poly-extrude 0.13.0 → 0.14.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cylinder.d.ts +11 -0
- package/{src → dist}/cylinder.js +108 -111
- package/dist/cylinder.js.map +1 -0
- package/dist/index.d.ts +7 -0
- package/dist/index.js +8 -0
- package/dist/index.js.map +1 -0
- package/dist/math/Curve.d.ts +41 -0
- package/dist/math/Curve.js +142 -0
- package/dist/math/Curve.js.map +1 -0
- package/dist/math/Interpolations.d.ts +8 -0
- package/dist/math/Interpolations.js +48 -0
- package/dist/math/Interpolations.js.map +1 -0
- package/dist/math/Matrix4.d.ts +8 -0
- package/dist/math/Matrix4.js +582 -0
- package/dist/math/Matrix4.js.map +1 -0
- package/dist/math/QuadraticBezierCurve3.d.ts +10 -0
- package/dist/math/QuadraticBezierCurve3.js +22 -0
- package/dist/math/QuadraticBezierCurve3.js.map +1 -0
- package/dist/math/Quaternion.d.ts +46 -0
- package/dist/math/Quaternion.js +415 -0
- package/dist/math/Quaternion.js.map +1 -0
- package/dist/math/Vector3.d.ts +42 -0
- package/dist/math/Vector3.js +403 -0
- package/dist/math/Vector3.js.map +1 -0
- package/dist/path/PathPoint.d.ts +15 -0
- package/dist/path/PathPoint.js +35 -0
- package/dist/path/PathPoint.js.map +1 -0
- package/dist/path/PathPointList.d.ts +27 -0
- package/dist/path/PathPointList.js +212 -0
- package/dist/path/PathPointList.js.map +1 -0
- package/dist/path.d.ts +11 -0
- package/{src → dist}/path.js +334 -360
- package/dist/path.js.map +1 -0
- package/dist/plane.d.ts +2 -0
- package/{src → dist}/plane.js +57 -58
- package/dist/plane.js.map +1 -0
- package/dist/poly-extrude.js +1286 -1581
- package/dist/poly-extrude.js.map +1 -1
- package/dist/poly-extrude.min.js +2 -2
- package/dist/poly-extrude.mjs +1286 -1581
- package/dist/poly-extrude.mjs.map +1 -0
- package/dist/polygon.d.ts +9 -0
- package/{src → dist}/polygon.js +163 -179
- package/dist/polygon.js.map +1 -0
- package/dist/polyline.d.ts +24 -0
- package/{src → dist}/polyline.js +420 -456
- package/dist/polyline.js.map +1 -0
- package/dist/tube.d.ts +12 -0
- package/{src → dist}/tube.js +124 -142
- package/dist/tube.js.map +1 -0
- package/dist/type.d.ts +9 -0
- package/dist/type.js +2 -0
- package/dist/type.js.map +1 -0
- package/dist/util.d.ts +20 -0
- package/dist/util.js +217 -0
- package/dist/util.js.map +1 -0
- package/package.json +53 -48
- package/readme.md +12 -2
- package/src/cylinder.ts +124 -0
- package/src/index.ts +7 -0
- package/src/path.ts +385 -0
- package/src/plane.ts +60 -0
- package/src/polygon.ts +189 -0
- package/src/polyline.ts +473 -0
- package/src/tube.ts +155 -0
- package/src/type.ts +9 -0
- package/src/{util.js → util.ts} +1 -1
- package/index.js +0 -7
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import { ResultType } from './type';
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type CylinderOptions = {
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radius?: number;
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height?: number;
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radialSegments?: number;
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};
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type CylinderResult = ResultType & {
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points: Float32Array;
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};
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export declare function cylinder(point: [number, number], options?: CylinderOptions): CylinderResult;
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export {};
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package/{src → dist}/cylinder.js
RENAMED
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import { generateNormal } from './util';
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const
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const
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const
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points[idx
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points[idx +
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// top vertices
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points[idx + offset] = x;
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points[idx + 1 + offset] = y;
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points[idx + 2 + offset] = height;
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uv[uIdx] =
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uv[uIdx +
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uv[uIdx + uOffset] =
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indices[++iIndex] =
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idx
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points[idx] = points[
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points[
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points[pointsLen -
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sidePoints[++pIndex] =
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sidePoints[++pIndex] =
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sidePoints[++pIndex] =
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sidePoints[++pIndex] =
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sidePoints[++pIndex] =
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sidePoints[++pIndex] =
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sidePoints[++pIndex] =
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sidePoints[++pIndex] =
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indices[++iIndex] =
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indices[++iIndex] =
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indices
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uv[++uvIndex] = u1;
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uv[++uvIndex] =
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uv[++uvIndex] = u2;
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uv[++uvIndex] =
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const normal = generateNormal(indices, position);
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return { points, indices: new Uint32Array(indices), position, normal, uv: new Float32Array(uv) };
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}
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import { generateNormal } from './util';
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export function cylinder(point, options) {
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options = Object.assign({}, { radius: 1, height: 2, radialSegments: 6 }, options);
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const radialSegments = Math.round(Math.max(4, options.radialSegments));
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let { radius, height } = options;
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radius = radius;
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height = height;
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const aRad = 360 / radialSegments / 360 * Math.PI * 2;
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const circlePointsLen = (radialSegments + 1);
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const points = new Float32Array(circlePointsLen * 3 * 2);
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const [centerx, centery] = point;
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let idx = 0, uIdx = 0;
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const offset = circlePointsLen * 3, uOffset = circlePointsLen * 2;
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const indices = [], uv = [];
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let iIndex = indices.length - 1;
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for (let i = -1; i < radialSegments; i++) {
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const rad = aRad * i;
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const x = Math.cos(rad) * radius + centerx, y = Math.sin(rad) * radius + centery;
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// bottom vertices
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points[idx] = x;
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points[idx + 1] = y;
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points[idx + 2] = 0;
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// top vertices
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points[idx + offset] = x;
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points[idx + 1 + offset] = y;
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points[idx + 2 + offset] = height;
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let u = 0, v = 0;
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u = 0.5 + x / radius / 2;
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v = 0.5 + y / radius / 2;
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uv[uIdx] = u;
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uv[uIdx + 1] = v;
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uv[uIdx + uOffset] = u;
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uv[uIdx + 1 + uOffset] = v;
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idx += 3;
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uIdx += 2;
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if (i > 1) {
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// bottom indices
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// indices.push(0, i - 1, i);
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indices[++iIndex] = 0;
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indices[++iIndex] = i - 1;
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indices[++iIndex] = i;
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}
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}
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idx -= 3;
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points[idx] = points[0];
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points[idx + 1] = points[1];
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points[idx + 2] = points[2];
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const pointsLen = points.length;
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points[pointsLen - 3] = points[0];
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points[pointsLen - 2] = points[1];
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points[pointsLen - 1] = height;
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const indicesLen = indices.length;
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// top indices
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iIndex = indices.length - 1;
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for (let i = 0; i < indicesLen; i++) {
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const index = indices[i];
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indices[++iIndex] = index + circlePointsLen;
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// indices.push(index + circlePointsLen);
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}
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const sidePoints = new Float32Array((circlePointsLen * 3 * 2 - 6) * 2);
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let pIndex = -1;
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idx = circlePointsLen * 2;
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uIdx = 0;
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iIndex = indices.length - 1;
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let uvIndex = uv.length - 1;
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for (let i = 0, len = points.length / 2; i < len - 3; i += 3) {
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const x1 = points[i], y1 = points[i + 1], x2 = points[i + 3], y2 = points[i + 4];
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sidePoints[++pIndex] = x1;
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sidePoints[++pIndex] = y1;
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sidePoints[++pIndex] = height;
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sidePoints[++pIndex] = x2;
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sidePoints[++pIndex] = y2;
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sidePoints[++pIndex] = height;
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sidePoints[++pIndex] = x1;
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sidePoints[++pIndex] = y1;
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sidePoints[++pIndex] = 0;
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sidePoints[++pIndex] = x2;
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sidePoints[++pIndex] = y2;
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sidePoints[++pIndex] = 0;
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const a = idx + 2, b = idx + 3, c = idx, d = idx + 1;
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// indices.push(a, c, b, c, d, b);
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indices[++iIndex] = c;
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indices[++iIndex] = a;
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indices[++iIndex] = d;
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indices[++iIndex] = a;
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indices[++iIndex] = b;
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indices[++iIndex] = d;
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// indices.push(c, a, d, a, b, d);
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idx += 4;
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const u1 = uIdx / circlePointsLen, u2 = (uIdx + 1) / circlePointsLen;
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uv[++uvIndex] = u1;
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uv[++uvIndex] = height / radius / 2;
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uv[++uvIndex] = u2;
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uv[++uvIndex] = height / radius / 2;
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uv[++uvIndex] = u1;
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uv[++uvIndex] = 0;
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uv[++uvIndex] = u2;
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uv[++uvIndex] = 0;
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// uvs.push(u1, height / radius / 2, u2, height / radius / 2, u1, 0, u2, 0);
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uIdx++;
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}
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const position = new Float32Array(points.length + sidePoints.length);
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position.set(points, 0);
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position.set(sidePoints, points.length);
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const normal = generateNormal(indices, position);
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return { points, indices: new Uint32Array(indices), position, normal, uv: new Float32Array(uv) };
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}
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//# sourceMappingURL=cylinder.js.map
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|
package/dist/index.d.ts
ADDED
@@ -0,0 +1,7 @@
|
|
1
|
+
import { extrudePolygons } from './polygon';
|
2
|
+
import { extrudePolylines, expandLine, leftOnLine, extrudeSlopes } from './polyline';
|
3
|
+
import { cylinder } from './cylinder';
|
4
|
+
import { expandPaths } from './path';
|
5
|
+
import { expandTubes } from './tube';
|
6
|
+
import { plane } from './plane';
|
7
|
+
export { extrudePolygons, extrudePolylines, extrudeSlopes, expandLine, leftOnLine, cylinder, expandPaths, expandTubes, plane };
|
package/dist/index.js
ADDED
@@ -0,0 +1,8 @@
|
|
1
|
+
import { extrudePolygons } from './polygon';
|
2
|
+
import { extrudePolylines, expandLine, leftOnLine, extrudeSlopes } from './polyline';
|
3
|
+
import { cylinder } from './cylinder';
|
4
|
+
import { expandPaths } from './path';
|
5
|
+
import { expandTubes } from './tube';
|
6
|
+
import { plane } from './plane';
|
7
|
+
export { extrudePolygons, extrudePolylines, extrudeSlopes, expandLine, leftOnLine, cylinder, expandPaths, expandTubes, plane };
|
8
|
+
//# sourceMappingURL=index.js.map
|
@@ -0,0 +1 @@
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,WAAW,CAAC;AAC5C,OAAO,EAAE,gBAAgB,EAAE,UAAU,EAAE,UAAU,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AACrF,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACtC,OAAO,EAAE,WAAW,EAAE,MAAM,QAAQ,CAAC;AACrC,OAAO,EAAE,WAAW,EAAE,MAAM,QAAQ,CAAC;AACrC,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,eAAe,EAAE,gBAAgB,EAAE,aAAa,EAAE,UAAU,EAAE,UAAU,EAAE,QAAQ,EAAE,WAAW,EAAE,WAAW,EAAE,KAAK,EAAE,CAAC"}
|
@@ -0,0 +1,41 @@
|
|
1
|
+
/**
|
2
|
+
* Extensible curve object.
|
3
|
+
*
|
4
|
+
* Some common of curve methods:
|
5
|
+
* .getPoint( t, optionalTarget ), .getTangent( t, optionalTarget )
|
6
|
+
* .getPointAt( u, optionalTarget ), .getTangentAt( u, optionalTarget )
|
7
|
+
* .getPoints(), .getSpacedPoints()
|
8
|
+
* .getLength()
|
9
|
+
* .updateArcLengths()
|
10
|
+
*
|
11
|
+
* This following curves inherit from THREE.Curve:
|
12
|
+
*
|
13
|
+
* -- 2D curves --
|
14
|
+
* THREE.ArcCurve
|
15
|
+
* THREE.CubicBezierCurve
|
16
|
+
* THREE.EllipseCurve
|
17
|
+
* THREE.LineCurve
|
18
|
+
* THREE.QuadraticBezierCurve
|
19
|
+
* THREE.SplineCurve
|
20
|
+
*
|
21
|
+
* -- 3D curves --
|
22
|
+
* THREE.CatmullRomCurve3
|
23
|
+
* THREE.CubicBezierCurve3
|
24
|
+
* THREE.LineCurve3
|
25
|
+
* THREE.QuadraticBezierCurve3
|
26
|
+
*
|
27
|
+
* A series of curves can be represented as a THREE.CurvePath.
|
28
|
+
*
|
29
|
+
**/
|
30
|
+
export class Curve {
|
31
|
+
type: string;
|
32
|
+
arcLengthDivisions: number;
|
33
|
+
getPoint(): any;
|
34
|
+
getPointAt(u: any, optionalTarget: any): any;
|
35
|
+
getPoints(divisions?: number): any[];
|
36
|
+
getLength(): number;
|
37
|
+
getLengths(divisions?: number): number[];
|
38
|
+
needsUpdate: boolean;
|
39
|
+
cacheArcLengths: number[];
|
40
|
+
getUtoTmapping(u: any, distance: any): number;
|
41
|
+
}
|
@@ -0,0 +1,142 @@
|
|
1
|
+
// code copy from https://github.com/mrdoob/three.js/blob/dev/src/extras/core/Curve.js
|
2
|
+
// import * as MathUtils from '../../math/MathUtils.js';
|
3
|
+
// import { Vector2 } from '../../math/Vector2.js';
|
4
|
+
// import { Vector3 } from '../../math/Vector3.js';
|
5
|
+
// import { Matrix4 } from '../../math/Matrix4.js';
|
6
|
+
/**
|
7
|
+
* Extensible curve object.
|
8
|
+
*
|
9
|
+
* Some common of curve methods:
|
10
|
+
* .getPoint( t, optionalTarget ), .getTangent( t, optionalTarget )
|
11
|
+
* .getPointAt( u, optionalTarget ), .getTangentAt( u, optionalTarget )
|
12
|
+
* .getPoints(), .getSpacedPoints()
|
13
|
+
* .getLength()
|
14
|
+
* .updateArcLengths()
|
15
|
+
*
|
16
|
+
* This following curves inherit from THREE.Curve:
|
17
|
+
*
|
18
|
+
* -- 2D curves --
|
19
|
+
* THREE.ArcCurve
|
20
|
+
* THREE.CubicBezierCurve
|
21
|
+
* THREE.EllipseCurve
|
22
|
+
* THREE.LineCurve
|
23
|
+
* THREE.QuadraticBezierCurve
|
24
|
+
* THREE.SplineCurve
|
25
|
+
*
|
26
|
+
* -- 3D curves --
|
27
|
+
* THREE.CatmullRomCurve3
|
28
|
+
* THREE.CubicBezierCurve3
|
29
|
+
* THREE.LineCurve3
|
30
|
+
* THREE.QuadraticBezierCurve3
|
31
|
+
*
|
32
|
+
* A series of curves can be represented as a THREE.CurvePath.
|
33
|
+
*
|
34
|
+
**/
|
35
|
+
class Curve {
|
36
|
+
constructor() {
|
37
|
+
this.type = 'Curve';
|
38
|
+
this.arcLengthDivisions = 200;
|
39
|
+
}
|
40
|
+
// Virtual base class method to overwrite and implement in subclasses
|
41
|
+
getPoint() {
|
42
|
+
console.warn('THREE.Curve: .getPoint() not implemented.');
|
43
|
+
return null;
|
44
|
+
}
|
45
|
+
// Get point at relative position in curve according to arc length
|
46
|
+
// - u [0 .. 1]
|
47
|
+
getPointAt(u, optionalTarget) {
|
48
|
+
const t = this.getUtoTmapping(u);
|
49
|
+
return this.getPoint(t, optionalTarget);
|
50
|
+
}
|
51
|
+
// Get sequence of points using getPoint( t )
|
52
|
+
getPoints(divisions = 5) {
|
53
|
+
const points = [];
|
54
|
+
for (let d = 0; d <= divisions; d++) {
|
55
|
+
points.push(this.getPoint(d / divisions));
|
56
|
+
}
|
57
|
+
return points;
|
58
|
+
}
|
59
|
+
// // Get sequence of points using getPointAt( u )
|
60
|
+
// getSpacedPoints(divisions = 5) {
|
61
|
+
// const points = [];
|
62
|
+
// for (let d = 0; d <= divisions; d++) {
|
63
|
+
// points.push(this.getPointAt(d / divisions));
|
64
|
+
// }
|
65
|
+
// return points;
|
66
|
+
// }
|
67
|
+
// Get total curve arc length
|
68
|
+
getLength() {
|
69
|
+
const lengths = this.getLengths();
|
70
|
+
return lengths[lengths.length - 1];
|
71
|
+
}
|
72
|
+
// Get list of cumulative segment lengths
|
73
|
+
getLengths(divisions = this.arcLengthDivisions) {
|
74
|
+
if (this.cacheArcLengths &&
|
75
|
+
(this.cacheArcLengths.length === divisions + 1) &&
|
76
|
+
!this.needsUpdate) {
|
77
|
+
return this.cacheArcLengths;
|
78
|
+
}
|
79
|
+
this.needsUpdate = false;
|
80
|
+
const cache = [];
|
81
|
+
let current, last = this.getPoint(0);
|
82
|
+
let sum = 0;
|
83
|
+
cache.push(0);
|
84
|
+
for (let p = 1; p <= divisions; p++) {
|
85
|
+
current = this.getPoint(p / divisions);
|
86
|
+
sum += current.distanceTo(last);
|
87
|
+
cache.push(sum);
|
88
|
+
last = current;
|
89
|
+
}
|
90
|
+
this.cacheArcLengths = cache;
|
91
|
+
return cache; // { sums: cache, sum: sum }; Sum is in the last element.
|
92
|
+
}
|
93
|
+
// updateArcLengths() {
|
94
|
+
// this.needsUpdate = true;
|
95
|
+
// this.getLengths();
|
96
|
+
// }
|
97
|
+
// Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant
|
98
|
+
getUtoTmapping(u, distance) {
|
99
|
+
const arcLengths = this.getLengths();
|
100
|
+
let i = 0;
|
101
|
+
const il = arcLengths.length;
|
102
|
+
let targetArcLength; // The targeted u distance value to get
|
103
|
+
if (distance) {
|
104
|
+
targetArcLength = distance;
|
105
|
+
}
|
106
|
+
else {
|
107
|
+
targetArcLength = u * arcLengths[il - 1];
|
108
|
+
}
|
109
|
+
// binary search for the index with largest value smaller than target u distance
|
110
|
+
let low = 0, high = il - 1, comparison;
|
111
|
+
while (low <= high) {
|
112
|
+
i = Math.floor(low + (high - low) / 2); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats
|
113
|
+
comparison = arcLengths[i] - targetArcLength;
|
114
|
+
if (comparison < 0) {
|
115
|
+
low = i + 1;
|
116
|
+
}
|
117
|
+
else if (comparison > 0) {
|
118
|
+
high = i - 1;
|
119
|
+
}
|
120
|
+
else {
|
121
|
+
high = i;
|
122
|
+
break;
|
123
|
+
// DONE
|
124
|
+
}
|
125
|
+
}
|
126
|
+
i = high;
|
127
|
+
if (arcLengths[i] === targetArcLength) {
|
128
|
+
return i / (il - 1);
|
129
|
+
}
|
130
|
+
// we could get finer grain at lengths, or use simple interpolation between two points
|
131
|
+
const lengthBefore = arcLengths[i];
|
132
|
+
const lengthAfter = arcLengths[i + 1];
|
133
|
+
const segmentLength = lengthAfter - lengthBefore;
|
134
|
+
// determine where we are between the 'before' and 'after' points
|
135
|
+
const segmentFraction = (targetArcLength - lengthBefore) / segmentLength;
|
136
|
+
// add that fractional amount to t
|
137
|
+
const t = (i + segmentFraction) / (il - 1);
|
138
|
+
return t;
|
139
|
+
}
|
140
|
+
}
|
141
|
+
export { Curve };
|
142
|
+
//# sourceMappingURL=Curve.js.map
|
@@ -0,0 +1 @@
|
|
1
|
+
{"version":3,"file":"Curve.js","sourceRoot":"","sources":["../../src/math/Curve.js"],"names":[],"mappings":"AACA,sFAAsF;AACtF,wDAAwD;AACxD,mDAAmD;AACnD,mDAAmD;AACnD,mDAAmD;AAEnD;;;;;;;;;;;;;;;;;;;;;;;;;;;;IA4BI;AAEJ,MAAM,KAAK;IAEP;QAEI,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC;QAEpB,IAAI,CAAC,kBAAkB,GAAG,GAAG,CAAC;IAElC,CAAC;IAED,qEAAqE;IAErE,QAAQ;QAEJ,OAAO,CAAC,IAAI,CAAC,2CAA2C,CAAC,CAAC;QAC1D,OAAO,IAAI,CAAC;IAEhB,CAAC;IAED,kEAAkE;IAClE,eAAe;IAEf,UAAU,CAAC,CAAC,EAAE,cAAc;QAExB,MAAM,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;QACjC,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC;IAE5C,CAAC;IAED,6CAA6C;IAE7C,SAAS,CAAC,SAAS,GAAG,CAAC;QAEnB,MAAM,MAAM,GAAG,EAAE,CAAC;QAElB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;YAElC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC;QAE9C,CAAC;QAED,OAAO,MAAM,CAAC;IAElB,CAAC;IAED,kDAAkD;IAElD,mCAAmC;IAEnC,yBAAyB;IAEzB,6CAA6C;IAE7C,uDAAuD;IAEvD,QAAQ;IAER,qBAAqB;IAErB,IAAI;IAEJ,6BAA6B;IAE7B,SAAS;QAEL,MAAM,OAAO,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QAClC,OAAO,OAAO,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;IAEvC,CAAC;IAED,yCAAyC;IAEzC,UAAU,CAAC,SAAS,GAAG,IAAI,CAAC,kBAAkB;QAE1C,IAAI,IAAI,CAAC,eAAe;YACpB,CAAC,IAAI,CAAC,eAAe,CAAC,MAAM,KAAK,SAAS,GAAG,CAAC,CAAC;YAC/C,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC;YAEpB,OAAO,IAAI,CAAC,eAAe,CAAC;QAEhC,CAAC;QAED,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QAEzB,MAAM,KAAK,GAAG,EAAE,CAAC;QACjB,IAAI,OAAO,EAAE,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACrC,IAAI,GAAG,GAAG,CAAC,CAAC;QAEZ,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAEd,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;YAElC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC;YACvC,GAAG,IAAI,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;YAChC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;YAChB,IAAI,GAAG,OAAO,CAAC;QAEnB,CAAC;QAED,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAE7B,OAAO,KAAK,CAAC,CAAC,yDAAyD;IAE3E,CAAC;IAED,uBAAuB;IAEvB,+BAA+B;IAC/B,yBAAyB;IAEzB,IAAI;IAEJ,qFAAqF;IAErF,cAAc,CAAC,CAAC,EAAE,QAAQ;QAEtB,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QAErC,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,MAAM,EAAE,GAAG,UAAU,CAAC,MAAM,CAAC;QAE7B,IAAI,eAAe,CAAC,CAAC,uCAAuC;QAE5D,IAAI,QAAQ,EAAE,CAAC;YAEX,eAAe,GAAG,QAAQ,CAAC;QAE/B,CAAC;aAAM,CAAC;YAEJ,eAAe,GAAG,CAAC,GAAG,UAAU,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;QAE7C,CAAC;QAED,gFAAgF;QAEhF,IAAI,GAAG,GAAG,CAAC,EAAE,IAAI,GAAG,EAAE,GAAG,CAAC,EAAE,UAAU,CAAC;QAEvC,OAAO,GAAG,IAAI,IAAI,EAAE,CAAC;YAEjB,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,GAAG,CAAC,IAAI,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,mHAAmH;YAE3J,UAAU,GAAG,UAAU,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC;YAE7C,IAAI,UAAU,GAAG,CAAC,EAAE,CAAC;gBAEjB,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;YAEhB,CAAC;iBAAM,IAAI,UAAU,GAAG,CAAC,EAAE,CAAC;gBAExB,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC;YAEjB,CAAC;iBAAM,CAAC;gBAEJ,IAAI,GAAG,CAAC,CAAC;gBACT,MAAM;gBAEN,OAAO;YAEX,CAAC;QAEL,CAAC;QAED,CAAC,GAAG,IAAI,CAAC;QAET,IAAI,UAAU,CAAC,CAAC,CAAC,KAAK,eAAe,EAAE,CAAC;YAEpC,OAAO,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;QAExB,CAAC;QAED,sFAAsF;QAEtF,MAAM,YAAY,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;QACnC,MAAM,WAAW,GAAG,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAEtC,MAAM,aAAa,GAAG,WAAW,GAAG,YAAY,CAAC;QAEjD,iEAAiE;QAEjE,MAAM,eAAe,GAAG,CAAC,eAAe,GAAG,YAAY,CAAC,GAAG,aAAa,CAAC;QAEzE,kCAAkC;QAElC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;QAE3C,OAAO,CAAC,CAAC;IAEb,CAAC;CA4LJ;AAED,OAAO,EAAE,KAAK,EAAE,CAAC"}
|
@@ -0,0 +1,8 @@
|
|
1
|
+
/**
|
2
|
+
* // code copy from https://github.com/mrdoob/three.js/blob/dev/src/extras/core/Interpolations.js
|
3
|
+
* Bezier Curves formulas obtained from
|
4
|
+
* https://en.wikipedia.org/wiki/B%C3%A9zier_curve
|
5
|
+
*/
|
6
|
+
export function CatmullRom(t: any, p0: any, p1: any, p2: any, p3: any): any;
|
7
|
+
export function QuadraticBezier(t: any, p0: any, p1: any, p2: any): number;
|
8
|
+
export function CubicBezier(t: any, p0: any, p1: any, p2: any, p3: any): number;
|
@@ -0,0 +1,48 @@
|
|
1
|
+
/**
|
2
|
+
* // code copy from https://github.com/mrdoob/three.js/blob/dev/src/extras/core/Interpolations.js
|
3
|
+
* Bezier Curves formulas obtained from
|
4
|
+
* https://en.wikipedia.org/wiki/B%C3%A9zier_curve
|
5
|
+
*/
|
6
|
+
function CatmullRom(t, p0, p1, p2, p3) {
|
7
|
+
const v0 = (p2 - p0) * 0.5;
|
8
|
+
const v1 = (p3 - p1) * 0.5;
|
9
|
+
const t2 = t * t;
|
10
|
+
const t3 = t * t2;
|
11
|
+
return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1;
|
12
|
+
}
|
13
|
+
//
|
14
|
+
function QuadraticBezierP0(t, p) {
|
15
|
+
const k = 1 - t;
|
16
|
+
return k * k * p;
|
17
|
+
}
|
18
|
+
function QuadraticBezierP1(t, p) {
|
19
|
+
return 2 * (1 - t) * t * p;
|
20
|
+
}
|
21
|
+
function QuadraticBezierP2(t, p) {
|
22
|
+
return t * t * p;
|
23
|
+
}
|
24
|
+
function QuadraticBezier(t, p0, p1, p2) {
|
25
|
+
return QuadraticBezierP0(t, p0) + QuadraticBezierP1(t, p1) +
|
26
|
+
QuadraticBezierP2(t, p2);
|
27
|
+
}
|
28
|
+
//
|
29
|
+
function CubicBezierP0(t, p) {
|
30
|
+
const k = 1 - t;
|
31
|
+
return k * k * k * p;
|
32
|
+
}
|
33
|
+
function CubicBezierP1(t, p) {
|
34
|
+
const k = 1 - t;
|
35
|
+
return 3 * k * k * t * p;
|
36
|
+
}
|
37
|
+
function CubicBezierP2(t, p) {
|
38
|
+
return 3 * (1 - t) * t * t * p;
|
39
|
+
}
|
40
|
+
function CubicBezierP3(t, p) {
|
41
|
+
return t * t * t * p;
|
42
|
+
}
|
43
|
+
function CubicBezier(t, p0, p1, p2, p3) {
|
44
|
+
return CubicBezierP0(t, p0) + CubicBezierP1(t, p1) + CubicBezierP2(t, p2) +
|
45
|
+
CubicBezierP3(t, p3);
|
46
|
+
}
|
47
|
+
export { CatmullRom, QuadraticBezier, CubicBezier };
|
48
|
+
//# sourceMappingURL=Interpolations.js.map
|
@@ -0,0 +1 @@
|
|
1
|
+
{"version":3,"file":"Interpolations.js","sourceRoot":"","sources":["../../src/math/Interpolations.js"],"names":[],"mappings":"AAAA;;;;GAIG;AAEH,SAAS,UAAU,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE;IAEjC,MAAM,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,GAAG,CAAC;IAC3B,MAAM,EAAE,GAAG,CAAC,EAAE,GAAG,EAAE,CAAC,GAAG,GAAG,CAAC;IAC3B,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;IACjB,MAAM,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;IAClB,OAAO,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;AAElG,CAAC;AAED,EAAE;AAEF,SAAS,iBAAiB,CAAC,CAAC,EAAE,CAAC;IAE3B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAChB,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAErB,CAAC;AAED,SAAS,iBAAiB,CAAC,CAAC,EAAE,CAAC;IAE3B,OAAO,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAE/B,CAAC;AAED,SAAS,iBAAiB,CAAC,CAAC,EAAE,CAAC;IAE3B,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAErB,CAAC;AAED,SAAS,eAAe,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE;IAElC,OAAO,iBAAiB,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,iBAAiB,CAAC,CAAC,EAAE,EAAE,CAAC;QACtD,iBAAiB,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;AAEjC,CAAC;AAED,EAAE;AAEF,SAAS,aAAa,CAAC,CAAC,EAAE,CAAC;IAEvB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAChB,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAEzB,CAAC;AAED,SAAS,aAAa,CAAC,CAAC,EAAE,CAAC;IAEvB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAChB,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAE7B,CAAC;AAED,SAAS,aAAa,CAAC,CAAC,EAAE,CAAC;IAEvB,OAAO,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAEnC,CAAC;AAED,SAAS,aAAa,CAAC,CAAC,EAAE,CAAC;IAEvB,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAEzB,CAAC;AAED,SAAS,WAAW,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE;IAElC,OAAO,aAAa,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,aAAa,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,aAAa,CAAC,CAAC,EAAE,EAAE,CAAC;QACrE,aAAa,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;AAE7B,CAAC;AAED,OAAO,EAAE,UAAU,EAAE,eAAe,EAAE,WAAW,EAAE,CAAC"}
|
@@ -0,0 +1,8 @@
|
|
1
|
+
export class Matrix4 {
|
2
|
+
constructor(n11: any, n12: any, n13: any, n14: any, n21: any, n22: any, n23: any, n24: any, n31: any, n32: any, n33: any, n34: any, n41: any, n42: any, n43: any, n44: any);
|
3
|
+
elements: number[];
|
4
|
+
set(n11: any, n12: any, n13: any, n14: any, n21: any, n22: any, n23: any, n24: any, n31: any, n32: any, n33: any, n34: any, n41: any, n42: any, n43: any, n44: any): this;
|
5
|
+
multiply(m: any): any;
|
6
|
+
makeRotationAxis(axis: any, angle: any): this;
|
7
|
+
equals(matrix: any): boolean;
|
8
|
+
}
|