pcb-scene3d-viewer 1.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (65) hide show
  1. package/AGENTS.md +67 -0
  2. package/COMMERCIAL-LICENSE.md +15 -0
  3. package/CONTRIBUTING.md +14 -0
  4. package/LICENSE +19 -0
  5. package/LICENSES/AGPL-3.0-or-later.txt +235 -0
  6. package/LICENSES/CC-BY-SA-4.0.txt +170 -0
  7. package/LICENSES/LGPL-2.1-or-later.txt +176 -0
  8. package/LICENSES/LicenseRef-PolyForm-Noncommercial-1.0.0.txt +131 -0
  9. package/NOTICE.md +36 -0
  10. package/README.md +128 -0
  11. package/REUSE.toml +16 -0
  12. package/docs/api.md +148 -0
  13. package/docs/circuitjson.md +190 -0
  14. package/docs/model-format.md +117 -0
  15. package/docs/testing.md +23 -0
  16. package/package.json +65 -0
  17. package/spec/library-scope.md +36 -0
  18. package/src/PcbModelArchiveExporter.mjs +320 -0
  19. package/src/PcbScene3dArcUtils.mjs +27 -0
  20. package/src/PcbScene3dBoardAssemblyPlacement.mjs +36 -0
  21. package/src/PcbScene3dBoardAssemblyPresentation.mjs +859 -0
  22. package/src/PcbScene3dBoardEdgeCutoutBuilder.mjs +537 -0
  23. package/src/PcbScene3dBoardMaterialPalette.mjs +40 -0
  24. package/src/PcbScene3dBoardShapeFactory.mjs +895 -0
  25. package/src/PcbScene3dBoardSolderMaskFactory.mjs +613 -0
  26. package/src/PcbScene3dCameraRig.mjs +168 -0
  27. package/src/PcbScene3dCircuitJsonAdapter.mjs +545 -0
  28. package/src/PcbScene3dController.mjs +956 -0
  29. package/src/PcbScene3dCopperDetailFilter.mjs +490 -0
  30. package/src/PcbScene3dCopperFactory.mjs +559 -0
  31. package/src/PcbScene3dCopperTextFactory.mjs +534 -0
  32. package/src/PcbScene3dCutoutGeometryFilter.mjs +873 -0
  33. package/src/PcbScene3dDetailCoordinateNormalizer.mjs +65 -0
  34. package/src/PcbScene3dDrillCutoutFilter.mjs +224 -0
  35. package/src/PcbScene3dDrillPathFactory.mjs +362 -0
  36. package/src/PcbScene3dDrillVoidFactory.mjs +268 -0
  37. package/src/PcbScene3dExternalModelLoadOrder.mjs +54 -0
  38. package/src/PcbScene3dExternalModels.mjs +968 -0
  39. package/src/PcbScene3dFallbackVisibility.mjs +82 -0
  40. package/src/PcbScene3dInteractionHints.mjs +56 -0
  41. package/src/PcbScene3dMountRig.mjs +53 -0
  42. package/src/PcbScene3dOutlineBuilder.mjs +210 -0
  43. package/src/PcbScene3dPadFactory.mjs +553 -0
  44. package/src/PcbScene3dPresetState.mjs +48 -0
  45. package/src/PcbScene3dRenderGroupVisibility.mjs +134 -0
  46. package/src/PcbScene3dRuntime.mjs +996 -0
  47. package/src/PcbScene3dRuntimeBoardMeshes.mjs +99 -0
  48. package/src/PcbScene3dSelectionStyler.mjs +252 -0
  49. package/src/PcbScene3dShapePathFactory.mjs +220 -0
  50. package/src/PcbScene3dShellRenderer.mjs +131 -0
  51. package/src/PcbScene3dSilkscreenFactory.mjs +854 -0
  52. package/src/PcbScene3dSilkscreenStrokeWidthResolver.mjs +81 -0
  53. package/src/PcbScene3dStepLoader.mjs +611 -0
  54. package/src/PcbScene3dStrokeFont.mjs +671 -0
  55. package/src/PcbScene3dStrokeGeometryBuilder.mjs +322 -0
  56. package/src/PcbScene3dText.mjs +99 -0
  57. package/src/PcbScene3dTrueTypeTextFactory.mjs +885 -0
  58. package/src/PcbScene3dViaFactory.mjs +176 -0
  59. package/src/PcbScene3dViewCompensation.mjs +109 -0
  60. package/src/PcbScene3dViewScale.mjs +24 -0
  61. package/src/PcbScene3dViewportResize.mjs +35 -0
  62. package/src/PcbScene3dWorkerClient.mjs +123 -0
  63. package/src/index.mjs +1 -0
  64. package/src/scene3d.mjs +44 -0
  65. package/src/styles/scene3d.css +295 -0
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+
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+ You must ensure that anyone who gets a copy of any part of
33
+ the software from you also gets a copy of these terms or the
34
+ URL for them above, as well as copies of any plain-text lines
35
+ beginning with `Required Notice:` that the licensor provided
36
+ with the software. For example:
37
+
38
+ > Required Notice: Copyright Yoyodyne, Inc. (http://example.com)
39
+
40
+ ## Changes and New Works License
41
+
42
+ The licensor grants you an additional copyright license to
43
+ make changes and new works based on the software for any
44
+ permitted purpose.
45
+
46
+ ## Patent License
47
+
48
+ The licensor grants you a patent license for the software that
49
+ covers patent claims the licensor can license, or becomes able
50
+ to license, that you would infringe by using the software.
51
+
52
+ ## Noncommercial Purposes
53
+
54
+ Any noncommercial purpose is a permitted purpose.
55
+
56
+ ## Personal Uses
57
+
58
+ Personal use for research, experiment, and testing for
59
+ the benefit of public knowledge, personal study, private
60
+ entertainment, hobby projects, amateur pursuits, or religious
61
+ observance, without any anticipated commercial application,
62
+ is use for a permitted purpose.
63
+
64
+ ## Noncommercial Organizations
65
+
66
+ Use by any charitable organization, educational institution,
67
+ public research organization, public safety or health
68
+ organization, environmental protection organization,
69
+ or government institution is use for a permitted purpose
70
+ regardless of the source of funding or obligations resulting
71
+ from the funding.
72
+
73
+ ## Fair Use
74
+
75
+ You may have "fair use" rights for the software under the
76
+ law. These terms do not limit them.
77
+
78
+ ## No Other Rights
79
+
80
+ These terms do not allow you to sublicense or transfer any of
81
+ your licenses to anyone else, or prevent the licensor from
82
+ granting licenses to anyone else. These terms do not imply
83
+ any other licenses.
84
+
85
+ ## Patent Defense
86
+
87
+ If you make any written claim that the software infringes or
88
+ contributes to infringement of any patent, your patent license
89
+ for the software granted under these terms ends immediately. If
90
+ your company makes such a claim, your patent license ends
91
+ immediately for work on behalf of your company.
92
+
93
+ ## Violations
94
+
95
+ The first time you are notified in writing that you have
96
+ violated any of these terms, or done anything with the software
97
+ not covered by your licenses, your licenses can nonetheless
98
+ continue if you come into full compliance with these terms,
99
+ and take practical steps to correct past violations, within
100
+ 32 days of receiving notice. Otherwise, all your licenses
101
+ end immediately.
102
+
103
+ ## No Liability
104
+
105
+ ***As far as the law allows, the software comes as is, without
106
+ any warranty or condition, and the licensor will not be liable
107
+ to you for any damages arising out of these terms or the use
108
+ or nature of the software, under any kind of legal claim.***
109
+
110
+ ## Definitions
111
+
112
+ The **licensor** is the individual or entity offering these
113
+ terms, and the **software** is the software the licensor makes
114
+ available under these terms.
115
+
116
+ **You** refers to the individual or entity agreeing to these
117
+ terms.
118
+
119
+ **Your company** is any legal entity, sole proprietorship,
120
+ or other kind of organization that you work for, plus all
121
+ organizations that have control over, are under the control of,
122
+ or are under common control with that organization. **Control**
123
+ means ownership of substantially all the assets of an entity,
124
+ or the power to direct its management and policies by vote,
125
+ contract, or otherwise. Control can be direct or indirect.
126
+
127
+ **Your licenses** are all the licenses granted to you for the
128
+ software under these terms.
129
+
130
+ **Use** means anything you do with the software requiring one
131
+ of your licenses.
package/NOTICE.md ADDED
@@ -0,0 +1,36 @@
1
+ <!--
2
+ SPDX-FileCopyrightText: 2026 André Fiedler
3
+ SPDX-License-Identifier: CC-BY-SA-4.0
4
+ -->
5
+
6
+ # Attribution and notices
7
+
8
+ Original project by André Fiedler / SunboX.
9
+
10
+ Original source repository: https://github.com/SunboX/pcb-scene3d-viewer
11
+
12
+ This toolkit was extracted from ECAD Forge:
13
+ https://github.com/SunboX/ecadforge_app
14
+
15
+ Copyright (C) 2026 André Fiedler.
16
+
17
+ When redistributing this project, modified versions, binaries, packaged
18
+ applications, or larger works based on this project, preserve the following as
19
+ required by the applicable license:
20
+
21
+ - copyright notices;
22
+ - license notices;
23
+ - SPDX license identifiers;
24
+ - source-origin notices;
25
+ - this attribution/notice file, where applicable.
26
+
27
+ For applications with an "About", "Licenses", or "Legal Notices" screen,
28
+ include a reasonable reference to this project and its original author there.
29
+
30
+ Vendored and third-party components retain their own notices and license terms.
31
+ In particular, preserve the notices in:
32
+
33
+ - `src/vendor/occt-import-js/dist/license.occt-import-js.txt`;
34
+ - `src/vendor/occt-import-js/dist/license.occt.txt`.
35
+
36
+ Package-manager dependencies retain their own licenses.
package/README.md ADDED
@@ -0,0 +1,128 @@
1
+ <!--
2
+ SPDX-FileCopyrightText: 2026 André Fiedler
3
+
4
+ SPDX-License-Identifier: CC-BY-SA-4.0
5
+ -->
6
+
7
+ # PCB Scene3D Viewer
8
+
9
+ Reusable browser-side 3D PCB viewer utilities for normalized ECAD scene
10
+ descriptions and direct CircuitJSON element arrays.
11
+
12
+ This package renders scene descriptions produced by packages such as
13
+ `altium-toolkit/scene3d` and `kicad-toolkit/scene3d`. It does not parse ECAD
14
+ source files and does not build format-specific scene data. Hosts that already
15
+ have CircuitJSON can pass the element array directly to the controller or
16
+ runtime.
17
+
18
+ The package was extracted from [ECAD Forge](https://ecadforge.app/), where it
19
+ is used for browser-based PCB 3D scene rendering. Its runtime, geometry
20
+ factories, model loading, component picking, view presets, archive export, and
21
+ optional DOM shell can be reused by other browser-based ECAD tools.
22
+
23
+ ## Install
24
+
25
+ ```bash
26
+ npm install pcb-scene3d-viewer
27
+ ```
28
+
29
+ For local ECAD Forge development, use the sibling checkout:
30
+
31
+ ```json
32
+ {
33
+ "dependencies": {
34
+ "pcb-scene3d-viewer": "file:../pcb-scene3d-viewer"
35
+ }
36
+ }
37
+ ```
38
+
39
+ ## Usage
40
+
41
+ ```js
42
+ import {
43
+ PcbScene3dController,
44
+ PcbScene3dShellRenderer
45
+ } from 'pcb-scene3d-viewer'
46
+ import { PcbScene3dBuilder } from 'altium-toolkit/scene3d'
47
+
48
+ container.innerHTML = PcbScene3dShellRenderer.render(documentModel)
49
+
50
+ const controller = new PcbScene3dController(
51
+ container.querySelector('[data-scene-3d-viewport]'),
52
+ documentModel,
53
+ {
54
+ buildScene: (nextDocumentModel, options) =>
55
+ PcbScene3dBuilder.build(nextDocumentModel, options),
56
+ createModelRegistry: () => null
57
+ }
58
+ )
59
+
60
+ controller.setSelectedComponent('U1')
61
+ ```
62
+
63
+ Direct CircuitJSON input does not require a format-specific `buildScene`
64
+ callback:
65
+
66
+ ```js
67
+ import { PcbScene3dController } from 'pcb-scene3d-viewer'
68
+
69
+ const circuitJson = [
70
+ {
71
+ type: 'pcb_board',
72
+ width: 50,
73
+ height: 30,
74
+ thickness: 1.6,
75
+ center: { x: 25, y: 15 }
76
+ },
77
+ {
78
+ type: 'pcb_component',
79
+ source_component_id: 'source-r1',
80
+ layer: 1,
81
+ center: { x: 20, y: 15 },
82
+ width: 3,
83
+ height: 1.5
84
+ }
85
+ ]
86
+
87
+ const controller = new PcbScene3dController(viewportNode, circuitJson)
88
+ ```
89
+
90
+ ## Documentation
91
+
92
+ - [API](docs/api.md)
93
+ - [CircuitJSON usage](docs/circuitjson.md)
94
+ - [Model format](docs/model-format.md)
95
+ - [Testing](docs/testing.md)
96
+ - [Library scope](spec/library-scope.md)
97
+
98
+ ## License
99
+
100
+ This project is available under two licensing options.
101
+
102
+ ### 1. Open-source software license
103
+
104
+ GNU Affero General Public License v3.0 or later (`AGPL-3.0-or-later`).
105
+
106
+ You may use, modify, and distribute this project under the AGPL. If you
107
+ distribute modified versions, run modified versions as a network service, or
108
+ create larger works based on this project, they must comply with the AGPL,
109
+ including source-code availability requirements.
110
+
111
+ ### 2. Commercial/proprietary license
112
+
113
+ For use in closed-source, proprietary, or otherwise AGPL-incompatible products,
114
+ a separate paid commercial license is required.
115
+
116
+ Commercial licensing contact: https://github.com/SunboX
117
+
118
+ ### Documentation and notices
119
+
120
+ Documentation and non-code text are licensed under Creative Commons
121
+ Attribution-ShareAlike 4.0 (`CC-BY-SA-4.0`) unless otherwise marked.
122
+
123
+ Copyright (C) 2026 André Fiedler.
124
+
125
+ Copyright, license, attribution, and source-origin notices must be preserved as
126
+ required by the AGPL, CC-BY-SA-4.0, and the notice files in this repository.
127
+ See [LICENSE](LICENSE), [COMMERCIAL-LICENSE.md](COMMERCIAL-LICENSE.md), and
128
+ [NOTICE.md](NOTICE.md).
package/REUSE.toml ADDED
@@ -0,0 +1,16 @@
1
+ version = 1
2
+ SPDX-PackageName = "PCB Scene3D Viewer"
3
+ SPDX-PackageSupplier = "André Fiedler / SunboX"
4
+ SPDX-PackageDownloadLocation = "https://github.com/SunboX/pcb-scene3d-viewer"
5
+
6
+ [[annotations]]
7
+ path = [".gitignore", ".prettierignore", ".prettierrc.json", "package.json", "package-lock.json"]
8
+ precedence = "aggregate"
9
+ SPDX-FileCopyrightText = "2026 André Fiedler"
10
+ SPDX-License-Identifier = "AGPL-3.0-or-later"
11
+
12
+ [[annotations]]
13
+ path = ["AGENTS.md"]
14
+ precedence = "aggregate"
15
+ SPDX-FileCopyrightText = "2026 André Fiedler"
16
+ SPDX-License-Identifier = "CC-BY-SA-4.0"
package/docs/api.md ADDED
@@ -0,0 +1,148 @@
1
+ # API
2
+
3
+ The package exports all public APIs from `pcb-scene3d-viewer` and
4
+ `pcb-scene3d-viewer/scene3d`.
5
+
6
+ ## Rendering Shell
7
+
8
+ ### `PcbScene3dShellRenderer.render(documentModel, translate?)`
9
+
10
+ Returns HTML markup for the optional interactive 3D scene shell.
11
+
12
+ The markup includes:
13
+
14
+ - `[data-scene-3d-viewport]` canvas mount;
15
+ - `[data-scene-3d-loading]` loading overlay;
16
+ - `[data-scene-3d-preset]` camera preset buttons;
17
+ - `[data-scene-3d-toggle]` visibility toggles;
18
+ - `[data-scene-3d-export="models-zip"]` model export action.
19
+
20
+ `translate` is an optional `(key) => string` function. Built-in English
21
+ fallbacks are used when no translator is provided.
22
+
23
+ ## Controller
24
+
25
+ ### `new PcbScene3dController(viewportNode, documentModel, options?)`
26
+
27
+ Wires the optional DOM shell to a `PcbScene3dRuntime`.
28
+
29
+ Important options:
30
+
31
+ - `sceneDescription`: already-prepared scene description.
32
+ - `scenePrepClient`: object with `prepareScene(documentModel, sessionAssets)`.
33
+ - `buildScene`: function that returns a scene description.
34
+ - `createModelRegistry`: optional function passed into `buildScene`.
35
+ - `createRuntime`: optional runtime factory for tests or custom hosts.
36
+ - `sessionAssets`: companion model assets passed to scene preparation.
37
+ - `setLoadingVisible`: callback for shell loading state.
38
+ - `onComponentSelectionChange`: callback for 3D picks.
39
+ - `translate`: optional `(key) => string` translation function.
40
+
41
+ Methods:
42
+
43
+ - `getDocumentModel()`: returns the mounted document model.
44
+ - `setSelectedComponent(componentKey)`: highlights and inspects a component.
45
+ - `dispose()`: releases event listeners, worker clients, and runtime resources.
46
+
47
+ ## CircuitJSON Input
48
+
49
+ ### `PcbScene3dCircuitJsonAdapter`
50
+
51
+ Converts serialized CircuitJSON element arrays into the normalized scene
52
+ description consumed by the runtime.
53
+
54
+ Methods:
55
+
56
+ - `isCircuitJsonModel(value)`: returns true for serialized CircuitJSON arrays.
57
+ - `isDirectCircuitJsonModel(value)`: returns true when the array should bypass
58
+ host `buildScene` callbacks.
59
+ - `build(circuitJson)`: returns a runtime-ready scene description.
60
+
61
+ `PcbScene3dController` and `PcbScene3dRuntime` call this adapter automatically
62
+ when they receive direct CircuitJSON input. See
63
+ [CircuitJSON usage](circuitjson.md) for supported elements, units, and examples.
64
+
65
+ ## Runtime
66
+
67
+ ### `new PcbScene3dRuntime(viewportNode, sceneDescription, hooks?)`
68
+
69
+ Creates the Three.js scene in a browser viewport.
70
+
71
+ Hooks:
72
+
73
+ - `setDiagnostics(messages)`: receives user-facing diagnostics.
74
+ - `setSelection(selection)`: receives component picks.
75
+ - `loadRuntimeModules()`: optional async loader returning `{ THREE,
76
+ OrbitControls }`.
77
+ - `translate`: optional translation function for interaction hints.
78
+
79
+ Methods:
80
+
81
+ - `setPreset(preset)`: applies `top`, `bottom`, or `isometric`.
82
+ - `setToggle(toggleName, enabled)`: updates `external-models`,
83
+ `fallback-bodies`, or `copper`.
84
+ - `setSelectedDesignator(designator)`: updates highlighted component.
85
+ - `whenReady()`: resolves after initial runtime setup.
86
+ - `dispose()`: releases renderer, controls, listeners, and DOM nodes.
87
+
88
+ ## Worker Client
89
+
90
+ ### `new PcbScene3dWorkerClient(workerFactory)`
91
+
92
+ Wraps a host-created scene-preparation worker.
93
+
94
+ Methods:
95
+
96
+ - `prepareScene(documentModel, sessionAssets?)`: posts a
97
+ `scene3d:prepare` request and resolves the returned scene description.
98
+ - `dispose()`: terminates the worker and rejects pending requests.
99
+
100
+ The worker protocol is intentionally small:
101
+
102
+ ```js
103
+ worker.postMessage({
104
+ type: 'scene3d:prepare',
105
+ requestId,
106
+ documentModel,
107
+ sessionAssets
108
+ })
109
+ ```
110
+
111
+ Workers respond with `scene3d:success` and `sceneDescription`, or
112
+ `scene3d:error` and `message`.
113
+
114
+ ## Model Archive Export
115
+
116
+ ### `PcbModelArchiveExporter.buildArchive(options?)`
117
+
118
+ Builds a ZIP archive from resolved `components` and `externalPlacements`.
119
+
120
+ Options:
121
+
122
+ - `archiveBaseName`: base name for the downloaded archive.
123
+ - `sceneDescription`: scene description containing resolved external models.
124
+
125
+ Returns:
126
+
127
+ - `archiveName`;
128
+ - `archiveBytes`;
129
+ - `exportedEntries`;
130
+ - `skippedEntries`.
131
+
132
+ ## Geometry Factories
133
+
134
+ The package also exports focused factories used by the runtime:
135
+
136
+ - `PcbScene3dBoardShapeFactory`
137
+ - `PcbScene3dBoardSolderMaskFactory`
138
+ - `PcbScene3dCopperFactory`
139
+ - `PcbScene3dCopperTextFactory`
140
+ - `PcbScene3dDrillVoidFactory`
141
+ - `PcbScene3dExternalModels`
142
+ - `PcbScene3dPadFactory`
143
+ - `PcbScene3dSilkscreenFactory`
144
+ - `PcbScene3dViaFactory`
145
+
146
+ These factories accept Three.js constructors and normalized scene-detail
147
+ objects. They are exported for tests and advanced hosts, but most applications
148
+ should use `PcbScene3dRuntime` or `PcbScene3dController`.