quake2ts 0.0.541 → 0.0.543

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (50) hide show
  1. package/package.json +1 -1
  2. package/packages/cgame/dist/index.cjs +4 -5
  3. package/packages/cgame/dist/index.cjs.map +1 -1
  4. package/packages/cgame/dist/index.d.cts +7 -4
  5. package/packages/cgame/dist/index.d.ts +7 -4
  6. package/packages/cgame/dist/index.js +4 -5
  7. package/packages/cgame/dist/index.js.map +1 -1
  8. package/packages/client/dist/browser/index.global.js +9 -9
  9. package/packages/client/dist/browser/index.global.js.map +1 -1
  10. package/packages/client/dist/cjs/index.cjs +4 -2
  11. package/packages/client/dist/cjs/index.cjs.map +1 -1
  12. package/packages/client/dist/esm/index.js +5 -3
  13. package/packages/client/dist/esm/index.js.map +1 -1
  14. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  15. package/packages/client/dist/types/index.d.ts +1 -1
  16. package/packages/client/dist/types/index.d.ts.map +1 -1
  17. package/packages/client/dist/types/net/connection.d.ts +2 -1
  18. package/packages/client/dist/types/net/connection.d.ts.map +1 -1
  19. package/packages/engine/dist/browser/index.global.js +6 -6
  20. package/packages/engine/dist/browser/index.global.js.map +1 -1
  21. package/packages/engine/dist/cjs/index.cjs +19 -2
  22. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  23. package/packages/engine/dist/esm/index.js +19 -2
  24. package/packages/engine/dist/esm/index.js.map +1 -1
  25. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  26. package/packages/engine/dist/types/render/bspPipeline.d.ts +1 -0
  27. package/packages/engine/dist/types/render/bspPipeline.d.ts.map +1 -1
  28. package/packages/engine/dist/types/render/collisionVis.d.ts +1 -0
  29. package/packages/engine/dist/types/render/collisionVis.d.ts.map +1 -1
  30. package/packages/engine/dist/types/render/debug.d.ts +1 -0
  31. package/packages/engine/dist/types/render/debug.d.ts.map +1 -1
  32. package/packages/engine/dist/types/render/gpuProfiler.d.ts +4 -0
  33. package/packages/engine/dist/types/render/gpuProfiler.d.ts.map +1 -1
  34. package/packages/engine/dist/types/render/md2Pipeline.d.ts +1 -0
  35. package/packages/engine/dist/types/render/md2Pipeline.d.ts.map +1 -1
  36. package/packages/engine/dist/types/render/md3Pipeline.d.ts +1 -0
  37. package/packages/engine/dist/types/render/md3Pipeline.d.ts.map +1 -1
  38. package/packages/engine/dist/types/render/particleSystem.d.ts +1 -0
  39. package/packages/engine/dist/types/render/particleSystem.d.ts.map +1 -1
  40. package/packages/engine/dist/types/render/renderer.d.ts +2 -0
  41. package/packages/engine/dist/types/render/renderer.d.ts.map +1 -1
  42. package/packages/engine/dist/types/render/shaderProgram.d.ts +1 -0
  43. package/packages/engine/dist/types/render/shaderProgram.d.ts.map +1 -1
  44. package/packages/engine/dist/types/render/skybox.d.ts +1 -0
  45. package/packages/engine/dist/types/render/skybox.d.ts.map +1 -1
  46. package/packages/engine/dist/types/render/sprite.d.ts +1 -0
  47. package/packages/engine/dist/types/render/sprite.d.ts.map +1 -1
  48. package/packages/engine/dist/types/render/types.d.ts +7 -0
  49. package/packages/engine/dist/types/render/types.d.ts.map +1 -1
  50. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
@@ -5471,18 +5471,20 @@ function linkProgram(gl, vertexShader, fragmentShader, attributeLocations) {
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  return program;
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  }
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  var ShaderProgram = class _ShaderProgram {
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- constructor(gl, program) {
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+ constructor(gl, program, sourceSize) {
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  this.uniformLocations = /* @__PURE__ */ new Map();
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  this.attributeLocations = /* @__PURE__ */ new Map();
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  this.gl = gl;
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  this.program = program;
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+ this.sourceSize = sourceSize;
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  }
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  static create(gl, sources, attributeLocations) {
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  const vertexShader = compileShader(gl, gl.VERTEX_SHADER, sources.vertex);
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  const fragmentShader = compileShader(gl, gl.FRAGMENT_SHADER, sources.fragment);
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  try {
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  const program = linkProgram(gl, vertexShader, fragmentShader, attributeLocations);
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- return new _ShaderProgram(gl, program);
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+ const sourceSize = sources.vertex.length + sources.fragment.length;
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+ return new _ShaderProgram(gl, program, sourceSize);
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  } finally {
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  gl.deleteShader(vertexShader);
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  gl.deleteShader(fragmentShader);
@@ -6478,6 +6480,9 @@ var BspSurfacePipeline = class {
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  this.uniformFullbright = this.program.getUniformLocation("u_fullbright");
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  this.uniformAmbient = this.program.getUniformLocation("u_ambient");
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  }
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+ get shaderSize() {
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+ return this.program.sourceSize;
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+ }
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  bind(options) {
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  const {
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  modelViewProjection,
@@ -6755,6 +6760,9 @@ var SkyboxPipeline = class {
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  wrapT: gl.CLAMP_TO_EDGE
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  });
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  }
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+ get shaderSize() {
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+ return this.program.sourceSize;
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+ }
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  bind(options) {
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  const { viewProjection, scroll, textureUnit = 0 } = options;
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  this.program.use();
@@ -7062,6 +7070,9 @@ var Md2Pipeline = class {
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  this.uniformFullbright = this.program.getUniformLocation("u_fullbright");
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  this.uniformGlobalAmbient = this.program.getUniformLocation("u_globalAmbient");
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  }
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+ get shaderSize() {
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+ return this.program.sourceSize;
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+ }
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  bind(options) {
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  const {
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  modelViewProjection,
@@ -7660,6 +7671,9 @@ var Md3Pipeline = class {
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  this.uniformFullbright = this.program.getUniformLocation("u_fullbright");
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  this.uniformGlobalAmbient = this.program.getUniformLocation("u_globalAmbient");
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  }
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+ get shaderSize() {
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+ return this.program.sourceSize;
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+ }
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  bind(modelViewProjection, tint = [1, 1, 1, 1], sampler = 0) {
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  this.program.use();
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  this.gl.uniformMatrix4fv(this.uniformMvp, false, modelViewProjection);
@@ -7950,6 +7964,9 @@ var ParticleRenderer = class {
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  this.vertexBuffer
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  );
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  }
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+ get shaderSize() {
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+ return this.program.sourceSize;
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+ }
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  render(options) {
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  const mesh = this.system.buildMesh(options.viewRight, options.viewUp);
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  if (mesh.indices.length === 0) {