quake2ts 0.0.256 → 0.0.261
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/cgame/dist/index.cjs +23 -0
- package/packages/cgame/dist/index.cjs.map +1 -1
- package/packages/cgame/dist/index.js +24 -1
- package/packages/cgame/dist/index.js.map +1 -1
- package/packages/client/dist/browser/index.global.js +13 -13
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +155 -6
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +174 -25
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/client/dist/types/hud/icons.d.ts.map +1 -1
- package/packages/client/dist/types/hud/statusbar.d.ts.map +1 -1
- package/packages/client/dist/types/net/connection.d.ts +2 -0
- package/packages/client/dist/types/net/connection.d.ts.map +1 -1
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/browser/index.global.js +2 -2
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +4118 -2942
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +4117 -2940
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/combat/weapons/animation.d.ts +20 -0
- package/packages/game/dist/types/combat/weapons/animation.d.ts.map +1 -0
- package/packages/game/dist/types/combat/weapons/firing.d.ts.map +1 -1
- package/packages/game/dist/types/combat/weapons/frames.d.ts +8 -0
- package/packages/game/dist/types/combat/weapons/frames.d.ts.map +1 -0
- package/packages/game/dist/types/combat/weapons/projectSource.d.ts +17 -0
- package/packages/game/dist/types/combat/weapons/projectSource.d.ts.map +1 -0
- package/packages/game/dist/types/combat/weapons/rogue.d.ts +4 -4
- package/packages/game/dist/types/combat/weapons/rogue.d.ts.map +1 -1
- package/packages/game/dist/types/combat/weapons/state.d.ts +6 -0
- package/packages/game/dist/types/combat/weapons/state.d.ts.map +1 -1
- package/packages/game/dist/types/combat/weapons/switching.d.ts +11 -0
- package/packages/game/dist/types/combat/weapons/switching.d.ts.map +1 -1
- package/packages/game/dist/types/entities/entity.d.ts +1 -0
- package/packages/game/dist/types/entities/entity.d.ts.map +1 -1
- package/packages/game/dist/types/entities/funcs.d.ts +2 -1
- package/packages/game/dist/types/entities/funcs.d.ts.map +1 -1
- package/packages/game/dist/types/entities/misc.d.ts.map +1 -1
- package/packages/game/dist/types/entities/monsters/index.d.ts.map +1 -1
- package/packages/game/dist/types/entities/monsters/insane.d.ts +5 -0
- package/packages/game/dist/types/entities/monsters/insane.d.ts.map +1 -0
- package/packages/game/dist/types/entities/playerStats.d.ts.map +1 -1
- package/packages/game/dist/types/entities/projectiles.d.ts +1 -1
- package/packages/game/dist/types/entities/projectiles.d.ts.map +1 -1
- package/packages/game/dist/types/entities/targets.d.ts.map +1 -1
- package/packages/game/dist/types/inventory/ammo.d.ts.map +1 -1
- package/packages/game/dist/types/inventory/playerInventory.d.ts +91 -38
- package/packages/game/dist/types/inventory/playerInventory.d.ts.map +1 -1
- package/packages/server/dist/index.cjs +15 -0
- package/packages/server/dist/index.d.cts +1 -0
- package/packages/server/dist/index.d.ts +1 -0
- package/packages/server/dist/index.js +15 -0
- package/packages/shared/dist/browser/index.global.js +1 -1
- package/packages/shared/dist/browser/index.global.js.map +1 -1
- package/packages/shared/dist/cjs/index.cjs +28 -4
- package/packages/shared/dist/cjs/index.cjs.map +1 -1
- package/packages/shared/dist/esm/index.js +25 -3
- package/packages/shared/dist/esm/index.js.map +1 -1
- package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/shared/dist/types/protocol/constants.d.ts +1 -0
- package/packages/shared/dist/types/protocol/constants.d.ts.map +1 -1
- package/packages/shared/dist/types/protocol/index.d.ts +1 -0
- package/packages/shared/dist/types/protocol/index.d.ts.map +1 -1
- package/packages/shared/dist/types/protocol/stats.d.ts.map +1 -1
- package/packages/shared/dist/types/protocol/writeUserCmd.d.ts +4 -0
- package/packages/shared/dist/types/protocol/writeUserCmd.d.ts.map +1 -0
- package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
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import { Entity } from '../../entities/entity.js';
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import { EntitySystem } from '../../entities/system.js';
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/**
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* Calculates the animation time frame for weapons.
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* Handles powerups like Haste (doubles speed) and Quad Fire.
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*
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* Source: p_weapon.cpp (implicit in logic)
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*/
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export declare function Weapon_AnimationTime(ent: Entity): number;
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/**
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* Generic Weapon Animation Handler
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* Source: p_weapon.cpp:878-950
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*/
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export declare function Weapon_Generic(ent: Entity, FRAME_ACTIVATE_LAST: number, FRAME_FIRE_LAST: number, FRAME_IDLE_LAST: number, FRAME_DEACTIVATE_LAST: number, FRAME_WAIT: number, FRAME_NOOP: number, fire: (ent: Entity) => void, sys: EntitySystem): void;
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/**
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* Throw_Generic - For throwable weapons like Grenades
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* Source: p_weapon.cpp:1013-1213
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*/
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export declare function Throw_Generic(ent: Entity, FRAME_FIRE_LAST: number, FRAME_IDLE_LAST: number, FRAME_THROW_FIRST: number, FRAME_THROW_LAST: number, FRAME_PRIME_SOUND: number, FRAME_THROW_HOLD: number, FRAME_THROW_FIRE: number, fire: (ent: Entity, held: boolean) => void, sys: EntitySystem): void;
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//# sourceMappingURL=animation.d.ts.map
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{"version":3,"file":"animation.d.ts","sourceRoot":"","sources":["../../../../src/combat/weapons/animation.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAClD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AAOxD;;;;;GAKG;AACH,wBAAgB,oBAAoB,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,CAsBxD;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAC1B,GAAG,EAAE,MAAM,EACX,mBAAmB,EAAE,MAAM,EAC3B,eAAe,EAAE,MAAM,EACvB,eAAe,EAAE,MAAM,EACvB,qBAAqB,EAAE,MAAM,EAC7B,UAAU,EAAE,MAAM,EAClB,UAAU,EAAE,MAAM,EAClB,IAAI,EAAE,CAAC,GAAG,EAAE,MAAM,KAAK,IAAI,EAC3B,GAAG,EAAE,YAAY,QA8IpB;AAED;;;GAGG;AACH,wBAAgB,aAAa,CACzB,GAAG,EAAE,MAAM,EACX,eAAe,EAAE,MAAM,EACvB,eAAe,EAAE,MAAM,EACvB,iBAAiB,EAAE,MAAM,EACzB,gBAAgB,EAAE,MAAM,EACxB,iBAAiB,EAAE,MAAM,EACzB,gBAAgB,EAAE,MAAM,EACxB,gBAAgB,EAAE,MAAM,EACxB,IAAI,EAAE,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,KAAK,IAAI,EAC1C,GAAG,EAAE,YAAY,QAyGpB"}
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{"version":3,"file":"firing.d.ts","sourceRoot":"","sources":["../../../../src/combat/weapons/firing.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAClD,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAG7C,OAAO,EAAmB,QAAQ,EAAE,MAAM,oCAAoC,CAAC;
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{"version":3,"file":"firing.d.ts","sourceRoot":"","sources":["../../../../src/combat/weapons/firing.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAClD,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAG7C,OAAO,EAAmB,QAAQ,EAAE,MAAM,oCAAoC,CAAC;AAqB/E,QAAA,MAAM,MAAM,4CAA0B,CAAC;AACvC,OAAO,EAAE,MAAM,IAAI,YAAY,EAAE,CAAC;AA+MlC,wBAAgB,IAAI,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,QAuRzE"}
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export declare const FRAME_GRENADE_IDLE_FIRST = 16;
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export declare const FRAME_GRENADE_IDLE_LAST = 48;
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export declare const FRAME_GRENADE_THROW_FIRST = 5;
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export declare const FRAME_GRENADE_THROW_LAST = 15;
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export declare const FRAME_GRENADE_PRIME_SOUND = 5;
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export declare const FRAME_GRENADE_THROW_HOLD = 11;
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export declare const FRAME_GRENADE_THROW_FIRE = 12;
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//# sourceMappingURL=frames.d.ts.map
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{"version":3,"file":"frames.d.ts","sourceRoot":"","sources":["../../../../src/combat/weapons/frames.ts"],"names":[],"mappings":"AAMA,eAAO,MAAM,wBAAwB,KAAK,CAAC;AAC3C,eAAO,MAAM,uBAAuB,KAAM,CAAC;AAC3C,eAAO,MAAM,yBAAyB,IAAI,CAAC;AAC3C,eAAO,MAAM,wBAAwB,KAAK,CAAC;AAC3C,eAAO,MAAM,yBAAyB,IAAI,CAAC;AAC3C,eAAO,MAAM,wBAAwB,KAAK,CAAC;AAC3C,eAAO,MAAM,wBAAwB,KAAK,CAAC"}
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import type { Vec3 } from '@quake2ts/shared';
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import type { Entity } from '../../entities/entity.js';
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import type { GameExports } from '../../index.js';
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export declare const VIEW_HEIGHT = 22;
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export declare function P_ProjectSource(game: GameExports, ent: Entity, offset: Vec3, forward: Vec3, right: Vec3, up: Vec3): Vec3;
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export declare function getProjectileOrigin(game: GameExports, ent: Entity, offset?: Vec3): Vec3;
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export declare function getWeaponVectors(ent: Entity, angleVectorsFn: (angles: Vec3) => {
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forward: Vec3;
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right: Vec3;
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up: Vec3;
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}): {
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forward: Vec3;
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right: Vec3;
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up: Vec3;
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origin: Vec3;
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};
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//# sourceMappingURL=projectSource.d.ts.map
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{"version":3,"file":"projectSource.d.ts","sourceRoot":"","sources":["../../../../src/combat/weapons/projectSource.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,kBAAkB,CAAC;AAE7C,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AACvD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAGlD,eAAO,MAAM,WAAW,KAAK,CAAC;AAE9B,wBAAgB,eAAe,CAAC,IAAI,EAAE,WAAW,EAAE,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,GAAG,IAAI,CA2BxH;AAGD,wBAAgB,mBAAmB,CAAC,IAAI,EAAE,WAAW,EAAE,GAAG,EAAE,MAAM,EAAE,MAAM,GAAE,IAA2B,GAAG,IAAI,CAG7G;AAGD,wBAAgB,gBAAgB,CAAC,GAAG,EAAE,MAAM,EAAE,cAAc,EAAE,CAAC,MAAM,EAAE,IAAI,KAAK;IAAE,OAAO,EAAE,IAAI,CAAC;IAAC,KAAK,EAAE,IAAI,CAAC;IAAC,EAAE,EAAE,IAAI,CAAA;CAAE,GAAG;IAAE,OAAO,EAAE,IAAI,CAAC;IAAC,KAAK,EAAE,IAAI,CAAC;IAAC,EAAE,EAAE,IAAI,CAAC;IAAC,MAAM,EAAE,IAAI,CAAA;CAAE,CAGhL"}
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import { WeaponState } from './state.js';
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import { PlayerInventory } from '../../inventory/playerInventory.js';
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import { Vec3 } from '@quake2ts/shared';
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export declare function firePlasmaBeam(game: GameExports, player: Entity, inventory: PlayerInventory, weaponState: WeaponState, forward: Vec3): void;
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export declare function fireIonRipper(game: GameExports, player: Entity, inventory: PlayerInventory, weaponState: WeaponState, forward: Vec3): void;
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export declare function firePhalanx(game: GameExports, player: Entity, inventory: PlayerInventory, weaponState: WeaponState, forward: Vec3): void;
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export declare function fireEtfRifle(game: GameExports, player: Entity, inventory: PlayerInventory, weaponState: WeaponState, forward: Vec3): void;
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export declare function firePlasmaBeam(game: GameExports, player: Entity, inventory: PlayerInventory, weaponState: WeaponState, start: Vec3, forward: Vec3): void;
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export declare function fireIonRipper(game: GameExports, player: Entity, inventory: PlayerInventory, weaponState: WeaponState, start: Vec3, forward: Vec3): void;
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export declare function firePhalanx(game: GameExports, player: Entity, inventory: PlayerInventory, weaponState: WeaponState, start: Vec3, forward: Vec3): void;
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export declare function fireEtfRifle(game: GameExports, player: Entity, inventory: PlayerInventory, weaponState: WeaponState, start: Vec3, forward: Vec3): void;
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//# sourceMappingURL=rogue.d.ts.map
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{"version":3,"file":"rogue.d.ts","sourceRoot":"","sources":["../../../../src/combat/weapons/rogue.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAClD,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAC7C,OAAO,EAAkB,WAAW,EAAE,MAAM,YAAY,CAAC;AACzD,OAAO,EAAE,eAAe,EAAY,MAAM,oCAAoC,CAAC;AAE/E,OAAO,EACqE,IAAI,EAG/E,MAAM,kBAAkB,CAAC;AAiB1B,wBAAgB,cAAc,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,eAAe,EAAE,WAAW,EAAE,WAAW,EAAE,OAAO,EAAE,IAAI,
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{"version":3,"file":"rogue.d.ts","sourceRoot":"","sources":["../../../../src/combat/weapons/rogue.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAClD,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAC7C,OAAO,EAAkB,WAAW,EAAE,MAAM,YAAY,CAAC;AACzD,OAAO,EAAE,eAAe,EAAY,MAAM,oCAAoC,CAAC;AAE/E,OAAO,EACqE,IAAI,EAG/E,MAAM,kBAAkB,CAAC;AAiB1B,wBAAgB,cAAc,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,eAAe,EAAE,WAAW,EAAE,WAAW,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,QA8CjJ;AAID,wBAAgB,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,eAAe,EAAE,WAAW,EAAE,WAAW,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,QAiBhJ;AAID,wBAAgB,WAAW,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,eAAe,EAAE,WAAW,EAAE,WAAW,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,QAwB9I;AAID,wBAAgB,YAAY,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,eAAe,EAAE,WAAW,EAAE,WAAW,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,QAc/I"}
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import { WeaponId } from '../../inventory/playerInventory.js';
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export declare enum WeaponStateEnum {
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WEAPON_READY = 0,// Idle, can fire or switch
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WEAPON_ACTIVATING = 1,// Raising/drawing weapon
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WEAPON_DROPPING = 2,// Lowering weapon
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WEAPON_FIRING = 3
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}
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export interface WeaponState {
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{"version":3,"file":"state.d.ts","sourceRoot":"","sources":["../../../../src/combat/weapons/state.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,QAAQ,EAAE,MAAM,oCAAoC,CAAC;AAE9D,MAAM,WAAW,WAAW;IACxB,YAAY,EAAE,MAAM,CAAC;IACrB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,YAAY,CAAC,EAAE,MAAM,CAAC;CACzB;AAED,MAAM,WAAW,kBAAkB;IAC/B,MAAM,EAAE,GAAG,CAAC,QAAQ,EAAE,WAAW,CAAC,CAAC;CACtC;AAED,wBAAgB,wBAAwB,IAAI,kBAAkB,CAI7D;AAED,wBAAgB,cAAc,CAAC,YAAY,EAAE,kBAAkB,EAAE,QAAQ,EAAE,QAAQ,GAAG,WAAW,CAOhG"}
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{"version":3,"file":"state.d.ts","sourceRoot":"","sources":["../../../../src/combat/weapons/state.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,QAAQ,EAAE,MAAM,oCAAoC,CAAC;AAE9D,oBAAY,eAAe;IACvB,YAAY,IAAA,CAAO,2BAA2B;IAC9C,iBAAiB,IAAA,CAAE,yBAAyB;IAC5C,eAAe,IAAA,CAAI,kBAAkB;IACrC,aAAa,IAAA;CAChB;AAED,MAAM,WAAW,WAAW;IACxB,YAAY,EAAE,MAAM,CAAC;IACrB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,YAAY,CAAC,EAAE,MAAM,CAAC;CACzB;AAED,MAAM,WAAW,kBAAkB;IAC/B,MAAM,EAAE,GAAG,CAAC,QAAQ,EAAE,WAAW,CAAC,CAAC;CACtC;AAED,wBAAgB,wBAAwB,IAAI,kBAAkB,CAI7D;AAED,wBAAgB,cAAc,CAAC,YAAY,EAAE,kBAAkB,EAAE,QAAQ,EAAE,QAAQ,GAAG,WAAW,CAOhG"}
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import { WeaponId } from '../../inventory/playerInventory.js';
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/**
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* ChangeWeapon
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* Source: p_weapon.cpp:761-809
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*/
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export declare function ChangeWeapon(ent: Entity, weaponId?: WeaponId): void;
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/**
|
|
9
|
+
* Auto-Switch on Empty Ammo
|
|
10
|
+
* Source: p_weapon.cpp: NoAmmoWeaponChange
|
|
11
|
+
*/
|
|
12
|
+
export declare function NoAmmoWeaponChange(ent: Entity): void;
|
|
2
13
|
export declare function switchToBestWeapon(player: Entity): void;
|
|
3
14
|
//# sourceMappingURL=switching.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"switching.d.ts","sourceRoot":"","sources":["../../../../src/combat/weapons/switching.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;
|
|
1
|
+
{"version":3,"file":"switching.d.ts","sourceRoot":"","sources":["../../../../src/combat/weapons/switching.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAClD,OAAO,EAAmB,QAAQ,EAAgB,MAAM,oCAAoC,CAAC;AAK7F;;;GAGG;AACH,wBAAgB,YAAY,CAAC,GAAG,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,QAAQ,QA8D5D;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,GAAG,EAAE,MAAM,QAQ7C;AAED,wBAAgB,kBAAkB,CAAC,MAAM,EAAE,MAAM,QAuChD"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"entity.d.ts","sourceRoot":"","sources":["../../../src/entities/entity.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,kBAAkB,CAAC;AAE7C,OAAO,EAAE,YAAY,EAAW,MAAM,iCAAiC,CAAC;AACxE,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAChD,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,KAAK,EAAE,iBAAiB,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAG7E,oBAAY,QAAQ;IAClB,IAAI,IAAI;IACR,MAAM,IAAI;IACV,IAAI,IAAI;IACR,IAAI,IAAI;IACR,IAAI,IAAI;IACR,IAAI,IAAI;IACR,GAAG,IAAI;IACP,IAAI,IAAI;IACR,UAAU,IAAI;IACd,MAAM,IAAI;IACV,UAAU,KAAK;CAChB;AAED,oBAAY,KAAK;IACf,GAAG,IAAI;IACP,OAAO,IAAI;IACX,WAAW,IAAI;IACf,GAAG,IAAI;CACR;AAED,oBAAY,WAAW;IACrB,IAAI,IAAI;IACR,QAAQ,IAAS;IACjB,WAAW,IAAS;IACpB,OAAO,IAAS;IAChB,MAAM,IAAS;IACf,GAAG,KAAS;IACZ,MAAM,KAAS;IACf,UAAU,KAAS;IACnB,UAAU,MAAS;IACnB,SAAS,MAAS;IAClB,IAAI,MAAS;IACb,MAAM,OAAU;IAChB,IAAI,OAAU;CACf;AAED,oBAAY,WAAW;IACrB,GAAG,IAAS;IACZ,IAAI,IAAS;CACd;AAED,oBAAY,QAAQ;IAClB,KAAK,IAAI;IACT,KAAK,IAAI;IACT,IAAI,IAAI;IACR,WAAW,IAAI;CAChB;AAED,MAAM,MAAM,aAAa,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,GAAG,KAAK,IAAI,CAAC;AACjE,MAAM,MAAM,aAAa,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,EAAE,KAAK,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,EAAE,GAAG,KAAK,IAAI,CAAC;AAClG,MAAM,MAAM,WAAW,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,EAAE,SAAS,CAAC,EAAE,MAAM,GAAG,IAAI,KAAK,IAAI,CAAC;AAClG,MAAM,MAAM,eAAe,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,KAAK,IAAI,CAAC;AAC3E,MAAM,MAAM,YAAY,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAK,IAAI,CAAC;AACtG,MAAM,MAAM,WAAW,GAAG,CACxB,IAAI,EAAE,MAAM,EACZ,SAAS,EAAE,MAAM,GAAG,IAAI,EACxB,QAAQ,EAAE,MAAM,GAAG,IAAI,EACvB,MAAM,EAAE,MAAM,EACd,KAAK,EAAE,IAAI,EACX,GAAG,EAAE,SAAS,KACX,IAAI,CAAC;AAEV,MAAM,MAAM,eAAe,GACvB,KAAK,GACL,OAAO,GACP,QAAQ,GACR,MAAM,GACN,SAAS,GACT,QAAQ,GACR,WAAW,GACX,UAAU,CAAC;AAEf,MAAM,WAAW,qBAAqB,CAAC,CAAC,SAAS,MAAM,MAAM,GAAG,MAAM,MAAM;IAC1E,QAAQ,CAAC,IAAI,EAAE,CAAC,CAAC;IACjB,QAAQ,CAAC,IAAI,EAAE,eAAe,CAAC;IAC/B,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;CACxB;AAQD,MAAM,MAAM,aAAa,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,KAAK,IAAI,CAAC;AAC1E,MAAM,MAAM,oBAAoB,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC;AACzE,MAAM,MAAM,QAAQ,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,KAAK,IAAI,CAAC;AAEnF,MAAM,WAAW,YAAY;IAC3B,EAAE,EAAE,QAAQ,GAAG,IAAI,CAAC;IACpB,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,CAAC,EAAE,aAAa,GAAG,IAAI,CAAC;CAC9B;AAED,MAAM,WAAW,WAAW;IAC1B,UAAU,EAAE,MAAM,CAAC;IACnB,SAAS,EAAE,MAAM,CAAC;IAClB,MAAM,EAAE,YAAY,EAAE,CAAC;IACvB,OAAO,EAAE,aAAa,GAAG,IAAI,CAAC;CAC/B;AAED,MAAM,WAAW,WAAW;IAC1B,YAAY,CAAC,EAAE,WAAW,CAAC;IAC3B,OAAO,EAAE,MAAM,CAAC;IAChB,aAAa,EAAE,IAAI,CAAC;IACpB,UAAU,EAAE,MAAM,CAAC;IACnB,SAAS,EAAE,MAAM,CAAC;IAClB,GAAG,CAAC,EAAE,aAAa,CAAC;IACpB,KAAK,CAAC,EAAE,aAAa,CAAC;IACtB,KAAK,CAAC,EAAE,oBAAoB,CAAC;IAC7B,IAAI,CAAC,EAAE,aAAa,CAAC;IACrB,MAAM,CAAC,EAAE,aAAa,CAAC;IACvB,MAAM,CAAC,EAAE,aAAa,CAAC;IACvB,KAAK,CAAC,EAAE,aAAa,CAAC;IACtB,IAAI,CAAC,EAAE,aAAa,CAAC;IACrB,iBAAiB,CAAC,EAAE,WAAW,CAAC;IAChC,WAAW,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,KAAK,OAAO,CAAC;IAC/D,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,mBAAmB,CAAC,EAAE,MAAM,CAAC;IAC7B,eAAe,CAAC,EAAE,MAAM,CAAC;IAEzB,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,iBAAiB,CAAC,EAAE,MAAM,CAAC;IAC3B,iBAAiB,CAAC,EAAE,IAAI,CAAC;IACzB,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,KAAK,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,KAAK,IAAI,CAAC;IAC9D,MAAM,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;IAChC,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,KAAK,OAAO,CAAC;IAC9C,QAAQ,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,OAAO,CAAC;IACrC,OAAO,CAAC,EAAE,eAAe,CAAC;IAC1B,OAAO,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;IACjC,WAAW,CAAC,EAAE,MAAM,CAAC;CACtB;AASD,qBAAa,MAAM;IACjB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IAEvB,KAAK,UAAS;IACd,WAAW,UAAS;IACpB,YAAY,EAAE,MAAM,GAAG,IAAI,CAAQ;IACnC,QAAQ,EAAE,MAAM,GAAG,IAAI,CAAQ;IAE/B,SAAS,SAAM;IACf,UAAU,SAAK;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,GAAG,CAAC,EAAE,MAAM,CAAC;IAEb,SAAS,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAM;IAEvC,MAAM,EAAE,IAAI,CAAc;IAC1B,UAAU,EAAE,IAAI,CAAc;IAC9B,QAAQ,EAAE,IAAI,CAAc;IAC5B,SAAS,EAAE,IAAI,CAAc;IAC7B,MAAM,EAAE,IAAI,CAAc;IAC1B,IAAI,EAAE,IAAI,CAAc;IACxB,IAAI,EAAE,IAAI,CAAc;IAExB,UAAU,SAAK;IAEf,IAAI,EAAE,IAAI,CAAc;IACxB,IAAI,EAAE,IAAI,CAAc;IACxB,MAAM,EAAE,IAAI,CAAc;IAC1B,MAAM,EAAE,IAAI,CAAc;IAC1B,IAAI,EAAE,IAAI,CAAc;IACxB,IAAI,SAAK;IACT,OAAO,SAAK;IACZ,MAAM,SAAK;IACX,QAAQ,EAAE,QAAQ,CAAiB;IACnC,OAAO,EAAE,IAAI,CAAc;IAE3B,UAAU,SAAK;IACf,KAAK,SAAK;IACV,IAAI,SAAK;IACT,OAAO,SAAK;IACZ,QAAQ,S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|
|
1
|
+
{"version":3,"file":"entity.d.ts","sourceRoot":"","sources":["../../../src/entities/entity.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,kBAAkB,CAAC;AAE7C,OAAO,EAAE,YAAY,EAAW,MAAM,iCAAiC,CAAC;AACxE,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAChD,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,KAAK,EAAE,iBAAiB,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAG7E,oBAAY,QAAQ;IAClB,IAAI,IAAI;IACR,MAAM,IAAI;IACV,IAAI,IAAI;IACR,IAAI,IAAI;IACR,IAAI,IAAI;IACR,IAAI,IAAI;IACR,GAAG,IAAI;IACP,IAAI,IAAI;IACR,UAAU,IAAI;IACd,MAAM,IAAI;IACV,UAAU,KAAK;CAChB;AAED,oBAAY,KAAK;IACf,GAAG,IAAI;IACP,OAAO,IAAI;IACX,WAAW,IAAI;IACf,GAAG,IAAI;CACR;AAED,oBAAY,WAAW;IACrB,IAAI,IAAI;IACR,QAAQ,IAAS;IACjB,WAAW,IAAS;IACpB,OAAO,IAAS;IAChB,MAAM,IAAS;IACf,GAAG,KAAS;IACZ,MAAM,KAAS;IACf,UAAU,KAAS;IACnB,UAAU,MAAS;IACnB,SAAS,MAAS;IAClB,IAAI,MAAS;IACb,MAAM,OAAU;IAChB,IAAI,OAAU;CACf;AAED,oBAAY,WAAW;IACrB,GAAG,IAAS;IACZ,IAAI,IAAS;CACd;AAED,oBAAY,QAAQ;IAClB,KAAK,IAAI;IACT,KAAK,IAAI;IACT,IAAI,IAAI;IACR,WAAW,IAAI;CAChB;AAED,MAAM,MAAM,aAAa,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,GAAG,KAAK,IAAI,CAAC;AACjE,MAAM,MAAM,aAAa,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,EAAE,KAAK,CAAC,EAAE,GAAG,EAAE,IAAI,CAAC,EAAE,GAAG,KAAK,IAAI,CAAC;AAClG,MAAM,MAAM,WAAW,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,EAAE,SAAS,CAAC,EAAE,MAAM,GAAG,IAAI,KAAK,IAAI,CAAC;AAClG,MAAM,MAAM,eAAe,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,KAAK,IAAI,CAAC;AAC3E,MAAM,MAAM,YAAY,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAK,IAAI,CAAC;AACtG,MAAM,MAAM,WAAW,GAAG,CACxB,IAAI,EAAE,MAAM,EACZ,SAAS,EAAE,MAAM,GAAG,IAAI,EACxB,QAAQ,EAAE,MAAM,GAAG,IAAI,EACvB,MAAM,EAAE,MAAM,EACd,KAAK,EAAE,IAAI,EACX,GAAG,EAAE,SAAS,KACX,IAAI,CAAC;AAEV,MAAM,MAAM,eAAe,GACvB,KAAK,GACL,OAAO,GACP,QAAQ,GACR,MAAM,GACN,SAAS,GACT,QAAQ,GACR,WAAW,GACX,UAAU,CAAC;AAEf,MAAM,WAAW,qBAAqB,CAAC,CAAC,SAAS,MAAM,MAAM,GAAG,MAAM,MAAM;IAC1E,QAAQ,CAAC,IAAI,EAAE,CAAC,CAAC;IACjB,QAAQ,CAAC,IAAI,EAAE,eAAe,CAAC;IAC/B,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;CACxB;AAQD,MAAM,MAAM,aAAa,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,KAAK,IAAI,CAAC;AAC1E,MAAM,MAAM,oBAAoB,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC;AACzE,MAAM,MAAM,QAAQ,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,KAAK,IAAI,CAAC;AAEnF,MAAM,WAAW,YAAY;IAC3B,EAAE,EAAE,QAAQ,GAAG,IAAI,CAAC;IACpB,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,CAAC,EAAE,aAAa,GAAG,IAAI,CAAC;CAC9B;AAED,MAAM,WAAW,WAAW;IAC1B,UAAU,EAAE,MAAM,CAAC;IACnB,SAAS,EAAE,MAAM,CAAC;IAClB,MAAM,EAAE,YAAY,EAAE,CAAC;IACvB,OAAO,EAAE,aAAa,GAAG,IAAI,CAAC;CAC/B;AAED,MAAM,WAAW,WAAW;IAC1B,YAAY,CAAC,EAAE,WAAW,CAAC;IAC3B,OAAO,EAAE,MAAM,CAAC;IAChB,aAAa,EAAE,IAAI,CAAC;IACpB,UAAU,EAAE,MAAM,CAAC;IACnB,SAAS,EAAE,MAAM,CAAC;IAClB,GAAG,CAAC,EAAE,aAAa,CAAC;IACpB,KAAK,CAAC,EAAE,aAAa,CAAC;IACtB,KAAK,CAAC,EAAE,oBAAoB,CAAC;IAC7B,IAAI,CAAC,EAAE,aAAa,CAAC;IACrB,MAAM,CAAC,EAAE,aAAa,CAAC;IACvB,MAAM,CAAC,EAAE,aAAa,CAAC;IACvB,KAAK,CAAC,EAAE,aAAa,CAAC;IACtB,IAAI,CAAC,EAAE,aAAa,CAAC;IACrB,iBAAiB,CAAC,EAAE,WAAW,CAAC;IAChC,WAAW,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,KAAK,OAAO,CAAC;IAC/D,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,mBAAmB,CAAC,EAAE,MAAM,CAAC;IAC7B,eAAe,CAAC,EAAE,MAAM,CAAC;IAEzB,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,iBAAiB,CAAC,EAAE,MAAM,CAAC;IAC3B,iBAAiB,CAAC,EAAE,IAAI,CAAC;IACzB,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,KAAK,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,KAAK,IAAI,CAAC;IAC9D,MAAM,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;IAChC,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,KAAK,OAAO,CAAC;IAC9C,QAAQ,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,OAAO,CAAC;IACrC,OAAO,CAAC,EAAE,eAAe,CAAC;IAC1B,OAAO,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;IACjC,WAAW,CAAC,EAAE,MAAM,CAAC;CACtB;AASD,qBAAa,MAAM;IACjB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IAEvB,KAAK,UAAS;IACd,WAAW,UAAS;IACpB,YAAY,EAAE,MAAM,GAAG,IAAI,CAAQ;IACnC,QAAQ,EAAE,MAAM,GAAG,IAAI,CAAQ;IAE/B,SAAS,SAAM;IACf,UAAU,SAAK;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,GAAG,CAAC,EAAE,MAAM,CAAC;IAEb,SAAS,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAM;IAEvC,MAAM,EAAE,IAAI,CAAc;IAC1B,UAAU,EAAE,IAAI,CAAc;IAC9B,QAAQ,EAAE,IAAI,CAAc;IAC5B,SAAS,EAAE,IAAI,CAAc;IAC7B,MAAM,EAAE,IAAI,CAAc;IAC1B,IAAI,EAAE,IAAI,CAAc;IACxB,IAAI,EAAE,IAAI,CAAc;IAExB,UAAU,SAAK;IAEf,IAAI,EAAE,IAAI,CAAc;IACxB,IAAI,EAAE,IAAI,CAAc;IACxB,MAAM,EAAE,IAAI,CAAc;IAC1B,MAAM,EAAE,IAAI,CAAc;IAC1B,IAAI,EAAE,IAAI,CAAc;IACxB,IAAI,SAAK;IACT,OAAO,SAAK;IACZ,MAAM,SAAK;IACX,QAAQ,EAAE,QAAQ,CAAiB;IACnC,OAAO,EAAE,IAAI,CAAc;IAE3B,UAAU,SAAK;IACf,KAAK,SAAK;IACV,IAAI,SAAK;IACT,OAAO,SAAK;IACZ,QAAQ,S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@@ -1,9 +1,10 @@
|
|
|
1
|
-
import type { SpawnRegistry } from './spawn.js';
|
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1
|
+
import type { SpawnFunction, SpawnRegistry } from './spawn.js';
|
|
2
2
|
export declare enum DoorState {
|
|
3
3
|
Open = 0,
|
|
4
4
|
Opening = 1,
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|
5
5
|
Closed = 2,
|
|
6
6
|
Closing = 3
|
|
7
7
|
}
|
|
8
|
+
export declare const func_door_secret: SpawnFunction;
|
|
8
9
|
export declare function registerFuncSpawns(registry: SpawnRegistry): void;
|
|
9
10
|
//# sourceMappingURL=funcs.d.ts.map
|
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@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"funcs.d.ts","sourceRoot":"","sources":["../../../src/entities/funcs.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,
|
|
1
|
+
{"version":3,"file":"funcs.d.ts","sourceRoot":"","sources":["../../../src/entities/funcs.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,aAAa,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AAqG/D,oBAAY,SAAS;IACnB,IAAI,IAAA;IACJ,OAAO,IAAA;IACP,MAAM,IAAA;IACN,OAAO,IAAA;CACR;AA6RD,eAAO,MAAM,gBAAgB,EAAE,aA0F9B,CAAC;AAigBF,wBAAgB,kBAAkB,CAAC,QAAQ,EAAE,aAAa,QAczD"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"misc.d.ts","sourceRoot":"","sources":["../../../src/entities/misc.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,
|
|
1
|
+
{"version":3,"file":"misc.d.ts","sourceRoot":"","sources":["../../../src/entities/misc.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAiB,MAAM,YAAY,CAAC;AAmG/D,wBAAgB,kBAAkB,CAAC,QAAQ,EAAE,aAAa,QAmCzD"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../src/entities/monsters/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../src/entities/monsters/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAyB5C,wBAAgB,qBAAqB,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAwBnE"}
|
|
@@ -0,0 +1,5 @@
|
|
|
1
|
+
import { Entity } from '../entity.js';
|
|
2
|
+
import { SpawnContext, SpawnRegistry } from '../spawn.js';
|
|
3
|
+
export declare function SP_misc_insane(self: Entity, context: SpawnContext): void;
|
|
4
|
+
export declare function registerInsaneSpawns(registry: SpawnRegistry): void;
|
|
5
|
+
//# sourceMappingURL=insane.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"insane.d.ts","sourceRoot":"","sources":["../../../../src/entities/monsters/insane.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAqE,MAAM,cAAc,CAAC;AAGzG,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AA6b1D,wBAAgB,cAAc,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,QAwGjE;AAED,wBAAgB,oBAAoB,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAElE"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"playerStats.d.ts","sourceRoot":"","sources":["../../../src/entities/playerStats.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AA8BrC,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,GAAG,MAAM,EAAE,
|
|
1
|
+
{"version":3,"file":"playerStats.d.ts","sourceRoot":"","sources":["../../../src/entities/playerStats.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AA8BrC,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,GAAG,MAAM,EAAE,CA+EjF"}
|
|
@@ -4,7 +4,7 @@ import { DamageMod } from '../combat/damageMods.js';
|
|
|
4
4
|
import { Vec3 } from '@quake2ts/shared';
|
|
5
5
|
export declare function createRocket(sys: EntitySystem, owner: Entity, start: Vec3, dir: Vec3, damage: number, radiusDamage: number, speed: number, flashtype?: number): void;
|
|
6
6
|
export declare function createGrenade(sys: EntitySystem, owner: Entity, start: Vec3, dir: Vec3, damage: number, speed: number, timer?: number): void;
|
|
7
|
-
export declare function createBlasterBolt(sys: EntitySystem, owner: Entity, start: Vec3, dir: Vec3, damage: number, speed: number, mod: DamageMod):
|
|
7
|
+
export declare function createBlasterBolt(sys: EntitySystem, owner: Entity, start: Vec3, dir: Vec3, damage: number, speed: number, mod: DamageMod): Entity;
|
|
8
8
|
export declare function createIonRipper(sys: EntitySystem, owner: Entity, start: Vec3, dir: Vec3, damage: number, speed: number): void;
|
|
9
9
|
export declare function createBlueBlaster(sys: EntitySystem, owner: Entity, start: Vec3, dir: Vec3, damage: number, speed: number): void;
|
|
10
10
|
export declare function createBfgBall(sys: EntitySystem, owner: Entity, start: Vec3, dir: Vec3, damage: number, speed: number, damageRadius: number): void;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"projectiles.d.ts","sourceRoot":"","sources":["../../../src/entities/projectiles.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAgC,MAAM,aAAa,CAAC;AACnE,OAAO,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAG3C,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAsD,IAAI,EAAkJ,MAAM,kBAAkB,CAAC;AAG5O,wBAAgB,YAAY,CAAC,GAAG,EAAE,YAAY,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,GAAE,MAAU,QA2ChK;AAED,wBAAgB,aAAa,CAAC,GAAG,EAAE,YAAY,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,GAAE,MAAY,QAwDzI;AAED,wBAAgB,iBAAiB,CAAC,GAAG,EAAE,YAAY,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,SAAS,
|
|
1
|
+
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@@ -1 +1 @@
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1
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-
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1
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@@ -1 +1 @@
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1
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-
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|
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1
|
+
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@@ -1,37 +1,79 @@
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|
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1
|
+
export declare enum WeaponId {
|
|
2
|
+
Blaster = "blaster",
|
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3
|
+
Shotgun = "shotgun",
|
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4
|
+
SuperShotgun = "supershotgun",
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5
|
+
Machinegun = "machinegun",
|
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6
|
+
Chaingun = "chaingun",
|
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7
|
+
GrenadeLauncher = "grenadelauncher",
|
|
8
|
+
RocketLauncher = "rocketlauncher",
|
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9
|
+
HyperBlaster = "hyperblaster",
|
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10
|
+
Railgun = "railgun",
|
|
11
|
+
BFG10K = "bfg10k",
|
|
12
|
+
HandGrenade = "grenades",
|
|
13
|
+
Grapple = "grapple",// Missing
|
|
14
|
+
IonRipper = "ionripper",
|
|
15
|
+
Phalanx = "phalanx",
|
|
16
|
+
Trap = "trap",
|
|
17
|
+
PlasmaBeam = "plasmabeam",// Heatbeam
|
|
18
|
+
EtfRifle = "etfrifle",
|
|
19
|
+
ProxLauncher = "proxlauncher",
|
|
20
|
+
ChainFist = "chainfist",
|
|
21
|
+
Disruptor = "disruptor"
|
|
22
|
+
}
|
|
23
|
+
import { type AmmoInventory, type AmmoItemId, pickupAmmo, type AmmoAdjustmentResult } from './ammo.js';
|
|
1
24
|
import { ArmorType, type RegularArmorState } from '../combat/armor.js';
|
|
2
|
-
import {
|
|
3
|
-
import { ArmorItem, HealthItem, WeaponItem, PowerupItem, KeyItem, PowerArmorItem } from './items.js';
|
|
25
|
+
import { WeaponItem, ArmorItem, PowerupItem, PowerArmorItem, KeyItem, HealthItem } from './items.js';
|
|
4
26
|
import { PlayerWeaponStates } from '../combat/weapons/state.js';
|
|
5
|
-
import { Vec3
|
|
6
|
-
|
|
7
|
-
export declare enum KeyId {
|
|
8
|
-
Blue = "blue",
|
|
9
|
-
Red = "red",
|
|
10
|
-
Green = "green",
|
|
11
|
-
Yellow = "yellow",
|
|
12
|
-
DataCD = "data_cd",
|
|
13
|
-
PowerCube = "power_cube",
|
|
14
|
-
ExplosiveCharges = "explosive_charges",
|
|
15
|
-
PowerCore = "power_core",
|
|
16
|
-
Pyramid = "pyramid",
|
|
17
|
-
DataSpinner = "data_spinner",
|
|
18
|
-
Pass = "pass",
|
|
19
|
-
CommanderHead = "commander_head",
|
|
20
|
-
Airstrike = "airstrike",
|
|
21
|
-
NukeContainer = "nuke_container",
|
|
22
|
-
Nuke = "nuke",
|
|
23
|
-
RedFlag = "red_flag",
|
|
24
|
-
BlueFlag = "blue_flag"
|
|
25
|
-
}
|
|
27
|
+
import { Vec3 } from '@quake2ts/shared';
|
|
28
|
+
import { WeaponStateEnum } from '../combat/weapons/state.js';
|
|
26
29
|
export interface PlayerInventoryOptions {
|
|
27
|
-
readonly ammoCaps?: AmmoCaps;
|
|
28
|
-
readonly ammo?: AmmoSeed;
|
|
29
30
|
readonly weapons?: readonly WeaponId[];
|
|
31
|
+
readonly ammo?: Record<number, number>;
|
|
32
|
+
readonly ammoCaps?: readonly number[];
|
|
30
33
|
readonly currentWeapon?: WeaponId;
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
34
|
+
}
|
|
35
|
+
export declare enum PowerupId {
|
|
36
|
+
QuadDamage = "quad",
|
|
37
|
+
Invulnerability = "invulnerability",
|
|
38
|
+
Silencer = "silencer",
|
|
39
|
+
Rebreather = "rebreather",
|
|
40
|
+
EnviroSuit = "enviro",
|
|
41
|
+
DoubleDamage = "double",// Rogue
|
|
42
|
+
QuadFire = "quadfire",// Xatrix?
|
|
43
|
+
Invisibility = "invisibility",// TF? or other mod
|
|
44
|
+
Bandolier = "bandolier",
|
|
45
|
+
AmmoPack = "pack",
|
|
46
|
+
IRGoggles = "goggles",
|
|
47
|
+
SphereVengeance = "vengeance",// Rogue
|
|
48
|
+
SphereHunter = "hunter",// Rogue
|
|
49
|
+
SphereDefender = "defender",// Rogue
|
|
50
|
+
Doppelganger = "doppelganger",// Rogue
|
|
51
|
+
TagToken = "tagtoken",
|
|
52
|
+
TechResistance = "tech_resistance",
|
|
53
|
+
TechStrength = "tech_strength",
|
|
54
|
+
TechHaste = "tech_haste",
|
|
55
|
+
TechRegeneration = "tech_regeneration",
|
|
56
|
+
Flashlight = "flashlight",
|
|
57
|
+
Compass = "compass"
|
|
58
|
+
}
|
|
59
|
+
export declare enum KeyId {
|
|
60
|
+
Blue = "key_blue",
|
|
61
|
+
Red = "key_red",
|
|
62
|
+
Green = "key_green",// Data CD / Security Pass
|
|
63
|
+
Yellow = "key_yellow",// Power Cube / Pyramid Key
|
|
64
|
+
DataCD = "key_data_cd",
|
|
65
|
+
PowerCube = "key_power_cube",
|
|
66
|
+
ExplosiveCharges = "key_explosive_charges",
|
|
67
|
+
PowerCore = "key_power_core",
|
|
68
|
+
Pyramid = "key_pyramid",
|
|
69
|
+
DataSpinner = "key_data_spinner",
|
|
70
|
+
Pass = "key_pass",
|
|
71
|
+
CommanderHead = "key_commander_head",
|
|
72
|
+
Airstrike = "key_airstrike",
|
|
73
|
+
NukeContainer = "key_nuke_container",
|
|
74
|
+
Nuke = "key_nuke",
|
|
75
|
+
RedFlag = "key_red_flag",
|
|
76
|
+
BlueFlag = "key_blue_flag"
|
|
35
77
|
}
|
|
36
78
|
export interface PlayerInventory {
|
|
37
79
|
readonly ammo: AmmoInventory;
|
|
@@ -48,22 +90,33 @@ export interface PlayerClient {
|
|
|
48
90
|
inventory: PlayerInventory;
|
|
49
91
|
weaponStates: PlayerWeaponStates;
|
|
50
92
|
buttons: number;
|
|
51
|
-
kick_angles?: Vec3;
|
|
52
|
-
kick_origin?: Vec3;
|
|
53
|
-
v_angle?: Vec3;
|
|
54
|
-
quad_time?: number;
|
|
55
|
-
double_time?: number;
|
|
56
|
-
quadsound_time?: number;
|
|
57
93
|
pm_type: number;
|
|
58
94
|
pm_time: number;
|
|
59
95
|
pm_flags: number;
|
|
60
96
|
gun_frame: number;
|
|
61
97
|
rdflags: number;
|
|
62
98
|
fov: number;
|
|
99
|
+
kick_angles?: Vec3;
|
|
100
|
+
kick_origin?: Vec3;
|
|
101
|
+
v_angle?: Vec3;
|
|
102
|
+
quad_time?: number;
|
|
103
|
+
double_time?: number;
|
|
104
|
+
invincible_time?: number;
|
|
105
|
+
breather_time?: number;
|
|
106
|
+
enviro_time?: number;
|
|
107
|
+
quadsound_time?: number;
|
|
108
|
+
weaponstate?: WeaponStateEnum;
|
|
109
|
+
weapon_think_time?: number;
|
|
110
|
+
weapon_fire_finished?: number;
|
|
111
|
+
weapon_sound?: number;
|
|
112
|
+
grenade_time?: number | null;
|
|
113
|
+
grenade_finished_time?: number | null;
|
|
114
|
+
grenade_blew_up?: boolean;
|
|
115
|
+
anim_priority?: number;
|
|
116
|
+
anim_end?: number;
|
|
117
|
+
anim_time?: number;
|
|
63
118
|
}
|
|
64
|
-
export declare function createPlayerInventory(
|
|
65
|
-
export declare function setPickup(inventory: PlayerInventory, item: string, time: number): void;
|
|
66
|
-
export declare function giveAmmo(inventory: PlayerInventory, ammoType: AmmoType, amount: number): AmmoAdjustmentResult;
|
|
119
|
+
export declare function createPlayerInventory(init?: PlayerInventoryOptions): PlayerInventory;
|
|
67
120
|
export declare function giveAmmoItem(inventory: PlayerInventory, itemId: AmmoItemId, options?: Parameters<typeof pickupAmmo>[2]): AmmoAdjustmentResult;
|
|
68
121
|
export declare function giveWeapon(inventory: PlayerInventory, weapon: WeaponId, select?: boolean): boolean;
|
|
69
122
|
export declare function hasWeapon(inventory: PlayerInventory, weapon: WeaponId): boolean;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"playerInventory.d.ts","sourceRoot":"","sources":["../../../src/inventory/playerInventory.ts"],"names":[],"mappings":"AAAA,OAAO,
|
|
1
|
+
{"version":3,"file":"playerInventory.d.ts","sourceRoot":"","sources":["../../../src/inventory/playerInventory.ts"],"names":[],"mappings":"AAAA,oBAAY,QAAQ;IAClB,OAAO,YAAY;IACnB,OAAO,YAAY;IACnB,YAAY,iBAAiB;IAC7B,UAAU,eAAe;IACzB,QAAQ,aAAa;IACrB,eAAe,oBAAoB;IACnC,cAAc,mBAAmB;IACjC,YAAY,iBAAiB;IAC7B,OAAO,YAAY;IACnB,MAAM,WAAW;IACjB,WAAW,aAAa;IACxB,OAAO,YAAY,CAAE,UAAU;IAE/B,SAAS,cAAc;IACvB,OAAO,YAAY;IACnB,IAAI,SAAS;IACb,UAAU,eAAe,CAAE,WAAW;IACtC,QAAQ,aAAa;IACrB,YAAY,iBAAiB;IAC7B,SAAS,cAAc;IACvB,SAAS,cAAc;CACxB;AAED,OAAO,EACL,KAAK,aAAa,EAElB,KAAK,UAAU,EAEf,UAAU,EACV,KAAK,oBAAoB,EAE1B,MAAM,WAAW,CAAC;AACnB,OAAO,EAAE,SAAS,EAAc,KAAK,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AACnF,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,WAAW,EAAE,cAAc,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,YAAY,CAAC;AACrG,OAAO,EAAE,kBAAkB,EAA4B,MAAM,4BAA4B,CAAC;AAC1F,OAAO,EAAE,IAAI,EAAa,MAAM,kBAAkB,CAAC;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,4BAA4B,CAAC;AAE7D,MAAM,WAAW,sBAAsB;IACrC,QAAQ,CAAC,OAAO,CAAC,EAAE,SAAS,QAAQ,EAAE,CAAC;IACvC,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACvC,QAAQ,CAAC,QAAQ,CAAC,EAAE,SAAS,MAAM,EAAE,CAAC;IACtC,QAAQ,CAAC,aAAa,CAAC,EAAE,QAAQ,CAAC;CACnC;AAED,oBAAY,SAAS;IACnB,UAAU,SAAS;IACnB,eAAe,oBAAoB;IACnC,QAAQ,aAAa;IACrB,UAAU,eAAe;IACzB,UAAU,WAAW;IACrB,YAAY,WAAW,CAAE,QAAQ;IACjC,QAAQ,aAAa,CAAE,UAAU;IACjC,YAAY,iBAAiB,CAAE,mBAAmB;IAClD,SAAS,cAAc;IACvB,QAAQ,SAAS;IACjB,SAAS,YAAY;IACrB,eAAe,cAAc,CAAE,QAAQ;IACvC,YAAY,WAAW,CAAE,QAAQ;IACjC,cAAc,aAAa,CAAE,QAAQ;IACrC,YAAY,iBAAiB,CAAE,QAAQ;IACvC,QAAQ,aAAa;IACrB,cAAc,oBAAoB;IAClC,YAAY,kBAAkB;IAC9B,SAAS,eAAe;IACxB,gBAAgB,sBAAsB;IACtC,UAAU,eAAe;IACzB,OAAO,YAAY;CACpB;AAED,oBAAY,KAAK;IACf,IAAI,aAAa;IACjB,GAAG,YAAY;IACf,KAAK,cAAc,CAAE,0BAA0B;IAC/C,MAAM,eAAe,CAAE,2BAA2B;IAClD,MAAM,gBAAgB;IACtB,SAAS,mBAAmB;IAC5B,gBAAgB,0BAA0B;IAC1C,SAAS,mBAAmB;IAC5B,OAAO,gBAAgB;IACvB,WAAW,qBAAqB;IAChC,IAAI,aAAa;IACjB,aAAa,uBAAuB;IACpC,SAAS,kBAAkB;IAC3B,aAAa,uBAAuB;IACpC,IAAI,aAAa;IACjB,OAAO,iBAAiB;IACxB,QAAQ,kBAAkB;CAC3B;AAED,MAAM,WAAW,eAAe;IAC9B,QAAQ,CAAC,IAAI,EAAE,aAAa,CAAC;IAC7B,QAAQ,CAAC,YAAY,EAAE,GAAG,CAAC,QAAQ,CAAC,CAAC;IACrC,aAAa,CAAC,EAAE,QAAQ,CAAC;IACzB,KAAK,EAAE,iBAAiB,GAAG,IAAI,CAAC;IAChC,QAAQ,CAAC,QAAQ,EAAE,GAAG,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI,CAAC,CAAC;IACjD,QAAQ,CAAC,IAAI,EAAE,GAAG,CAAC,KAAK,CAAC,CAAC;IAC1B,QAAQ,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,CAAC,CAAC;IAE5B,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB;AAED,MAAM,WAAW,YAAY;IACzB,SAAS,EAAE,eAAe,CAAC;IAC3B,YAAY,EAAE,kBAAkB,CAAC;IACjC,OAAO,EAAE,MAAM,CAAC;IAEhB,OAAO,EAAE,MAAM,CAAC;IAChB,OAAO,EAAE,MAAM,CAAC;IAChB,QAAQ,EAAE,MAAM,CAAC;IACjB,SAAS,EAAE,MAAM,CAAC;IAClB,OAAO,EAAE,MAAM,CAAC;IAChB,GAAG,EAAE,MAAM,CAAC;IAEZ,WAAW,CAAC,EAAE,IAAI,CAAC;IACnB,WAAW,CAAC,EAAE,IAAI,CAAC;IACnB,OAAO,CAAC,EAAE,IAAI,CAAC;IAEf,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,cAAc,CAAC,EAAE,MAAM,CAAC;IAExB,WAAW,CAAC,EAAE,eAAe,CAAC;IAC9B,iBAAiB,CAAC,EAAE,MAAM,CAAC;IAC3B,oBAAoB,CAAC,EAAE,MAAM,CAAC;IAC9B,YAAY,CAAC,EAAE,MAAM,CAAC;IAEtB,YAAY,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAC7B,qBAAqB,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACtC,eAAe,CAAC,EAAE,OAAO,CAAC;IAE1B,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,SAAS,CAAC,EAAE,MAAM,CAAC;CACtB;AAED,wBAAgB,qBAAqB,CAAC,IAAI,GAAE,sBAA2B,GAAG,eAAe,CA4BxF;AAOD,wBAAgB,YAAY,CAC1B,SAAS,EAAE,eAAe,EAC1B,MAAM,EAAE,UAAU,EAClB,OAAO,CAAC,EAAE,UAAU,CAAC,OAAO,UAAU,CAAC,CAAC,CAAC,CAAC,GACzC,oBAAoB,CAEtB;AAED,wBAAgB,UAAU,CAAC,SAAS,EAAE,eAAe,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,UAAQ,GAAG,OAAO,CAOhG;AAED,wBAAgB,SAAS,CAAC,SAAS,EAAE,eAAe,EAAE,MAAM,EAAE,QAAQ,GAAG,OAAO,CAE/E;AAED,wBAAgB,YAAY,CAAC,SAAS,EAAE,eAAe,EAAE,MAAM,EAAE,QAAQ,GAAG,OAAO,CAMlF;AAED,wBAAgB,UAAU,CAAC,SAAS,EAAE,eAAe,EAAE,SAAS,EAAE,SAAS,GAAG,IAAI,EAAE,MAAM,EAAE,MAAM,GAAG,iBAAiB,GAAG,IAAI,CAU5H;AAED,wBAAgB,UAAU,CAAC,SAAS,EAAE,eAAe,EAAE,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI,CAEzG;AAED,wBAAgB,UAAU,CAAC,SAAS,EAAE,eAAe,EAAE,OAAO,EAAE,SAAS,GAAG,OAAO,CAElF;AAED,wBAAgB,oBAAoB,CAAC,SAAS,EAAE,eAAe,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAMpF;AAED,wBAAgB,MAAM,CAAC,SAAS,EAAE,eAAe,EAAE,GAAG,EAAE,KAAK,GAAG,OAAO,CAItE;AAED,wBAAgB,MAAM,CAAC,SAAS,EAAE,eAAe,EAAE,GAAG,EAAE,KAAK,GAAG,OAAO,CAEtE;AAED,wBAAgB,OAAO,CAAC,SAAS,EAAE,eAAe,EAAE,IAAI,EAAE,MAAM,GAAG,OAAO,CAEzE;AAED,wBAAgB,eAAe,CAAC,SAAS,EAAE,eAAe,EAAE,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,UAAU,GAAG,OAAO,CAMrG;AAED,wBAAgB,WAAW,CAAC,SAAS,EAAE,eAAe,EAAE,IAAI,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,GAAG,OAAO,CA8D9F;AAED,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,MAAM,GAAG,OAAO,CAgD5F;AAED,wBAAgB,gBAAgB,CAAC,SAAS,EAAE,eAAe,EAAE,IAAI,EAAE,cAAc,EAAE,IAAI,EAAE,MAAM,GAAG,OAAO,CAqBxG;AAED,wBAAgB,SAAS,CAAC,SAAS,EAAE,eAAe,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,GAAG,OAAO,CA8B1F;AAED,wBAAgB,YAAY,CAAC,SAAS,EAAE,eAAe,EAAE,UAAU,EAAE,UAAU,EAAE,IAAI,EAAE,MAAM,GAAG,OAAO,CAuBtG;AAED,MAAM,WAAW,yBAAyB;IACxC,QAAQ,CAAC,IAAI,EAAE,SAAS,MAAM,EAAE,CAAC;IACjC,QAAQ,CAAC,YAAY,EAAE,SAAS,QAAQ,EAAE,CAAC;IAC3C,QAAQ,CAAC,aAAa,CAAC,EAAE,QAAQ,CAAC;IAClC,QAAQ,CAAC,KAAK,EAAE,iBAAiB,GAAG,IAAI,CAAC;IACzC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|
|
@@ -915,6 +915,7 @@ var DedicatedServer = class {
|
|
|
915
915
|
const driver = new WebSocketNetDriver();
|
|
916
916
|
driver.attach(ws);
|
|
917
917
|
const client = createClient(clientIndex, driver);
|
|
918
|
+
client.lastMessage = this.sv.frame;
|
|
918
919
|
this.svs.clients[clientIndex] = client;
|
|
919
920
|
driver.onMessage((data) => this.onClientMessage(client, data));
|
|
920
921
|
driver.onClose(() => this.onClientDisconnect(client));
|
|
@@ -933,6 +934,11 @@ var DedicatedServer = class {
|
|
|
933
934
|
this.entityIndex.unlink(client.edict.index);
|
|
934
935
|
}
|
|
935
936
|
}
|
|
937
|
+
dropClient(client) {
|
|
938
|
+
if (client.net) {
|
|
939
|
+
client.net.disconnect();
|
|
940
|
+
}
|
|
941
|
+
}
|
|
936
942
|
handleMove(client, cmd) {
|
|
937
943
|
client.lastCmd = cmd;
|
|
938
944
|
client.lastMessage = this.sv.frame;
|
|
@@ -1063,6 +1069,15 @@ var DedicatedServer = class {
|
|
|
1063
1069
|
this.sv.time += 100;
|
|
1064
1070
|
this.SV_ReadPackets();
|
|
1065
1071
|
for (const client of this.svs.clients) {
|
|
1072
|
+
if (!client || client.state === 0 /* Free */) continue;
|
|
1073
|
+
if (client.state >= 2 /* Connected */) {
|
|
1074
|
+
const timeoutFrames = 300;
|
|
1075
|
+
if (this.sv.frame - client.lastMessage > timeoutFrames) {
|
|
1076
|
+
console.log(`Client ${client.index} timed out`);
|
|
1077
|
+
this.dropClient(client);
|
|
1078
|
+
continue;
|
|
1079
|
+
}
|
|
1080
|
+
}
|
|
1066
1081
|
if (client && client.state === 4 /* Active */ && client.edict) {
|
|
1067
1082
|
this.game.clientThink(client.edict, client.lastCmd);
|
|
1068
1083
|
}
|
|
@@ -875,6 +875,7 @@ var DedicatedServer = class {
|
|
|
875
875
|
const driver = new WebSocketNetDriver();
|
|
876
876
|
driver.attach(ws);
|
|
877
877
|
const client = createClient(clientIndex, driver);
|
|
878
|
+
client.lastMessage = this.sv.frame;
|
|
878
879
|
this.svs.clients[clientIndex] = client;
|
|
879
880
|
driver.onMessage((data) => this.onClientMessage(client, data));
|
|
880
881
|
driver.onClose(() => this.onClientDisconnect(client));
|
|
@@ -893,6 +894,11 @@ var DedicatedServer = class {
|
|
|
893
894
|
this.entityIndex.unlink(client.edict.index);
|
|
894
895
|
}
|
|
895
896
|
}
|
|
897
|
+
dropClient(client) {
|
|
898
|
+
if (client.net) {
|
|
899
|
+
client.net.disconnect();
|
|
900
|
+
}
|
|
901
|
+
}
|
|
896
902
|
handleMove(client, cmd) {
|
|
897
903
|
client.lastCmd = cmd;
|
|
898
904
|
client.lastMessage = this.sv.frame;
|
|
@@ -1023,6 +1029,15 @@ var DedicatedServer = class {
|
|
|
1023
1029
|
this.sv.time += 100;
|
|
1024
1030
|
this.SV_ReadPackets();
|
|
1025
1031
|
for (const client of this.svs.clients) {
|
|
1032
|
+
if (!client || client.state === 0 /* Free */) continue;
|
|
1033
|
+
if (client.state >= 2 /* Connected */) {
|
|
1034
|
+
const timeoutFrames = 300;
|
|
1035
|
+
if (this.sv.frame - client.lastMessage > timeoutFrames) {
|
|
1036
|
+
console.log(`Client ${client.index} timed out`);
|
|
1037
|
+
this.dropClient(client);
|
|
1038
|
+
continue;
|
|
1039
|
+
}
|
|
1040
|
+
}
|
|
1026
1041
|
if (client && client.state === 4 /* Active */ && client.edict) {
|
|
1027
1042
|
this.game.clientThink(client.edict, client.lastCmd);
|
|
1028
1043
|
}
|