quake2ts 0.0.289 → 0.0.291
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +11 -11
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +22 -12
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +22 -12
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/client/dist/types/net/connection.d.ts +1 -0
- package/packages/client/dist/types/net/connection.d.ts.map +1 -1
- package/packages/engine/dist/browser/index.global.js +16 -16
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs +33 -35
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js +33 -35
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/types/audio/constants.d.ts +1 -23
- package/packages/engine/dist/types/audio/constants.d.ts.map +1 -1
- package/packages/game/dist/browser/index.global.js +3 -3
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +65 -19
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +65 -19
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/entities/monsters/actor.d.ts.map +1 -1
- package/packages/game/dist/types/entities/monsters/arachnid.d.ts.map +1 -1
- package/packages/game/dist/types/entities/system.d.ts +1 -0
- package/packages/game/dist/types/entities/system.d.ts.map +1 -1
- package/packages/game/dist/types/index.d.ts +2 -0
- package/packages/game/dist/types/index.d.ts.map +1 -1
- package/packages/shared/dist/browser/index.global.js +1 -1
- package/packages/shared/dist/browser/index.global.js.map +1 -1
- package/packages/shared/dist/cjs/index.cjs +53 -0
- package/packages/shared/dist/cjs/index.cjs.map +1 -1
- package/packages/shared/dist/esm/index.js +42 -0
- package/packages/shared/dist/esm/index.js.map +1 -1
- package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/shared/dist/types/audio/constants.d.ts +24 -0
- package/packages/shared/dist/types/audio/constants.d.ts.map +1 -0
- package/packages/shared/dist/types/index.d.ts +1 -0
- package/packages/shared/dist/types/index.d.ts.map +1 -1
- package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
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@@ -9571,6 +9571,7 @@ _NetChan3.MAX_MSGLEN = 1400;
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_NetChan3.FRAGMENT_SIZE = 1024;
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_NetChan3.PACKET_HEADER = 10;
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_NetChan3.HEADER_OVERHEAD = _NetChan3.PACKET_HEADER + 2;
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+
var NetChan = _NetChan3;
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var AmmoType2 = /* @__PURE__ */ ((AmmoType22) => {
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AmmoType22[AmmoType22["Bullets"] = 0] = "Bullets";
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AmmoType22[AmmoType22["Shells"] = 1] = "Shells";
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@@ -11598,6 +11599,7 @@ var MultiplayerConnection = class {
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this.commandHistory = [];
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this.driver = new BrowserWebSocketNetDriver();
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this.options = options;
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+
this.netchan = new NetChan();
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this.driver.onMessage((data) => this.handleMessage(data));
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this.driver.onClose(() => this.handleDisconnect());
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this.driver.onError((err2) => console.error("Network Error:", err2));
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@@ -11608,6 +11610,7 @@ var MultiplayerConnection = class {
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}
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console.log(`Connecting to ${url}...`);
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this.state = 1 /* Connecting */;
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this.netchan.reset();
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try {
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await this.driver.connect(url);
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console.log("WebSocket connected.");
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@@ -11639,13 +11642,12 @@ var MultiplayerConnection = class {
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this.commandHistory.shift();
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}
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const writer = new BinaryWriter2();
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writer.writeLong(0);
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writer.writeLong(0);
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writer.writeByte(ClientCommand.move);
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writer.writeByte(0);
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writer.writeLong(this.latestServerFrame);
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writeUserCommand(writer, commandWithFrame);
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this.
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const packet = this.netchan.transmit(writer.getData());
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this.driver.send(packet);
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}
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handleMessage(data) {
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let buffer = data.buffer;
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@@ -11654,11 +11656,15 @@ var MultiplayerConnection = class {
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new Uint8Array(newBuffer).set(data);
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buffer = newBuffer;
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}
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const
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const processedData = this.netchan.process(new Uint8Array(buffer));
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if (!processedData) {
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return;
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}
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if (processedData.byteLength > 0) {
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const stream = new BinaryStream2(processedData.buffer);
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this.parser = new NetworkMessageParser(stream, this);
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this.parser.parseMessage();
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}
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}
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handleDisconnect() {
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console.log("Disconnected from server.");
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@@ -11668,14 +11674,16 @@ var MultiplayerConnection = class {
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const builder = new NetworkMessageBuilder();
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builder.writeByte(ClientCommand.stringcmd);
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builder.writeString("getchallenge");
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this.
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const packet = this.netchan.transmit(builder.getData());
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this.driver.send(packet);
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}
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sendConnect(challenge) {
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const builder = new NetworkMessageBuilder();
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builder.writeByte(ClientCommand.stringcmd);
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const userinfo = `\\name\\${this.options.username}\\model\\${this.options.model}\\skin\\${this.options.skin}\\hand\\${this.options.hand ?? 0}\\fov\\${this.options.fov ?? 90}`;
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builder.writeString(`connect ${PROTOCOL_VERSION_RERELEASE} ${challenge} ${userinfo}`);
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this.
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const packet = this.netchan.transmit(builder.getData());
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this.driver.send(packet);
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}
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isConnected() {
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return this.state === 5 /* Active */;
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@@ -11694,7 +11702,8 @@ var MultiplayerConnection = class {
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const builder = new NetworkMessageBuilder();
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builder.writeByte(ClientCommand.stringcmd);
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builder.writeString("new");
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this.
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const packet = this.netchan.transmit(builder.getData());
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this.driver.send(packet);
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this.state = 4 /* Loading */;
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}
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onConfigString(index, str3) {
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@@ -11721,7 +11730,8 @@ var MultiplayerConnection = class {
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const builder = new NetworkMessageBuilder();
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builder.writeByte(ClientCommand.stringcmd);
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builder.writeString("begin");
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this.
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const packet = this.netchan.transmit(builder.getData());
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this.driver.send(packet);
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this.state = 5 /* Active */;
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}
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onFrame(frame) {
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