react-cheminfo 0.9.0 → 0.11.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1285) hide show
  1. package/README.md +251 -20
  2. package/lib/chart/core/chartAxisScale.d.ts +88 -0
  3. package/lib/chart/core/chartAxisScale.d.ts.map +1 -0
  4. package/lib/chart/core/chartAxisScale.js +205 -0
  5. package/lib/chart/core/chartAxisScale.js.map +1 -0
  6. package/lib/chart/core/chartBand.d.ts +47 -0
  7. package/lib/chart/core/chartBand.d.ts.map +1 -0
  8. package/lib/chart/core/chartBand.js +55 -0
  9. package/lib/chart/core/chartBand.js.map +1 -0
  10. package/lib/chart/core/chartBins.d.ts +32 -0
  11. package/lib/chart/core/chartBins.d.ts.map +1 -0
  12. package/lib/chart/core/chartBins.js +64 -0
  13. package/lib/chart/core/chartBins.js.map +1 -0
  14. package/lib/chart/core/chartExtent.d.ts +105 -0
  15. package/lib/chart/core/chartExtent.d.ts.map +1 -0
  16. package/lib/chart/core/chartExtent.js +134 -0
  17. package/lib/chart/core/chartExtent.js.map +1 -0
  18. package/lib/chart/core/chartLabels.d.ts +49 -0
  19. package/lib/chart/core/chartLabels.d.ts.map +1 -0
  20. package/lib/chart/core/chartLabels.js +44 -0
  21. package/lib/chart/core/chartLabels.js.map +1 -0
  22. package/lib/chart/core/chartPalette.d.ts +33 -0
  23. package/lib/chart/core/chartPalette.d.ts.map +1 -0
  24. package/lib/chart/core/chartPalette.js +51 -0
  25. package/lib/chart/core/chartPalette.js.map +1 -0
  26. package/lib/chart/core/chartScale.d.ts +49 -0
  27. package/lib/chart/core/chartScale.d.ts.map +1 -0
  28. package/lib/chart/core/chartScale.js +53 -0
  29. package/lib/chart/core/chartScale.js.map +1 -0
  30. package/lib/chart/core/chartViewport.d.ts +88 -0
  31. package/lib/chart/core/chartViewport.d.ts.map +1 -0
  32. package/lib/chart/core/chartViewport.js +164 -0
  33. package/lib/chart/core/chartViewport.js.map +1 -0
  34. package/lib/chart/core/index.d.ts +29 -0
  35. package/lib/chart/core/index.d.ts.map +1 -0
  36. package/lib/chart/core/index.js +20 -0
  37. package/lib/chart/core/index.js.map +1 -0
  38. package/lib/chart/core/matrix.d.ts +56 -0
  39. package/lib/chart/core/matrix.d.ts.map +1 -0
  40. package/lib/chart/core/matrix.js +75 -0
  41. package/lib/chart/core/matrix.js.map +1 -0
  42. package/lib/chart/ui/ChartAxis.d.ts +50 -0
  43. package/lib/chart/ui/ChartAxis.d.ts.map +1 -0
  44. package/lib/chart/ui/ChartAxis.js +89 -0
  45. package/lib/chart/ui/ChartAxis.js.map +1 -0
  46. package/lib/chart/ui/ChartFrame.d.ts +136 -0
  47. package/lib/chart/ui/ChartFrame.d.ts.map +1 -0
  48. package/lib/chart/ui/ChartFrame.js +61 -0
  49. package/lib/chart/ui/ChartFrame.js.map +1 -0
  50. package/lib/chart/ui/ChartSeriesMarks.d.ts +44 -0
  51. package/lib/chart/ui/ChartSeriesMarks.d.ts.map +1 -0
  52. package/lib/chart/ui/ChartSeriesMarks.js +48 -0
  53. package/lib/chart/ui/ChartSeriesMarks.js.map +1 -0
  54. package/lib/chart/ui/ChartTrackingLayer.d.ts +54 -0
  55. package/lib/chart/ui/ChartTrackingLayer.d.ts.map +1 -0
  56. package/lib/chart/ui/ChartTrackingLayer.js +98 -0
  57. package/lib/chart/ui/ChartTrackingLayer.js.map +1 -0
  58. package/lib/chart/ui/TrackedLineChart.d.ts +136 -0
  59. package/lib/chart/ui/TrackedLineChart.d.ts.map +1 -0
  60. package/lib/chart/ui/TrackedLineChart.js +90 -0
  61. package/lib/chart/ui/TrackedLineChart.js.map +1 -0
  62. package/lib/chart/ui/TrackedStickChart.d.ts +88 -0
  63. package/lib/chart/ui/TrackedStickChart.d.ts.map +1 -0
  64. package/lib/chart/ui/TrackedStickChart.js +58 -0
  65. package/lib/chart/ui/TrackedStickChart.js.map +1 -0
  66. package/lib/chart/ui/chartStyles.d.ts +141 -0
  67. package/lib/chart/ui/chartStyles.d.ts.map +1 -0
  68. package/lib/chart/ui/chartStyles.js +154 -0
  69. package/lib/chart/ui/chartStyles.js.map +1 -0
  70. package/lib/chart/ui/index.d.ts +20 -0
  71. package/lib/chart/ui/index.d.ts.map +1 -0
  72. package/lib/chart/ui/index.js +13 -0
  73. package/lib/chart/ui/index.js.map +1 -0
  74. package/lib/chart/ui/stickChartModel.d.ts +99 -0
  75. package/lib/chart/ui/stickChartModel.d.ts.map +1 -0
  76. package/lib/chart/ui/stickChartModel.js +140 -0
  77. package/lib/chart/ui/stickChartModel.js.map +1 -0
  78. package/lib/chart/ui/useWheelZoom.d.ts +69 -0
  79. package/lib/chart/ui/useWheelZoom.d.ts.map +1 -0
  80. package/lib/chart/ui/useWheelZoom.js +122 -0
  81. package/lib/chart/ui/useWheelZoom.js.map +1 -0
  82. package/lib/chrome/ui/NavLink.d.ts.map +1 -1
  83. package/lib/chrome/ui/NavLink.js +4 -3
  84. package/lib/chrome/ui/NavLink.js.map +1 -1
  85. package/lib/chrome/ui/SiteFooter.d.ts +8 -0
  86. package/lib/chrome/ui/SiteFooter.d.ts.map +1 -1
  87. package/lib/chrome/ui/SiteFooter.js +7 -2
  88. package/lib/chrome/ui/SiteFooter.js.map +1 -1
  89. package/lib/chrome/ui/SiteHeader.d.ts +11 -0
  90. package/lib/chrome/ui/SiteHeader.d.ts.map +1 -1
  91. package/lib/chrome/ui/SiteHeader.js +7 -2
  92. package/lib/chrome/ui/SiteHeader.js.map +1 -1
  93. package/lib/chrome/ui/navItem.d.ts +12 -0
  94. package/lib/chrome/ui/navItem.d.ts.map +1 -1
  95. package/lib/chrome/ui/navItem.js.map +1 -1
  96. package/lib/color/core/gradient.d.ts +15 -0
  97. package/lib/color/core/gradient.d.ts.map +1 -0
  98. package/lib/color/core/gradient.js +28 -0
  99. package/lib/color/core/gradient.js.map +1 -0
  100. package/lib/color/core/hsv.d.ts +38 -0
  101. package/lib/color/core/hsv.d.ts.map +1 -0
  102. package/lib/color/core/hsv.js +92 -0
  103. package/lib/color/core/hsv.js.map +1 -0
  104. package/lib/color/core/index.d.ts +12 -1
  105. package/lib/color/core/index.d.ts.map +1 -1
  106. package/lib/color/core/index.js +6 -0
  107. package/lib/color/core/index.js.map +1 -1
  108. package/lib/color/core/interpolate.d.ts +67 -0
  109. package/lib/color/core/interpolate.d.ts.map +1 -0
  110. package/lib/color/core/interpolate.js +121 -0
  111. package/lib/color/core/interpolate.js.map +1 -0
  112. package/lib/color/core/scale.d.ts +11 -15
  113. package/lib/color/core/scale.d.ts.map +1 -1
  114. package/lib/color/core/scale.js +14 -41
  115. package/lib/color/core/scale.js.map +1 -1
  116. package/lib/color/core/scaleData.d.ts +19 -0
  117. package/lib/color/core/scaleData.d.ts.map +1 -0
  118. package/lib/color/core/scaleData.js +120 -0
  119. package/lib/color/core/scaleData.js.map +1 -0
  120. package/lib/color/core/scaleText.d.ts +43 -0
  121. package/lib/color/core/scaleText.d.ts.map +1 -0
  122. package/lib/color/core/scaleText.js +109 -0
  123. package/lib/color/core/scaleText.js.map +1 -0
  124. package/lib/color/core/scales.d.ts +42 -0
  125. package/lib/color/core/scales.d.ts.map +1 -0
  126. package/lib/color/core/scales.js +110 -0
  127. package/lib/color/core/scales.js.map +1 -0
  128. package/lib/color/ui/ColorScaleBar.d.ts +39 -0
  129. package/lib/color/ui/ColorScaleBar.d.ts.map +1 -0
  130. package/lib/color/ui/ColorScaleBar.js +27 -0
  131. package/lib/color/ui/ColorScaleBar.js.map +1 -0
  132. package/lib/color/ui/ColorScaleEditor.d.ts +21 -0
  133. package/lib/color/ui/ColorScaleEditor.d.ts.map +1 -0
  134. package/lib/color/ui/ColorScaleEditor.js +141 -0
  135. package/lib/color/ui/ColorScaleEditor.js.map +1 -0
  136. package/lib/color/ui/ColorScaleSelect.d.ts +38 -0
  137. package/lib/color/ui/ColorScaleSelect.d.ts.map +1 -0
  138. package/lib/color/ui/ColorScaleSelect.js +109 -0
  139. package/lib/color/ui/ColorScaleSelect.js.map +1 -0
  140. package/lib/color/ui/index.d.ts +6 -0
  141. package/lib/color/ui/index.d.ts.map +1 -1
  142. package/lib/color/ui/index.js +3 -0
  143. package/lib/color/ui/index.js.map +1 -1
  144. package/lib/core.d.ts +6 -0
  145. package/lib/core.d.ts.map +1 -1
  146. package/lib/core.js +6 -0
  147. package/lib/core.js.map +1 -1
  148. package/lib/credits/core/credits.d.ts +17 -0
  149. package/lib/credits/core/credits.d.ts.map +1 -1
  150. package/lib/credits/core/credits.js +20 -0
  151. package/lib/credits/core/credits.js.map +1 -1
  152. package/lib/download/core/cssTokens.d.ts +33 -0
  153. package/lib/download/core/cssTokens.d.ts.map +1 -0
  154. package/lib/download/core/cssTokens.js +82 -0
  155. package/lib/download/core/cssTokens.js.map +1 -0
  156. package/lib/download/core/downloadFigure.d.ts +39 -0
  157. package/lib/download/core/downloadFigure.d.ts.map +1 -0
  158. package/lib/download/core/downloadFigure.js +35 -0
  159. package/lib/download/core/downloadFigure.js.map +1 -0
  160. package/lib/download/core/figureLegend.d.ts +90 -0
  161. package/lib/download/core/figureLegend.d.ts.map +1 -0
  162. package/lib/download/core/figureLegend.js +77 -0
  163. package/lib/download/core/figureLegend.js.map +1 -0
  164. package/lib/download/core/figurePng.d.ts +21 -0
  165. package/lib/download/core/figurePng.d.ts.map +1 -0
  166. package/lib/download/core/figurePng.js +76 -0
  167. package/lib/download/core/figurePng.js.map +1 -0
  168. package/lib/download/core/figureScale.d.ts +61 -0
  169. package/lib/download/core/figureScale.d.ts.map +1 -0
  170. package/lib/download/core/figureScale.js +67 -0
  171. package/lib/download/core/figureScale.js.map +1 -0
  172. package/lib/download/core/figureSvg.d.ts +37 -0
  173. package/lib/download/core/figureSvg.d.ts.map +1 -0
  174. package/lib/download/core/figureSvg.js +164 -0
  175. package/lib/download/core/figureSvg.js.map +1 -0
  176. package/lib/download/core/figureSvgDocument.d.ts +62 -0
  177. package/lib/download/core/figureSvgDocument.d.ts.map +1 -0
  178. package/lib/download/core/figureSvgDocument.js +82 -0
  179. package/lib/download/core/figureSvgDocument.js.map +1 -0
  180. package/lib/download/core/figureTarget.d.ts +67 -0
  181. package/lib/download/core/figureTarget.d.ts.map +1 -0
  182. package/lib/download/core/figureTarget.js +138 -0
  183. package/lib/download/core/figureTarget.js.map +1 -0
  184. package/lib/download/core/index.d.ts +14 -0
  185. package/lib/download/core/index.d.ts.map +1 -1
  186. package/lib/download/core/index.js +8 -0
  187. package/lib/download/core/index.js.map +1 -1
  188. package/lib/download/ui/FigureDownload.d.ts +81 -0
  189. package/lib/download/ui/FigureDownload.d.ts.map +1 -0
  190. package/lib/download/ui/FigureDownload.js +65 -0
  191. package/lib/download/ui/FigureDownload.js.map +1 -0
  192. package/lib/download/ui/FigureDownloadPanel.d.ts +45 -0
  193. package/lib/download/ui/FigureDownloadPanel.d.ts.map +1 -0
  194. package/lib/download/ui/FigureDownloadPanel.js +86 -0
  195. package/lib/download/ui/FigureDownloadPanel.js.map +1 -0
  196. package/lib/download/ui/index.d.ts +13 -0
  197. package/lib/download/ui/index.d.ts.map +1 -0
  198. package/lib/download/ui/index.js +11 -0
  199. package/lib/download/ui/index.js.map +1 -0
  200. package/lib/ecosystem/core/sites.d.ts +1 -1
  201. package/lib/ecosystem/core/sites.d.ts.map +1 -1
  202. package/lib/ecosystem/core/sites.js +23 -0
  203. package/lib/ecosystem/core/sites.js.map +1 -1
  204. package/lib/ecosystem/ui/glyphs.d.ts.map +1 -1
  205. package/lib/ecosystem/ui/glyphs.js +9 -0
  206. package/lib/ecosystem/ui/glyphs.js.map +1 -1
  207. package/lib/overlay/core/emptiestCorner.d.ts +47 -0
  208. package/lib/overlay/core/emptiestCorner.d.ts.map +1 -0
  209. package/lib/overlay/core/emptiestCorner.js +84 -0
  210. package/lib/overlay/core/emptiestCorner.js.map +1 -0
  211. package/lib/overlay/core/index.d.ts +23 -0
  212. package/lib/overlay/core/index.d.ts.map +1 -0
  213. package/lib/overlay/core/index.js +16 -0
  214. package/lib/overlay/core/index.js.map +1 -0
  215. package/lib/overlay/core/overlayCollapse.d.ts +14 -0
  216. package/lib/overlay/core/overlayCollapse.d.ts.map +1 -0
  217. package/lib/overlay/core/overlayCollapse.js +20 -0
  218. package/lib/overlay/core/overlayCollapse.js.map +1 -0
  219. package/lib/overlay/core/overlayMarks.d.ts +31 -0
  220. package/lib/overlay/core/overlayMarks.d.ts.map +1 -0
  221. package/lib/overlay/core/overlayMarks.js +38 -0
  222. package/lib/overlay/core/overlayMarks.js.map +1 -0
  223. package/lib/overlay/core/overlayMetrics.d.ts +41 -0
  224. package/lib/overlay/core/overlayMetrics.d.ts.map +1 -0
  225. package/lib/overlay/core/overlayMetrics.js +73 -0
  226. package/lib/overlay/core/overlayMetrics.js.map +1 -0
  227. package/lib/overlay/core/overlayPlacement.d.ts +60 -0
  228. package/lib/overlay/core/overlayPlacement.d.ts.map +1 -0
  229. package/lib/overlay/core/overlayPlacement.js +24 -0
  230. package/lib/overlay/core/overlayPlacement.js.map +1 -0
  231. package/lib/overlay/core/overlayTierRoom.d.ts +89 -0
  232. package/lib/overlay/core/overlayTierRoom.d.ts.map +1 -0
  233. package/lib/overlay/core/overlayTierRoom.js +135 -0
  234. package/lib/overlay/core/overlayTierRoom.js.map +1 -0
  235. package/lib/overlay/core/overlayTiers.d.ts +71 -0
  236. package/lib/overlay/core/overlayTiers.d.ts.map +1 -0
  237. package/lib/overlay/core/overlayTiers.js +89 -0
  238. package/lib/overlay/core/overlayTiers.js.map +1 -0
  239. package/lib/overlay/core/placeOverlayCard.d.ts +47 -0
  240. package/lib/overlay/core/placeOverlayCard.d.ts.map +1 -0
  241. package/lib/overlay/core/placeOverlayCard.js +42 -0
  242. package/lib/overlay/core/placeOverlayCard.js.map +1 -0
  243. package/lib/overlay/ui/OverlayAction.d.ts +32 -0
  244. package/lib/overlay/ui/OverlayAction.d.ts.map +1 -0
  245. package/lib/overlay/ui/OverlayAction.js +19 -0
  246. package/lib/overlay/ui/OverlayAction.js.map +1 -0
  247. package/lib/overlay/ui/OverlayBar.d.ts +122 -0
  248. package/lib/overlay/ui/OverlayBar.d.ts.map +1 -0
  249. package/lib/overlay/ui/OverlayBar.js +42 -0
  250. package/lib/overlay/ui/OverlayBar.js.map +1 -0
  251. package/lib/overlay/ui/OverlayBarButton.d.ts +38 -0
  252. package/lib/overlay/ui/OverlayBarButton.d.ts.map +1 -0
  253. package/lib/overlay/ui/OverlayBarButton.js +40 -0
  254. package/lib/overlay/ui/OverlayBarButton.js.map +1 -0
  255. package/lib/overlay/ui/OverlayBarCard.d.ts +25 -0
  256. package/lib/overlay/ui/OverlayBarCard.d.ts.map +1 -0
  257. package/lib/overlay/ui/OverlayBarCard.js +28 -0
  258. package/lib/overlay/ui/OverlayBarCard.js.map +1 -0
  259. package/lib/overlay/ui/OverlayBarStrip.d.ts +18 -0
  260. package/lib/overlay/ui/OverlayBarStrip.d.ts.map +1 -0
  261. package/lib/overlay/ui/OverlayBarStrip.js +26 -0
  262. package/lib/overlay/ui/OverlayBarStrip.js.map +1 -0
  263. package/lib/overlay/ui/OverlayCaption.d.ts +52 -0
  264. package/lib/overlay/ui/OverlayCaption.d.ts.map +1 -0
  265. package/lib/overlay/ui/OverlayCaption.js +62 -0
  266. package/lib/overlay/ui/OverlayCaption.js.map +1 -0
  267. package/lib/overlay/ui/OverlayChip.d.ts +60 -0
  268. package/lib/overlay/ui/OverlayChip.d.ts.map +1 -0
  269. package/lib/overlay/ui/OverlayChip.js +73 -0
  270. package/lib/overlay/ui/OverlayChip.js.map +1 -0
  271. package/lib/overlay/ui/OverlayDivider.d.ts +11 -0
  272. package/lib/overlay/ui/OverlayDivider.d.ts.map +1 -0
  273. package/lib/overlay/ui/OverlayDivider.js +16 -0
  274. package/lib/overlay/ui/OverlayDivider.js.map +1 -0
  275. package/lib/overlay/ui/OverlayGroup.d.ts +53 -0
  276. package/lib/overlay/ui/OverlayGroup.d.ts.map +1 -0
  277. package/lib/overlay/ui/OverlayGroup.js +63 -0
  278. package/lib/overlay/ui/OverlayGroup.js.map +1 -0
  279. package/lib/overlay/ui/OverlayIconButton.d.ts +75 -0
  280. package/lib/overlay/ui/OverlayIconButton.d.ts.map +1 -0
  281. package/lib/overlay/ui/OverlayIconButton.js +43 -0
  282. package/lib/overlay/ui/OverlayIconButton.js.map +1 -0
  283. package/lib/overlay/ui/OverlayInfo.d.ts +43 -0
  284. package/lib/overlay/ui/OverlayInfo.d.ts.map +1 -0
  285. package/lib/overlay/ui/OverlayInfo.js +47 -0
  286. package/lib/overlay/ui/OverlayInfo.js.map +1 -0
  287. package/lib/overlay/ui/OverlayLayer.d.ts +54 -0
  288. package/lib/overlay/ui/OverlayLayer.d.ts.map +1 -0
  289. package/lib/overlay/ui/OverlayLayer.js +50 -0
  290. package/lib/overlay/ui/OverlayLayer.js.map +1 -0
  291. package/lib/overlay/ui/OverlayLegend.d.ts +75 -0
  292. package/lib/overlay/ui/OverlayLegend.d.ts.map +1 -0
  293. package/lib/overlay/ui/OverlayLegend.js +81 -0
  294. package/lib/overlay/ui/OverlayLegend.js.map +1 -0
  295. package/lib/overlay/ui/OverlayLegendMark.d.ts +36 -0
  296. package/lib/overlay/ui/OverlayLegendMark.d.ts.map +1 -0
  297. package/lib/overlay/ui/OverlayLegendMark.js +43 -0
  298. package/lib/overlay/ui/OverlayLegendMark.js.map +1 -0
  299. package/lib/overlay/ui/OverlayNumber.d.ts +43 -0
  300. package/lib/overlay/ui/OverlayNumber.d.ts.map +1 -0
  301. package/lib/overlay/ui/OverlayNumber.js +74 -0
  302. package/lib/overlay/ui/OverlayNumber.js.map +1 -0
  303. package/lib/overlay/ui/OverlayPanel.d.ts +81 -0
  304. package/lib/overlay/ui/OverlayPanel.d.ts.map +1 -0
  305. package/lib/overlay/ui/OverlayPanel.js +42 -0
  306. package/lib/overlay/ui/OverlayPanel.js.map +1 -0
  307. package/lib/overlay/ui/OverlayPills.d.ts +73 -0
  308. package/lib/overlay/ui/OverlayPills.d.ts.map +1 -0
  309. package/lib/overlay/ui/OverlayPills.js +55 -0
  310. package/lib/overlay/ui/OverlayPills.js.map +1 -0
  311. package/lib/overlay/ui/OverlayReadout.d.ts +63 -0
  312. package/lib/overlay/ui/OverlayReadout.d.ts.map +1 -0
  313. package/lib/overlay/ui/OverlayReadout.js +129 -0
  314. package/lib/overlay/ui/OverlayReadout.js.map +1 -0
  315. package/lib/overlay/ui/OverlayRow.d.ts +111 -0
  316. package/lib/overlay/ui/OverlayRow.d.ts.map +1 -0
  317. package/lib/overlay/ui/OverlayRow.js +50 -0
  318. package/lib/overlay/ui/OverlayRow.js.map +1 -0
  319. package/lib/overlay/ui/OverlaySegmented.d.ts +28 -0
  320. package/lib/overlay/ui/OverlaySegmented.d.ts.map +1 -0
  321. package/lib/overlay/ui/OverlaySegmented.js +23 -0
  322. package/lib/overlay/ui/OverlaySegmented.js.map +1 -0
  323. package/lib/overlay/ui/OverlaySelect.d.ts +35 -0
  324. package/lib/overlay/ui/OverlaySelect.d.ts.map +1 -0
  325. package/lib/overlay/ui/OverlaySelect.js +30 -0
  326. package/lib/overlay/ui/OverlaySelect.js.map +1 -0
  327. package/lib/overlay/ui/OverlaySwatchIcon.d.ts +26 -0
  328. package/lib/overlay/ui/OverlaySwatchIcon.d.ts.map +1 -0
  329. package/lib/overlay/ui/OverlaySwatchIcon.js +94 -0
  330. package/lib/overlay/ui/OverlaySwatchIcon.js.map +1 -0
  331. package/lib/overlay/ui/OverlayToggle.d.ts +56 -0
  332. package/lib/overlay/ui/OverlayToggle.d.ts.map +1 -0
  333. package/lib/overlay/ui/OverlayToggle.js +42 -0
  334. package/lib/overlay/ui/OverlayToggle.js.map +1 -0
  335. package/lib/overlay/ui/OverlayValueButton.d.ts +80 -0
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  337. package/lib/overlay/ui/OverlayValueButton.js +46 -0
  338. package/lib/overlay/ui/OverlayValueButton.js.map +1 -0
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@@ -0,0 +1,86 @@
1
+ /**
2
+ * How far out a group's shell is drawn, and how much of the group it then
3
+ * holds.
4
+ *
5
+ * The two-dimensional pair in `scatter/core` cannot answer this, and the
6
+ * difference is not a rounding: a shell has to hold a sample in three
7
+ * directions at once, so the same two standard deviations that keep 86 per
8
+ * cent of a flat cloud keep only 74 per cent of a solid one. Quoting the flat
9
+ * figure beside a cloud is the usual way a legend comes to promise more than
10
+ * its shells contain, which is why the map and the cloud each ask their own
11
+ * dimension.
12
+ */
13
+
14
+ /**
15
+ * The share of a three-dimensional normal cloud inside the shell drawn at a
16
+ * number of standard deviations.
17
+ * @param standardDeviations - How far out the shell is drawn.
18
+ * @returns The share, from 0 to 1. Zero at or below zero, since a shell of no size holds nothing.
19
+ */
20
+ export function coverageForStandardDeviations3(
21
+ standardDeviations: number,
22
+ ): number {
23
+ if (!Number.isFinite(standardDeviations)) {
24
+ return standardDeviations > 0 ? 1 : 0;
25
+ }
26
+ if (standardDeviations <= 0) return 0;
27
+ const radius = standardDeviations;
28
+ const inside = erf(radius / Math.SQRT2);
29
+ const shell =
30
+ radius * Math.sqrt(2 / Math.PI) * Math.exp(-(radius * radius) / 2);
31
+ return Math.min(1, Math.max(0, inside - shell));
32
+ }
33
+
34
+ /**
35
+ * How far out to draw the shell that holds a share of a three-dimensional
36
+ * normal cloud.
37
+ *
38
+ * The inverse of {@link coverageForStandardDeviations3}. There is no closed
39
+ * form for it, so it is bisected — the share grows strictly with the radius,
40
+ * so fifty halvings settle it far below the width of the line the shell is
41
+ * drawn with, and the search runs once per group rather than once per face.
42
+ * @param coverage - The share to enclose, from 0 to 1.
43
+ * @returns The number of standard deviations. Zero at or below zero, and infinite at or above one, because no finite shell holds every point of a cloud with unbounded tails.
44
+ */
45
+ export function standardDeviationsForCoverage3(coverage: number): number {
46
+ if (!Number.isFinite(coverage) || coverage <= 0) return 0;
47
+ if (coverage >= 1) return Number.POSITIVE_INFINITY;
48
+
49
+ let low = 0;
50
+ // Nine standard deviations hold every share a control can ask for: the
51
+ // remainder there is under 1e-17, which no `number` can tell from zero.
52
+ let high = 9;
53
+ for (let step = 0; step < 50; step++) {
54
+ const middle = (low + high) / 2;
55
+ if (coverageForStandardDeviations3(middle) < coverage) {
56
+ low = middle;
57
+ } else {
58
+ high = middle;
59
+ }
60
+ }
61
+ return (low + high) / 2;
62
+ }
63
+
64
+ /**
65
+ * The error function, to about a part in ten million.
66
+ *
67
+ * Abramowitz and Stegun 7.1.26. That is coarser than the library's usual
68
+ * standard and is deliberately so: it decides the radius of a shell drawn a
69
+ * few hundred pixels across, where a part in ten million is a part in ten
70
+ * thousand of one pixel, and the alternative is a series that costs more to
71
+ * read than the whole module around it.
72
+ * @param x - The argument.
73
+ * @returns The error function at `x`.
74
+ */
75
+ function erf(x: number): number {
76
+ const sign = x < 0 ? -1 : 1;
77
+ const absolute = Math.abs(x);
78
+ const t = 1 / (1 + 0.327_591_1 * absolute);
79
+ const series =
80
+ t *
81
+ (0.254_829_592 +
82
+ t *
83
+ (-0.284_496_736 +
84
+ t * (1.421_413_741 + t * (-1.453_152_027 + t * 1.061_405_429))));
85
+ return sign * (1 - series * Math.exp(-absolute * absolute));
86
+ }
@@ -0,0 +1,76 @@
1
+ /**
2
+ * The outline a shell has on screen, which is an ellipse and nothing else.
3
+ *
4
+ * An orthographic camera sends the unit sphere to a filled ellipse, so a shell
5
+ * — a sphere carried by three semi-axes — has an exact elliptical silhouette
6
+ * whatever it is turned to. Taking it as such is what keeps the glass smooth:
7
+ * a tessellated shell is only as round as the number of faces it was cut into,
8
+ * and every seam between two of those faces is a line the reader can see.
9
+ */
10
+
11
+ import type { ConfidenceEllipsoid } from './confidenceEllipsoid.ts';
12
+ import type { OrbitCamera } from './orbitCamera.ts';
13
+ import { rotatePoint } from './orbitCamera.ts';
14
+
15
+ /** Where a shell's outline sits, in cube units, for one camera. */
16
+ export interface EllipsoidSilhouette {
17
+ /** Half the outline's longest width, along the angle below. */
18
+ rx: number;
19
+ /** Half its width across that, never longer than `rx`. */
20
+ ry: number;
21
+ /**
22
+ * How far the long axis is turned from the horizontal, in radians, measured
23
+ * the way the screen measures — down from the right — since the projection
24
+ * flips the vertical axis on its way to pixels.
25
+ */
26
+ angle: number;
27
+ }
28
+
29
+ /**
30
+ * The outline of a shell, for the camera it is seen from.
31
+ *
32
+ * The three semi-axes are turned with the camera and their depth dropped,
33
+ * which leaves a `2 x 3` map from the unit sphere to the screen. The image of
34
+ * that sphere is the ellipse whose shape matrix is the map times its own
35
+ * transpose, so the two radii are the square roots of that matrix's
36
+ * eigenvalues and the tilt is half the angle of its off-diagonal term.
37
+ *
38
+ * A group flat in one direction gives a matrix with a zero eigenvalue and
39
+ * comes back as a segment, which is the honest picture of a group that has no
40
+ * spread to show.
41
+ * @param ellipsoid - The shell, in cube units.
42
+ * @param camera - Where the reader is standing.
43
+ * @returns See {@link EllipsoidSilhouette}.
44
+ */
45
+ export function ellipsoidSilhouette(
46
+ ellipsoid: ConfidenceEllipsoid,
47
+ camera: OrbitCamera,
48
+ ): EllipsoidSilhouette {
49
+ const [first, second, third] = ellipsoid.axes;
50
+ const a = rotatePoint(first, camera);
51
+ const b = rotatePoint(second, camera);
52
+ const c = rotatePoint(third, camera);
53
+
54
+ // The screen's own frame: across, and down — hence the sign on the second.
55
+ const acrossX = a[0];
56
+ const acrossY = b[0];
57
+ const acrossZ = c[0];
58
+ const downX = -a[1];
59
+ const downY = -b[1];
60
+ const downZ = -c[1];
61
+
62
+ const xx = acrossX * acrossX + acrossY * acrossY + acrossZ * acrossZ;
63
+ const yy = downX * downX + downY * downY + downZ * downZ;
64
+ const xy = acrossX * downX + acrossY * downY + acrossZ * downZ;
65
+
66
+ const middle = (xx + yy) / 2;
67
+ const spread = Math.hypot((xx - yy) / 2, xy);
68
+ const major = Math.max(0, middle + spread);
69
+ const minor = Math.max(0, middle - spread);
70
+
71
+ return {
72
+ rx: Math.sqrt(major),
73
+ ry: Math.sqrt(minor),
74
+ angle: 0.5 * Math.atan2(2 * xy, xx - yy),
75
+ };
76
+ }
@@ -0,0 +1,52 @@
1
+ /**
2
+ * A cloud of samples in three dimensions: where the reader is standing, where
3
+ * a sample lands on screen from there, and the shell that holds a group.
4
+ *
5
+ * It is the two-dimensional `scatter` domain with one axis more, and the extra
6
+ * axis changes more than it looks. Nothing can be handed to an SVG shape any
7
+ * more — a shell has to be cut into faces, projected, and painted back to
8
+ * front — and the three axes have to share one scale, because a solid seen
9
+ * from an angle has no tick labels to record three different ones with.
10
+ *
11
+ * Nothing here knows what produced the coordinates, and nothing here draws:
12
+ * every function is arithmetic over plain numbers, so the geometry can be
13
+ * checked without a DOM.
14
+ */
15
+
16
+ export type {
17
+ ConfidenceEllipsoid,
18
+ ConfidenceEllipsoidOptions,
19
+ } from './confidenceEllipsoid.ts';
20
+ export {
21
+ confidenceEllipsoid,
22
+ ellipsoidStandardDeviations,
23
+ } from './confidenceEllipsoid.ts';
24
+ export type { CubeArm } from './cubeFrame.ts';
25
+ export { CUBE_ARMS, CUBE_ORIGIN, cubeEdges } from './cubeFrame.ts';
26
+ export {
27
+ coverageForStandardDeviations3,
28
+ standardDeviationsForCoverage3,
29
+ } from './ellipsoidCoverage.ts';
30
+ export type { EllipsoidSilhouette } from './ellipsoidSilhouette.ts';
31
+ export { ellipsoidSilhouette } from './ellipsoidSilhouette.ts';
32
+ export type {
33
+ OrbitCamera,
34
+ OrbitViewport,
35
+ ProjectedPoint,
36
+ Vector3,
37
+ } from './orbitCamera.ts';
38
+ export {
39
+ CUBE_HALF_DIAGONAL,
40
+ DEFAULT_ORBIT_CAMERA,
41
+ ORBIT_PITCH_LIMIT,
42
+ ORBIT_RADIANS_PER_PIXEL,
43
+ depthFraction,
44
+ orbitByDrag,
45
+ projectPoint,
46
+ rotatePoint,
47
+ } from './orbitCamera.ts';
48
+ export type { CloudGesture } from './cloudGesture.ts';
49
+ export type { CubePointsOptions } from './cubePoints.ts';
50
+ export { cubePoints } from './cubePoints.ts';
51
+ export type { SymmetricEigen3, SymmetricMatrix3 } from './symmetricEigen.ts';
52
+ export { symmetricEigen3 } from './symmetricEigen.ts';
@@ -0,0 +1,159 @@
1
+ /**
2
+ * Where the reader is standing, and where a point in the cube lands on screen.
3
+ *
4
+ * The cloud is drawn with an orthographic projection rather than a perspective
5
+ * one: a scatter is read by comparing distances, and perspective makes the same
6
+ * distance shorter at the back of the box than at the front, so two groups
7
+ * equally far apart would not look it. What is left to give the picture its
8
+ * depth is the frame around it, the order the dots are painted in, and their
9
+ * size — all of which cost nothing and none of which distorts a measurement.
10
+ */
11
+
12
+ /** A point of the cube, `[x, y, z]`, with `z` running towards the reader. */
13
+ export type Vector3 = readonly [number, number, number];
14
+
15
+ /**
16
+ * Where the reader is standing.
17
+ *
18
+ * The scene is turned by `pitch` about the horizontal axis and then by `yaw`
19
+ * about the vertical one, which is the order a hand expects: dragging sideways
20
+ * spins the box about its upright axis whatever it is already tilted to, and
21
+ * dragging up and down tips it towards the reader.
22
+ */
23
+ export interface OrbitCamera {
24
+ /** Azimuth, in radians. A sideways drag changes it. */
25
+ yaw: number;
26
+ /** Elevation, in radians. A vertical drag changes it. */
27
+ pitch: number;
28
+ }
29
+
30
+ /** Where a point of the cube landed, in pixels, and how near the reader it is. */
31
+ export interface ProjectedPoint {
32
+ /** Pixels from the left of the drawing area. */
33
+ x: number;
34
+ /** Pixels from its top. */
35
+ y: number;
36
+ /**
37
+ * Distance towards the reader, in cube units: larger is nearer. It orders
38
+ * the painting and sizes the dots, and is never drawn as a number.
39
+ */
40
+ depth: number;
41
+ }
42
+
43
+ /**
44
+ * The corner the box is first seen from.
45
+ *
46
+ * Slightly off both axes on purpose. Square-on, two of the three axes lie
47
+ * exactly along the screen's own and the third collapses to a point, so the
48
+ * first thing the reader sees is a flat scatter that hides a whole component —
49
+ * a quarter turn and a slight tilt say "this is a box" before the pointer has
50
+ * touched it.
51
+ */
52
+ export const DEFAULT_ORBIT_CAMERA: OrbitCamera = { yaw: 0.6, pitch: 0.5 };
53
+
54
+ /**
55
+ * How far the camera may tip, in radians.
56
+ *
57
+ * Just short of a right angle. Straight down the vertical axis the horizon
58
+ * degenerates and a further drag flips the scene over, which reads as the plot
59
+ * breaking rather than as the reader reaching the end of a range.
60
+ */
61
+ export const ORBIT_PITCH_LIMIT = 1.4;
62
+
63
+ /** How many radians one pixel of drag turns the scene. */
64
+ export const ORBIT_RADIANS_PER_PIXEL = 0.01;
65
+
66
+ /**
67
+ * Turn a point of the cube into the reader's own frame.
68
+ * @param point - The point, in cube units.
69
+ * @param camera - Where the reader is standing.
70
+ * @returns The point in the reader's frame: right, up, and towards them.
71
+ */
72
+ export function rotatePoint(point: Vector3, camera: OrbitCamera): Vector3 {
73
+ const [x, y, z] = point;
74
+ const cosPitch = Math.cos(camera.pitch);
75
+ const sinPitch = Math.sin(camera.pitch);
76
+ const upright = y * cosPitch - z * sinPitch;
77
+ const tipped = y * sinPitch + z * cosPitch;
78
+ const cosYaw = Math.cos(camera.yaw);
79
+ const sinYaw = Math.sin(camera.yaw);
80
+ return [x * cosYaw + tipped * sinYaw, upright, -x * sinYaw + tipped * cosYaw];
81
+ }
82
+
83
+ /** Where the projection puts the middle of the cube, and how large it draws it. */
84
+ export interface OrbitViewport {
85
+ /** Pixels per cube unit. */
86
+ scale: number;
87
+ /** Pixels from the left of the drawing area to the middle of the cube. */
88
+ centerX: number;
89
+ /** Pixels from its top to the middle of the cube. */
90
+ centerY: number;
91
+ }
92
+
93
+ /**
94
+ * Where a point of the cube lands on screen.
95
+ *
96
+ * The vertical axis is flipped, because a cube whose `y` grows upwards has to
97
+ * be drawn on a screen whose pixels grow downwards.
98
+ * @param point - The point, in cube units.
99
+ * @param camera - Where the reader is standing.
100
+ * @param viewport - Where the middle of the cube is, and how large it is drawn.
101
+ * @returns See {@link ProjectedPoint}.
102
+ */
103
+ export function projectPoint(
104
+ point: Vector3,
105
+ camera: OrbitCamera,
106
+ viewport: OrbitViewport,
107
+ ): ProjectedPoint {
108
+ const [right, up, towards] = rotatePoint(point, camera);
109
+ const { scale, centerX, centerY } = viewport;
110
+ return {
111
+ x: centerX + right * scale,
112
+ y: centerY - up * scale,
113
+ depth: towards,
114
+ };
115
+ }
116
+
117
+ /**
118
+ * The camera a drag leaves behind.
119
+ *
120
+ * The pitch is held inside its limit rather than allowed to wrap, so a reader
121
+ * who keeps dragging upwards comes to rest looking down at the box instead of
122
+ * watching it turn upside down.
123
+ * @param camera - Where the reader was standing.
124
+ * @param dx - How far the pointer moved across, in pixels.
125
+ * @param dy - How far it moved down, in pixels.
126
+ * @returns Where they are standing now.
127
+ */
128
+ export function orbitByDrag(
129
+ camera: OrbitCamera,
130
+ dx: number,
131
+ dy: number,
132
+ ): OrbitCamera {
133
+ const pitch = camera.pitch + dy * ORBIT_RADIANS_PER_PIXEL;
134
+ return {
135
+ yaw: camera.yaw + dx * ORBIT_RADIANS_PER_PIXEL,
136
+ pitch: Math.min(ORBIT_PITCH_LIMIT, Math.max(-ORBIT_PITCH_LIMIT, pitch)),
137
+ };
138
+ }
139
+
140
+ /**
141
+ * The longest a cube diagonal can be, which is the range `depth` spans.
142
+ *
143
+ * A dot is sized from where it sits between the near and far corners, and this
144
+ * is what that fraction is measured against — a constant rather than the
145
+ * cloud's own extent, so a dot does not change size when a group is filtered
146
+ * out from behind it.
147
+ */
148
+ export const CUBE_HALF_DIAGONAL = Math.sqrt(3);
149
+
150
+ /**
151
+ * Where a point sits between the far corner of the cube and the near one.
152
+ * @param depth - How far towards the reader the point is, in cube units.
153
+ * @returns From 0 at the back to 1 at the front.
154
+ */
155
+ export function depthFraction(depth: number): number {
156
+ if (!Number.isFinite(depth)) return depth > 0 ? 1 : 0;
157
+ const fraction = (depth / CUBE_HALF_DIAGONAL + 1) / 2;
158
+ return Math.min(1, Math.max(0, fraction));
159
+ }
@@ -0,0 +1,273 @@
1
+ /**
2
+ * The axes a symmetric three by three matrix describes.
3
+ *
4
+ * The two-dimensional outline solves the same problem in four lines, because a
5
+ * symmetric two by two matrix has a closed form anybody can read. Three by
6
+ * three also has one — the eigenvalues are the roots of a cubic whose
7
+ * discriminant is never negative for a symmetric matrix, so they come out of a
8
+ * cosine rather than out of an iteration — and having it here is what lets the
9
+ * cloud fit an ellipsoid without the package depending on a matrix library.
10
+ */
11
+
12
+ import type { Vector3 } from './orbitCamera.ts';
13
+
14
+ /** A symmetric three by three matrix, as its six distinct entries. */
15
+ export interface SymmetricMatrix3 {
16
+ /** Row 1, column 1. */
17
+ xx: number;
18
+ /** Row 1, column 2, which is also row 2, column 1. */
19
+ xy: number;
20
+ /** Row 1, column 3, which is also row 3, column 1. */
21
+ xz: number;
22
+ /** Row 2, column 2. */
23
+ yy: number;
24
+ /** Row 2, column 3, which is also row 3, column 2. */
25
+ yz: number;
26
+ /** Row 3, column 3. */
27
+ zz: number;
28
+ }
29
+
30
+ /** The axes of a symmetric three by three matrix, longest first. */
31
+ export interface SymmetricEigen3 {
32
+ /** The three eigenvalues, largest first. Never below zero for a covariance. */
33
+ values: readonly [number, number, number];
34
+ /** A unit eigenvector per eigenvalue, in the same order, always orthonormal. */
35
+ vectors: readonly [Vector3, Vector3, Vector3];
36
+ }
37
+
38
+ /**
39
+ * A residue this far below the largest eigenvalue is read as zero.
40
+ *
41
+ * Squaring and summing coordinates leaves a few parts in 1e16 where the exact
42
+ * answer is nothing at all, so a flat group — every sample on one plane, which
43
+ * is what four samples in three dimensions always are — would otherwise be
44
+ * given a sliver of thickness that differs from machine to machine.
45
+ */
46
+ const FLAT_FLOOR = 1e-12;
47
+
48
+ /**
49
+ * The axes a symmetric three by three matrix describes.
50
+ *
51
+ * The eigenvectors are orthonormalised rather than taken as they come out of
52
+ * the cross products, because a repeated eigenvalue — a group that is round in
53
+ * two of its three directions, which is the common case for a small one —
54
+ * leaves that plane's two directions undetermined, and any orthogonal pair in
55
+ * it is as good an answer as any other. What must never happen is two nearly
56
+ * parallel vectors, which would draw an ellipsoid collapsed to a fan.
57
+ * @param matrix - The matrix, as its six distinct entries.
58
+ * @returns See {@link SymmetricEigen3}. A matrix with an entry that is not finite gives three zero eigenvalues on the standard axes.
59
+ */
60
+ export function symmetricEigen3(matrix: SymmetricMatrix3): SymmetricEigen3 {
61
+ const { xx, xy, xz, yy, yz, zz } = matrix;
62
+ if (
63
+ !Number.isFinite(xx) ||
64
+ !Number.isFinite(xy) ||
65
+ !Number.isFinite(xz) ||
66
+ !Number.isFinite(yy) ||
67
+ !Number.isFinite(yz) ||
68
+ !Number.isFinite(zz)
69
+ ) {
70
+ return NOTHING;
71
+ }
72
+
73
+ const values = eigenvalues(matrix);
74
+ const largest = Math.max(Math.abs(values[0]), Math.abs(values[2]));
75
+ const raw: Vector3[] = [];
76
+ for (let i = 0; i < 3; i++) {
77
+ raw.push(eigenvector(matrix, values[i] as number, largest));
78
+ }
79
+ return { values, vectors: orthonormalise(raw) };
80
+ }
81
+
82
+ /**
83
+ * The three eigenvalues, largest first.
84
+ * @param matrix - The matrix, as its six distinct entries.
85
+ * @returns The eigenvalues, in descending order.
86
+ */
87
+ function eigenvalues(
88
+ matrix: SymmetricMatrix3,
89
+ ): readonly [number, number, number] {
90
+ const { xx, xy, xz, yy, yz, zz } = matrix;
91
+ const offDiagonal = xy * xy + xz * xz + yz * yz;
92
+ if (offDiagonal === 0) {
93
+ const diagonal = [xx, yy, zz].toSorted(descending);
94
+ return [
95
+ diagonal[0] as number,
96
+ diagonal[1] as number,
97
+ diagonal[2] as number,
98
+ ];
99
+ }
100
+
101
+ const mean = (xx + yy + zz) / 3;
102
+ const spread =
103
+ ((xx - mean) * (xx - mean) +
104
+ (yy - mean) * (yy - mean) +
105
+ (zz - mean) * (zz - mean) +
106
+ 2 * offDiagonal) /
107
+ 6;
108
+ const radius = Math.sqrt(spread);
109
+ if (!(radius > 0)) return [mean, mean, mean];
110
+
111
+ // The matrix shifted to a zero trace and scaled to a unit radius; half its
112
+ // determinant is the cosine of three times the angle the three roots sit at.
113
+ const half =
114
+ determinant3({
115
+ xx: (xx - mean) / radius,
116
+ xy: xy / radius,
117
+ xz: xz / radius,
118
+ yy: (yy - mean) / radius,
119
+ yz: yz / radius,
120
+ zz: (zz - mean) / radius,
121
+ }) / 2;
122
+ const angle = Math.acos(Math.min(1, Math.max(-1, half))) / 3;
123
+
124
+ const first = mean + 2 * radius * Math.cos(angle);
125
+ const third = mean + 2 * radius * Math.cos(angle + (2 * Math.PI) / 3);
126
+ return [first, 3 * mean - first - third, third];
127
+ }
128
+
129
+ function descending(a: number, b: number): number {
130
+ return b - a;
131
+ }
132
+
133
+ function determinant3(matrix: SymmetricMatrix3): number {
134
+ const { xx, xy, xz, yy, yz, zz } = matrix;
135
+ return (
136
+ xx * (yy * zz - yz * yz) -
137
+ xy * (xy * zz - yz * xz) +
138
+ xz * (xy * yz - yy * xz)
139
+ );
140
+ }
141
+
142
+ /**
143
+ * A direction the matrix only stretches.
144
+ *
145
+ * Two rows of `matrix - λI` span the plane the eigenvector is normal to, so
146
+ * their cross product is that eigenvector. Which two rows is not a free choice:
147
+ * a row can be zero, or two rows can be nearly parallel, and the cross product
148
+ * of those is numerical dust — so all three pairs are tried and the longest
149
+ * answer is kept.
150
+ * @param matrix - The matrix.
151
+ * @param value - The eigenvalue.
152
+ * @param scale - The size of the matrix, to judge "too short" against.
153
+ * @returns A unit vector, or the zero vector when the shifted matrix vanishes, which is a repeated eigenvalue and leaves the direction to the orthonormalising step.
154
+ */
155
+ function eigenvector(
156
+ matrix: SymmetricMatrix3,
157
+ value: number,
158
+ scale: number,
159
+ ): Vector3 {
160
+ const { xx, xy, xz, yy, yz, zz } = matrix;
161
+ const rows: Vector3[] = [
162
+ [xx - value, xy, xz],
163
+ [xy, yy - value, yz],
164
+ [xz, yz, zz - value],
165
+ ];
166
+
167
+ let best: Vector3 = ZERO;
168
+ let bestLength = 0;
169
+ for (let i = 0; i < 3; i++) {
170
+ for (let j = i + 1; j < 3; j++) {
171
+ const candidate = cross(rows[i] as Vector3, rows[j] as Vector3);
172
+ const length = norm(candidate);
173
+ if (length > bestLength) {
174
+ best = candidate;
175
+ bestLength = length;
176
+ }
177
+ }
178
+ }
179
+ // A cross product of two rows is quadratic in the matrix, so the length it
180
+ // has to beat is too.
181
+ if (bestLength <= FLAT_FLOOR * Math.max(scale * scale, Number.MIN_VALUE)) {
182
+ return ZERO;
183
+ }
184
+ return scaleVector(best, 1 / bestLength);
185
+ }
186
+
187
+ /**
188
+ * Three orthonormal directions, keeping the ones that are worth keeping.
189
+ *
190
+ * A vector that survives is normalised against the ones already accepted; one
191
+ * that does not is replaced by whatever direction is still free, which is what
192
+ * gives a round group and a flat one a complete frame instead of a degenerate
193
+ * one.
194
+ * @param raw - The directions as the cross products left them.
195
+ * @returns Three unit vectors, mutually orthogonal.
196
+ */
197
+ function orthonormalise(
198
+ raw: readonly Vector3[],
199
+ ): readonly [Vector3, Vector3, Vector3] {
200
+ const kept: Vector3[] = [];
201
+ for (const vector of raw) kept.push(against(vector, kept));
202
+ for (let i = 0; i < 3; i++) {
203
+ if (kept[i] !== ZERO) continue;
204
+ kept[i] = against(freeDirection(kept), kept);
205
+ }
206
+ return [kept[0] as Vector3, kept[1] as Vector3, kept[2] as Vector3];
207
+ }
208
+
209
+ /**
210
+ * One vector with every accepted direction taken out of it, then normalised.
211
+ * @param vector - The direction to keep only what is new about.
212
+ * @param accepted - The directions already settled on.
213
+ * @returns The unit remainder, or the zero vector when nothing was left of it.
214
+ */
215
+ function against(vector: Vector3, accepted: readonly Vector3[]): Vector3 {
216
+ let [x, y, z] = vector;
217
+ for (const other of accepted) {
218
+ const along = x * other[0] + y * other[1] + z * other[2];
219
+ x -= along * other[0];
220
+ y -= along * other[1];
221
+ z -= along * other[2];
222
+ }
223
+ const length = norm([x, y, z]);
224
+ if (!(length > 1e-6)) return ZERO;
225
+ return [x / length, y / length, z / length];
226
+ }
227
+
228
+ /**
229
+ * A standard axis that the accepted directions do not already cover.
230
+ * @param accepted - The directions already settled on.
231
+ * @returns The axis least accounted for by them.
232
+ */
233
+ function freeDirection(accepted: readonly Vector3[]): Vector3 {
234
+ let best: Vector3 = AXES[0];
235
+ let leastCovered = Number.POSITIVE_INFINITY;
236
+ for (const axis of AXES) {
237
+ let covered = 0;
238
+ for (const other of accepted) {
239
+ const along =
240
+ axis[0] * other[0] + axis[1] * other[1] + axis[2] * other[2];
241
+ covered += along * along;
242
+ }
243
+ if (covered < leastCovered) {
244
+ leastCovered = covered;
245
+ best = axis;
246
+ }
247
+ }
248
+ return best;
249
+ }
250
+
251
+ function cross(a: Vector3, b: Vector3): Vector3 {
252
+ return [
253
+ a[1] * b[2] - a[2] * b[1],
254
+ a[2] * b[0] - a[0] * b[2],
255
+ a[0] * b[1] - a[1] * b[0],
256
+ ];
257
+ }
258
+
259
+ function norm(vector: Vector3): number {
260
+ return Math.hypot(vector[0], vector[1], vector[2]);
261
+ }
262
+
263
+ function scaleVector(vector: Vector3, by: number): Vector3 {
264
+ return [vector[0] * by, vector[1] * by, vector[2] * by];
265
+ }
266
+
267
+ const ZERO: Vector3 = [0, 0, 0];
268
+ const AXES: readonly [Vector3, Vector3, Vector3] = [
269
+ [1, 0, 0],
270
+ [0, 1, 0],
271
+ [0, 0, 1],
272
+ ];
273
+ const NOTHING: SymmetricEigen3 = { values: [0, 0, 0], vectors: AXES };