quake2ts 0.0.256 → 0.0.261

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Files changed (74) hide show
  1. package/package.json +1 -1
  2. package/packages/cgame/dist/index.cjs +23 -0
  3. package/packages/cgame/dist/index.cjs.map +1 -1
  4. package/packages/cgame/dist/index.js +24 -1
  5. package/packages/cgame/dist/index.js.map +1 -1
  6. package/packages/client/dist/browser/index.global.js +13 -13
  7. package/packages/client/dist/browser/index.global.js.map +1 -1
  8. package/packages/client/dist/cjs/index.cjs +155 -6
  9. package/packages/client/dist/cjs/index.cjs.map +1 -1
  10. package/packages/client/dist/esm/index.js +174 -25
  11. package/packages/client/dist/esm/index.js.map +1 -1
  12. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  13. package/packages/client/dist/types/hud/icons.d.ts.map +1 -1
  14. package/packages/client/dist/types/hud/statusbar.d.ts.map +1 -1
  15. package/packages/client/dist/types/net/connection.d.ts +2 -0
  16. package/packages/client/dist/types/net/connection.d.ts.map +1 -1
  17. package/packages/engine/dist/browser/index.global.js.map +1 -1
  18. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  19. package/packages/engine/dist/esm/index.js.map +1 -1
  20. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  21. package/packages/game/dist/browser/index.global.js +2 -2
  22. package/packages/game/dist/browser/index.global.js.map +1 -1
  23. package/packages/game/dist/cjs/index.cjs +4118 -2942
  24. package/packages/game/dist/cjs/index.cjs.map +1 -1
  25. package/packages/game/dist/esm/index.js +4117 -2940
  26. package/packages/game/dist/esm/index.js.map +1 -1
  27. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  28. package/packages/game/dist/types/combat/weapons/animation.d.ts +20 -0
  29. package/packages/game/dist/types/combat/weapons/animation.d.ts.map +1 -0
  30. package/packages/game/dist/types/combat/weapons/firing.d.ts.map +1 -1
  31. package/packages/game/dist/types/combat/weapons/frames.d.ts +8 -0
  32. package/packages/game/dist/types/combat/weapons/frames.d.ts.map +1 -0
  33. package/packages/game/dist/types/combat/weapons/projectSource.d.ts +17 -0
  34. package/packages/game/dist/types/combat/weapons/projectSource.d.ts.map +1 -0
  35. package/packages/game/dist/types/combat/weapons/rogue.d.ts +4 -4
  36. package/packages/game/dist/types/combat/weapons/rogue.d.ts.map +1 -1
  37. package/packages/game/dist/types/combat/weapons/state.d.ts +6 -0
  38. package/packages/game/dist/types/combat/weapons/state.d.ts.map +1 -1
  39. package/packages/game/dist/types/combat/weapons/switching.d.ts +11 -0
  40. package/packages/game/dist/types/combat/weapons/switching.d.ts.map +1 -1
  41. package/packages/game/dist/types/entities/entity.d.ts +1 -0
  42. package/packages/game/dist/types/entities/entity.d.ts.map +1 -1
  43. package/packages/game/dist/types/entities/funcs.d.ts +2 -1
  44. package/packages/game/dist/types/entities/funcs.d.ts.map +1 -1
  45. package/packages/game/dist/types/entities/misc.d.ts.map +1 -1
  46. package/packages/game/dist/types/entities/monsters/index.d.ts.map +1 -1
  47. package/packages/game/dist/types/entities/monsters/insane.d.ts +5 -0
  48. package/packages/game/dist/types/entities/monsters/insane.d.ts.map +1 -0
  49. package/packages/game/dist/types/entities/playerStats.d.ts.map +1 -1
  50. package/packages/game/dist/types/entities/projectiles.d.ts +1 -1
  51. package/packages/game/dist/types/entities/projectiles.d.ts.map +1 -1
  52. package/packages/game/dist/types/entities/targets.d.ts.map +1 -1
  53. package/packages/game/dist/types/inventory/ammo.d.ts.map +1 -1
  54. package/packages/game/dist/types/inventory/playerInventory.d.ts +91 -38
  55. package/packages/game/dist/types/inventory/playerInventory.d.ts.map +1 -1
  56. package/packages/server/dist/index.cjs +15 -0
  57. package/packages/server/dist/index.d.cts +1 -0
  58. package/packages/server/dist/index.d.ts +1 -0
  59. package/packages/server/dist/index.js +15 -0
  60. package/packages/shared/dist/browser/index.global.js +1 -1
  61. package/packages/shared/dist/browser/index.global.js.map +1 -1
  62. package/packages/shared/dist/cjs/index.cjs +28 -4
  63. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  64. package/packages/shared/dist/esm/index.js +25 -3
  65. package/packages/shared/dist/esm/index.js.map +1 -1
  66. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  67. package/packages/shared/dist/types/protocol/constants.d.ts +1 -0
  68. package/packages/shared/dist/types/protocol/constants.d.ts.map +1 -1
  69. package/packages/shared/dist/types/protocol/index.d.ts +1 -0
  70. package/packages/shared/dist/types/protocol/index.d.ts.map +1 -1
  71. package/packages/shared/dist/types/protocol/stats.d.ts.map +1 -1
  72. package/packages/shared/dist/types/protocol/writeUserCmd.d.ts +4 -0
  73. package/packages/shared/dist/types/protocol/writeUserCmd.d.ts.map +1 -0
  74. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
@@ -29,6 +29,7 @@ __export(index_exports, {
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  BinaryWriter: () => BinaryWriter,
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  CGAME_EXPORT_KEYS: () => CGAME_EXPORT_KEYS,
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  CGAME_IMPORT_KEYS: () => CGAME_IMPORT_KEYS,
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+ CMD_BACKUP: () => CMD_BACKUP,
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  CONTENTS_AREAPORTAL: () => CONTENTS_AREAPORTAL,
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  CONTENTS_AUX: () => CONTENTS_AUX,
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  CONTENTS_CURRENT_0: () => CONTENTS_CURRENT_0,
@@ -272,7 +273,8 @@ __export(index_exports, {
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  vec3Equals: () => vec3Equals,
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  vectorToAngles: () => vectorToAngles,
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  vectorToYaw: () => vectorToYaw,
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- waterCurrentVelocity: () => waterCurrentVelocity
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+ waterCurrentVelocity: () => waterCurrentVelocity,
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+ writeUserCommand: () => writeUserCommand
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  });
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  module.exports = __toCommonJS(index_exports);
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@@ -3814,6 +3816,7 @@ var TempEntity = /* @__PURE__ */ ((TempEntity2) => {
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  var MAX_CHALLENGES = 1024;
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  var MAX_PACKET_ENTITIES = 256;
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  var UPDATE_BACKUP = 16;
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+ var CMD_BACKUP = 64;
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  var MAX_INFO_STRING = 512;
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  var MAX_MSGLEN = 1400;
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  var MZ_BLASTER = 0;
@@ -3994,7 +3997,10 @@ var POWERUP_STAT_MAP = {
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  ["silencer" /* Silencer */]: 7,
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  ["rebreather" /* Rebreather */]: 8,
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  ["enviro_suit" /* EnviroSuit */]: 9,
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- // 10 is POWERUP_ADRENALINE (not in PowerupId?)
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+ ["bandolier" /* Bandolier */]: 10,
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+ // Placeholder/Map mismatch handling?
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+ ["ammo_pack" /* AmmoPack */]: 10,
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+ // Original reused indices or had gaps?
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  ["ir_goggles" /* IRGoggles */]: 11,
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  ["double_damage" /* DoubleDamage */]: 12,
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  ["sphere_vengeance" /* SphereVengeance */]: 13,
@@ -4006,7 +4012,9 @@ var POWERUP_STAT_MAP = {
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  ["tech_resistance" /* TechResistance */]: 19,
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  ["tech_strength" /* TechStrength */]: 20,
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  ["tech_haste" /* TechHaste */]: 21,
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- ["tech_regeneration" /* TechRegeneration */]: 22
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+ ["tech_regeneration" /* TechRegeneration */]: 22,
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+ // Add missing mappings to avoid runtime lookups failing for new types
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+ ["tag_token" /* TagToken */]: -1
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  };
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  function G_SetAmmoStat(stats, ammoId, count) {
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  if (ammoId < 0 || ammoId >= AMMO_MAX) return;
@@ -4043,6 +4051,20 @@ function G_GetPowerupStat(stats, powerupId) {
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  return getCompressedInteger(stats, 41 /* STAT_POWERUP_INFO_START */, index, NUM_BITS_FOR_POWERUP);
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  }
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+ // src/protocol/writeUserCmd.ts
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+ function writeUserCommand(writer, cmd) {
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+ writer.writeByte(cmd.msec);
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+ writer.writeByte(cmd.buttons);
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+ writer.writeAngle16(cmd.angles.x);
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+ writer.writeAngle16(cmd.angles.y);
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+ writer.writeAngle16(cmd.angles.z);
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+ writer.writeShort(cmd.forwardmove);
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+ writer.writeShort(cmd.sidemove);
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+ writer.writeShort(cmd.upmove);
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+ writer.writeByte(0);
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+ writer.writeByte(0);
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+ }
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+
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  // src/protocol/entityFlags.ts
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  var entityFlags_exports = {};
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  __export(entityFlags_exports, {
@@ -4536,6 +4558,7 @@ var AmmoItemId = /* @__PURE__ */ ((AmmoItemId2) => {
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  BinaryWriter,
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  CGAME_EXPORT_KEYS,
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  CGAME_IMPORT_KEYS,
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+ CMD_BACKUP,
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  CONTENTS_AREAPORTAL,
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  CONTENTS_AUX,
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  CONTENTS_CURRENT_0,
@@ -4779,6 +4802,7 @@ var AmmoItemId = /* @__PURE__ */ ((AmmoItemId2) => {
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  vec3Equals,
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  vectorToAngles,
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  vectorToYaw,
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- waterCurrentVelocity
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+ waterCurrentVelocity,
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+ writeUserCommand
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  });
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  //# sourceMappingURL=index.cjs.map