poly-extrude 0.1.0 → 0.3.0
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- package/dist/poly-extrude.js +1983 -10
- package/dist/poly-extrude.js.map +1 -1
- package/dist/poly-extrude.min.js +2 -2
- package/dist/poly-extrude.mjs +1983 -11
- package/index.js +2 -1
- package/package.json +1 -1
- package/readme.md +191 -36
- package/src/math/Curve.js +415 -0
- package/src/math/Interpolations.js +80 -0
- package/src/math/Matrix4.js +914 -0
- package/src/math/QuadraticBezierCurve3.js +76 -0
- package/src/math/Vector3.js +711 -0
- package/src/path/PathPoint.js +41 -0
- package/src/path/PathPointList.js +251 -0
- package/src/path.js +259 -0
- package/src/polyline.js +10 -9
@@ -0,0 +1,914 @@
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// code copy from https://github.com/mrdoob/three.js/blob/dev/src/math/Matrix4.js
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// import { WebGLCoordinateSystem, WebGPUCoordinateSystem } from '../constants.js';
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// import { Vector3 } from './Vector3.js';
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class Matrix4 {
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constructor(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) {
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this.elements = [
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1
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];
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if (n11 !== undefined) {
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this.set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44);
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}
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}
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set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) {
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const te = this.elements;
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te[0] = n11; te[4] = n12; te[8] = n13; te[12] = n14;
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te[1] = n21; te[5] = n22; te[9] = n23; te[13] = n24;
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te[2] = n31; te[6] = n32; te[10] = n33; te[14] = n34;
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te[3] = n41; te[7] = n42; te[11] = n43; te[15] = n44;
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return this;
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}
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// identity() {
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// this.set(
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// 1, 0, 0, 0,
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// 0, 1, 0, 0,
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// 0, 0, 1, 0,
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// 0, 0, 0, 1
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// );
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// return this;
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// }
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// clone() {
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// return new Matrix4().fromArray(this.elements);
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// }
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// copy(m) {
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// const te = this.elements;
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// const me = m.elements;
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// te[0] = me[0]; te[1] = me[1]; te[2] = me[2]; te[3] = me[3];
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// te[4] = me[4]; te[5] = me[5]; te[6] = me[6]; te[7] = me[7];
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// te[8] = me[8]; te[9] = me[9]; te[10] = me[10]; te[11] = me[11];
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// te[12] = me[12]; te[13] = me[13]; te[14] = me[14]; te[15] = me[15];
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// return this;
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// }
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// copyPosition(m) {
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// const te = this.elements, me = m.elements;
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// te[12] = me[12];
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// te[13] = me[13];
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// te[14] = me[14];
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// return this;
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// }
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// setFromMatrix3(m) {
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// const me = m.elements;
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// this.set(
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// me[0], me[3], me[6], 0,
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// me[1], me[4], me[7], 0,
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// me[2], me[5], me[8], 0,
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// 0, 0, 0, 1
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// );
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// return this;
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// }
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// extractBasis(xAxis, yAxis, zAxis) {
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// xAxis.setFromMatrixColumn(this, 0);
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// yAxis.setFromMatrixColumn(this, 1);
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// zAxis.setFromMatrixColumn(this, 2);
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// return this;
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// }
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// makeBasis(xAxis, yAxis, zAxis) {
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// this.set(
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// xAxis.x, yAxis.x, zAxis.x, 0,
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// xAxis.y, yAxis.y, zAxis.y, 0,
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// xAxis.z, yAxis.z, zAxis.z, 0,
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// 0, 0, 0, 1
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// );
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// return this;
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// }
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// extractRotation(m) {
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// // this method does not support reflection matrices
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// const te = this.elements;
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// const me = m.elements;
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// const scaleX = 1 / _v1.setFromMatrixColumn(m, 0).length();
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// const scaleY = 1 / _v1.setFromMatrixColumn(m, 1).length();
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// const scaleZ = 1 / _v1.setFromMatrixColumn(m, 2).length();
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// te[0] = me[0] * scaleX;
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// te[1] = me[1] * scaleX;
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// te[2] = me[2] * scaleX;
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// te[3] = 0;
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// te[4] = me[4] * scaleY;
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// te[5] = me[5] * scaleY;
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// te[6] = me[6] * scaleY;
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// te[7] = 0;
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// te[8] = me[8] * scaleZ;
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// te[9] = me[9] * scaleZ;
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// te[10] = me[10] * scaleZ;
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// te[11] = 0;
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// te[12] = 0;
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// te[13] = 0;
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// te[14] = 0;
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// te[15] = 1;
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// return this;
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// }
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// makeRotationFromEuler(euler) {
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// const te = this.elements;
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// const x = euler.x, y = euler.y, z = euler.z;
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// const a = Math.cos(x), b = Math.sin(x);
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// const c = Math.cos(y), d = Math.sin(y);
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// const e = Math.cos(z), f = Math.sin(z);
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// if (euler.order === 'XYZ') {
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// const ae = a * e, af = a * f, be = b * e, bf = b * f;
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// te[0] = c * e;
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// te[4] = -c * f;
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// te[8] = d;
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// te[1] = af + be * d;
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// te[5] = ae - bf * d;
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// te[9] = -b * c;
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// te[2] = bf - ae * d;
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// te[6] = be + af * d;
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// te[10] = a * c;
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// } else if (euler.order === 'YXZ') {
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// const ce = c * e, cf = c * f, de = d * e, df = d * f;
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// te[0] = ce + df * b;
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// te[4] = de * b - cf;
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// te[8] = a * d;
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// te[1] = a * f;
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// te[5] = a * e;
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// te[9] = -b;
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// te[2] = cf * b - de;
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// te[6] = df + ce * b;
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// te[10] = a * c;
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// } else if (euler.order === 'ZXY') {
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// const ce = c * e, cf = c * f, de = d * e, df = d * f;
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// te[0] = ce - df * b;
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// te[4] = -a * f;
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// te[8] = de + cf * b;
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// te[1] = cf + de * b;
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// te[5] = a * e;
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// te[9] = df - ce * b;
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// te[2] = -a * d;
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// te[6] = b;
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// te[10] = a * c;
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// } else if (euler.order === 'ZYX') {
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// const ae = a * e, af = a * f, be = b * e, bf = b * f;
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// te[0] = c * e;
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// te[4] = be * d - af;
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// te[8] = ae * d + bf;
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// te[1] = c * f;
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// te[5] = bf * d + ae;
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// te[9] = af * d - be;
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// te[2] = -d;
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// te[6] = b * c;
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// te[10] = a * c;
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// } else if (euler.order === 'YZX') {
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// const ac = a * c, ad = a * d, bc = b * c, bd = b * d;
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// te[0] = c * e;
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// te[4] = bd - ac * f;
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// te[8] = bc * f + ad;
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// te[1] = f;
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// te[5] = a * e;
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// te[9] = -b * e;
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// te[2] = -d * e;
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// te[6] = ad * f + bc;
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// te[10] = ac - bd * f;
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// } else if (euler.order === 'XZY') {
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// const ac = a * c, ad = a * d, bc = b * c, bd = b * d;
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// te[0] = c * e;
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// te[4] = -f;
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// te[8] = d * e;
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// te[1] = ac * f + bd;
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// te[5] = a * e;
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// te[9] = ad * f - bc;
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// te[2] = bc * f - ad;
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// te[6] = b * e;
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// te[10] = bd * f + ac;
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// }
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// // bottom row
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// te[3] = 0;
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// te[7] = 0;
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// te[11] = 0;
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// // last column
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// te[12] = 0;
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// te[13] = 0;
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// te[14] = 0;
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// te[15] = 1;
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// return this;
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// }
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// makeRotationFromQuaternion(q) {
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// return this.compose(_zero, q, _one);
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// }
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// lookAt(eye, target, up) {
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// const te = this.elements;
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// _z.subVectors(eye, target);
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// if (_z.lengthSq() === 0) {
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// // eye and target are in the same position
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// _z.z = 1;
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// }
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// _z.normalize();
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// _x.crossVectors(up, _z);
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// if (_x.lengthSq() === 0) {
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// // up and z are parallel
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// if (Math.abs(up.z) === 1) {
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// _z.x += 0.0001;
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// } else {
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// _z.z += 0.0001;
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// }
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// _z.normalize();
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// _x.crossVectors(up, _z);
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// }
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// _x.normalize();
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// _y.crossVectors(_z, _x);
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// te[0] = _x.x; te[4] = _y.x; te[8] = _z.x;
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// te[1] = _x.y; te[5] = _y.y; te[9] = _z.y;
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// te[2] = _x.z; te[6] = _y.z; te[10] = _z.z;
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// return this;
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// }
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multiply(m) {
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return this.multiplyMatrices(this, m);
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}
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// premultiply(m) {
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// return this.multiplyMatrices(m, this);
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// }
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// multiplyMatrices(a, b) {
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// const ae = a.elements;
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// const be = b.elements;
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// const te = this.elements;
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// const a11 = ae[0], a12 = ae[4], a13 = ae[8], a14 = ae[12];
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// const a21 = ae[1], a22 = ae[5], a23 = ae[9], a24 = ae[13];
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// const a31 = ae[2], a32 = ae[6], a33 = ae[10], a34 = ae[14];
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// const a41 = ae[3], a42 = ae[7], a43 = ae[11], a44 = ae[15];
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// const b11 = be[0], b12 = be[4], b13 = be[8], b14 = be[12];
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// const b21 = be[1], b22 = be[5], b23 = be[9], b24 = be[13];
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// const b31 = be[2], b32 = be[6], b33 = be[10], b34 = be[14];
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// const b41 = be[3], b42 = be[7], b43 = be[11], b44 = be[15];
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// te[0] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
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// te[4] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
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// te[8] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
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|
+
// te[12] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
|
368
|
+
|
369
|
+
// te[1] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
|
370
|
+
// te[5] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
|
371
|
+
// te[9] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
|
372
|
+
// te[13] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
|
373
|
+
|
374
|
+
// te[2] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
|
375
|
+
// te[6] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
|
376
|
+
// te[10] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
|
377
|
+
// te[14] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
|
378
|
+
|
379
|
+
// te[3] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
|
380
|
+
// te[7] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
|
381
|
+
// te[11] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
|
382
|
+
// te[15] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
|
383
|
+
|
384
|
+
// return this;
|
385
|
+
|
386
|
+
// }
|
387
|
+
|
388
|
+
// multiplyScalar(s) {
|
389
|
+
|
390
|
+
// const te = this.elements;
|
391
|
+
|
392
|
+
// te[0] *= s; te[4] *= s; te[8] *= s; te[12] *= s;
|
393
|
+
// te[1] *= s; te[5] *= s; te[9] *= s; te[13] *= s;
|
394
|
+
// te[2] *= s; te[6] *= s; te[10] *= s; te[14] *= s;
|
395
|
+
// te[3] *= s; te[7] *= s; te[11] *= s; te[15] *= s;
|
396
|
+
|
397
|
+
// return this;
|
398
|
+
|
399
|
+
// }
|
400
|
+
|
401
|
+
// determinant() {
|
402
|
+
|
403
|
+
// const te = this.elements;
|
404
|
+
|
405
|
+
// const n11 = te[0], n12 = te[4], n13 = te[8], n14 = te[12];
|
406
|
+
// const n21 = te[1], n22 = te[5], n23 = te[9], n24 = te[13];
|
407
|
+
// const n31 = te[2], n32 = te[6], n33 = te[10], n34 = te[14];
|
408
|
+
// const n41 = te[3], n42 = te[7], n43 = te[11], n44 = te[15];
|
409
|
+
|
410
|
+
// //TODO: make this more efficient
|
411
|
+
// //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
|
412
|
+
|
413
|
+
// return (
|
414
|
+
// n41 * (
|
415
|
+
// + n14 * n23 * n32
|
416
|
+
// - n13 * n24 * n32
|
417
|
+
// - n14 * n22 * n33
|
418
|
+
// + n12 * n24 * n33
|
419
|
+
// + n13 * n22 * n34
|
420
|
+
// - n12 * n23 * n34
|
421
|
+
// ) +
|
422
|
+
// n42 * (
|
423
|
+
// + n11 * n23 * n34
|
424
|
+
// - n11 * n24 * n33
|
425
|
+
// + n14 * n21 * n33
|
426
|
+
// - n13 * n21 * n34
|
427
|
+
// + n13 * n24 * n31
|
428
|
+
// - n14 * n23 * n31
|
429
|
+
// ) +
|
430
|
+
// n43 * (
|
431
|
+
// + n11 * n24 * n32
|
432
|
+
// - n11 * n22 * n34
|
433
|
+
// - n14 * n21 * n32
|
434
|
+
// + n12 * n21 * n34
|
435
|
+
// + n14 * n22 * n31
|
436
|
+
// - n12 * n24 * n31
|
437
|
+
// ) +
|
438
|
+
// n44 * (
|
439
|
+
// - n13 * n22 * n31
|
440
|
+
// - n11 * n23 * n32
|
441
|
+
// + n11 * n22 * n33
|
442
|
+
// + n13 * n21 * n32
|
443
|
+
// - n12 * n21 * n33
|
444
|
+
// + n12 * n23 * n31
|
445
|
+
// )
|
446
|
+
|
447
|
+
// );
|
448
|
+
|
449
|
+
// }
|
450
|
+
|
451
|
+
// transpose() {
|
452
|
+
|
453
|
+
// const te = this.elements;
|
454
|
+
// let tmp;
|
455
|
+
|
456
|
+
// tmp = te[1]; te[1] = te[4]; te[4] = tmp;
|
457
|
+
// tmp = te[2]; te[2] = te[8]; te[8] = tmp;
|
458
|
+
// tmp = te[6]; te[6] = te[9]; te[9] = tmp;
|
459
|
+
|
460
|
+
// tmp = te[3]; te[3] = te[12]; te[12] = tmp;
|
461
|
+
// tmp = te[7]; te[7] = te[13]; te[13] = tmp;
|
462
|
+
// tmp = te[11]; te[11] = te[14]; te[14] = tmp;
|
463
|
+
|
464
|
+
// return this;
|
465
|
+
|
466
|
+
// }
|
467
|
+
|
468
|
+
// setPosition(x, y, z) {
|
469
|
+
|
470
|
+
// const te = this.elements;
|
471
|
+
|
472
|
+
// if (x.isVector3) {
|
473
|
+
|
474
|
+
// te[12] = x.x;
|
475
|
+
// te[13] = x.y;
|
476
|
+
// te[14] = x.z;
|
477
|
+
|
478
|
+
// } else {
|
479
|
+
|
480
|
+
// te[12] = x;
|
481
|
+
// te[13] = y;
|
482
|
+
// te[14] = z;
|
483
|
+
|
484
|
+
// }
|
485
|
+
|
486
|
+
// return this;
|
487
|
+
|
488
|
+
// }
|
489
|
+
|
490
|
+
// invert() {
|
491
|
+
|
492
|
+
// // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
|
493
|
+
// const te = this.elements,
|
494
|
+
|
495
|
+
// n11 = te[0], n21 = te[1], n31 = te[2], n41 = te[3],
|
496
|
+
// n12 = te[4], n22 = te[5], n32 = te[6], n42 = te[7],
|
497
|
+
// n13 = te[8], n23 = te[9], n33 = te[10], n43 = te[11],
|
498
|
+
// n14 = te[12], n24 = te[13], n34 = te[14], n44 = te[15],
|
499
|
+
|
500
|
+
// t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,
|
501
|
+
// t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,
|
502
|
+
// t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,
|
503
|
+
// t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
|
504
|
+
|
505
|
+
// const det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
|
506
|
+
|
507
|
+
// if (det === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
508
|
+
|
509
|
+
// const detInv = 1 / det;
|
510
|
+
|
511
|
+
// te[0] = t11 * detInv;
|
512
|
+
// te[1] = (n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44) * detInv;
|
513
|
+
// te[2] = (n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44) * detInv;
|
514
|
+
// te[3] = (n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43) * detInv;
|
515
|
+
|
516
|
+
// te[4] = t12 * detInv;
|
517
|
+
// te[5] = (n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44) * detInv;
|
518
|
+
// te[6] = (n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44) * detInv;
|
519
|
+
// te[7] = (n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43) * detInv;
|
520
|
+
|
521
|
+
// te[8] = t13 * detInv;
|
522
|
+
// te[9] = (n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44) * detInv;
|
523
|
+
// te[10] = (n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44) * detInv;
|
524
|
+
// te[11] = (n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43) * detInv;
|
525
|
+
|
526
|
+
// te[12] = t14 * detInv;
|
527
|
+
// te[13] = (n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34) * detInv;
|
528
|
+
// te[14] = (n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34) * detInv;
|
529
|
+
// te[15] = (n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33) * detInv;
|
530
|
+
|
531
|
+
// return this;
|
532
|
+
|
533
|
+
// }
|
534
|
+
|
535
|
+
// scale(v) {
|
536
|
+
|
537
|
+
// const te = this.elements;
|
538
|
+
// const x = v.x, y = v.y, z = v.z;
|
539
|
+
|
540
|
+
// te[0] *= x; te[4] *= y; te[8] *= z;
|
541
|
+
// te[1] *= x; te[5] *= y; te[9] *= z;
|
542
|
+
// te[2] *= x; te[6] *= y; te[10] *= z;
|
543
|
+
// te[3] *= x; te[7] *= y; te[11] *= z;
|
544
|
+
|
545
|
+
// return this;
|
546
|
+
|
547
|
+
// }
|
548
|
+
|
549
|
+
// getMaxScaleOnAxis() {
|
550
|
+
|
551
|
+
// const te = this.elements;
|
552
|
+
|
553
|
+
// const scaleXSq = te[0] * te[0] + te[1] * te[1] + te[2] * te[2];
|
554
|
+
// const scaleYSq = te[4] * te[4] + te[5] * te[5] + te[6] * te[6];
|
555
|
+
// const scaleZSq = te[8] * te[8] + te[9] * te[9] + te[10] * te[10];
|
556
|
+
|
557
|
+
// return Math.sqrt(Math.max(scaleXSq, scaleYSq, scaleZSq));
|
558
|
+
|
559
|
+
// }
|
560
|
+
|
561
|
+
// makeTranslation(x, y, z) {
|
562
|
+
|
563
|
+
// if (x.isVector3) {
|
564
|
+
|
565
|
+
// this.set(
|
566
|
+
|
567
|
+
// 1, 0, 0, x.x,
|
568
|
+
// 0, 1, 0, x.y,
|
569
|
+
// 0, 0, 1, x.z,
|
570
|
+
// 0, 0, 0, 1
|
571
|
+
|
572
|
+
// );
|
573
|
+
|
574
|
+
// } else {
|
575
|
+
|
576
|
+
// this.set(
|
577
|
+
|
578
|
+
// 1, 0, 0, x,
|
579
|
+
// 0, 1, 0, y,
|
580
|
+
// 0, 0, 1, z,
|
581
|
+
// 0, 0, 0, 1
|
582
|
+
|
583
|
+
// );
|
584
|
+
|
585
|
+
// }
|
586
|
+
|
587
|
+
// return this;
|
588
|
+
|
589
|
+
// }
|
590
|
+
|
591
|
+
// makeRotationX(theta) {
|
592
|
+
|
593
|
+
// const c = Math.cos(theta), s = Math.sin(theta);
|
594
|
+
|
595
|
+
// this.set(
|
596
|
+
|
597
|
+
// 1, 0, 0, 0,
|
598
|
+
// 0, c, -s, 0,
|
599
|
+
// 0, s, c, 0,
|
600
|
+
// 0, 0, 0, 1
|
601
|
+
|
602
|
+
// );
|
603
|
+
|
604
|
+
// return this;
|
605
|
+
|
606
|
+
// }
|
607
|
+
|
608
|
+
// makeRotationY(theta) {
|
609
|
+
|
610
|
+
// const c = Math.cos(theta), s = Math.sin(theta);
|
611
|
+
|
612
|
+
// this.set(
|
613
|
+
|
614
|
+
// c, 0, s, 0,
|
615
|
+
// 0, 1, 0, 0,
|
616
|
+
// -s, 0, c, 0,
|
617
|
+
// 0, 0, 0, 1
|
618
|
+
|
619
|
+
// );
|
620
|
+
|
621
|
+
// return this;
|
622
|
+
|
623
|
+
// }
|
624
|
+
|
625
|
+
// makeRotationZ(theta) {
|
626
|
+
|
627
|
+
// const c = Math.cos(theta), s = Math.sin(theta);
|
628
|
+
|
629
|
+
// this.set(
|
630
|
+
|
631
|
+
// c, -s, 0, 0,
|
632
|
+
// s, c, 0, 0,
|
633
|
+
// 0, 0, 1, 0,
|
634
|
+
// 0, 0, 0, 1
|
635
|
+
|
636
|
+
// );
|
637
|
+
|
638
|
+
// return this;
|
639
|
+
|
640
|
+
// }
|
641
|
+
|
642
|
+
makeRotationAxis(axis, angle) {
|
643
|
+
|
644
|
+
// Based on http://www.gamedev.net/reference/articles/article1199.asp
|
645
|
+
|
646
|
+
const c = Math.cos(angle);
|
647
|
+
const s = Math.sin(angle);
|
648
|
+
const t = 1 - c;
|
649
|
+
const x = axis.x, y = axis.y, z = axis.z;
|
650
|
+
const tx = t * x, ty = t * y;
|
651
|
+
|
652
|
+
this.set(
|
653
|
+
|
654
|
+
tx * x + c, tx * y - s * z, tx * z + s * y, 0,
|
655
|
+
tx * y + s * z, ty * y + c, ty * z - s * x, 0,
|
656
|
+
tx * z - s * y, ty * z + s * x, t * z * z + c, 0,
|
657
|
+
0, 0, 0, 1
|
658
|
+
|
659
|
+
);
|
660
|
+
|
661
|
+
return this;
|
662
|
+
|
663
|
+
}
|
664
|
+
|
665
|
+
// makeScale(x, y, z) {
|
666
|
+
|
667
|
+
// this.set(
|
668
|
+
|
669
|
+
// x, 0, 0, 0,
|
670
|
+
// 0, y, 0, 0,
|
671
|
+
// 0, 0, z, 0,
|
672
|
+
// 0, 0, 0, 1
|
673
|
+
|
674
|
+
// );
|
675
|
+
|
676
|
+
// return this;
|
677
|
+
|
678
|
+
// }
|
679
|
+
|
680
|
+
// makeShear(xy, xz, yx, yz, zx, zy) {
|
681
|
+
|
682
|
+
// this.set(
|
683
|
+
|
684
|
+
// 1, yx, zx, 0,
|
685
|
+
// xy, 1, zy, 0,
|
686
|
+
// xz, yz, 1, 0,
|
687
|
+
// 0, 0, 0, 1
|
688
|
+
|
689
|
+
// );
|
690
|
+
|
691
|
+
// return this;
|
692
|
+
|
693
|
+
// }
|
694
|
+
|
695
|
+
// compose(position, quaternion, scale) {
|
696
|
+
|
697
|
+
// const te = this.elements;
|
698
|
+
|
699
|
+
// const x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w;
|
700
|
+
// const x2 = x + x, y2 = y + y, z2 = z + z;
|
701
|
+
// const xx = x * x2, xy = x * y2, xz = x * z2;
|
702
|
+
// const yy = y * y2, yz = y * z2, zz = z * z2;
|
703
|
+
// const wx = w * x2, wy = w * y2, wz = w * z2;
|
704
|
+
|
705
|
+
// const sx = scale.x, sy = scale.y, sz = scale.z;
|
706
|
+
|
707
|
+
// te[0] = (1 - (yy + zz)) * sx;
|
708
|
+
// te[1] = (xy + wz) * sx;
|
709
|
+
// te[2] = (xz - wy) * sx;
|
710
|
+
// te[3] = 0;
|
711
|
+
|
712
|
+
// te[4] = (xy - wz) * sy;
|
713
|
+
// te[5] = (1 - (xx + zz)) * sy;
|
714
|
+
// te[6] = (yz + wx) * sy;
|
715
|
+
// te[7] = 0;
|
716
|
+
|
717
|
+
// te[8] = (xz + wy) * sz;
|
718
|
+
// te[9] = (yz - wx) * sz;
|
719
|
+
// te[10] = (1 - (xx + yy)) * sz;
|
720
|
+
// te[11] = 0;
|
721
|
+
|
722
|
+
// te[12] = position.x;
|
723
|
+
// te[13] = position.y;
|
724
|
+
// te[14] = position.z;
|
725
|
+
// te[15] = 1;
|
726
|
+
|
727
|
+
// return this;
|
728
|
+
|
729
|
+
// }
|
730
|
+
|
731
|
+
// decompose(position, quaternion, scale) {
|
732
|
+
|
733
|
+
// const te = this.elements;
|
734
|
+
|
735
|
+
// let sx = _v1.set(te[0], te[1], te[2]).length();
|
736
|
+
// const sy = _v1.set(te[4], te[5], te[6]).length();
|
737
|
+
// const sz = _v1.set(te[8], te[9], te[10]).length();
|
738
|
+
|
739
|
+
// // if determine is negative, we need to invert one scale
|
740
|
+
// const det = this.determinant();
|
741
|
+
// if (det < 0) sx = -sx;
|
742
|
+
|
743
|
+
// position.x = te[12];
|
744
|
+
// position.y = te[13];
|
745
|
+
// position.z = te[14];
|
746
|
+
|
747
|
+
// // scale the rotation part
|
748
|
+
// _m1.copy(this);
|
749
|
+
|
750
|
+
// const invSX = 1 / sx;
|
751
|
+
// const invSY = 1 / sy;
|
752
|
+
// const invSZ = 1 / sz;
|
753
|
+
|
754
|
+
// _m1.elements[0] *= invSX;
|
755
|
+
// _m1.elements[1] *= invSX;
|
756
|
+
// _m1.elements[2] *= invSX;
|
757
|
+
|
758
|
+
// _m1.elements[4] *= invSY;
|
759
|
+
// _m1.elements[5] *= invSY;
|
760
|
+
// _m1.elements[6] *= invSY;
|
761
|
+
|
762
|
+
// _m1.elements[8] *= invSZ;
|
763
|
+
// _m1.elements[9] *= invSZ;
|
764
|
+
// _m1.elements[10] *= invSZ;
|
765
|
+
|
766
|
+
// quaternion.setFromRotationMatrix(_m1);
|
767
|
+
|
768
|
+
// scale.x = sx;
|
769
|
+
// scale.y = sy;
|
770
|
+
// scale.z = sz;
|
771
|
+
|
772
|
+
// return this;
|
773
|
+
|
774
|
+
// }
|
775
|
+
|
776
|
+
// makePerspective(left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem) {
|
777
|
+
|
778
|
+
// const te = this.elements;
|
779
|
+
// const x = 2 * near / (right - left);
|
780
|
+
// const y = 2 * near / (top - bottom);
|
781
|
+
|
782
|
+
// const a = (right + left) / (right - left);
|
783
|
+
// const b = (top + bottom) / (top - bottom);
|
784
|
+
|
785
|
+
// let c, d;
|
786
|
+
|
787
|
+
// if (coordinateSystem === WebGLCoordinateSystem) {
|
788
|
+
|
789
|
+
// c = - (far + near) / (far - near);
|
790
|
+
// d = (- 2 * far * near) / (far - near);
|
791
|
+
|
792
|
+
// } else if (coordinateSystem === WebGPUCoordinateSystem) {
|
793
|
+
|
794
|
+
// c = - far / (far - near);
|
795
|
+
// d = (- far * near) / (far - near);
|
796
|
+
|
797
|
+
// } else {
|
798
|
+
|
799
|
+
// throw new Error('THREE.Matrix4.makePerspective(): Invalid coordinate system: ' + coordinateSystem);
|
800
|
+
|
801
|
+
// }
|
802
|
+
|
803
|
+
// te[0] = x; te[4] = 0; te[8] = a; te[12] = 0;
|
804
|
+
// te[1] = 0; te[5] = y; te[9] = b; te[13] = 0;
|
805
|
+
// te[2] = 0; te[6] = 0; te[10] = c; te[14] = d;
|
806
|
+
// te[3] = 0; te[7] = 0; te[11] = - 1; te[15] = 0;
|
807
|
+
|
808
|
+
// return this;
|
809
|
+
|
810
|
+
// }
|
811
|
+
|
812
|
+
// makeOrthographic(left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem) {
|
813
|
+
|
814
|
+
// const te = this.elements;
|
815
|
+
// const w = 1.0 / (right - left);
|
816
|
+
// const h = 1.0 / (top - bottom);
|
817
|
+
// const p = 1.0 / (far - near);
|
818
|
+
|
819
|
+
// const x = (right + left) * w;
|
820
|
+
// const y = (top + bottom) * h;
|
821
|
+
|
822
|
+
// let z, zInv;
|
823
|
+
|
824
|
+
// if (coordinateSystem === WebGLCoordinateSystem) {
|
825
|
+
|
826
|
+
// z = (far + near) * p;
|
827
|
+
// zInv = - 2 * p;
|
828
|
+
|
829
|
+
// } else if (coordinateSystem === WebGPUCoordinateSystem) {
|
830
|
+
|
831
|
+
// z = near * p;
|
832
|
+
// zInv = - 1 * p;
|
833
|
+
|
834
|
+
// } else {
|
835
|
+
|
836
|
+
// throw new Error('THREE.Matrix4.makeOrthographic(): Invalid coordinate system: ' + coordinateSystem);
|
837
|
+
|
838
|
+
// }
|
839
|
+
|
840
|
+
// te[0] = 2 * w; te[4] = 0; te[8] = 0; te[12] = - x;
|
841
|
+
// te[1] = 0; te[5] = 2 * h; te[9] = 0; te[13] = - y;
|
842
|
+
// te[2] = 0; te[6] = 0; te[10] = zInv; te[14] = - z;
|
843
|
+
// te[3] = 0; te[7] = 0; te[11] = 0; te[15] = 1;
|
844
|
+
|
845
|
+
// return this;
|
846
|
+
|
847
|
+
// }
|
848
|
+
|
849
|
+
equals(matrix) {
|
850
|
+
|
851
|
+
const te = this.elements;
|
852
|
+
const me = matrix.elements;
|
853
|
+
|
854
|
+
for (let i = 0; i < 16; i++) {
|
855
|
+
|
856
|
+
if (te[i] !== me[i]) return false;
|
857
|
+
|
858
|
+
}
|
859
|
+
|
860
|
+
return true;
|
861
|
+
|
862
|
+
}
|
863
|
+
|
864
|
+
// fromArray(array, offset = 0) {
|
865
|
+
|
866
|
+
// for (let i = 0; i < 16; i++) {
|
867
|
+
|
868
|
+
// this.elements[i] = array[i + offset];
|
869
|
+
|
870
|
+
// }
|
871
|
+
|
872
|
+
// return this;
|
873
|
+
|
874
|
+
// }
|
875
|
+
|
876
|
+
// toArray(array = [], offset = 0) {
|
877
|
+
|
878
|
+
// const te = this.elements;
|
879
|
+
|
880
|
+
// array[offset] = te[0];
|
881
|
+
// array[offset + 1] = te[1];
|
882
|
+
// array[offset + 2] = te[2];
|
883
|
+
// array[offset + 3] = te[3];
|
884
|
+
|
885
|
+
// array[offset + 4] = te[4];
|
886
|
+
// array[offset + 5] = te[5];
|
887
|
+
// array[offset + 6] = te[6];
|
888
|
+
// array[offset + 7] = te[7];
|
889
|
+
|
890
|
+
// array[offset + 8] = te[8];
|
891
|
+
// array[offset + 9] = te[9];
|
892
|
+
// array[offset + 10] = te[10];
|
893
|
+
// array[offset + 11] = te[11];
|
894
|
+
|
895
|
+
// array[offset + 12] = te[12];
|
896
|
+
// array[offset + 13] = te[13];
|
897
|
+
// array[offset + 14] = te[14];
|
898
|
+
// array[offset + 15] = te[15];
|
899
|
+
|
900
|
+
// return array;
|
901
|
+
|
902
|
+
// }
|
903
|
+
|
904
|
+
}
|
905
|
+
|
906
|
+
// const _v1 = new Vector3();
|
907
|
+
// const _m1 = new Matrix4();
|
908
|
+
// const _zero = new Vector3(0, 0, 0);
|
909
|
+
// const _one = new Vector3(1, 1, 1);
|
910
|
+
// const _x = new Vector3();
|
911
|
+
// const _y = new Vector3();
|
912
|
+
// const _z = new Vector3();
|
913
|
+
|
914
|
+
export { Matrix4 };
|