quake2ts 0.0.541 → 0.0.543
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/cgame/dist/index.cjs +4 -5
- package/packages/cgame/dist/index.cjs.map +1 -1
- package/packages/cgame/dist/index.d.cts +7 -4
- package/packages/cgame/dist/index.d.ts +7 -4
- package/packages/cgame/dist/index.js +4 -5
- package/packages/cgame/dist/index.js.map +1 -1
- package/packages/client/dist/browser/index.global.js +9 -9
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +4 -2
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +5 -3
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/client/dist/types/index.d.ts +1 -1
- package/packages/client/dist/types/index.d.ts.map +1 -1
- package/packages/client/dist/types/net/connection.d.ts +2 -1
- package/packages/client/dist/types/net/connection.d.ts.map +1 -1
- package/packages/engine/dist/browser/index.global.js +6 -6
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs +19 -2
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js +19 -2
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/types/render/bspPipeline.d.ts +1 -0
- package/packages/engine/dist/types/render/bspPipeline.d.ts.map +1 -1
- package/packages/engine/dist/types/render/collisionVis.d.ts +1 -0
- package/packages/engine/dist/types/render/collisionVis.d.ts.map +1 -1
- package/packages/engine/dist/types/render/debug.d.ts +1 -0
- package/packages/engine/dist/types/render/debug.d.ts.map +1 -1
- package/packages/engine/dist/types/render/gpuProfiler.d.ts +4 -0
- package/packages/engine/dist/types/render/gpuProfiler.d.ts.map +1 -1
- package/packages/engine/dist/types/render/md2Pipeline.d.ts +1 -0
- package/packages/engine/dist/types/render/md2Pipeline.d.ts.map +1 -1
- package/packages/engine/dist/types/render/md3Pipeline.d.ts +1 -0
- package/packages/engine/dist/types/render/md3Pipeline.d.ts.map +1 -1
- package/packages/engine/dist/types/render/particleSystem.d.ts +1 -0
- package/packages/engine/dist/types/render/particleSystem.d.ts.map +1 -1
- package/packages/engine/dist/types/render/renderer.d.ts +2 -0
- package/packages/engine/dist/types/render/renderer.d.ts.map +1 -1
- package/packages/engine/dist/types/render/shaderProgram.d.ts +1 -0
- package/packages/engine/dist/types/render/shaderProgram.d.ts.map +1 -1
- package/packages/engine/dist/types/render/skybox.d.ts +1 -0
- package/packages/engine/dist/types/render/skybox.d.ts.map +1 -1
- package/packages/engine/dist/types/render/sprite.d.ts +1 -0
- package/packages/engine/dist/types/render/sprite.d.ts.map +1 -1
- package/packages/engine/dist/types/render/types.d.ts +7 -0
- package/packages/engine/dist/types/render/types.d.ts.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
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@@ -117,16 +117,19 @@ interface PredictionSettings {
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}
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declare function defaultPredictionState(): PredictionState;
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declare function interpolatePredictionState(previous: PredictionState, latest: PredictionState, alpha: number): PredictionState;
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interface PredictionPhysics {
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trace: PmoveTraceFn;
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pointContents: (p: Vec3) => number;
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}
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declare class ClientPrediction {
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private readonly settings;
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private readonly
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private readonly pointContents;
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private readonly physics;
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private enabled;
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private baseFrame;
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private commands;
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private predicted;
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private predictionError;
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constructor(
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constructor(physics: PredictionPhysics, settings?: Partial<PredictionSettings>);
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setPredictionEnabled(enabled: boolean): void;
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setAuthoritative(frame: GameFrameResult<PredictionState>): PredictionState;
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getPredictionError(): Vec3;
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@@ -196,4 +199,4 @@ declare const updateCamera: (camera: Camera, viewSample: ViewSample) => void;
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*/
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declare function GetCGameAPI(imports: CGameImport): CGameExport;
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export { type ActiveKick, type CGameExport, type CGameImport, ClientPrediction, GetCGameAPI, type PredictionSettings, type PredictionState, type ViewEffectSettings, ViewEffects, type ViewKick, type ViewSample, defaultPredictionState, interpolatePredictionState, updateCamera };
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export { type ActiveKick, type CGameExport, type CGameImport, ClientPrediction, GetCGameAPI, type PredictionPhysics, type PredictionSettings, type PredictionState, type ViewEffectSettings, ViewEffects, type ViewKick, type ViewSample, defaultPredictionState, interpolatePredictionState, updateCamera };
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@@ -117,16 +117,19 @@ interface PredictionSettings {
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}
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declare function defaultPredictionState(): PredictionState;
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declare function interpolatePredictionState(previous: PredictionState, latest: PredictionState, alpha: number): PredictionState;
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interface PredictionPhysics {
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trace: PmoveTraceFn;
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pointContents: (p: Vec3) => number;
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}
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declare class ClientPrediction {
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private readonly settings;
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private readonly
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private readonly pointContents;
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private readonly physics;
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private enabled;
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private baseFrame;
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private commands;
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private predicted;
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private predictionError;
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constructor(
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constructor(physics: PredictionPhysics, settings?: Partial<PredictionSettings>);
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setPredictionEnabled(enabled: boolean): void;
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setAuthoritative(frame: GameFrameResult<PredictionState>): PredictionState;
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getPredictionError(): Vec3;
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@@ -196,4 +199,4 @@ declare const updateCamera: (camera: Camera, viewSample: ViewSample) => void;
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*/
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declare function GetCGameAPI(imports: CGameImport): CGameExport;
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export { type ActiveKick, type CGameExport, type CGameImport, ClientPrediction, GetCGameAPI, type PredictionSettings, type PredictionState, type ViewEffectSettings, ViewEffects, type ViewKick, type ViewSample, defaultPredictionState, interpolatePredictionState, updateCamera };
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export { type ActiveKick, type CGameExport, type CGameImport, ClientPrediction, GetCGameAPI, type PredictionPhysics, type PredictionSettings, type PredictionState, type ViewEffectSettings, ViewEffects, type ViewKick, type ViewSample, defaultPredictionState, interpolatePredictionState, updateCamera };
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@@ -1087,7 +1087,7 @@ function simulateCommand(state, cmd, settings, trace, pointContents) {
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};
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}
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var ClientPrediction = class {
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constructor(
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constructor(physics, settings = {}) {
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this.enabled = true;
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this.baseFrame = {
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frame: 0,
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@@ -1098,8 +1098,7 @@ var ClientPrediction = class {
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this.predicted = defaultPredictionState();
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this.predictionError = ZERO_VEC32;
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this.settings = { ...DEFAULTS, ...settings };
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this.
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this.pointContents = pointContents;
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this.physics = physics;
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this.predicted = this.baseFrame.state ?? defaultPredictionState();
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}
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setPredictionEnabled(enabled) {
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@@ -1116,7 +1115,7 @@ var ClientPrediction = class {
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if (relevantCommands.length > 0 || this.baseFrame.frame === frame.frame) {
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let tempState = normalizeState(this.baseFrame.state);
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for (const cmd of relevantCommands) {
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tempState = simulateCommand(tempState, cmd, this.settings, this.trace, this.pointContents);
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tempState = simulateCommand(tempState, cmd, this.settings, this.physics.trace, this.physics.pointContents);
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}
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predictedAtFrame = tempState;
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}
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@@ -1169,7 +1168,7 @@ var ClientPrediction = class {
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let state = normalizeState(this.baseFrame.state);
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if (this.enabled) {
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for (const cmd of this.commands) {
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state = simulateCommand(state, cmd, this.settings, this.trace, this.pointContents);
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state = simulateCommand(state, cmd, this.settings, this.physics.trace, this.physics.pointContents);
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}
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}
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this.predicted = state;
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