quake2ts 0.0.236 → 0.0.238
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/cgame/dist/index.cjs +10 -2
- package/packages/cgame/dist/index.cjs.map +1 -1
- package/packages/cgame/dist/index.d.cts +1 -0
- package/packages/cgame/dist/index.d.ts +1 -0
- package/packages/cgame/dist/index.js +10 -2
- package/packages/cgame/dist/index.js.map +1 -1
- package/packages/client/dist/browser/index.global.js +13 -13
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +237 -2
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +264 -29
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/client/dist/types/demo/handler.d.ts +4 -1
- package/packages/client/dist/types/demo/handler.d.ts.map +1 -1
- package/packages/client/dist/types/index.d.ts.map +1 -1
- package/packages/engine/dist/browser/index.global.js +5 -5
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/types/render/scene.d.ts +2 -0
- package/packages/engine/dist/types/render/scene.d.ts.map +1 -1
- package/packages/game/dist/browser/index.global.js +2 -2
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +2 -0
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +2 -0
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/combat/weapons/firing.d.ts.map +1 -1
- package/packages/game/dist/types/index.d.ts +1 -0
- package/packages/game/dist/types/index.d.ts.map +1 -1
- package/packages/server/dist/index.cjs +1 -0
- package/packages/server/dist/index.js +1 -0
- package/packages/shared/dist/browser/index.global.js +1 -1
- package/packages/shared/dist/browser/index.global.js.map +1 -1
- package/packages/shared/dist/cjs/index.cjs +42 -0
- package/packages/shared/dist/cjs/index.cjs.map +1 -1
- package/packages/shared/dist/esm/index.js +28 -0
- package/packages/shared/dist/esm/index.js.map +1 -1
- package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/shared/dist/types/protocol/constants.d.ts +14 -0
- package/packages/shared/dist/types/protocol/constants.d.ts.map +1 -1
- package/packages/shared/dist/types/protocol/player-state.d.ts +1 -0
- package/packages/shared/dist/types/protocol/player-state.d.ts.map +1 -1
- package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
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@@ -803,7 +803,6 @@ var updateCamera = (camera, viewSample) => {
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var DEFAULT_SETTINGS = {
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runPitch: 2e-3,
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runRoll: 0.01,
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-
// Changed from 0.005 to match Quake 2 slope (2.0 / 200.0)
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bobUp: 5e-3,
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bobPitch: 2e-3,
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bobRoll: 2e-3,
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@@ -886,15 +885,23 @@ var ViewEffects = class {
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const bobHeight = Math.min(this.bobFracSin * xyspeed * this.settings.bobUp, this.settings.maxBobHeight);
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let kickPitch = 0;
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let kickRoll = 0;
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let kickX = 0;
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let kickY = 0;
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let kickZ = 0;
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if (this.kick && this.kick.remainingMs > 0) {
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const ratio = Math.max(0, Math.min(1, this.kick.remainingMs / this.kick.durationMs));
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kickPitch += ratio * this.kick.pitch;
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kickRoll += ratio * this.kick.roll;
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if (this.kick.origin) {
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kickX += ratio * this.kick.origin.x;
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kickY += ratio * this.kick.origin.y;
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kickZ += ratio * this.kick.origin.z;
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}
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this.kick.remainingMs = Math.max(0, this.kick.remainingMs - frameTimeMs);
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if (this.kick.remainingMs === 0) this.kick = void 0;
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}
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const angles = { x: pitchTilt + kickPitch, y: 0, z: rollTilt + kickRoll };
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const offset = { x:
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const offset = { x: kickX, y: kickY, z: bobHeight + kickZ };
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const sample = {
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angles,
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offset: clampViewOffset(offset),
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@@ -943,6 +950,7 @@ function defaultPredictionState() {
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blend: [0, 0, 0, 0],
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stats: [],
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kick_angles: ZERO_VEC32,
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kick_origin: ZERO_VEC32,
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gunoffset: ZERO_VEC32,
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gunangles: ZERO_VEC32,
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gunindex: 0,
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