quake2ts 0.0.188 → 0.0.189

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Files changed (54) hide show
  1. package/package.json +1 -1
  2. package/packages/cgame/dist/index.cjs +256 -0
  3. package/packages/cgame/dist/index.cjs.map +1 -0
  4. package/packages/cgame/dist/index.d.cts +101 -0
  5. package/packages/cgame/dist/index.d.ts +99 -1
  6. package/packages/cgame/dist/index.js +250 -28
  7. package/packages/cgame/dist/index.js.map +1 -0
  8. package/packages/client/dist/browser/index.global.js +5 -5
  9. package/packages/client/dist/browser/index.global.js.map +1 -1
  10. package/packages/client/dist/cjs/index.cjs +34 -0
  11. package/packages/client/dist/cjs/index.cjs.map +1 -1
  12. package/packages/client/dist/esm/index.js +48 -14
  13. package/packages/client/dist/esm/index.js.map +1 -1
  14. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  15. package/packages/engine/dist/browser/index.global.js +9 -9
  16. package/packages/engine/dist/browser/index.global.js.map +1 -1
  17. package/packages/engine/dist/cjs/index.cjs +17 -0
  18. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  19. package/packages/engine/dist/esm/index.js +17 -0
  20. package/packages/engine/dist/esm/index.js.map +1 -1
  21. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  22. package/packages/game/dist/browser/index.global.js +2 -2
  23. package/packages/game/dist/browser/index.global.js.map +1 -1
  24. package/packages/game/dist/cjs/index.cjs +117 -117
  25. package/packages/game/dist/cjs/index.cjs.map +1 -1
  26. package/packages/game/dist/esm/index.js +117 -117
  27. package/packages/game/dist/esm/index.js.map +1 -1
  28. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  29. package/packages/game/dist/types/inventory/ammo.d.ts +2 -24
  30. package/packages/game/dist/types/inventory/ammo.d.ts.map +1 -1
  31. package/packages/game/dist/types/inventory/playerInventory.d.ts +2 -47
  32. package/packages/game/dist/types/inventory/playerInventory.d.ts.map +1 -1
  33. package/packages/shared/dist/browser/index.global.js +1 -1
  34. package/packages/shared/dist/browser/index.global.js.map +1 -1
  35. package/packages/shared/dist/cjs/index.cjs +153 -0
  36. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  37. package/packages/shared/dist/esm/index.js +142 -0
  38. package/packages/shared/dist/esm/index.js.map +1 -1
  39. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  40. package/packages/shared/dist/types/index.d.ts +1 -0
  41. package/packages/shared/dist/types/index.d.ts.map +1 -1
  42. package/packages/shared/dist/types/items/ammo.d.ts +33 -0
  43. package/packages/shared/dist/types/items/ammo.d.ts.map +1 -0
  44. package/packages/shared/dist/types/items/index.d.ts +7 -0
  45. package/packages/shared/dist/types/items/index.d.ts.map +1 -0
  46. package/packages/shared/dist/types/items/powerups.d.ts +31 -0
  47. package/packages/shared/dist/types/items/powerups.d.ts.map +1 -0
  48. package/packages/shared/dist/types/items/weapons.d.ts +25 -0
  49. package/packages/shared/dist/types/items/weapons.d.ts.map +1 -0
  50. package/packages/shared/dist/types/protocol/index.d.ts +2 -0
  51. package/packages/shared/dist/types/protocol/index.d.ts.map +1 -1
  52. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
  53. package/packages/cgame/dist/index.d.mts +0 -3
  54. package/packages/cgame/dist/index.mjs +0 -7
@@ -817,6 +817,80 @@ var applyPmove = (state, cmd, trace, pointContents2) => {
817
817
  velocity: finalVelocity
818
818
  };
819
819
  };
820
+ var WeaponId = /* @__PURE__ */ ((WeaponId22) => {
821
+ WeaponId22["Blaster"] = "blaster";
822
+ WeaponId22["Shotgun"] = "shotgun";
823
+ WeaponId22["SuperShotgun"] = "super_shotgun";
824
+ WeaponId22["Machinegun"] = "machinegun";
825
+ WeaponId22["Chaingun"] = "chaingun";
826
+ WeaponId22["GrenadeLauncher"] = "grenade_launcher";
827
+ WeaponId22["RocketLauncher"] = "rocket_launcher";
828
+ WeaponId22["HyperBlaster"] = "hyperblaster";
829
+ WeaponId22["Railgun"] = "railgun";
830
+ WeaponId22["BFG10K"] = "bfg10k";
831
+ WeaponId22["Grapple"] = "grapple";
832
+ WeaponId22["ChainFist"] = "chainfist";
833
+ WeaponId22["EtfRifle"] = "etf_rifle";
834
+ WeaponId22["ProxLauncher"] = "prox_launcher";
835
+ WeaponId22["IonRipper"] = "ionripper";
836
+ WeaponId22["PlasmaBeam"] = "plasmabeam";
837
+ WeaponId22["Phalanx"] = "phalanx";
838
+ WeaponId22["Disruptor"] = "disruptor";
839
+ return WeaponId22;
840
+ })(WeaponId || {});
841
+ var AmmoType = /* @__PURE__ */ ((AmmoType22) => {
842
+ AmmoType22[AmmoType22["Bullets"] = 0] = "Bullets";
843
+ AmmoType22[AmmoType22["Shells"] = 1] = "Shells";
844
+ AmmoType22[AmmoType22["Rockets"] = 2] = "Rockets";
845
+ AmmoType22[AmmoType22["Grenades"] = 3] = "Grenades";
846
+ AmmoType22[AmmoType22["Cells"] = 4] = "Cells";
847
+ AmmoType22[AmmoType22["Slugs"] = 5] = "Slugs";
848
+ AmmoType22[AmmoType22["Trap"] = 6] = "Trap";
849
+ AmmoType22[AmmoType22["Tesla"] = 7] = "Tesla";
850
+ AmmoType22[AmmoType22["MagSlugs"] = 8] = "MagSlugs";
851
+ AmmoType22[AmmoType22["Flechettes"] = 9] = "Flechettes";
852
+ AmmoType22[AmmoType22["Prox"] = 10] = "Prox";
853
+ AmmoType22[AmmoType22["Nuke"] = 11] = "Nuke";
854
+ AmmoType22[AmmoType22["Rounds"] = 12] = "Rounds";
855
+ return AmmoType22;
856
+ })(AmmoType || {});
857
+ var AMMO_TYPE_COUNT = Object.keys(AmmoType).length / 2;
858
+ var AmmoItemId = /* @__PURE__ */ ((AmmoItemId22) => {
859
+ AmmoItemId22["Shells"] = "ammo_shells";
860
+ AmmoItemId22["Bullets"] = "ammo_bullets";
861
+ AmmoItemId22["Rockets"] = "ammo_rockets";
862
+ AmmoItemId22["Grenades"] = "ammo_grenades";
863
+ AmmoItemId22["Cells"] = "ammo_cells";
864
+ AmmoItemId22["Slugs"] = "ammo_slugs";
865
+ return AmmoItemId22;
866
+ })(AmmoItemId || {});
867
+ var PowerupId = /* @__PURE__ */ ((PowerupId22) => {
868
+ PowerupId22["QuadDamage"] = "quad";
869
+ PowerupId22["Invulnerability"] = "invulnerability";
870
+ PowerupId22["EnviroSuit"] = "enviro_suit";
871
+ PowerupId22["Rebreather"] = "rebreather";
872
+ PowerupId22["Silencer"] = "silencer";
873
+ PowerupId22["PowerScreen"] = "power_screen";
874
+ PowerupId22["PowerShield"] = "power_shield";
875
+ PowerupId22["QuadFire"] = "quad_fire";
876
+ PowerupId22["Invisibility"] = "invisibility";
877
+ PowerupId22["Bandolier"] = "bandolier";
878
+ PowerupId22["AmmoPack"] = "ammo_pack";
879
+ PowerupId22["IRGoggles"] = "ir_goggles";
880
+ PowerupId22["DoubleDamage"] = "double_damage";
881
+ PowerupId22["SphereVengeance"] = "sphere_vengeance";
882
+ PowerupId22["SphereHunter"] = "sphere_hunter";
883
+ PowerupId22["SphereDefender"] = "sphere_defender";
884
+ PowerupId22["Doppelganger"] = "doppelganger";
885
+ PowerupId22["TagToken"] = "tag_token";
886
+ PowerupId22["TechResistance"] = "tech_resistance";
887
+ PowerupId22["TechStrength"] = "tech_strength";
888
+ PowerupId22["TechHaste"] = "tech_haste";
889
+ PowerupId22["TechRegeneration"] = "tech_regeneration";
890
+ PowerupId22["Flashlight"] = "flashlight";
891
+ PowerupId22["Compass"] = "compass";
892
+ return PowerupId22;
893
+ })(PowerupId || {});
820
894
 
821
895
  // src/combat/damageFlags.ts
822
896
  var DamageFlags = /* @__PURE__ */ ((DamageFlags2) => {
@@ -930,39 +1004,13 @@ function applyPowerArmor(damage, flags, hitPoint, _hitNormal, state, options = {
930
1004
  }
931
1005
 
932
1006
  // src/inventory/ammo.ts
933
- var AmmoType = /* @__PURE__ */ ((AmmoType3) => {
934
- AmmoType3[AmmoType3["Bullets"] = 0] = "Bullets";
935
- AmmoType3[AmmoType3["Shells"] = 1] = "Shells";
936
- AmmoType3[AmmoType3["Rockets"] = 2] = "Rockets";
937
- AmmoType3[AmmoType3["Grenades"] = 3] = "Grenades";
938
- AmmoType3[AmmoType3["Cells"] = 4] = "Cells";
939
- AmmoType3[AmmoType3["Slugs"] = 5] = "Slugs";
940
- AmmoType3[AmmoType3["Trap"] = 6] = "Trap";
941
- AmmoType3[AmmoType3["Tesla"] = 7] = "Tesla";
942
- AmmoType3[AmmoType3["MagSlugs"] = 8] = "MagSlugs";
943
- AmmoType3[AmmoType3["Flechettes"] = 9] = "Flechettes";
944
- AmmoType3[AmmoType3["Prox"] = 10] = "Prox";
945
- AmmoType3[AmmoType3["Nuke"] = 11] = "Nuke";
946
- AmmoType3[AmmoType3["Rounds"] = 12] = "Rounds";
947
- return AmmoType3;
948
- })(AmmoType || {});
949
- var AMMO_TYPE_COUNT = Object.keys(AmmoType).length / 2;
950
- var AmmoItemId = /* @__PURE__ */ ((AmmoItemId4) => {
951
- AmmoItemId4["Shells"] = "ammo_shells";
952
- AmmoItemId4["Bullets"] = "ammo_bullets";
953
- AmmoItemId4["Rockets"] = "ammo_rockets";
954
- AmmoItemId4["Grenades"] = "ammo_grenades";
955
- AmmoItemId4["Cells"] = "ammo_cells";
956
- AmmoItemId4["Slugs"] = "ammo_slugs";
957
- return AmmoItemId4;
958
- })(AmmoItemId || {});
959
1007
  var AMMO_ITEM_DEFINITIONS = {
960
- ["ammo_shells" /* Shells */]: { id: "ammo_shells" /* Shells */, ammoType: 1 /* Shells */, quantity: 10, weaponAmmo: false },
961
- ["ammo_bullets" /* Bullets */]: { id: "ammo_bullets" /* Bullets */, ammoType: 0 /* Bullets */, quantity: 50, weaponAmmo: false },
962
- ["ammo_rockets" /* Rockets */]: { id: "ammo_rockets" /* Rockets */, ammoType: 2 /* Rockets */, quantity: 5, weaponAmmo: false },
963
- ["ammo_grenades" /* Grenades */]: { id: "ammo_grenades" /* Grenades */, ammoType: 3 /* Grenades */, quantity: 5, weaponAmmo: true },
964
- ["ammo_cells" /* Cells */]: { id: "ammo_cells" /* Cells */, ammoType: 4 /* Cells */, quantity: 50, weaponAmmo: false },
965
- ["ammo_slugs" /* Slugs */]: { id: "ammo_slugs" /* Slugs */, ammoType: 5 /* Slugs */, quantity: 10, weaponAmmo: false }
1008
+ [AmmoItemId.Shells]: { id: AmmoItemId.Shells, ammoType: AmmoType.Shells, quantity: 10, weaponAmmo: false },
1009
+ [AmmoItemId.Bullets]: { id: AmmoItemId.Bullets, ammoType: AmmoType.Bullets, quantity: 50, weaponAmmo: false },
1010
+ [AmmoItemId.Rockets]: { id: AmmoItemId.Rockets, ammoType: AmmoType.Rockets, quantity: 5, weaponAmmo: false },
1011
+ [AmmoItemId.Grenades]: { id: AmmoItemId.Grenades, ammoType: AmmoType.Grenades, quantity: 5, weaponAmmo: true },
1012
+ [AmmoItemId.Cells]: { id: AmmoItemId.Cells, ammoType: AmmoType.Cells, quantity: 50, weaponAmmo: false },
1013
+ [AmmoItemId.Slugs]: { id: AmmoItemId.Slugs, ammoType: AmmoType.Slugs, quantity: 10, weaponAmmo: false }
966
1014
  };
967
1015
  function getAmmoItemDefinition(id) {
968
1016
  return AMMO_ITEM_DEFINITIONS[id];
@@ -978,9 +1026,9 @@ function createAmmoInventory(caps = createBaseAmmoCaps(), seed) {
978
1026
  }
979
1027
  function createBaseAmmoCaps() {
980
1028
  const caps = Array(AMMO_TYPE_COUNT).fill(50);
981
- caps[0 /* Bullets */] = 200;
982
- caps[1 /* Shells */] = 100;
983
- caps[4 /* Cells */] = 200;
1029
+ caps[AmmoType.Bullets] = 200;
1030
+ caps[AmmoType.Shells] = 100;
1031
+ caps[AmmoType.Cells] = 200;
984
1032
  return caps;
985
1033
  }
986
1034
  function clampAmmoCounts(counts, caps) {
@@ -1013,54 +1061,6 @@ function pickupAmmo(inventory, itemId, options = {}) {
1013
1061
  }
1014
1062
 
1015
1063
  // src/inventory/playerInventory.ts
1016
- var WeaponId = /* @__PURE__ */ ((WeaponId3) => {
1017
- WeaponId3["Blaster"] = "blaster";
1018
- WeaponId3["Shotgun"] = "shotgun";
1019
- WeaponId3["SuperShotgun"] = "super_shotgun";
1020
- WeaponId3["Machinegun"] = "machinegun";
1021
- WeaponId3["Chaingun"] = "chaingun";
1022
- WeaponId3["GrenadeLauncher"] = "grenade_launcher";
1023
- WeaponId3["RocketLauncher"] = "rocket_launcher";
1024
- WeaponId3["HyperBlaster"] = "hyperblaster";
1025
- WeaponId3["Railgun"] = "railgun";
1026
- WeaponId3["BFG10K"] = "bfg10k";
1027
- WeaponId3["Grapple"] = "grapple";
1028
- WeaponId3["ChainFist"] = "chainfist";
1029
- WeaponId3["EtfRifle"] = "etf_rifle";
1030
- WeaponId3["ProxLauncher"] = "prox_launcher";
1031
- WeaponId3["IonRipper"] = "ionripper";
1032
- WeaponId3["PlasmaBeam"] = "plasmabeam";
1033
- WeaponId3["Phalanx"] = "phalanx";
1034
- WeaponId3["Disruptor"] = "disruptor";
1035
- return WeaponId3;
1036
- })(WeaponId || {});
1037
- var PowerupId = /* @__PURE__ */ ((PowerupId3) => {
1038
- PowerupId3["QuadDamage"] = "quad";
1039
- PowerupId3["Invulnerability"] = "invulnerability";
1040
- PowerupId3["EnviroSuit"] = "enviro_suit";
1041
- PowerupId3["Rebreather"] = "rebreather";
1042
- PowerupId3["Silencer"] = "silencer";
1043
- PowerupId3["PowerScreen"] = "power_screen";
1044
- PowerupId3["PowerShield"] = "power_shield";
1045
- PowerupId3["QuadFire"] = "quad_fire";
1046
- PowerupId3["Invisibility"] = "invisibility";
1047
- PowerupId3["Bandolier"] = "bandolier";
1048
- PowerupId3["AmmoPack"] = "ammo_pack";
1049
- PowerupId3["IRGoggles"] = "ir_goggles";
1050
- PowerupId3["DoubleDamage"] = "double_damage";
1051
- PowerupId3["SphereVengeance"] = "sphere_vengeance";
1052
- PowerupId3["SphereHunter"] = "sphere_hunter";
1053
- PowerupId3["SphereDefender"] = "sphere_defender";
1054
- PowerupId3["Doppelganger"] = "doppelganger";
1055
- PowerupId3["TagToken"] = "tag_token";
1056
- PowerupId3["TechResistance"] = "tech_resistance";
1057
- PowerupId3["TechStrength"] = "tech_strength";
1058
- PowerupId3["TechHaste"] = "tech_haste";
1059
- PowerupId3["TechRegeneration"] = "tech_regeneration";
1060
- PowerupId3["Flashlight"] = "flashlight";
1061
- PowerupId3["Compass"] = "compass";
1062
- return PowerupId3;
1063
- })(PowerupId || {});
1064
1064
  var KeyId = /* @__PURE__ */ ((KeyId2) => {
1065
1065
  KeyId2["Blue"] = "blue";
1066
1066
  KeyId2["Red"] = "red";
@@ -1210,27 +1210,27 @@ function pickupPowerup(client, item, time) {
1210
1210
  let icon = "";
1211
1211
  switch (item.id) {
1212
1212
  case "item_quad":
1213
- powerupId = "quad" /* QuadDamage */;
1213
+ powerupId = PowerupId.QuadDamage;
1214
1214
  icon = "p_quad";
1215
1215
  break;
1216
1216
  case "item_invulnerability":
1217
- powerupId = "invulnerability" /* Invulnerability */;
1217
+ powerupId = PowerupId.Invulnerability;
1218
1218
  icon = "p_invulnerability";
1219
1219
  break;
1220
1220
  case "item_silencer":
1221
- powerupId = "silencer" /* Silencer */;
1221
+ powerupId = PowerupId.Silencer;
1222
1222
  icon = "p_silencer";
1223
1223
  break;
1224
1224
  case "item_rebreather":
1225
- powerupId = "rebreather" /* Rebreather */;
1225
+ powerupId = PowerupId.Rebreather;
1226
1226
  icon = "p_rebreather";
1227
1227
  break;
1228
1228
  case "item_enviro":
1229
- powerupId = "enviro_suit" /* EnviroSuit */;
1229
+ powerupId = PowerupId.EnviroSuit;
1230
1230
  icon = "p_envirosuit";
1231
1231
  break;
1232
1232
  case "item_double":
1233
- powerupId = "double_damage" /* DoubleDamage */;
1233
+ powerupId = PowerupId.DoubleDamage;
1234
1234
  icon = "p_double";
1235
1235
  break;
1236
1236
  }
@@ -1238,9 +1238,9 @@ function pickupPowerup(client, item, time) {
1238
1238
  const expiresAt = inventory.powerups.get(powerupId);
1239
1239
  const newExpiresAt = expiresAt && expiresAt > time ? expiresAt + item.timer * 1e3 : time + item.timer * 1e3;
1240
1240
  inventory.powerups.set(powerupId, newExpiresAt);
1241
- if (powerupId === "quad" /* QuadDamage */) {
1241
+ if (powerupId === PowerupId.QuadDamage) {
1242
1242
  client.quad_time = newExpiresAt / 1e3;
1243
- } else if (powerupId === "double_damage" /* DoubleDamage */) {
1243
+ } else if (powerupId === PowerupId.DoubleDamage) {
1244
1244
  client.double_time = newExpiresAt / 1e3;
1245
1245
  }
1246
1246
  setPickup(inventory, icon, time);
@@ -1509,10 +1509,10 @@ var Entity = class {
1509
1509
  return {
1510
1510
  type,
1511
1511
  get cellCount() {
1512
- return ammo.counts[4 /* Cells */] || 0;
1512
+ return ammo.counts[AmmoType.Cells] || 0;
1513
1513
  },
1514
1514
  set cellCount(v) {
1515
- ammo.counts[4 /* Cells */] = v;
1515
+ ammo.counts[AmmoType.Cells] = v;
1516
1516
  },
1517
1517
  angles: this.angles,
1518
1518
  origin: this.origin,
@@ -3932,7 +3932,7 @@ function chaingunThink(player, sys) {
3932
3932
  if (!player.client) {
3933
3933
  return;
3934
3934
  }
3935
- const weaponState = getWeaponState(player.client.weaponStates, "chaingun" /* Chaingun */);
3935
+ const weaponState = getWeaponState(player.client.weaponStates, WeaponId.Chaingun);
3936
3936
  if (!(player.client.buttons & BUTTON_ATTACK) && weaponState.spinupCount && weaponState.spinupCount > 0) {
3937
3937
  sys.sound(player, 0, "weapons/chngnd1a.wav", 1, 0, 0);
3938
3938
  weaponState.spinupCount = 0;
@@ -3945,7 +3945,7 @@ var WEAPON_ITEMS = {
3945
3945
  type: "weapon",
3946
3946
  id: "weapon_blaster",
3947
3947
  name: "Blaster",
3948
- weaponId: "blaster" /* Blaster */,
3948
+ weaponId: WeaponId.Blaster,
3949
3949
  ammoType: null,
3950
3950
  initialAmmo: 0,
3951
3951
  pickupAmmo: 0,
@@ -3955,8 +3955,8 @@ var WEAPON_ITEMS = {
3955
3955
  type: "weapon",
3956
3956
  id: "weapon_shotgun",
3957
3957
  name: "Shotgun",
3958
- weaponId: "shotgun" /* Shotgun */,
3959
- ammoType: 1 /* Shells */,
3958
+ weaponId: WeaponId.Shotgun,
3959
+ ammoType: AmmoType.Shells,
3960
3960
  initialAmmo: 10,
3961
3961
  pickupAmmo: 10,
3962
3962
  fireRate: 1
@@ -3965,8 +3965,8 @@ var WEAPON_ITEMS = {
3965
3965
  type: "weapon",
3966
3966
  id: "weapon_supershotgun",
3967
3967
  name: "Super Shotgun",
3968
- weaponId: "super_shotgun" /* SuperShotgun */,
3969
- ammoType: 1 /* Shells */,
3968
+ weaponId: WeaponId.SuperShotgun,
3969
+ ammoType: AmmoType.Shells,
3970
3970
  initialAmmo: 10,
3971
3971
  pickupAmmo: 10,
3972
3972
  fireRate: 1
@@ -3975,8 +3975,8 @@ var WEAPON_ITEMS = {
3975
3975
  type: "weapon",
3976
3976
  id: "weapon_machinegun",
3977
3977
  name: "Machinegun",
3978
- weaponId: "machinegun" /* Machinegun */,
3979
- ammoType: 0 /* Bullets */,
3978
+ weaponId: WeaponId.Machinegun,
3979
+ ammoType: AmmoType.Bullets,
3980
3980
  initialAmmo: 50,
3981
3981
  pickupAmmo: 50,
3982
3982
  fireRate: 0.1,
@@ -3986,8 +3986,8 @@ var WEAPON_ITEMS = {
3986
3986
  type: "weapon",
3987
3987
  id: "weapon_chaingun",
3988
3988
  name: "Chaingun",
3989
- weaponId: "chaingun" /* Chaingun */,
3990
- ammoType: 0 /* Bullets */,
3989
+ weaponId: WeaponId.Chaingun,
3990
+ ammoType: AmmoType.Bullets,
3991
3991
  initialAmmo: 50,
3992
3992
  pickupAmmo: 50,
3993
3993
  fireRate: 0.1
@@ -3996,8 +3996,8 @@ var WEAPON_ITEMS = {
3996
3996
  type: "weapon",
3997
3997
  id: "weapon_grenadelauncher",
3998
3998
  name: "Grenade Launcher",
3999
- weaponId: "grenade_launcher" /* GrenadeLauncher */,
4000
- ammoType: 3 /* Grenades */,
3999
+ weaponId: WeaponId.GrenadeLauncher,
4000
+ ammoType: AmmoType.Grenades,
4001
4001
  initialAmmo: 10,
4002
4002
  pickupAmmo: 10,
4003
4003
  fireRate: 1
@@ -4006,8 +4006,8 @@ var WEAPON_ITEMS = {
4006
4006
  type: "weapon",
4007
4007
  id: "weapon_rocketlauncher",
4008
4008
  name: "Rocket Launcher",
4009
- weaponId: "rocket_launcher" /* RocketLauncher */,
4010
- ammoType: 2 /* Rockets */,
4009
+ weaponId: WeaponId.RocketLauncher,
4010
+ ammoType: AmmoType.Rockets,
4011
4011
  initialAmmo: 5,
4012
4012
  pickupAmmo: 5,
4013
4013
  fireRate: 1
@@ -4016,8 +4016,8 @@ var WEAPON_ITEMS = {
4016
4016
  type: "weapon",
4017
4017
  id: "weapon_hyperblaster",
4018
4018
  name: "HyperBlaster",
4019
- weaponId: "hyperblaster" /* HyperBlaster */,
4020
- ammoType: 4 /* Cells */,
4019
+ weaponId: WeaponId.HyperBlaster,
4020
+ ammoType: AmmoType.Cells,
4021
4021
  initialAmmo: 50,
4022
4022
  pickupAmmo: 50,
4023
4023
  fireRate: 0.1
@@ -4026,8 +4026,8 @@ var WEAPON_ITEMS = {
4026
4026
  type: "weapon",
4027
4027
  id: "weapon_railgun",
4028
4028
  name: "Railgun",
4029
- weaponId: "railgun" /* Railgun */,
4030
- ammoType: 5 /* Slugs */,
4029
+ weaponId: WeaponId.Railgun,
4030
+ ammoType: AmmoType.Slugs,
4031
4031
  initialAmmo: 10,
4032
4032
  pickupAmmo: 10,
4033
4033
  fireRate: 1.5
@@ -4036,8 +4036,8 @@ var WEAPON_ITEMS = {
4036
4036
  type: "weapon",
4037
4037
  id: "weapon_bfg",
4038
4038
  name: "BFG10K",
4039
- weaponId: "bfg10k" /* BFG10K */,
4040
- ammoType: 4 /* Cells */,
4039
+ weaponId: WeaponId.BFG10K,
4040
+ ammoType: AmmoType.Cells,
4041
4041
  initialAmmo: 50,
4042
4042
  pickupAmmo: 50,
4043
4043
  fireRate: 1
@@ -12936,20 +12936,20 @@ function createGame(imports, engine, options) {
12936
12936
  const blend = [0, 0, 0, 0];
12937
12937
  if (!player || !player.client) return blend;
12938
12938
  const inventory = player.client.inventory;
12939
- if (inventory.powerups.has("quad" /* QuadDamage */)) {
12939
+ if (inventory.powerups.has(PowerupId.QuadDamage)) {
12940
12940
  blend[2] = 1;
12941
12941
  blend[3] = 0.08;
12942
12942
  }
12943
- if (inventory.powerups.has("invulnerability" /* Invulnerability */)) {
12943
+ if (inventory.powerups.has(PowerupId.Invulnerability)) {
12944
12944
  blend[0] = 1;
12945
12945
  blend[1] = 1;
12946
12946
  blend[3] = 0.08;
12947
12947
  }
12948
- if (inventory.powerups.has("enviro_suit" /* EnviroSuit */)) {
12948
+ if (inventory.powerups.has(PowerupId.EnviroSuit)) {
12949
12949
  blend[1] = 1;
12950
12950
  blend[3] = 0.08;
12951
12951
  }
12952
- if (inventory.powerups.has("rebreather" /* Rebreather */)) {
12952
+ if (inventory.powerups.has(PowerupId.Rebreather)) {
12953
12953
  blend[0] = 0.4;
12954
12954
  blend[1] = 1;
12955
12955
  blend[2] = 0.4;