quake2ts 0.0.188 → 0.0.190

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (54) hide show
  1. package/package.json +1 -1
  2. package/packages/cgame/dist/index.cjs +256 -0
  3. package/packages/cgame/dist/index.cjs.map +1 -0
  4. package/packages/cgame/dist/index.d.cts +101 -0
  5. package/packages/cgame/dist/index.d.ts +99 -1
  6. package/packages/cgame/dist/index.js +250 -28
  7. package/packages/cgame/dist/index.js.map +1 -0
  8. package/packages/client/dist/browser/index.global.js +5 -5
  9. package/packages/client/dist/browser/index.global.js.map +1 -1
  10. package/packages/client/dist/cjs/index.cjs +34 -0
  11. package/packages/client/dist/cjs/index.cjs.map +1 -1
  12. package/packages/client/dist/esm/index.js +48 -14
  13. package/packages/client/dist/esm/index.js.map +1 -1
  14. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  15. package/packages/engine/dist/browser/index.global.js +9 -9
  16. package/packages/engine/dist/browser/index.global.js.map +1 -1
  17. package/packages/engine/dist/cjs/index.cjs +17 -0
  18. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  19. package/packages/engine/dist/esm/index.js +17 -0
  20. package/packages/engine/dist/esm/index.js.map +1 -1
  21. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  22. package/packages/game/dist/browser/index.global.js +2 -2
  23. package/packages/game/dist/browser/index.global.js.map +1 -1
  24. package/packages/game/dist/cjs/index.cjs +117 -117
  25. package/packages/game/dist/cjs/index.cjs.map +1 -1
  26. package/packages/game/dist/esm/index.js +117 -117
  27. package/packages/game/dist/esm/index.js.map +1 -1
  28. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  29. package/packages/game/dist/types/inventory/ammo.d.ts +2 -24
  30. package/packages/game/dist/types/inventory/ammo.d.ts.map +1 -1
  31. package/packages/game/dist/types/inventory/playerInventory.d.ts +2 -47
  32. package/packages/game/dist/types/inventory/playerInventory.d.ts.map +1 -1
  33. package/packages/shared/dist/browser/index.global.js +1 -1
  34. package/packages/shared/dist/browser/index.global.js.map +1 -1
  35. package/packages/shared/dist/cjs/index.cjs +153 -0
  36. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  37. package/packages/shared/dist/esm/index.js +142 -0
  38. package/packages/shared/dist/esm/index.js.map +1 -1
  39. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  40. package/packages/shared/dist/types/index.d.ts +1 -0
  41. package/packages/shared/dist/types/index.d.ts.map +1 -1
  42. package/packages/shared/dist/types/items/ammo.d.ts +33 -0
  43. package/packages/shared/dist/types/items/ammo.d.ts.map +1 -0
  44. package/packages/shared/dist/types/items/index.d.ts +7 -0
  45. package/packages/shared/dist/types/items/index.d.ts.map +1 -0
  46. package/packages/shared/dist/types/items/powerups.d.ts +31 -0
  47. package/packages/shared/dist/types/items/powerups.d.ts.map +1 -0
  48. package/packages/shared/dist/types/items/weapons.d.ts +25 -0
  49. package/packages/shared/dist/types/items/weapons.d.ts.map +1 -0
  50. package/packages/shared/dist/types/protocol/index.d.ts +2 -0
  51. package/packages/shared/dist/types/protocol/index.d.ts.map +1 -1
  52. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
  53. package/packages/cgame/dist/index.d.mts +0 -3
  54. package/packages/cgame/dist/index.mjs +0 -7
@@ -20,7 +20,10 @@ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: tru
20
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  // src/index.ts
21
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  var index_exports = {};
22
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  __export(index_exports, {
23
+ AMMO_TYPE_COUNT: () => AMMO_TYPE_COUNT,
23
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  ANORMS: () => ANORMS,
25
+ AmmoItemId: () => AmmoItemId,
26
+ AmmoType: () => AmmoType,
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  BinaryStream: () => BinaryStream,
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  BinaryWriter: () => BinaryWriter,
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  CGAME_EXPORT_KEYS: () => CGAME_EXPORT_KEYS,
@@ -70,7 +73,12 @@ __export(index_exports, {
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  EntityFlags: () => entityFlags_exports,
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  GAME_EXPORT_KEYS: () => GAME_EXPORT_KEYS,
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  GAME_IMPORT_KEYS: () => GAME_IMPORT_KEYS,
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+ G_GetAmmoStat: () => G_GetAmmoStat,
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+ G_GetPowerupStat: () => G_GetPowerupStat,
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+ G_SetAmmoStat: () => G_SetAmmoStat,
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+ G_SetPowerupStat: () => G_SetPowerupStat,
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  LAST_VISIBLE_CONTENTS: () => LAST_VISIBLE_CONTENTS,
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+ LayoutFlags: () => LayoutFlags,
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  MASK_ALL: () => MASK_ALL,
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  MASK_BLOCK_SIGHT: () => MASK_BLOCK_SIGHT,
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  MASK_CURRENT: () => MASK_CURRENT,
@@ -109,8 +117,10 @@ __export(index_exports, {
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  PITCH: () => PITCH,
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  PlaneSide: () => PlaneSide,
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  PlayerButton: () => PlayerButton,
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+ PlayerStat: () => PlayerStat,
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  PmFlag: () => PmFlag,
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  PmType: () => PmType,
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+ PowerupId: () => PowerupId,
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  RAD2DEG: () => RAD2DEG,
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  ROLL: () => ROLL,
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  RandomGenerator: () => RandomGenerator,
@@ -136,6 +146,7 @@ __export(index_exports, {
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  TempEntity: () => TempEntity,
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  UPDATE_BACKUP: () => UPDATE_BACKUP,
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  WaterLevel: () => WaterLevel,
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+ WeaponId: () => WeaponId,
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  YAW: () => YAW,
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  ZERO_VEC3: () => ZERO_VEC3,
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  addBlendColor: () => addBlendColor,
@@ -3772,6 +3783,57 @@ var UPDATE_BACKUP = 16;
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  var MAX_INFO_STRING = 512;
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  var MAX_MSGLEN = 1400;
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3785
 
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+ // src/protocol/layout.ts
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+ var LayoutFlags = /* @__PURE__ */ ((LayoutFlags2) => {
3788
+ LayoutFlags2[LayoutFlags2["LAYOUTS_LAYOUT"] = 1] = "LAYOUTS_LAYOUT";
3789
+ LayoutFlags2[LayoutFlags2["LAYOUTS_INVENTORY"] = 2] = "LAYOUTS_INVENTORY";
3790
+ LayoutFlags2[LayoutFlags2["LAYOUTS_HIDE_HUD"] = 4] = "LAYOUTS_HIDE_HUD";
3791
+ LayoutFlags2[LayoutFlags2["LAYOUTS_INTERMISSION"] = 8] = "LAYOUTS_INTERMISSION";
3792
+ LayoutFlags2[LayoutFlags2["LAYOUTS_HELP"] = 16] = "LAYOUTS_HELP";
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+ LayoutFlags2[LayoutFlags2["LAYOUTS_HIDE_CROSSHAIR"] = 32] = "LAYOUTS_HIDE_CROSSHAIR";
3794
+ return LayoutFlags2;
3795
+ })(LayoutFlags || {});
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+
3797
+ // src/protocol/stats.ts
3798
+ var PlayerStat = /* @__PURE__ */ ((PlayerStat2) => {
3799
+ PlayerStat2[PlayerStat2["STAT_HEALTH_ICON"] = 0] = "STAT_HEALTH_ICON";
3800
+ PlayerStat2[PlayerStat2["STAT_HEALTH"] = 1] = "STAT_HEALTH";
3801
+ PlayerStat2[PlayerStat2["STAT_AMMO_ICON"] = 2] = "STAT_AMMO_ICON";
3802
+ PlayerStat2[PlayerStat2["STAT_AMMO"] = 3] = "STAT_AMMO";
3803
+ PlayerStat2[PlayerStat2["STAT_ARMOR_ICON"] = 4] = "STAT_ARMOR_ICON";
3804
+ PlayerStat2[PlayerStat2["STAT_ARMOR"] = 5] = "STAT_ARMOR";
3805
+ PlayerStat2[PlayerStat2["STAT_SELECTED_ICON"] = 6] = "STAT_SELECTED_ICON";
3806
+ PlayerStat2[PlayerStat2["STAT_PICKUP_ICON"] = 7] = "STAT_PICKUP_ICON";
3807
+ PlayerStat2[PlayerStat2["STAT_PICKUP_STRING"] = 8] = "STAT_PICKUP_STRING";
3808
+ PlayerStat2[PlayerStat2["STAT_TIMER_ICON"] = 9] = "STAT_TIMER_ICON";
3809
+ PlayerStat2[PlayerStat2["STAT_TIMER"] = 10] = "STAT_TIMER";
3810
+ PlayerStat2[PlayerStat2["STAT_HELPICON"] = 11] = "STAT_HELPICON";
3811
+ PlayerStat2[PlayerStat2["STAT_SELECTED_ITEM"] = 12] = "STAT_SELECTED_ITEM";
3812
+ PlayerStat2[PlayerStat2["STAT_LAYOUTS"] = 13] = "STAT_LAYOUTS";
3813
+ PlayerStat2[PlayerStat2["STAT_FRAGS"] = 14] = "STAT_FRAGS";
3814
+ PlayerStat2[PlayerStat2["STAT_FLASHES"] = 15] = "STAT_FLASHES";
3815
+ PlayerStat2[PlayerStat2["STAT_CHASE"] = 16] = "STAT_CHASE";
3816
+ PlayerStat2[PlayerStat2["STAT_SPECTATOR"] = 17] = "STAT_SPECTATOR";
3817
+ PlayerStat2[PlayerStat2["STAT_WEAPONS_OWNED_1"] = 18] = "STAT_WEAPONS_OWNED_1";
3818
+ PlayerStat2[PlayerStat2["STAT_WEAPONS_OWNED_2"] = 19] = "STAT_WEAPONS_OWNED_2";
3819
+ PlayerStat2[PlayerStat2["STAT_AMMO_INFO_START"] = 20] = "STAT_AMMO_INFO_START";
3820
+ return PlayerStat2;
3821
+ })(PlayerStat || {});
3822
+ function G_SetAmmoStat(val) {
3823
+ if (val > 511) return 511;
3824
+ if (val < 0) return 0;
3825
+ return val;
3826
+ }
3827
+ function G_GetAmmoStat(val) {
3828
+ return val & 511;
3829
+ }
3830
+ function G_SetPowerupStat(val) {
3831
+ return val;
3832
+ }
3833
+ function G_GetPowerupStat(val) {
3834
+ return val;
3835
+ }
3836
+
3775
3837
  // src/protocol/entityFlags.ts
3776
3838
  var entityFlags_exports = {};
3777
3839
  __export(entityFlags_exports, {
@@ -4093,9 +4155,92 @@ var BinaryWriter = class {
4093
4155
  this.offset = 0;
4094
4156
  }
4095
4157
  };
4158
+
4159
+ // src/items/weapons.ts
4160
+ var WeaponId = /* @__PURE__ */ ((WeaponId2) => {
4161
+ WeaponId2["Blaster"] = "blaster";
4162
+ WeaponId2["Shotgun"] = "shotgun";
4163
+ WeaponId2["SuperShotgun"] = "super_shotgun";
4164
+ WeaponId2["Machinegun"] = "machinegun";
4165
+ WeaponId2["Chaingun"] = "chaingun";
4166
+ WeaponId2["GrenadeLauncher"] = "grenade_launcher";
4167
+ WeaponId2["RocketLauncher"] = "rocket_launcher";
4168
+ WeaponId2["HyperBlaster"] = "hyperblaster";
4169
+ WeaponId2["Railgun"] = "railgun";
4170
+ WeaponId2["BFG10K"] = "bfg10k";
4171
+ WeaponId2["Grapple"] = "grapple";
4172
+ WeaponId2["ChainFist"] = "chainfist";
4173
+ WeaponId2["EtfRifle"] = "etf_rifle";
4174
+ WeaponId2["ProxLauncher"] = "prox_launcher";
4175
+ WeaponId2["IonRipper"] = "ionripper";
4176
+ WeaponId2["PlasmaBeam"] = "plasmabeam";
4177
+ WeaponId2["Phalanx"] = "phalanx";
4178
+ WeaponId2["Disruptor"] = "disruptor";
4179
+ return WeaponId2;
4180
+ })(WeaponId || {});
4181
+
4182
+ // src/items/ammo.ts
4183
+ var AmmoType = /* @__PURE__ */ ((AmmoType2) => {
4184
+ AmmoType2[AmmoType2["Bullets"] = 0] = "Bullets";
4185
+ AmmoType2[AmmoType2["Shells"] = 1] = "Shells";
4186
+ AmmoType2[AmmoType2["Rockets"] = 2] = "Rockets";
4187
+ AmmoType2[AmmoType2["Grenades"] = 3] = "Grenades";
4188
+ AmmoType2[AmmoType2["Cells"] = 4] = "Cells";
4189
+ AmmoType2[AmmoType2["Slugs"] = 5] = "Slugs";
4190
+ AmmoType2[AmmoType2["Trap"] = 6] = "Trap";
4191
+ AmmoType2[AmmoType2["Tesla"] = 7] = "Tesla";
4192
+ AmmoType2[AmmoType2["MagSlugs"] = 8] = "MagSlugs";
4193
+ AmmoType2[AmmoType2["Flechettes"] = 9] = "Flechettes";
4194
+ AmmoType2[AmmoType2["Prox"] = 10] = "Prox";
4195
+ AmmoType2[AmmoType2["Nuke"] = 11] = "Nuke";
4196
+ AmmoType2[AmmoType2["Rounds"] = 12] = "Rounds";
4197
+ return AmmoType2;
4198
+ })(AmmoType || {});
4199
+ var AMMO_TYPE_COUNT = Object.keys(AmmoType).length / 2;
4200
+ var AmmoItemId = /* @__PURE__ */ ((AmmoItemId2) => {
4201
+ AmmoItemId2["Shells"] = "ammo_shells";
4202
+ AmmoItemId2["Bullets"] = "ammo_bullets";
4203
+ AmmoItemId2["Rockets"] = "ammo_rockets";
4204
+ AmmoItemId2["Grenades"] = "ammo_grenades";
4205
+ AmmoItemId2["Cells"] = "ammo_cells";
4206
+ AmmoItemId2["Slugs"] = "ammo_slugs";
4207
+ return AmmoItemId2;
4208
+ })(AmmoItemId || {});
4209
+
4210
+ // src/items/powerups.ts
4211
+ var PowerupId = /* @__PURE__ */ ((PowerupId2) => {
4212
+ PowerupId2["QuadDamage"] = "quad";
4213
+ PowerupId2["Invulnerability"] = "invulnerability";
4214
+ PowerupId2["EnviroSuit"] = "enviro_suit";
4215
+ PowerupId2["Rebreather"] = "rebreather";
4216
+ PowerupId2["Silencer"] = "silencer";
4217
+ PowerupId2["PowerScreen"] = "power_screen";
4218
+ PowerupId2["PowerShield"] = "power_shield";
4219
+ PowerupId2["QuadFire"] = "quad_fire";
4220
+ PowerupId2["Invisibility"] = "invisibility";
4221
+ PowerupId2["Bandolier"] = "bandolier";
4222
+ PowerupId2["AmmoPack"] = "ammo_pack";
4223
+ PowerupId2["IRGoggles"] = "ir_goggles";
4224
+ PowerupId2["DoubleDamage"] = "double_damage";
4225
+ PowerupId2["SphereVengeance"] = "sphere_vengeance";
4226
+ PowerupId2["SphereHunter"] = "sphere_hunter";
4227
+ PowerupId2["SphereDefender"] = "sphere_defender";
4228
+ PowerupId2["Doppelganger"] = "doppelganger";
4229
+ PowerupId2["TagToken"] = "tag_token";
4230
+ PowerupId2["TechResistance"] = "tech_resistance";
4231
+ PowerupId2["TechStrength"] = "tech_strength";
4232
+ PowerupId2["TechHaste"] = "tech_haste";
4233
+ PowerupId2["TechRegeneration"] = "tech_regeneration";
4234
+ PowerupId2["Flashlight"] = "flashlight";
4235
+ PowerupId2["Compass"] = "compass";
4236
+ return PowerupId2;
4237
+ })(PowerupId || {});
4096
4238
  // Annotate the CommonJS export names for ESM import in node:
4097
4239
  0 && (module.exports = {
4240
+ AMMO_TYPE_COUNT,
4098
4241
  ANORMS,
4242
+ AmmoItemId,
4243
+ AmmoType,
4099
4244
  BinaryStream,
4100
4245
  BinaryWriter,
4101
4246
  CGAME_EXPORT_KEYS,
@@ -4145,7 +4290,12 @@ var BinaryWriter = class {
4145
4290
  EntityFlags,
4146
4291
  GAME_EXPORT_KEYS,
4147
4292
  GAME_IMPORT_KEYS,
4293
+ G_GetAmmoStat,
4294
+ G_GetPowerupStat,
4295
+ G_SetAmmoStat,
4296
+ G_SetPowerupStat,
4148
4297
  LAST_VISIBLE_CONTENTS,
4298
+ LayoutFlags,
4149
4299
  MASK_ALL,
4150
4300
  MASK_BLOCK_SIGHT,
4151
4301
  MASK_CURRENT,
@@ -4184,8 +4334,10 @@ var BinaryWriter = class {
4184
4334
  PITCH,
4185
4335
  PlaneSide,
4186
4336
  PlayerButton,
4337
+ PlayerStat,
4187
4338
  PmFlag,
4188
4339
  PmType,
4340
+ PowerupId,
4189
4341
  RAD2DEG,
4190
4342
  ROLL,
4191
4343
  RandomGenerator,
@@ -4211,6 +4363,7 @@ var BinaryWriter = class {
4211
4363
  TempEntity,
4212
4364
  UPDATE_BACKUP,
4213
4365
  WaterLevel,
4366
+ WeaponId,
4214
4367
  YAW,
4215
4368
  ZERO_VEC3,
4216
4369
  addBlendColor,