rn-gamekit 0.1.0 → 0.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (601) hide show
  1. package/CHANGELOG.md +75 -0
  2. package/README.md +97 -16
  3. package/lib/module/assets/defineAssets.js +28 -3
  4. package/lib/module/assets/defineAssets.js.map +1 -1
  5. package/lib/module/assets.js +11 -0
  6. package/lib/module/assets.js.map +1 -0
  7. package/lib/module/audio/createGameAudio.js +784 -0
  8. package/lib/module/audio/createGameAudio.js.map +1 -0
  9. package/lib/module/audio/errors.js +12 -0
  10. package/lib/module/audio/errors.js.map +1 -0
  11. package/lib/module/audio/index.js +5 -0
  12. package/lib/module/audio/index.js.map +1 -0
  13. package/lib/module/audio/resolver.js +37 -0
  14. package/lib/module/audio/resolver.js.map +1 -0
  15. package/lib/module/audio/types.js +4 -0
  16. package/lib/module/audio/types.js.map +1 -0
  17. package/lib/module/audio.js +9 -0
  18. package/lib/module/audio.js.map +1 -0
  19. package/lib/module/camera2d/bounds.js +59 -0
  20. package/lib/module/camera2d/bounds.js.map +1 -0
  21. package/lib/module/camera2d/extents.js +25 -0
  22. package/lib/module/camera2d/extents.js.map +1 -0
  23. package/lib/module/camera2d/follow.js +138 -0
  24. package/lib/module/camera2d/follow.js.map +1 -0
  25. package/lib/module/camera2d/index.js +20 -0
  26. package/lib/module/camera2d/index.js.map +1 -0
  27. package/lib/module/camera2d/interpolation.js +98 -0
  28. package/lib/module/camera2d/interpolation.js.map +1 -0
  29. package/lib/module/camera2d/shake.js +85 -0
  30. package/lib/module/camera2d/shake.js.map +1 -0
  31. package/lib/module/camera2d/transform.js +151 -0
  32. package/lib/module/camera2d/transform.js.map +1 -0
  33. package/lib/module/camera2d/types.js +4 -0
  34. package/lib/module/camera2d/types.js.map +1 -0
  35. package/lib/module/camera2d/validation.js +98 -0
  36. package/lib/module/camera2d/validation.js.map +1 -0
  37. package/lib/module/camera2d/visibility.js +138 -0
  38. package/lib/module/camera2d/visibility.js.map +1 -0
  39. package/lib/module/camera2d.js +9 -0
  40. package/lib/module/camera2d.js.map +1 -0
  41. package/lib/module/collision2d/colliders.js +266 -0
  42. package/lib/module/collision2d/colliders.js.map +1 -0
  43. package/lib/module/collision2d/debug.js +105 -0
  44. package/lib/module/collision2d/debug.js.map +1 -0
  45. package/lib/module/collision2d/filters.js +40 -0
  46. package/lib/module/collision2d/filters.js.map +1 -0
  47. package/lib/module/collision2d/index.js +12 -0
  48. package/lib/module/collision2d/index.js.map +1 -0
  49. package/lib/module/collision2d/intersections.js +67 -0
  50. package/lib/module/collision2d/intersections.js.map +1 -0
  51. package/lib/module/collision2d/manifolds.js +218 -0
  52. package/lib/module/collision2d/manifolds.js.map +1 -0
  53. package/lib/module/collision2d/segments.js +187 -0
  54. package/lib/module/collision2d/segments.js.map +1 -0
  55. package/lib/module/collision2d/spatialHash.js +167 -0
  56. package/lib/module/collision2d/spatialHash.js.map +1 -0
  57. package/lib/module/collision2d/sweeps.js +255 -0
  58. package/lib/module/collision2d/sweeps.js.map +1 -0
  59. package/lib/module/collision2d.js +9 -0
  60. package/lib/module/collision2d.js.map +1 -0
  61. package/lib/module/core/input/buttonPad.js +214 -0
  62. package/lib/module/core/input/buttonPad.js.map +1 -0
  63. package/lib/module/core/input/createInputBuffer.js +66 -14
  64. package/lib/module/core/input/createInputBuffer.js.map +1 -1
  65. package/lib/module/core/session/createGameSession.js +454 -50
  66. package/lib/module/core/session/createGameSession.js.map +1 -1
  67. package/lib/module/core/session/deepFreeze.js +92 -2
  68. package/lib/module/core/session/deepFreeze.js.map +1 -1
  69. package/lib/module/core/session/types.js +12 -0
  70. package/lib/module/core/session/types.js.map +1 -1
  71. package/lib/module/definition/defineGame.js +23 -0
  72. package/lib/module/definition/defineGame.js.map +1 -1
  73. package/lib/module/events/defineGameEvents.js +46 -0
  74. package/lib/module/events/defineGameEvents.js.map +1 -0
  75. package/lib/module/events/errors.js +16 -0
  76. package/lib/module/events/errors.js.map +1 -0
  77. package/lib/module/events/index.js +7 -0
  78. package/lib/module/events/index.js.map +1 -0
  79. package/lib/module/events/payload.js +219 -0
  80. package/lib/module/events/payload.js.map +1 -0
  81. package/lib/module/events/seed.js +33 -0
  82. package/lib/module/events/seed.js.map +1 -0
  83. package/lib/module/events/types.js +4 -0
  84. package/lib/module/events/types.js.map +1 -0
  85. package/lib/module/events.js +13 -0
  86. package/lib/module/events.js.map +1 -0
  87. package/lib/module/geometry/helpers.js +140 -0
  88. package/lib/module/geometry/helpers.js.map +1 -0
  89. package/lib/module/geometry/index.js +5 -0
  90. package/lib/module/geometry/index.js.map +1 -0
  91. package/lib/module/geometry/validation.js +104 -0
  92. package/lib/module/geometry/validation.js.map +1 -0
  93. package/lib/module/geometry.js +9 -0
  94. package/lib/module/geometry.js.map +1 -0
  95. package/lib/module/haptics/createGameHaptics.js +214 -0
  96. package/lib/module/haptics/createGameHaptics.js.map +1 -0
  97. package/lib/module/haptics/errors.js +12 -0
  98. package/lib/module/haptics/errors.js.map +1 -0
  99. package/lib/module/haptics/index.js +5 -0
  100. package/lib/module/haptics/index.js.map +1 -0
  101. package/lib/module/haptics/resolver.js +37 -0
  102. package/lib/module/haptics/resolver.js.map +1 -0
  103. package/lib/module/haptics/types.js +4 -0
  104. package/lib/module/haptics/types.js.map +1 -0
  105. package/lib/module/haptics.js +9 -0
  106. package/lib/module/haptics.js.map +1 -0
  107. package/lib/module/index.js +8 -1
  108. package/lib/module/index.js.map +1 -1
  109. package/lib/module/particles/createParticleSystem.js +481 -0
  110. package/lib/module/particles/createParticleSystem.js.map +1 -0
  111. package/lib/module/particles/defineParticleEffect.js +178 -0
  112. package/lib/module/particles/defineParticleEffect.js.map +1 -0
  113. package/lib/module/particles/errors.js +9 -0
  114. package/lib/module/particles/errors.js.map +1 -0
  115. package/lib/module/particles/index.js +8 -0
  116. package/lib/module/particles/index.js.map +1 -0
  117. package/lib/module/particles/sampling.js +121 -0
  118. package/lib/module/particles/sampling.js.map +1 -0
  119. package/lib/module/particles/types.js +4 -0
  120. package/lib/module/particles/types.js.map +1 -0
  121. package/lib/module/particles.js +4 -0
  122. package/lib/module/particles.js.map +1 -0
  123. package/lib/module/react/GameButtonPad.js +344 -0
  124. package/lib/module/react/GameButtonPad.js.map +1 -0
  125. package/lib/module/react/GamePointerInput.js +74 -16
  126. package/lib/module/react/GamePointerInput.js.map +1 -1
  127. package/lib/module/react/GameView.js +139 -60
  128. package/lib/module/react/GameView.js.map +1 -1
  129. package/lib/module/react/assets/createGameAssetStore.js +145 -95
  130. package/lib/module/react/assets/createGameAssetStore.js.map +1 -1
  131. package/lib/module/react/assets/useGameAssets.js +60 -35
  132. package/lib/module/react/assets/useGameAssets.js.map +1 -1
  133. package/lib/module/react/bindAppLifecycle.js +46 -17
  134. package/lib/module/react/bindAppLifecycle.js.map +1 -1
  135. package/lib/module/react/bindGameSession.js +13 -2
  136. package/lib/module/react/bindGameSession.js.map +1 -1
  137. package/lib/module/react/camera2d/GameLayer2D.js +50 -0
  138. package/lib/module/react/camera2d/GameLayer2D.js.map +1 -0
  139. package/lib/module/react/camera2d/defineGameCamera2D.js +30 -0
  140. package/lib/module/react/camera2d/defineGameCamera2D.js.map +1 -0
  141. package/lib/module/react/camera2d/usePresentedCameraBinding.js +177 -0
  142. package/lib/module/react/camera2d/usePresentedCameraBinding.js.map +1 -0
  143. package/lib/module/react/cleanupList.js +38 -0
  144. package/lib/module/react/cleanupList.js.map +1 -0
  145. package/lib/module/react/lifecycleSource.js +49 -0
  146. package/lib/module/react/lifecycleSource.js.map +1 -0
  147. package/lib/module/react/particles/ParticleView.js +308 -0
  148. package/lib/module/react/particles/ParticleView.js.map +1 -0
  149. package/lib/module/react/particles/culling.js +115 -0
  150. package/lib/module/react/particles/culling.js.map +1 -0
  151. package/lib/module/react/particles/index.js +7 -0
  152. package/lib/module/react/particles/index.js.map +1 -0
  153. package/lib/module/react/particles/spriteXForm.js +45 -0
  154. package/lib/module/react/particles/spriteXForm.js.map +1 -0
  155. package/lib/module/react/particles/useParticlePresentation.js +204 -0
  156. package/lib/module/react/particles/useParticlePresentation.js.map +1 -0
  157. package/lib/module/react/pointerBinding.js +55 -17
  158. package/lib/module/react/pointerBinding.js.map +1 -1
  159. package/lib/module/react/pointerCamera.js +28 -0
  160. package/lib/module/react/pointerCamera.js.map +1 -0
  161. package/lib/module/react/pointerCoalescer.js +16 -9
  162. package/lib/module/react/pointerCoalescer.js.map +1 -1
  163. package/lib/module/react/sprites/GameSprite.js +5 -17
  164. package/lib/module/react/sprites/GameSprite.js.map +1 -1
  165. package/lib/module/react/sprites/GameWorld2D.js +112 -9
  166. package/lib/module/react/sprites/GameWorld2D.js.map +1 -1
  167. package/lib/module/react/sprites/Sprite.js +48 -63
  168. package/lib/module/react/sprites/Sprite.js.map +1 -1
  169. package/lib/module/react/sprites/SpriteBatch.js +53 -28
  170. package/lib/module/react/sprites/SpriteBatch.js.map +1 -1
  171. package/lib/module/react/sprites/batchVisibility.js +58 -0
  172. package/lib/module/react/sprites/batchVisibility.js.map +1 -0
  173. package/lib/module/react/sprites/spriteSelection.js +103 -0
  174. package/lib/module/react/sprites/spriteSelection.js.map +1 -0
  175. package/lib/module/react/sprites/spriteTransform.js +46 -25
  176. package/lib/module/react/sprites/spriteTransform.js.map +1 -1
  177. package/lib/module/react/tilemap/TileMapLayer2D.js +217 -0
  178. package/lib/module/react/tilemap/TileMapLayer2D.js.map +1 -0
  179. package/lib/module/react/tilemap/tilePresentation.js +374 -0
  180. package/lib/module/react/tilemap/tilePresentation.js.map +1 -0
  181. package/lib/module/react/useGameSession.js +70 -0
  182. package/lib/module/react/useGameSession.js.map +1 -0
  183. package/lib/module/react/useGameSessionStatus.js +46 -0
  184. package/lib/module/react/useGameSessionStatus.js.map +1 -0
  185. package/lib/module/react/viewportBinding.js +5 -1
  186. package/lib/module/react/viewportBinding.js.map +1 -1
  187. package/lib/module/react.js +12 -1
  188. package/lib/module/react.js.map +1 -1
  189. package/lib/module/scene/defineScene.js +17 -0
  190. package/lib/module/scene/defineScene.js.map +1 -1
  191. package/lib/module/sprites/sampleSpriteClip.js +66 -6
  192. package/lib/module/sprites/sampleSpriteClip.js.map +1 -1
  193. package/lib/module/sprites/spriteAnimationState.js +10 -20
  194. package/lib/module/sprites/spriteAnimationState.js.map +1 -1
  195. package/lib/module/sprites.js +11 -0
  196. package/lib/module/sprites.js.map +1 -0
  197. package/lib/module/storage/adapters/asyncStorage.js +57 -0
  198. package/lib/module/storage/adapters/asyncStorage.js.map +1 -0
  199. package/lib/module/storage/adapters/memory.js +50 -0
  200. package/lib/module/storage/adapters/memory.js.map +1 -0
  201. package/lib/module/storage/errors.js +34 -0
  202. package/lib/module/storage/errors.js.map +1 -0
  203. package/lib/module/storage/index.js +11 -0
  204. package/lib/module/storage/index.js.map +1 -0
  205. package/lib/module/storage/schema.js +151 -0
  206. package/lib/module/storage/schema.js.map +1 -0
  207. package/lib/module/storage/serialization.js +249 -0
  208. package/lib/module/storage/serialization.js.map +1 -0
  209. package/lib/module/storage/store.js +387 -0
  210. package/lib/module/storage/store.js.map +1 -0
  211. package/lib/module/storage/types.js +16 -0
  212. package/lib/module/storage/types.js.map +1 -0
  213. package/lib/module/storage/validation.js +111 -0
  214. package/lib/module/storage/validation.js.map +1 -0
  215. package/lib/module/storage.js +4 -0
  216. package/lib/module/storage.js.map +1 -0
  217. package/lib/module/testing.js +4 -0
  218. package/lib/module/testing.js.map +1 -1
  219. package/lib/module/tilemap/chunkStats.js +27 -0
  220. package/lib/module/tilemap/chunkStats.js.map +1 -0
  221. package/lib/module/tilemap/definitions.js +308 -0
  222. package/lib/module/tilemap/definitions.js.map +1 -0
  223. package/lib/module/tilemap/errors.js +13 -0
  224. package/lib/module/tilemap/errors.js.map +1 -0
  225. package/lib/module/tilemap/index.js +10 -0
  226. package/lib/module/tilemap/index.js.map +1 -0
  227. package/lib/module/tilemap/movement.js +379 -0
  228. package/lib/module/tilemap/movement.js.map +1 -0
  229. package/lib/module/tilemap/queries.js +114 -0
  230. package/lib/module/tilemap/queries.js.map +1 -0
  231. package/lib/module/tilemap/tiledAdapter.js +141 -0
  232. package/lib/module/tilemap/tiledAdapter.js.map +1 -0
  233. package/lib/module/tilemap/types.js +4 -0
  234. package/lib/module/tilemap/types.js.map +1 -0
  235. package/lib/module/tilemap.js +4 -0
  236. package/lib/module/tilemap.js.map +1 -0
  237. package/lib/typescript/src/assets/defineAssets.d.ts +1 -1
  238. package/lib/typescript/src/assets/defineAssets.d.ts.map +1 -1
  239. package/lib/typescript/src/assets.d.ts +11 -0
  240. package/lib/typescript/src/assets.d.ts.map +1 -0
  241. package/lib/typescript/src/audio/createGameAudio.d.ts +5 -0
  242. package/lib/typescript/src/audio/createGameAudio.d.ts.map +1 -0
  243. package/lib/typescript/src/audio/errors.d.ts +6 -0
  244. package/lib/typescript/src/audio/errors.d.ts.map +1 -0
  245. package/lib/typescript/src/audio/index.d.ts +4 -0
  246. package/lib/typescript/src/audio/index.d.ts.map +1 -0
  247. package/lib/typescript/src/audio/resolver.d.ts +44 -0
  248. package/lib/typescript/src/audio/resolver.d.ts.map +1 -0
  249. package/lib/typescript/src/audio/types.d.ts +42 -0
  250. package/lib/typescript/src/audio/types.d.ts.map +1 -0
  251. package/lib/typescript/src/audio.d.ts +8 -0
  252. package/lib/typescript/src/audio.d.ts.map +1 -0
  253. package/lib/typescript/src/camera2d/bounds.d.ts +25 -0
  254. package/lib/typescript/src/camera2d/bounds.d.ts.map +1 -0
  255. package/lib/typescript/src/camera2d/extents.d.ts +17 -0
  256. package/lib/typescript/src/camera2d/extents.d.ts.map +1 -0
  257. package/lib/typescript/src/camera2d/follow.d.ts +24 -0
  258. package/lib/typescript/src/camera2d/follow.d.ts.map +1 -0
  259. package/lib/typescript/src/camera2d/index.d.ts +19 -0
  260. package/lib/typescript/src/camera2d/index.d.ts.map +1 -0
  261. package/lib/typescript/src/camera2d/interpolation.d.ts +17 -0
  262. package/lib/typescript/src/camera2d/interpolation.d.ts.map +1 -0
  263. package/lib/typescript/src/camera2d/shake.d.ts +20 -0
  264. package/lib/typescript/src/camera2d/shake.d.ts.map +1 -0
  265. package/lib/typescript/src/camera2d/transform.d.ts +44 -0
  266. package/lib/typescript/src/camera2d/transform.d.ts.map +1 -0
  267. package/lib/typescript/src/camera2d/types.d.ts +74 -0
  268. package/lib/typescript/src/camera2d/types.d.ts.map +1 -0
  269. package/lib/typescript/src/camera2d/validation.d.ts +30 -0
  270. package/lib/typescript/src/camera2d/validation.d.ts.map +1 -0
  271. package/lib/typescript/src/camera2d/visibility.d.ts +47 -0
  272. package/lib/typescript/src/camera2d/visibility.d.ts.map +1 -0
  273. package/lib/typescript/src/camera2d.d.ts +7 -0
  274. package/lib/typescript/src/camera2d.d.ts.map +1 -0
  275. package/lib/typescript/src/collision2d/colliders.d.ts +120 -0
  276. package/lib/typescript/src/collision2d/colliders.d.ts.map +1 -0
  277. package/lib/typescript/src/collision2d/debug.d.ts +67 -0
  278. package/lib/typescript/src/collision2d/debug.d.ts.map +1 -0
  279. package/lib/typescript/src/collision2d/filters.d.ts +28 -0
  280. package/lib/typescript/src/collision2d/filters.d.ts.map +1 -0
  281. package/lib/typescript/src/collision2d/index.d.ts +17 -0
  282. package/lib/typescript/src/collision2d/index.d.ts.map +1 -0
  283. package/lib/typescript/src/collision2d/intersections.d.ts +24 -0
  284. package/lib/typescript/src/collision2d/intersections.d.ts.map +1 -0
  285. package/lib/typescript/src/collision2d/manifolds.d.ts +39 -0
  286. package/lib/typescript/src/collision2d/manifolds.d.ts.map +1 -0
  287. package/lib/typescript/src/collision2d/segments.d.ts +24 -0
  288. package/lib/typescript/src/collision2d/segments.d.ts.map +1 -0
  289. package/lib/typescript/src/collision2d/spatialHash.d.ts +50 -0
  290. package/lib/typescript/src/collision2d/spatialHash.d.ts.map +1 -0
  291. package/lib/typescript/src/collision2d/sweeps.d.ts +60 -0
  292. package/lib/typescript/src/collision2d/sweeps.d.ts.map +1 -0
  293. package/lib/typescript/src/collision2d.d.ts +7 -0
  294. package/lib/typescript/src/collision2d.d.ts.map +1 -0
  295. package/lib/typescript/src/core/input/buttonPad.d.ts +59 -0
  296. package/lib/typescript/src/core/input/buttonPad.d.ts.map +1 -0
  297. package/lib/typescript/src/core/input/createInputBuffer.d.ts +1 -1
  298. package/lib/typescript/src/core/input/createInputBuffer.d.ts.map +1 -1
  299. package/lib/typescript/src/core/input/types.d.ts +7 -0
  300. package/lib/typescript/src/core/input/types.d.ts.map +1 -1
  301. package/lib/typescript/src/core/session/createGameSession.d.ts +4 -2
  302. package/lib/typescript/src/core/session/createGameSession.d.ts.map +1 -1
  303. package/lib/typescript/src/core/session/deepFreeze.d.ts +21 -1
  304. package/lib/typescript/src/core/session/deepFreeze.d.ts.map +1 -1
  305. package/lib/typescript/src/core/session/diagnostics.d.ts +2 -0
  306. package/lib/typescript/src/core/session/diagnostics.d.ts.map +1 -1
  307. package/lib/typescript/src/core/session/types.d.ts +69 -4
  308. package/lib/typescript/src/core/session/types.d.ts.map +1 -1
  309. package/lib/typescript/src/definition/defineGame.d.ts +12 -1
  310. package/lib/typescript/src/definition/defineGame.d.ts.map +1 -1
  311. package/lib/typescript/src/definition/types.d.ts +10 -1
  312. package/lib/typescript/src/definition/types.d.ts.map +1 -1
  313. package/lib/typescript/src/events/defineGameEvents.d.ts +26 -0
  314. package/lib/typescript/src/events/defineGameEvents.d.ts.map +1 -0
  315. package/lib/typescript/src/events/errors.d.ts +12 -0
  316. package/lib/typescript/src/events/errors.d.ts.map +1 -0
  317. package/lib/typescript/src/events/index.d.ts +6 -0
  318. package/lib/typescript/src/events/index.d.ts.map +1 -0
  319. package/lib/typescript/src/events/payload.d.ts +21 -0
  320. package/lib/typescript/src/events/payload.d.ts.map +1 -0
  321. package/lib/typescript/src/events/seed.d.ts +3 -0
  322. package/lib/typescript/src/events/seed.d.ts.map +1 -0
  323. package/lib/typescript/src/events/types.d.ts +42 -0
  324. package/lib/typescript/src/events/types.d.ts.map +1 -0
  325. package/lib/typescript/src/events.d.ts +12 -0
  326. package/lib/typescript/src/events.d.ts.map +1 -0
  327. package/lib/typescript/src/geometry/helpers.d.ts +35 -0
  328. package/lib/typescript/src/geometry/helpers.d.ts.map +1 -0
  329. package/lib/typescript/src/geometry/index.d.ts +4 -0
  330. package/lib/typescript/src/geometry/index.d.ts.map +1 -0
  331. package/lib/typescript/src/geometry/types.d.ts +49 -0
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  432. package/lib/typescript/src/sprites/sampleSpriteClip.d.ts +26 -2
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  478. package/package.json +100 -10
  479. package/src/assets/defineAssets.ts +31 -5
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  481. package/src/audio/createGameAudio.ts +749 -0
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  504. package/src/collision2d/segments.ts +176 -0
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  512. package/src/core/session/deepFreeze.ts +104 -3
  513. package/src/core/session/diagnostics.ts +2 -0
  514. package/src/core/session/types.ts +77 -4
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  516. package/src/definition/types.ts +10 -0
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  526. package/src/geometry/types.ts +54 -0
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  528. package/src/geometry.ts +6 -0
  529. package/src/haptics/createGameHaptics.ts +214 -0
  530. package/src/haptics/errors.ts +12 -0
  531. package/src/haptics/index.ts +3 -0
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  534. package/src/haptics.ts +7 -0
  535. package/src/index.ts +37 -1
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  537. package/src/particles/defineParticleEffect.ts +164 -0
  538. package/src/particles/errors.ts +6 -0
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  544. package/src/react/GamePointerInput.tsx +73 -8
  545. package/src/react/GameView.tsx +160 -61
  546. package/src/react/assets/createGameAssetStore.ts +140 -107
  547. package/src/react/assets/useGameAssets.ts +63 -31
  548. package/src/react/bindAppLifecycle.ts +55 -19
  549. package/src/react/bindGameSession.ts +12 -2
  550. package/src/react/camera2d/GameLayer2D.tsx +43 -0
  551. package/src/react/camera2d/defineGameCamera2D.ts +59 -0
  552. package/src/react/camera2d/usePresentedCameraBinding.ts +185 -0
  553. package/src/react/cleanupList.ts +48 -0
  554. package/src/react/instrumentation.ts +31 -3
  555. package/src/react/lifecycleSource.ts +58 -0
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  558. package/src/react/particles/index.ts +6 -0
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  560. package/src/react/particles/useParticlePresentation.ts +261 -0
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  562. package/src/react/pointerCamera.ts +33 -0
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  564. package/src/react/sprites/GameSprite.tsx +4 -33
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  568. package/src/react/sprites/batchVisibility.ts +76 -0
  569. package/src/react/sprites/spriteSelection.ts +133 -0
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  576. package/src/react.ts +18 -1
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  578. package/src/scene/types.ts +37 -3
  579. package/src/sprites/sampleSpriteClip.ts +82 -14
  580. package/src/sprites/spriteAnimationState.ts +29 -25
  581. package/src/sprites.ts +22 -0
  582. package/src/storage/adapters/asyncStorage.ts +77 -0
  583. package/src/storage/adapters/memory.ts +58 -0
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  589. package/src/storage/types.ts +76 -0
  590. package/src/storage/validation.ts +102 -0
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  593. package/src/tilemap/chunkStats.ts +24 -0
  594. package/src/tilemap/definitions.ts +327 -0
  595. package/src/tilemap/errors.ts +11 -0
  596. package/src/tilemap/index.ts +10 -0
  597. package/src/tilemap/movement.ts +368 -0
  598. package/src/tilemap/queries.ts +136 -0
  599. package/src/tilemap/tiledAdapter.ts +165 -0
  600. package/src/tilemap/types.ts +119 -0
  601. package/src/tilemap.ts +1 -0
@@ -24,8 +24,20 @@ interface MutablePointerState {
24
24
  pointerId: number | undefined;
25
25
  position: Point2D | undefined;
26
26
  delta: { x: number; y: number };
27
- /** A new pointer that arrived before the terminal edge was sampled. */
28
- pendingBegin: { readonly pointerId: number; readonly position: Point2D } | undefined;
27
+ /**
28
+ * A pointer that arrived before the terminal edge was sampled (GS-INPUT-01).
29
+ * It carries its own edge/position lifecycle: moves update its position,
30
+ * a terminal edge marks it released/cancelled instead of transferring, so
31
+ * an already-lifted pointer can never go live.
32
+ */
33
+ pending:
34
+ | {
35
+ readonly pointerId: number;
36
+ position: Point2D;
37
+ released: boolean;
38
+ cancelled: boolean;
39
+ }
40
+ | undefined;
29
41
  }
30
42
 
31
43
  type MutableInputState = MutableButtonState | MutablePointerState;
@@ -57,12 +69,14 @@ function assertFinitePosition(position: Point2D): void {
57
69
  export function createInputBuffer<TInput extends InputMap>(
58
70
  input: TInput,
59
71
  assertLive: () => void,
72
+ isRejectingInput: () => boolean = () => false,
60
73
  ): InputBuffer<Extract<keyof TInput, string>> {
61
74
  type ActionName = Extract<keyof TInput, string>;
62
75
  const states = new Map<ActionName, MutableInputState>();
63
76
  // F1: monotonic count of accepted input events. The lab associates a commit
64
77
  // with the inputs its sampled step actually consumed via this counter.
65
78
  let acceptedCount = 0;
79
+ let sampledCount = 0;
66
80
 
67
81
  for (const [action, actionConfig] of Object.entries(input) as Array<[ActionName, { readonly type: InputActionKind }]>) {
68
82
  if (actionConfig.type === 'pointer') {
@@ -76,7 +90,7 @@ export function createInputBuffer<TInput extends InputMap>(
76
90
  pointerId: undefined,
77
91
  position: undefined,
78
92
  delta: { x: 0, y: 0 },
79
- pendingBegin: undefined,
93
+ pending: undefined,
80
94
  });
81
95
  } else {
82
96
  states.set(action, {
@@ -117,8 +131,14 @@ export function createInputBuffer<TInput extends InputMap>(
117
131
  get acceptedCount() {
118
132
  return acceptedCount;
119
133
  },
134
+ get sampledCount() {
135
+ return sampledCount;
136
+ },
120
137
  press(action: ActionName) {
121
138
  assertLive();
139
+ if (isRejectingInput()) {
140
+ return;
141
+ }
122
142
  acceptedCount += 1;
123
143
  const state = getButton(action);
124
144
  state.pressed ||= !state.held;
@@ -126,6 +146,9 @@ export function createInputBuffer<TInput extends InputMap>(
126
146
  },
127
147
  release(action: ActionName) {
128
148
  assertLive();
149
+ if (isRejectingInput()) {
150
+ return;
151
+ }
129
152
  acceptedCount += 1;
130
153
  const state = getButton(action);
131
154
  state.released ||= state.held;
@@ -133,6 +156,9 @@ export function createInputBuffer<TInput extends InputMap>(
133
156
  },
134
157
  begin(action: ActionName, pointerId: number, position: Point2D) {
135
158
  assertLive();
159
+ if (isRejectingInput()) {
160
+ return;
161
+ }
136
162
  assertFinitePointerId(pointerId);
137
163
  assertFinitePosition(position);
138
164
  const state = getPointer(action);
@@ -142,9 +168,14 @@ export function createInputBuffer<TInput extends InputMap>(
142
168
  if (state.ownsSlot && !state.active) {
143
169
  // The current owner released but the terminal edge has not been
144
170
  // sampled yet. Queue the first new pointer and transfer after the
145
- // release/cancel frame.
146
- if (state.pendingBegin === undefined) {
147
- state.pendingBegin = { pointerId, position: freezePoint(position.x, position.y) };
171
+ // release/cancel frame — unless it lifts first (GS-INPUT-01).
172
+ if (state.pending === undefined) {
173
+ state.pending = {
174
+ pointerId,
175
+ position: freezePoint(position.x, position.y),
176
+ released: false,
177
+ cancelled: false,
178
+ };
148
179
  }
149
180
  acceptedCount += 1;
150
181
  return;
@@ -160,10 +191,31 @@ export function createInputBuffer<TInput extends InputMap>(
160
191
  },
161
192
  move(action: ActionName, pointerId: number, position: Point2D) {
162
193
  assertLive();
194
+ if (isRejectingInput()) {
195
+ return;
196
+ }
163
197
  assertFinitePointerId(pointerId);
164
198
  assertFinitePosition(position);
165
199
  const state = getPointer(action);
166
- if (!state.ownsSlot || !state.active || state.pointerId !== pointerId) {
200
+ if (!state.ownsSlot || !state.active) {
201
+ // A move for the queued pending pointer updates its position so the
202
+ // transfer carries the newest coordinates (GS-INPUT-01). Unrelated
203
+ // ids are still ignored.
204
+ const pending = state.pending;
205
+ if (
206
+ state.ownsSlot &&
207
+ !state.active &&
208
+ pending !== undefined &&
209
+ pending.pointerId === pointerId &&
210
+ !pending.released &&
211
+ !pending.cancelled
212
+ ) {
213
+ acceptedCount += 1;
214
+ pending.position = freezePoint(position.x, position.y);
215
+ }
216
+ return;
217
+ }
218
+ if (state.pointerId !== pointerId) {
167
219
  return;
168
220
  }
169
221
  acceptedCount += 1;
@@ -175,9 +227,30 @@ export function createInputBuffer<TInput extends InputMap>(
175
227
  },
176
228
  end(action: ActionName, pointerId: number) {
177
229
  assertLive();
230
+ if (isRejectingInput()) {
231
+ return;
232
+ }
178
233
  assertFinitePointerId(pointerId);
179
234
  const state = getPointer(action);
180
- if (!state.ownsSlot || state.pointerId !== pointerId) {
235
+ if (!state.ownsSlot) {
236
+ return;
237
+ }
238
+ // A terminal edge for the queued pending pointer marks it instead of
239
+ // transferring it: an already-lifted pointer never goes live
240
+ // (GS-INPUT-01). Unrelated ids are still ignored.
241
+ const pending = state.pending;
242
+ if (
243
+ !state.active &&
244
+ pending !== undefined &&
245
+ pending.pointerId === pointerId &&
246
+ !pending.released &&
247
+ !pending.cancelled
248
+ ) {
249
+ acceptedCount += 1;
250
+ pending.released = true;
251
+ return;
252
+ }
253
+ if (state.pointerId !== pointerId) {
181
254
  return;
182
255
  }
183
256
  acceptedCount += 1;
@@ -188,6 +261,9 @@ export function createInputBuffer<TInput extends InputMap>(
188
261
  },
189
262
  cancel(action: ActionName) {
190
263
  assertLive();
264
+ if (isRejectingInput()) {
265
+ return;
266
+ }
191
267
  const state = getState(action);
192
268
  if (state.kind === 'button') {
193
269
  acceptedCount += 1;
@@ -200,6 +276,9 @@ export function createInputBuffer<TInput extends InputMap>(
200
276
  return;
201
277
  }
202
278
  acceptedCount += 1;
279
+ // A whole-action cancellation clears a pending acquisition: nothing
280
+ // queued may go live afterwards (GS-INPUT-01).
281
+ state.pending = undefined;
203
282
  // Same slot semantics as `end`.
204
283
  state.active = false;
205
284
  state.cancelled = true;
@@ -222,15 +301,16 @@ export function createInputBuffer<TInput extends InputMap>(
222
301
  state.delta.x = 0;
223
302
  state.delta.y = 0;
224
303
  if (sampled.released || sampled.cancelled) {
225
- if (state.pendingBegin !== undefined) {
304
+ const pending = state.pending;
305
+ state.pending = undefined;
306
+ if (pending !== undefined && !pending.released && !pending.cancelled) {
226
307
  // Transfer to the queued pointer after the terminal frame.
227
308
  state.active = true;
228
309
  state.pressed = true;
229
- state.pointerId = state.pendingBegin.pointerId;
230
- state.position = state.pendingBegin.position;
310
+ state.pointerId = pending.pointerId;
311
+ state.position = pending.position;
231
312
  state.delta.x = 0;
232
313
  state.delta.y = 0;
233
- state.pendingBegin = undefined;
234
314
  } else {
235
315
  state.ownsSlot = false;
236
316
  state.pointerId = undefined;
@@ -243,6 +323,7 @@ export function createInputBuffer<TInput extends InputMap>(
243
323
  return {
244
324
  controller,
245
325
  sample() {
326
+ sampledCount += 1;
246
327
  const sampled = new Map<ActionName, { readonly kind: InputActionKind; readonly state: ButtonState | PointerState }>();
247
328
  for (const [action, state] of states) {
248
329
  if (state.kind === 'pointer') {
@@ -302,7 +383,7 @@ export function createInputBuffer<TInput extends InputMap>(
302
383
  state.pointerId = undefined;
303
384
  state.position = undefined;
304
385
  }
305
- state.pendingBegin = undefined;
386
+ state.pending = undefined;
306
387
  state.delta.x = 0;
307
388
  state.delta.y = 0;
308
389
  } else {
@@ -322,7 +403,7 @@ export function createInputBuffer<TInput extends InputMap>(
322
403
  state.active = false;
323
404
  state.pointerId = undefined;
324
405
  state.position = undefined;
325
- state.pendingBegin = undefined;
406
+ state.pending = undefined;
326
407
  state.delta.x = 0;
327
408
  state.delta.y = 0;
328
409
  } else {
@@ -64,4 +64,11 @@ export interface InputController<TActionName extends string> {
64
64
  * inputs its fixed step actually sampled.
65
65
  */
66
66
  readonly acceptedCount: number;
67
+ /**
68
+ * The number of fixed-step input samples taken by the session (T12-TF3):
69
+ * the authoritative committed boundary — one increment per tick, whether
70
+ * or not any pointer or button changed. Distinct from the dispatch-stage
71
+ * `acceptedCount`.
72
+ */
73
+ readonly sampledCount: number;
67
74
  }