quake2ts 0.0.241 → 0.0.243
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +11 -11
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +50 -13
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +50 -13
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/client/dist/types/demo/handler.d.ts +2 -1
- package/packages/client/dist/types/demo/handler.d.ts.map +1 -1
- package/packages/client/dist/types/index.d.ts.map +1 -1
- package/packages/engine/dist/browser/index.global.js +8 -8
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs +37 -10
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js +37 -10
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/types/demo/parser.d.ts +1 -1
- package/packages/engine/dist/types/demo/parser.d.ts.map +1 -1
- package/packages/engine/dist/types/demo/playback.d.ts +1 -0
- package/packages/engine/dist/types/demo/playback.d.ts.map +1 -1
- package/packages/game/dist/browser/index.global.js +2 -2
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +73 -4
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +73 -4
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/combat/weapons/firing.d.ts.map +1 -1
- package/packages/game/dist/types/combat/weapons/rogue.d.ts +9 -0
- package/packages/game/dist/types/combat/weapons/rogue.d.ts.map +1 -0
- package/packages/game/dist/types/entities/projectiles.d.ts +1 -0
- package/packages/game/dist/types/entities/projectiles.d.ts.map +1 -1
- package/packages/game/dist/types/index.d.ts +4 -0
- package/packages/game/dist/types/index.d.ts.map +1 -1
- package/packages/game/dist/types/inventory/ammo.d.ts.map +1 -1
- package/packages/game/dist/types/inventory/items.d.ts.map +1 -1
- package/packages/game/dist/types/physics/movement.d.ts +1 -1
- package/packages/game/dist/types/physics/movement.d.ts.map +1 -1
- package/packages/shared/dist/browser/index.global.js +1 -1
- package/packages/shared/dist/browser/index.global.js.map +1 -1
- package/packages/shared/dist/cjs/index.cjs +5 -0
- package/packages/shared/dist/cjs/index.cjs.map +1 -1
- package/packages/shared/dist/esm/index.js +5 -0
- package/packages/shared/dist/esm/index.js.map +1 -1
- package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/shared/dist/types/items/ammo.d.ts +6 -1
- package/packages/shared/dist/types/items/ammo.d.ts.map +1 -1
- package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
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@@ -6866,7 +6866,7 @@ var DemoReader = class {
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}
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const length = this.view.getInt32(this.offset, true);
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this.offset += 4;
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if (length < 0 || length >
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if (length < 0 || length > 2097152) {
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console.warn(`DemoReader: Invalid block length ${length} at offset ${this.offset - 4}`);
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return null;
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}
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@@ -11341,16 +11341,40 @@ var NetworkMessageParser = class _NetworkMessageParser {
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}
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parseServerData() {
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this.protocolVersion = this.stream.readLong();
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if (this.protocolVersion === PROTOCOL_VERSION_RERELEASE) {
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const spawnCount = this.stream.readLong();
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const demoType = this.stream.readByte();
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this.isDemo = demoType;
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const tickRate = this.stream.readByte();
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const gameDir = this.stream.readString();
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let playerNum = this.stream.readShort();
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if (playerNum === -2) {
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const numSplits = this.stream.readShort();
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for (let i = 0; i < numSplits; i++) {
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this.stream.readShort();
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}
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playerNum = 0;
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} else if (playerNum === -1) {
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playerNum = -1;
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}
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const levelName = this.stream.readString();
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if (this.handler) {
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this.handler.onServerData(this.protocolVersion, spawnCount, 0, gameDir, playerNum, levelName, tickRate, demoType);
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} else {
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console.log(`Server Data (Rerelease): Protocol ${this.protocolVersion}, Level ${levelName}, Tick ${tickRate}`);
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}
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} else {
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const serverCount = this.stream.readLong();
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this.isDemo = this.stream.readByte();
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const attractLoop = 0;
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const gameDir = this.stream.readString();
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const playerNum = this.stream.readShort();
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const levelName = this.stream.readString();
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if (this.handler) {
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this.handler.onServerData(this.protocolVersion, serverCount, attractLoop, gameDir, playerNum, levelName);
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} else {
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console.log(`Server Data: Protocol ${this.protocolVersion}, Level ${levelName}, GameDir ${gameDir}`);
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}
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}
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}
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parseConfigString() {
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@@ -12000,6 +12024,9 @@ var DemoPlaybackController = class {
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}
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this.accumulatedTime = 0;
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}
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setFrameDuration(ms) {
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this.frameDuration = ms;
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}
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update(dt) {
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if (this.state !== 1 /* Playing */ || !this.reader) {
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return;
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