quake2ts 0.0.188 → 0.0.189

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Files changed (54) hide show
  1. package/package.json +1 -1
  2. package/packages/cgame/dist/index.cjs +256 -0
  3. package/packages/cgame/dist/index.cjs.map +1 -0
  4. package/packages/cgame/dist/index.d.cts +101 -0
  5. package/packages/cgame/dist/index.d.ts +99 -1
  6. package/packages/cgame/dist/index.js +250 -28
  7. package/packages/cgame/dist/index.js.map +1 -0
  8. package/packages/client/dist/browser/index.global.js +5 -5
  9. package/packages/client/dist/browser/index.global.js.map +1 -1
  10. package/packages/client/dist/cjs/index.cjs +34 -0
  11. package/packages/client/dist/cjs/index.cjs.map +1 -1
  12. package/packages/client/dist/esm/index.js +48 -14
  13. package/packages/client/dist/esm/index.js.map +1 -1
  14. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  15. package/packages/engine/dist/browser/index.global.js +9 -9
  16. package/packages/engine/dist/browser/index.global.js.map +1 -1
  17. package/packages/engine/dist/cjs/index.cjs +17 -0
  18. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  19. package/packages/engine/dist/esm/index.js +17 -0
  20. package/packages/engine/dist/esm/index.js.map +1 -1
  21. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  22. package/packages/game/dist/browser/index.global.js +2 -2
  23. package/packages/game/dist/browser/index.global.js.map +1 -1
  24. package/packages/game/dist/cjs/index.cjs +117 -117
  25. package/packages/game/dist/cjs/index.cjs.map +1 -1
  26. package/packages/game/dist/esm/index.js +117 -117
  27. package/packages/game/dist/esm/index.js.map +1 -1
  28. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  29. package/packages/game/dist/types/inventory/ammo.d.ts +2 -24
  30. package/packages/game/dist/types/inventory/ammo.d.ts.map +1 -1
  31. package/packages/game/dist/types/inventory/playerInventory.d.ts +2 -47
  32. package/packages/game/dist/types/inventory/playerInventory.d.ts.map +1 -1
  33. package/packages/shared/dist/browser/index.global.js +1 -1
  34. package/packages/shared/dist/browser/index.global.js.map +1 -1
  35. package/packages/shared/dist/cjs/index.cjs +153 -0
  36. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  37. package/packages/shared/dist/esm/index.js +142 -0
  38. package/packages/shared/dist/esm/index.js.map +1 -1
  39. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  40. package/packages/shared/dist/types/index.d.ts +1 -0
  41. package/packages/shared/dist/types/index.d.ts.map +1 -1
  42. package/packages/shared/dist/types/items/ammo.d.ts +33 -0
  43. package/packages/shared/dist/types/items/ammo.d.ts.map +1 -0
  44. package/packages/shared/dist/types/items/index.d.ts +7 -0
  45. package/packages/shared/dist/types/items/index.d.ts.map +1 -0
  46. package/packages/shared/dist/types/items/powerups.d.ts +31 -0
  47. package/packages/shared/dist/types/items/powerups.d.ts.map +1 -0
  48. package/packages/shared/dist/types/items/weapons.d.ts +25 -0
  49. package/packages/shared/dist/types/items/weapons.d.ts.map +1 -0
  50. package/packages/shared/dist/types/protocol/index.d.ts +2 -0
  51. package/packages/shared/dist/types/protocol/index.d.ts.map +1 -1
  52. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
  53. package/packages/cgame/dist/index.d.mts +0 -3
  54. package/packages/cgame/dist/index.mjs +0 -7
@@ -983,6 +983,80 @@ var applyPmove = (state, cmd, trace, pointContents2) => {
983
983
  velocity: finalVelocity
984
984
  };
985
985
  };
986
+ var WeaponId = /* @__PURE__ */ ((WeaponId22) => {
987
+ WeaponId22["Blaster"] = "blaster";
988
+ WeaponId22["Shotgun"] = "shotgun";
989
+ WeaponId22["SuperShotgun"] = "super_shotgun";
990
+ WeaponId22["Machinegun"] = "machinegun";
991
+ WeaponId22["Chaingun"] = "chaingun";
992
+ WeaponId22["GrenadeLauncher"] = "grenade_launcher";
993
+ WeaponId22["RocketLauncher"] = "rocket_launcher";
994
+ WeaponId22["HyperBlaster"] = "hyperblaster";
995
+ WeaponId22["Railgun"] = "railgun";
996
+ WeaponId22["BFG10K"] = "bfg10k";
997
+ WeaponId22["Grapple"] = "grapple";
998
+ WeaponId22["ChainFist"] = "chainfist";
999
+ WeaponId22["EtfRifle"] = "etf_rifle";
1000
+ WeaponId22["ProxLauncher"] = "prox_launcher";
1001
+ WeaponId22["IonRipper"] = "ionripper";
1002
+ WeaponId22["PlasmaBeam"] = "plasmabeam";
1003
+ WeaponId22["Phalanx"] = "phalanx";
1004
+ WeaponId22["Disruptor"] = "disruptor";
1005
+ return WeaponId22;
1006
+ })(WeaponId || {});
1007
+ var AmmoType = /* @__PURE__ */ ((AmmoType22) => {
1008
+ AmmoType22[AmmoType22["Bullets"] = 0] = "Bullets";
1009
+ AmmoType22[AmmoType22["Shells"] = 1] = "Shells";
1010
+ AmmoType22[AmmoType22["Rockets"] = 2] = "Rockets";
1011
+ AmmoType22[AmmoType22["Grenades"] = 3] = "Grenades";
1012
+ AmmoType22[AmmoType22["Cells"] = 4] = "Cells";
1013
+ AmmoType22[AmmoType22["Slugs"] = 5] = "Slugs";
1014
+ AmmoType22[AmmoType22["Trap"] = 6] = "Trap";
1015
+ AmmoType22[AmmoType22["Tesla"] = 7] = "Tesla";
1016
+ AmmoType22[AmmoType22["MagSlugs"] = 8] = "MagSlugs";
1017
+ AmmoType22[AmmoType22["Flechettes"] = 9] = "Flechettes";
1018
+ AmmoType22[AmmoType22["Prox"] = 10] = "Prox";
1019
+ AmmoType22[AmmoType22["Nuke"] = 11] = "Nuke";
1020
+ AmmoType22[AmmoType22["Rounds"] = 12] = "Rounds";
1021
+ return AmmoType22;
1022
+ })(AmmoType || {});
1023
+ var AMMO_TYPE_COUNT = Object.keys(AmmoType).length / 2;
1024
+ var AmmoItemId = /* @__PURE__ */ ((AmmoItemId22) => {
1025
+ AmmoItemId22["Shells"] = "ammo_shells";
1026
+ AmmoItemId22["Bullets"] = "ammo_bullets";
1027
+ AmmoItemId22["Rockets"] = "ammo_rockets";
1028
+ AmmoItemId22["Grenades"] = "ammo_grenades";
1029
+ AmmoItemId22["Cells"] = "ammo_cells";
1030
+ AmmoItemId22["Slugs"] = "ammo_slugs";
1031
+ return AmmoItemId22;
1032
+ })(AmmoItemId || {});
1033
+ var PowerupId = /* @__PURE__ */ ((PowerupId22) => {
1034
+ PowerupId22["QuadDamage"] = "quad";
1035
+ PowerupId22["Invulnerability"] = "invulnerability";
1036
+ PowerupId22["EnviroSuit"] = "enviro_suit";
1037
+ PowerupId22["Rebreather"] = "rebreather";
1038
+ PowerupId22["Silencer"] = "silencer";
1039
+ PowerupId22["PowerScreen"] = "power_screen";
1040
+ PowerupId22["PowerShield"] = "power_shield";
1041
+ PowerupId22["QuadFire"] = "quad_fire";
1042
+ PowerupId22["Invisibility"] = "invisibility";
1043
+ PowerupId22["Bandolier"] = "bandolier";
1044
+ PowerupId22["AmmoPack"] = "ammo_pack";
1045
+ PowerupId22["IRGoggles"] = "ir_goggles";
1046
+ PowerupId22["DoubleDamage"] = "double_damage";
1047
+ PowerupId22["SphereVengeance"] = "sphere_vengeance";
1048
+ PowerupId22["SphereHunter"] = "sphere_hunter";
1049
+ PowerupId22["SphereDefender"] = "sphere_defender";
1050
+ PowerupId22["Doppelganger"] = "doppelganger";
1051
+ PowerupId22["TagToken"] = "tag_token";
1052
+ PowerupId22["TechResistance"] = "tech_resistance";
1053
+ PowerupId22["TechStrength"] = "tech_strength";
1054
+ PowerupId22["TechHaste"] = "tech_haste";
1055
+ PowerupId22["TechRegeneration"] = "tech_regeneration";
1056
+ PowerupId22["Flashlight"] = "flashlight";
1057
+ PowerupId22["Compass"] = "compass";
1058
+ return PowerupId22;
1059
+ })(PowerupId || {});
986
1060
 
987
1061
  // src/combat/damageFlags.ts
988
1062
  var DamageFlags = /* @__PURE__ */ ((DamageFlags2) => {
@@ -1096,39 +1170,13 @@ function applyPowerArmor(damage, flags, hitPoint, _hitNormal, state, options = {
1096
1170
  }
1097
1171
 
1098
1172
  // src/inventory/ammo.ts
1099
- var AmmoType = /* @__PURE__ */ ((AmmoType3) => {
1100
- AmmoType3[AmmoType3["Bullets"] = 0] = "Bullets";
1101
- AmmoType3[AmmoType3["Shells"] = 1] = "Shells";
1102
- AmmoType3[AmmoType3["Rockets"] = 2] = "Rockets";
1103
- AmmoType3[AmmoType3["Grenades"] = 3] = "Grenades";
1104
- AmmoType3[AmmoType3["Cells"] = 4] = "Cells";
1105
- AmmoType3[AmmoType3["Slugs"] = 5] = "Slugs";
1106
- AmmoType3[AmmoType3["Trap"] = 6] = "Trap";
1107
- AmmoType3[AmmoType3["Tesla"] = 7] = "Tesla";
1108
- AmmoType3[AmmoType3["MagSlugs"] = 8] = "MagSlugs";
1109
- AmmoType3[AmmoType3["Flechettes"] = 9] = "Flechettes";
1110
- AmmoType3[AmmoType3["Prox"] = 10] = "Prox";
1111
- AmmoType3[AmmoType3["Nuke"] = 11] = "Nuke";
1112
- AmmoType3[AmmoType3["Rounds"] = 12] = "Rounds";
1113
- return AmmoType3;
1114
- })(AmmoType || {});
1115
- var AMMO_TYPE_COUNT = Object.keys(AmmoType).length / 2;
1116
- var AmmoItemId = /* @__PURE__ */ ((AmmoItemId4) => {
1117
- AmmoItemId4["Shells"] = "ammo_shells";
1118
- AmmoItemId4["Bullets"] = "ammo_bullets";
1119
- AmmoItemId4["Rockets"] = "ammo_rockets";
1120
- AmmoItemId4["Grenades"] = "ammo_grenades";
1121
- AmmoItemId4["Cells"] = "ammo_cells";
1122
- AmmoItemId4["Slugs"] = "ammo_slugs";
1123
- return AmmoItemId4;
1124
- })(AmmoItemId || {});
1125
1173
  var AMMO_ITEM_DEFINITIONS = {
1126
- ["ammo_shells" /* Shells */]: { id: "ammo_shells" /* Shells */, ammoType: 1 /* Shells */, quantity: 10, weaponAmmo: false },
1127
- ["ammo_bullets" /* Bullets */]: { id: "ammo_bullets" /* Bullets */, ammoType: 0 /* Bullets */, quantity: 50, weaponAmmo: false },
1128
- ["ammo_rockets" /* Rockets */]: { id: "ammo_rockets" /* Rockets */, ammoType: 2 /* Rockets */, quantity: 5, weaponAmmo: false },
1129
- ["ammo_grenades" /* Grenades */]: { id: "ammo_grenades" /* Grenades */, ammoType: 3 /* Grenades */, quantity: 5, weaponAmmo: true },
1130
- ["ammo_cells" /* Cells */]: { id: "ammo_cells" /* Cells */, ammoType: 4 /* Cells */, quantity: 50, weaponAmmo: false },
1131
- ["ammo_slugs" /* Slugs */]: { id: "ammo_slugs" /* Slugs */, ammoType: 5 /* Slugs */, quantity: 10, weaponAmmo: false }
1174
+ [AmmoItemId.Shells]: { id: AmmoItemId.Shells, ammoType: AmmoType.Shells, quantity: 10, weaponAmmo: false },
1175
+ [AmmoItemId.Bullets]: { id: AmmoItemId.Bullets, ammoType: AmmoType.Bullets, quantity: 50, weaponAmmo: false },
1176
+ [AmmoItemId.Rockets]: { id: AmmoItemId.Rockets, ammoType: AmmoType.Rockets, quantity: 5, weaponAmmo: false },
1177
+ [AmmoItemId.Grenades]: { id: AmmoItemId.Grenades, ammoType: AmmoType.Grenades, quantity: 5, weaponAmmo: true },
1178
+ [AmmoItemId.Cells]: { id: AmmoItemId.Cells, ammoType: AmmoType.Cells, quantity: 50, weaponAmmo: false },
1179
+ [AmmoItemId.Slugs]: { id: AmmoItemId.Slugs, ammoType: AmmoType.Slugs, quantity: 10, weaponAmmo: false }
1132
1180
  };
1133
1181
  function getAmmoItemDefinition(id) {
1134
1182
  return AMMO_ITEM_DEFINITIONS[id];
@@ -1144,9 +1192,9 @@ function createAmmoInventory(caps = createBaseAmmoCaps(), seed) {
1144
1192
  }
1145
1193
  function createBaseAmmoCaps() {
1146
1194
  const caps = Array(AMMO_TYPE_COUNT).fill(50);
1147
- caps[0 /* Bullets */] = 200;
1148
- caps[1 /* Shells */] = 100;
1149
- caps[4 /* Cells */] = 200;
1195
+ caps[AmmoType.Bullets] = 200;
1196
+ caps[AmmoType.Shells] = 100;
1197
+ caps[AmmoType.Cells] = 200;
1150
1198
  return caps;
1151
1199
  }
1152
1200
  function clampAmmoCounts(counts, caps) {
@@ -1179,54 +1227,6 @@ function pickupAmmo(inventory, itemId, options = {}) {
1179
1227
  }
1180
1228
 
1181
1229
  // src/inventory/playerInventory.ts
1182
- var WeaponId = /* @__PURE__ */ ((WeaponId3) => {
1183
- WeaponId3["Blaster"] = "blaster";
1184
- WeaponId3["Shotgun"] = "shotgun";
1185
- WeaponId3["SuperShotgun"] = "super_shotgun";
1186
- WeaponId3["Machinegun"] = "machinegun";
1187
- WeaponId3["Chaingun"] = "chaingun";
1188
- WeaponId3["GrenadeLauncher"] = "grenade_launcher";
1189
- WeaponId3["RocketLauncher"] = "rocket_launcher";
1190
- WeaponId3["HyperBlaster"] = "hyperblaster";
1191
- WeaponId3["Railgun"] = "railgun";
1192
- WeaponId3["BFG10K"] = "bfg10k";
1193
- WeaponId3["Grapple"] = "grapple";
1194
- WeaponId3["ChainFist"] = "chainfist";
1195
- WeaponId3["EtfRifle"] = "etf_rifle";
1196
- WeaponId3["ProxLauncher"] = "prox_launcher";
1197
- WeaponId3["IonRipper"] = "ionripper";
1198
- WeaponId3["PlasmaBeam"] = "plasmabeam";
1199
- WeaponId3["Phalanx"] = "phalanx";
1200
- WeaponId3["Disruptor"] = "disruptor";
1201
- return WeaponId3;
1202
- })(WeaponId || {});
1203
- var PowerupId = /* @__PURE__ */ ((PowerupId3) => {
1204
- PowerupId3["QuadDamage"] = "quad";
1205
- PowerupId3["Invulnerability"] = "invulnerability";
1206
- PowerupId3["EnviroSuit"] = "enviro_suit";
1207
- PowerupId3["Rebreather"] = "rebreather";
1208
- PowerupId3["Silencer"] = "silencer";
1209
- PowerupId3["PowerScreen"] = "power_screen";
1210
- PowerupId3["PowerShield"] = "power_shield";
1211
- PowerupId3["QuadFire"] = "quad_fire";
1212
- PowerupId3["Invisibility"] = "invisibility";
1213
- PowerupId3["Bandolier"] = "bandolier";
1214
- PowerupId3["AmmoPack"] = "ammo_pack";
1215
- PowerupId3["IRGoggles"] = "ir_goggles";
1216
- PowerupId3["DoubleDamage"] = "double_damage";
1217
- PowerupId3["SphereVengeance"] = "sphere_vengeance";
1218
- PowerupId3["SphereHunter"] = "sphere_hunter";
1219
- PowerupId3["SphereDefender"] = "sphere_defender";
1220
- PowerupId3["Doppelganger"] = "doppelganger";
1221
- PowerupId3["TagToken"] = "tag_token";
1222
- PowerupId3["TechResistance"] = "tech_resistance";
1223
- PowerupId3["TechStrength"] = "tech_strength";
1224
- PowerupId3["TechHaste"] = "tech_haste";
1225
- PowerupId3["TechRegeneration"] = "tech_regeneration";
1226
- PowerupId3["Flashlight"] = "flashlight";
1227
- PowerupId3["Compass"] = "compass";
1228
- return PowerupId3;
1229
- })(PowerupId || {});
1230
1230
  var KeyId = /* @__PURE__ */ ((KeyId2) => {
1231
1231
  KeyId2["Blue"] = "blue";
1232
1232
  KeyId2["Red"] = "red";
@@ -1376,27 +1376,27 @@ function pickupPowerup(client, item, time) {
1376
1376
  let icon = "";
1377
1377
  switch (item.id) {
1378
1378
  case "item_quad":
1379
- powerupId = "quad" /* QuadDamage */;
1379
+ powerupId = PowerupId.QuadDamage;
1380
1380
  icon = "p_quad";
1381
1381
  break;
1382
1382
  case "item_invulnerability":
1383
- powerupId = "invulnerability" /* Invulnerability */;
1383
+ powerupId = PowerupId.Invulnerability;
1384
1384
  icon = "p_invulnerability";
1385
1385
  break;
1386
1386
  case "item_silencer":
1387
- powerupId = "silencer" /* Silencer */;
1387
+ powerupId = PowerupId.Silencer;
1388
1388
  icon = "p_silencer";
1389
1389
  break;
1390
1390
  case "item_rebreather":
1391
- powerupId = "rebreather" /* Rebreather */;
1391
+ powerupId = PowerupId.Rebreather;
1392
1392
  icon = "p_rebreather";
1393
1393
  break;
1394
1394
  case "item_enviro":
1395
- powerupId = "enviro_suit" /* EnviroSuit */;
1395
+ powerupId = PowerupId.EnviroSuit;
1396
1396
  icon = "p_envirosuit";
1397
1397
  break;
1398
1398
  case "item_double":
1399
- powerupId = "double_damage" /* DoubleDamage */;
1399
+ powerupId = PowerupId.DoubleDamage;
1400
1400
  icon = "p_double";
1401
1401
  break;
1402
1402
  }
@@ -1404,9 +1404,9 @@ function pickupPowerup(client, item, time) {
1404
1404
  const expiresAt = inventory.powerups.get(powerupId);
1405
1405
  const newExpiresAt = expiresAt && expiresAt > time ? expiresAt + item.timer * 1e3 : time + item.timer * 1e3;
1406
1406
  inventory.powerups.set(powerupId, newExpiresAt);
1407
- if (powerupId === "quad" /* QuadDamage */) {
1407
+ if (powerupId === PowerupId.QuadDamage) {
1408
1408
  client.quad_time = newExpiresAt / 1e3;
1409
- } else if (powerupId === "double_damage" /* DoubleDamage */) {
1409
+ } else if (powerupId === PowerupId.DoubleDamage) {
1410
1410
  client.double_time = newExpiresAt / 1e3;
1411
1411
  }
1412
1412
  setPickup(inventory, icon, time);
@@ -1675,10 +1675,10 @@ var Entity = class {
1675
1675
  return {
1676
1676
  type,
1677
1677
  get cellCount() {
1678
- return ammo.counts[4 /* Cells */] || 0;
1678
+ return ammo.counts[AmmoType.Cells] || 0;
1679
1679
  },
1680
1680
  set cellCount(v) {
1681
- ammo.counts[4 /* Cells */] = v;
1681
+ ammo.counts[AmmoType.Cells] = v;
1682
1682
  },
1683
1683
  angles: this.angles,
1684
1684
  origin: this.origin,
@@ -4098,7 +4098,7 @@ function chaingunThink(player, sys) {
4098
4098
  if (!player.client) {
4099
4099
  return;
4100
4100
  }
4101
- const weaponState = getWeaponState(player.client.weaponStates, "chaingun" /* Chaingun */);
4101
+ const weaponState = getWeaponState(player.client.weaponStates, WeaponId.Chaingun);
4102
4102
  if (!(player.client.buttons & BUTTON_ATTACK) && weaponState.spinupCount && weaponState.spinupCount > 0) {
4103
4103
  sys.sound(player, 0, "weapons/chngnd1a.wav", 1, 0, 0);
4104
4104
  weaponState.spinupCount = 0;
@@ -4111,7 +4111,7 @@ var WEAPON_ITEMS = {
4111
4111
  type: "weapon",
4112
4112
  id: "weapon_blaster",
4113
4113
  name: "Blaster",
4114
- weaponId: "blaster" /* Blaster */,
4114
+ weaponId: WeaponId.Blaster,
4115
4115
  ammoType: null,
4116
4116
  initialAmmo: 0,
4117
4117
  pickupAmmo: 0,
@@ -4121,8 +4121,8 @@ var WEAPON_ITEMS = {
4121
4121
  type: "weapon",
4122
4122
  id: "weapon_shotgun",
4123
4123
  name: "Shotgun",
4124
- weaponId: "shotgun" /* Shotgun */,
4125
- ammoType: 1 /* Shells */,
4124
+ weaponId: WeaponId.Shotgun,
4125
+ ammoType: AmmoType.Shells,
4126
4126
  initialAmmo: 10,
4127
4127
  pickupAmmo: 10,
4128
4128
  fireRate: 1
@@ -4131,8 +4131,8 @@ var WEAPON_ITEMS = {
4131
4131
  type: "weapon",
4132
4132
  id: "weapon_supershotgun",
4133
4133
  name: "Super Shotgun",
4134
- weaponId: "super_shotgun" /* SuperShotgun */,
4135
- ammoType: 1 /* Shells */,
4134
+ weaponId: WeaponId.SuperShotgun,
4135
+ ammoType: AmmoType.Shells,
4136
4136
  initialAmmo: 10,
4137
4137
  pickupAmmo: 10,
4138
4138
  fireRate: 1
@@ -4141,8 +4141,8 @@ var WEAPON_ITEMS = {
4141
4141
  type: "weapon",
4142
4142
  id: "weapon_machinegun",
4143
4143
  name: "Machinegun",
4144
- weaponId: "machinegun" /* Machinegun */,
4145
- ammoType: 0 /* Bullets */,
4144
+ weaponId: WeaponId.Machinegun,
4145
+ ammoType: AmmoType.Bullets,
4146
4146
  initialAmmo: 50,
4147
4147
  pickupAmmo: 50,
4148
4148
  fireRate: 0.1,
@@ -4152,8 +4152,8 @@ var WEAPON_ITEMS = {
4152
4152
  type: "weapon",
4153
4153
  id: "weapon_chaingun",
4154
4154
  name: "Chaingun",
4155
- weaponId: "chaingun" /* Chaingun */,
4156
- ammoType: 0 /* Bullets */,
4155
+ weaponId: WeaponId.Chaingun,
4156
+ ammoType: AmmoType.Bullets,
4157
4157
  initialAmmo: 50,
4158
4158
  pickupAmmo: 50,
4159
4159
  fireRate: 0.1
@@ -4162,8 +4162,8 @@ var WEAPON_ITEMS = {
4162
4162
  type: "weapon",
4163
4163
  id: "weapon_grenadelauncher",
4164
4164
  name: "Grenade Launcher",
4165
- weaponId: "grenade_launcher" /* GrenadeLauncher */,
4166
- ammoType: 3 /* Grenades */,
4165
+ weaponId: WeaponId.GrenadeLauncher,
4166
+ ammoType: AmmoType.Grenades,
4167
4167
  initialAmmo: 10,
4168
4168
  pickupAmmo: 10,
4169
4169
  fireRate: 1
@@ -4172,8 +4172,8 @@ var WEAPON_ITEMS = {
4172
4172
  type: "weapon",
4173
4173
  id: "weapon_rocketlauncher",
4174
4174
  name: "Rocket Launcher",
4175
- weaponId: "rocket_launcher" /* RocketLauncher */,
4176
- ammoType: 2 /* Rockets */,
4175
+ weaponId: WeaponId.RocketLauncher,
4176
+ ammoType: AmmoType.Rockets,
4177
4177
  initialAmmo: 5,
4178
4178
  pickupAmmo: 5,
4179
4179
  fireRate: 1
@@ -4182,8 +4182,8 @@ var WEAPON_ITEMS = {
4182
4182
  type: "weapon",
4183
4183
  id: "weapon_hyperblaster",
4184
4184
  name: "HyperBlaster",
4185
- weaponId: "hyperblaster" /* HyperBlaster */,
4186
- ammoType: 4 /* Cells */,
4185
+ weaponId: WeaponId.HyperBlaster,
4186
+ ammoType: AmmoType.Cells,
4187
4187
  initialAmmo: 50,
4188
4188
  pickupAmmo: 50,
4189
4189
  fireRate: 0.1
@@ -4192,8 +4192,8 @@ var WEAPON_ITEMS = {
4192
4192
  type: "weapon",
4193
4193
  id: "weapon_railgun",
4194
4194
  name: "Railgun",
4195
- weaponId: "railgun" /* Railgun */,
4196
- ammoType: 5 /* Slugs */,
4195
+ weaponId: WeaponId.Railgun,
4196
+ ammoType: AmmoType.Slugs,
4197
4197
  initialAmmo: 10,
4198
4198
  pickupAmmo: 10,
4199
4199
  fireRate: 1.5
@@ -4202,8 +4202,8 @@ var WEAPON_ITEMS = {
4202
4202
  type: "weapon",
4203
4203
  id: "weapon_bfg",
4204
4204
  name: "BFG10K",
4205
- weaponId: "bfg10k" /* BFG10K */,
4206
- ammoType: 4 /* Cells */,
4205
+ weaponId: WeaponId.BFG10K,
4206
+ ammoType: AmmoType.Cells,
4207
4207
  initialAmmo: 50,
4208
4208
  pickupAmmo: 50,
4209
4209
  fireRate: 1
@@ -13102,20 +13102,20 @@ function createGame(imports, engine, options) {
13102
13102
  const blend = [0, 0, 0, 0];
13103
13103
  if (!player || !player.client) return blend;
13104
13104
  const inventory = player.client.inventory;
13105
- if (inventory.powerups.has("quad" /* QuadDamage */)) {
13105
+ if (inventory.powerups.has(PowerupId.QuadDamage)) {
13106
13106
  blend[2] = 1;
13107
13107
  blend[3] = 0.08;
13108
13108
  }
13109
- if (inventory.powerups.has("invulnerability" /* Invulnerability */)) {
13109
+ if (inventory.powerups.has(PowerupId.Invulnerability)) {
13110
13110
  blend[0] = 1;
13111
13111
  blend[1] = 1;
13112
13112
  blend[3] = 0.08;
13113
13113
  }
13114
- if (inventory.powerups.has("enviro_suit" /* EnviroSuit */)) {
13114
+ if (inventory.powerups.has(PowerupId.EnviroSuit)) {
13115
13115
  blend[1] = 1;
13116
13116
  blend[3] = 0.08;
13117
13117
  }
13118
- if (inventory.powerups.has("rebreather" /* Rebreather */)) {
13118
+ if (inventory.powerups.has(PowerupId.Rebreather)) {
13119
13119
  blend[0] = 0.4;
13120
13120
  blend[1] = 1;
13121
13121
  blend[2] = 0.4;