quake2ts 0.0.289 → 0.0.291

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Files changed (44) hide show
  1. package/package.json +1 -1
  2. package/packages/client/dist/browser/index.global.js +11 -11
  3. package/packages/client/dist/browser/index.global.js.map +1 -1
  4. package/packages/client/dist/cjs/index.cjs +22 -12
  5. package/packages/client/dist/cjs/index.cjs.map +1 -1
  6. package/packages/client/dist/esm/index.js +22 -12
  7. package/packages/client/dist/esm/index.js.map +1 -1
  8. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  9. package/packages/client/dist/types/net/connection.d.ts +1 -0
  10. package/packages/client/dist/types/net/connection.d.ts.map +1 -1
  11. package/packages/engine/dist/browser/index.global.js +16 -16
  12. package/packages/engine/dist/browser/index.global.js.map +1 -1
  13. package/packages/engine/dist/cjs/index.cjs +33 -35
  14. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  15. package/packages/engine/dist/esm/index.js +33 -35
  16. package/packages/engine/dist/esm/index.js.map +1 -1
  17. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  18. package/packages/engine/dist/types/audio/constants.d.ts +1 -23
  19. package/packages/engine/dist/types/audio/constants.d.ts.map +1 -1
  20. package/packages/game/dist/browser/index.global.js +3 -3
  21. package/packages/game/dist/browser/index.global.js.map +1 -1
  22. package/packages/game/dist/cjs/index.cjs +65 -19
  23. package/packages/game/dist/cjs/index.cjs.map +1 -1
  24. package/packages/game/dist/esm/index.js +65 -19
  25. package/packages/game/dist/esm/index.js.map +1 -1
  26. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  27. package/packages/game/dist/types/entities/monsters/actor.d.ts.map +1 -1
  28. package/packages/game/dist/types/entities/monsters/arachnid.d.ts.map +1 -1
  29. package/packages/game/dist/types/entities/system.d.ts +1 -0
  30. package/packages/game/dist/types/entities/system.d.ts.map +1 -1
  31. package/packages/game/dist/types/index.d.ts +2 -0
  32. package/packages/game/dist/types/index.d.ts.map +1 -1
  33. package/packages/shared/dist/browser/index.global.js +1 -1
  34. package/packages/shared/dist/browser/index.global.js.map +1 -1
  35. package/packages/shared/dist/cjs/index.cjs +53 -0
  36. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  37. package/packages/shared/dist/esm/index.js +42 -0
  38. package/packages/shared/dist/esm/index.js.map +1 -1
  39. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  40. package/packages/shared/dist/types/audio/constants.d.ts +24 -0
  41. package/packages/shared/dist/types/audio/constants.d.ts.map +1 -0
  42. package/packages/shared/dist/types/index.d.ts +1 -0
  43. package/packages/shared/dist/types/index.d.ts.map +1 -1
  44. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
@@ -4872,10 +4872,46 @@ var WEAPON_AMMO_MAP = {
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  ["disruptor" /* Disruptor */]: 10 /* Disruptor */,
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  ["trap" /* Trap */]: 7 /* Trap */
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  };
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+
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+ // src/audio/constants.ts
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+ var MAX_SOUND_CHANNELS = 32;
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+ var SoundChannel = /* @__PURE__ */ ((SoundChannel2) => {
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+ SoundChannel2[SoundChannel2["Auto"] = 0] = "Auto";
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+ SoundChannel2[SoundChannel2["Weapon"] = 1] = "Weapon";
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+ SoundChannel2[SoundChannel2["Voice"] = 2] = "Voice";
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+ SoundChannel2[SoundChannel2["Item"] = 3] = "Item";
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+ SoundChannel2[SoundChannel2["Body"] = 4] = "Body";
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+ SoundChannel2[SoundChannel2["Aux"] = 5] = "Aux";
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+ SoundChannel2[SoundChannel2["Footstep"] = 6] = "Footstep";
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+ SoundChannel2[SoundChannel2["Aux3"] = 7] = "Aux3";
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+ SoundChannel2[SoundChannel2["NoPhsAdd"] = 8] = "NoPhsAdd";
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+ SoundChannel2[SoundChannel2["Reliable"] = 16] = "Reliable";
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+ SoundChannel2[SoundChannel2["ForcePos"] = 32] = "ForcePos";
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+ return SoundChannel2;
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+ })(SoundChannel || {});
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+ var ATTN_LOOP_NONE = -1;
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+ var ATTN_NONE = 0;
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+ var ATTN_NORM = 1;
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+ var ATTN_IDLE = 2;
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+ var ATTN_STATIC = 3;
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+ var SOUND_FULLVOLUME = 80;
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+ var SOUND_LOOP_ATTENUATE = 3e-3;
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+ function attenuationToDistanceMultiplier(attenuation) {
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+ return attenuation === ATTN_STATIC ? attenuation * 1e-3 : attenuation * 5e-4;
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+ }
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+ function calculateMaxAudibleDistance(attenuation) {
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+ const distMult = attenuationToDistanceMultiplier(attenuation);
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+ return distMult <= 0 ? Number.POSITIVE_INFINITY : SOUND_FULLVOLUME + 1 / distMult;
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+ }
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  export {
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  AMMO_MAX,
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  AMMO_TYPE_COUNT,
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  ANORMS,
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+ ATTN_IDLE,
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+ ATTN_LOOP_NONE,
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+ ATTN_NONE,
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+ ATTN_NORM,
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+ ATTN_STATIC,
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  AmmoItemId,
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  AmmoType,
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  BinaryStream,
@@ -4964,6 +5000,7 @@ export {
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  MAX_QPATH,
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  MAX_SHADOW_LIGHTS,
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  MAX_SOUNDS,
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+ MAX_SOUND_CHANNELS,
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  MAX_STRING_CHARS,
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  MAX_STRING_TOKENS,
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  MAX_TOKEN_CHARS,
@@ -5004,6 +5041,8 @@ export {
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  replay_exports as Replay,
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  SLIDEMOVE_BLOCKED_FLOOR,
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  SLIDEMOVE_BLOCKED_WALL,
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+ SOUND_FULLVOLUME,
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+ SOUND_LOOP_ATTENUATE,
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  STOP_EPSILON,
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  SURF_ALPHATEST,
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  SURF_FLOWING,
@@ -5020,6 +5059,7 @@ export {
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  SURF_TRANS66,
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  SURF_WARP,
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  ServerCommand,
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+ SoundChannel,
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  TempEntity,
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  UPDATE_BACKUP,
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  WEAPON_AMMO_MAP,
@@ -5045,12 +5085,14 @@ export {
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  applyPmoveFriction,
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  applyPmoveWaterMove,
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  assertContract,
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+ attenuationToDistanceMultiplier,
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  boxContents,
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  boxOnPlaneSide,
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  boxesIntersect,
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  buildAirGroundWish,
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  buildCollisionModel,
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  buildWaterWish,
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+ calculateMaxAudibleDistance,
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  categorizePosition,
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  checkDuckState,
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  checkJump,