quake2ts 0.0.241 → 0.0.243

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (50) hide show
  1. package/package.json +1 -1
  2. package/packages/client/dist/browser/index.global.js +11 -11
  3. package/packages/client/dist/browser/index.global.js.map +1 -1
  4. package/packages/client/dist/cjs/index.cjs +50 -13
  5. package/packages/client/dist/cjs/index.cjs.map +1 -1
  6. package/packages/client/dist/esm/index.js +50 -13
  7. package/packages/client/dist/esm/index.js.map +1 -1
  8. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  9. package/packages/client/dist/types/demo/handler.d.ts +2 -1
  10. package/packages/client/dist/types/demo/handler.d.ts.map +1 -1
  11. package/packages/client/dist/types/index.d.ts.map +1 -1
  12. package/packages/engine/dist/browser/index.global.js +8 -8
  13. package/packages/engine/dist/browser/index.global.js.map +1 -1
  14. package/packages/engine/dist/cjs/index.cjs +37 -10
  15. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  16. package/packages/engine/dist/esm/index.js +37 -10
  17. package/packages/engine/dist/esm/index.js.map +1 -1
  18. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  19. package/packages/engine/dist/types/demo/parser.d.ts +1 -1
  20. package/packages/engine/dist/types/demo/parser.d.ts.map +1 -1
  21. package/packages/engine/dist/types/demo/playback.d.ts +1 -0
  22. package/packages/engine/dist/types/demo/playback.d.ts.map +1 -1
  23. package/packages/game/dist/browser/index.global.js +2 -2
  24. package/packages/game/dist/browser/index.global.js.map +1 -1
  25. package/packages/game/dist/cjs/index.cjs +73 -4
  26. package/packages/game/dist/cjs/index.cjs.map +1 -1
  27. package/packages/game/dist/esm/index.js +73 -4
  28. package/packages/game/dist/esm/index.js.map +1 -1
  29. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  30. package/packages/game/dist/types/combat/weapons/firing.d.ts.map +1 -1
  31. package/packages/game/dist/types/combat/weapons/rogue.d.ts +9 -0
  32. package/packages/game/dist/types/combat/weapons/rogue.d.ts.map +1 -0
  33. package/packages/game/dist/types/entities/projectiles.d.ts +1 -0
  34. package/packages/game/dist/types/entities/projectiles.d.ts.map +1 -1
  35. package/packages/game/dist/types/index.d.ts +4 -0
  36. package/packages/game/dist/types/index.d.ts.map +1 -1
  37. package/packages/game/dist/types/inventory/ammo.d.ts.map +1 -1
  38. package/packages/game/dist/types/inventory/items.d.ts.map +1 -1
  39. package/packages/game/dist/types/physics/movement.d.ts +1 -1
  40. package/packages/game/dist/types/physics/movement.d.ts.map +1 -1
  41. package/packages/shared/dist/browser/index.global.js +1 -1
  42. package/packages/shared/dist/browser/index.global.js.map +1 -1
  43. package/packages/shared/dist/cjs/index.cjs +5 -0
  44. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  45. package/packages/shared/dist/esm/index.js +5 -0
  46. package/packages/shared/dist/esm/index.js.map +1 -1
  47. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  48. package/packages/shared/dist/types/items/ammo.d.ts +6 -1
  49. package/packages/shared/dist/types/items/ammo.d.ts.map +1 -1
  50. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
@@ -6679,7 +6679,7 @@ var DemoReader = class {
6679
6679
  }
6680
6680
  const length = this.view.getInt32(this.offset, true);
6681
6681
  this.offset += 4;
6682
- if (length < 0 || length > 262144) {
6682
+ if (length < 0 || length > 2097152) {
6683
6683
  console.warn(`DemoReader: Invalid block length ${length} at offset ${this.offset - 4}`);
6684
6684
  return null;
6685
6685
  }
@@ -11154,16 +11154,40 @@ var NetworkMessageParser = class _NetworkMessageParser {
11154
11154
  }
11155
11155
  parseServerData() {
11156
11156
  this.protocolVersion = this.stream.readLong();
11157
- const serverCount = this.stream.readLong();
11158
- this.isDemo = this.stream.readByte();
11159
- const attractLoop = 0;
11160
- const gameDir = this.stream.readString();
11161
- const playerNum = this.stream.readShort();
11162
- const levelName = this.stream.readString();
11163
- if (this.handler) {
11164
- this.handler.onServerData(this.protocolVersion, serverCount, attractLoop, gameDir, playerNum, levelName);
11157
+ if (this.protocolVersion === PROTOCOL_VERSION_RERELEASE) {
11158
+ const spawnCount = this.stream.readLong();
11159
+ const demoType = this.stream.readByte();
11160
+ this.isDemo = demoType;
11161
+ const tickRate = this.stream.readByte();
11162
+ const gameDir = this.stream.readString();
11163
+ let playerNum = this.stream.readShort();
11164
+ if (playerNum === -2) {
11165
+ const numSplits = this.stream.readShort();
11166
+ for (let i = 0; i < numSplits; i++) {
11167
+ this.stream.readShort();
11168
+ }
11169
+ playerNum = 0;
11170
+ } else if (playerNum === -1) {
11171
+ playerNum = -1;
11172
+ }
11173
+ const levelName = this.stream.readString();
11174
+ if (this.handler) {
11175
+ this.handler.onServerData(this.protocolVersion, spawnCount, 0, gameDir, playerNum, levelName, tickRate, demoType);
11176
+ } else {
11177
+ console.log(`Server Data (Rerelease): Protocol ${this.protocolVersion}, Level ${levelName}, Tick ${tickRate}`);
11178
+ }
11165
11179
  } else {
11166
- console.log(`Server Data: Protocol ${this.protocolVersion}, Level ${levelName}, GameDir ${gameDir}`);
11180
+ const serverCount = this.stream.readLong();
11181
+ this.isDemo = this.stream.readByte();
11182
+ const attractLoop = 0;
11183
+ const gameDir = this.stream.readString();
11184
+ const playerNum = this.stream.readShort();
11185
+ const levelName = this.stream.readString();
11186
+ if (this.handler) {
11187
+ this.handler.onServerData(this.protocolVersion, serverCount, attractLoop, gameDir, playerNum, levelName);
11188
+ } else {
11189
+ console.log(`Server Data: Protocol ${this.protocolVersion}, Level ${levelName}, GameDir ${gameDir}`);
11190
+ }
11167
11191
  }
11168
11192
  }
11169
11193
  parseConfigString() {
@@ -11813,6 +11837,9 @@ var DemoPlaybackController = class {
11813
11837
  }
11814
11838
  this.accumulatedTime = 0;
11815
11839
  }
11840
+ setFrameDuration(ms) {
11841
+ this.frameDuration = ms;
11842
+ }
11816
11843
  update(dt) {
11817
11844
  if (this.state !== 1 /* Playing */ || !this.reader) {
11818
11845
  return;