pixi-rainman-game-engine 0.2.2 → 0.2.3

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Files changed (152) hide show
  1. package/dist/ComponentRegistry/ComponentRegistry.d.ts +0 -17
  2. package/dist/ComponentRegistry/ComponentRegistry.js +0 -17
  3. package/dist/ComponentRegistry/types.d.ts +1 -1
  4. package/dist/Money/MoneyText.d.ts +0 -2
  5. package/dist/Money/MoneyText.js +0 -2
  6. package/dist/Rainman/Rainman.d.ts +0 -2
  7. package/dist/Rainman/Rainman.js +0 -2
  8. package/dist/Rainman/appConfig.d.ts +0 -1
  9. package/dist/Rainman/appConfig.js +0 -1
  10. package/dist/application/ApiConfig/ApiConfig.d.ts +25 -43
  11. package/dist/application/ApiConfig/ApiConfig.js +25 -43
  12. package/dist/application/ApiConfig/SymbolId.d.ts +0 -5
  13. package/dist/application/ApiConfig/TransformationTypesId.d.ts +0 -4
  14. package/dist/application/ApiConfig/WinTypeId.d.ts +0 -4
  15. package/dist/application/ButtonsEventManager/ButtonsEventManager.d.ts +11 -32
  16. package/dist/application/ButtonsEventManager/ButtonsEventManager.js +11 -32
  17. package/dist/application/SoundManager/SoundManager.d.ts +8 -18
  18. package/dist/application/SoundManager/SoundManager.js +8 -18
  19. package/dist/application/SoundManager/types.d.ts +2 -4
  20. package/dist/application/SoundManager/types.js +1 -2
  21. package/dist/application/SpeedState/SpeedLevelHandler.d.ts +2 -8
  22. package/dist/application/SpeedState/SpeedLevelHandler.js +2 -8
  23. package/dist/application/SpinLogic/SpinLogic.d.ts +0 -2
  24. package/dist/application/SpinLogic/SpinLogic.js +0 -2
  25. package/dist/application/SpinLogic/SpinLogicDTO.d.ts +4 -9
  26. package/dist/application/SpinLogic/SpinLogicDTO.js +4 -9
  27. package/dist/application/SpinLogic/WinScenarios.d.ts +1 -1
  28. package/dist/application/SpinLogic/WinScenarios.js +1 -1
  29. package/dist/application/SpinLogic/util.d.ts +13 -18
  30. package/dist/application/SpinLogic/util.js +13 -20
  31. package/dist/components/AbstractFreeSpinContainer/AbstractFreeSpinContainer.d.ts +1 -3
  32. package/dist/components/AbstractFreeSpinContainer/AbstractFreeSpinContainer.js +1 -3
  33. package/dist/components/AbstractMainContainer/AbstractMainContainer.d.ts +19 -22
  34. package/dist/components/AbstractMainContainer/AbstractMainContainer.js +19 -22
  35. package/dist/components/GambleGame/GambleGame.d.ts +1 -3
  36. package/dist/components/GambleGame/GambleGame.js +1 -3
  37. package/dist/components/buttons/BaseButton/BaseButton.d.ts +1 -3
  38. package/dist/components/buttons/BaseButton/BaseButton.js +1 -3
  39. package/dist/components/buttons/BaseButton/ButtonState.d.ts +1 -1
  40. package/dist/components/buttons/BaseButton/ButtonState.js +1 -1
  41. package/dist/components/buttons/buttonGroups/LeftButtons.d.ts +1 -3
  42. package/dist/components/buttons/buttonGroups/LeftButtons.js +1 -3
  43. package/dist/components/buttons/buttonGroups/MiddleButtons.d.ts +0 -1
  44. package/dist/components/buttons/buttonGroups/MiddleButtons.js +0 -1
  45. package/dist/components/buttons/buttonGroups/RightButtons.d.ts +2 -3
  46. package/dist/components/buttons/buttonGroups/RightButtons.js +2 -3
  47. package/dist/components/buttons/buttonGroups/RightButtonsLandscape.d.ts +1 -1
  48. package/dist/components/buttons/buttonGroups/RightButtonsLandscape.js +1 -1
  49. package/dist/components/buttons/default/AutoplayButton.d.ts +2 -3
  50. package/dist/components/buttons/default/AutoplayButton.js +2 -3
  51. package/dist/components/buttons/default/BlackButton.d.ts +1 -2
  52. package/dist/components/buttons/default/BlackButton.js +1 -2
  53. package/dist/components/buttons/default/CollectButton.d.ts +2 -3
  54. package/dist/components/buttons/default/CollectButton.js +2 -3
  55. package/dist/components/buttons/default/InfoButton.d.ts +1 -1
  56. package/dist/components/buttons/default/InfoButton.js +1 -1
  57. package/dist/components/buttons/default/MoreButton.d.ts +1 -1
  58. package/dist/components/buttons/default/MoreButton.js +1 -1
  59. package/dist/components/buttons/default/NegButton.d.ts +1 -1
  60. package/dist/components/buttons/default/NegButton.js +1 -1
  61. package/dist/components/buttons/default/PlusButton.d.ts +1 -1
  62. package/dist/components/buttons/default/PlusButton.js +1 -1
  63. package/dist/components/buttons/default/RedButton.d.ts +1 -1
  64. package/dist/components/buttons/default/RedButton.js +1 -1
  65. package/dist/components/buttons/default/RefreshButton.d.ts +2 -1
  66. package/dist/components/buttons/default/RefreshButton.js +2 -1
  67. package/dist/components/buttons/default/SpeedControlButton.d.ts +1 -1
  68. package/dist/components/buttons/default/SpeedControlButton.js +1 -1
  69. package/dist/components/buttons/default/SpinConfirmationButton.d.ts +1 -0
  70. package/dist/components/buttons/default/SpinConfirmationButton.js +1 -0
  71. package/dist/components/buttons/default/VolumeButton.d.ts +1 -1
  72. package/dist/components/buttons/default/VolumeButton.js +1 -1
  73. package/dist/components/common/AnimatedBackground.d.ts +1 -5
  74. package/dist/components/common/AnimatedBackground.js +1 -5
  75. package/dist/components/common/Background.d.ts +3 -5
  76. package/dist/components/common/Background.js +3 -5
  77. package/dist/components/common/FreeSpinButton.d.ts +1 -3
  78. package/dist/components/common/FreeSpinButton.js +1 -3
  79. package/dist/components/common/Logo.d.ts +1 -3
  80. package/dist/components/common/Logo.js +1 -3
  81. package/dist/components/common/LogoStatic.d.ts +1 -3
  82. package/dist/components/common/LogoStatic.js +1 -3
  83. package/dist/components/common/ResumableContainers.d.ts +6 -6
  84. package/dist/components/common/ResumableContainers.js +6 -6
  85. package/dist/components/frame/AbstractColumnsContainer.d.ts +3 -9
  86. package/dist/components/frame/AbstractColumnsContainer.js +3 -9
  87. package/dist/components/frame/AbstractFrame.d.ts +6 -12
  88. package/dist/components/frame/AbstractFrame.js +6 -12
  89. package/dist/components/frame/AbstractInnerFrame.d.ts +1 -3
  90. package/dist/components/frame/AbstractInnerFrame.js +1 -3
  91. package/dist/components/frame/WinLineAnimation.d.ts +1 -3
  92. package/dist/components/frame/WinLineAnimation.js +1 -3
  93. package/dist/components/frame/constants.d.ts +7 -0
  94. package/dist/components/frame/constants.js +3 -0
  95. package/dist/components/frame/types.d.ts +4 -0
  96. package/dist/components/messageBox/MessageBox.d.ts +1 -3
  97. package/dist/components/messageBox/MessageBox.js +1 -3
  98. package/dist/components/symbols/AbstractSymbolBase.d.ts +1 -2
  99. package/dist/components/symbols/AbstractSymbolBase.js +1 -2
  100. package/dist/components/symbols/AbstractSymbolsColumn.d.ts +1 -3
  101. package/dist/components/symbols/AbstractSymbolsColumn.js +1 -3
  102. package/dist/components/symbols/DroppableSymbol.d.ts +0 -2
  103. package/dist/components/symbols/DroppableSymbol.js +0 -2
  104. package/dist/components/symbols/DroppableSymbolsColumn.d.ts +0 -2
  105. package/dist/components/symbols/DroppableSymbolsColumn.js +0 -2
  106. package/dist/components/symbols/types.d.ts +0 -1
  107. package/dist/components/symbols/types.js +0 -1
  108. package/dist/components/updatable/UpdatableTextComponent.d.ts +1 -3
  109. package/dist/components/updatable/UpdatableTextComponent.js +1 -3
  110. package/dist/components/updatable/UpdatableValueComponent.d.ts +1 -3
  111. package/dist/components/updatable/UpdatableValueComponent.js +1 -3
  112. package/dist/components/winLineIndicator/WinLineIndicator.d.ts +1 -3
  113. package/dist/components/winLineIndicator/WinLineIndicator.js +1 -3
  114. package/dist/connectivity/ConnectionWrapper.d.ts +1 -4
  115. package/dist/connectivity/ConnectionWrapper.js +1 -4
  116. package/dist/connectivity/LocalConnectionWrapper.d.ts +1 -1
  117. package/dist/connectivity/LocalConnectionWrapper.js +1 -1
  118. package/dist/connectivity/apiQueue.d.ts +2 -3
  119. package/dist/connectivity/apiQueue.js +2 -3
  120. package/dist/connectivity/wins.d.ts +0 -9
  121. package/dist/controllers/AbstractController.d.ts +26 -40
  122. package/dist/controllers/AbstractController.js +27 -40
  123. package/dist/controllers/QuickStopController.d.ts +1 -1
  124. package/dist/controllers/QuickStopController.js +1 -1
  125. package/dist/controllers/UiController.d.ts +2 -4
  126. package/dist/controllers/UiController.js +2 -4
  127. package/dist/loading/AbstractLoadingContainer.d.ts +1 -3
  128. package/dist/loading/AbstractLoadingContainer.js +1 -3
  129. package/dist/loading/ProgressiveLoader.d.ts +0 -2
  130. package/dist/loading/SpriteLoadingContainer.d.ts +1 -4
  131. package/dist/loading/SpriteLoadingContainer.js +1 -4
  132. package/dist/localStorage/localStorage.d.ts +0 -2
  133. package/dist/localStorage/localStorage.js +0 -2
  134. package/dist/stores/SettingsStore.d.ts +5 -10
  135. package/dist/stores/SettingsStore.js +5 -10
  136. package/dist/utils/assets/assetGetter.d.ts +10 -18
  137. package/dist/utils/assets/assetGetter.js +10 -18
  138. package/dist/utils/common/deviceOrientation.d.ts +1 -2
  139. package/dist/utils/common/deviceOrientation.js +1 -2
  140. package/dist/utils/common/functions.d.ts +7 -7
  141. package/dist/utils/common/functions.js +7 -7
  142. package/dist/utils/common/placementHelpers.d.ts +2 -3
  143. package/dist/utils/common/placementHelpers.js +4 -5
  144. package/dist/winComponents/AnimableParticlesEmitter.d.ts +1 -4
  145. package/dist/winComponents/AnimableParticlesEmitter.js +1 -4
  146. package/dist/winComponents/PositioningFrame.d.ts +1 -3
  147. package/dist/winComponents/PositioningFrame.js +1 -3
  148. package/dist/winComponents/UpdatableSpineContainer.d.ts +1 -3
  149. package/dist/winComponents/UpdatableSpineContainer.js +1 -3
  150. package/dist/winComponents/winFactory.d.ts +8 -9
  151. package/dist/winComponents/winFactory.js +8 -9
  152. package/package.json +3 -1
@@ -11,11 +11,9 @@ import { UiController } from "./UiController";
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  /**
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  * Abstract controller class for games, this class control game flow
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  * and handle all game logic, including wins, transformations
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- *
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  * @abstract
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  * @class AbstractController
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  * @template T
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- * @exports
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  */
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  export declare abstract class AbstractController<T> {
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  protected buttonsEventManager: ButtonsEventManager;
@@ -70,14 +68,12 @@ export declare abstract class AbstractController<T> {
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  private initSpinButton;
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  /**
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  * This function is responsible for checking if buttons (not bet buttons) should be disabled
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- *
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- * @return {boolean}
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+ * @returns {boolean} should buttons be disabled
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  */
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  get shouldButtonsBeDisabled(): boolean;
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  /**
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  * This function is responsible for checking if bet buttons should be disabled
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- *
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- * @return {boolean}
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+ * @returns {boolean} should bet buttons be disabled
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  */
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  get shouldBetButtonsBeDisabled(): boolean;
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  get lastWinAmount(): number;
@@ -97,15 +93,15 @@ export declare abstract class AbstractController<T> {
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  * - dataFetch - when game is fetching data from the server
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  * - bigWinInvoked - when big win is invoked
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  * - gameSummary - when game is showing game summary
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- *
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- * @param {GamePhase} newPhase
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+ * @param {GamePhase} newPhase - new game phase
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  */
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  protected changeGamePhase(newPhase: GamePhase): void;
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  private setRefreshButtonBasedOnPhase;
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  private setMessageBoxBasedOnPhase;
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  /**
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- * This function is responsible for getting indexes of reels which should show mystery fx, based on {@link spinLogic}
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- * @param {SpinLogic} spinLogic
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+ * This function is responsible for getting indexes of reels which should show mystery fx, based on {@link spinLogic}
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+ * @param {SpinLogic} spinLogic - spin logic
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+ * @returns {number[]} indexes of reels which should show mystery fx
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  */
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  protected getReelIndexesToShowMysteryFx(spinLogic: SpinLogic): number[];
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  /**
@@ -121,6 +117,7 @@ export declare abstract class AbstractController<T> {
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  private getBoughtNumberOfFreeSpins;
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  /**
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  * Function for autoplay spin
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+ * @returns {void} promise
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  */
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  protected autoplaySpin(): void;
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  /**
@@ -135,26 +132,23 @@ export declare abstract class AbstractController<T> {
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  /**
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  * This function is responsible for actions while fetching data
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  * If you want to add some actions while fetching data, you can override this function
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- *
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- * @param {SpinData} _spinData
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- * @param {SpinLogic} _spinLogic
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+ * @param {SpinData} _spinData - spin data
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+ * @param {SpinLogic} _spinLogic - spin logic
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  */
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  protected onDataFetch(_spinData: SpinData, _spinLogic: SpinLogic): void;
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  /**
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  * Getter for extra data for some games
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- *
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- * @returns {ExtraDataRequest}
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+ * @returns {ExtraDataRequest} extra data
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  */
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  protected getExtraData(): ExtraDataRequest;
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  /**
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  * Function for fetching and preparing spin data
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- *
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- * @returns {SpinDataWithLogic}
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+ * @returns {SpinDataWithLogic} - spin data with logic
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  */
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  protected fetchAndPrepareSpinData(): Promise<SpinDataWithLogic>;
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  /**
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  * Checks if we can skip action based on conditions. By default it checks {@link !this.isPlayingUnskippableStreak}
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- *
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+ * @returns {boolean} can we skip actions
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  */
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  protected canSkipActions(): boolean;
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  protected onSpinningStart(): Promise<void>;
@@ -171,16 +165,14 @@ export declare abstract class AbstractController<T> {
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  * - updating free spins amount
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  * - showing free spins summary and plate
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  * - playing win action queue
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- *
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  * @returns {Promise<void>}
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  */
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  private spin;
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  /**
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  * Function for invoking free spin plate, invoked in mainContainer
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- * ```ts
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- * this.mainContainer.invokeFreeSpinPlate(numberOfFreeSpins, isAdditionalFreeSpin);
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- * ```
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- *
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+ * ```ts
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+ * this.mainContainer.invokeFreeSpinPlate(numberOfFreeSpins, isAdditionalFreeSpin);
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+ * ```
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  * @param numberOfFreeSpins - number of free spins, if not provided, `RainMan.settingsStore.totalNumberOfFreeSpins` will be used
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  * @param isAdditionalFreeSpin - flag for displaying additional free spins
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  */
@@ -199,48 +191,42 @@ export declare abstract class AbstractController<T> {
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  protected stopPlayingSymbolsTransformation(): void;
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  /**
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  * Function for displaying big win. Invoking that by `this.mainContainer.invokeBigWin();` and destroying it by `this.mainContainer.destroyBigWin();`
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- *
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- * @param customAmount - amount of win, if not provided, `RainMan.settingsStore.bet` will be used
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+ * @param {number | undefined} customAmount - amount of win, if not provided, `RainMan.settingsStore.bet` will be used
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  */
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  protected countBigWin(customAmount?: number): Promise<void>;
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  /**
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  * Function for displaying bonus win. Invoking that by `this.mainContainer.invokeBonusWin();` and destroying it by `this.mainContainer.destroyBonusWin();`
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- *
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- * @param customAmount - amount of win, if not provided, `RainMan.settingsStore.bet` will be used
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+ * @param {number | undefined} winAmount - win amount, if not provided, `this.uiController.recentWin` will be used
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  */
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  protected countBonusWin(winAmount?: number): Promise<void>;
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  /**
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  * Function for displaying super bonus win. Invoking that by `this.mainContainer.invokeSuperBonusWin();` and destroying it by `this.mainContainer.destroySuperBonusWin();`
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- *
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- * @param winAmount - amount of win, if not provided `RainMan.settingsStore.cumulativeWinAmount` will be used
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+ * @param {number | undefined} winAmount - amount of win, if not provided `RainMan.settingsStore.cumulativeWinAmount` will be used
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  */
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  protected countSuperBonusWin(winAmount?: number): Promise<void>;
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  /**
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  * Function for displaying mystery win. Invoking that by `this.mainContainer.invokeMysteryWin();` and destroying it by `this.mainContainer.destroyMysteryWin();`.
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- * Function requires `this.mysteryWinSymbol` to be fired.
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- *
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- * @param winAmount
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- * @param quantity - how many symbols create mystery win, by default 3
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+ * Function requires `this.mysteryWinSymbol` to be fired.
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+ * @param {number | undefined} winAmount - amount of mystery win
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+ * @param {number} quantity - how many symbols create mystery win, by default 3
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  */
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  protected countMysteryWin(winAmount?: number, quantity?: number): Promise<void>;
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  /**
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  * Parser for streaks and reels quantity
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- *
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- * @param {StreakReelsIndexes} streak
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- * @param {number} reelsQuantity
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- * @returns {StreakReelsIndexes}
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+ * @param {StreakReelsIndexes} streak - streak with reels indexes
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+ * @param {number} reelsQuantity - quantity of reels
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+ * @returns {StreakReelsIndexes} - parsed streak
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  */
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  protected parseStreak(streak: StreakReelsIndexes, reelsQuantity: number): StreakReelsIndexes;
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  /**
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  * Function for getting symbols ids from {@link StreakReelsIndexes}
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- *
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- * @param streak
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+ * @param {StreakReelsIndexes} streak - streak with reels indexes
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+ * @returns {SymbolId[]} - symbols from streak
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  */
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  protected getSymbolIdsForStreak(streak: StreakReelsIndexes): SymbolId[];
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  protected updateUiValues(value: number): void;
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  /**
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  * Function for composing win actions queue based on wins and transformations from {@link transformationTypes} and {@link PossibleWins}
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- *
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  * @param spinLogic
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  */
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  protected abstract composeWinActionsQueue(spinLogic: SpinLogic): void;
@@ -10,11 +10,9 @@ import { UiController } from "./UiController";
10
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  /**
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  * Abstract controller class for games, this class control game flow
12
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  * and handle all game logic, including wins, transformations
13
- *
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  * @abstract
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  * @class AbstractController
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  * @template T
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- * @exports
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  */
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  export class AbstractController {
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  buttonsEventManager;
@@ -123,7 +121,7 @@ export class AbstractController {
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  }
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  disableBetButtons(shouldBeDisabled) {
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  const freeSpinButton = this.mainContainer.getFreeSpinButton();
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- if (freeSpinButton)
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+ if (freeSpinButton && this.roundNumber > 0)
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  freeSpinButton?.setInteractivity(!shouldBeDisabled);
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  const buttonsToChange = [
129
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  RainMan.componentRegistry.get(BUTTONS.plus),
@@ -217,8 +215,7 @@ export class AbstractController {
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  }
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  /**
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  * This function is responsible for checking if buttons (not bet buttons) should be disabled
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- *
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- * @return {boolean}
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+ * @returns {boolean} should buttons be disabled
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  */
223
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  get shouldButtonsBeDisabled() {
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  if (this.quickStopController.quickStopCounterLock)
@@ -231,8 +228,7 @@ export class AbstractController {
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  }
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  /**
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  * This function is responsible for checking if bet buttons should be disabled
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- *
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- * @return {boolean}
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+ * @returns {boolean} should bet buttons be disabled
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  */
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  get shouldBetButtonsBeDisabled() {
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  return this.shouldButtonsBeDisabled || RainMan.settingsStore.isFreeSpinsPlayEnabled;
@@ -264,8 +260,7 @@ export class AbstractController {
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  * - dataFetch - when game is fetching data from the server
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  * - bigWinInvoked - when big win is invoked
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  * - gameSummary - when game is showing game summary
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- *
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- * @param {GamePhase} newPhase
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+ * @param {GamePhase} newPhase - new game phase
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  */
270
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  changeGamePhase(newPhase) {
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  logInfo(`👋🏼👋🏼👋🏼👋🏼 ${this.gamePhase} --> ${newPhase}`);
@@ -312,8 +307,9 @@ export class AbstractController {
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  }
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  }
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  /**
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- * This function is responsible for getting indexes of reels which should show mystery fx, based on {@link spinLogic}
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- * @param {SpinLogic} spinLogic
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+ * This function is responsible for getting indexes of reels which should show mystery fx, based on {@link spinLogic}
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+ * @param {SpinLogic} spinLogic - spin logic
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+ * @returns {number[]} indexes of reels which should show mystery fx
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  */
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  getReelIndexesToShowMysteryFx(spinLogic) {
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  const { onStopBlindsConfiguration } = spinLogic;
@@ -463,6 +459,7 @@ export class AbstractController {
463
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  }
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  /**
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  * Function for autoplay spin
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+ * @returns {void} promise
466
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  */
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  autoplaySpin() {
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  if (!RainMan.settingsStore.howManyAutoSpinsLeft)
@@ -497,23 +494,20 @@ export class AbstractController {
497
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  /**
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  * This function is responsible for actions while fetching data
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  * If you want to add some actions while fetching data, you can override this function
500
- *
501
- * @param {SpinData} _spinData
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- * @param {SpinLogic} _spinLogic
497
+ * @param {SpinData} _spinData - spin data
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+ * @param {SpinLogic} _spinLogic - spin logic
503
499
  */
504
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  onDataFetch(_spinData, _spinLogic) { }
505
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  /**
506
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  * Getter for extra data for some games
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- *
508
- * @returns {ExtraDataRequest}
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+ * @returns {ExtraDataRequest} extra data
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  */
510
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  getExtraData() {
511
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  return {};
512
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  }
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  /**
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  * Function for fetching and preparing spin data
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- *
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- * @returns {SpinDataWithLogic}
510
+ * @returns {SpinDataWithLogic} - spin data with logic
517
511
  */
518
512
  async fetchAndPrepareSpinData() {
519
513
  this.changeGamePhase(gamePhases.DATA_FETCH);
@@ -539,7 +533,7 @@ export class AbstractController {
539
533
  }
540
534
  /**
541
535
  * Checks if we can skip action based on conditions. By default it checks {@link !this.isPlayingUnskippableStreak}
542
- *
536
+ * @returns {boolean} can we skip actions
543
537
  */
544
538
  canSkipActions() {
545
539
  return !this.isPlayingUnskippableStreak;
@@ -558,7 +552,6 @@ export class AbstractController {
558
552
  * - updating free spins amount
559
553
  * - showing free spins summary and plate
560
554
  * - playing win action queue
561
- *
562
555
  * @returns {Promise<void>}
563
556
  */
564
557
  async spin() {
@@ -691,10 +684,9 @@ export class AbstractController {
691
684
  }
692
685
  /**
693
686
  * Function for invoking free spin plate, invoked in mainContainer
694
- * ```ts
695
- * this.mainContainer.invokeFreeSpinPlate(numberOfFreeSpins, isAdditionalFreeSpin);
696
- * ```
697
- *
687
+ * ```ts
688
+ * this.mainContainer.invokeFreeSpinPlate(numberOfFreeSpins, isAdditionalFreeSpin);
689
+ * ```
698
690
  * @param numberOfFreeSpins - number of free spins, if not provided, `RainMan.settingsStore.totalNumberOfFreeSpins` will be used
699
691
  * @param isAdditionalFreeSpin - flag for displaying additional free spins
700
692
  */
@@ -771,8 +763,7 @@ export class AbstractController {
771
763
  }
772
764
  /**
773
765
  * Function for displaying big win. Invoking that by `this.mainContainer.invokeBigWin();` and destroying it by `this.mainContainer.destroyBigWin();`
774
- *
775
- * @param customAmount - amount of win, if not provided, `RainMan.settingsStore.bet` will be used
766
+ * @param {number | undefined} customAmount - amount of win, if not provided, `RainMan.settingsStore.bet` will be used
776
767
  */
777
768
  async countBigWin(customAmount) {
778
769
  if (RainMan.config.disableBigWinOnBonus)
@@ -799,8 +790,7 @@ export class AbstractController {
799
790
  }
800
791
  /**
801
792
  * Function for displaying bonus win. Invoking that by `this.mainContainer.invokeBonusWin();` and destroying it by `this.mainContainer.destroyBonusWin();`
802
- *
803
- * @param customAmount - amount of win, if not provided, `RainMan.settingsStore.bet` will be used
793
+ * @param {number | undefined} winAmount - win amount, if not provided, `this.uiController.recentWin` will be used
804
794
  */
805
795
  async countBonusWin(winAmount) {
806
796
  if (!winAmount)
@@ -824,8 +814,7 @@ export class AbstractController {
824
814
  }
825
815
  /**
826
816
  * Function for displaying super bonus win. Invoking that by `this.mainContainer.invokeSuperBonusWin();` and destroying it by `this.mainContainer.destroySuperBonusWin();`
827
- *
828
- * @param winAmount - amount of win, if not provided `RainMan.settingsStore.cumulativeWinAmount` will be used
817
+ * @param {number | undefined} winAmount - amount of win, if not provided `RainMan.settingsStore.cumulativeWinAmount` will be used
829
818
  */
830
819
  async countSuperBonusWin(winAmount) {
831
820
  if (!winAmount)
@@ -849,10 +838,9 @@ export class AbstractController {
849
838
  }
850
839
  /**
851
840
  * Function for displaying mystery win. Invoking that by `this.mainContainer.invokeMysteryWin();` and destroying it by `this.mainContainer.destroyMysteryWin();`.
852
- * Function requires `this.mysteryWinSymbol` to be fired.
853
- *
854
- * @param winAmount
855
- * @param quantity - how many symbols create mystery win, by default 3
841
+ * Function requires `this.mysteryWinSymbol` to be fired.
842
+ * @param {number | undefined} winAmount - amount of mystery win
843
+ * @param {number} quantity - how many symbols create mystery win, by default 3
856
844
  */
857
845
  async countMysteryWin(winAmount, quantity = 3) {
858
846
  if (!winAmount || !this.mysteryWinSymbol)
@@ -883,10 +871,9 @@ export class AbstractController {
883
871
  }
884
872
  /**
885
873
  * Parser for streaks and reels quantity
886
- *
887
- * @param {StreakReelsIndexes} streak
888
- * @param {number} reelsQuantity
889
- * @returns {StreakReelsIndexes}
874
+ * @param {StreakReelsIndexes} streak - streak with reels indexes
875
+ * @param {number} reelsQuantity - quantity of reels
876
+ * @returns {StreakReelsIndexes} - parsed streak
890
877
  */
891
878
  parseStreak(streak, reelsQuantity) {
892
879
  const parsedStreak = [];
@@ -902,8 +889,8 @@ export class AbstractController {
902
889
  }
903
890
  /**
904
891
  * Function for getting symbols ids from {@link StreakReelsIndexes}
905
- *
906
- * @param streak
892
+ * @param {StreakReelsIndexes} streak - streak with reels indexes
893
+ * @returns {SymbolId[]} - symbols from streak
907
894
  */
908
895
  getSymbolIdsForStreak(streak) {
909
896
  const symbolsIds = [];
@@ -4,7 +4,7 @@ import { ButtonsEventManager } from "../application";
4
4
  * After 4 quick stops, the speed popup will be shown.
5
5
  * Number of quick spin can be adjusted in {@link MAX_QUICK_STOPS}
6
6
  *
7
- * @exports
7
+ *
8
8
  */
9
9
  export declare class QuickStopController {
10
10
  private buttonsEventManager;
@@ -6,7 +6,7 @@ const MAX_QUICK_STOPS = 4;
6
6
  * After 4 quick stops, the speed popup will be shown.
7
7
  * Number of quick spin can be adjusted in {@link MAX_QUICK_STOPS}
8
8
  *
9
- * @exports
9
+ *
10
10
  */
11
11
  export class QuickStopController {
12
12
  buttonsEventManager;
@@ -29,14 +29,12 @@ export declare class UiController {
29
29
  resetTotalFreeSpinWinAmount(): void;
30
30
  private getNewBet;
31
31
  /**
32
- * Functions to be called before bet is updated
33
- *
34
- * @param _lastBet - last bet
32
+ * Functions to be called before bet is updated
33
+ * @param {number} _lastBet - last bet
35
34
  */
36
35
  protected beforeUpdateBet(_lastBet: number): void;
37
36
  /**
38
37
  * Function to be called after bet is updated
39
- *
40
38
  * @param {number} _bet - new bet value
41
39
  */
42
40
  protected afterUpdateBet(_bet: number): void;
@@ -71,14 +71,12 @@ export class UiController {
71
71
  }
72
72
  }
73
73
  /**
74
- * Functions to be called before bet is updated
75
- *
76
- * @param _lastBet - last bet
74
+ * Functions to be called before bet is updated
75
+ * @param {number} _lastBet - last bet
77
76
  */
78
77
  beforeUpdateBet(_lastBet) { }
79
78
  /**
80
79
  * Function to be called after bet is updated
81
- *
82
80
  * @param {number} _bet - new bet value
83
81
  */
84
82
  afterUpdateBet(_bet) { }
@@ -3,12 +3,10 @@ import { Background, Logo, LogoStatic } from "../components";
3
3
  import { SpriteLoadingContainer } from "./SpriteLoadingContainer";
4
4
  /**
5
5
  * Class represents the container with loading logic inside
6
- *
7
- * @export
8
6
  * @abstract
9
7
  * @class AbstractLoadingContainer
10
8
  * @typedef {AbstractLoadingContainer}
11
- * @extends {Container}
9
+ * @augments {Container}
12
10
  */
13
11
  export declare abstract class AbstractLoadingContainer extends Container {
14
12
  protected abstract background: Background;
@@ -3,12 +3,10 @@ import { RainMan } from "../Rainman";
3
3
  import { SpriteLoadingContainer } from "./SpriteLoadingContainer";
4
4
  /**
5
5
  * Class represents the container with loading logic inside
6
- *
7
- * @export
8
6
  * @abstract
9
7
  * @class AbstractLoadingContainer
10
8
  * @typedef {AbstractLoadingContainer}
11
- * @extends {Container}
9
+ * @augments {Container}
12
10
  */
13
11
  export class AbstractLoadingContainer extends Container {
14
12
  logo = null;
@@ -1,7 +1,5 @@
1
1
  /**
2
2
  * Interface for updating progress on loading assets
3
- *
4
- * @export
5
3
  * @interface ProgressiveLoader
6
4
  * @typedef {ProgressiveLoader}
7
5
  */
@@ -2,11 +2,9 @@ import { Container, ITextStyle } from "pixi.js";
2
2
  import { ProgressiveLoader } from "./ProgressiveLoader";
3
3
  /**
4
4
  * This class contains the loading process to pixi application
5
- *
6
- * @export
7
5
  * @class SpriteLoadingContainer
8
6
  * @typedef {SpriteLoadingContainer}
9
- * @extends {Container}
7
+ * @augments {Container}
10
8
  * @implements {ProgressiveLoader}
11
9
  */
12
10
  export declare class SpriteLoadingContainer extends Container implements ProgressiveLoader {
@@ -19,7 +17,6 @@ export declare class SpriteLoadingContainer extends Container implements Progres
19
17
  private readonly loadingStatusHeight;
20
18
  /**
21
19
  * Constructor for SpriteLoadingContainer
22
- *
23
20
  * @param {string} texture path to texture for logo
24
21
  * @param {Partial<ITextStyle>} textOptions contains the options for text color blur
25
22
  */
@@ -2,11 +2,9 @@ import { Container, Graphics, Sprite, Text, TextStyle, Texture } from "pixi.js";
2
2
  import { RainMan } from "../Rainman";
3
3
  /**
4
4
  * This class contains the loading process to pixi application
5
- *
6
- * @export
7
5
  * @class SpriteLoadingContainer
8
6
  * @typedef {SpriteLoadingContainer}
9
- * @extends {Container}
7
+ * @augments {Container}
10
8
  * @implements {ProgressiveLoader}
11
9
  */
12
10
  export class SpriteLoadingContainer extends Container {
@@ -19,7 +17,6 @@ export class SpriteLoadingContainer extends Container {
19
17
  loadingStatusHeight = this.loadingStatusContainerHeight - 10;
20
18
  /**
21
19
  * Constructor for SpriteLoadingContainer
22
- *
23
20
  * @param {string} texture path to texture for logo
24
21
  * @param {Partial<ITextStyle>} textOptions contains the options for text color blur
25
22
  */
@@ -1,7 +1,5 @@
1
1
  /**
2
2
  * Here you can specify the all of the local storage keys
3
- *
4
- * @type { readonly hiResolution: "hiResolutionLocalStorage"; readonly batterySaver: "batterySaverLocalStorage"; readonly volumeLevel: "volumeLevelLocalStorage"; readonly isSoundEnabled: "isSoundEnabledLocalStorage"; readonly isSoundFxEnabled: "isSoundFxEnabledLocalStorage"; readonly isAmbientMusicEnabled: "isAmbientMusicEna...}
5
3
  */
6
4
  export declare const LOCAL_STORAGE: {
7
5
  readonly hiResolution: "hiResolutionLocalStorage";
@@ -1,7 +1,5 @@
1
1
  /**
2
2
  * Here you can specify the all of the local storage keys
3
- *
4
- * @type { readonly hiResolution: "hiResolutionLocalStorage"; readonly batterySaver: "batterySaverLocalStorage"; readonly volumeLevel: "volumeLevelLocalStorage"; readonly isSoundEnabled: "isSoundEnabledLocalStorage"; readonly isSoundFxEnabled: "isSoundFxEnabledLocalStorage"; readonly isAmbientMusicEnabled: "isAmbientMusicEna...}
5
3
  */
6
4
  export const LOCAL_STORAGE = {
7
5
  hiResolution: "hiResolutionLocalStorage",
@@ -4,8 +4,6 @@ import { InitDataInterface, Point, RangeQuantityValue, SpinData } from "../conne
4
4
  import { PaytableData } from "./types";
5
5
  /**
6
6
  * This class represents global state of pixi and react application
7
- *
8
- * @export
9
7
  * @class SettingsStore
10
8
  * @typedef {SettingsStore}
11
9
  */
@@ -64,16 +62,14 @@ export declare class SettingsStore {
64
62
  refreshBatterySaver(): void;
65
63
  /**
66
64
  * Sets flag for ambient music.
67
- *
68
- * @param flag
69
- * @param saveToLocalStorage - default {@link true}, if true the flag will be saved to localStorage
65
+ * @param {boolean} flag - new value for ambient music flag
66
+ * @param {boolean} saveToLocalStorage - default {@link true}, if true the flag will be saved to localStorage
70
67
  */
71
68
  setAmbientMusicFlag(flag: boolean, saveToLocalStorage?: boolean): void;
72
69
  /**
73
70
  * Sets flag for effect sounds
74
- *
75
- * @param flag
76
- * @param saveToLocalStorage - default {@link true}, if true the flag will be saved to localStorage
71
+ * @param {boolean} flag - new value for sound fx flag
72
+ * @param {boolean} saveToLocalStorage - default {@link true}, if true the flag will be saved to localStorage
77
73
  */
78
74
  setSoundFxFlag(flag: boolean, saveToLocalStorage?: boolean): void;
79
75
  flipSoundsEnabled(volumeLevel?: number | null): void;
@@ -94,8 +90,7 @@ export declare class SettingsStore {
94
90
  repositionSymbolPaytablePopup(x: number, y: number): void;
95
91
  /**
96
92
  * Initialize paytable map for all symbols. based on backend data {@link InitDataInterface.paytable}
97
- *
98
- * @param initConfigData
93
+ * @param {InitDataInterface} initConfigData - initial data from backend
99
94
  */
100
95
  initPaytableMap(initConfigData: InitDataInterface): void;
101
96
  decreaseAutoSpinsCount(): void;
@@ -8,8 +8,6 @@ import { changeResolution, logError } from "../utils";
8
8
  const INITIAL_AUTO_SPIN_COUNT = 50;
9
9
  /**
10
10
  * This class represents global state of pixi and react application
11
- *
12
- * @export
13
11
  * @class SettingsStore
14
12
  * @typedef {SettingsStore}
15
13
  */
@@ -140,9 +138,8 @@ export class SettingsStore {
140
138
  }
141
139
  /**
142
140
  * Sets flag for ambient music.
143
- *
144
- * @param flag
145
- * @param saveToLocalStorage - default {@link true}, if true the flag will be saved to localStorage
141
+ * @param {boolean} flag - new value for ambient music flag
142
+ * @param {boolean} saveToLocalStorage - default {@link true}, if true the flag will be saved to localStorage
146
143
  */
147
144
  setAmbientMusicFlag(flag, saveToLocalStorage = true) {
148
145
  this.ambientMusicFlag = flag;
@@ -155,9 +152,8 @@ export class SettingsStore {
155
152
  }
156
153
  /**
157
154
  * Sets flag for effect sounds
158
- *
159
- * @param flag
160
- * @param saveToLocalStorage - default {@link true}, if true the flag will be saved to localStorage
155
+ * @param {boolean} flag - new value for sound fx flag
156
+ * @param {boolean} saveToLocalStorage - default {@link true}, if true the flag will be saved to localStorage
161
157
  */
162
158
  setSoundFxFlag(flag, saveToLocalStorage = true) {
163
159
  this.soundFxFlag = flag;
@@ -274,8 +270,7 @@ export class SettingsStore {
274
270
  }
275
271
  /**
276
272
  * Initialize paytable map for all symbols. based on backend data {@link InitDataInterface.paytable}
277
- *
278
- * @param initConfigData
273
+ * @param {InitDataInterface} initConfigData - initial data from backend
279
274
  */
280
275
  initPaytableMap(initConfigData) {
281
276
  for (const [key, name] of initConfigData.symbols_names.entries()) {
@@ -2,51 +2,43 @@ import { Texture } from "pixi.js";
2
2
  import type { LoadersSpineData, Resource } from "./types";
3
3
  /**
4
4
  * Function for getting spine data for pixi-spines package
5
- *
6
- * @param {string} resourceName
5
+ * @param {string} resourceName - name of the spine from Assets object
7
6
  * @throws {SpineDataNotFound}
8
- * @returns {LoadersSpineData}
7
+ * @returns {LoadersSpineData} - spine data
9
8
  */
10
9
  export declare const getSpineData: (resourceName: string) => LoadersSpineData;
11
10
  /**
12
11
  * Function for getting textures, created in `Assets.ts`
13
12
  * This function throw error when texture is not present in cache
14
- *
15
- * @param {string} name
13
+ * @param {string} name - name of the texture
16
14
  * @throws {TextureNotFoundError}
17
- * @returns {Texture}
15
+ * @returns {Texture} - texture from cache
18
16
  */
19
17
  export declare const getTexture: (name: string) => Texture<import("pixi.js").Resource>;
20
18
  /**
21
19
  * Function for getting textures from name
22
20
  * If given asset does not exists in cache this function will return undefined
23
- *
24
21
  * @param {string} name - name of the texture
25
- * @returns {Texture | undefined}
22
+ * @returns {Texture | undefined} - texture from cache or undefined
26
23
  */
27
24
  export declare const getTextureSafely: (name: string) => Texture<import("pixi.js").Resource> | undefined;
28
25
  /**
29
26
  * Function for loading assets with Assets object from pixi
30
27
  * To insert progress into separate loading container, please specify callback to update progress
31
- *
32
- * @async
33
- * @param {Resource} assets
34
- * @param {(progress: number) => void | undefined} [updateProgress]
28
+ * @param {Resource} assets - game assets that should be loaded into game
29
+ * @param {(progress: number) => void | undefined} [updateProgress] - callback for updating progress
35
30
  * @returns {Promise<void>}
36
31
  */
37
32
  export declare const loadAssets: (assets: Resource, updateProgress?: ((progress: number) => void) | undefined) => Promise<void>;
38
33
  /**
39
34
  * Helper function for checking if given resources are present in pixi assets cache
40
- *
41
- * @param {Resource} assets
42
- * @returns {boolean}
35
+ * @param {Resource} assets - game assets that should be loaded into game
36
+ * @returns {boolean} - true if all assets are present in cache
43
37
  */
44
38
  export declare const checkIfAssetsLoaded: (assets: Resource) => boolean;
45
39
  /**
46
40
  * Function for checking if assets are loaded into the game
47
- *
48
- * @async
49
- * @param {Resource} assets
41
+ * @param {Resource} assets - game assets that should be loaded into game
50
42
  * @returns {Promise<void>}
51
43
  */
52
44
  export declare const waitForAssetsToLoad: (assets: Resource) => Promise<void>;