors.js +12 -0
  98. package/lib/module/haptics/errors.js.map +1 -0
  99. package/lib/module/haptics/index.js +5 -0
  100. package/lib/module/haptics/index.js.map +1 -0
  101. package/lib/module/haptics/resolver.js +37 -0
  102. package/lib/module/haptics/resolver.js.map +1 -0
  103. package/lib/module/haptics/types.js +4 -0
  104. package/lib/module/haptics/types.js.map +1 -0
  105. package/lib/module/haptics.js +9 -0
  106. package/lib/module/haptics.js.map +1 -0
  107. package/lib/module/index.js +8 -1
  108. package/lib/module/index.js.map +1 -1
  109. package/lib/module/particles/createParticleSystem.js +481 -0
  110. package/lib/module/particles/createParticleSystem.js.map +1 -0
  111. package/lib/module/particles/defineParticleEffect.js +178 -0
  112. package/lib/module/particles/defineParticleEffect.js.map +1 -0
  113. package/lib/module/particles/errors.js +9 -0
  114. package/lib/module/particles/errors.js.map +1 -0
  115. package/lib/module/particles/index.js +8 -0
  116. package/lib/module/particles/index.js.map +1 -0
  117. package/lib/module/particles/sampling.js +121 -0
  118. package/lib/module/particles/sampling.js.map +1 -0
  119. package/lib/module/particles/types.js +4 -0
  120. package/lib/module/particles/types.js.map +1 -0
  121. package/lib/module/particles.js +4 -0
  122. package/lib/module/particles.js.map +1 -0
  123. package/lib/module/react/GameButtonPad.js +344 -0
  124. package/lib/module/react/GameButtonPad.js.map +1 -0
  125. package/lib/module/react/GamePointerInput.js +74 -16
  126. package/lib/module/react/GamePointerInput.js.map +1 -1
  127. package/lib/module/react/GameView.js +139 -60
  128. package/lib/module/react/GameView.js.map +1 -1
  129. package/lib/module/react/assets/createGameAssetStore.js +145 -95
  130. package/lib/module/react/assets/createGameAssetStore.js.map +1 -1
  131. package/lib/module/react/assets/useGameAssets.js +60 -35
  132. package/lib/module/react/assets/useGameAssets.js.map +1 -1
  133. package/lib/module/react/bindAppLifecycle.js +46 -17
  134. package/lib/module/react/bindAppLifecycle.js.map +1 -1
  135. package/lib/module/react/bindGameSession.js +13 -2
  136. package/lib/module/react/bindGameSession.js.map +1 -1
  137. package/lib/module/react/camera2d/GameLayer2D.js +50 -0
  138. package/lib/module/react/camera2d/GameLayer2D.js.map +1 -0
  139. package/lib/module/react/camera2d/defineGameCamera2D.js +30 -0
  140. package/lib/module/react/camera2d/defineGameCamera2D.js.map +1 -0
  141. package/lib/module/react/camera2d/usePresentedCameraBinding.js +177 -0
  142. package/lib/module/react/camera2d/usePresentedCameraBinding.js.map +1 -0
  143. package/lib/module/react/cleanupList.js +38 -0
  144. package/lib/module/react/cleanupList.js.map +1 -0
  145. package/lib/module/react/lifecycleSource.js +49 -0
  146. package/lib/module/react/lifecycleSource.js.map +1 -0
  147. package/lib/module/react/particles/ParticleView.js +308 -0
  148. package/lib/module/react/particles/ParticleView.js.map +1 -0
  149. package/lib/module/react/particles/culling.js +115 -0
  150. package/lib/module/react/particles/culling.js.map +1 -0
  151. package/lib/module/react/particles/index.js +7 -0
  152. package/lib/module/react/particles/index.js.map +1 -0
  153. package/lib/module/react/particles/spriteXForm.js +45 -0
  154. package/lib/module/react/particles/spriteXForm.js.map +1 -0
  155. package/lib/module/react/particles/useParticlePresentation.js +204 -0
  156. package/lib/module/react/particles/useParticlePresentation.js.map +1 -0
  157. package/lib/module/react/pointerBinding.js +55 -17
  158. package/lib/module/react/pointerBinding.js.map +1 -1
  159. package/lib/module/react/pointerCamera.js +28 -0
  160. package/lib/module/react/pointerCamera.js.map +1 -0
  161. package/lib/module/react/pointerCoalescer.js +16 -9
  162. package/lib/module/react/pointerCoalescer.js.map +1 -1
  163. package/lib/module/react/sprites/GameSprite.js +5 -17
  164. package/lib/module/react/sprites/GameSprite.js.map +1 -1
  165. package/lib/module/react/sprites/GameWorld2D.js +112 -9
  166. package/lib/module/react/sprites/GameWorld2D.js.map +1 -1
  167. package/lib/module/react/sprites/Sprite.js +48 -63
  168. package/lib/module/react/sprites/Sprite.js.map +1 -1
  169. package/lib/module/react/sprites/SpriteBatch.js +53 -28
  170. package/lib/module/react/sprites/SpriteBatch.js.map +1 -1
  171. package/lib/module/react/sprites/batchVisibility.js +58 -0
  172. package/lib/module/react/sprites/batchVisibility.js.map +1 -0
  173. package/lib/module/react/sprites/spriteSelection.js +103 -0
  174. package/lib/module/react/sprites/spriteSelection.js.map +1 -0
  175. package/lib/module/react/sprites/spriteTransform.js +46 -25
  176. package/lib/module/react/sprites/spriteTransform.js.map +1 -1
  177. package/lib/module/react/tilemap/TileMapLayer2D.js +217 -0
  178. package/lib/module/react/tilemap/TileMapLayer2D.js.map +1 -0
  179. package/lib/module/react/tilemap/tilePresentation.js +374 -0
  180. package/lib/module/react/tilemap/tilePresentation.js.map +1 -0
  181. package/lib/module/react/useGameSession.js +70 -0
  182. package/lib/module/react/useGameSession.js.map +1 -0
  183. package/lib/module/react/useGameSessionStatus.js +46 -0
  184. package/lib/module/react/useGameSessionStatus.js.map +1 -0
  185. package/lib/module/react/viewportBinding.js +5 -1
  186. package/lib/module/react/viewportBinding.js.map +1 -1
  187. package/lib/module/react.js +12 -1
  188. package/lib/module/react.js.map +1 -1
  189. package/lib/module/scene/defineScene.js +17 -0
  190. package/lib/module/scene/defineScene.js.map +1 -1
  191. package/lib/module/sprites/sampleSpriteClip.js +66 -6
  192. package/lib/module/sprites/sampleSpriteClip.js.map +1 -1
  193. package/lib/module/sprites/spriteAnimationState.js +10 -20
  194. package/lib/module/sprites/spriteAnimationState.js.map +1 -1
  195. package/lib/module/sprites.js +11 -0
  196. package/lib/module/sprites.js.map +1 -0
  197. package/lib/module/storage/adapters/asyncStorage.js +57 -0
  198. package/lib/module/storage/adapters/asyncStorage.js.map +1 -0
  199. package/lib/module/storage/adapters/memory.js +50 -0
  200. package/lib/module/storage/adapters/memory.js.map +1 -0
  201. package/lib/module/storage/errors.js +34 -0
  202. package/lib/module/storage/errors.js.map +1 -0
  203. package/lib/module/storage/index.js +11 -0
  204. package/lib/module/storage/index.js.map +1 -0
  205. package/lib/module/storage/schema.js +151 -0
  206. package/lib/module/storage/schema.js.map +1 -0
  207. package/lib/module/storage/serialization.js +249 -0
  208. package/lib/module/storage/serialization.js.map +1 -0
  209. package/lib/module/storage/store.js +387 -0
  210. package/lib/module/storage/store.js.map +1 -0
  211. package/lib/module/storage/types.js +16 -0
  212. package/lib/module/storage/types.js.map +1 -0
  213. package/lib/module/storage/validation.js +111 -0
  214. package/lib/module/storage/validation.js.map +1 -0
  215. package/lib/module/storage.js +4 -0
  216. package/lib/module/storage.js.map +1 -0
  217. package/lib/module/testing.js +4 -0
  218. package/lib/module/testing.js.map +1 -1
  219. package/lib/module/tilemap/chunkStats.js +27 -0
  220. package/lib/module/tilemap/chunkStats.js.map +1 -0
  221. package/lib/module/tilemap/definitions.js +308 -0
  222. package/lib/module/tilemap/definitions.js.map +1 -0
  223. package/lib/module/tilemap/errors.js +13 -0
  224. package/lib/module/tilemap/errors.js.map +1 -0
  225. package/lib/module/tilemap/index.js +10 -0
  226. package/lib/module/tilemap/index.js.map +1 -0
  227. package/lib/module/tilemap/movement.js +379 -0
  228. package/lib/module/tilemap/movement.js.map +1 -0
  229. package/lib/module/tilemap/queries.js +114 -0
  230. package/lib/module/tilemap/queries.js.map +1 -0
  231. package/lib/module/tilemap/tiledAdapter.js +141 -0
  232. package/lib/module/tilemap/tiledAdapter.js.map +1 -0
  233. package/lib/module/tilemap/types.js +4 -0
  234. package/lib/module/tilemap/types.js.map +1 -0
  235. package/lib/module/tilemap.js +4 -0
  236. package/lib/module/tilemap.js.map +1 -0
  237. package/lib/typescript/src/assets/defineAssets.d.ts +1 -1
  238. package/lib/typescript/src/assets/defineAssets.d.ts.map +1 -1
  239. package/lib/typescript/src/assets.d.ts +11 -0
  240. package/lib/typescript/src/assets.d.ts.map +1 -0
  241. package/lib/typescript/src/audio/createGameAudio.d.ts +5 -0
  242. package/lib/typescript/src/audio/createGameAudio.d.ts.map +1 -0
  243. package/lib/typescript/src/audio/errors.d.ts +6 -0
  244. package/lib/typescript/src/audio/errors.d.ts.map +1 -0
  245. package/lib/typescript/src/audio/index.d.ts +4 -0
  246. package/lib/typescript/src/audio/index.d.ts.map +1 -0
  247. package/lib/typescript/src/audio/resolver.d.ts +44 -0
  248. package/lib/typescript/src/audio/resolver.d.ts.map +1 -0
  249. package/lib/typescript/src/audio/types.d.ts +42 -0
  250. package/lib/typescript/src/audio/types.d.ts.map +1 -0
  251. package/lib/typescript/src/audio.d.ts +8 -0
  252. package/lib/typescript/src/audio.d.ts.map +1 -0
  253. package/lib/typescript/src/camera2d/bounds.d.ts +25 -0
  254. package/lib/typescript/src/camera2d/bounds.d.ts.map +1 -0
  255. package/lib/typescript/src/camera2d/extents.d.ts +17 -0
  256. package/lib/typescript/src/camera2d/extents.d.ts.map +1 -0
  257. package/lib/typescript/src/camera2d/follow.d.ts +24 -0
  258. package/lib/typescript/src/camera2d/follow.d.ts.map +1 -0
  259. package/lib/typescript/src/camera2d/index.d.ts +19 -0
  260. package/lib/typescript/src/camera2d/index.d.ts.map +1 -0
  261. package/lib/typescript/src/camera2d/interpolation.d.ts +17 -0
  262. package/lib/typescript/src/camera2d/interpolation.d.ts.map +1 -0
  263. package/lib/typescript/src/camera2d/shake.d.ts +20 -0
  264. package/lib/typescript/src/camera2d/shake.d.ts.map +1 -0
  265. package/lib/typescript/src/camera2d/transform.d.ts +44 -0
  266. package/lib/typescript/src/camera2d/transform.d.ts.map +1 -0
  267. package/lib/typescript/src/camera2d/types.d.ts +74 -0
  268. package/lib/typescript/src/camera2d/types.d.ts.map +1 -0
  269. package/lib/typescript/src/camera2d/validation.d.ts +30 -0
  270. package/lib/typescript/src/camera2d/validation.d.ts.map +1 -0
  271. package/lib/typescript/src/camera2d/visibility.d.ts +47 -0
  272. package/lib/typescript/src/camera2d/visibility.d.ts.map +1 -0
  273. package/lib/typescript/src/camera2d.d.ts +7 -0
  274. package/lib/typescript/src/camera2d.d.ts.map +1 -0
  275. package/lib/typescript/src/collision2d/colliders.d.ts +120 -0
  276. package/lib/typescript/src/collision2d/colliders.d.ts.map +1 -0
  277. package/lib/typescript/src/collision2d/debug.d.ts +67 -0
  278. package/lib/typescript/src/collision2d/debug.d.ts.map +1 -0
  279. package/lib/typescript/src/collision2d/filters.d.ts +28 -0
  280. package/lib/typescript/src/collision2d/filters.d.ts.map +1 -0
  281. package/lib/typescript/src/collision2d/index.d.ts +17 -0
  282. package/lib/typescript/src/collision2d/index.d.ts.map +1 -0
  283. package/lib/typescript/src/collision2d/intersections.d.ts +24 -0
  284. package/lib/typescript/src/collision2d/intersections.d.ts.map +1 -0
  285. package/lib/typescript/src/collision2d/manifolds.d.ts +39 -0
  286. package/lib/typescript/src/collision2d/manifolds.d.ts.map +1 -0
  287. package/lib/typescript/src/collision2d/segments.d.ts +24 -0
  288. package/lib/typescript/src/collision2d/segments.d.ts.map +1 -0
  289. package/lib/typescript/src/collision2d/spatialHash.d.ts +50 -0
  290. package/lib/typescript/src/collision2d/spatialHash.d.ts.map +1 -0
  291. package/lib/typescript/src/collision2d/sweeps.d.ts +60 -0
  292. package/lib/typescript/src/collision2d/sweeps.d.ts.map +1 -0
  293. package/lib/typescript/src/collision2d.d.ts +7 -0
  294. package/lib/typescript/src/collision2d.d.ts.map +1 -0
  295. package/lib/typescript/src/core/input/buttonPad.d.ts +59 -0
  296. package/lib/typescript/src/core/input/buttonPad.d.ts.map +1 -0
  297. package/lib/typescript/src/core/input/createInputBuffer.d.ts +1 -1
  298. package/lib/typescript/src/core/input/createInputBuffer.d.ts.map +1 -1
  299. package/lib/typescript/src/core/input/types.d.ts +7 -0
  300. package/lib/typescript/src/core/input/types.d.ts.map +1 -1
  301. package/lib/typescript/src/core/session/createGameSession.d.ts +4 -2
  302. package/lib/typescript/src/core/session/createGameSession.d.ts.map +1 -1
  303. package/lib/typescript/src/core/session/deepFreeze.d.ts +21 -1
  304. package/lib/typescript/src/core/session/deepFreeze.d.ts.map +1 -1
  305. package/lib/typescript/src/core/session/diagnostics.d.ts +2 -0
  306. package/lib/typescript/src/core/session/diagnostics.d.ts.map +1 -1
  307. package/lib/typescript/src/core/session/types.d.ts +69 -4
  308. package/lib/typescript/src/core/session/types.d.ts.map +1 -1
  309. package/lib/typescript/src/definition/defineGame.d.ts +12 -1
  310. package/lib/typescript/src/definition/defineGame.d.ts.map +1 -1
  311. package/lib/typescript/src/definition/types.d.ts +10 -1
  312. package/lib/typescript/src/definition/types.d.ts.map +1 -1
  313. package/lib/typescript/src/events/defineGameEvents.d.ts +26 -0
  314. package/lib/typescript/src/events/defineGameEvents.d.ts.map +1 -0
  315. package/lib/typescript/src/events/errors.d.ts +12 -0
  316. package/lib/typescript/src/events/errors.d.ts.map +1 -0
  317. package/lib/typescript/src/events/index.d.ts +6 -0
  318. package/lib/typescript/src/events/index.d.ts.map +1 -0
  319. package/lib/typescript/src/events/payload.d.ts +21 -0
  320. package/lib/typescript/src/events/payload.d.ts.map +1 -0
  321. package/lib/typescript/src/events/seed.d.ts +3 -0
  322. package/lib/typescript/src/events/seed.d.ts.map +1 -0
  323. package/lib/typescript/src/events/types.d.ts +42 -0
  324. package/lib/typescript/src/events/types.d.ts.map +1 -0
  325. package/lib/typescript/src/events.d.ts +12 -0
  326. package/lib/typescript/src/events.d.ts.map +1 -0
  327. package/lib/typescript/src/geometry/helpers.d.ts +35 -0
  328. package/lib/typescript/src/geometry/helpers.d.ts.map +1 -0
  329. package/lib/typescript/src/geometry/index.d.ts +4 -0
  330. package/lib/typescript/src/geometry/index.d.ts.map +1 -0
  331. package/lib/typescript/src/geometry/types.d.ts +49 -0
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@@ -0,0 +1,214 @@
1
+ import { createHapticsInstallationError, GameHapticsError } from './errors';
2
+ import { loadPulsar } from './resolver';
3
+ import type { CreateGameHapticsOptions, GameHaptics, HapticPreset, HapticsResult } from './types';
4
+ import type { GameLifecycleSource } from '../core/session/types';
5
+
6
+ const PRESETS: readonly HapticPreset[] = [
7
+ 'impact',
8
+ 'selection',
9
+ 'success',
10
+ 'warning',
11
+ 'error',
12
+ 'light',
13
+ 'medium',
14
+ 'heavy',
15
+ ] as const;
16
+
17
+ function isValidPreset(preset: HapticPreset): boolean {
18
+ return (PRESETS as readonly string[]).includes(preset);
19
+ }
20
+
21
+ function mapToSystemPreset(preset: HapticPreset): string {
22
+ switch (preset) {
23
+ case 'impact':
24
+ return 'impactMedium';
25
+ case 'light':
26
+ return 'impactLight';
27
+ case 'medium':
28
+ return 'impactMedium';
29
+ case 'heavy':
30
+ return 'impactHeavy';
31
+ case 'selection':
32
+ return 'selection';
33
+ case 'success':
34
+ return 'notificationSuccess';
35
+ case 'warning':
36
+ return 'notificationWarning';
37
+ case 'error':
38
+ return 'notificationError';
39
+ default:
40
+ return preset;
41
+ }
42
+ }
43
+
44
+ export function createGameHaptics(options?: CreateGameHapticsOptions): GameHaptics {
45
+ let pulsar: ReturnType<typeof loadPulsar>;
46
+ try {
47
+ pulsar = loadPulsar();
48
+ } catch {
49
+ throw createHapticsInstallationError();
50
+ }
51
+ if (!pulsar || !pulsar.Presets) {
52
+ throw createHapticsInstallationError();
53
+ }
54
+ const { Presets } = pulsar;
55
+
56
+ // Capability through the single public Settings adapter (GS-HAPTICS-02,
57
+ // verified against installed Pulsar 1.7.0): HapticSupport 0 is
58
+ // NO_SUPPORT, 1-3 are supported tiers; anything else fails closed.
59
+ function getSupportLevel(): number | null {
60
+ try {
61
+ const level = pulsar.Settings?.getHapticsSupportLevel?.();
62
+ if (typeof level === 'number' && Number.isFinite(level)) return level;
63
+ } catch {}
64
+ return null;
65
+ }
66
+
67
+ function isCapabilitySupported(_preset: HapticPreset): boolean {
68
+ const level = getSupportLevel();
69
+ if (level === null) return false;
70
+ const support = pulsar.HapticSupport;
71
+ if (support !== undefined) {
72
+ return (
73
+ level === support['LIMITED_SUPPORT'] ||
74
+ level === support['STANDARD_SUPPORT'] ||
75
+ level === support['ADVANCED_SUPPORT']
76
+ );
77
+ }
78
+ return level === 1 || level === 2 || level === 3;
79
+ }
80
+
81
+ let muted = Boolean(options?.muted);
82
+ let disposed = false;
83
+ // GS-HAPTICS-01: manual and lifecycle pauses are independent gates —
84
+ // either alone suppresses, and neither overwrites the other. Detaching
85
+ // a lifecycle source clears only its own gate.
86
+ let manualPaused = false;
87
+ let lifecyclePaused = false;
88
+ let backgrounded = false;
89
+ // GS-HAPTICS-03: monotonic clock at the adapter seam (injectable for
90
+ // deterministic tests; defaults to wall time). The throttle is one
91
+ // GLOBAL 100ms budget shared by every preset: a selection pulse
92
+ // consumes the interval for a following success effect. Only successful
93
+ // dispatches consume budget — failures and rollbacks never suppress.
94
+ const now = options?.now ?? Date.now;
95
+ let lastPlayAt = Number.NEGATIVE_INFINITY;
96
+ // T20L-R3: exactly one active lifecycle source per haptics instance. The
97
+ // active detach is retained so replacement swaps sources, repeated detach
98
+ // is idempotent, and disposal detaches before everything else.
99
+ let lifecycleDetach: (() => void) | null = null;
100
+ const MIN_INTERVAL_MS = 100;
101
+
102
+ // AppState integration (best-effort)
103
+ let appStateSub: { remove(): void } | null = null;
104
+ try {
105
+ // eslint-disable-next-line @typescript-eslint/no-require-imports
106
+ const RN = require('react-native') as { AppState?: { currentState?: string; addEventListener: (t:string, cb:(s:string)=>void)=>{ remove:()=>void } } };
107
+ const AppState = RN?.AppState;
108
+ if (AppState?.addEventListener) {
109
+ const isInactive = (s: string | null | undefined) => s === 'inactive' || s === 'background';
110
+ if (isInactive(AppState.currentState)) backgrounded = true;
111
+ appStateSub = AppState.addEventListener('change', (next: string) => {
112
+ if (isInactive(next)) backgrounded = true;
113
+ else if (next === 'active') backgrounded = false;
114
+ });
115
+ }
116
+ } catch {}
117
+
118
+ const haptics: GameHaptics & {
119
+ /** Test-only backdoor for the AppState path; never part of the public type. */
120
+ _setBackgrounded?: (b:boolean)=>void;
121
+ } = {
122
+ play(preset: HapticPreset): HapticsResult {
123
+ if (disposed) return { played: false, reason: 'disposed' };
124
+ if (manualPaused || lifecyclePaused) return { played: false, reason: 'paused' };
125
+ if (backgrounded) return { played: false, reason: 'paused' };
126
+ if (!isValidPreset(preset)) throw new GameHapticsError(`Unknown haptic preset "${String(preset)}"`);
127
+ if (muted) return { played: false, reason: 'muted' };
128
+ if (!isCapabilitySupported(preset)) return { played: false, reason: 'unsupported' };
129
+ const systemName = mapToSystemPreset(preset);
130
+ const fn =
131
+ (Presets.System as Record<string, unknown>)[systemName] ??
132
+ (Presets as Record<string, unknown>)[preset];
133
+ if (typeof fn !== 'function') return { played: false, reason: 'unsupported' };
134
+ const at = now();
135
+ const elapsed = at - lastPlayAt;
136
+ if (elapsed >= 0 && elapsed < MIN_INTERVAL_MS) return { played: false, reason: 'throttled' };
137
+ try {
138
+ (fn as () => void)();
139
+ lastPlayAt = at;
140
+ // played means request dispatched, not confirmed physical playback — system may suppress
141
+ return { played: true };
142
+ } catch {
143
+ return { played: false, reason: 'error' };
144
+ }
145
+ },
146
+
147
+ isSupported(_preset: HapticPreset): boolean {
148
+ if (disposed) return false;
149
+ if (!isValidPreset(_preset)) throw new GameHapticsError(`Unknown haptic preset "${String(_preset)}"`);
150
+ if (!isCapabilitySupported(_preset)) return false;
151
+ const systemName = mapToSystemPreset(_preset);
152
+ const fn =
153
+ (Presets.System as Record<string, unknown>)[systemName] ??
154
+ (Presets as Record<string, unknown>)[_preset];
155
+ return typeof fn === 'function';
156
+ },
157
+
158
+ setMuted(next: boolean): void {
159
+ if (disposed) throw new GameHapticsError('GameHaptics is disposed');
160
+ muted = Boolean(next);
161
+ },
162
+
163
+ isMuted(): boolean {
164
+ if (disposed) throw new GameHapticsError('GameHaptics is disposed');
165
+ return muted;
166
+ },
167
+
168
+ setPaused(next: boolean): void {
169
+ if (disposed) throw new GameHapticsError('GameHaptics is disposed');
170
+ manualPaused = Boolean(next);
171
+ },
172
+
173
+ bindLifecycle(source: GameLifecycleSource): () => void {
174
+ if (disposed) throw new GameHapticsError('GameHaptics is disposed');
175
+ // One active source: a replacement detaches the previous one first.
176
+ lifecycleDetach?.();
177
+ lifecycleDetach = null;
178
+ // Apply the current status immediately, then follow transitions.
179
+ // AppState backgrounding stays independent (separate flag).
180
+ lifecyclePaused = source.getStatus() !== 'running';
181
+ // GameLifecycleSource.subscribe returns a bare detach function (T20.3).
182
+ const sourceDetach = source.subscribe((status) => {
183
+ lifecyclePaused = status !== 'running';
184
+ });
185
+ let detached = false;
186
+ const detach = (): void => {
187
+ if (detached) return;
188
+ detached = true;
189
+ sourceDetach();
190
+ // GS-HAPTICS-01: detach removes this source's ownership — its last
191
+ // status must not linger as a permanent gate. Manual pause is
192
+ // untouched.
193
+ lifecyclePaused = false;
194
+ if (lifecycleDetach === detach) lifecycleDetach = null;
195
+ };
196
+ lifecycleDetach = detach;
197
+ return detach;
198
+ },
199
+
200
+ dispose(): void {
201
+ if (disposed) return;
202
+ disposed = true;
203
+ // T20L-R3: detach the active lifecycle source BEFORE removing the
204
+ // AppState listener so the session retains no closure.
205
+ lifecycleDetach?.();
206
+ lifecycleDetach = null;
207
+ if (appStateSub) { try { appStateSub.remove(); } catch {} appStateSub=null; }
208
+ },
209
+ };
210
+
211
+ (haptics as unknown as { _setBackgrounded: (b:boolean)=>void })._setBackgrounded = (b:boolean)=>{ backgrounded = b; };
212
+
213
+ return haptics;
214
+ }
@@ -0,0 +1,12 @@
1
+ export class GameHapticsError extends Error {
2
+ override name = 'GameHapticsError';
3
+ constructor(message: string) {
4
+ super(message);
5
+ }
6
+ }
7
+
8
+ export function createHapticsInstallationError(): GameHapticsError {
9
+ return new GameHapticsError(
10
+ 'react-native-pulsar is not installed. Run `npx expo install react-native-pulsar react-native-worklets` and rebuild with `npx expo prebuild` (or `expo run:ios` / `expo run:android`). See https://github.com/software-mansion/pulsar',
11
+ );
12
+ }
@@ -0,0 +1,3 @@
1
+ export { createGameHaptics } from './createGameHaptics';
2
+ export { GameHapticsError } from './errors';
3
+ export type { CreateGameHapticsOptions, GameHaptics, HapticPreset, HapticsResult } from './types';
@@ -0,0 +1,58 @@
1
+ /**
2
+ * Injectable resolver for the optional `react-native-pulsar` peer
3
+ * (GS-HAPTICS-02).
4
+ *
5
+ * The adapter surface is the package's PUBLIC entry — `Presets`,
6
+ * `Settings.getHapticsSupportLevel()`, and the `HapticSupport` enum —
7
+ * verified against installed react-native-pulsar 1.7.0. No TurboModule
8
+ * digging, no private root functions: capability queries go through the
9
+ * single Settings adapter, and a missing method fails closed downstream.
10
+ */
11
+ export type LoadedPulsar = {
12
+ Presets: {
13
+ System: Record<string, () => void>;
14
+ };
15
+ Settings: {
16
+ getHapticsSupportLevel(): number;
17
+ };
18
+ HapticSupport?: Record<string, number>;
19
+ };
20
+
21
+ let loader: (() => LoadedPulsar) | null = null;
22
+
23
+ export function __setPulsarLoader(fn: (() => LoadedPulsar) | null): void {
24
+ loader = fn;
25
+ }
26
+
27
+ export function loadPulsar(): LoadedPulsar {
28
+ if (loader) {
29
+ return loader();
30
+ }
31
+ // eslint-disable-next-line @typescript-eslint/no-require-imports
32
+ const mod = require('react-native-pulsar') as unknown as LoadedPulsar & {
33
+ default?: LoadedPulsar;
34
+ Presets?: LoadedPulsar['Presets'];
35
+ Settings?: LoadedPulsar['Settings'];
36
+ HapticSupport?: Record<string, number>;
37
+ };
38
+ const Presets =
39
+ (mod as unknown as { Presets?: LoadedPulsar['Presets'] }).Presets ??
40
+ (mod as unknown as LoadedPulsar).Presets;
41
+ if (!Presets) {
42
+ throw new Error('Presets not found in react-native-pulsar — linking may have failed');
43
+ }
44
+ // Resolve public Settings + HapticSupport from the package root (not deep imports).
45
+ const Settings =
46
+ (mod as unknown as { Settings?: LoadedPulsar['Settings'] }).Settings ??
47
+ (mod as unknown as { default?: { Settings?: LoadedPulsar['Settings'] } }).default?.Settings ??
48
+ (mod as unknown as LoadedPulsar).Settings;
49
+ const HapticSupport =
50
+ (mod as unknown as { HapticSupport?: Record<string, number> }).HapticSupport ??
51
+ (mod as unknown as { default?: { HapticSupport?: Record<string, number> } }).default?.HapticSupport ??
52
+ (mod as unknown as LoadedPulsar).HapticSupport;
53
+ return {
54
+ Presets,
55
+ Settings: Settings as LoadedPulsar['Settings'],
56
+ HapticSupport,
57
+ } as LoadedPulsar;
58
+ }
@@ -0,0 +1,48 @@
1
+ import type { GameLifecycleSource } from '../core/session/types';
2
+
3
+ export type HapticPreset =
4
+ | 'impact'
5
+ | 'selection'
6
+ | 'success'
7
+ | 'warning'
8
+ | 'error'
9
+ | 'light'
10
+ | 'medium'
11
+ | 'heavy';
12
+
13
+ export interface HapticsResult {
14
+ readonly played: boolean;
15
+ readonly reason?: 'unsupported' | 'muted' | 'throttled' | 'disposed' | 'paused' | 'error';
16
+ }
17
+
18
+ export interface GameHaptics {
19
+ play(preset: HapticPreset): HapticsResult;
20
+ isSupported(preset: HapticPreset): boolean;
21
+ setMuted(muted: boolean): void;
22
+ isMuted(): boolean;
23
+ /**
24
+ * Public pause gate (T20.7, GS-HAPTICS-01): while paused, `play` drops
25
+ * transient requests with reason `'paused'`. Independent from the
26
+ * lifecycle gate, AppState backgrounding, and mute — any one alone
27
+ * suppresses feedback, and clearing one never clears another.
28
+ */
29
+ setPaused(paused: boolean): void;
30
+ /**
31
+ * Follow a session lifecycle source (T20.3/T20.7, GS-HAPTICS-01): applies
32
+ * the source's current status immediately, then pauses on every
33
+ * non-running transition and resumes on `'running'`. Returns a detach
34
+ * function. Detaching removes only this source's gate (manual pause is
35
+ * untouched). AppState backgrounding stays independent.
36
+ */
37
+ bindLifecycle(source: GameLifecycleSource): () => void;
38
+ dispose(): void;
39
+ }
40
+
41
+ export interface CreateGameHapticsOptions {
42
+ readonly muted?: boolean;
43
+ /**
44
+ * Monotonic clock for the throttle budget (GS-HAPTICS-03). Defaults to
45
+ * `Date.now`; inject a controlled clock for deterministic tests.
46
+ */
47
+ readonly now?: () => number;
48
+ }
package/src/haptics.ts ADDED
@@ -0,0 +1,7 @@
1
+ /**
2
+ * Subpath entry for `rn-gamekit/haptics`.
3
+ * Importing `rn-gamekit` or `rn-gamekit/react` must not load this module.
4
+ */
5
+ export { createGameHaptics } from './haptics/createGameHaptics';
6
+ export { GameHapticsError } from './haptics/errors';
7
+ export type { CreateGameHapticsOptions, GameHaptics, HapticPreset, HapticsResult } from './haptics/types';
package/src/index.ts CHANGED
@@ -1,4 +1,37 @@
1
+ export {
2
+ clampCameraBounds2D,
3
+ createCamera2D,
4
+ filterCameraVisible2D,
5
+ followCamera2D,
6
+ getCameraVisibleBounds2D,
7
+ interpolateCamera2D,
8
+ intersectsCameraView2D,
9
+ logicalToWorld2D,
10
+ sampleCameraShake2D,
11
+ surfaceToWorld2D,
12
+ worldToLogical2D,
13
+ worldToSurface2D,
14
+ } from './camera2d';
15
+ export type {
16
+ Camera2D,
17
+ CameraCut2D,
18
+ CameraShakeOptions2D,
19
+ CameraViewShape2D,
20
+ FollowCamera2DOptions2D,
21
+ } from './camera2d';
1
22
  export { createGameSession } from './core/session/createGameSession';
23
+ export { GameEventError } from './events/errors';
24
+ export { defineGameEvents, gameEvent } from './events/defineGameEvents';
25
+ export { seedGameEvent } from './events/seed';
26
+ export type {
27
+ AnyGameEventEnvelope,
28
+ GameEventDefinitions,
29
+ GameEventDescriptor,
30
+ GameEventEmitter,
31
+ GameEventEnvelope,
32
+ GameEventMap,
33
+ InferGameEventMap,
34
+ } from './events/types';
2
35
  export { GameSessionDisposedError, GameSessionLifecycleError } from './core/session/types';
3
36
  export type {
4
37
  ButtonState,
@@ -27,6 +60,7 @@ export {
27
60
  sampleSpriteClipFrame,
28
61
  sampleSpriteClipFrameName,
29
62
  spriteClipDurationMs,
63
+ spriteFrameNameForClip,
30
64
  } from './sprites/sampleSpriteClip';
31
65
  export type { SpriteAnimationState, SpriteClipNames } from './sprites/spriteAnimationState';
32
66
  export { defineAssets, image, spriteSheet } from './assets/defineAssets';
@@ -59,7 +93,9 @@ export type {
59
93
  SceneDefinitionMarker,
60
94
  SceneMap,
61
95
  } from './definition/types';
62
- export type { Point2D } from './geometry/types';
96
+ export { PAYLOAD_LIMITS } from './events/payload';
97
+ export * from './geometry';
98
+ export * from './collision2d';
63
99
  export { defineScene } from './scene/defineScene';
64
100
  export type {
65
101
  SceneDefinition,