quake2ts 0.0.241 → 0.0.243
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +11 -11
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +50 -13
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +50 -13
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/client/dist/types/demo/handler.d.ts +2 -1
- package/packages/client/dist/types/demo/handler.d.ts.map +1 -1
- package/packages/client/dist/types/index.d.ts.map +1 -1
- package/packages/engine/dist/browser/index.global.js +8 -8
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs +37 -10
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js +37 -10
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/types/demo/parser.d.ts +1 -1
- package/packages/engine/dist/types/demo/parser.d.ts.map +1 -1
- package/packages/engine/dist/types/demo/playback.d.ts +1 -0
- package/packages/engine/dist/types/demo/playback.d.ts.map +1 -1
- package/packages/game/dist/browser/index.global.js +2 -2
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +73 -4
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +73 -4
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/combat/weapons/firing.d.ts.map +1 -1
- package/packages/game/dist/types/combat/weapons/rogue.d.ts +9 -0
- package/packages/game/dist/types/combat/weapons/rogue.d.ts.map +1 -0
- package/packages/game/dist/types/entities/projectiles.d.ts +1 -0
- package/packages/game/dist/types/entities/projectiles.d.ts.map +1 -1
- package/packages/game/dist/types/index.d.ts +4 -0
- package/packages/game/dist/types/index.d.ts.map +1 -1
- package/packages/game/dist/types/inventory/ammo.d.ts.map +1 -1
- package/packages/game/dist/types/inventory/items.d.ts.map +1 -1
- package/packages/game/dist/types/physics/movement.d.ts +1 -1
- package/packages/game/dist/types/physics/movement.d.ts.map +1 -1
- package/packages/shared/dist/browser/index.global.js +1 -1
- package/packages/shared/dist/browser/index.global.js.map +1 -1
- package/packages/shared/dist/cjs/index.cjs +5 -0
- package/packages/shared/dist/cjs/index.cjs.map +1 -1
- package/packages/shared/dist/esm/index.js +5 -0
- package/packages/shared/dist/esm/index.js.map +1 -1
- package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/shared/dist/types/items/ammo.d.ts +6 -1
- package/packages/shared/dist/types/items/ammo.d.ts.map +1 -1
- package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
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@@ -2855,7 +2855,7 @@ var DemoReader = class {
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}
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const length2 = this.view.getInt32(this.offset, true);
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this.offset += 4;
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if (length2 < 0 || length2 >
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if (length2 < 0 || length2 > 2097152) {
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console.warn(`DemoReader: Invalid block length ${length2} at offset ${this.offset - 4}`);
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return null;
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}
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@@ -7325,16 +7325,40 @@ var NetworkMessageParser = class _NetworkMessageParser {
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}
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parseServerData() {
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this.protocolVersion = this.stream.readLong();
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if (this.protocolVersion === PROTOCOL_VERSION_RERELEASE) {
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const spawnCount = this.stream.readLong();
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const demoType = this.stream.readByte();
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this.isDemo = demoType;
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const tickRate = this.stream.readByte();
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const gameDir = this.stream.readString();
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let playerNum = this.stream.readShort();
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if (playerNum === -2) {
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const numSplits = this.stream.readShort();
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for (let i = 0; i < numSplits; i++) {
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this.stream.readShort();
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}
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playerNum = 0;
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} else if (playerNum === -1) {
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playerNum = -1;
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}
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const levelName = this.stream.readString();
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if (this.handler) {
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this.handler.onServerData(this.protocolVersion, spawnCount, 0, gameDir, playerNum, levelName, tickRate, demoType);
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} else {
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console.log(`Server Data (Rerelease): Protocol ${this.protocolVersion}, Level ${levelName}, Tick ${tickRate}`);
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}
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} else {
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const serverCount = this.stream.readLong();
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this.isDemo = this.stream.readByte();
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const attractLoop = 0;
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const gameDir = this.stream.readString();
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const playerNum = this.stream.readShort();
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const levelName = this.stream.readString();
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if (this.handler) {
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this.handler.onServerData(this.protocolVersion, serverCount, attractLoop, gameDir, playerNum, levelName);
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} else {
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console.log(`Server Data: Protocol ${this.protocolVersion}, Level ${levelName}, GameDir ${gameDir}`);
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}
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}
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}
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parseConfigString() {
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@@ -7981,6 +8005,9 @@ var DemoPlaybackController = class {
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}
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this.accumulatedTime = 0;
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}
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setFrameDuration(ms) {
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this.frameDuration = ms;
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}
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update(dt) {
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if (this.state !== 1 || !this.reader) {
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return;
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@@ -9016,7 +9043,7 @@ var DEMO_ITEM_MAPPING = [
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];
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// src/demo/handler.ts
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var MAX_CONFIGSTRINGS3 =
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var MAX_CONFIGSTRINGS3 = 32768;
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var ClientNetworkHandler = class {
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constructor(imports, callbacks) {
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this.configstrings = new Array(MAX_CONFIGSTRINGS3).fill("");
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@@ -9041,13 +9068,16 @@ var ClientNetworkHandler = class {
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setView(view) {
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this.view = view;
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}
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onServerData(protocol, serverCount, attractLoop, gameDir, playerNum, levelName) {
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console.log(`Demo: Server Data - Protocol: ${protocol}, Level: ${levelName}`);
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onServerData(protocol, serverCount, attractLoop, gameDir, playerNum, levelName, tickRate, demoType) {
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console.log(`Demo: Server Data - Protocol: ${protocol}, Level: ${levelName}, Tick: ${tickRate ?? 10}`);
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this.configstrings.fill("");
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this.entities.clear();
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this.baselines.clear();
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this.latestFrame = null;
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this.playerNum = playerNum;
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if (this.callbacks?.onServerData) {
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this.callbacks.onServerData(protocol, tickRate);
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}
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}
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onConfigString(index, str3) {
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this.configstrings[index] = str3;
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onConfigString: (index, str3) => {
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configStrings.set(index, str3);
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cg.ParseConfigString(index, str3);
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},
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onServerData: (protocol, tickRate) => {
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if (tickRate && tickRate > 0) {
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demoPlayback.setFrameDuration(1e3 / tickRate);
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} else {
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demoPlayback.setFrameDuration(100);
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}
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}
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});
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demoPlayback.setHandler(demoHandler);
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