quake2ts 0.0.236 → 0.0.238

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (48) hide show
  1. package/package.json +1 -1
  2. package/packages/cgame/dist/index.cjs +10 -2
  3. package/packages/cgame/dist/index.cjs.map +1 -1
  4. package/packages/cgame/dist/index.d.cts +1 -0
  5. package/packages/cgame/dist/index.d.ts +1 -0
  6. package/packages/cgame/dist/index.js +10 -2
  7. package/packages/cgame/dist/index.js.map +1 -1
  8. package/packages/client/dist/browser/index.global.js +13 -13
  9. package/packages/client/dist/browser/index.global.js.map +1 -1
  10. package/packages/client/dist/cjs/index.cjs +237 -2
  11. package/packages/client/dist/cjs/index.cjs.map +1 -1
  12. package/packages/client/dist/esm/index.js +264 -29
  13. package/packages/client/dist/esm/index.js.map +1 -1
  14. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  15. package/packages/client/dist/types/demo/handler.d.ts +4 -1
  16. package/packages/client/dist/types/demo/handler.d.ts.map +1 -1
  17. package/packages/client/dist/types/index.d.ts.map +1 -1
  18. package/packages/engine/dist/browser/index.global.js +5 -5
  19. package/packages/engine/dist/browser/index.global.js.map +1 -1
  20. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  21. package/packages/engine/dist/esm/index.js.map +1 -1
  22. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  23. package/packages/engine/dist/types/render/scene.d.ts +2 -0
  24. package/packages/engine/dist/types/render/scene.d.ts.map +1 -1
  25. package/packages/game/dist/browser/index.global.js +2 -2
  26. package/packages/game/dist/browser/index.global.js.map +1 -1
  27. package/packages/game/dist/cjs/index.cjs +2 -0
  28. package/packages/game/dist/cjs/index.cjs.map +1 -1
  29. package/packages/game/dist/esm/index.js +2 -0
  30. package/packages/game/dist/esm/index.js.map +1 -1
  31. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  32. package/packages/game/dist/types/combat/weapons/firing.d.ts.map +1 -1
  33. package/packages/game/dist/types/index.d.ts +1 -0
  34. package/packages/game/dist/types/index.d.ts.map +1 -1
  35. package/packages/server/dist/index.cjs +1 -0
  36. package/packages/server/dist/index.js +1 -0
  37. package/packages/shared/dist/browser/index.global.js +1 -1
  38. package/packages/shared/dist/browser/index.global.js.map +1 -1
  39. package/packages/shared/dist/cjs/index.cjs +42 -0
  40. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  41. package/packages/shared/dist/esm/index.js +28 -0
  42. package/packages/shared/dist/esm/index.js.map +1 -1
  43. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  44. package/packages/shared/dist/types/protocol/constants.d.ts +14 -0
  45. package/packages/shared/dist/types/protocol/constants.d.ts.map +1 -1
  46. package/packages/shared/dist/types/protocol/player-state.d.ts +1 -0
  47. package/packages/shared/dist/types/protocol/player-state.d.ts.map +1 -1
  48. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "quake2ts",
3
- "version": "0.0.236",
3
+ "version": "0.0.238",
4
4
  "description": "Quake II re-release port to TypeScript with WebGL renderer - A complete game engine with physics, networking, and BSP rendering",
5
5
  "type": "module",
6
6
  "packageManager": "pnpm@8.15.7",
@@ -805,7 +805,6 @@ var updateCamera = (camera, viewSample) => {
805
805
  var DEFAULT_SETTINGS = {
806
806
  runPitch: 2e-3,
807
807
  runRoll: 0.01,
808
- // Changed from 0.005 to match Quake 2 slope (2.0 / 200.0)
809
808
  bobUp: 5e-3,
810
809
  bobPitch: 2e-3,
811
810
  bobRoll: 2e-3,
@@ -888,15 +887,23 @@ var ViewEffects = class {
888
887
  const bobHeight = Math.min(this.bobFracSin * xyspeed * this.settings.bobUp, this.settings.maxBobHeight);
889
888
  let kickPitch = 0;
890
889
  let kickRoll = 0;
890
+ let kickX = 0;
891
+ let kickY = 0;
892
+ let kickZ = 0;
891
893
  if (this.kick && this.kick.remainingMs > 0) {
892
894
  const ratio = Math.max(0, Math.min(1, this.kick.remainingMs / this.kick.durationMs));
893
895
  kickPitch += ratio * this.kick.pitch;
894
896
  kickRoll += ratio * this.kick.roll;
897
+ if (this.kick.origin) {
898
+ kickX += ratio * this.kick.origin.x;
899
+ kickY += ratio * this.kick.origin.y;
900
+ kickZ += ratio * this.kick.origin.z;
901
+ }
895
902
  this.kick.remainingMs = Math.max(0, this.kick.remainingMs - frameTimeMs);
896
903
  if (this.kick.remainingMs === 0) this.kick = void 0;
897
904
  }
898
905
  const angles = { x: pitchTilt + kickPitch, y: 0, z: rollTilt + kickRoll };
899
- const offset = { x: 0, y: 0, z: bobHeight };
906
+ const offset = { x: kickX, y: kickY, z: bobHeight + kickZ };
900
907
  const sample = {
901
908
  angles,
902
909
  offset: clampViewOffset(offset),
@@ -945,6 +952,7 @@ function defaultPredictionState() {
945
952
  blend: [0, 0, 0, 0],
946
953
  stats: [],
947
954
  kick_angles: ZERO_VEC32,
955
+ kick_origin: ZERO_VEC32,
948
956
  gunoffset: ZERO_VEC32,
949
957
  gunangles: ZERO_VEC32,
950
958
  gunindex: 0,