react-native-windows 0.85.0-preview.1 → 0.85.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (910) hide show
  1. package/Directory.Build.props +1 -1
  2. package/Microsoft.ReactNative/Fabric/Composition/CompositionDynamicAutomationProvider.cpp +28 -46
  3. package/Microsoft.ReactNative/Fabric/Composition/CompositionDynamicAutomationProvider.h +0 -3
  4. package/Microsoft.ReactNative/Fabric/Composition/CompositionViewComponentView.cpp +19 -13
  5. package/Microsoft.ReactNative/Fabric/Composition/Modal/WindowsModalHostViewComponentView.cpp +107 -0
  6. package/Microsoft.ReactNative/Fabric/Composition/SelectionItemAutomationEvent.h +73 -0
  7. package/Microsoft.ReactNative/Fabric/Composition/UiaHelpers.cpp +105 -32
  8. package/Microsoft.ReactNative/Fabric/Composition/UiaHelpers.h +7 -2
  9. package/PropertySheets/CIBuildOptimizations.props +2 -2
  10. package/PropertySheets/Generated/PackageVersion.g.props +2 -2
  11. package/PropertySheets/JSEngine.props +1 -1
  12. package/PropertySheets/NuGet.LockFile.props +2 -9
  13. package/Scripts/NuGetRestoreForceEvaluateAllSolutions.ps1 +54 -5
  14. package/Scripts/UpdateNightlyDependencies.ps1 +47 -0
  15. package/Scripts/creaternwapp.cmd +29 -9
  16. package/Scripts/creaternwlib.cmd +31 -15
  17. package/external/.clang-format +1 -0
  18. package/external/External.vcxitems +10 -0
  19. package/external/fast-float/.syncignore +10 -0
  20. package/external/fast-float/LICENSE-APACHE +190 -0
  21. package/external/fast-float/LICENSE-BOOST +23 -0
  22. package/external/fast-float/LICENSE-MIT +27 -0
  23. package/external/fast-float/README.md +545 -0
  24. package/external/fast-float/cgmanifest.json +15 -0
  25. package/external/fast-float/fast-float.vcxitems +14 -0
  26. package/external/fast-float/include/fast_float/ascii_number.h +588 -0
  27. package/external/fast-float/include/fast_float/bigint.h +638 -0
  28. package/external/fast-float/include/fast_float/constexpr_feature_detect.h +46 -0
  29. package/external/fast-float/include/fast_float/decimal_to_binary.h +212 -0
  30. package/external/fast-float/include/fast_float/digit_comparison.h +457 -0
  31. package/external/fast-float/include/fast_float/fast_float.h +59 -0
  32. package/external/fast-float/include/fast_float/fast_table.h +708 -0
  33. package/external/fast-float/include/fast_float/float_common.h +1240 -0
  34. package/external/fast-float/include/fast_float/parse_number.h +399 -0
  35. package/external/fast-float/sync-config.json +8 -0
  36. package/external/fmt/.syncignore +10 -0
  37. package/external/fmt/CONTRIBUTING.md +20 -0
  38. package/external/fmt/LICENSE +27 -0
  39. package/external/fmt/README.md +484 -0
  40. package/external/fmt/cgmanifest.json +15 -0
  41. package/external/fmt/doc/ChangeLog-old.md +3290 -0
  42. package/external/fmt/doc/api.md +650 -0
  43. package/external/fmt/doc/fmt.css +61 -0
  44. package/external/fmt/doc/fmt.js +4 -0
  45. package/external/fmt/doc/get-started.md +222 -0
  46. package/external/fmt/doc/index.md +151 -0
  47. package/external/fmt/doc/perf.svg +1 -0
  48. package/external/fmt/doc/python-license.txt +290 -0
  49. package/external/fmt/doc/syntax.md +887 -0
  50. package/external/fmt/fmt.vcxitems +28 -0
  51. package/external/fmt/include/fmt/args.h +228 -0
  52. package/external/fmt/include/fmt/base.h +3077 -0
  53. package/external/fmt/include/fmt/chrono.h +2432 -0
  54. package/external/fmt/include/fmt/color.h +612 -0
  55. package/external/fmt/include/fmt/compile.h +529 -0
  56. package/external/fmt/include/fmt/core.h +5 -0
  57. package/external/fmt/include/fmt/format-inl.h +1928 -0
  58. package/external/fmt/include/fmt/format.h +4427 -0
  59. package/external/fmt/include/fmt/os.h +439 -0
  60. package/external/fmt/include/fmt/ostream.h +211 -0
  61. package/external/fmt/include/fmt/printf.h +656 -0
  62. package/external/fmt/include/fmt/ranges.h +882 -0
  63. package/external/fmt/include/fmt/std.h +699 -0
  64. package/external/fmt/include/fmt/xchar.h +322 -0
  65. package/external/fmt/src/fmt.cc +135 -0
  66. package/external/fmt/src/format.cc +43 -0
  67. package/external/fmt/src/os.cc +403 -0
  68. package/external/fmt/sync-config.json +8 -0
  69. package/external/folly/.syncignore +60 -0
  70. package/external/folly/Folly.natvis +25 -0
  71. package/external/folly/LICENSE +200 -0
  72. package/external/folly/README.md +263 -0
  73. package/external/folly/cgmanifest.json +25 -0
  74. package/external/folly/folly/.clang-format +1 -0
  75. package/external/folly/folly/AtomicHashArray-inl.h +546 -0
  76. package/external/folly/folly/AtomicHashArray.h +431 -0
  77. package/external/folly/folly/AtomicHashMap-inl.h +653 -0
  78. package/external/folly/folly/AtomicHashMap.h +484 -0
  79. package/external/folly/folly/AtomicIntrusiveLinkedList.h +206 -0
  80. package/external/folly/folly/AtomicLinkedList.h +110 -0
  81. package/external/folly/folly/AtomicUnorderedMap.h +522 -0
  82. package/external/folly/folly/BUCK +1631 -0
  83. package/external/folly/folly/BUILD_MODE.bzl +72 -0
  84. package/external/folly/folly/Benchmark.cpp +986 -0
  85. package/external/folly/folly/Benchmark.h +680 -0
  86. package/external/folly/folly/BenchmarkUtil.h +47 -0
  87. package/external/folly/folly/Bits.h +17 -0
  88. package/external/folly/folly/CMakeLists.txt +110 -0
  89. package/external/folly/folly/CPortability.h +338 -0
  90. package/external/folly/folly/CancellationToken-inl.h +449 -0
  91. package/external/folly/folly/CancellationToken.cpp +250 -0
  92. package/external/folly/folly/CancellationToken.h +365 -0
  93. package/external/folly/folly/Chrono.h +132 -0
  94. package/external/folly/folly/ClockGettimeWrappers.cpp +93 -0
  95. package/external/folly/folly/ClockGettimeWrappers.h +29 -0
  96. package/external/folly/folly/ConcurrentBitSet.h +157 -0
  97. package/external/folly/folly/ConcurrentLazy.h +74 -0
  98. package/external/folly/folly/ConcurrentSkipList-inl.h +341 -0
  99. package/external/folly/folly/ConcurrentSkipList.h +824 -0
  100. package/external/folly/folly/ConstexprMath.h +978 -0
  101. package/external/folly/folly/ConstructorCallbackList.h +158 -0
  102. package/external/folly/folly/Conv.cpp +1205 -0
  103. package/external/folly/folly/Conv.h +2026 -0
  104. package/external/folly/folly/CppAttributes.h +170 -0
  105. package/external/folly/folly/CpuId.h +297 -0
  106. package/external/folly/folly/DefaultKeepAliveExecutor.h +172 -0
  107. package/external/folly/folly/Demangle.cpp +255 -0
  108. package/external/folly/folly/Demangle.h +73 -0
  109. package/external/folly/folly/DiscriminatedPtr.h +236 -0
  110. package/external/folly/folly/DynamicConverter.h +17 -0
  111. package/external/folly/folly/Exception.h +150 -0
  112. package/external/folly/folly/ExceptionString.cpp +51 -0
  113. package/external/folly/folly/ExceptionString.h +33 -0
  114. package/external/folly/folly/ExceptionWrapper-inl.h +264 -0
  115. package/external/folly/folly/ExceptionWrapper.cpp +37 -0
  116. package/external/folly/folly/ExceptionWrapper.h +377 -0
  117. package/external/folly/folly/Executor.cpp +111 -0
  118. package/external/folly/folly/Executor.h +351 -0
  119. package/external/folly/folly/Expected.h +1725 -0
  120. package/external/folly/folly/FBString.h +2888 -0
  121. package/external/folly/folly/FBVector.h +17 -0
  122. package/external/folly/folly/File.cpp +180 -0
  123. package/external/folly/folly/File.h +177 -0
  124. package/external/folly/folly/FileUtil.cpp +378 -0
  125. package/external/folly/folly/FileUtil.h +332 -0
  126. package/external/folly/folly/Fingerprint.cpp +135 -0
  127. package/external/folly/folly/Fingerprint.h +289 -0
  128. package/external/folly/folly/FixedString.h +2965 -0
  129. package/external/folly/folly/FollyMemcpy.cpp +30 -0
  130. package/external/folly/folly/FollyMemcpy.h +23 -0
  131. package/external/folly/folly/FollyMemset.cpp +29 -0
  132. package/external/folly/folly/FollyMemset.h +25 -0
  133. package/external/folly/folly/Format-inl.h +1152 -0
  134. package/external/folly/folly/Format.cpp +429 -0
  135. package/external/folly/folly/Format.h +463 -0
  136. package/external/folly/folly/FormatArg.h +285 -0
  137. package/external/folly/folly/FormatTraits.h +65 -0
  138. package/external/folly/folly/Function.h +1159 -0
  139. package/external/folly/folly/GLog.h +85 -0
  140. package/external/folly/folly/GroupVarint.cpp +153 -0
  141. package/external/folly/folly/GroupVarint.h +630 -0
  142. package/external/folly/folly/Hash.h +20 -0
  143. package/external/folly/folly/IPAddress.cpp +490 -0
  144. package/external/folly/folly/IPAddress.h +667 -0
  145. package/external/folly/folly/IPAddressException.h +82 -0
  146. package/external/folly/folly/IPAddressV4.cpp +305 -0
  147. package/external/folly/folly/IPAddressV4.h +495 -0
  148. package/external/folly/folly/IPAddressV6.cpp +541 -0
  149. package/external/folly/folly/IPAddressV6.h +627 -0
  150. package/external/folly/folly/Indestructible.h +164 -0
  151. package/external/folly/folly/IndexedMemPool.h +550 -0
  152. package/external/folly/folly/IntrusiveList.h +17 -0
  153. package/external/folly/folly/Lazy.h +142 -0
  154. package/external/folly/folly/Likely.h +76 -0
  155. package/external/folly/folly/MPMCPipeline.h +280 -0
  156. package/external/folly/folly/MPMCQueue.h +1556 -0
  157. package/external/folly/folly/MacAddress.cpp +188 -0
  158. package/external/folly/folly/MacAddress.h +260 -0
  159. package/external/folly/folly/MapUtil.h +17 -0
  160. package/external/folly/folly/Math.h +258 -0
  161. package/external/folly/folly/MaybeManagedPtr.h +120 -0
  162. package/external/folly/folly/Memory.h +900 -0
  163. package/external/folly/folly/MicroLock.cpp +76 -0
  164. package/external/folly/folly/MicroLock.h +354 -0
  165. package/external/folly/folly/MicroSpinLock.h +17 -0
  166. package/external/folly/folly/MoveWrapper.h +76 -0
  167. package/external/folly/folly/ObserverContainer.h +1026 -0
  168. package/external/folly/folly/Optional.h +743 -0
  169. package/external/folly/folly/Overload.h +325 -0
  170. package/external/folly/folly/PackedSyncPtr.h +147 -0
  171. package/external/folly/folly/Padded.h +464 -0
  172. package/external/folly/folly/Poly-inl.h +230 -0
  173. package/external/folly/folly/Poly.h +1095 -0
  174. package/external/folly/folly/PolyException.h +43 -0
  175. package/external/folly/folly/Portability.h +644 -0
  176. package/external/folly/folly/Preprocessor.h +236 -0
  177. package/external/folly/folly/ProducerConsumerQueue.h +182 -0
  178. package/external/folly/folly/RWSpinLock.h +17 -0
  179. package/external/folly/folly/Random-inl.h +86 -0
  180. package/external/folly/folly/Random.cpp +184 -0
  181. package/external/folly/folly/Random.h +434 -0
  182. package/external/folly/folly/Range.h +1772 -0
  183. package/external/folly/folly/Replaceable.h +636 -0
  184. package/external/folly/folly/ScopeGuard.cpp +29 -0
  185. package/external/folly/folly/ScopeGuard.h +420 -0
  186. package/external/folly/folly/SharedMutex.cpp +81 -0
  187. package/external/folly/folly/SharedMutex.h +1751 -0
  188. package/external/folly/folly/Singleton-inl.h +332 -0
  189. package/external/folly/folly/Singleton.cpp +512 -0
  190. package/external/folly/folly/Singleton.h +891 -0
  191. package/external/folly/folly/SingletonThreadLocal.cpp +53 -0
  192. package/external/folly/folly/SingletonThreadLocal.h +263 -0
  193. package/external/folly/folly/SocketAddress.cpp +786 -0
  194. package/external/folly/folly/SocketAddress.h +768 -0
  195. package/external/folly/folly/SpinLock.h +55 -0
  196. package/external/folly/folly/String-inl.h +668 -0
  197. package/external/folly/folly/String.cpp +777 -0
  198. package/external/folly/folly/String.h +767 -0
  199. package/external/folly/folly/Subprocess.cpp +1142 -0
  200. package/external/folly/folly/Subprocess.h +1055 -0
  201. package/external/folly/folly/Synchronized.h +1833 -0
  202. package/external/folly/folly/SynchronizedPtr.h +106 -0
  203. package/external/folly/folly/ThreadCachedInt.h +175 -0
  204. package/external/folly/folly/ThreadLocal.h +478 -0
  205. package/external/folly/folly/TimeoutQueue.cpp +78 -0
  206. package/external/folly/folly/TimeoutQueue.h +123 -0
  207. package/external/folly/folly/TokenBucket.h +673 -0
  208. package/external/folly/folly/Traits.h +1442 -0
  209. package/external/folly/folly/Try-inl.h +372 -0
  210. package/external/folly/folly/Try.cpp +23 -0
  211. package/external/folly/folly/Try.h +728 -0
  212. package/external/folly/folly/UTF8String.h +56 -0
  213. package/external/folly/folly/Unicode.cpp +201 -0
  214. package/external/folly/folly/Unicode.h +94 -0
  215. package/external/folly/folly/Unit.h +65 -0
  216. package/external/folly/folly/Uri-inl.h +101 -0
  217. package/external/folly/folly/Uri.cpp +190 -0
  218. package/external/folly/folly/Uri.h +142 -0
  219. package/external/folly/folly/Utility.h +932 -0
  220. package/external/folly/folly/VERSION +1 -0
  221. package/external/folly/folly/Varint.h +230 -0
  222. package/external/folly/folly/VirtualExecutor.h +17 -0
  223. package/external/folly/folly/algorithm/simd/BUCK +47 -0
  224. package/external/folly/folly/algorithm/simd/Contains.cpp +42 -0
  225. package/external/folly/folly/algorithm/simd/Contains.h +116 -0
  226. package/external/folly/folly/algorithm/simd/FindFixed.h +301 -0
  227. package/external/folly/folly/algorithm/simd/Ignore.h +52 -0
  228. package/external/folly/folly/algorithm/simd/Movemask.h +207 -0
  229. package/external/folly/folly/algorithm/simd/detail/BUCK +70 -0
  230. package/external/folly/folly/algorithm/simd/detail/ContainsImpl.h +91 -0
  231. package/external/folly/folly/algorithm/simd/detail/SimdAnyOf.h +83 -0
  232. package/external/folly/folly/algorithm/simd/detail/SimdForEach.h +209 -0
  233. package/external/folly/folly/algorithm/simd/detail/SimdPlatform.h +445 -0
  234. package/external/folly/folly/algorithm/simd/detail/Traits.h +125 -0
  235. package/external/folly/folly/algorithm/simd/detail/UnrollUtils.h +126 -0
  236. package/external/folly/folly/base64.h +264 -0
  237. package/external/folly/folly/chrono/BUCK +29 -0
  238. package/external/folly/folly/chrono/Clock.h +65 -0
  239. package/external/folly/folly/chrono/Conv.h +712 -0
  240. package/external/folly/folly/chrono/Hardware.h +155 -0
  241. package/external/folly/folly/chrono/test/BUCK +26 -0
  242. package/external/folly/folly/chrono/test/ClockTest.cpp +68 -0
  243. package/external/folly/folly/chrono/test/ConvTest.cpp +652 -0
  244. package/external/folly/folly/concurrency/AtomicSharedPtr.h +387 -0
  245. package/external/folly/folly/concurrency/BUCK +170 -0
  246. package/external/folly/folly/concurrency/CacheLocality.cpp +633 -0
  247. package/external/folly/folly/concurrency/CacheLocality.h +460 -0
  248. package/external/folly/folly/concurrency/ConcurrentHashMap.h +822 -0
  249. package/external/folly/folly/concurrency/CoreCachedSharedPtr.h +232 -0
  250. package/external/folly/folly/concurrency/DeadlockDetector.cpp +27 -0
  251. package/external/folly/folly/concurrency/DeadlockDetector.h +44 -0
  252. package/external/folly/folly/concurrency/DynamicBoundedQueue.h +751 -0
  253. package/external/folly/folly/concurrency/PriorityUnboundedQueueSet.h +207 -0
  254. package/external/folly/folly/concurrency/ProcessLocalUniqueId.cpp +46 -0
  255. package/external/folly/folly/concurrency/ProcessLocalUniqueId.h +38 -0
  256. package/external/folly/folly/concurrency/SingletonRelaxedCounter.h +325 -0
  257. package/external/folly/folly/concurrency/ThreadCachedSynchronized.h +227 -0
  258. package/external/folly/folly/concurrency/UnboundedQueue.h +891 -0
  259. package/external/folly/folly/concurrency/container/BUCK +77 -0
  260. package/external/folly/folly/concurrency/container/FlatCombiningPriorityQueue.h +426 -0
  261. package/external/folly/folly/concurrency/container/LockFreeRingBuffer.h +306 -0
  262. package/external/folly/folly/concurrency/container/RelaxedConcurrentPriorityQueue.h +1212 -0
  263. package/external/folly/folly/concurrency/container/SingleWriterFixedHashMap.h +322 -0
  264. package/external/folly/folly/concurrency/container/atomic_grow_array.h +564 -0
  265. package/external/folly/folly/concurrency/container/test/BUCK +75 -0
  266. package/external/folly/folly/concurrency/container/test/FlatCombiningPriorityQueueTest.cpp +570 -0
  267. package/external/folly/folly/concurrency/container/test/LockFreeRingBufferTest.cpp +276 -0
  268. package/external/folly/folly/concurrency/container/test/RelaxedConcurrentPriorityQueueTest.cpp +1570 -0
  269. package/external/folly/folly/concurrency/container/test/SingleWriterFixedHashMapTest.cpp +401 -0
  270. package/external/folly/folly/concurrency/container/test/atomic_grow_array_test.cpp +187 -0
  271. package/external/folly/folly/concurrency/detail/AtomicSharedPtr-detail.h +212 -0
  272. package/external/folly/folly/concurrency/detail/ConcurrentHashMap-detail.h +1911 -0
  273. package/external/folly/folly/concurrency/memory/AtomicReadMostlyMainPtr.cpp +43 -0
  274. package/external/folly/folly/concurrency/memory/AtomicReadMostlyMainPtr.h +190 -0
  275. package/external/folly/folly/concurrency/memory/BUCK +53 -0
  276. package/external/folly/folly/concurrency/memory/PrimaryPtr.h +338 -0
  277. package/external/folly/folly/concurrency/memory/ReadMostlySharedPtr.h +511 -0
  278. package/external/folly/folly/concurrency/memory/TLRefCount.h +228 -0
  279. package/external/folly/folly/concurrency/memory/test/AtomicReadMostlyMainPtrBenchmark.cpp +56 -0
  280. package/external/folly/folly/concurrency/memory/test/AtomicReadMostlyMainPtrTest.cpp +454 -0
  281. package/external/folly/folly/concurrency/memory/test/BUCK +95 -0
  282. package/external/folly/folly/concurrency/memory/test/PrimaryPtrTest.cpp +303 -0
  283. package/external/folly/folly/concurrency/memory/test/ReadMostlySharedPtrBenchmark.cpp +138 -0
  284. package/external/folly/folly/concurrency/memory/test/ReadMostlySharedPtrStressTest.cpp +75 -0
  285. package/external/folly/folly/concurrency/memory/test/ReadMostlySharedPtrTest.cpp +378 -0
  286. package/external/folly/folly/concurrency/memory/test/RefCountBenchmark.cpp +90 -0
  287. package/external/folly/folly/concurrency/memory/test/RefCountTest.cpp +168 -0
  288. package/external/folly/folly/concurrency/test/AtomicSharedPtrCounted.h +156 -0
  289. package/external/folly/folly/concurrency/test/AtomicSharedPtrPerformance.cpp +255 -0
  290. package/external/folly/folly/concurrency/test/AtomicSharedPtrTest.cpp +257 -0
  291. package/external/folly/folly/concurrency/test/BUCK +229 -0
  292. package/external/folly/folly/concurrency/test/CacheLocalityBenchmark.cpp +392 -0
  293. package/external/folly/folly/concurrency/test/CacheLocalityTest.cpp +1229 -0
  294. package/external/folly/folly/concurrency/test/ConcurrentHashMapBench.cpp +260 -0
  295. package/external/folly/folly/concurrency/test/ConcurrentHashMapTest.cpp +1242 -0
  296. package/external/folly/folly/concurrency/test/CoreCachedSharedPtrTest.cpp +408 -0
  297. package/external/folly/folly/concurrency/test/DynamicBoundedQueueTest.cpp +984 -0
  298. package/external/folly/folly/concurrency/test/PriorityUnboundedQueueSetTest.cpp +73 -0
  299. package/external/folly/folly/concurrency/test/ProcessLocalUniqueIdTest.cpp +66 -0
  300. package/external/folly/folly/concurrency/test/SingletonRelaxedCounterBench.cpp +101 -0
  301. package/external/folly/folly/concurrency/test/SingletonRelaxedCounterTest.cpp +185 -0
  302. package/external/folly/folly/concurrency/test/ThreadCachedSynchronizedBench.cpp +76 -0
  303. package/external/folly/folly/concurrency/test/ThreadCachedSynchronizedTest.cpp +93 -0
  304. package/external/folly/folly/concurrency/test/UnboundedQueueTest.cpp +1302 -0
  305. package/external/folly/folly/container/Access.h +57 -0
  306. package/external/folly/folly/container/Array.h +87 -0
  307. package/external/folly/folly/container/BUCK +353 -0
  308. package/external/folly/folly/container/BitIterator.h +203 -0
  309. package/external/folly/folly/container/Enumerate.h +162 -0
  310. package/external/folly/folly/container/EvictingCacheMap.h +730 -0
  311. package/external/folly/folly/container/F14.md +300 -0
  312. package/external/folly/folly/container/F14Map-fwd.h +113 -0
  313. package/external/folly/folly/container/F14Map.h +2108 -0
  314. package/external/folly/folly/container/F14Set-fwd.h +95 -0
  315. package/external/folly/folly/container/F14Set.h +1603 -0
  316. package/external/folly/folly/container/FBVector.h +1711 -0
  317. package/external/folly/folly/container/Foreach-inl.h +316 -0
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  319. package/external/folly/folly/container/HeterogeneousAccess-fwd.h +33 -0
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  903. package/external/folly/folly/system/test/ShellTest.cpp +66 -0
  904. package/external/folly/folly/system/test/ThreadIdTest.cpp +114 -0
  905. package/external/folly/folly/system/test/ThreadNameTest.cpp +85 -0
  906. package/external/folly/folly.vcxitems +164 -0
  907. package/external/folly/static/logo.svg +1 -0
  908. package/external/folly/sync-config.json +8 -0
  909. package/package.json +8 -8
  910. package/templates/cpp-lib/example/metro.config.js +18 -2
@@ -0,0 +1,291 @@
1
+ `folly/Conv.h`
2
+ -------------
3
+
4
+ `folly/Conv.h` is a one-stop-shop for converting values across
5
+ types. Its main features are simplicity of the API (only the
6
+ names `to` and `toAppend` must be memorized), speed
7
+ (folly is significantly faster, sometimes by an order of magnitude,
8
+ than comparable APIs), and correctness.
9
+
10
+ ### Synopsis
11
+ ***
12
+
13
+ All examples below are assume to have included `folly/Conv.h`
14
+ and issued `using namespace folly;` You will need:
15
+
16
+ ``` Cpp
17
+ // To format as text and append to a string, use toAppend.
18
+ fbstring str;
19
+ toAppend(2.5, &str);
20
+ CHECK_EQ(str, "2.5");
21
+
22
+ // Multiple arguments are okay, too. Just put the pointer to string at the end.
23
+ toAppend(" is ", 2, " point ", 5, &str);
24
+ CHECK_EQ(str, "2.5 is 2 point 5");
25
+
26
+ // You don't need to use fbstring (although it's much faster for conversions and in general).
27
+ std::string stdStr;
28
+ toAppend("Pi is about ", 22.0 / 7, &stdStr);
29
+ // In general, just use to<TargetType>(sourceValue). It returns its result by value.
30
+ stdStr = to<std::string>("Variadic ", "arguments also accepted.");
31
+
32
+ // to<fbstring> is 2.5x faster than to<std::string> for typical workloads.
33
+ str = to<fbstring>("Variadic ", "arguments also accepted.");
34
+ ```
35
+
36
+ ### Integral-to-integral conversion
37
+ ***
38
+
39
+ Using `to<Target>(value)` to convert one integral type to another
40
+ will behave as follows:
41
+
42
+ * If the target type can accommodate all possible values of the
43
+ source value, the value is implicitly converted. No further
44
+ action is taken. Example:
45
+
46
+ ``` Cpp
47
+ short x;
48
+ unsigned short y;
49
+ ...
50
+ auto a = to<int>(x); // zero overhead conversion
51
+ auto b = to<int>(y); // zero overhead conversion
52
+ ```
53
+
54
+ * Otherwise, `to` inserts bounds checks and throws
55
+ `std::range_error` if the target type cannot accommodate the
56
+ source value. Example:
57
+
58
+ ``` Cpp
59
+ short x;
60
+ unsigned short y;
61
+ long z;
62
+ ...
63
+ x = 123;
64
+ auto a = to<unsigned short>(x); // fine
65
+ x = -1;
66
+ a = to<unsigned short>(x); // THROWS
67
+ z = 2000000000;
68
+ auto b = to<int>(z); // fine
69
+ z += 1000000000;
70
+ b = to<int>(z); // THROWS
71
+ auto b = to<unsigned int>(z); // fine
72
+ ```
73
+
74
+ ### Anything-to-string conversion
75
+ ***
76
+
77
+ As mentioned, there are two primitives for converting anything to
78
+ string: `to` and `toAppend`. They support the same set of source
79
+ types, literally by definition (`to` is implemented in terms of
80
+ `toAppend` for all types). The call `toAppend(value, &str)`
81
+ formats and appends `value` to `str` whereas
82
+ `to<StringType>(value)` formats `value` as a `StringType` and
83
+ returns the result by value. Currently, the supported
84
+ `StringType`s are `std::string` and `fbstring`
85
+
86
+ Both `toAppend` and `to` with a string type as a target support
87
+ variadic arguments. Each argument is converted in turn. For
88
+ `toAppend` the last argument in a variadic list must be the
89
+ address of a supported string type (no need to specify the string
90
+ type as a template argument).
91
+
92
+ #### Integral-to-string conversion
93
+
94
+ Nothing special here - integrals are converted to strings in
95
+ decimal format, with a '-' prefix for negative values. Example:
96
+
97
+ ``` Cpp
98
+ auto a = to<fbstring>(123);
99
+ assert(a == "123");
100
+ a = to<fbstring>(-456);
101
+ assert(a == "-456");
102
+ ```
103
+
104
+ The conversion implementation is aggressively optimized. It
105
+ converts two digits at a time assisted by fixed-size tables.
106
+ Converting a `long` to an `fbstring` is 3.6x faster than using
107
+ `boost::lexical_cast` and 2.5x faster than using `sprintf` even
108
+ though the latter is used in conjunction with a stack-allocated
109
+ constant-size buffer.
110
+
111
+ Note that converting integral types to `fbstring` has a
112
+ particular advantage compared to converting to `std::string`
113
+ No integral type (<= 64 bits) has more than 20 decimal digits
114
+ including sign. Since `fbstring` employs the small string
115
+ optimization for up to 23 characters, converting an integral
116
+ to `fbstring` is guaranteed to not allocate memory, resulting
117
+ in significant speed and memory locality gains. Benchmarks
118
+ reveal a 2x gain on a typical workload.
119
+
120
+ #### `char` to string conversion
121
+
122
+ Although `char` is technically an integral type, most of the time
123
+ you want the string representation of `'a'` to be `"a"`, not `96`
124
+ That's why `folly/Conv.h` handles `char` as a special case that
125
+ does the expected thing. Note that `signed char` and `unsigned
126
+ char` are still considered integral types.
127
+
128
+
129
+ #### Floating point to string conversion
130
+
131
+ `folly/Conv.h` uses [V8's double conversion](http://code.google.com/p/double-conversion/)
132
+ routines. They are accurate and fast; on typical workloads,
133
+ `to<fbstring>(doubleValue)` is 1.9x faster than `sprintf` and
134
+ 5.5x faster than `boost::lexical_cast` (It is also 1.3x faster
135
+ than `to<std::string>(doubleValue)`
136
+
137
+ #### `const char*` to string conversion
138
+
139
+ For completeness, `folly/Conv.h` supports `const char*` including
140
+ i.e. string literals. The "conversion" consists, of course, of
141
+ the string itself. Example:
142
+
143
+ ``` Cpp
144
+ auto s = to<fbstring>("Hello, world");
145
+ assert(s == "Hello, world");
146
+ ```
147
+
148
+ #### Anything from string conversion (i.e. parsing)
149
+ ***
150
+
151
+ `folly/Conv.h` includes three kinds of parsing routines:
152
+
153
+ * `to<Type>(const char* begin, const char* end)` rigidly
154
+ converts the range [begin, end) to `Type` These routines have
155
+ drastic restrictions (e.g. allow no leading or trailing
156
+ whitespace) and are intended as an efficient back-end for more
157
+ tolerant routines.
158
+ * `to<Type>(stringy)` converts `stringy` to `Type` Value
159
+ `stringy` may be of type `const char*`, `StringPiece`,
160
+ `std::string`, or `fbstring` (Technically, the requirement is
161
+ that `stringy` implicitly converts to a `StringPiece`
162
+ * `to<Type>(&stringPiece)` parses with progress information:
163
+ given `stringPiece` of type `StringPiece` it parses as much
164
+ as possible from it as type `Type` and alters `stringPiece`
165
+ to remove the munched characters. This is easiest clarified
166
+ by an example:
167
+
168
+ ``` Cpp
169
+ fbstring s = " 1234 angels on a pin";
170
+ StringPiece pc(s);
171
+ auto x = to<int>(&pc);
172
+ assert(x == 1234);
173
+ assert(pc == " angels on a pin";
174
+ ```
175
+
176
+ Note how the routine ate the leading space but not the trailing one.
177
+
178
+ #### Parsing integral types
179
+
180
+ Parsing integral types is unremarkable - decimal format is
181
+ expected, optional `'+'` or `'-'` sign for signed types, but no
182
+ optional `'+'` is allowed for unsigned types. The one remarkable
183
+ element is speed - parsing typical `long` values is 6x faster than
184
+ `sscanf`. `folly/Conv.h` uses aggressive loop unrolling and
185
+ table-assisted SIMD-style code arrangement that avoids integral
186
+ division (slow) and data dependencies across operations
187
+ (ILP-unfriendly). Example:
188
+
189
+ ``` Cpp
190
+ fbstring str = " 12345 ";
191
+ assert(to<int>(str) == 12345);
192
+ str = " 12345six seven eight";
193
+ StringPiece pc(str);
194
+ assert(to<int>(&pc) == 12345);
195
+ assert(str == "six seven eight");
196
+ ```
197
+
198
+ #### Parsing floating-point types
199
+
200
+ `folly/Conv.h` uses, again, [V8's double-conversion](http://code.google.com/p/double-conversion/)
201
+ routines as back-end. The speed is 3x faster than `sscanf` and
202
+ 1.7x faster than in-home routines such as `parse<double>` But
203
+ the more important detail is accuracy - even if you do code a
204
+ routine that works faster than `to<double>` chances are it is
205
+ incorrect and will fail in a variety of corner cases. Using
206
+ `to<double>` is strongly recommended.
207
+
208
+ Note that if the string "NaN" (with any capitalization) is passed to
209
+ `to<double>` then `NaN` is returned, which can be tested for as follows:
210
+
211
+ ``` Cpp
212
+ fbstring str = "nan"; // "NaN", "NAN", etc.
213
+ double d = to<double>(str);
214
+ if (std::isnan(d)) {
215
+ // string was a valid representation of the double value NaN
216
+ }
217
+ ```
218
+
219
+ Note that passing "-NaN" (with any capitalization) to `to<double>` also returns
220
+ `NaN`.
221
+
222
+ Note that if the strings "inf" or "infinity" (with any capitalization) are
223
+ passed to `to<double>` then `infinity` is returned, which can be tested for
224
+ as follows:
225
+
226
+ ``` Cpp
227
+ fbstring str = "inf"; // "Inf", "INF", "infinity", "Infinity", etc.
228
+ double d = to<double>(str);
229
+ if (std::isinf(d)) {
230
+ // string was a valid representation of one of the double values +Infinity
231
+ // or -Infinity
232
+ }
233
+ ```
234
+
235
+ Note that passing "-inf" or "-infinity" (with any capitalization) to
236
+ `to<double>` returns `-infinity` rather than `+infinity`. The sign of the
237
+ `infinity` can be tested for as follows:
238
+
239
+ ``` Cpp
240
+ fbstring str = "-inf"; // or "inf", "-Infinity", "+Infinity", etc.
241
+ double d = to<double>(str);
242
+ if (d == std::numeric_limits<double>::infinity()) {
243
+ // string was a valid representation of the double value +Infinity
244
+ } else if (d == -std::numeric_limits<double>::infinity()) {
245
+ // string was a valid representation of the double value -Infinity
246
+ }
247
+ ```
248
+
249
+ Note that if an unparseable string is passed to `to<double>` then an exception
250
+ is thrown, rather than `NaN` being returned. This can be tested for as follows:
251
+
252
+ ``` Cpp
253
+ fbstring str = "not-a-double"; // Or "1.1.1", "", "$500.00", etc.
254
+ double d;
255
+ try {
256
+ d = to<double>(str);
257
+ } catch (const std::range_error &) {
258
+ // string could not be parsed
259
+ }
260
+ ```
261
+
262
+ Note that the empty string (`""`) is an unparseable value, and will cause
263
+ `to<double>` to throw an exception.
264
+
265
+ #### Non-throwing interfaces
266
+
267
+ `tryTo<T>` is the non-throwing variant of `to<T>`. It returns
268
+ an `Expected<T, ConversionCode>`. You can think of `Expected`
269
+ as like an `Optional<T>`, but if the conversion failed, `Expected`
270
+ stores an error code instead of a `T`.
271
+
272
+ `tryTo<T>` has similar performance as `to<T>` when the
273
+ conversion is successful. On the error path, you can expect
274
+ `tryTo<T>` to be roughly three orders of magnitude faster than
275
+ the throwing `to<T>` and to completely avoid any lock contention
276
+ arising from stack unwinding.
277
+
278
+ Here is how to use non-throwing conversions:
279
+
280
+ ``` Cpp
281
+ auto t1 = tryTo<int>(str);
282
+ if (t1.hasValue()) {
283
+ use(t1.value());
284
+ }
285
+ ```
286
+
287
+ `Expected` has a composability feature to make the above pattern simpler.
288
+
289
+ ``` Cpp
290
+ tryTo<int>(str).then([](int i) { use(i); });
291
+ ```
@@ -0,0 +1,220 @@
1
+ `folly/dynamic.h`
2
+ -----------------
3
+
4
+ `folly/dynamic.h` provides a runtime dynamically typed value for
5
+ C++, similar to the way languages with runtime type systems work
6
+ (e.g. Python). It can hold types from a predetermined set of types
7
+ (ints, bools, arrays of other dynamics, etc), similar to something like
8
+ `std::variant`, but the syntax is intended to be a little more like
9
+ using the native type directly.
10
+
11
+ ### Overview
12
+ ***
13
+
14
+ Here are some code samples to get started (assumes a `using
15
+ folly::dynamic;` was used):
16
+
17
+ ``` Cpp
18
+ dynamic twelve = 12; // creates a dynamic that holds an integer
19
+ dynamic str = "string"; // yep, this one is an fbstring
20
+
21
+ // A few other types.
22
+ dynamic nul = nullptr;
23
+ dynamic boolean = false;
24
+
25
+ // Arrays can be initialized with dynamic::array.
26
+ dynamic array = dynamic::array("array ", "of ", 4, " elements");
27
+ assert(array.size() == 4);
28
+ dynamic emptyArray = dynamic::array;
29
+ assert(emptyArray.empty());
30
+
31
+ // Maps from dynamics to dynamics are called objects. The
32
+ // dynamic::object constant is how you make an empty map from dynamics
33
+ // to dynamics.
34
+ dynamic map = dynamic::object;
35
+ map["something"] = 12;
36
+ map["another_something"] = map["something"] * 2;
37
+
38
+ // Dynamic objects may be initialized this way
39
+ dynamic map2 = dynamic::object("something", 12)("another_something", 24);
40
+ ```
41
+
42
+ ### Runtime Type Checking and Conversions
43
+ ***
44
+
45
+ Any operation on a dynamic requires checking at runtime that the
46
+ type is compatible with the operation. If it isn't, you'll get a
47
+ `folly::TypeError`. Other exceptions can also be thrown if
48
+ you try to do something impossible (e.g. if you put a very large
49
+ 64-bit integer in and try to read it out as a double).
50
+
51
+ More examples should hopefully clarify this:
52
+
53
+ ``` Cpp
54
+ dynamic dint = 42;
55
+
56
+ dynamic str = "foo";
57
+ dynamic anotherStr = str + "something"; // fine
58
+ dynamic thisThrows = str + dint; // TypeError is raised
59
+ ```
60
+
61
+ Explicit type conversions can be requested for some of the basic types:
62
+
63
+ ``` Cpp
64
+ dynamic dint = 12345678;
65
+ dynamic doub = dint.asDouble(); // doub will hold 12345678.0
66
+ dynamic str = dint.asString(); // str == "12345678"
67
+
68
+ dynamic hugeInt = std::numeric_limits<int64_t>::max();
69
+ dynamic hugeDoub = hugeInt.asDouble(); // throws a folly/Conv.h error,
70
+ // since it can't fit in a double
71
+ ```
72
+
73
+ For more complicated conversions, see [DynamicConverter](DynamicConverter.md).
74
+
75
+ ### Comparison Operators and Hashing
76
+ #### Equality Operators
77
+ Equality operators (`==`, `!=`) are supported for all types.
78
+
79
+ For dynamics of the same type, the underlying equality operator shall apply.
80
+
81
+ For comparisons between different numeric types (double and int64), numeric
82
+ equality will apply - thus `2.0 == 2`.
83
+
84
+ Values of any other different types will be deemed to not be equal.
85
+
86
+ #### Ordering operators
87
+ Ordering operators (`<`, `<=`, `>`, `>=`) are supported for all types, except
88
+ `dynamic::object` which will throw if it is involved in an ordering operator.
89
+
90
+ For dynamics of the same type, the underlying ordering operator shall apply.
91
+
92
+ For comparisons between different numeric types (double and int64), numeric
93
+ ordering will apply - thus `1.5 < 2`.
94
+
95
+ Ordering of values between other different types will maintain total ordering
96
+ properties and be consistent within a given binary run, and thus safe for use in
97
+ e.g. `std::set`. The actual ordering is undefined and could change across
98
+ versions, thus a dependency should not be taken outside of the total ordering
99
+ property within a given binary.
100
+
101
+ #### Hashing
102
+ Hashing is supported by all types, and the hashes of two values will match if
103
+ they are equal per `dynamic::operator==`.
104
+
105
+ As a result, numerical types have the same numerical hashing regardless of int64
106
+ vs double - so e.g. `std::hash<dynamic>()(2)` will give the same value as
107
+ `std::hash<dynamic>()(2.0)`.
108
+
109
+ ### Iteration and Lookup
110
+ ***
111
+
112
+ You can iterate over dynamic arrays as you would over any C++ sequence container.
113
+
114
+ ``` Cpp
115
+ dynamic array = dynamic::array(2, 3, "foo");
116
+
117
+ for (auto& val : array) {
118
+ doSomethingWith(val);
119
+ }
120
+ ```
121
+
122
+ You can iterate over dynamic maps by calling `items()`, `keys()`,
123
+ `values()`, which behave similarly to the homonymous methods of Python
124
+ dictionaries.
125
+
126
+ ``` Cpp
127
+ dynamic obj = dynamic::object(2, 3)("hello", "world")("x", 4);
128
+
129
+ for (auto& pair : obj.items()) {
130
+ // Key is pair.first, value is pair.second
131
+ processKey(pair.first);
132
+ processValue(pair.second);
133
+ }
134
+
135
+ for (auto& key : obj.keys()) {
136
+ processKey(key);
137
+ }
138
+
139
+ for (auto& value : obj.values()) {
140
+ processValue(value);
141
+ }
142
+ ```
143
+
144
+ You can find an element by key in a dynamic map using the `find()` method,
145
+ which returns an iterator compatible with `items()`:
146
+
147
+ ``` Cpp
148
+ dynamic obj = dynamic::object(2, 3)("hello", "world")("x", 4);
149
+
150
+ auto pos = obj.find("hello");
151
+ // pos->first is "hello"
152
+ // pos->second is "world"
153
+
154
+ auto pos = obj.find("no_such_key");
155
+ // pos == obj.items().end()
156
+ ```
157
+
158
+
159
+ ### Use for JSON
160
+ ***
161
+
162
+ The original motivation for implementing this type was to try to
163
+ make dealing with json documents in C++ almost as easy as it is
164
+ in languages with dynamic type systems (php or javascript, etc).
165
+ The reader can judge whether we're anywhere near that goal, but
166
+ here's what it looks like:
167
+
168
+ ``` Cpp
169
+ // Parsing JSON strings and using them.
170
+ std::string jsonDocument = R"({"key":12,"key2":[false, null, true, "yay"]})";
171
+ dynamic parsed = folly::parseJson(jsonDocument);
172
+ assert(parsed["key"] == 12);
173
+ assert(parsed["key2"][0] == false);
174
+ assert(parsed["key2"][1] == nullptr);
175
+
176
+ // Building the same document programmatically.
177
+ dynamic sonOfAJ = dynamic::object
178
+ ("key", 12)
179
+ ("key2", dynamic::array(false, nullptr, true, "yay"));
180
+
181
+ // Printing. (See also folly::toPrettyJson)
182
+ auto str = folly::toJson(sonOfAJ);
183
+ assert(jsonDocument.compare(str) == 0);
184
+ ```
185
+
186
+ ### Performance
187
+ ***
188
+
189
+ Dynamic typing is more expensive than static typing, even when
190
+ you do it in C++. ;)
191
+
192
+ However, some effort has been made to keep `folly::dynamic` and
193
+ the json (de)serialization at least reasonably performant for
194
+ common cases. The heap is only used for arrays and objects, and
195
+ move construction is fully supported. String formatting
196
+ internally also uses the highly performant `folly::to<>` (see
197
+ `folly/Conv.h`).
198
+
199
+ A trade off to keep in mind though, is that
200
+ `sizeof(folly::dynamic)` is 64 bytes. You probably don't want to
201
+ use it if you need to allocate large numbers of them (prefer
202
+ static types, etc).
203
+
204
+ ### Some Design Rationale
205
+ ***
206
+
207
+ **Q. Why doesn't a dynamic string support begin(), end(), and operator[]?**
208
+
209
+ The value_type of a dynamic iterator is `dynamic`, and `operator[]`
210
+ (or the `at()` function) has to return a reference to a dynamic. If
211
+ we wanted this to work for strings, this would mean we'd have to
212
+ support dynamics with a character type, and moreover that the internal
213
+ representation of strings would be such that we can hand out
214
+ references to dynamic as accessors on individual characters. There
215
+ are a lot of potential efficiency drawbacks with this, and it seems
216
+ like a feature that is not needed too often in practice.
217
+
218
+ **Q. Isn't this just a poor imitation of the C# language feature?**
219
+
220
+ Pretty much.
@@ -0,0 +1,71 @@
1
+ `folly/DynamicConverter.h`
2
+ --------------------------
3
+
4
+ When dynamic objects contain data of a known type, it is sometimes
5
+ useful to have its well-typed representation. A broad set of
6
+ type-conversions are contained in `DynamicConverter.h`, and
7
+ facilitate the transformation of dynamic objects into their well-typed
8
+ format.
9
+
10
+ ### Usage
11
+ ***
12
+
13
+ Simply pass a dynamic into a templated convertTo:
14
+
15
+ ```cpp
16
+ dynamic d = { { 1, 2, 3 }, { 4, 5 } }; // a vector of vector of int
17
+ auto vvi = convertTo<fbvector<fbvector<int>>>(d);
18
+ ```
19
+
20
+ ### Supported Types
21
+ ***
22
+
23
+ convertTo naturally supports conversions to
24
+
25
+ 1. arithmetic types (such as int64_t, unsigned short, bool, and double)
26
+ 2. fbstring, std::string
27
+ 3. containers and map-containers
28
+
29
+ NOTE:
30
+
31
+ convertTo<Type> will assume that Type is a container if
32
+ * it has a Type::value_type, and
33
+ * it has a Type::iterator, and
34
+ * it has a constructor that accepts two InputIterators
35
+
36
+ Additionally, convertTo<Type> will assume that Type is a map if
37
+ * it has a Type::key_type, and
38
+ * it has a Type::mapped_type, and
39
+ * value_type is a pair of const key_type and mapped_type
40
+
41
+ If Type meets the container criteria, then it will be constructed
42
+ by calling its InputIterator constructor.
43
+
44
+ ### Customization
45
+ ***
46
+
47
+ If you want to use convertTo to convert dynamics into your own custom
48
+ class, then all you have to do is provide a template specialization
49
+ of DynamicConverter with the static method convert. Make sure you put it
50
+ in namespace folly.
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+
52
+ Example:
53
+
54
+ ``` Cpp
55
+ struct Token {
56
+ int kind_;
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+ fbstring lexeme_;
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+
59
+ explicit Token(int kind, const fbstring& lexeme)
60
+ : kind_(kind), lexeme_(lexeme) {}
61
+ };
62
+ namespace folly {
63
+ template <> struct DynamicConverter<Token> {
64
+ static Token convert(const dynamic& d) {
65
+ int k = convertTo<int>(d["KIND"]);
66
+ fbstring lex = convertTo<fbstring>(d["LEXEME"]);
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+ return Token(k, lex);
68
+ }
69
+ };
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+ }
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+ ```
@@ -0,0 +1,63 @@
1
+ <section class="dex_document"><h1>Thread pools &amp; Executors</h1><p class="dex_introduction">Run your concurrent code in a performant way</p><h2 id="all-about-thread-pools">All about thread pools <a href="#all-about-thread-pools" class="headerLink">#</a></h2>
2
+
3
+ <h3 id="how-do-i-use-the-thread">How do I use the thread pools? <a href="#how-do-i-use-the-thread" class="headerLink">#</a></h3>
4
+
5
+ <p>Wangle provides two concrete thread pools (IOThreadPoolExecutor, CPUThreadPoolExecutor) as well as building them in as part of a complete async framework. Generally you might want to grab the global executor, and use it with a future, like this:</p>
6
+
7
+ <div class="remarkup-code-block" data-code-lang="php"><pre class="remarkup-code"><span class="no">auto</span> <span class="no">f</span> <span class="o">=</span> <span class="nf" data-symbol-name="someFutureFunction">someFutureFunction</span><span class="o">().</span><span class="nf" data-symbol-name="via">via</span><span class="o">(</span><span class="nf" data-symbol-name="getCPUExecutor">getCPUExecutor</span><span class="o">()).</span><span class="nf" data-symbol-name="then">then</span><span class="o">(...)</span></pre></div>
8
+
9
+ <p>Or maybe you need to construct a thrift/memcache client, and need an event base:</p>
10
+
11
+ <div class="remarkup-code-block" data-code-lang="php"><pre class="remarkup-code"><span class="no">auto</span> <span class="no">f</span> <span class="o">=</span> <span class="nf" data-symbol-name="getClient">getClient</span><span class="o">(</span><span class="nf" data-symbol-name="getIOExecutor">getIOExecutor</span><span class="o">()-&gt;</span><span class="na" data-symbol-name="getEventBase">getEventBase</span><span class="o">())-&gt;</span><span class="na" data-symbol-name="callSomeFunction">callSomeFunction</span><span class="o">(</span><span class="no">args</span><span class="o">...)</span>
12
+ <span class="o">.</span><span class="nf" data-symbol-name="via">via</span><span class="o">(</span><span class="nf" data-symbol-name="getCPUExecutor">getCPUExecutor</span><span class="o">())</span>
13
+ <span class="o">.</span><span class="nf" data-symbol-name="then">then</span><span class="o">([](</span><span class="no">Result</span> <span class="no">r</span><span class="o">)&#123;</span> <span class="o">....</span> <span class="k">do</span> <span class="no">something</span> <span class="no">with</span> <span class="no">result</span><span class="o">&#125;);</span></pre></div>
14
+
15
+ <h3 id="vs-c-11-s-std-launch">vs. C++11&#039;s std::launch <a href="#vs-c-11-s-std-launch" class="headerLink">#</a></h3>
16
+
17
+ <p>The current C++11 std::launch only has two modes: async or deferred. In a production system, neither is what you want: async will launch a new thread for every launch without limit, while deferred will defer the work until it is needed lazily, but then do the work <strong>in the current thread synchronously</strong> when it is needed.</p>
18
+
19
+ <p>Wangle&#039;s thread pools always launch work as soon as possible, have limits to the maximum number of tasks / threads allowed, so we will never use more threads than absolutely needed. See implementation details below about each type of executor.</p>
20
+
21
+ <h3 id="why-do-we-need-yet-anoth">Why do we need yet another set of thread pools? <a href="#why-do-we-need-yet-anoth" class="headerLink">#</a></h3>
22
+
23
+ <p>Unfortunately none of the existing thread pools had every feature needed - things based on pipes are too slow. Several older ones didn&#039;t support std::function.</p>
24
+
25
+ <h3 id="why-do-we-need-several-d">Why do we need several different types of thread pools? <a href="#why-do-we-need-several-d" class="headerLink">#</a></h3>
26
+
27
+ <p>If you want epoll support, you need an fd - event_fd is the latest notification hotness. Unfortunately, an active fd triggers all the epoll loops it is in, leading to thundering herd - so if you want a fair queue (one queue total vs. one queue per worker thread), you need to use some kind of semaphore. Unfortunately semaphores can&#039;t be put in epoll loops, so they are incompatible with IO. Fortunately, you usually want to separate the IO and CPU bound work anyway to give stronger tail latency guarantees on IO.</p>
28
+
29
+ <h3 id="iothreadpoolexecutor">IOThreadPoolExecutor <a href="#iothreadpoolexecutor" class="headerLink">#</a></h3>
30
+
31
+ <ul>
32
+ <li>Uses event_fd for notification, and waking an epoll loop.</li>
33
+ <li>There is one queue (NotificationQueue specifically) per thread/epoll.</li>
34
+ <li>If the thread is already running and not waiting on epoll, we don&#039;t make any additional syscalls to wake up the loop, just put the new task in the queue.</li>
35
+ <li>If any thread has been waiting for more than a few seconds, its stack is madvised away. Currently however tasks are scheduled round robin on the queues, so unless there is <strong>no</strong> work going on, this isn&#039;t very effective.</li>
36
+ <li>::getEventBase() will return an EventBase you can schedule IO work on directly, chosen round-robin.</li>
37
+ <li>Since there is one queue per thread, there is hardly any contention on the queues - so a simple spinlock around an std::deque is used for the tasks. There is no max queue size.</li>
38
+ <li>By default, there is one thread per core - it usually doesn&#039;t make sense to have more IO threads than this, assuming they don&#039;t block.</li>
39
+ </ul>
40
+
41
+ <h3 id="cputhreadpoolexecutor">CPUThreadPoolExecutor <a href="#cputhreadpoolexecutor" class="headerLink">#</a></h3>
42
+
43
+ <ul>
44
+ <li>A single queue backed by folly/LifoSem and folly/MPMC queue. Since there is only a single queue, contention can be quite high, since all the worker threads and all the producer threads hit the same queue. MPMC queue excels in this situation. MPMC queue dictates a max queue size.</li>
45
+ <li>LifoSem wakes up threads in Lifo order - i.e. there are only few threads as necessary running, and we always try to reuse the same few threads for better cache locality.</li>
46
+ <li>Inactive threads have their stack madvised away. This works quite well in combination with Lifosem - it almost doesn&#039;t matter if more threads than are necessary are specified at startup.</li>
47
+ <li>stop() will finish all outstanding tasks at exit</li>
48
+ <li>Supports priorities - priorities are implemented as multiple queues - each worker thread checks the highest priority queue first. Threads themselves don&#039;t have priorities set, so a series of long running low priority tasks could still hog all the threads. (at last check pthreads thread priorities didn&#039;t work very well)</li>
49
+ </ul>
50
+
51
+ <h3 id="threadpoolexecutor">ThreadPoolExecutor <a href="#threadpoolexecutor" class="headerLink">#</a></h3>
52
+
53
+ <p>Base class that contains the thread startup/shutdown/stats logic, since this is pretty disjoint from how tasks are actually run</p>
54
+
55
+ <h3 id="observers">Observers <a href="#observers" class="headerLink">#</a></h3>
56
+
57
+ <p>An observer interface is provided to listen for thread start/stop events. This is useful to create objects that should be one-per-thread, but also have them work correctly if threads are added/removed from the thread pool.</p>
58
+
59
+ <h3 id="stats">Stats <a href="#stats" class="headerLink">#</a></h3>
60
+
61
+ <p>PoolStats are provided to get task count, running time, waiting time, etc.</p>
62
+ </section>
63
+