pixi-rainman-game-engine 0.2.2 → 0.2.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (152) hide show
  1. package/dist/ComponentRegistry/ComponentRegistry.d.ts +0 -17
  2. package/dist/ComponentRegistry/ComponentRegistry.js +0 -17
  3. package/dist/ComponentRegistry/types.d.ts +1 -1
  4. package/dist/Money/MoneyText.d.ts +0 -2
  5. package/dist/Money/MoneyText.js +0 -2
  6. package/dist/Rainman/Rainman.d.ts +0 -2
  7. package/dist/Rainman/Rainman.js +0 -2
  8. package/dist/Rainman/appConfig.d.ts +0 -1
  9. package/dist/Rainman/appConfig.js +0 -1
  10. package/dist/application/ApiConfig/ApiConfig.d.ts +25 -43
  11. package/dist/application/ApiConfig/ApiConfig.js +25 -43
  12. package/dist/application/ApiConfig/SymbolId.d.ts +0 -5
  13. package/dist/application/ApiConfig/TransformationTypesId.d.ts +0 -4
  14. package/dist/application/ApiConfig/WinTypeId.d.ts +0 -4
  15. package/dist/application/ButtonsEventManager/ButtonsEventManager.d.ts +11 -32
  16. package/dist/application/ButtonsEventManager/ButtonsEventManager.js +11 -32
  17. package/dist/application/SoundManager/SoundManager.d.ts +8 -18
  18. package/dist/application/SoundManager/SoundManager.js +8 -18
  19. package/dist/application/SoundManager/types.d.ts +2 -4
  20. package/dist/application/SoundManager/types.js +1 -2
  21. package/dist/application/SpeedState/SpeedLevelHandler.d.ts +2 -8
  22. package/dist/application/SpeedState/SpeedLevelHandler.js +2 -8
  23. package/dist/application/SpinLogic/SpinLogic.d.ts +0 -2
  24. package/dist/application/SpinLogic/SpinLogic.js +0 -2
  25. package/dist/application/SpinLogic/SpinLogicDTO.d.ts +4 -9
  26. package/dist/application/SpinLogic/SpinLogicDTO.js +4 -9
  27. package/dist/application/SpinLogic/WinScenarios.d.ts +1 -1
  28. package/dist/application/SpinLogic/WinScenarios.js +1 -1
  29. package/dist/application/SpinLogic/util.d.ts +13 -18
  30. package/dist/application/SpinLogic/util.js +13 -20
  31. package/dist/components/AbstractFreeSpinContainer/AbstractFreeSpinContainer.d.ts +1 -3
  32. package/dist/components/AbstractFreeSpinContainer/AbstractFreeSpinContainer.js +1 -3
  33. package/dist/components/AbstractMainContainer/AbstractMainContainer.d.ts +19 -22
  34. package/dist/components/AbstractMainContainer/AbstractMainContainer.js +19 -22
  35. package/dist/components/GambleGame/GambleGame.d.ts +1 -3
  36. package/dist/components/GambleGame/GambleGame.js +1 -3
  37. package/dist/components/buttons/BaseButton/BaseButton.d.ts +1 -3
  38. package/dist/components/buttons/BaseButton/BaseButton.js +1 -3
  39. package/dist/components/buttons/BaseButton/ButtonState.d.ts +1 -1
  40. package/dist/components/buttons/BaseButton/ButtonState.js +1 -1
  41. package/dist/components/buttons/buttonGroups/LeftButtons.d.ts +1 -3
  42. package/dist/components/buttons/buttonGroups/LeftButtons.js +1 -3
  43. package/dist/components/buttons/buttonGroups/MiddleButtons.d.ts +0 -1
  44. package/dist/components/buttons/buttonGroups/MiddleButtons.js +0 -1
  45. package/dist/components/buttons/buttonGroups/RightButtons.d.ts +2 -3
  46. package/dist/components/buttons/buttonGroups/RightButtons.js +2 -3
  47. package/dist/components/buttons/buttonGroups/RightButtonsLandscape.d.ts +1 -1
  48. package/dist/components/buttons/buttonGroups/RightButtonsLandscape.js +1 -1
  49. package/dist/components/buttons/default/AutoplayButton.d.ts +2 -3
  50. package/dist/components/buttons/default/AutoplayButton.js +2 -3
  51. package/dist/components/buttons/default/BlackButton.d.ts +1 -2
  52. package/dist/components/buttons/default/BlackButton.js +1 -2
  53. package/dist/components/buttons/default/CollectButton.d.ts +2 -3
  54. package/dist/components/buttons/default/CollectButton.js +2 -3
  55. package/dist/components/buttons/default/InfoButton.d.ts +1 -1
  56. package/dist/components/buttons/default/InfoButton.js +1 -1
  57. package/dist/components/buttons/default/MoreButton.d.ts +1 -1
  58. package/dist/components/buttons/default/MoreButton.js +1 -1
  59. package/dist/components/buttons/default/NegButton.d.ts +1 -1
  60. package/dist/components/buttons/default/NegButton.js +1 -1
  61. package/dist/components/buttons/default/PlusButton.d.ts +1 -1
  62. package/dist/components/buttons/default/PlusButton.js +1 -1
  63. package/dist/components/buttons/default/RedButton.d.ts +1 -1
  64. package/dist/components/buttons/default/RedButton.js +1 -1
  65. package/dist/components/buttons/default/RefreshButton.d.ts +2 -1
  66. package/dist/components/buttons/default/RefreshButton.js +2 -1
  67. package/dist/components/buttons/default/SpeedControlButton.d.ts +1 -1
  68. package/dist/components/buttons/default/SpeedControlButton.js +1 -1
  69. package/dist/components/buttons/default/SpinConfirmationButton.d.ts +1 -0
  70. package/dist/components/buttons/default/SpinConfirmationButton.js +1 -0
  71. package/dist/components/buttons/default/VolumeButton.d.ts +1 -1
  72. package/dist/components/buttons/default/VolumeButton.js +1 -1
  73. package/dist/components/common/AnimatedBackground.d.ts +1 -5
  74. package/dist/components/common/AnimatedBackground.js +1 -5
  75. package/dist/components/common/Background.d.ts +3 -5
  76. package/dist/components/common/Background.js +3 -5
  77. package/dist/components/common/FreeSpinButton.d.ts +1 -3
  78. package/dist/components/common/FreeSpinButton.js +1 -3
  79. package/dist/components/common/Logo.d.ts +1 -3
  80. package/dist/components/common/Logo.js +1 -3
  81. package/dist/components/common/LogoStatic.d.ts +1 -3
  82. package/dist/components/common/LogoStatic.js +1 -3
  83. package/dist/components/common/ResumableContainers.d.ts +6 -6
  84. package/dist/components/common/ResumableContainers.js +6 -6
  85. package/dist/components/frame/AbstractColumnsContainer.d.ts +3 -9
  86. package/dist/components/frame/AbstractColumnsContainer.js +3 -9
  87. package/dist/components/frame/AbstractFrame.d.ts +6 -12
  88. package/dist/components/frame/AbstractFrame.js +6 -12
  89. package/dist/components/frame/AbstractInnerFrame.d.ts +1 -3
  90. package/dist/components/frame/AbstractInnerFrame.js +1 -3
  91. package/dist/components/frame/WinLineAnimation.d.ts +1 -3
  92. package/dist/components/frame/WinLineAnimation.js +1 -3
  93. package/dist/components/frame/constants.d.ts +7 -0
  94. package/dist/components/frame/constants.js +3 -0
  95. package/dist/components/frame/types.d.ts +4 -0
  96. package/dist/components/messageBox/MessageBox.d.ts +1 -3
  97. package/dist/components/messageBox/MessageBox.js +1 -3
  98. package/dist/components/symbols/AbstractSymbolBase.d.ts +1 -2
  99. package/dist/components/symbols/AbstractSymbolBase.js +1 -2
  100. package/dist/components/symbols/AbstractSymbolsColumn.d.ts +1 -3
  101. package/dist/components/symbols/AbstractSymbolsColumn.js +1 -3
  102. package/dist/components/symbols/DroppableSymbol.d.ts +0 -2
  103. package/dist/components/symbols/DroppableSymbol.js +0 -2
  104. package/dist/components/symbols/DroppableSymbolsColumn.d.ts +0 -2
  105. package/dist/components/symbols/DroppableSymbolsColumn.js +0 -2
  106. package/dist/components/symbols/types.d.ts +0 -1
  107. package/dist/components/symbols/types.js +0 -1
  108. package/dist/components/updatable/UpdatableTextComponent.d.ts +1 -3
  109. package/dist/components/updatable/UpdatableTextComponent.js +1 -3
  110. package/dist/components/updatable/UpdatableValueComponent.d.ts +1 -3
  111. package/dist/components/updatable/UpdatableValueComponent.js +1 -3
  112. package/dist/components/winLineIndicator/WinLineIndicator.d.ts +1 -3
  113. package/dist/components/winLineIndicator/WinLineIndicator.js +1 -3
  114. package/dist/connectivity/ConnectionWrapper.d.ts +1 -4
  115. package/dist/connectivity/ConnectionWrapper.js +1 -4
  116. package/dist/connectivity/LocalConnectionWrapper.d.ts +1 -1
  117. package/dist/connectivity/LocalConnectionWrapper.js +1 -1
  118. package/dist/connectivity/apiQueue.d.ts +2 -3
  119. package/dist/connectivity/apiQueue.js +2 -3
  120. package/dist/connectivity/wins.d.ts +0 -9
  121. package/dist/controllers/AbstractController.d.ts +26 -40
  122. package/dist/controllers/AbstractController.js +27 -40
  123. package/dist/controllers/QuickStopController.d.ts +1 -1
  124. package/dist/controllers/QuickStopController.js +1 -1
  125. package/dist/controllers/UiController.d.ts +2 -4
  126. package/dist/controllers/UiController.js +2 -4
  127. package/dist/loading/AbstractLoadingContainer.d.ts +1 -3
  128. package/dist/loading/AbstractLoadingContainer.js +1 -3
  129. package/dist/loading/ProgressiveLoader.d.ts +0 -2
  130. package/dist/loading/SpriteLoadingContainer.d.ts +1 -4
  131. package/dist/loading/SpriteLoadingContainer.js +1 -4
  132. package/dist/localStorage/localStorage.d.ts +0 -2
  133. package/dist/localStorage/localStorage.js +0 -2
  134. package/dist/stores/SettingsStore.d.ts +5 -10
  135. package/dist/stores/SettingsStore.js +5 -10
  136. package/dist/utils/assets/assetGetter.d.ts +10 -18
  137. package/dist/utils/assets/assetGetter.js +10 -18
  138. package/dist/utils/common/deviceOrientation.d.ts +1 -2
  139. package/dist/utils/common/deviceOrientation.js +1 -2
  140. package/dist/utils/common/functions.d.ts +7 -7
  141. package/dist/utils/common/functions.js +7 -7
  142. package/dist/utils/common/placementHelpers.d.ts +2 -3
  143. package/dist/utils/common/placementHelpers.js +4 -5
  144. package/dist/winComponents/AnimableParticlesEmitter.d.ts +1 -4
  145. package/dist/winComponents/AnimableParticlesEmitter.js +1 -4
  146. package/dist/winComponents/PositioningFrame.d.ts +1 -3
  147. package/dist/winComponents/PositioningFrame.js +1 -3
  148. package/dist/winComponents/UpdatableSpineContainer.d.ts +1 -3
  149. package/dist/winComponents/UpdatableSpineContainer.js +1 -3
  150. package/dist/winComponents/winFactory.d.ts +8 -9
  151. package/dist/winComponents/winFactory.js +8 -9
  152. package/package.json +3 -1
@@ -1,8 +1,6 @@
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  /**
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  * Interface for specifying transformation in game
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  * This type can be modified for each game in engine.d.ts file
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- *
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- * @export
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  * @interface SymbolIds
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  * @typedef {SymbolIds}
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  */
@@ -10,8 +8,6 @@ export interface TransformationTypesId {
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  }
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  /**
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  * Type for accessing symbols in game
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- *
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- * @export
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  * @typedef {TransformationTypeId}
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  */
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  export type TransformationTypeId = TransformationTypesId[keyof TransformationTypesId];
@@ -7,8 +7,6 @@
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  * streak: "streak";
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  * }
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  * ```
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- *
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- * @export
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  * @interface WinTypeIds
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  * @typedef {WinTypeIds}
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  */
@@ -16,8 +14,6 @@ export interface WinTypeIds {
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  }
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  /**
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  * Interface for specifying symbols in game
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- *
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- * @export
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  * @typedef {WinTypeId}
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  */
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  export type WinTypeId = WinTypeIds[keyof WinTypeIds];
@@ -14,8 +14,6 @@ export declare const SPEED_PREFIX = "speed-";
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  * - More Button
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  * - Autoplay Button
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  * - Volume Button
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- *
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- * @exports
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  */
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  export declare class ButtonsEventManager {
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  private settingsPlusButton;
@@ -26,21 +24,18 @@ export declare class ButtonsEventManager {
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  private settingsSpeedCheetah;
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  /**
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  * Last layer invoked
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- *
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  * @memberof ButtonsEventManager
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  */
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  private lastLayerInvoked;
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  /**
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  * Speed popup shown at for measuring time of showing speed popup
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- *
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  * @memberof ButtonsEventManager
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  */
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  speedPopupShownAt: number;
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  /**
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  * Function for enabling/disabling buttons in game
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- *
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- * @param {boolean} makeDisabled
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- * @returns {() => void}
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+ * @param {boolean} makeDisabled - flag for enabling/disabling buttons
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+ * @returns {() => void} function for enabling/disabling buttons
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  */
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  private setButtonAvailability;
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  enableButtons: () => void;
@@ -48,35 +43,30 @@ export declare class ButtonsEventManager {
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  constructor();
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  /**
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  * Method for initializing events in Settings UI
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- *
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  * @public
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  */
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  initSettingsEvents(): void;
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  /**
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  * Method for setting up animated background
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- *
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  * @public
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  */
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  setUpUIElementsInteractivity(): void;
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  /**
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  * Method for initializing Plus button
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  * This method changes bet in game based on given strategy
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- *
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  * @public
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- * @param {(strategy: "first" | "increase" | "decrease") => void} setBetCallback
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+ * @param {(strategy: "first" | "increase" | "decrease") => void} setBetCallback - callback for setting bet
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  */
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  initBetPlusButtonEvent(setBetCallback: (strategy: "first" | "increase" | "decrease") => void): void;
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  /**
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  * Method for initializing Neg button
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  * This method changes bet in game based on given strategy
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- *
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  * @public
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- * @param {(strategy: "first" | "increase" | "decrease") => void} setBetCallback
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+ * @param {(strategy: "first" | "increase" | "decrease") => void} setBetCallback - callback for setting bet
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  */
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  initBetMinusButtonEvent(setBetCallback: (strategy: "first" | "increase" | "decrease") => void): void;
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  /**
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  * Method for enabling ability to buy free spins in game
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- *
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  * @public
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  */
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  initFreeSpinModal(): void;
@@ -84,72 +74,61 @@ export declare class ButtonsEventManager {
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  * Method for initializing volume button
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  * This method changes texture of Volume button based on volume level
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  * If music was muted, it will be resumed
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- *
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  * @public
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  */
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  initVolumeButtonEvent(): void;
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  /**
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  * Method for initializing button with information about mechanics in game
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- *
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  * @public
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  */
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  initInfoButtonEvent(): void;
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  /**
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  * Method for initializing more button
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- *
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  * @public
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  */
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  initMoreButtonEvent(): void;
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  /**
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  * Method for initializing Autoplay button
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- *
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  * @public
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  */
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  initAutoplayButtonEvent(): void;
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  /**
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  * Initializing gamble game button
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- *
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  * @public
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- * @param {() => void} onClick
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- * @param {boolean} disabled
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+ * @param {() => void} onClick - callback for gamble game
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+ * @param {boolean} disabled - flag for enabling/disabling button
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  */
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  initGambleButton(onClick: () => void, disabled: boolean): void;
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  /**
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  * Function for displaying speed modal
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  * This modal is used while doing turbo spin
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- *
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  * @public
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- * @param {("flex" | "none")} displayValue
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+ * @param {("flex" | "none")} displayValue - flag for displaying modal
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  */
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  setSpeedPopupVisibility(displayValue: "flex" | "none"): void;
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  /**
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  * Function for handling autostart conformation
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- *
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  * @public
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- * @param {() => void} confirmAutoplayButtonCallback
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+ * @param {() => void} confirmAutoplayButtonCallback - callback for confirming autoplay
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  */
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  setConfirmAutoplayButton(confirmAutoplayButtonCallback: () => void): void;
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  /**
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  * Getter for displayed modal
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- *
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  * @public
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- * @returns {Nullable<HTMLElement>}
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+ * @returns {Nullable<HTMLElement>} - displayed modal
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  */
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  getInvokedSettingItem(): Nullable<HTMLElement>;
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  /**
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  * Function for disabling action while on given promise
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- *
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  * @public
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- * @async
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- * @param {() => Promise<void>} actionToWait
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+ * @param {() => Promise<void>} actionToWait - action to wait
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  * @returns {Promise<void>}
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  */
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  disableButtonsForAction(actionToWait: () => Promise<void>): Promise<void>;
148
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  /**
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  * Function for displaying modal layer with given name
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- *
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  * @private
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- * @param {string} layerName
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+ * @param {string} layerName - name of layer
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  */
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  private handleModalInvocation;
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  private checkAnyLayerIsPresent;
@@ -20,8 +20,6 @@ export const SPEED_PREFIX = "speed-";
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  * - More Button
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  * - Autoplay Button
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  * - Volume Button
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- *
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- * @exports
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  */
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  export class ButtonsEventManager {
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  settingsPlusButton = null;
@@ -32,21 +30,18 @@ export class ButtonsEventManager {
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  settingsSpeedCheetah = null;
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  /**
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  * Last layer invoked
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- *
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  * @memberof ButtonsEventManager
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  */
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  lastLayerInvoked = "";
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  /**
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  * Speed popup shown at for measuring time of showing speed popup
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- *
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  * @memberof ButtonsEventManager
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  */
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  speedPopupShownAt = 0;
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  /**
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  * Function for enabling/disabling buttons in game
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- *
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- * @param {boolean} makeDisabled
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- * @returns {() => void}
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+ * @param {boolean} makeDisabled - flag for enabling/disabling buttons
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+ * @returns {() => void} function for enabling/disabling buttons
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  */
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  setButtonAvailability = (makeDisabled) => () => {
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  const buttonsToDisable = [SpeedControlButton.registryName, BUTTONS.neg, BUTTONS.plus];
@@ -61,7 +56,6 @@ export class ButtonsEventManager {
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  }
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  /**
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  * Method for initializing events in Settings UI
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- *
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  * @public
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  */
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  initSettingsEvents() {
@@ -130,7 +124,6 @@ export class ButtonsEventManager {
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  }
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  /**
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  * Method for setting up animated background
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- *
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  * @public
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  */
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  setUpUIElementsInteractivity() {
@@ -145,9 +138,8 @@ export class ButtonsEventManager {
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  /**
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  * Method for initializing Plus button
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  * This method changes bet in game based on given strategy
148
- *
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  * @public
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- * @param {(strategy: "first" | "increase" | "decrease") => void} setBetCallback
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+ * @param {(strategy: "first" | "increase" | "decrease") => void} setBetCallback - callback for setting bet
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143
  */
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  initBetPlusButtonEvent(setBetCallback) {
153
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  if (this.settingsPlusButton === null) {
@@ -160,9 +152,8 @@ export class ButtonsEventManager {
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  /**
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  * Method for initializing Neg button
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  * This method changes bet in game based on given strategy
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- *
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  * @public
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- * @param {(strategy: "first" | "increase" | "decrease") => void} setBetCallback
156
+ * @param {(strategy: "first" | "increase" | "decrease") => void} setBetCallback - callback for setting bet
166
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  */
167
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  initBetMinusButtonEvent(setBetCallback) {
168
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  if (this.settingsMinusButton === null) {
@@ -174,7 +165,6 @@ export class ButtonsEventManager {
174
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  }
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  /**
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  * Method for enabling ability to buy free spins in game
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- *
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  * @public
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  */
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  initFreeSpinModal() {
@@ -186,7 +176,6 @@ export class ButtonsEventManager {
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  * Method for initializing volume button
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  * This method changes texture of Volume button based on volume level
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  * If music was muted, it will be resumed
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- *
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  * @public
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  */
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  initVolumeButtonEvent() {
@@ -201,7 +190,6 @@ export class ButtonsEventManager {
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  }
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  /**
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  * Method for initializing button with information about mechanics in game
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- *
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  * @public
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  */
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  initInfoButtonEvent() {
@@ -214,7 +202,6 @@ export class ButtonsEventManager {
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  }
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  /**
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  * Method for initializing more button
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- *
218
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  * @public
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  */
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  initMoreButtonEvent() {
@@ -227,7 +214,6 @@ export class ButtonsEventManager {
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  }
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  /**
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  * Method for initializing Autoplay button
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- *
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  * @public
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  */
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  initAutoplayButtonEvent() {
@@ -248,10 +234,9 @@ export class ButtonsEventManager {
248
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  }
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  /**
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  * Initializing gamble game button
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- *
252
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  * @public
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- * @param {() => void} onClick
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- * @param {boolean} disabled
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+ * @param {() => void} onClick - callback for gamble game
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+ * @param {boolean} disabled - flag for enabling/disabling button
255
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  */
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241
  initGambleButton(onClick, disabled) {
257
242
  if (!RainMan.componentRegistry.has(BUTTONS.gamble))
@@ -262,9 +247,8 @@ export class ButtonsEventManager {
262
247
  /**
263
248
  * Function for displaying speed modal
264
249
  * This modal is used while doing turbo spin
265
- *
266
250
  * @public
267
- * @param {("flex" | "none")} displayValue
251
+ * @param {("flex" | "none")} displayValue - flag for displaying modal
268
252
  */
269
253
  setSpeedPopupVisibility(displayValue) {
270
254
  if (displayValue === "flex")
@@ -277,9 +261,8 @@ export class ButtonsEventManager {
277
261
  }
278
262
  /**
279
263
  * Function for handling autostart conformation
280
- *
281
264
  * @public
282
- * @param {() => void} confirmAutoplayButtonCallback
265
+ * @param {() => void} confirmAutoplayButtonCallback - callback for confirming autoplay
283
266
  */
284
267
  setConfirmAutoplayButton(confirmAutoplayButtonCallback) {
285
268
  const confirmAutoplayButton = window.document.getElementById(COMPONENTS.autoSpinConfirm);
@@ -292,9 +275,8 @@ export class ButtonsEventManager {
292
275
  }
293
276
  /**
294
277
  * Getter for displayed modal
295
- *
296
278
  * @public
297
- * @returns {Nullable<HTMLElement>}
279
+ * @returns {Nullable<HTMLElement>} - displayed modal
298
280
  */
299
281
  getInvokedSettingItem() {
300
282
  for (const itemId of allUiItems) {
@@ -307,10 +289,8 @@ export class ButtonsEventManager {
307
289
  }
308
290
  /**
309
291
  * Function for disabling action while on given promise
310
- *
311
292
  * @public
312
- * @async
313
- * @param {() => Promise<void>} actionToWait
293
+ * @param {() => Promise<void>} actionToWait - action to wait
314
294
  * @returns {Promise<void>}
315
295
  */
316
296
  async disableButtonsForAction(actionToWait) {
@@ -320,9 +300,8 @@ export class ButtonsEventManager {
320
300
  }
321
301
  /**
322
302
  * Function for displaying modal layer with given name
323
- *
324
303
  * @private
325
- * @param {string} layerName
304
+ * @param {string} layerName - name of layer
326
305
  */
327
306
  handleModalInvocation(layerName) {
328
307
  if (this.checkAnyLayerIsPresent(layerName))
@@ -6,7 +6,6 @@ export declare const pixiSoundContext: typeof sound.context;
6
6
  * Class for managing sound in game, uses the pixi sound library
7
7
  * The class uses SoundTrack enum to access specified sounds
8
8
  *
9
- * @exports
10
9
  */
11
10
  export declare class SoundManagerInstance implements SpeedAdapterInterface<SoundOverrides> {
12
11
  private static instance;
@@ -17,15 +16,12 @@ export declare class SoundManagerInstance implements SpeedAdapterInterface<Sound
17
16
  constructor();
18
17
  /**
19
18
  * Function for loading sounds into pixi
20
- *
21
- * @async
22
- * @param {Record<string, string>} assets
19
+ * @param {Record<string, string>} assets - sound assets
23
20
  */
24
21
  loadSounds(assets: Record<string, string>): Promise<void>;
25
22
  /**
26
23
  * Function for setting volume level for each sound in game
27
- *
28
- * @param {number} volumeLevel
24
+ * @param {number} volumeLevel - volume level from 0-1
29
25
  */
30
26
  setVolume(volumeLevel: number): void;
31
27
  /**
@@ -34,15 +30,13 @@ export declare class SoundManagerInstance implements SpeedAdapterInterface<Sound
34
30
  stopPlayingFxSounds(): void;
35
31
  /**
36
32
  * Function for resuming and pausing sound in game
37
- *
38
- * @param {SoundTrack} soundName
39
- * @param {boolean} flag
33
+ * @param {SoundTrack} soundName - sound name
34
+ * @param {boolean} flag - flag for playing or pausing sound
40
35
  */
41
36
  setPlayStatus(soundName: SoundTrack, flag: boolean): void;
42
37
  /**
43
38
  * Function for playing sound with given name
44
- *
45
- * @param {SoundTrack} soundName
39
+ * @param {SoundTrack} soundName - name of the sound
46
40
  */
47
41
  play(soundName: SoundTrack): void;
48
42
  /**
@@ -57,25 +51,21 @@ export declare class SoundManagerInstance implements SpeedAdapterInterface<Sound
57
51
  pauseAll(): void;
58
52
  /**
59
53
  * Function for pausing sound with given name
60
- *
61
- * @param {SoundTrack} soundName
54
+ * @param {SoundTrack} soundName - name of the sound
62
55
  */
63
56
  pause(soundName: SoundTrack): void;
64
57
  /**
65
58
  * Function for resuming sound with given name
66
- *
67
- * @param {SoundTrack} soundName
59
+ * @param {SoundTrack} soundName - name of the sound
68
60
  */
69
61
  resume(soundName: SoundTrack): void;
70
62
  /**
71
63
  * Function for adapting sound into the speed of animations
72
- *
73
- * @param {SpeedLevel} speedLevel
64
+ * @param {SpeedLevel} speedLevel - speed level
74
65
  */
75
66
  adaptToSpeed(speedLevel: SpeedLevel): void;
76
67
  /**
77
68
  * Function for stopping sound with given name
78
- *
79
69
  * @param {SoundTrack} soundName - name of the sound
80
70
  */
81
71
  stop(soundName: SoundTrack): void;
@@ -7,7 +7,6 @@ export const pixiSoundContext = sound.context;
7
7
  * Class for managing sound in game, uses the pixi sound library
8
8
  * The class uses SoundTrack enum to access specified sounds
9
9
  *
10
- * @exports
11
10
  */
12
11
  export class SoundManagerInstance {
13
12
  static instance;
@@ -29,9 +28,7 @@ export class SoundManagerInstance {
29
28
  }
30
29
  /**
31
30
  * Function for loading sounds into pixi
32
- *
33
- * @async
34
- * @param {Record<string, string>} assets
31
+ * @param {Record<string, string>} assets - sound assets
35
32
  */
36
33
  async loadSounds(assets) {
37
34
  const loadingSoundsPromises = [];
@@ -52,8 +49,7 @@ export class SoundManagerInstance {
52
49
  }
53
50
  /**
54
51
  * Function for setting volume level for each sound in game
55
- *
56
- * @param {number} volumeLevel
52
+ * @param {number} volumeLevel - volume level from 0-1
57
53
  */
58
54
  setVolume(volumeLevel) {
59
55
  this.musicCatalogue.forEach((sound) => (sound.volume = volumeLevel));
@@ -70,17 +66,15 @@ export class SoundManagerInstance {
70
66
  }
71
67
  /**
72
68
  * Function for resuming and pausing sound in game
73
- *
74
- * @param {SoundTrack} soundName
75
- * @param {boolean} flag
69
+ * @param {SoundTrack} soundName - sound name
70
+ * @param {boolean} flag - flag for playing or pausing sound
76
71
  */
77
72
  setPlayStatus(soundName, flag) {
78
73
  flag ? this.play(soundName) : this.pause(soundName);
79
74
  }
80
75
  /**
81
76
  * Function for playing sound with given name
82
- *
83
- * @param {SoundTrack} soundName
77
+ * @param {SoundTrack} soundName - name of the sound
84
78
  */
85
79
  play(soundName) {
86
80
  if (!RainMan.settingsStore.soundFxFlag)
@@ -117,31 +111,27 @@ export class SoundManagerInstance {
117
111
  }
118
112
  /**
119
113
  * Function for pausing sound with given name
120
- *
121
- * @param {SoundTrack} soundName
114
+ * @param {SoundTrack} soundName - name of the sound
122
115
  */
123
116
  pause(soundName) {
124
117
  this.musicCatalogue.get(soundName)?.pause();
125
118
  }
126
119
  /**
127
120
  * Function for resuming sound with given name
128
- *
129
- * @param {SoundTrack} soundName
121
+ * @param {SoundTrack} soundName - name of the sound
130
122
  */
131
123
  resume(soundName) {
132
124
  this.musicCatalogue.get(soundName)?.resume();
133
125
  }
134
126
  /**
135
127
  * Function for adapting sound into the speed of animations
136
- *
137
- * @param {SpeedLevel} speedLevel
128
+ * @param {SpeedLevel} speedLevel - speed level
138
129
  */
139
130
  adaptToSpeed(speedLevel) {
140
131
  this.overrides = this.speedLevelMapper[speedLevel];
141
132
  }
142
133
  /**
143
134
  * Function for stopping sound with given name
144
- *
145
135
  * @param {SoundTrack} soundName - name of the sound
146
136
  */
147
137
  stop(soundName) {
@@ -26,8 +26,7 @@
26
26
  * @property {string} mediumWin - on medium win - this sound is played when win of all streaks is more than x1.1 * bet and less than x5 * bet
27
27
  * @property {string} highWin - on high win - this sound is played when win of all streaks is more than x5.1 * bet and less than x15 * bet
28
28
  * @property {string} veryHighWin - on very high win - this sound is played when win of all streaks is more than x15.1 * bet
29
- *
30
- * @exports SoundTracks
29
+ * @typedef {SoundTracks}
31
30
  */
32
31
  export declare const SoundTracks: SoundTracks;
33
32
  export interface SoundTracks {
@@ -84,7 +83,6 @@ export type SoundTrack = SoundTracks[keyof SoundTracks];
84
83
  export type GameSoundAssets = Record<SoundTrack, string>;
85
84
  /**
86
85
  * Type for overriding sound tracks in game
87
- *
88
- * @exports SoundOverrides
86
+ * @typedef {SoundOverrides}
89
87
  */
90
88
  export type SoundOverrides = Partial<Record<SoundTrack, SoundTrack>>;
@@ -26,8 +26,7 @@
26
26
  * @property {string} mediumWin - on medium win - this sound is played when win of all streaks is more than x1.1 * bet and less than x5 * bet
27
27
  * @property {string} highWin - on high win - this sound is played when win of all streaks is more than x5.1 * bet and less than x15 * bet
28
28
  * @property {string} veryHighWin - on very high win - this sound is played when win of all streaks is more than x15.1 * bet
29
- *
30
- * @exports SoundTracks
29
+ * @typedef {SoundTracks}
31
30
  */
32
31
  export const SoundTracks = {
33
32
  button: "button",
@@ -1,8 +1,6 @@
1
1
  import { SpeedLevel } from "./SpeedLevel";
2
2
  /**
3
3
  * Class for handling speed levels
4
- *
5
- * @export SpeedLevelHandler
6
4
  */
7
5
  export declare class SpeedLevelHandler {
8
6
  private chosenSpeedLevel;
@@ -10,21 +8,18 @@ export declare class SpeedLevelHandler {
10
8
  static defaultSpeedLevel: SpeedLevel;
11
9
  /**
12
10
  * Function for initializing SpeedLevelHandler with default speed levels
13
- *
14
11
  * @returns {SpeedLevelHandler} instance of SpeedLevelHandler with default speed levels
15
12
  */
16
13
  static initWithDefaultSpeedLevels(): SpeedLevelHandler;
17
14
  constructor(chosenSpeedLevel: number, speedLevels: SpeedLevel[]);
18
15
  /**
19
16
  * Getter for current speed level
20
- *
21
17
  * @returns {SpeedLevel} current speed level
22
18
  */
23
19
  get currentSpeed(): SpeedLevel;
24
20
  /**
25
21
  * Setter for speed level
26
- *
27
- * @param newSpeedLevel
22
+ * @param {SpeedLevel} newSpeedLevel - new speed level
28
23
  */
29
24
  setSpeed(newSpeedLevel: SpeedLevel): void;
30
25
  /**
@@ -33,8 +28,7 @@ export declare class SpeedLevelHandler {
33
28
  nextSpeed(): void;
34
29
  /**
35
30
  * Helper function for checking if speed options loop should be reset
36
- *
37
- * @returns {boolean}
31
+ * @returns {boolean} - true if speed options loop should be reset
38
32
  */
39
33
  private shouldResetSpeedOptionsLoop;
40
34
  }
@@ -1,8 +1,6 @@
1
1
  import { DEFAULT_SPEED, SPEED_LEVELS } from "./SpeedLevel";
2
2
  /**
3
3
  * Class for handling speed levels
4
- *
5
- * @export SpeedLevelHandler
6
4
  */
7
5
  export class SpeedLevelHandler {
8
6
  chosenSpeedLevel;
@@ -10,7 +8,6 @@ export class SpeedLevelHandler {
10
8
  static defaultSpeedLevel = DEFAULT_SPEED;
11
9
  /**
12
10
  * Function for initializing SpeedLevelHandler with default speed levels
13
- *
14
11
  * @returns {SpeedLevelHandler} instance of SpeedLevelHandler with default speed levels
15
12
  */
16
13
  static initWithDefaultSpeedLevels() {
@@ -24,7 +21,6 @@ export class SpeedLevelHandler {
24
21
  }
25
22
  /**
26
23
  * Getter for current speed level
27
- *
28
24
  * @returns {SpeedLevel} current speed level
29
25
  */
30
26
  get currentSpeed() {
@@ -32,8 +28,7 @@ export class SpeedLevelHandler {
32
28
  }
33
29
  /**
34
30
  * Setter for speed level
35
- *
36
- * @param newSpeedLevel
31
+ * @param {SpeedLevel} newSpeedLevel - new speed level
37
32
  */
38
33
  setSpeed(newSpeedLevel) {
39
34
  switch (newSpeedLevel) {
@@ -62,8 +57,7 @@ export class SpeedLevelHandler {
62
57
  }
63
58
  /**
64
59
  * Helper function for checking if speed options loop should be reset
65
- *
66
- * @returns {boolean}
60
+ * @returns {boolean} - true if speed options loop should be reset
67
61
  */
68
62
  shouldResetSpeedOptionsLoop() {
69
63
  return this.chosenSpeedLevel === this.speedLevels.length - 1;
@@ -4,8 +4,6 @@ import { AdaptedSpinResponse } from "./types";
4
4
  import { WinScenarios } from "./WinScenarios";
5
5
  /**
6
6
  * This class represents mapped data from backend
7
- *
8
- * @export
9
7
  * @class SpinLogic
10
8
  * @typedef {SpinLogic}
11
9
  */
@@ -3,8 +3,6 @@ import { logInfo } from "../../utils";
3
3
  import { SpinLogicDTO } from "./SpinLogicDTO";
4
4
  /**
5
5
  * This class represents mapped data from backend
6
- *
7
- * @export
8
6
  * @class SpinLogic
9
7
  * @typedef {SpinLogic}
10
8
  */