pixi-rainman-game-engine 0.2.2 → 0.2.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (152) hide show
  1. package/dist/ComponentRegistry/ComponentRegistry.d.ts +0 -17
  2. package/dist/ComponentRegistry/ComponentRegistry.js +0 -17
  3. package/dist/ComponentRegistry/types.d.ts +1 -1
  4. package/dist/Money/MoneyText.d.ts +0 -2
  5. package/dist/Money/MoneyText.js +0 -2
  6. package/dist/Rainman/Rainman.d.ts +0 -2
  7. package/dist/Rainman/Rainman.js +0 -2
  8. package/dist/Rainman/appConfig.d.ts +0 -1
  9. package/dist/Rainman/appConfig.js +0 -1
  10. package/dist/application/ApiConfig/ApiConfig.d.ts +25 -43
  11. package/dist/application/ApiConfig/ApiConfig.js +25 -43
  12. package/dist/application/ApiConfig/SymbolId.d.ts +0 -5
  13. package/dist/application/ApiConfig/TransformationTypesId.d.ts +0 -4
  14. package/dist/application/ApiConfig/WinTypeId.d.ts +0 -4
  15. package/dist/application/ButtonsEventManager/ButtonsEventManager.d.ts +11 -32
  16. package/dist/application/ButtonsEventManager/ButtonsEventManager.js +11 -32
  17. package/dist/application/SoundManager/SoundManager.d.ts +8 -18
  18. package/dist/application/SoundManager/SoundManager.js +8 -18
  19. package/dist/application/SoundManager/types.d.ts +2 -4
  20. package/dist/application/SoundManager/types.js +1 -2
  21. package/dist/application/SpeedState/SpeedLevelHandler.d.ts +2 -8
  22. package/dist/application/SpeedState/SpeedLevelHandler.js +2 -8
  23. package/dist/application/SpinLogic/SpinLogic.d.ts +0 -2
  24. package/dist/application/SpinLogic/SpinLogic.js +0 -2
  25. package/dist/application/SpinLogic/SpinLogicDTO.d.ts +4 -9
  26. package/dist/application/SpinLogic/SpinLogicDTO.js +4 -9
  27. package/dist/application/SpinLogic/WinScenarios.d.ts +1 -1
  28. package/dist/application/SpinLogic/WinScenarios.js +1 -1
  29. package/dist/application/SpinLogic/util.d.ts +13 -18
  30. package/dist/application/SpinLogic/util.js +13 -20
  31. package/dist/components/AbstractFreeSpinContainer/AbstractFreeSpinContainer.d.ts +1 -3
  32. package/dist/components/AbstractFreeSpinContainer/AbstractFreeSpinContainer.js +1 -3
  33. package/dist/components/AbstractMainContainer/AbstractMainContainer.d.ts +19 -22
  34. package/dist/components/AbstractMainContainer/AbstractMainContainer.js +19 -22
  35. package/dist/components/GambleGame/GambleGame.d.ts +1 -3
  36. package/dist/components/GambleGame/GambleGame.js +1 -3
  37. package/dist/components/buttons/BaseButton/BaseButton.d.ts +1 -3
  38. package/dist/components/buttons/BaseButton/BaseButton.js +1 -3
  39. package/dist/components/buttons/BaseButton/ButtonState.d.ts +1 -1
  40. package/dist/components/buttons/BaseButton/ButtonState.js +1 -1
  41. package/dist/components/buttons/buttonGroups/LeftButtons.d.ts +1 -3
  42. package/dist/components/buttons/buttonGroups/LeftButtons.js +1 -3
  43. package/dist/components/buttons/buttonGroups/MiddleButtons.d.ts +0 -1
  44. package/dist/components/buttons/buttonGroups/MiddleButtons.js +0 -1
  45. package/dist/components/buttons/buttonGroups/RightButtons.d.ts +2 -3
  46. package/dist/components/buttons/buttonGroups/RightButtons.js +2 -3
  47. package/dist/components/buttons/buttonGroups/RightButtonsLandscape.d.ts +1 -1
  48. package/dist/components/buttons/buttonGroups/RightButtonsLandscape.js +1 -1
  49. package/dist/components/buttons/default/AutoplayButton.d.ts +2 -3
  50. package/dist/components/buttons/default/AutoplayButton.js +2 -3
  51. package/dist/components/buttons/default/BlackButton.d.ts +1 -2
  52. package/dist/components/buttons/default/BlackButton.js +1 -2
  53. package/dist/components/buttons/default/CollectButton.d.ts +2 -3
  54. package/dist/components/buttons/default/CollectButton.js +2 -3
  55. package/dist/components/buttons/default/InfoButton.d.ts +1 -1
  56. package/dist/components/buttons/default/InfoButton.js +1 -1
  57. package/dist/components/buttons/default/MoreButton.d.ts +1 -1
  58. package/dist/components/buttons/default/MoreButton.js +1 -1
  59. package/dist/components/buttons/default/NegButton.d.ts +1 -1
  60. package/dist/components/buttons/default/NegButton.js +1 -1
  61. package/dist/components/buttons/default/PlusButton.d.ts +1 -1
  62. package/dist/components/buttons/default/PlusButton.js +1 -1
  63. package/dist/components/buttons/default/RedButton.d.ts +1 -1
  64. package/dist/components/buttons/default/RedButton.js +1 -1
  65. package/dist/components/buttons/default/RefreshButton.d.ts +2 -1
  66. package/dist/components/buttons/default/RefreshButton.js +2 -1
  67. package/dist/components/buttons/default/SpeedControlButton.d.ts +1 -1
  68. package/dist/components/buttons/default/SpeedControlButton.js +1 -1
  69. package/dist/components/buttons/default/SpinConfirmationButton.d.ts +1 -0
  70. package/dist/components/buttons/default/SpinConfirmationButton.js +1 -0
  71. package/dist/components/buttons/default/VolumeButton.d.ts +1 -1
  72. package/dist/components/buttons/default/VolumeButton.js +1 -1
  73. package/dist/components/common/AnimatedBackground.d.ts +1 -5
  74. package/dist/components/common/AnimatedBackground.js +1 -5
  75. package/dist/components/common/Background.d.ts +3 -5
  76. package/dist/components/common/Background.js +3 -5
  77. package/dist/components/common/FreeSpinButton.d.ts +1 -3
  78. package/dist/components/common/FreeSpinButton.js +1 -3
  79. package/dist/components/common/Logo.d.ts +1 -3
  80. package/dist/components/common/Logo.js +1 -3
  81. package/dist/components/common/LogoStatic.d.ts +1 -3
  82. package/dist/components/common/LogoStatic.js +1 -3
  83. package/dist/components/common/ResumableContainers.d.ts +6 -6
  84. package/dist/components/common/ResumableContainers.js +6 -6
  85. package/dist/components/frame/AbstractColumnsContainer.d.ts +3 -9
  86. package/dist/components/frame/AbstractColumnsContainer.js +3 -9
  87. package/dist/components/frame/AbstractFrame.d.ts +6 -12
  88. package/dist/components/frame/AbstractFrame.js +6 -12
  89. package/dist/components/frame/AbstractInnerFrame.d.ts +1 -3
  90. package/dist/components/frame/AbstractInnerFrame.js +1 -3
  91. package/dist/components/frame/WinLineAnimation.d.ts +1 -3
  92. package/dist/components/frame/WinLineAnimation.js +1 -3
  93. package/dist/components/frame/constants.d.ts +7 -0
  94. package/dist/components/frame/constants.js +3 -0
  95. package/dist/components/frame/types.d.ts +4 -0
  96. package/dist/components/messageBox/MessageBox.d.ts +1 -3
  97. package/dist/components/messageBox/MessageBox.js +1 -3
  98. package/dist/components/symbols/AbstractSymbolBase.d.ts +1 -2
  99. package/dist/components/symbols/AbstractSymbolBase.js +1 -2
  100. package/dist/components/symbols/AbstractSymbolsColumn.d.ts +1 -3
  101. package/dist/components/symbols/AbstractSymbolsColumn.js +1 -3
  102. package/dist/components/symbols/DroppableSymbol.d.ts +0 -2
  103. package/dist/components/symbols/DroppableSymbol.js +0 -2
  104. package/dist/components/symbols/DroppableSymbolsColumn.d.ts +0 -2
  105. package/dist/components/symbols/DroppableSymbolsColumn.js +0 -2
  106. package/dist/components/symbols/types.d.ts +0 -1
  107. package/dist/components/symbols/types.js +0 -1
  108. package/dist/components/updatable/UpdatableTextComponent.d.ts +1 -3
  109. package/dist/components/updatable/UpdatableTextComponent.js +1 -3
  110. package/dist/components/updatable/UpdatableValueComponent.d.ts +1 -3
  111. package/dist/components/updatable/UpdatableValueComponent.js +1 -3
  112. package/dist/components/winLineIndicator/WinLineIndicator.d.ts +1 -3
  113. package/dist/components/winLineIndicator/WinLineIndicator.js +1 -3
  114. package/dist/connectivity/ConnectionWrapper.d.ts +1 -4
  115. package/dist/connectivity/ConnectionWrapper.js +1 -4
  116. package/dist/connectivity/LocalConnectionWrapper.d.ts +1 -1
  117. package/dist/connectivity/LocalConnectionWrapper.js +1 -1
  118. package/dist/connectivity/apiQueue.d.ts +2 -3
  119. package/dist/connectivity/apiQueue.js +2 -3
  120. package/dist/connectivity/wins.d.ts +0 -9
  121. package/dist/controllers/AbstractController.d.ts +26 -40
  122. package/dist/controllers/AbstractController.js +27 -40
  123. package/dist/controllers/QuickStopController.d.ts +1 -1
  124. package/dist/controllers/QuickStopController.js +1 -1
  125. package/dist/controllers/UiController.d.ts +2 -4
  126. package/dist/controllers/UiController.js +2 -4
  127. package/dist/loading/AbstractLoadingContainer.d.ts +1 -3
  128. package/dist/loading/AbstractLoadingContainer.js +1 -3
  129. package/dist/loading/ProgressiveLoader.d.ts +0 -2
  130. package/dist/loading/SpriteLoadingContainer.d.ts +1 -4
  131. package/dist/loading/SpriteLoadingContainer.js +1 -4
  132. package/dist/localStorage/localStorage.d.ts +0 -2
  133. package/dist/localStorage/localStorage.js +0 -2
  134. package/dist/stores/SettingsStore.d.ts +5 -10
  135. package/dist/stores/SettingsStore.js +5 -10
  136. package/dist/utils/assets/assetGetter.d.ts +10 -18
  137. package/dist/utils/assets/assetGetter.js +10 -18
  138. package/dist/utils/common/deviceOrientation.d.ts +1 -2
  139. package/dist/utils/common/deviceOrientation.js +1 -2
  140. package/dist/utils/common/functions.d.ts +7 -7
  141. package/dist/utils/common/functions.js +7 -7
  142. package/dist/utils/common/placementHelpers.d.ts +2 -3
  143. package/dist/utils/common/placementHelpers.js +4 -5
  144. package/dist/winComponents/AnimableParticlesEmitter.d.ts +1 -4
  145. package/dist/winComponents/AnimableParticlesEmitter.js +1 -4
  146. package/dist/winComponents/PositioningFrame.d.ts +1 -3
  147. package/dist/winComponents/PositioningFrame.js +1 -3
  148. package/dist/winComponents/UpdatableSpineContainer.d.ts +1 -3
  149. package/dist/winComponents/UpdatableSpineContainer.js +1 -3
  150. package/dist/winComponents/winFactory.d.ts +8 -9
  151. package/dist/winComponents/winFactory.js +8 -9
  152. package/package.json +3 -1
@@ -1,7 +1,7 @@
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  import { BaseButton, ButtonStates } from "../BaseButton";
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  /**
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  * Button for handling autoplay
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- * It needs following textures:
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+ * It needs following textures:
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  * - normal - `normal/autoplay.png`
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  * - hover - `hover/autoplay.png`
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  * - clicked - `clicked/autoplay.png`
@@ -9,9 +9,8 @@ import { BaseButton, ButtonStates } from "../BaseButton";
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  * - mobile/clicked - `mobile/clicked/autoplay.png`
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  * - mobile/autoplay-on - `mobile/autoplay-on.png`
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  * - mobile/clicked/autoplay-on - `mobile/clicked/autoplay-on.png`
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- *
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  * @class
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- * @extends {BaseButton}
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+ * @augments {BaseButton}
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  */
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  export declare class AutoplayButton extends BaseButton {
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  private mobile;
@@ -5,7 +5,7 @@ import { getTexture, getTextureSafely } from "../../../utils";
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  import { BaseButton, ButtonStates } from "../BaseButton";
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  /**
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  * Button for handling autoplay
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- * It needs following textures:
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+ * It needs following textures:
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  * - normal - `normal/autoplay.png`
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  * - hover - `hover/autoplay.png`
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  * - clicked - `clicked/autoplay.png`
@@ -13,9 +13,8 @@ import { BaseButton, ButtonStates } from "../BaseButton";
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  * - mobile/clicked - `mobile/clicked/autoplay.png`
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  * - mobile/autoplay-on - `mobile/autoplay-on.png`
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  * - mobile/clicked/autoplay-on - `mobile/clicked/autoplay-on.png`
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- *
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  * @class
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- * @extends {BaseButton}
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+ * @augments {BaseButton}
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  */
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  export class AutoplayButton extends BaseButton {
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  mobile;
@@ -1,11 +1,10 @@
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  import { BaseButton } from "../BaseButton";
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  /**
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  * Button for handling black figure in Gamble Mechanic
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- * It needs following textures:
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+ * It needs following textures:
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  * - normal - `black-n.png`
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  * - hover - `black-h.png`
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  * - clicked - `black-c.png`
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- *
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  * @class
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  */
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  export declare class BlackButton extends BaseButton {
@@ -2,11 +2,10 @@ import { Texture } from "pixi.js";
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  import { BaseButton, ButtonStates } from "../BaseButton";
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  /**
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  * Button for handling black figure in Gamble Mechanic
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- * It needs following textures:
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+ * It needs following textures:
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  * - normal - `black-n.png`
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  * - hover - `black-h.png`
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  * - clicked - `black-c.png`
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- *
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  * @class
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  */
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  export class BlackButton extends BaseButton {
@@ -1,13 +1,12 @@
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  import { BaseButton } from "../BaseButton";
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  /**
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  * Button for collecting win in Gamble Mechanic
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- * It needs following textures:
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+ * It needs following textures:
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  * - normal - `collect-button-n.png`
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  * - hover - `collect-button-h.png`
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  * - clicked - `collect-button-c.png`
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- *
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- *
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  * @class
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+ * @augments {BaseButton}
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  */
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  export declare class CollectButton extends BaseButton {
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  static readonly registryName = "gambleCollectButton";
@@ -2,13 +2,12 @@ import { Texture } from "pixi.js";
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  import { BaseButton, ButtonStates } from "../BaseButton";
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  /**
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  * Button for collecting win in Gamble Mechanic
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- * It needs following textures:
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+ * It needs following textures:
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  * - normal - `collect-button-n.png`
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  * - hover - `collect-button-h.png`
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  * - clicked - `collect-button-c.png`
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- *
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- *
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  * @class
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+ * @augments {BaseButton}
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  */
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  export class CollectButton extends BaseButton {
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  static registryName = "gambleCollectButton";
@@ -7,8 +7,8 @@ import { BaseButton } from "../BaseButton";
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  * - clicked - `clicked/info.png`
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  * - mobile - `mobile/info.png`
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  * - mobile/clicked - `mobile/clicked/info.png`
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- *
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  * @class
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+ * @augments {BaseButton}
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  */
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  export declare class InfoButton extends BaseButton {
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  static readonly registryName = "infoButton";
@@ -8,8 +8,8 @@ import { BaseButton, ButtonStates } from "../BaseButton";
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  * - clicked - `clicked/info.png`
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  * - mobile - `mobile/info.png`
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  * - mobile/clicked - `mobile/clicked/info.png`
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- *
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  * @class
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+ * @augments {BaseButton}
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  */
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  export class InfoButton extends BaseButton {
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  static registryName = "infoButton";
@@ -7,8 +7,8 @@ import { BaseButton } from "../BaseButton";
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  * - clicked - `clicked/menu.png`
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  * - mobile - `mobile/menu.png`
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  * - mobile/clicked - `mobile/clicked/menu.png`
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- *
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  * @class
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+ * @augments {BaseButton}
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  */
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  export declare class MoreButton extends BaseButton {
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  static readonly registryName = "moreButton";
@@ -8,8 +8,8 @@ import { BaseButton, ButtonStates } from "../BaseButton";
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  * - clicked - `clicked/menu.png`
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  * - mobile - `mobile/menu.png`
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  * - mobile/clicked - `mobile/clicked/menu.png`
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- *
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  * @class
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+ * @augments {BaseButton}
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  */
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  export class MoreButton extends BaseButton {
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  static registryName = "moreButton";
@@ -5,8 +5,8 @@ import { BaseButton } from "../BaseButton";
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  * - normal - `normal/minus.png`
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  * - hover - `hover/minus.png`
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  * - clicked - `clicked/minus.png`
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- *
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  * @class
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+ * @augments {BaseButton}
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  */
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  export declare class NegButton extends BaseButton {
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  static readonly registryName = "negButton";
@@ -7,8 +7,8 @@ import { BaseButton, ButtonStates } from "../BaseButton";
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  * - normal - `normal/minus.png`
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  * - hover - `hover/minus.png`
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  * - clicked - `clicked/minus.png`
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- *
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  * @class
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+ * @augments {BaseButton}
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  */
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  export class NegButton extends BaseButton {
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  static registryName = "negButton";
@@ -7,8 +7,8 @@ import { BaseButton } from "../BaseButton";
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  * - clicked - `clicked/plus.png`
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  * - mobile - `mobile/bet.png`
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  * - mobile/clicked - `mobile/clicked/bet.png`
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- *
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  * @class
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+ * @augments {BaseButton}
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  */
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  export declare class PlusButton extends BaseButton {
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  static readonly registryName = "plusButton";
@@ -9,8 +9,8 @@ import { BaseButton, ButtonStates } from "../BaseButton";
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  * - clicked - `clicked/plus.png`
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  * - mobile - `mobile/bet.png`
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  * - mobile/clicked - `mobile/clicked/bet.png`
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- *
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  * @class
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+ * @augments {BaseButton}
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  */
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  export class PlusButton extends BaseButton {
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  static registryName = "plusButton";
@@ -5,8 +5,8 @@ import { BaseButton } from "../BaseButton";
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  * - normal - `red-n.png`
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  * - hover - `red-h.png`
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  * - clicked - `red-c.png`
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- *
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  * @class
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+ * @augments {BaseButton}
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  */
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  export declare class RedButton extends BaseButton {
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  static readonly registryName = "gambleCollectButton";
@@ -6,8 +6,8 @@ import { BaseButton, ButtonStates } from "../BaseButton";
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  * - normal - `red-n.png`
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  * - hover - `red-h.png`
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  * - clicked - `red-c.png`
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- *
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  * @class
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+ * @augments {BaseButton}
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  */
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  export class RedButton extends BaseButton {
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  static registryName = "gambleCollectButton";
@@ -14,8 +14,9 @@ import { BaseButton, ButtonStates } from "../BaseButton";
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  * Also 2 more sprites:
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  * - arrows - `normal/arrows.png`
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  * - stop - `normal/stop.png`
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- *
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  * @class
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+ * @augments {BaseButton}
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+ * @implements {IncentiveComponent}
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  */
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  export declare class RefreshButton extends BaseButton implements IncentiveComponent {
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  static readonly registryName = "refreshButton";
@@ -17,8 +17,9 @@ import { BaseButton, ButtonStates } from "../BaseButton";
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  * Also 2 more sprites:
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  * - arrows - `normal/arrows.png`
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  * - stop - `normal/stop.png`
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- *
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  * @class
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+ * @augments {BaseButton}
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+ * @implements {IncentiveComponent}
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  */
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  export class RefreshButton extends BaseButton {
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  static registryName = "refreshButton";
@@ -6,7 +6,6 @@ import { BaseButton, TextureMap } from "../BaseButton";
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  * - turtle - `speed-turtle.png`
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  * - rabbit - `speed-rabbit.png`
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  * - cheetah - `speed-cheetah.png`
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- *
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  * @class
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  */
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  export declare class SpeedControlButton extends BaseButton implements SpeedAdapterInterface<TextureMap> {
@@ -15,6 +14,7 @@ export declare class SpeedControlButton extends BaseButton implements SpeedAdapt
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  constructor();
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  /**
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  * Change button's texture according to speed level
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+ * @param {SpeedLevel} speedLevel - new speed level
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  */
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  adaptToSpeed(speedLevel: SpeedLevel): void;
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  }
@@ -13,7 +13,6 @@ const createTextureMap = (speedLevel) => {
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  * - turtle - `speed-turtle.png`
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  * - rabbit - `speed-rabbit.png`
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  * - cheetah - `speed-cheetah.png`
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- *
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  * @class
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  */
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  export class SpeedControlButton extends BaseButton {
@@ -29,6 +28,7 @@ export class SpeedControlButton extends BaseButton {
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  }
30
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  /**
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  * Change button's texture according to speed level
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+ * @param {SpeedLevel} speedLevel - new speed level
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  */
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  adaptToSpeed(speedLevel) {
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  this.setTextureMap(this.speedLevelMapper[speedLevel]);
@@ -5,6 +5,7 @@ import { BaseButton } from "../BaseButton";
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  * - normal - `freeSpin_confirm_normal.png`
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  * - hover - `freeSpin_confirm_hover.png`
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  * - clicked - `freeSpin_confirm_clicked.png`
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+ * @augments {BaseButton}
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  */
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  export declare class SpinConfirmationButton extends BaseButton {
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  static registryName: string;
@@ -6,6 +6,7 @@ import { BaseButton, ButtonStates } from "../BaseButton";
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  * - normal - `freeSpin_confirm_normal.png`
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  * - hover - `freeSpin_confirm_hover.png`
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  * - clicked - `freeSpin_confirm_clicked.png`
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+ * @augments {BaseButton}
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  */
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  export class SpinConfirmationButton extends BaseButton {
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  static registryName = "spinConfirmationButton";
@@ -8,8 +8,8 @@ import { BaseButton } from "../BaseButton";
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8
  * - mute - `mute.png`
9
9
  * - mute-h - `mute-h.png`
10
10
  * - mute-c - `mute-c.png`
11
- *
12
11
  * @class
12
+ * @augments {BaseButton}
13
13
  */
14
14
  export declare class VolumeButton extends BaseButton {
15
15
  static readonly registryName = "volumeButton";
@@ -10,8 +10,8 @@ import { BaseButton, ButtonStates } from "../BaseButton";
10
10
  * - mute - `mute.png`
11
11
  * - mute-h - `mute-h.png`
12
12
  * - mute-c - `mute-c.png`
13
- *
14
13
  * @class
14
+ * @augments {BaseButton}
15
15
  */
16
16
  export class VolumeButton extends BaseButton {
17
17
  static registryName = "volumeButton";
@@ -3,11 +3,9 @@ import { ResumableContainer } from "./ResumableContainers";
3
3
  /**
4
4
  * Every game have animated background with animation
5
5
  * This class represents the animated background that have every game
6
- *
7
- * @export
8
6
  * @class AnimatedBackground
9
7
  * @typedef {AnimatedBackground}
10
- * @extends {ResumableContainer}
8
+ * @augments {ResumableContainer}
11
9
  */
12
10
  export declare class AnimatedBackground extends ResumableContainer {
13
11
  private desktopSpineName;
@@ -21,7 +19,6 @@ export declare class AnimatedBackground extends ResumableContainer {
21
19
  * This method is called when free spins are triggered
22
20
  * It is used to change the background animation
23
21
  * Remember to change resize for this method
24
- *
25
22
  * @protected
26
23
  */
27
24
  protected changeForFreeSpins(): void;
@@ -29,7 +26,6 @@ export declare class AnimatedBackground extends ResumableContainer {
29
26
  * This method is called when base game is triggered
30
27
  * It is used to change the background animation
31
28
  * Remember to change resize for this method
32
- *
33
29
  * @protected
34
30
  */
35
31
  protected changeForBaseGame(): void;
@@ -6,11 +6,9 @@ import { ResumableContainer } from "./ResumableContainers";
6
6
  /**
7
7
  * Every game have animated background with animation
8
8
  * This class represents the animated background that have every game
9
- *
10
- * @export
11
9
  * @class AnimatedBackground
12
10
  * @typedef {AnimatedBackground}
13
- * @extends {ResumableContainer}
11
+ * @augments {ResumableContainer}
14
12
  */
15
13
  export class AnimatedBackground extends ResumableContainer {
16
14
  desktopSpineName;
@@ -37,7 +35,6 @@ export class AnimatedBackground extends ResumableContainer {
37
35
  * This method is called when free spins are triggered
38
36
  * It is used to change the background animation
39
37
  * Remember to change resize for this method
40
- *
41
38
  * @protected
42
39
  */
43
40
  changeForFreeSpins() { }
@@ -45,7 +42,6 @@ export class AnimatedBackground extends ResumableContainer {
45
42
  * This method is called when base game is triggered
46
43
  * It is used to change the background animation
47
44
  * Remember to change resize for this method
48
- *
49
45
  * @protected
50
46
  */
51
47
  changeForBaseGame() { }
@@ -1,13 +1,11 @@
1
1
  import { Sprite } from "pixi.js";
2
2
  /**
3
3
  * This class represents background image while loading game
4
- * - backgroundDesktop - name of desktop background png
5
- * - backgroundMobile - name of mobile background png
6
- *
7
- * @export
4
+ * - backgroundDesktop - name of desktop background png
5
+ * - backgroundMobile - name of mobile background png
8
6
  * @class Background
9
7
  * @typedef {Background}
10
- * @extends {Sprite}
8
+ * @augments {Sprite}
11
9
  */
12
10
  export declare class Background extends Sprite {
13
11
  private backgroundDesktop;
@@ -4,13 +4,11 @@ import { RainMan } from "../../Rainman";
4
4
  import { getDeviceOrientation, getTexture } from "../../utils";
5
5
  /**
6
6
  * This class represents background image while loading game
7
- * - backgroundDesktop - name of desktop background png
8
- * - backgroundMobile - name of mobile background png
9
- *
10
- * @export
7
+ * - backgroundDesktop - name of desktop background png
8
+ * - backgroundMobile - name of mobile background png
11
9
  * @class Background
12
10
  * @typedef {Background}
13
- * @extends {Sprite}
11
+ * @augments {Sprite}
14
12
  */
15
13
  export class Background extends Sprite {
16
14
  backgroundDesktop;
@@ -1,11 +1,9 @@
1
1
  import { ResumableContainer } from "./ResumableContainers";
2
2
  /**
3
3
  * This class represents button/box with ability to buy free games
4
- *
5
- * @export
6
4
  * @class FreeSpinButton
7
5
  * @typedef {FreeSpinButton}
8
- * @extends {ResumableContainer}
6
+ * @augments {ResumableContainer}
9
7
  */
10
8
  export declare class FreeSpinButton extends ResumableContainer {
11
9
  private spineName;
@@ -7,11 +7,9 @@ import { getDeviceOrientation, getSpineData } from "../../utils";
7
7
  import { ResumableContainer } from "./ResumableContainers";
8
8
  /**
9
9
  * This class represents button/box with ability to buy free games
10
- *
11
- * @export
12
10
  * @class FreeSpinButton
13
11
  * @typedef {FreeSpinButton}
14
- * @extends {ResumableContainer}
12
+ * @augments {ResumableContainer}
15
13
  */
16
14
  export class FreeSpinButton extends ResumableContainer {
17
15
  spineName;
@@ -2,11 +2,9 @@ import { Spine } from "pixi-spine";
2
2
  import { ResumableContainer } from "./ResumableContainers";
3
3
  /**
4
4
  * This logo is animated logo that will display after loading the game
5
- *
6
- * @export
7
5
  * @class Logo
8
6
  * @typedef {Logo}
9
- * @extends {ResumableContainer}
7
+ * @augments {ResumableContainer}
10
8
  */
11
9
  export declare class Logo extends ResumableContainer {
12
10
  private desktopSpineName;
@@ -5,11 +5,9 @@ import { getDeviceOrientation, getSpineData, globalMinRatio } from "../../utils"
5
5
  import { ResumableContainer } from "./ResumableContainers";
6
6
  /**
7
7
  * This logo is animated logo that will display after loading the game
8
- *
9
- * @export
10
8
  * @class Logo
11
9
  * @typedef {Logo}
12
- * @extends {ResumableContainer}
10
+ * @augments {ResumableContainer}
13
11
  */
14
12
  export class Logo extends ResumableContainer {
15
13
  desktopSpineName;
@@ -1,11 +1,9 @@
1
1
  import { Sprite } from "pixi.js";
2
2
  /**
3
3
  * This class is used to display game logo at LoadingScreen
4
- *
5
- * @export
6
4
  * @class LogoStatic
7
5
  * @typedef {LogoStatic}
8
- * @extends {Sprite}
6
+ * @augments {Sprite}
9
7
  */
10
8
  export declare class LogoStatic extends Sprite {
11
9
  private maxScale;
@@ -3,11 +3,9 @@ import { RainMan } from "../../Rainman";
3
3
  import { getTexture, globalMinRatio } from "../../utils";
4
4
  /**
5
5
  * This class is used to display game logo at LoadingScreen
6
- *
7
- * @export
8
6
  * @class LogoStatic
9
7
  * @typedef {LogoStatic}
10
- * @extends {Sprite}
8
+ * @augments {Sprite}
11
9
  */
12
10
  export class LogoStatic extends Sprite {
13
11
  maxScale;
@@ -2,40 +2,40 @@ import { Container, Sprite } from "pixi.js";
2
2
  import { Spine } from "pixi-spine";
3
3
  /**
4
4
  * Class representing container with all spines. Every used spine have to be put in `allSpines` array to enable battery saver functionality
5
- *
6
- * @extends {Spine}
5
+ * @augments {Spine}
7
6
  * @class
8
7
  */
9
8
  export declare abstract class SpineWithResumableContainer extends Spine {
10
9
  protected allSpines: Spine[];
11
10
  /**
12
11
  * Sets animation timescale for all spines
12
+ * @param {boolean} flag - flag to set timescale
13
13
  */
14
14
  setAnimationTimescale(flag: boolean): void;
15
15
  }
16
16
  /**
17
17
  * Class representing container with all spines array
18
- *
19
- * @extends {Container}
18
+ * @augments {Container}
20
19
  * @class
21
20
  */
22
21
  export declare abstract class ResumableContainer extends Container {
23
22
  protected allSpines: Spine[];
24
23
  /**
25
24
  * Sets animation timescale for all spines
25
+ * @param {boolean} flag - flag to set timescale
26
26
  */
27
27
  setAnimationTimescale(flag: boolean): void;
28
28
  }
29
29
  /**
30
30
  * Class representing container with all spines array
31
- *
32
- * @extends {Sprite}
31
+ * @augments {Sprite}
33
32
  * @class
34
33
  */
35
34
  export declare abstract class SpriteWithResumableContainer extends Sprite {
36
35
  protected allSpines: Spine[];
37
36
  /**
38
37
  * Sets animation timescale for all spines
38
+ * @param {boolean} flag - flag to set timescale
39
39
  */
40
40
  setAnimationTimescale(flag: boolean): void;
41
41
  }
@@ -3,14 +3,14 @@ import { Spine } from "pixi-spine";
3
3
  import { setTimeScale } from "../../utils";
4
4
  /**
5
5
  * Class representing container with all spines. Every used spine have to be put in `allSpines` array to enable battery saver functionality
6
- *
7
- * @extends {Spine}
6
+ * @augments {Spine}
8
7
  * @class
9
8
  */
10
9
  export class SpineWithResumableContainer extends Spine {
11
10
  allSpines = [];
12
11
  /**
13
12
  * Sets animation timescale for all spines
13
+ * @param {boolean} flag - flag to set timescale
14
14
  */
15
15
  setAnimationTimescale(flag) {
16
16
  this.allSpines.forEach((spine) => setTimeScale(spine, flag));
@@ -18,14 +18,14 @@ export class SpineWithResumableContainer extends Spine {
18
18
  }
19
19
  /**
20
20
  * Class representing container with all spines array
21
- *
22
- * @extends {Container}
21
+ * @augments {Container}
23
22
  * @class
24
23
  */
25
24
  export class ResumableContainer extends Container {
26
25
  allSpines = [];
27
26
  /**
28
27
  * Sets animation timescale for all spines
28
+ * @param {boolean} flag - flag to set timescale
29
29
  */
30
30
  setAnimationTimescale(flag) {
31
31
  this.allSpines.forEach((spine) => setTimeScale(spine, flag));
@@ -33,14 +33,14 @@ export class ResumableContainer extends Container {
33
33
  }
34
34
  /**
35
35
  * Class representing container with all spines array
36
- *
37
- * @extends {Sprite}
36
+ * @augments {Sprite}
38
37
  * @class
39
38
  */
40
39
  export class SpriteWithResumableContainer extends Sprite {
41
40
  allSpines = [];
42
41
  /**
43
42
  * Sets animation timescale for all spines
43
+ * @param {boolean} flag - flag to set timescale
44
44
  */
45
45
  setAnimationTimescale(flag) {
46
46
  this.allSpines.forEach((spine) => setTimeScale(spine, flag));
@@ -5,12 +5,10 @@ import { PlayableAction } from "../../utils";
5
5
  import { AbstractSymbolsColumn } from "../symbols";
6
6
  /**
7
7
  * Class represents columns container in game
8
- *
9
- * @export
10
8
  * @abstract
11
9
  * @class AbstractColumnsContainer
12
10
  * @typedef {AbstractColumnsContainer}
13
- * @extends {Container}
11
+ * @augments {Container}
14
12
  * @implements {SpeedAdapterInterface<number>}
15
13
  */
16
14
  export declare abstract class AbstractColumnsContainer extends Container implements SpeedAdapterInterface<number> {
@@ -40,9 +38,7 @@ export declare abstract class AbstractColumnsContainer extends Container impleme
40
38
  blindSpin(): void;
41
39
  /**
42
40
  * This function is responsible for setting symbols in columns
43
- *
44
41
  * @public
45
- * @async
46
42
  * @param {SymbolReels} finalSymbolReels
47
43
  * @param {(value: void | PromiseLike<void>) => void} afterSpinResolver
48
44
  * @param {number[]} indexesOfReelsToExtendSpinningTime
@@ -55,13 +51,11 @@ export declare abstract class AbstractColumnsContainer extends Container impleme
55
51
  protected playStreakSound(symbols: SymbolId[]): void;
56
52
  /**
57
53
  * Function for playing animation of streak
58
- *
59
54
  * @public
60
- * @async
61
55
  * @param {StreakReelsIndexes} streak
62
56
  * @param {number} reelsQuantity
63
- * @param {number} [multiplier=1]
64
- * @param {string} [suffix=""]
57
+ * @param {number} [multiplier]
58
+ * @param {string} [suffix]
65
59
  * @returns {Promise<void>}
66
60
  */
67
61
  playStreak(streak: StreakReelsIndexes, reelsQuantity: number, multiplier?: number, suffix?: string): Promise<void>;