poly-extrude 0.1.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/poly-extrude.js +1983 -10
- package/dist/poly-extrude.js.map +1 -1
- package/dist/poly-extrude.min.js +2 -2
- package/dist/poly-extrude.mjs +1983 -11
- package/index.js +2 -1
- package/package.json +1 -1
- package/readme.md +191 -36
- package/src/math/Curve.js +415 -0
- package/src/math/Interpolations.js +80 -0
- package/src/math/Matrix4.js +914 -0
- package/src/math/QuadraticBezierCurve3.js +76 -0
- package/src/math/Vector3.js +711 -0
- package/src/path/PathPoint.js +41 -0
- package/src/path/PathPointList.js +251 -0
- package/src/path.js +259 -0
- package/src/polyline.js +10 -9
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/**
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* // code copy from https://github.com/mrdoob/three.js/blob/dev/src/extras/core/Interpolations.js
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* Bezier Curves formulas obtained from
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* https://en.wikipedia.org/wiki/B%C3%A9zier_curve
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*/
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function CatmullRom(t, p0, p1, p2, p3) {
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const v0 = (p2 - p0) * 0.5;
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const v1 = (p3 - p1) * 0.5;
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const t2 = t * t;
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const t3 = t * t2;
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return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1;
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}
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//
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function QuadraticBezierP0(t, p) {
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const k = 1 - t;
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return k * k * p;
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}
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function QuadraticBezierP1(t, p) {
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return 2 * (1 - t) * t * p;
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}
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function QuadraticBezierP2(t, p) {
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return t * t * p;
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}
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function QuadraticBezier(t, p0, p1, p2) {
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return QuadraticBezierP0(t, p0) + QuadraticBezierP1(t, p1) +
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QuadraticBezierP2(t, p2);
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}
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//
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function CubicBezierP0(t, p) {
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const k = 1 - t;
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return k * k * k * p;
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}
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function CubicBezierP1(t, p) {
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const k = 1 - t;
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return 3 * k * k * t * p;
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}
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function CubicBezierP2(t, p) {
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return 3 * (1 - t) * t * t * p;
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}
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function CubicBezierP3(t, p) {
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return t * t * t * p;
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}
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function CubicBezier(t, p0, p1, p2, p3) {
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return CubicBezierP0(t, p0) + CubicBezierP1(t, p1) + CubicBezierP2(t, p2) +
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CubicBezierP3(t, p3);
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}
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export { CatmullRom, QuadraticBezier, CubicBezier };
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