quake2ts 0.0.541 → 0.0.543

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Files changed (50) hide show
  1. package/package.json +1 -1
  2. package/packages/cgame/dist/index.cjs +4 -5
  3. package/packages/cgame/dist/index.cjs.map +1 -1
  4. package/packages/cgame/dist/index.d.cts +7 -4
  5. package/packages/cgame/dist/index.d.ts +7 -4
  6. package/packages/cgame/dist/index.js +4 -5
  7. package/packages/cgame/dist/index.js.map +1 -1
  8. package/packages/client/dist/browser/index.global.js +9 -9
  9. package/packages/client/dist/browser/index.global.js.map +1 -1
  10. package/packages/client/dist/cjs/index.cjs +4 -2
  11. package/packages/client/dist/cjs/index.cjs.map +1 -1
  12. package/packages/client/dist/esm/index.js +5 -3
  13. package/packages/client/dist/esm/index.js.map +1 -1
  14. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  15. package/packages/client/dist/types/index.d.ts +1 -1
  16. package/packages/client/dist/types/index.d.ts.map +1 -1
  17. package/packages/client/dist/types/net/connection.d.ts +2 -1
  18. package/packages/client/dist/types/net/connection.d.ts.map +1 -1
  19. package/packages/engine/dist/browser/index.global.js +6 -6
  20. package/packages/engine/dist/browser/index.global.js.map +1 -1
  21. package/packages/engine/dist/cjs/index.cjs +19 -2
  22. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  23. package/packages/engine/dist/esm/index.js +19 -2
  24. package/packages/engine/dist/esm/index.js.map +1 -1
  25. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  26. package/packages/engine/dist/types/render/bspPipeline.d.ts +1 -0
  27. package/packages/engine/dist/types/render/bspPipeline.d.ts.map +1 -1
  28. package/packages/engine/dist/types/render/collisionVis.d.ts +1 -0
  29. package/packages/engine/dist/types/render/collisionVis.d.ts.map +1 -1
  30. package/packages/engine/dist/types/render/debug.d.ts +1 -0
  31. package/packages/engine/dist/types/render/debug.d.ts.map +1 -1
  32. package/packages/engine/dist/types/render/gpuProfiler.d.ts +4 -0
  33. package/packages/engine/dist/types/render/gpuProfiler.d.ts.map +1 -1
  34. package/packages/engine/dist/types/render/md2Pipeline.d.ts +1 -0
  35. package/packages/engine/dist/types/render/md2Pipeline.d.ts.map +1 -1
  36. package/packages/engine/dist/types/render/md3Pipeline.d.ts +1 -0
  37. package/packages/engine/dist/types/render/md3Pipeline.d.ts.map +1 -1
  38. package/packages/engine/dist/types/render/particleSystem.d.ts +1 -0
  39. package/packages/engine/dist/types/render/particleSystem.d.ts.map +1 -1
  40. package/packages/engine/dist/types/render/renderer.d.ts +2 -0
  41. package/packages/engine/dist/types/render/renderer.d.ts.map +1 -1
  42. package/packages/engine/dist/types/render/shaderProgram.d.ts +1 -0
  43. package/packages/engine/dist/types/render/shaderProgram.d.ts.map +1 -1
  44. package/packages/engine/dist/types/render/skybox.d.ts +1 -0
  45. package/packages/engine/dist/types/render/skybox.d.ts.map +1 -1
  46. package/packages/engine/dist/types/render/sprite.d.ts +1 -0
  47. package/packages/engine/dist/types/render/sprite.d.ts.map +1 -1
  48. package/packages/engine/dist/types/render/types.d.ts +7 -0
  49. package/packages/engine/dist/types/render/types.d.ts.map +1 -1
  50. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
@@ -14288,7 +14288,7 @@ var MultiplayerConnection = class {
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  this.currentPing = 0;
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  this.driver = new BrowserWebSocketNetDriver();
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  this.options = options;
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- this.netchan = new NetChan();
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+ this.netchan = options.netchan ?? new NetChan();
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  this.driver.onMessage((data) => this.handleMessage(data));
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  this.driver.onClose(() => this.handleDisconnect());
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  this.driver.onError((err2) => {
@@ -15749,7 +15749,8 @@ var InputCommandBuffer = class {
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  // src/index.ts
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  import {
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  ClientPrediction as ClientPrediction3,
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- interpolatePredictionState as interpolatePredictionState3
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+ interpolatePredictionState as interpolatePredictionState3,
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+ defaultPredictionState as defaultPredictionState3
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  } from "@quake2ts/cgame";
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  import { ViewEffects as ViewEffects3 } from "@quake2ts/cgame";
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@@ -16284,7 +16285,7 @@ function createClient(imports) {
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  const tr = imports.engine.trace(point, point, zero3, zero3);
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  return tr.contents || 0;
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  };
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- const prediction = new ClientPrediction2(imports.engine.trace, pointContents);
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+ const prediction = new ClientPrediction2({ trace: imports.engine.trace, pointContents });
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  const view = new ViewEffects2();
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  const demoPlayback = new DemoPlaybackController();
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  const demoControls = new DemoControls(demoPlayback, (speed) => {
@@ -17289,6 +17290,7 @@ export {
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  createClient,
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  createDefaultBindings,
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  createSession,
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+ defaultPredictionState3 as defaultPredictionState,
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  interpolatePredictionState3 as interpolatePredictionState,
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  normalizeCommand,
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  normalizeInputCode,