quake2ts 0.0.188 → 0.0.190

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Files changed (54) hide show
  1. package/package.json +1 -1
  2. package/packages/cgame/dist/index.cjs +256 -0
  3. package/packages/cgame/dist/index.cjs.map +1 -0
  4. package/packages/cgame/dist/index.d.cts +101 -0
  5. package/packages/cgame/dist/index.d.ts +99 -1
  6. package/packages/cgame/dist/index.js +250 -28
  7. package/packages/cgame/dist/index.js.map +1 -0
  8. package/packages/client/dist/browser/index.global.js +5 -5
  9. package/packages/client/dist/browser/index.global.js.map +1 -1
  10. package/packages/client/dist/cjs/index.cjs +34 -0
  11. package/packages/client/dist/cjs/index.cjs.map +1 -1
  12. package/packages/client/dist/esm/index.js +48 -14
  13. package/packages/client/dist/esm/index.js.map +1 -1
  14. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  15. package/packages/engine/dist/browser/index.global.js +9 -9
  16. package/packages/engine/dist/browser/index.global.js.map +1 -1
  17. package/packages/engine/dist/cjs/index.cjs +17 -0
  18. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  19. package/packages/engine/dist/esm/index.js +17 -0
  20. package/packages/engine/dist/esm/index.js.map +1 -1
  21. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  22. package/packages/game/dist/browser/index.global.js +2 -2
  23. package/packages/game/dist/browser/index.global.js.map +1 -1
  24. package/packages/game/dist/cjs/index.cjs +117 -117
  25. package/packages/game/dist/cjs/index.cjs.map +1 -1
  26. package/packages/game/dist/esm/index.js +117 -117
  27. package/packages/game/dist/esm/index.js.map +1 -1
  28. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  29. package/packages/game/dist/types/inventory/ammo.d.ts +2 -24
  30. package/packages/game/dist/types/inventory/ammo.d.ts.map +1 -1
  31. package/packages/game/dist/types/inventory/playerInventory.d.ts +2 -47
  32. package/packages/game/dist/types/inventory/playerInventory.d.ts.map +1 -1
  33. package/packages/shared/dist/browser/index.global.js +1 -1
  34. package/packages/shared/dist/browser/index.global.js.map +1 -1
  35. package/packages/shared/dist/cjs/index.cjs +153 -0
  36. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  37. package/packages/shared/dist/esm/index.js +142 -0
  38. package/packages/shared/dist/esm/index.js.map +1 -1
  39. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  40. package/packages/shared/dist/types/index.d.ts +1 -0
  41. package/packages/shared/dist/types/index.d.ts.map +1 -1
  42. package/packages/shared/dist/types/items/ammo.d.ts +33 -0
  43. package/packages/shared/dist/types/items/ammo.d.ts.map +1 -0
  44. package/packages/shared/dist/types/items/index.d.ts +7 -0
  45. package/packages/shared/dist/types/items/index.d.ts.map +1 -0
  46. package/packages/shared/dist/types/items/powerups.d.ts +31 -0
  47. package/packages/shared/dist/types/items/powerups.d.ts.map +1 -0
  48. package/packages/shared/dist/types/items/weapons.d.ts +25 -0
  49. package/packages/shared/dist/types/items/weapons.d.ts.map +1 -0
  50. package/packages/shared/dist/types/protocol/index.d.ts +2 -0
  51. package/packages/shared/dist/types/protocol/index.d.ts.map +1 -1
  52. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
  53. package/packages/cgame/dist/index.d.mts +0 -3
  54. package/packages/cgame/dist/index.mjs +0 -7
@@ -3532,6 +3532,57 @@ var UPDATE_BACKUP = 16;
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  var MAX_INFO_STRING = 512;
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  var MAX_MSGLEN = 1400;
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+ // src/protocol/layout.ts
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+ var LayoutFlags = /* @__PURE__ */ ((LayoutFlags2) => {
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+ LayoutFlags2[LayoutFlags2["LAYOUTS_LAYOUT"] = 1] = "LAYOUTS_LAYOUT";
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+ LayoutFlags2[LayoutFlags2["LAYOUTS_INVENTORY"] = 2] = "LAYOUTS_INVENTORY";
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+ LayoutFlags2[LayoutFlags2["LAYOUTS_HIDE_HUD"] = 4] = "LAYOUTS_HIDE_HUD";
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+ LayoutFlags2[LayoutFlags2["LAYOUTS_INTERMISSION"] = 8] = "LAYOUTS_INTERMISSION";
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+ LayoutFlags2[LayoutFlags2["LAYOUTS_HELP"] = 16] = "LAYOUTS_HELP";
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+ LayoutFlags2[LayoutFlags2["LAYOUTS_HIDE_CROSSHAIR"] = 32] = "LAYOUTS_HIDE_CROSSHAIR";
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+ return LayoutFlags2;
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+ })(LayoutFlags || {});
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+
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+ // src/protocol/stats.ts
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+ var PlayerStat = /* @__PURE__ */ ((PlayerStat2) => {
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+ PlayerStat2[PlayerStat2["STAT_HEALTH_ICON"] = 0] = "STAT_HEALTH_ICON";
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+ PlayerStat2[PlayerStat2["STAT_HEALTH"] = 1] = "STAT_HEALTH";
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+ PlayerStat2[PlayerStat2["STAT_AMMO_ICON"] = 2] = "STAT_AMMO_ICON";
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+ PlayerStat2[PlayerStat2["STAT_AMMO"] = 3] = "STAT_AMMO";
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+ PlayerStat2[PlayerStat2["STAT_ARMOR_ICON"] = 4] = "STAT_ARMOR_ICON";
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+ PlayerStat2[PlayerStat2["STAT_ARMOR"] = 5] = "STAT_ARMOR";
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+ PlayerStat2[PlayerStat2["STAT_SELECTED_ICON"] = 6] = "STAT_SELECTED_ICON";
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+ PlayerStat2[PlayerStat2["STAT_PICKUP_ICON"] = 7] = "STAT_PICKUP_ICON";
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+ PlayerStat2[PlayerStat2["STAT_PICKUP_STRING"] = 8] = "STAT_PICKUP_STRING";
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+ PlayerStat2[PlayerStat2["STAT_TIMER_ICON"] = 9] = "STAT_TIMER_ICON";
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+ PlayerStat2[PlayerStat2["STAT_TIMER"] = 10] = "STAT_TIMER";
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+ PlayerStat2[PlayerStat2["STAT_HELPICON"] = 11] = "STAT_HELPICON";
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+ PlayerStat2[PlayerStat2["STAT_SELECTED_ITEM"] = 12] = "STAT_SELECTED_ITEM";
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+ PlayerStat2[PlayerStat2["STAT_LAYOUTS"] = 13] = "STAT_LAYOUTS";
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+ PlayerStat2[PlayerStat2["STAT_FRAGS"] = 14] = "STAT_FRAGS";
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+ PlayerStat2[PlayerStat2["STAT_FLASHES"] = 15] = "STAT_FLASHES";
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+ PlayerStat2[PlayerStat2["STAT_CHASE"] = 16] = "STAT_CHASE";
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+ PlayerStat2[PlayerStat2["STAT_SPECTATOR"] = 17] = "STAT_SPECTATOR";
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+ PlayerStat2[PlayerStat2["STAT_WEAPONS_OWNED_1"] = 18] = "STAT_WEAPONS_OWNED_1";
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+ PlayerStat2[PlayerStat2["STAT_WEAPONS_OWNED_2"] = 19] = "STAT_WEAPONS_OWNED_2";
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+ PlayerStat2[PlayerStat2["STAT_AMMO_INFO_START"] = 20] = "STAT_AMMO_INFO_START";
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+ return PlayerStat2;
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+ })(PlayerStat || {});
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+ function G_SetAmmoStat(val) {
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+ if (val > 511) return 511;
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+ if (val < 0) return 0;
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+ return val;
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+ }
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+ function G_GetAmmoStat(val) {
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+ return val & 511;
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+ }
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+ function G_SetPowerupStat(val) {
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+ return val;
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+ }
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+ function G_GetPowerupStat(val) {
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+ return val;
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+ }
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+
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  // src/protocol/entityFlags.ts
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  var entityFlags_exports = {};
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  __export(entityFlags_exports, {
@@ -3853,8 +3904,91 @@ var BinaryWriter = class {
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  this.offset = 0;
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  }
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  };
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+
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+ // src/items/weapons.ts
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+ var WeaponId = /* @__PURE__ */ ((WeaponId2) => {
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+ WeaponId2["Blaster"] = "blaster";
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+ WeaponId2["Shotgun"] = "shotgun";
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+ WeaponId2["SuperShotgun"] = "super_shotgun";
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+ WeaponId2["Machinegun"] = "machinegun";
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+ WeaponId2["Chaingun"] = "chaingun";
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+ WeaponId2["GrenadeLauncher"] = "grenade_launcher";
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+ WeaponId2["RocketLauncher"] = "rocket_launcher";
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+ WeaponId2["HyperBlaster"] = "hyperblaster";
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+ WeaponId2["Railgun"] = "railgun";
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+ WeaponId2["BFG10K"] = "bfg10k";
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+ WeaponId2["Grapple"] = "grapple";
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+ WeaponId2["ChainFist"] = "chainfist";
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+ WeaponId2["EtfRifle"] = "etf_rifle";
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+ WeaponId2["ProxLauncher"] = "prox_launcher";
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+ WeaponId2["IonRipper"] = "ionripper";
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+ WeaponId2["PlasmaBeam"] = "plasmabeam";
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+ WeaponId2["Phalanx"] = "phalanx";
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+ WeaponId2["Disruptor"] = "disruptor";
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+ return WeaponId2;
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+ })(WeaponId || {});
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+
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+ // src/items/ammo.ts
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+ var AmmoType = /* @__PURE__ */ ((AmmoType2) => {
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+ AmmoType2[AmmoType2["Bullets"] = 0] = "Bullets";
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+ AmmoType2[AmmoType2["Shells"] = 1] = "Shells";
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+ AmmoType2[AmmoType2["Rockets"] = 2] = "Rockets";
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+ AmmoType2[AmmoType2["Grenades"] = 3] = "Grenades";
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+ AmmoType2[AmmoType2["Cells"] = 4] = "Cells";
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+ AmmoType2[AmmoType2["Slugs"] = 5] = "Slugs";
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+ AmmoType2[AmmoType2["Trap"] = 6] = "Trap";
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+ AmmoType2[AmmoType2["Tesla"] = 7] = "Tesla";
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+ AmmoType2[AmmoType2["MagSlugs"] = 8] = "MagSlugs";
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+ AmmoType2[AmmoType2["Flechettes"] = 9] = "Flechettes";
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+ AmmoType2[AmmoType2["Prox"] = 10] = "Prox";
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+ AmmoType2[AmmoType2["Nuke"] = 11] = "Nuke";
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+ AmmoType2[AmmoType2["Rounds"] = 12] = "Rounds";
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+ return AmmoType2;
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+ })(AmmoType || {});
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+ var AMMO_TYPE_COUNT = Object.keys(AmmoType).length / 2;
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+ var AmmoItemId = /* @__PURE__ */ ((AmmoItemId2) => {
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+ AmmoItemId2["Shells"] = "ammo_shells";
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+ AmmoItemId2["Bullets"] = "ammo_bullets";
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+ AmmoItemId2["Rockets"] = "ammo_rockets";
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+ AmmoItemId2["Grenades"] = "ammo_grenades";
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+ AmmoItemId2["Cells"] = "ammo_cells";
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+ AmmoItemId2["Slugs"] = "ammo_slugs";
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+ return AmmoItemId2;
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+ })(AmmoItemId || {});
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+
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+ // src/items/powerups.ts
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+ var PowerupId = /* @__PURE__ */ ((PowerupId2) => {
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+ PowerupId2["QuadDamage"] = "quad";
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+ PowerupId2["Invulnerability"] = "invulnerability";
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+ PowerupId2["EnviroSuit"] = "enviro_suit";
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+ PowerupId2["Rebreather"] = "rebreather";
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+ PowerupId2["Silencer"] = "silencer";
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+ PowerupId2["PowerScreen"] = "power_screen";
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+ PowerupId2["PowerShield"] = "power_shield";
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+ PowerupId2["QuadFire"] = "quad_fire";
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+ PowerupId2["Invisibility"] = "invisibility";
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+ PowerupId2["Bandolier"] = "bandolier";
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+ PowerupId2["AmmoPack"] = "ammo_pack";
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+ PowerupId2["IRGoggles"] = "ir_goggles";
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+ PowerupId2["DoubleDamage"] = "double_damage";
3974
+ PowerupId2["SphereVengeance"] = "sphere_vengeance";
3975
+ PowerupId2["SphereHunter"] = "sphere_hunter";
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+ PowerupId2["SphereDefender"] = "sphere_defender";
3977
+ PowerupId2["Doppelganger"] = "doppelganger";
3978
+ PowerupId2["TagToken"] = "tag_token";
3979
+ PowerupId2["TechResistance"] = "tech_resistance";
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+ PowerupId2["TechStrength"] = "tech_strength";
3981
+ PowerupId2["TechHaste"] = "tech_haste";
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+ PowerupId2["TechRegeneration"] = "tech_regeneration";
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+ PowerupId2["Flashlight"] = "flashlight";
3984
+ PowerupId2["Compass"] = "compass";
3985
+ return PowerupId2;
3986
+ })(PowerupId || {});
3856
3987
  export {
3988
+ AMMO_TYPE_COUNT,
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  ANORMS,
3990
+ AmmoItemId,
3991
+ AmmoType,
3858
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  BinaryStream,
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3993
  BinaryWriter,
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  CGAME_EXPORT_KEYS,
@@ -3904,7 +4038,12 @@ export {
3904
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  entityFlags_exports as EntityFlags,
3905
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  GAME_EXPORT_KEYS,
3906
4040
  GAME_IMPORT_KEYS,
4041
+ G_GetAmmoStat,
4042
+ G_GetPowerupStat,
4043
+ G_SetAmmoStat,
4044
+ G_SetPowerupStat,
3907
4045
  LAST_VISIBLE_CONTENTS,
4046
+ LayoutFlags,
3908
4047
  MASK_ALL,
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4048
  MASK_BLOCK_SIGHT,
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4049
  MASK_CURRENT,
@@ -3943,8 +4082,10 @@ export {
3943
4082
  PITCH,
3944
4083
  PlaneSide,
3945
4084
  PlayerButton,
4085
+ PlayerStat,
3946
4086
  PmFlag,
3947
4087
  PmType,
4088
+ PowerupId,
3948
4089
  RAD2DEG,
3949
4090
  ROLL,
3950
4091
  RandomGenerator,
@@ -3970,6 +4111,7 @@ export {
3970
4111
  TempEntity,
3971
4112
  UPDATE_BACKUP,
3972
4113
  WaterLevel,
4114
+ WeaponId,
3973
4115
  YAW,
3974
4116
  ZERO_VEC3,
3975
4117
  addBlendColor,