quake2ts 0.0.289 → 0.0.291

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Files changed (44) hide show
  1. package/package.json +1 -1
  2. package/packages/client/dist/browser/index.global.js +11 -11
  3. package/packages/client/dist/browser/index.global.js.map +1 -1
  4. package/packages/client/dist/cjs/index.cjs +22 -12
  5. package/packages/client/dist/cjs/index.cjs.map +1 -1
  6. package/packages/client/dist/esm/index.js +22 -12
  7. package/packages/client/dist/esm/index.js.map +1 -1
  8. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  9. package/packages/client/dist/types/net/connection.d.ts +1 -0
  10. package/packages/client/dist/types/net/connection.d.ts.map +1 -1
  11. package/packages/engine/dist/browser/index.global.js +16 -16
  12. package/packages/engine/dist/browser/index.global.js.map +1 -1
  13. package/packages/engine/dist/cjs/index.cjs +33 -35
  14. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  15. package/packages/engine/dist/esm/index.js +33 -35
  16. package/packages/engine/dist/esm/index.js.map +1 -1
  17. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  18. package/packages/engine/dist/types/audio/constants.d.ts +1 -23
  19. package/packages/engine/dist/types/audio/constants.d.ts.map +1 -1
  20. package/packages/game/dist/browser/index.global.js +3 -3
  21. package/packages/game/dist/browser/index.global.js.map +1 -1
  22. package/packages/game/dist/cjs/index.cjs +65 -19
  23. package/packages/game/dist/cjs/index.cjs.map +1 -1
  24. package/packages/game/dist/esm/index.js +65 -19
  25. package/packages/game/dist/esm/index.js.map +1 -1
  26. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  27. package/packages/game/dist/types/entities/monsters/actor.d.ts.map +1 -1
  28. package/packages/game/dist/types/entities/monsters/arachnid.d.ts.map +1 -1
  29. package/packages/game/dist/types/entities/system.d.ts +1 -0
  30. package/packages/game/dist/types/entities/system.d.ts.map +1 -1
  31. package/packages/game/dist/types/index.d.ts +2 -0
  32. package/packages/game/dist/types/index.d.ts.map +1 -1
  33. package/packages/shared/dist/browser/index.global.js +1 -1
  34. package/packages/shared/dist/browser/index.global.js.map +1 -1
  35. package/packages/shared/dist/cjs/index.cjs +53 -0
  36. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  37. package/packages/shared/dist/esm/index.js +42 -0
  38. package/packages/shared/dist/esm/index.js.map +1 -1
  39. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  40. package/packages/shared/dist/types/audio/constants.d.ts +24 -0
  41. package/packages/shared/dist/types/audio/constants.d.ts.map +1 -0
  42. package/packages/shared/dist/types/index.d.ts +1 -0
  43. package/packages/shared/dist/types/index.d.ts.map +1 -1
  44. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
@@ -1314,6 +1314,35 @@ var AmmoType = /* @__PURE__ */ ((AmmoType2) => {
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  return AmmoType2;
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  })(AmmoType || {});
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  var AMMO_TYPE_COUNT = Object.keys(AmmoType).length / 2;
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+ var MAX_SOUND_CHANNELS = 32;
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+ var SoundChannel = /* @__PURE__ */ ((SoundChannel2) => {
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+ SoundChannel2[SoundChannel2["Auto"] = 0] = "Auto";
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+ SoundChannel2[SoundChannel2["Weapon"] = 1] = "Weapon";
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+ SoundChannel2[SoundChannel2["Voice"] = 2] = "Voice";
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+ SoundChannel2[SoundChannel2["Item"] = 3] = "Item";
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+ SoundChannel2[SoundChannel2["Body"] = 4] = "Body";
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+ SoundChannel2[SoundChannel2["Aux"] = 5] = "Aux";
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+ SoundChannel2[SoundChannel2["Footstep"] = 6] = "Footstep";
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+ SoundChannel2[SoundChannel2["Aux3"] = 7] = "Aux3";
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+ SoundChannel2[SoundChannel2["NoPhsAdd"] = 8] = "NoPhsAdd";
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+ SoundChannel2[SoundChannel2["Reliable"] = 16] = "Reliable";
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+ SoundChannel2[SoundChannel2["ForcePos"] = 32] = "ForcePos";
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+ return SoundChannel2;
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+ })(SoundChannel || {});
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+ var ATTN_LOOP_NONE = -1;
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+ var ATTN_NONE = 0;
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+ var ATTN_NORM = 1;
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+ var ATTN_IDLE = 2;
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+ var ATTN_STATIC = 3;
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+ var SOUND_FULLVOLUME = 80;
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+ var SOUND_LOOP_ATTENUATE = 3e-3;
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+ function attenuationToDistanceMultiplier(attenuation) {
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+ return attenuation === ATTN_STATIC ? attenuation * 1e-3 : attenuation * 5e-4;
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+ }
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+ function calculateMaxAudibleDistance(attenuation) {
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+ const distMult = attenuationToDistanceMultiplier(attenuation);
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+ return distMult <= 0 ? Number.POSITIVE_INFINITY : SOUND_FULLVOLUME + 1 / distMult;
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+ }
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  // src/cvars.ts
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  var Cvar = class {
@@ -4164,37 +4193,6 @@ var AssetManager = class {
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  }
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  };
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- // src/audio/constants.ts
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- var MAX_SOUND_CHANNELS = 32;
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- var SoundChannel = /* @__PURE__ */ ((SoundChannel2) => {
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- SoundChannel2[SoundChannel2["Auto"] = 0] = "Auto";
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- SoundChannel2[SoundChannel2["Weapon"] = 1] = "Weapon";
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- SoundChannel2[SoundChannel2["Voice"] = 2] = "Voice";
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- SoundChannel2[SoundChannel2["Item"] = 3] = "Item";
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- SoundChannel2[SoundChannel2["Body"] = 4] = "Body";
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- SoundChannel2[SoundChannel2["Aux"] = 5] = "Aux";
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- SoundChannel2[SoundChannel2["Footstep"] = 6] = "Footstep";
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- SoundChannel2[SoundChannel2["Aux3"] = 7] = "Aux3";
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- SoundChannel2[SoundChannel2["NoPhsAdd"] = 8] = "NoPhsAdd";
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- SoundChannel2[SoundChannel2["Reliable"] = 16] = "Reliable";
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- SoundChannel2[SoundChannel2["ForcePos"] = 32] = "ForcePos";
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- return SoundChannel2;
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- })(SoundChannel || {});
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- var ATTN_LOOP_NONE = -1;
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- var ATTN_NONE = 0;
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- var ATTN_NORM = 1;
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- var ATTN_IDLE = 2;
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- var ATTN_STATIC = 3;
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- var SOUND_FULLVOLUME = 80;
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- var SOUND_LOOP_ATTENUATE = 3e-3;
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- function attenuationToDistanceMultiplier(attenuation) {
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- return attenuation === ATTN_STATIC ? attenuation * 1e-3 : attenuation * 5e-4;
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- }
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- function calculateMaxAudibleDistance(attenuation) {
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- const distMult = attenuationToDistanceMultiplier(attenuation);
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- return distMult <= 0 ? Number.POSITIVE_INFINITY : SOUND_FULLVOLUME + 1 / distMult;
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- }
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-
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  // src/audio/context.ts
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  var AudioContextController = class {
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  constructor(factory) {
@@ -4320,7 +4318,7 @@ var baseChannel = (entchannel) => entchannel & CHANNEL_MASK;
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  function createInitialChannels(playerEntity) {
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  return Array.from({ length: MAX_SOUND_CHANNELS }, () => ({
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  entnum: 0,
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- entchannel: 0 /* Auto */,
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+ entchannel: SoundChannel.Auto,
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  endTimeMs: 0,
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  isPlayer: false,
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  active: false
@@ -4336,7 +4334,7 @@ function pickChannel(channels, entnum, entchannel, context) {
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  for (let i = 0; i < channels.length; i += 1) {
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  const channel = channels[i];
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  const channelBase = baseChannel(channel.entchannel);
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- if (normalizedEntchannel !== 0 /* Auto */ && channel.entnum === entnum && channelBase === normalizedEntchannel) {
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+ if (normalizedEntchannel !== SoundChannel.Auto && channel.entnum === entnum && channelBase === normalizedEntchannel) {
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  firstToDie = i;
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  break;
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  }
@@ -4498,7 +4496,7 @@ var AudioSystem = class {
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  positionedSound(origin, soundIndex, volume, attenuation) {
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  return this.play({
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  entity: 0,
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- channel: 0 /* Auto */,
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+ channel: SoundChannel.Auto,
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  soundIndex,
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  volume,
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  attenuation,
@@ -4508,7 +4506,7 @@ var AudioSystem = class {
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  ambientSound(origin, soundIndex, volume) {
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  return this.play({
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  entity: 0,
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- channel: 0 /* Auto */,
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+ channel: SoundChannel.Auto,
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  soundIndex,
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  volume,
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  attenuation: ATTN_NONE,