pcb-scene3d-viewer 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AGENTS.md +67 -0
- package/COMMERCIAL-LICENSE.md +15 -0
- package/CONTRIBUTING.md +14 -0
- package/LICENSE +19 -0
- package/LICENSES/AGPL-3.0-or-later.txt +235 -0
- package/LICENSES/CC-BY-SA-4.0.txt +170 -0
- package/LICENSES/LGPL-2.1-or-later.txt +176 -0
- package/LICENSES/LicenseRef-PolyForm-Noncommercial-1.0.0.txt +131 -0
- package/NOTICE.md +36 -0
- package/README.md +128 -0
- package/REUSE.toml +16 -0
- package/docs/api.md +148 -0
- package/docs/circuitjson.md +190 -0
- package/docs/model-format.md +117 -0
- package/docs/testing.md +23 -0
- package/package.json +65 -0
- package/spec/library-scope.md +36 -0
- package/src/PcbModelArchiveExporter.mjs +320 -0
- package/src/PcbScene3dArcUtils.mjs +27 -0
- package/src/PcbScene3dBoardAssemblyPlacement.mjs +36 -0
- package/src/PcbScene3dBoardAssemblyPresentation.mjs +859 -0
- package/src/PcbScene3dBoardEdgeCutoutBuilder.mjs +537 -0
- package/src/PcbScene3dBoardMaterialPalette.mjs +40 -0
- package/src/PcbScene3dBoardShapeFactory.mjs +895 -0
- package/src/PcbScene3dBoardSolderMaskFactory.mjs +613 -0
- package/src/PcbScene3dCameraRig.mjs +168 -0
- package/src/PcbScene3dCircuitJsonAdapter.mjs +545 -0
- package/src/PcbScene3dController.mjs +956 -0
- package/src/PcbScene3dCopperDetailFilter.mjs +490 -0
- package/src/PcbScene3dCopperFactory.mjs +559 -0
- package/src/PcbScene3dCopperTextFactory.mjs +534 -0
- package/src/PcbScene3dCutoutGeometryFilter.mjs +873 -0
- package/src/PcbScene3dDetailCoordinateNormalizer.mjs +65 -0
- package/src/PcbScene3dDrillCutoutFilter.mjs +224 -0
- package/src/PcbScene3dDrillPathFactory.mjs +362 -0
- package/src/PcbScene3dDrillVoidFactory.mjs +268 -0
- package/src/PcbScene3dExternalModelLoadOrder.mjs +54 -0
- package/src/PcbScene3dExternalModels.mjs +968 -0
- package/src/PcbScene3dFallbackVisibility.mjs +82 -0
- package/src/PcbScene3dInteractionHints.mjs +56 -0
- package/src/PcbScene3dMountRig.mjs +53 -0
- package/src/PcbScene3dOutlineBuilder.mjs +210 -0
- package/src/PcbScene3dPadFactory.mjs +553 -0
- package/src/PcbScene3dPresetState.mjs +48 -0
- package/src/PcbScene3dRenderGroupVisibility.mjs +134 -0
- package/src/PcbScene3dRuntime.mjs +996 -0
- package/src/PcbScene3dRuntimeBoardMeshes.mjs +99 -0
- package/src/PcbScene3dSelectionStyler.mjs +252 -0
- package/src/PcbScene3dShapePathFactory.mjs +220 -0
- package/src/PcbScene3dShellRenderer.mjs +131 -0
- package/src/PcbScene3dSilkscreenFactory.mjs +854 -0
- package/src/PcbScene3dSilkscreenStrokeWidthResolver.mjs +81 -0
- package/src/PcbScene3dStepLoader.mjs +611 -0
- package/src/PcbScene3dStrokeFont.mjs +671 -0
- package/src/PcbScene3dStrokeGeometryBuilder.mjs +322 -0
- package/src/PcbScene3dText.mjs +99 -0
- package/src/PcbScene3dTrueTypeTextFactory.mjs +885 -0
- package/src/PcbScene3dViaFactory.mjs +176 -0
- package/src/PcbScene3dViewCompensation.mjs +109 -0
- package/src/PcbScene3dViewScale.mjs +24 -0
- package/src/PcbScene3dViewportResize.mjs +35 -0
- package/src/PcbScene3dWorkerClient.mjs +123 -0
- package/src/index.mjs +1 -0
- package/src/scene3d.mjs +44 -0
- package/src/styles/scene3d.css +295 -0
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import { PcbScene3dBoardEdgeCutoutBuilder } from './PcbScene3dBoardEdgeCutoutBuilder.mjs'
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import { PcbScene3dDrillPathFactory } from './PcbScene3dDrillPathFactory.mjs'
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import { PcbScene3dOutlineBuilder } from './PcbScene3dOutlineBuilder.mjs'
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/**
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* Builds the board solid profile, including drilled holes.
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*/
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export class PcbScene3dBoardShapeFactory {
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static #CURVE_SEGMENTS = 20
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static #PAD_HOLE_SHAPE_SLOT = 2
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static #PLATED_WALL_MATERIAL_INDEX = 2
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static #EDGE_WALL_MATERIAL_INDEX = 1
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static #CONTOUR_SAMPLE_POINTS = 64
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static #GEOMETRY_EPSILON = 0.001
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static #CONTOUR_MATCH_TOLERANCE_MIL = 0.25
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static #CONTOUR_INDEX_MIN_CELL_SIZE = 32
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static #CONTOUR_INDEX_MAX_CELLS_PER_CONTOUR = 128
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/**
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* Builds one board shape with drill holes.
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* @param {any} THREE
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* @param {{ widthMil?: number, heightMil?: number, segments?: Array<Record<string, number | string>> }} board
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* @param {{ pads?: any[], vias?: any[] }} [detail]
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* @param {(x: number, y: number) => { x: number, y: number }} [normalizeBoardPoint]
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* @returns {any}
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*/
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static buildShape(
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THREE,
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board,
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detail = {},
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normalizeBoardPoint = (x, y) => ({ x, y })
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) {
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const baseShape = PcbScene3dBoardShapeFactory.#buildBaseShape(
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THREE,
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board
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)
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const contourPoints =
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PcbScene3dBoardEdgeCutoutBuilder.resolveShapePoints(baseShape)
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const drillCutouts = PcbScene3dBoardShapeFactory.#resolveDrillCutouts(
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THREE,
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detail,
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normalizeBoardPoint
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)
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const edgeCutouts = drillCutouts.filter(
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(cutout) =>
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cutout.isCircular &&
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!PcbScene3dBoardEdgeCutoutBuilder.isHoleInsideContour(
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cutout.points,
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contourPoints
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)
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)
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const shape = edgeCutouts.length
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? PcbScene3dBoardEdgeCutoutBuilder.buildShapeFromPoints(
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THREE,
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PcbScene3dBoardEdgeCutoutBuilder.applyCircularEdgeCutouts(
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contourPoints,
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edgeCutouts
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)
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)
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: baseShape
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const finalContourPoints = edgeCutouts.length
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? PcbScene3dBoardEdgeCutoutBuilder.resolveShapePoints(shape)
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: contourPoints
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for (const cutout of drillCutouts) {
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if (edgeCutouts.includes(cutout)) {
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continue
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}
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if (
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!cutout.isCircular ||
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PcbScene3dBoardEdgeCutoutBuilder.isHoleInsideContour(
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cutout.points,
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finalContourPoints
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)
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) {
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shape.holes.push(cutout.path)
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}
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}
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return shape
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}
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/**
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* Resolves circular drills that intersect the board outline.
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* @param {any} THREE
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* @param {{ widthMil?: number, heightMil?: number, segments?: Array<Record<string, number | string>> }} board
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* @param {{ pads?: any[], vias?: any[] }} [detail]
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* @param {(x: number, y: number) => { x: number, y: number }} [normalizeBoardPoint]
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* @returns {{ x: number, y: number, diameter: number, slotLength?: number | null, rotationDeg?: number | null }[]}
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*/
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static resolveCircularEdgeDrills(
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THREE,
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board,
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detail = {},
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normalizeBoardPoint = (x, y) => ({ x, y })
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) {
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if (!board) {
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return []
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}
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const contourPoints =
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PcbScene3dBoardEdgeCutoutBuilder.resolveShapePoints(
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PcbScene3dBoardShapeFactory.#buildBaseShape(THREE, board)
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)
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return PcbScene3dBoardShapeFactory.#resolveDrillCutouts(
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THREE,
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detail,
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normalizeBoardPoint
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)
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.filter(
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(cutout) =>
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cutout.isCircular &&
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!PcbScene3dBoardEdgeCutoutBuilder.isHoleInsideContour(
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cutout.points,
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contourPoints
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)
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)
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.map((cutout) => cutout.drillSpec)
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}
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/**
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* Builds the outer board shape before drill holes are applied.
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* @param {any} THREE
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* @param {{ widthMil?: number, heightMil?: number, segments?: Array<Record<string, number | string>> }} board
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* @returns {any}
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*/
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static #buildBaseShape(THREE, board) {
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const shape = new THREE.Shape()
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const commands = PcbScene3dOutlineBuilder.buildCommands(board)
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if (!commands.length) {
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shape.moveTo(-board.widthMil / 2, -board.heightMil / 2)
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shape.lineTo(board.widthMil / 2, -board.heightMil / 2)
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shape.lineTo(board.widthMil / 2, board.heightMil / 2)
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shape.lineTo(-board.widthMil / 2, board.heightMil / 2)
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shape.lineTo(-board.widthMil / 2, -board.heightMil / 2)
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} else {
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for (const command of commands) {
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if (command.type === 'move') {
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shape.moveTo(Number(command.x || 0), Number(command.y || 0))
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continue
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}
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if (command.type === 'arc') {
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shape.absarc(
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Number(command.cx || 0),
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Number(command.cy || 0),
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Number(command.radius || 0),
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Number(command.startAngleRad || 0),
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Number(command.endAngleRad || 0),
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Boolean(command.clockwise)
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)
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continue
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}
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shape.lineTo(Number(command.x || 0), Number(command.y || 0))
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}
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shape.closePath()
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}
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return shape
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}
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/**
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* Builds one extruded board body geometry with open drill apertures.
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* @param {any} THREE
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* @param {{ widthMil?: number, heightMil?: number, thicknessMil?: number, segments?: Array<Record<string, number | string>> }} board
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* @param {{ pads?: any[], vias?: any[] }} [detail]
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* @param {(x: number, y: number) => { x: number, y: number }} [normalizeBoardPoint]
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* @returns {any}
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*/
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static buildGeometry(
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THREE,
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board,
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detail = {},
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normalizeBoardPoint = (x, y) => ({ x, y })
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) {
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const thicknessMil = Number(board?.thicknessMil || 0)
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const shape = PcbScene3dBoardShapeFactory.buildShape(
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THREE,
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board,
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detail,
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normalizeBoardPoint
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)
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const geometry = new THREE.ExtrudeGeometry(shape, {
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depth: thicknessMil,
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bevelEnabled: false,
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curveSegments: PcbScene3dBoardShapeFactory.#CURVE_SEGMENTS
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})
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geometry.translate?.(0, 0, -thicknessMil / 2)
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PcbScene3dBoardShapeFactory.#applyPlatedDrillWallMaterials(
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THREE,
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geometry,
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detail,
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normalizeBoardPoint
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)
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return geometry
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}
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/**
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* Resolves normalized drill cutout metadata.
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* @param {any} THREE
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* @param {{ pads?: any[], vias?: any[] }} detail
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* @param {(x: number, y: number) => { x: number, y: number }} normalizeBoardPoint
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* @returns {{ path: any, points: { x: number, y: number }[], centerX: number, centerY: number, radius: number, isCircular: boolean, drillSpec: { x: number, y: number, diameter: number, slotLength?: number | null, rotationDeg?: number | null } }[]}
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*/
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static #resolveDrillCutouts(THREE, detail, normalizeBoardPoint) {
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return PcbScene3dDrillPathFactory.resolveBoardDrillSpecs(detail)
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.map((drillSpec) => {
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const point = normalizeBoardPoint(drillSpec.x, drillSpec.y)
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const normalizedSpec = {
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...drillSpec,
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x: point.x,
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y: point.y
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}
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const path = PcbScene3dDrillPathFactory.buildDrillPath(
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THREE,
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normalizedSpec
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)
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const diameter = Number(normalizedSpec.diameter || 0)
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const slotLength = Number(normalizedSpec.slotLength || 0)
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const isCircular =
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diameter > 0 && slotLength <= diameter + 0.001
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const points = isCircular
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? PcbScene3dBoardEdgeCutoutBuilder.buildCircularCutoutPoints(
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Number(normalizedSpec.x || 0),
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Number(normalizedSpec.y || 0),
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diameter / 2
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)
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: PcbScene3dBoardShapeFactory.#resolvePathPoints(path)
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return {
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path,
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points,
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centerX: Number(normalizedSpec.x || 0),
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centerY: Number(normalizedSpec.y || 0),
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radius: diameter / 2,
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isCircular,
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drillSpec
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}
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})
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.filter((cutout) => cutout.path && cutout.points.length >= 3)
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}
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/**
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* Resolves sampled points from one path.
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* @param {{ getPoints?: (segments: number) => { x: number, y: number }[] } | null} path
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* @returns {{ x: number, y: number }[]}
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*/
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static #resolvePathPoints(path) {
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return (
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path?.getPoints?.(
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PcbScene3dBoardShapeFactory.#CONTOUR_SAMPLE_POINTS
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) || []
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).map((point) => ({
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x: Number(point.x || 0),
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y: Number(point.y || 0)
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}))
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}
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/**
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* Assigns copper material to plated drill side-wall triangles only.
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265
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* @param {any} THREE
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* @param {any} geometry
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* @param {{ pads?: any[], vias?: any[] }} detail
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* @param {(x: number, y: number) => { x: number, y: number }} normalizeBoardPoint
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* @returns {void}
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+
*/
|
|
271
|
+
static #applyPlatedDrillWallMaterials(
|
|
272
|
+
THREE,
|
|
273
|
+
geometry,
|
|
274
|
+
detail,
|
|
275
|
+
normalizeBoardPoint
|
|
276
|
+
) {
|
|
277
|
+
const contours = PcbScene3dBoardShapeFactory.#resolvePlatedContours(
|
|
278
|
+
THREE,
|
|
279
|
+
detail,
|
|
280
|
+
normalizeBoardPoint
|
|
281
|
+
)
|
|
282
|
+
if (!contours.length || !geometry?.groups?.length) {
|
|
283
|
+
return
|
|
284
|
+
}
|
|
285
|
+
|
|
286
|
+
const contourIndex =
|
|
287
|
+
PcbScene3dBoardShapeFactory.#buildContourSpatialIndex(contours)
|
|
288
|
+
const nextGroups = []
|
|
289
|
+
for (const group of geometry.groups) {
|
|
290
|
+
const start = Number(group.start || 0)
|
|
291
|
+
const end = start + Number(group.count || 0)
|
|
292
|
+
for (let index = start; index < end; index += 3) {
|
|
293
|
+
const materialIndex =
|
|
294
|
+
Number(group.materialIndex) ===
|
|
295
|
+
PcbScene3dBoardShapeFactory.#EDGE_WALL_MATERIAL_INDEX &&
|
|
296
|
+
PcbScene3dBoardShapeFactory.#matchesAnyContour(
|
|
297
|
+
geometry,
|
|
298
|
+
index,
|
|
299
|
+
contourIndex
|
|
300
|
+
)
|
|
301
|
+
? PcbScene3dBoardShapeFactory
|
|
302
|
+
.#PLATED_WALL_MATERIAL_INDEX
|
|
303
|
+
: Number(group.materialIndex || 0)
|
|
304
|
+
|
|
305
|
+
PcbScene3dBoardShapeFactory.#appendGeometryGroup(
|
|
306
|
+
nextGroups,
|
|
307
|
+
index,
|
|
308
|
+
Math.min(3, end - index),
|
|
309
|
+
materialIndex
|
|
310
|
+
)
|
|
311
|
+
}
|
|
312
|
+
}
|
|
313
|
+
|
|
314
|
+
geometry.clearGroups?.()
|
|
315
|
+
nextGroups.forEach((group) => {
|
|
316
|
+
geometry.addGroup(group.start, group.count, group.materialIndex)
|
|
317
|
+
})
|
|
318
|
+
}
|
|
319
|
+
|
|
320
|
+
/**
|
|
321
|
+
* Resolves normalized contours for plated board drills.
|
|
322
|
+
* @param {any} THREE
|
|
323
|
+
* @param {{ pads?: any[], vias?: any[] }} detail
|
|
324
|
+
* @param {(x: number, y: number) => { x: number, y: number }} normalizeBoardPoint
|
|
325
|
+
* @returns {{ points: { x: number, y: number }[], segments: { start: { x: number, y: number }, end: { x: number, y: number }, dx: number, dy: number, lengthSquared: number, bounds: { minX: number, maxX: number, minY: number, maxY: number } }[], bounds: { minX: number, maxX: number, minY: number, maxY: number } }[]}
|
|
326
|
+
*/
|
|
327
|
+
static #resolvePlatedContours(THREE, detail, normalizeBoardPoint) {
|
|
328
|
+
return PcbScene3dBoardShapeFactory.#resolvePlatedDrillSpecs(detail)
|
|
329
|
+
.map((drillSpec) => {
|
|
330
|
+
const point = normalizeBoardPoint(drillSpec.x, drillSpec.y)
|
|
331
|
+
const path = PcbScene3dDrillPathFactory.buildDrillPath(THREE, {
|
|
332
|
+
...drillSpec,
|
|
333
|
+
x: point.x,
|
|
334
|
+
y: point.y
|
|
335
|
+
})
|
|
336
|
+
const points =
|
|
337
|
+
path?.getPoints?.(
|
|
338
|
+
PcbScene3dBoardShapeFactory.#CONTOUR_SAMPLE_POINTS
|
|
339
|
+
) || []
|
|
340
|
+
return PcbScene3dBoardShapeFactory.#buildContour(points)
|
|
341
|
+
})
|
|
342
|
+
.filter(Boolean)
|
|
343
|
+
}
|
|
344
|
+
|
|
345
|
+
/**
|
|
346
|
+
* Resolves deduped drill specs that represent plated holes.
|
|
347
|
+
* @param {{ pads?: any[], vias?: any[] }} detail
|
|
348
|
+
* @returns {{ x: number, y: number, diameter: number, slotLength?: number | null, rotationDeg?: number | null }[]}
|
|
349
|
+
*/
|
|
350
|
+
static #resolvePlatedDrillSpecs(detail) {
|
|
351
|
+
const platedKeys = new Set()
|
|
352
|
+
|
|
353
|
+
for (const via of detail?.vias || []) {
|
|
354
|
+
const diameter = Number(via?.holeDiameter || 0)
|
|
355
|
+
if (diameter <= 0) {
|
|
356
|
+
continue
|
|
357
|
+
}
|
|
358
|
+
|
|
359
|
+
platedKeys.add(
|
|
360
|
+
PcbScene3dBoardShapeFactory.#buildDrillSpecKey({
|
|
361
|
+
x: Number(via?.x || 0),
|
|
362
|
+
y: Number(via?.y || 0),
|
|
363
|
+
diameter,
|
|
364
|
+
slotLength: null,
|
|
365
|
+
rotationDeg: 0
|
|
366
|
+
})
|
|
367
|
+
)
|
|
368
|
+
}
|
|
369
|
+
|
|
370
|
+
for (const pad of detail?.pads || []) {
|
|
371
|
+
const diameter = Number(pad?.holeDiameter || 0)
|
|
372
|
+
if (
|
|
373
|
+
diameter <= 0 ||
|
|
374
|
+
!PcbScene3dBoardShapeFactory.#hasPadCopperAnnulus(pad, diameter)
|
|
375
|
+
) {
|
|
376
|
+
continue
|
|
377
|
+
}
|
|
378
|
+
|
|
379
|
+
const slotLength =
|
|
380
|
+
Number(pad?.holeShape) ===
|
|
381
|
+
PcbScene3dBoardShapeFactory.#PAD_HOLE_SHAPE_SLOT &&
|
|
382
|
+
Number(pad?.holeSlotLength || 0) > diameter
|
|
383
|
+
? Number(pad?.holeSlotLength || 0)
|
|
384
|
+
: null
|
|
385
|
+
platedKeys.add(
|
|
386
|
+
PcbScene3dBoardShapeFactory.#buildDrillSpecKey({
|
|
387
|
+
x: Number(pad?.x || 0),
|
|
388
|
+
y: Number(pad?.y || 0),
|
|
389
|
+
diameter,
|
|
390
|
+
slotLength,
|
|
391
|
+
rotationDeg:
|
|
392
|
+
slotLength === null
|
|
393
|
+
? 0
|
|
394
|
+
: PcbScene3dBoardShapeFactory.#normalizeAngle(
|
|
395
|
+
Number(pad?.rotation || 0) +
|
|
396
|
+
Number(pad?.holeRotation || 0)
|
|
397
|
+
)
|
|
398
|
+
})
|
|
399
|
+
)
|
|
400
|
+
}
|
|
401
|
+
|
|
402
|
+
return PcbScene3dDrillPathFactory.resolveBoardDrillSpecs(detail).filter(
|
|
403
|
+
(drillSpec) =>
|
|
404
|
+
platedKeys.has(
|
|
405
|
+
PcbScene3dBoardShapeFactory.#buildDrillSpecKey(drillSpec)
|
|
406
|
+
)
|
|
407
|
+
)
|
|
408
|
+
}
|
|
409
|
+
|
|
410
|
+
/**
|
|
411
|
+
* Checks whether one pad has copper larger than its drill aperture.
|
|
412
|
+
* @param {any} pad
|
|
413
|
+
* @param {number} diameter
|
|
414
|
+
* @returns {boolean}
|
|
415
|
+
*/
|
|
416
|
+
static #hasPadCopperAnnulus(pad, diameter) {
|
|
417
|
+
const drillSpan = Math.max(diameter, Number(pad?.holeSlotLength || 0))
|
|
418
|
+
|
|
419
|
+
return [
|
|
420
|
+
pad?.sizeTopX,
|
|
421
|
+
pad?.sizeTopY,
|
|
422
|
+
pad?.sizeMidX,
|
|
423
|
+
pad?.sizeMidY,
|
|
424
|
+
pad?.sizeBottomX,
|
|
425
|
+
pad?.sizeBottomY
|
|
426
|
+
].some(
|
|
427
|
+
(size) =>
|
|
428
|
+
Number(size || 0) >
|
|
429
|
+
drillSpan + PcbScene3dBoardShapeFactory.#GEOMETRY_EPSILON
|
|
430
|
+
)
|
|
431
|
+
}
|
|
432
|
+
|
|
433
|
+
/**
|
|
434
|
+
* Builds one closed contour and bounds from sampled path points.
|
|
435
|
+
* @param {any[]} points
|
|
436
|
+
* @returns {{ points: { x: number, y: number }[], segments: { start: { x: number, y: number }, end: { x: number, y: number }, dx: number, dy: number, lengthSquared: number, bounds: { minX: number, maxX: number, minY: number, maxY: number } }[], bounds: { minX: number, maxX: number, minY: number, maxY: number } } | null}
|
|
437
|
+
*/
|
|
438
|
+
static #buildContour(points) {
|
|
439
|
+
const contour = (points || [])
|
|
440
|
+
.map((point) => ({ x: Number(point?.x), y: Number(point?.y) }))
|
|
441
|
+
.filter(
|
|
442
|
+
(point) => Number.isFinite(point.x) && Number.isFinite(point.y)
|
|
443
|
+
)
|
|
444
|
+
const first = contour[0]
|
|
445
|
+
const last = contour[contour.length - 1]
|
|
446
|
+
|
|
447
|
+
if (contour.length < 3) {
|
|
448
|
+
return null
|
|
449
|
+
}
|
|
450
|
+
|
|
451
|
+
if (
|
|
452
|
+
Math.hypot(first.x - last.x, first.y - last.y) >
|
|
453
|
+
PcbScene3dBoardShapeFactory.#GEOMETRY_EPSILON
|
|
454
|
+
) {
|
|
455
|
+
contour.push({ ...first })
|
|
456
|
+
}
|
|
457
|
+
|
|
458
|
+
return {
|
|
459
|
+
points: contour,
|
|
460
|
+
segments:
|
|
461
|
+
PcbScene3dBoardShapeFactory.#buildContourSegments(contour),
|
|
462
|
+
bounds: contour.reduce(
|
|
463
|
+
(bounds, point) => ({
|
|
464
|
+
minX: Math.min(bounds.minX, point.x),
|
|
465
|
+
maxX: Math.max(bounds.maxX, point.x),
|
|
466
|
+
minY: Math.min(bounds.minY, point.y),
|
|
467
|
+
maxY: Math.max(bounds.maxY, point.y)
|
|
468
|
+
}),
|
|
469
|
+
{
|
|
470
|
+
minX: Infinity,
|
|
471
|
+
maxX: -Infinity,
|
|
472
|
+
minY: Infinity,
|
|
473
|
+
maxY: -Infinity
|
|
474
|
+
}
|
|
475
|
+
)
|
|
476
|
+
}
|
|
477
|
+
}
|
|
478
|
+
|
|
479
|
+
/**
|
|
480
|
+
* Builds reusable segment metadata for one contour.
|
|
481
|
+
* @param {{ x: number, y: number }[]} points Closed contour points.
|
|
482
|
+
* @returns {{ start: { x: number, y: number }, end: { x: number, y: number }, dx: number, dy: number, lengthSquared: number, bounds: { minX: number, maxX: number, minY: number, maxY: number } }[]}
|
|
483
|
+
*/
|
|
484
|
+
static #buildContourSegments(points) {
|
|
485
|
+
const segments = []
|
|
486
|
+
|
|
487
|
+
for (let index = 0; index < points.length - 1; index += 1) {
|
|
488
|
+
const start = points[index]
|
|
489
|
+
const end = points[index + 1]
|
|
490
|
+
const dx = end.x - start.x
|
|
491
|
+
const dy = end.y - start.y
|
|
492
|
+
|
|
493
|
+
segments.push({
|
|
494
|
+
start,
|
|
495
|
+
end,
|
|
496
|
+
dx,
|
|
497
|
+
dy,
|
|
498
|
+
lengthSquared: dx * dx + dy * dy,
|
|
499
|
+
bounds: {
|
|
500
|
+
minX: Math.min(start.x, end.x),
|
|
501
|
+
maxX: Math.max(start.x, end.x),
|
|
502
|
+
minY: Math.min(start.y, end.y),
|
|
503
|
+
maxY: Math.max(start.y, end.y)
|
|
504
|
+
}
|
|
505
|
+
})
|
|
506
|
+
}
|
|
507
|
+
|
|
508
|
+
return segments
|
|
509
|
+
}
|
|
510
|
+
|
|
511
|
+
/**
|
|
512
|
+
* Builds a spatial index for plated drill contour bounds.
|
|
513
|
+
* @param {{ bounds: { minX: number, maxX: number, minY: number, maxY: number } }[]} contours
|
|
514
|
+
* @returns {{ cellSize: number, cells: Map<string, number[]>, contours: any[], overflowIndexes: number[], marks: Uint32Array, mark: number }}
|
|
515
|
+
*/
|
|
516
|
+
static #buildContourSpatialIndex(contours) {
|
|
517
|
+
const cellSize =
|
|
518
|
+
PcbScene3dBoardShapeFactory.#resolveContourIndexCellSize(contours)
|
|
519
|
+
const cells = new Map()
|
|
520
|
+
const overflowIndexes = []
|
|
521
|
+
|
|
522
|
+
contours.forEach((contour, index) => {
|
|
523
|
+
const range = PcbScene3dBoardShapeFactory.#resolveCellRange(
|
|
524
|
+
contour.bounds,
|
|
525
|
+
cellSize
|
|
526
|
+
)
|
|
527
|
+
const cellCount =
|
|
528
|
+
(range.maxX - range.minX + 1) * (range.maxY - range.minY + 1)
|
|
529
|
+
|
|
530
|
+
if (
|
|
531
|
+
cellCount >
|
|
532
|
+
PcbScene3dBoardShapeFactory.#CONTOUR_INDEX_MAX_CELLS_PER_CONTOUR
|
|
533
|
+
) {
|
|
534
|
+
overflowIndexes.push(index)
|
|
535
|
+
return
|
|
536
|
+
}
|
|
537
|
+
|
|
538
|
+
for (let cellX = range.minX; cellX <= range.maxX; cellX += 1) {
|
|
539
|
+
for (let cellY = range.minY; cellY <= range.maxY; cellY += 1) {
|
|
540
|
+
const key = PcbScene3dBoardShapeFactory.#cellKey(
|
|
541
|
+
cellX,
|
|
542
|
+
cellY
|
|
543
|
+
)
|
|
544
|
+
const bucket = cells.get(key)
|
|
545
|
+
|
|
546
|
+
if (bucket) {
|
|
547
|
+
bucket.push(index)
|
|
548
|
+
} else {
|
|
549
|
+
cells.set(key, [index])
|
|
550
|
+
}
|
|
551
|
+
}
|
|
552
|
+
}
|
|
553
|
+
})
|
|
554
|
+
|
|
555
|
+
return {
|
|
556
|
+
cellSize,
|
|
557
|
+
cells,
|
|
558
|
+
contours,
|
|
559
|
+
overflowIndexes,
|
|
560
|
+
marks: new Uint32Array(contours.length),
|
|
561
|
+
mark: 0
|
|
562
|
+
}
|
|
563
|
+
}
|
|
564
|
+
|
|
565
|
+
/**
|
|
566
|
+
* Resolves a spatial cell size from typical contour spans.
|
|
567
|
+
* @param {{ bounds: { minX: number, maxX: number, minY: number, maxY: number } }[]} contours
|
|
568
|
+
* @returns {number}
|
|
569
|
+
*/
|
|
570
|
+
static #resolveContourIndexCellSize(contours) {
|
|
571
|
+
const spans = contours
|
|
572
|
+
.map((contour) =>
|
|
573
|
+
Math.max(
|
|
574
|
+
Number(contour.bounds.maxX) - Number(contour.bounds.minX),
|
|
575
|
+
Number(contour.bounds.maxY) - Number(contour.bounds.minY),
|
|
576
|
+
0
|
|
577
|
+
)
|
|
578
|
+
)
|
|
579
|
+
.filter((span) => Number.isFinite(span))
|
|
580
|
+
.sort((left, right) => left - right)
|
|
581
|
+
const medianSpan = spans[Math.floor(spans.length / 2)] || 0
|
|
582
|
+
|
|
583
|
+
return Math.max(
|
|
584
|
+
medianSpan * 4,
|
|
585
|
+
PcbScene3dBoardShapeFactory.#CONTOUR_INDEX_MIN_CELL_SIZE
|
|
586
|
+
)
|
|
587
|
+
}
|
|
588
|
+
|
|
589
|
+
/**
|
|
590
|
+
* Collects unique contour candidates that could touch one triangle.
|
|
591
|
+
* @param {{ minX: number, maxX: number, minY: number, maxY: number }} bounds
|
|
592
|
+
* @param {{ cellSize: number, cells: Map<string, number[]>, contours: any[], overflowIndexes: number[], marks: Uint32Array, mark: number }} contourIndex
|
|
593
|
+
* @returns {any[]}
|
|
594
|
+
*/
|
|
595
|
+
static #collectCandidateContours(bounds, contourIndex) {
|
|
596
|
+
const candidates = []
|
|
597
|
+
const tolerance =
|
|
598
|
+
PcbScene3dBoardShapeFactory.#CONTOUR_MATCH_TOLERANCE_MIL
|
|
599
|
+
const range = PcbScene3dBoardShapeFactory.#resolveCellRange(
|
|
600
|
+
{
|
|
601
|
+
minX: bounds.minX - tolerance,
|
|
602
|
+
maxX: bounds.maxX + tolerance,
|
|
603
|
+
minY: bounds.minY - tolerance,
|
|
604
|
+
maxY: bounds.maxY + tolerance
|
|
605
|
+
},
|
|
606
|
+
contourIndex.cellSize
|
|
607
|
+
)
|
|
608
|
+
|
|
609
|
+
contourIndex.mark += 1
|
|
610
|
+
if (contourIndex.mark >= 0xffffffff) {
|
|
611
|
+
contourIndex.marks.fill(0)
|
|
612
|
+
contourIndex.mark = 1
|
|
613
|
+
}
|
|
614
|
+
|
|
615
|
+
for (let cellX = range.minX; cellX <= range.maxX; cellX += 1) {
|
|
616
|
+
for (let cellY = range.minY; cellY <= range.maxY; cellY += 1) {
|
|
617
|
+
const bucket = contourIndex.cells.get(
|
|
618
|
+
PcbScene3dBoardShapeFactory.#cellKey(cellX, cellY)
|
|
619
|
+
)
|
|
620
|
+
|
|
621
|
+
if (bucket) {
|
|
622
|
+
for (const index of bucket) {
|
|
623
|
+
PcbScene3dBoardShapeFactory.#appendContourCandidate(
|
|
624
|
+
candidates,
|
|
625
|
+
contourIndex,
|
|
626
|
+
index
|
|
627
|
+
)
|
|
628
|
+
}
|
|
629
|
+
}
|
|
630
|
+
}
|
|
631
|
+
}
|
|
632
|
+
|
|
633
|
+
for (const index of contourIndex.overflowIndexes) {
|
|
634
|
+
PcbScene3dBoardShapeFactory.#appendContourCandidate(
|
|
635
|
+
candidates,
|
|
636
|
+
contourIndex,
|
|
637
|
+
index
|
|
638
|
+
)
|
|
639
|
+
}
|
|
640
|
+
return candidates
|
|
641
|
+
}
|
|
642
|
+
|
|
643
|
+
/**
|
|
644
|
+
* Appends one unique contour candidate for the current collection mark.
|
|
645
|
+
* @param {any[]} candidates
|
|
646
|
+
* @param {{ contours: any[], marks: Uint32Array, mark: number }} contourIndex
|
|
647
|
+
* @param {number} index
|
|
648
|
+
* @returns {void}
|
|
649
|
+
*/
|
|
650
|
+
static #appendContourCandidate(candidates, contourIndex, index) {
|
|
651
|
+
if (contourIndex.marks[index] === contourIndex.mark) {
|
|
652
|
+
return
|
|
653
|
+
}
|
|
654
|
+
|
|
655
|
+
contourIndex.marks[index] = contourIndex.mark
|
|
656
|
+
candidates.push(contourIndex.contours[index])
|
|
657
|
+
}
|
|
658
|
+
|
|
659
|
+
/**
|
|
660
|
+
* Resolves the inclusive grid-cell range for one bounds box.
|
|
661
|
+
* @param {{ minX: number, maxX: number, minY: number, maxY: number }} bounds
|
|
662
|
+
* @param {number} cellSize
|
|
663
|
+
* @returns {{ minX: number, maxX: number, minY: number, maxY: number }}
|
|
664
|
+
*/
|
|
665
|
+
static #resolveCellRange(bounds, cellSize) {
|
|
666
|
+
return {
|
|
667
|
+
minX: Math.floor(Number(bounds.minX) / cellSize),
|
|
668
|
+
maxX: Math.floor(Number(bounds.maxX) / cellSize),
|
|
669
|
+
minY: Math.floor(Number(bounds.minY) / cellSize),
|
|
670
|
+
maxY: Math.floor(Number(bounds.maxY) / cellSize)
|
|
671
|
+
}
|
|
672
|
+
}
|
|
673
|
+
|
|
674
|
+
/**
|
|
675
|
+
* Builds a deterministic contour spatial index key.
|
|
676
|
+
* @param {number} cellX
|
|
677
|
+
* @param {number} cellY
|
|
678
|
+
* @returns {string}
|
|
679
|
+
*/
|
|
680
|
+
static #cellKey(cellX, cellY) {
|
|
681
|
+
return `${cellX}:${cellY}`
|
|
682
|
+
}
|
|
683
|
+
|
|
684
|
+
/**
|
|
685
|
+
* Returns true when a triangle is on any plated drill contour.
|
|
686
|
+
* @param {any} geometry
|
|
687
|
+
* @param {number} triangleStart
|
|
688
|
+
* @param {{ cellSize: number, cells: Map<string, number[]>, contours: any[], overflowIndexes: number[], marks: Uint32Array, mark: number }} contourIndex
|
|
689
|
+
* @returns {boolean}
|
|
690
|
+
*/
|
|
691
|
+
static #matchesAnyContour(geometry, triangleStart, contourIndex) {
|
|
692
|
+
const triangle = PcbScene3dBoardShapeFactory.#resolveTrianglePoints(
|
|
693
|
+
geometry,
|
|
694
|
+
triangleStart
|
|
695
|
+
)
|
|
696
|
+
return PcbScene3dBoardShapeFactory.#collectCandidateContours(
|
|
697
|
+
triangle.bounds,
|
|
698
|
+
contourIndex
|
|
699
|
+
).some((contour) =>
|
|
700
|
+
PcbScene3dBoardShapeFactory.#matchesContourPoints(
|
|
701
|
+
triangle.points,
|
|
702
|
+
contour
|
|
703
|
+
)
|
|
704
|
+
)
|
|
705
|
+
}
|
|
706
|
+
|
|
707
|
+
/**
|
|
708
|
+
* Returns true when all triangle vertices lie on one drill contour.
|
|
709
|
+
* @param {{ x: number, y: number }[]} points
|
|
710
|
+
* @param {{ points: { x: number, y: number }[], segments: { start: { x: number, y: number }, end: { x: number, y: number }, dx: number, dy: number, lengthSquared: number, bounds: { minX: number, maxX: number, minY: number, maxY: number } }[], bounds: { minX: number, maxX: number, minY: number, maxY: number } }} contour
|
|
711
|
+
* @returns {boolean}
|
|
712
|
+
*/
|
|
713
|
+
static #matchesContourPoints(points, contour) {
|
|
714
|
+
for (const point of points) {
|
|
715
|
+
if (
|
|
716
|
+
!PcbScene3dBoardShapeFactory.#isPointNearContour(point, contour)
|
|
717
|
+
) {
|
|
718
|
+
return false
|
|
719
|
+
}
|
|
720
|
+
}
|
|
721
|
+
|
|
722
|
+
return true
|
|
723
|
+
}
|
|
724
|
+
|
|
725
|
+
/**
|
|
726
|
+
* Resolves one geometry triangle's XY points and bounds.
|
|
727
|
+
* @param {any} geometry
|
|
728
|
+
* @param {number} triangleStart
|
|
729
|
+
* @returns {{ points: { x: number, y: number }[], bounds: { minX: number, maxX: number, minY: number, maxY: number } }}
|
|
730
|
+
*/
|
|
731
|
+
static #resolveTrianglePoints(geometry, triangleStart) {
|
|
732
|
+
const points = [0, 1, 2].map((offset) =>
|
|
733
|
+
PcbScene3dBoardShapeFactory.#resolveVertexPoint(
|
|
734
|
+
geometry,
|
|
735
|
+
triangleStart + offset
|
|
736
|
+
)
|
|
737
|
+
)
|
|
738
|
+
|
|
739
|
+
return {
|
|
740
|
+
points,
|
|
741
|
+
bounds: points.reduce(
|
|
742
|
+
(bounds, point) => ({
|
|
743
|
+
minX: Math.min(bounds.minX, point.x),
|
|
744
|
+
maxX: Math.max(bounds.maxX, point.x),
|
|
745
|
+
minY: Math.min(bounds.minY, point.y),
|
|
746
|
+
maxY: Math.max(bounds.maxY, point.y)
|
|
747
|
+
}),
|
|
748
|
+
{
|
|
749
|
+
minX: Infinity,
|
|
750
|
+
maxX: -Infinity,
|
|
751
|
+
minY: Infinity,
|
|
752
|
+
maxY: -Infinity
|
|
753
|
+
}
|
|
754
|
+
)
|
|
755
|
+
}
|
|
756
|
+
}
|
|
757
|
+
|
|
758
|
+
/**
|
|
759
|
+
* Resolves the XY point for one indexed or non-indexed geometry vertex.
|
|
760
|
+
* @param {any} geometry
|
|
761
|
+
* @param {number} index
|
|
762
|
+
* @returns {{ x: number, y: number }}
|
|
763
|
+
*/
|
|
764
|
+
static #resolveVertexPoint(geometry, index) {
|
|
765
|
+
const position = geometry.getAttribute('position')
|
|
766
|
+
const vertexIndex = geometry.index?.getX?.(index) ?? index
|
|
767
|
+
|
|
768
|
+
return {
|
|
769
|
+
x: position.getX(vertexIndex),
|
|
770
|
+
y: position.getY(vertexIndex)
|
|
771
|
+
}
|
|
772
|
+
}
|
|
773
|
+
|
|
774
|
+
/**
|
|
775
|
+
* Returns true when a point is close to one contour boundary.
|
|
776
|
+
* @param {{ x: number, y: number }} point
|
|
777
|
+
* @param {{ segments: { start: { x: number, y: number }, end: { x: number, y: number }, dx: number, dy: number, lengthSquared: number, bounds: { minX: number, maxX: number, minY: number, maxY: number } }[], bounds: { minX: number, maxX: number, minY: number, maxY: number } }} contour
|
|
778
|
+
* @returns {boolean}
|
|
779
|
+
*/
|
|
780
|
+
static #isPointNearContour(point, contour) {
|
|
781
|
+
const tolerance =
|
|
782
|
+
PcbScene3dBoardShapeFactory.#CONTOUR_MATCH_TOLERANCE_MIL
|
|
783
|
+
const toleranceSquared = tolerance * tolerance
|
|
784
|
+
if (
|
|
785
|
+
point.x < contour.bounds.minX - tolerance ||
|
|
786
|
+
point.x > contour.bounds.maxX + tolerance ||
|
|
787
|
+
point.y < contour.bounds.minY - tolerance ||
|
|
788
|
+
point.y > contour.bounds.maxY + tolerance
|
|
789
|
+
) {
|
|
790
|
+
return false
|
|
791
|
+
}
|
|
792
|
+
|
|
793
|
+
for (const segment of contour.segments) {
|
|
794
|
+
if (
|
|
795
|
+
point.x < segment.bounds.minX - tolerance ||
|
|
796
|
+
point.x > segment.bounds.maxX + tolerance ||
|
|
797
|
+
point.y < segment.bounds.minY - tolerance ||
|
|
798
|
+
point.y > segment.bounds.maxY + tolerance
|
|
799
|
+
) {
|
|
800
|
+
continue
|
|
801
|
+
}
|
|
802
|
+
|
|
803
|
+
if (
|
|
804
|
+
PcbScene3dBoardShapeFactory.#distanceToSegmentSquared(
|
|
805
|
+
point,
|
|
806
|
+
segment
|
|
807
|
+
) <= toleranceSquared
|
|
808
|
+
) {
|
|
809
|
+
return true
|
|
810
|
+
}
|
|
811
|
+
}
|
|
812
|
+
|
|
813
|
+
return false
|
|
814
|
+
}
|
|
815
|
+
|
|
816
|
+
/**
|
|
817
|
+
* Appends or extends a contiguous material group.
|
|
818
|
+
* @param {{ start: number, count: number, materialIndex: number }[]} groups
|
|
819
|
+
* @param {number} start
|
|
820
|
+
* @param {number} count
|
|
821
|
+
* @param {number} materialIndex
|
|
822
|
+
* @returns {void}
|
|
823
|
+
*/
|
|
824
|
+
static #appendGeometryGroup(groups, start, count, materialIndex) {
|
|
825
|
+
const previous = groups[groups.length - 1]
|
|
826
|
+
if (
|
|
827
|
+
previous &&
|
|
828
|
+
previous.start + previous.count === start &&
|
|
829
|
+
previous.materialIndex === materialIndex
|
|
830
|
+
) {
|
|
831
|
+
previous.count += count
|
|
832
|
+
return
|
|
833
|
+
}
|
|
834
|
+
|
|
835
|
+
groups.push({ start, count, materialIndex })
|
|
836
|
+
}
|
|
837
|
+
|
|
838
|
+
/**
|
|
839
|
+
* Computes the squared XY distance from a point to a finite segment.
|
|
840
|
+
* @param {{ x: number, y: number }} point
|
|
841
|
+
* @param {{ start: { x: number, y: number }, end: { x: number, y: number }, dx: number, dy: number, lengthSquared: number }} segment
|
|
842
|
+
* @returns {number}
|
|
843
|
+
*/
|
|
844
|
+
static #distanceToSegmentSquared(point, segment) {
|
|
845
|
+
if (
|
|
846
|
+
segment.lengthSquared <=
|
|
847
|
+
PcbScene3dBoardShapeFactory.#GEOMETRY_EPSILON
|
|
848
|
+
) {
|
|
849
|
+
const dx = point.x - segment.start.x
|
|
850
|
+
const dy = point.y - segment.start.y
|
|
851
|
+
return dx * dx + dy * dy
|
|
852
|
+
}
|
|
853
|
+
|
|
854
|
+
const ratio = Math.max(
|
|
855
|
+
0,
|
|
856
|
+
Math.min(
|
|
857
|
+
1,
|
|
858
|
+
((point.x - segment.start.x) * segment.dx +
|
|
859
|
+
(point.y - segment.start.y) * segment.dy) /
|
|
860
|
+
segment.lengthSquared
|
|
861
|
+
)
|
|
862
|
+
)
|
|
863
|
+
const projectedX = segment.start.x + ratio * segment.dx
|
|
864
|
+
const projectedY = segment.start.y + ratio * segment.dy
|
|
865
|
+
const dx = point.x - projectedX
|
|
866
|
+
const dy = point.y - projectedY
|
|
867
|
+
|
|
868
|
+
return dx * dx + dy * dy
|
|
869
|
+
}
|
|
870
|
+
|
|
871
|
+
/**
|
|
872
|
+
* Builds a stable drill spec key.
|
|
873
|
+
* @param {{ x: number, y: number, diameter: number, slotLength?: number | null, rotationDeg?: number | null }} drillSpec
|
|
874
|
+
* @returns {string}
|
|
875
|
+
*/
|
|
876
|
+
static #buildDrillSpecKey(drillSpec) {
|
|
877
|
+
return [
|
|
878
|
+
Number(drillSpec.x || 0).toFixed(4),
|
|
879
|
+
Number(drillSpec.y || 0).toFixed(4),
|
|
880
|
+
Number(drillSpec.diameter || 0).toFixed(4),
|
|
881
|
+
Number(drillSpec.slotLength || 0).toFixed(4),
|
|
882
|
+
Number(drillSpec.rotationDeg || 0).toFixed(4)
|
|
883
|
+
].join(':')
|
|
884
|
+
}
|
|
885
|
+
|
|
886
|
+
/**
|
|
887
|
+
* Normalizes one angle into the inclusive `[0, 360)` range.
|
|
888
|
+
* @param {number} angleDeg
|
|
889
|
+
* @returns {number}
|
|
890
|
+
*/
|
|
891
|
+
static #normalizeAngle(angleDeg) {
|
|
892
|
+
const normalized = Number(angleDeg || 0) % 360
|
|
893
|
+
return normalized < 0 ? normalized + 360 : normalized
|
|
894
|
+
}
|
|
895
|
+
}
|