quake2ts 0.0.188 → 0.0.190

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Files changed (54) hide show
  1. package/package.json +1 -1
  2. package/packages/cgame/dist/index.cjs +256 -0
  3. package/packages/cgame/dist/index.cjs.map +1 -0
  4. package/packages/cgame/dist/index.d.cts +101 -0
  5. package/packages/cgame/dist/index.d.ts +99 -1
  6. package/packages/cgame/dist/index.js +250 -28
  7. package/packages/cgame/dist/index.js.map +1 -0
  8. package/packages/client/dist/browser/index.global.js +5 -5
  9. package/packages/client/dist/browser/index.global.js.map +1 -1
  10. package/packages/client/dist/cjs/index.cjs +34 -0
  11. package/packages/client/dist/cjs/index.cjs.map +1 -1
  12. package/packages/client/dist/esm/index.js +48 -14
  13. package/packages/client/dist/esm/index.js.map +1 -1
  14. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  15. package/packages/engine/dist/browser/index.global.js +9 -9
  16. package/packages/engine/dist/browser/index.global.js.map +1 -1
  17. package/packages/engine/dist/cjs/index.cjs +17 -0
  18. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  19. package/packages/engine/dist/esm/index.js +17 -0
  20. package/packages/engine/dist/esm/index.js.map +1 -1
  21. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  22. package/packages/game/dist/browser/index.global.js +2 -2
  23. package/packages/game/dist/browser/index.global.js.map +1 -1
  24. package/packages/game/dist/cjs/index.cjs +117 -117
  25. package/packages/game/dist/cjs/index.cjs.map +1 -1
  26. package/packages/game/dist/esm/index.js +117 -117
  27. package/packages/game/dist/esm/index.js.map +1 -1
  28. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  29. package/packages/game/dist/types/inventory/ammo.d.ts +2 -24
  30. package/packages/game/dist/types/inventory/ammo.d.ts.map +1 -1
  31. package/packages/game/dist/types/inventory/playerInventory.d.ts +2 -47
  32. package/packages/game/dist/types/inventory/playerInventory.d.ts.map +1 -1
  33. package/packages/shared/dist/browser/index.global.js +1 -1
  34. package/packages/shared/dist/browser/index.global.js.map +1 -1
  35. package/packages/shared/dist/cjs/index.cjs +153 -0
  36. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  37. package/packages/shared/dist/esm/index.js +142 -0
  38. package/packages/shared/dist/esm/index.js.map +1 -1
  39. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  40. package/packages/shared/dist/types/index.d.ts +1 -0
  41. package/packages/shared/dist/types/index.d.ts.map +1 -1
  42. package/packages/shared/dist/types/items/ammo.d.ts +33 -0
  43. package/packages/shared/dist/types/items/ammo.d.ts.map +1 -0
  44. package/packages/shared/dist/types/items/index.d.ts +7 -0
  45. package/packages/shared/dist/types/items/index.d.ts.map +1 -0
  46. package/packages/shared/dist/types/items/powerups.d.ts +31 -0
  47. package/packages/shared/dist/types/items/powerups.d.ts.map +1 -0
  48. package/packages/shared/dist/types/items/weapons.d.ts +25 -0
  49. package/packages/shared/dist/types/items/weapons.d.ts.map +1 -0
  50. package/packages/shared/dist/types/protocol/index.d.ts +2 -0
  51. package/packages/shared/dist/types/protocol/index.d.ts.map +1 -1
  52. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
  53. package/packages/cgame/dist/index.d.mts +0 -3
  54. package/packages/cgame/dist/index.mjs +0 -7
@@ -2268,6 +2268,23 @@ var BinaryStream = class {
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  out.z = norm[2];
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  }
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  };
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+ var AmmoType = /* @__PURE__ */ ((AmmoType22) => {
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+ AmmoType22[AmmoType22["Bullets"] = 0] = "Bullets";
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+ AmmoType22[AmmoType22["Shells"] = 1] = "Shells";
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+ AmmoType22[AmmoType22["Rockets"] = 2] = "Rockets";
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+ AmmoType22[AmmoType22["Grenades"] = 3] = "Grenades";
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+ AmmoType22[AmmoType22["Cells"] = 4] = "Cells";
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+ AmmoType22[AmmoType22["Slugs"] = 5] = "Slugs";
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+ AmmoType22[AmmoType22["Trap"] = 6] = "Trap";
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+ AmmoType22[AmmoType22["Tesla"] = 7] = "Tesla";
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+ AmmoType22[AmmoType22["MagSlugs"] = 8] = "MagSlugs";
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+ AmmoType22[AmmoType22["Flechettes"] = 9] = "Flechettes";
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+ AmmoType22[AmmoType22["Prox"] = 10] = "Prox";
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+ AmmoType22[AmmoType22["Nuke"] = 11] = "Nuke";
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+ AmmoType22[AmmoType22["Rounds"] = 12] = "Rounds";
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+ return AmmoType22;
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+ })(AmmoType || {});
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+ var AMMO_TYPE_COUNT = Object.keys(AmmoType).length / 2;
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  function createCrcTable() {
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  const table = new Uint32Array(256);
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  for (let i = 0; i < 256; i += 1) {
@@ -3945,6 +3962,23 @@ var U_MODEL23 = 1 << 0;
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  var U_MODEL33 = 1 << 1;
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  var U_MODEL43 = 1 << 2;
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  var U_REMOVE3 = 32768;
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+ var AmmoType2 = /* @__PURE__ */ ((AmmoType22) => {
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+ AmmoType22[AmmoType22["Bullets"] = 0] = "Bullets";
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+ AmmoType22[AmmoType22["Shells"] = 1] = "Shells";
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+ AmmoType22[AmmoType22["Rockets"] = 2] = "Rockets";
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+ AmmoType22[AmmoType22["Grenades"] = 3] = "Grenades";
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+ AmmoType22[AmmoType22["Cells"] = 4] = "Cells";
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+ AmmoType22[AmmoType22["Slugs"] = 5] = "Slugs";
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+ AmmoType22[AmmoType22["Trap"] = 6] = "Trap";
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+ AmmoType22[AmmoType22["Tesla"] = 7] = "Tesla";
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+ AmmoType22[AmmoType22["MagSlugs"] = 8] = "MagSlugs";
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+ AmmoType22[AmmoType22["Flechettes"] = 9] = "Flechettes";
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+ AmmoType22[AmmoType22["Prox"] = 10] = "Prox";
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+ AmmoType22[AmmoType22["Nuke"] = 11] = "Nuke";
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+ AmmoType22[AmmoType22["Rounds"] = 12] = "Rounds";
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+ return AmmoType22;
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+ })(AmmoType2 || {});
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+ var AMMO_TYPE_COUNT2 = Object.keys(AmmoType2).length / 2;
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  // src/prediction.ts
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  var DEFAULTS = {
@@ -4707,7 +4741,7 @@ var SubtitleSystem = class {
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  // src/demo/itemMapping.ts
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  import { WeaponId, PowerupId as PowerupId2, KeyId } from "@quake2ts/game";
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- import { AmmoType } from "@quake2ts/game";
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+ import { AmmoType as AmmoType3 } from "@quake2ts/game";
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  import { ArmorType } from "@quake2ts/game";
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  var DEMO_ITEM_MAPPING = [
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  { type: "null" },
@@ -4744,11 +4778,11 @@ var DEMO_ITEM_MAPPING = [
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  { type: "weapon", id: WeaponId.Chaingun },
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  // IT_WEAPON_CHAINGUN
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  // Ammo
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- { type: "ammo", id: AmmoType.Grenades },
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+ { type: "ammo", id: AmmoType3.Grenades },
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  // IT_AMMO_GRENADES
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- { type: "ammo", id: AmmoType.Trap },
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+ { type: "ammo", id: AmmoType3.Trap },
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  // IT_AMMO_TRAP
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- { type: "ammo", id: AmmoType.Tesla },
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+ { type: "ammo", id: AmmoType3.Tesla },
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  // IT_AMMO_TESLA
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  // Weapons cont.
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  { type: "weapon", id: WeaponId.GrenadeLauncher },
@@ -4772,25 +4806,25 @@ var DEMO_ITEM_MAPPING = [
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  { type: "weapon", id: WeaponId.Disruptor },
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  // IT_WEAPON_DISRUPTOR
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  // Ammo
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- { type: "ammo", id: AmmoType.Shells },
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+ { type: "ammo", id: AmmoType3.Shells },
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  // IT_AMMO_SHELLS
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- { type: "ammo", id: AmmoType.Bullets },
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+ { type: "ammo", id: AmmoType3.Bullets },
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  // IT_AMMO_BULLETS
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- { type: "ammo", id: AmmoType.Cells },
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+ { type: "ammo", id: AmmoType3.Cells },
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  // IT_AMMO_CELLS
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- { type: "ammo", id: AmmoType.Rockets },
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+ { type: "ammo", id: AmmoType3.Rockets },
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  // IT_AMMO_ROCKETS
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- { type: "ammo", id: AmmoType.Slugs },
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+ { type: "ammo", id: AmmoType3.Slugs },
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  // IT_AMMO_SLUGS
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- { type: "ammo", id: AmmoType.MagSlugs },
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+ { type: "ammo", id: AmmoType3.MagSlugs },
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  // IT_AMMO_MAGSLUG
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- { type: "ammo", id: AmmoType.Flechettes },
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+ { type: "ammo", id: AmmoType3.Flechettes },
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  // IT_AMMO_FLECHETTES
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- { type: "ammo", id: AmmoType.Prox },
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+ { type: "ammo", id: AmmoType3.Prox },
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  // IT_AMMO_PROX
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- { type: "ammo", id: AmmoType.Nuke },
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+ { type: "ammo", id: AmmoType3.Nuke },
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  // IT_AMMO_NUKE
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- { type: "ammo", id: AmmoType.Rounds },
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+ { type: "ammo", id: AmmoType3.Rounds },
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  // IT_AMMO_ROUNDS
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  // Items / Powerups
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  { type: "powerup", id: PowerupId2.QuadDamage },