quake2ts 0.0.188 → 0.0.189
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/cgame/dist/index.cjs +256 -0
- package/packages/cgame/dist/index.cjs.map +1 -0
- package/packages/cgame/dist/index.d.cts +101 -0
- package/packages/cgame/dist/index.d.ts +99 -1
- package/packages/cgame/dist/index.js +250 -28
- package/packages/cgame/dist/index.js.map +1 -0
- package/packages/client/dist/browser/index.global.js +5 -5
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +34 -0
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +48 -14
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/browser/index.global.js +9 -9
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs +17 -0
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js +17 -0
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/browser/index.global.js +2 -2
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +117 -117
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +117 -117
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/inventory/ammo.d.ts +2 -24
- package/packages/game/dist/types/inventory/ammo.d.ts.map +1 -1
- package/packages/game/dist/types/inventory/playerInventory.d.ts +2 -47
- package/packages/game/dist/types/inventory/playerInventory.d.ts.map +1 -1
- package/packages/shared/dist/browser/index.global.js +1 -1
- package/packages/shared/dist/browser/index.global.js.map +1 -1
- package/packages/shared/dist/cjs/index.cjs +153 -0
- package/packages/shared/dist/cjs/index.cjs.map +1 -1
- package/packages/shared/dist/esm/index.js +142 -0
- package/packages/shared/dist/esm/index.js.map +1 -1
- package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/shared/dist/types/index.d.ts +1 -0
- package/packages/shared/dist/types/index.d.ts.map +1 -1
- package/packages/shared/dist/types/items/ammo.d.ts +33 -0
- package/packages/shared/dist/types/items/ammo.d.ts.map +1 -0
- package/packages/shared/dist/types/items/index.d.ts +7 -0
- package/packages/shared/dist/types/items/index.d.ts.map +1 -0
- package/packages/shared/dist/types/items/powerups.d.ts +31 -0
- package/packages/shared/dist/types/items/powerups.d.ts.map +1 -0
- package/packages/shared/dist/types/items/weapons.d.ts +25 -0
- package/packages/shared/dist/types/items/weapons.d.ts.map +1 -0
- package/packages/shared/dist/types/protocol/index.d.ts +2 -0
- package/packages/shared/dist/types/protocol/index.d.ts.map +1 -1
- package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/cgame/dist/index.d.mts +0 -3
- package/packages/cgame/dist/index.mjs +0 -7
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@@ -20,7 +20,10 @@ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: tru
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// src/index.ts
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var index_exports = {};
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__export(index_exports, {
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AMMO_TYPE_COUNT: () => AMMO_TYPE_COUNT,
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ANORMS: () => ANORMS,
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AmmoItemId: () => AmmoItemId,
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AmmoType: () => AmmoType,
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BinaryStream: () => BinaryStream,
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BinaryWriter: () => BinaryWriter,
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CGAME_EXPORT_KEYS: () => CGAME_EXPORT_KEYS,
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@@ -70,7 +73,12 @@ __export(index_exports, {
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EntityFlags: () => entityFlags_exports,
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GAME_EXPORT_KEYS: () => GAME_EXPORT_KEYS,
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GAME_IMPORT_KEYS: () => GAME_IMPORT_KEYS,
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G_GetAmmoStat: () => G_GetAmmoStat,
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G_GetPowerupStat: () => G_GetPowerupStat,
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G_SetAmmoStat: () => G_SetAmmoStat,
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G_SetPowerupStat: () => G_SetPowerupStat,
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LAST_VISIBLE_CONTENTS: () => LAST_VISIBLE_CONTENTS,
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LayoutFlags: () => LayoutFlags,
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MASK_ALL: () => MASK_ALL,
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MASK_BLOCK_SIGHT: () => MASK_BLOCK_SIGHT,
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MASK_CURRENT: () => MASK_CURRENT,
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@@ -109,8 +117,10 @@ __export(index_exports, {
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PITCH: () => PITCH,
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PlaneSide: () => PlaneSide,
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PlayerButton: () => PlayerButton,
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PlayerStat: () => PlayerStat,
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PmFlag: () => PmFlag,
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PmType: () => PmType,
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PowerupId: () => PowerupId,
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RAD2DEG: () => RAD2DEG,
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ROLL: () => ROLL,
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RandomGenerator: () => RandomGenerator,
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@@ -136,6 +146,7 @@ __export(index_exports, {
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TempEntity: () => TempEntity,
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UPDATE_BACKUP: () => UPDATE_BACKUP,
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WaterLevel: () => WaterLevel,
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WeaponId: () => WeaponId,
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YAW: () => YAW,
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ZERO_VEC3: () => ZERO_VEC3,
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addBlendColor: () => addBlendColor,
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@@ -3772,6 +3783,57 @@ var UPDATE_BACKUP = 16;
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var MAX_INFO_STRING = 512;
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var MAX_MSGLEN = 1400;
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// src/protocol/layout.ts
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var LayoutFlags = /* @__PURE__ */ ((LayoutFlags2) => {
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LayoutFlags2[LayoutFlags2["LAYOUTS_LAYOUT"] = 1] = "LAYOUTS_LAYOUT";
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LayoutFlags2[LayoutFlags2["LAYOUTS_INVENTORY"] = 2] = "LAYOUTS_INVENTORY";
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LayoutFlags2[LayoutFlags2["LAYOUTS_HIDE_HUD"] = 4] = "LAYOUTS_HIDE_HUD";
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LayoutFlags2[LayoutFlags2["LAYOUTS_INTERMISSION"] = 8] = "LAYOUTS_INTERMISSION";
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LayoutFlags2[LayoutFlags2["LAYOUTS_HELP"] = 16] = "LAYOUTS_HELP";
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LayoutFlags2[LayoutFlags2["LAYOUTS_HIDE_CROSSHAIR"] = 32] = "LAYOUTS_HIDE_CROSSHAIR";
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return LayoutFlags2;
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})(LayoutFlags || {});
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// src/protocol/stats.ts
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var PlayerStat = /* @__PURE__ */ ((PlayerStat2) => {
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PlayerStat2[PlayerStat2["STAT_HEALTH_ICON"] = 0] = "STAT_HEALTH_ICON";
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PlayerStat2[PlayerStat2["STAT_HEALTH"] = 1] = "STAT_HEALTH";
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PlayerStat2[PlayerStat2["STAT_AMMO_ICON"] = 2] = "STAT_AMMO_ICON";
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PlayerStat2[PlayerStat2["STAT_AMMO"] = 3] = "STAT_AMMO";
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PlayerStat2[PlayerStat2["STAT_ARMOR_ICON"] = 4] = "STAT_ARMOR_ICON";
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PlayerStat2[PlayerStat2["STAT_ARMOR"] = 5] = "STAT_ARMOR";
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PlayerStat2[PlayerStat2["STAT_SELECTED_ICON"] = 6] = "STAT_SELECTED_ICON";
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PlayerStat2[PlayerStat2["STAT_PICKUP_ICON"] = 7] = "STAT_PICKUP_ICON";
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PlayerStat2[PlayerStat2["STAT_PICKUP_STRING"] = 8] = "STAT_PICKUP_STRING";
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PlayerStat2[PlayerStat2["STAT_TIMER_ICON"] = 9] = "STAT_TIMER_ICON";
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PlayerStat2[PlayerStat2["STAT_TIMER"] = 10] = "STAT_TIMER";
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PlayerStat2[PlayerStat2["STAT_HELPICON"] = 11] = "STAT_HELPICON";
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PlayerStat2[PlayerStat2["STAT_SELECTED_ITEM"] = 12] = "STAT_SELECTED_ITEM";
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PlayerStat2[PlayerStat2["STAT_LAYOUTS"] = 13] = "STAT_LAYOUTS";
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PlayerStat2[PlayerStat2["STAT_FRAGS"] = 14] = "STAT_FRAGS";
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PlayerStat2[PlayerStat2["STAT_FLASHES"] = 15] = "STAT_FLASHES";
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PlayerStat2[PlayerStat2["STAT_CHASE"] = 16] = "STAT_CHASE";
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PlayerStat2[PlayerStat2["STAT_SPECTATOR"] = 17] = "STAT_SPECTATOR";
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PlayerStat2[PlayerStat2["STAT_WEAPONS_OWNED_1"] = 18] = "STAT_WEAPONS_OWNED_1";
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PlayerStat2[PlayerStat2["STAT_WEAPONS_OWNED_2"] = 19] = "STAT_WEAPONS_OWNED_2";
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PlayerStat2[PlayerStat2["STAT_AMMO_INFO_START"] = 20] = "STAT_AMMO_INFO_START";
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return PlayerStat2;
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})(PlayerStat || {});
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function G_SetAmmoStat(val) {
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if (val > 511) return 511;
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if (val < 0) return 0;
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return val;
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}
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function G_GetAmmoStat(val) {
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return val & 511;
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}
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function G_SetPowerupStat(val) {
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return val;
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}
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function G_GetPowerupStat(val) {
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return val;
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}
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// src/protocol/entityFlags.ts
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var entityFlags_exports = {};
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__export(entityFlags_exports, {
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this.offset = 0;
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}
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};
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// src/items/weapons.ts
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var WeaponId = /* @__PURE__ */ ((WeaponId2) => {
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WeaponId2["Blaster"] = "blaster";
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WeaponId2["Shotgun"] = "shotgun";
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WeaponId2["SuperShotgun"] = "super_shotgun";
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WeaponId2["Machinegun"] = "machinegun";
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WeaponId2["Chaingun"] = "chaingun";
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WeaponId2["GrenadeLauncher"] = "grenade_launcher";
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WeaponId2["RocketLauncher"] = "rocket_launcher";
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WeaponId2["HyperBlaster"] = "hyperblaster";
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WeaponId2["Railgun"] = "railgun";
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WeaponId2["BFG10K"] = "bfg10k";
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WeaponId2["Grapple"] = "grapple";
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WeaponId2["ChainFist"] = "chainfist";
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WeaponId2["EtfRifle"] = "etf_rifle";
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WeaponId2["ProxLauncher"] = "prox_launcher";
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WeaponId2["IonRipper"] = "ionripper";
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WeaponId2["PlasmaBeam"] = "plasmabeam";
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WeaponId2["Phalanx"] = "phalanx";
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WeaponId2["Disruptor"] = "disruptor";
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return WeaponId2;
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})(WeaponId || {});
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// src/items/ammo.ts
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var AmmoType = /* @__PURE__ */ ((AmmoType2) => {
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AmmoType2[AmmoType2["Bullets"] = 0] = "Bullets";
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AmmoType2[AmmoType2["Shells"] = 1] = "Shells";
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AmmoType2[AmmoType2["Rockets"] = 2] = "Rockets";
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AmmoType2[AmmoType2["Grenades"] = 3] = "Grenades";
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AmmoType2[AmmoType2["Cells"] = 4] = "Cells";
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AmmoType2[AmmoType2["Slugs"] = 5] = "Slugs";
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AmmoType2[AmmoType2["Trap"] = 6] = "Trap";
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AmmoType2[AmmoType2["Tesla"] = 7] = "Tesla";
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AmmoType2[AmmoType2["MagSlugs"] = 8] = "MagSlugs";
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AmmoType2[AmmoType2["Flechettes"] = 9] = "Flechettes";
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AmmoType2[AmmoType2["Prox"] = 10] = "Prox";
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AmmoType2[AmmoType2["Nuke"] = 11] = "Nuke";
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AmmoType2[AmmoType2["Rounds"] = 12] = "Rounds";
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return AmmoType2;
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})(AmmoType || {});
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var AMMO_TYPE_COUNT = Object.keys(AmmoType).length / 2;
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var AmmoItemId = /* @__PURE__ */ ((AmmoItemId2) => {
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AmmoItemId2["Shells"] = "ammo_shells";
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AmmoItemId2["Bullets"] = "ammo_bullets";
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AmmoItemId2["Rockets"] = "ammo_rockets";
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AmmoItemId2["Grenades"] = "ammo_grenades";
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AmmoItemId2["Cells"] = "ammo_cells";
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AmmoItemId2["Slugs"] = "ammo_slugs";
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return AmmoItemId2;
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})(AmmoItemId || {});
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var PowerupId = /* @__PURE__ */ ((PowerupId2) => {
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PowerupId2["QuadDamage"] = "quad";
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PowerupId2["Invulnerability"] = "invulnerability";
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PowerupId2["EnviroSuit"] = "enviro_suit";
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PowerupId2["Rebreather"] = "rebreather";
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PowerupId2["Silencer"] = "silencer";
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PowerupId2["PowerScreen"] = "power_screen";
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PowerupId2["PowerShield"] = "power_shield";
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PowerupId2["QuadFire"] = "quad_fire";
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PowerupId2["Invisibility"] = "invisibility";
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PowerupId2["Bandolier"] = "bandolier";
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PowerupId2["AmmoPack"] = "ammo_pack";
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PowerupId2["IRGoggles"] = "ir_goggles";
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PowerupId2["DoubleDamage"] = "double_damage";
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PowerupId2["SphereVengeance"] = "sphere_vengeance";
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PowerupId2["SphereHunter"] = "sphere_hunter";
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PowerupId2["SphereDefender"] = "sphere_defender";
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PowerupId2["Doppelganger"] = "doppelganger";
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PowerupId2["TagToken"] = "tag_token";
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PowerupId2["TechResistance"] = "tech_resistance";
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PowerupId2["TechStrength"] = "tech_strength";
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PowerupId2["TechHaste"] = "tech_haste";
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PowerupId2["TechRegeneration"] = "tech_regeneration";
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PowerupId2["Flashlight"] = "flashlight";
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PowerupId2["Compass"] = "compass";
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})(PowerupId || {});
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AMMO_TYPE_COUNT,
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ANORMS,
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AmmoItemId,
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AmmoType,
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EntityFlags,
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G_GetAmmoStat,
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G_GetPowerupStat,
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G_SetAmmoStat,
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G_SetPowerupStat,
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LAST_VISIBLE_CONTENTS,
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LayoutFlags,
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PITCH,
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PlaneSide,
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PlayerButton,
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PmFlag,
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RAD2DEG,
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RandomGenerator,
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@@ -4211,6 +4363,7 @@ var BinaryWriter = class {
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TempEntity,
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UPDATE_BACKUP,
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4213
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WaterLevel,
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4366
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+
WeaponId,
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YAW,
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ZERO_VEC3,
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4216
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addBlendColor,
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