quake2ts 0.0.236 → 0.0.238

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Files changed (48) hide show
  1. package/package.json +1 -1
  2. package/packages/cgame/dist/index.cjs +10 -2
  3. package/packages/cgame/dist/index.cjs.map +1 -1
  4. package/packages/cgame/dist/index.d.cts +1 -0
  5. package/packages/cgame/dist/index.d.ts +1 -0
  6. package/packages/cgame/dist/index.js +10 -2
  7. package/packages/cgame/dist/index.js.map +1 -1
  8. package/packages/client/dist/browser/index.global.js +13 -13
  9. package/packages/client/dist/browser/index.global.js.map +1 -1
  10. package/packages/client/dist/cjs/index.cjs +237 -2
  11. package/packages/client/dist/cjs/index.cjs.map +1 -1
  12. package/packages/client/dist/esm/index.js +264 -29
  13. package/packages/client/dist/esm/index.js.map +1 -1
  14. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  15. package/packages/client/dist/types/demo/handler.d.ts +4 -1
  16. package/packages/client/dist/types/demo/handler.d.ts.map +1 -1
  17. package/packages/client/dist/types/index.d.ts.map +1 -1
  18. package/packages/engine/dist/browser/index.global.js +5 -5
  19. package/packages/engine/dist/browser/index.global.js.map +1 -1
  20. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  21. package/packages/engine/dist/esm/index.js.map +1 -1
  22. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  23. package/packages/engine/dist/types/render/scene.d.ts +2 -0
  24. package/packages/engine/dist/types/render/scene.d.ts.map +1 -1
  25. package/packages/game/dist/browser/index.global.js +2 -2
  26. package/packages/game/dist/browser/index.global.js.map +1 -1
  27. package/packages/game/dist/cjs/index.cjs +2 -0
  28. package/packages/game/dist/cjs/index.cjs.map +1 -1
  29. package/packages/game/dist/esm/index.js +2 -0
  30. package/packages/game/dist/esm/index.js.map +1 -1
  31. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  32. package/packages/game/dist/types/combat/weapons/firing.d.ts.map +1 -1
  33. package/packages/game/dist/types/index.d.ts +1 -0
  34. package/packages/game/dist/types/index.d.ts.map +1 -1
  35. package/packages/server/dist/index.cjs +1 -0
  36. package/packages/server/dist/index.js +1 -0
  37. package/packages/shared/dist/browser/index.global.js +1 -1
  38. package/packages/shared/dist/browser/index.global.js.map +1 -1
  39. package/packages/shared/dist/cjs/index.cjs +42 -0
  40. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  41. package/packages/shared/dist/esm/index.js +28 -0
  42. package/packages/shared/dist/esm/index.js.map +1 -1
  43. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  44. package/packages/shared/dist/types/protocol/constants.d.ts +14 -0
  45. package/packages/shared/dist/types/protocol/constants.d.ts.map +1 -1
  46. package/packages/shared/dist/types/protocol/player-state.d.ts +1 -0
  47. package/packages/shared/dist/types/protocol/player-state.d.ts.map +1 -1
  48. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
@@ -14148,6 +14148,7 @@ function createGame(imports, engine, options) {
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  damageIndicators: [],
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  stats: player ? populatePlayerStats(player, levelClock.current.timeSeconds) : [],
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  kick_angles: player?.client?.kick_angles ?? ZERO_VEC37,
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+ kick_origin: player?.client?.kick_origin ?? ZERO_VEC37,
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  gunoffset: ZERO_VEC37,
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  gunangles: ZERO_VEC37,
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  gunindex: 0,
@@ -14193,6 +14194,7 @@ function createGame(imports, engine, options) {
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  // Stubs
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  stats: populatePlayerStats(player, levelClock.current.timeSeconds),
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  kick_angles: ZERO_VEC37,
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+ kick_origin: ZERO_VEC37,
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  gunoffset: ZERO_VEC37,
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  gunangles: ZERO_VEC37,
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  gunindex: 0,