quake2ts 0.0.256 → 0.0.261

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Files changed (74) hide show
  1. package/package.json +1 -1
  2. package/packages/cgame/dist/index.cjs +23 -0
  3. package/packages/cgame/dist/index.cjs.map +1 -1
  4. package/packages/cgame/dist/index.js +24 -1
  5. package/packages/cgame/dist/index.js.map +1 -1
  6. package/packages/client/dist/browser/index.global.js +13 -13
  7. package/packages/client/dist/browser/index.global.js.map +1 -1
  8. package/packages/client/dist/cjs/index.cjs +155 -6
  9. package/packages/client/dist/cjs/index.cjs.map +1 -1
  10. package/packages/client/dist/esm/index.js +174 -25
  11. package/packages/client/dist/esm/index.js.map +1 -1
  12. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  13. package/packages/client/dist/types/hud/icons.d.ts.map +1 -1
  14. package/packages/client/dist/types/hud/statusbar.d.ts.map +1 -1
  15. package/packages/client/dist/types/net/connection.d.ts +2 -0
  16. package/packages/client/dist/types/net/connection.d.ts.map +1 -1
  17. package/packages/engine/dist/browser/index.global.js.map +1 -1
  18. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  19. package/packages/engine/dist/esm/index.js.map +1 -1
  20. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  21. package/packages/game/dist/browser/index.global.js +2 -2
  22. package/packages/game/dist/browser/index.global.js.map +1 -1
  23. package/packages/game/dist/cjs/index.cjs +4118 -2942
  24. package/packages/game/dist/cjs/index.cjs.map +1 -1
  25. package/packages/game/dist/esm/index.js +4117 -2940
  26. package/packages/game/dist/esm/index.js.map +1 -1
  27. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  28. package/packages/game/dist/types/combat/weapons/animation.d.ts +20 -0
  29. package/packages/game/dist/types/combat/weapons/animation.d.ts.map +1 -0
  30. package/packages/game/dist/types/combat/weapons/firing.d.ts.map +1 -1
  31. package/packages/game/dist/types/combat/weapons/frames.d.ts +8 -0
  32. package/packages/game/dist/types/combat/weapons/frames.d.ts.map +1 -0
  33. package/packages/game/dist/types/combat/weapons/projectSource.d.ts +17 -0
  34. package/packages/game/dist/types/combat/weapons/projectSource.d.ts.map +1 -0
  35. package/packages/game/dist/types/combat/weapons/rogue.d.ts +4 -4
  36. package/packages/game/dist/types/combat/weapons/rogue.d.ts.map +1 -1
  37. package/packages/game/dist/types/combat/weapons/state.d.ts +6 -0
  38. package/packages/game/dist/types/combat/weapons/state.d.ts.map +1 -1
  39. package/packages/game/dist/types/combat/weapons/switching.d.ts +11 -0
  40. package/packages/game/dist/types/combat/weapons/switching.d.ts.map +1 -1
  41. package/packages/game/dist/types/entities/entity.d.ts +1 -0
  42. package/packages/game/dist/types/entities/entity.d.ts.map +1 -1
  43. package/packages/game/dist/types/entities/funcs.d.ts +2 -1
  44. package/packages/game/dist/types/entities/funcs.d.ts.map +1 -1
  45. package/packages/game/dist/types/entities/misc.d.ts.map +1 -1
  46. package/packages/game/dist/types/entities/monsters/index.d.ts.map +1 -1
  47. package/packages/game/dist/types/entities/monsters/insane.d.ts +5 -0
  48. package/packages/game/dist/types/entities/monsters/insane.d.ts.map +1 -0
  49. package/packages/game/dist/types/entities/playerStats.d.ts.map +1 -1
  50. package/packages/game/dist/types/entities/projectiles.d.ts +1 -1
  51. package/packages/game/dist/types/entities/projectiles.d.ts.map +1 -1
  52. package/packages/game/dist/types/entities/targets.d.ts.map +1 -1
  53. package/packages/game/dist/types/inventory/ammo.d.ts.map +1 -1
  54. package/packages/game/dist/types/inventory/playerInventory.d.ts +91 -38
  55. package/packages/game/dist/types/inventory/playerInventory.d.ts.map +1 -1
  56. package/packages/server/dist/index.cjs +15 -0
  57. package/packages/server/dist/index.d.cts +1 -0
  58. package/packages/server/dist/index.d.ts +1 -0
  59. package/packages/server/dist/index.js +15 -0
  60. package/packages/shared/dist/browser/index.global.js +1 -1
  61. package/packages/shared/dist/browser/index.global.js.map +1 -1
  62. package/packages/shared/dist/cjs/index.cjs +28 -4
  63. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  64. package/packages/shared/dist/esm/index.js +25 -3
  65. package/packages/shared/dist/esm/index.js.map +1 -1
  66. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  67. package/packages/shared/dist/types/protocol/constants.d.ts +1 -0
  68. package/packages/shared/dist/types/protocol/constants.d.ts.map +1 -1
  69. package/packages/shared/dist/types/protocol/index.d.ts +1 -0
  70. package/packages/shared/dist/types/protocol/index.d.ts.map +1 -1
  71. package/packages/shared/dist/types/protocol/stats.d.ts.map +1 -1
  72. package/packages/shared/dist/types/protocol/writeUserCmd.d.ts +4 -0
  73. package/packages/shared/dist/types/protocol/writeUserCmd.d.ts.map +1 -0
  74. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
@@ -1,4 +1,4 @@
1
- import { angleVectors, clampViewAngles, ZERO_VEC3, hasPmFlag, PmFlag, dotVec3, PmType, WaterLevel, angleMod, applyPmoveFriction, buildWaterWish, buildAirGroundWish, applyPmoveAccelerate, applyPmoveAirAccelerate, addVec3, scaleVec3, ConfigStringIndex, MAX_MODELS, MAX_SOUNDS, MAX_IMAGES, PlayerStat } from '@quake2ts/shared';
1
+ import { angleVectors, clampViewAngles, ZERO_VEC3, hasPmFlag, PmFlag, dotVec3, PmType, WaterLevel, angleMod, applyPmoveFriction, buildWaterWish, buildAirGroundWish, applyPmoveAccelerate, applyPmoveAirAccelerate, addVec3, scaleVec3, applyPmove, ConfigStringIndex, MAX_MODELS, MAX_SOUNDS, MAX_IMAGES, PlayerStat } from '@quake2ts/shared';
2
2
 
3
3
  var __defProp = Object.defineProperty;
4
4
  var __export = (target, all) => {
@@ -1167,6 +1167,29 @@ function GetHitMarkerDamage(ps) {
1167
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  return 0;
1168
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  }
1169
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  function Pmove(pmove) {
1170
+ const pm = pmove;
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+ if (!pm || !pm.s || !pm.cmd || !cgi2) {
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+ return;
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+ }
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+ const traceAdapter = (start, end, mins, maxs) => {
1175
+ const zero2 = { x: 0, y: 0, z: 0 };
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+ return cgi2.PM_Trace(
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+ start,
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+ end,
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+ mins || zero2,
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+ maxs || zero2
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+ );
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+ };
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+ const pointContentsAdapter = (point) => {
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+ const zero2 = { x: 0, y: 0, z: 0 };
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+ const tr = cgi2.PM_Trace(point, point, zero2, zero2);
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+ return tr.contents || 0;
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+ };
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+ const newState = applyPmove(pm.s, pm.cmd, traceAdapter, pointContentsAdapter);
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+ pm.s.origin = newState.origin;
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+ pm.s.velocity = newState.velocity;
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+ pm.s.onGround = newState.onGround;
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+ pm.s.waterLevel = newState.waterLevel;
1170
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  }
1171
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  function ParseConfigString(i, s) {
1172
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  if (!cgi2) return;