pcb-scene3d-viewer 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AGENTS.md +67 -0
- package/COMMERCIAL-LICENSE.md +15 -0
- package/CONTRIBUTING.md +14 -0
- package/LICENSE +19 -0
- package/LICENSES/AGPL-3.0-or-later.txt +235 -0
- package/LICENSES/CC-BY-SA-4.0.txt +170 -0
- package/LICENSES/LGPL-2.1-or-later.txt +176 -0
- package/LICENSES/LicenseRef-PolyForm-Noncommercial-1.0.0.txt +131 -0
- package/NOTICE.md +36 -0
- package/README.md +128 -0
- package/REUSE.toml +16 -0
- package/docs/api.md +148 -0
- package/docs/circuitjson.md +190 -0
- package/docs/model-format.md +117 -0
- package/docs/testing.md +23 -0
- package/package.json +65 -0
- package/spec/library-scope.md +36 -0
- package/src/PcbModelArchiveExporter.mjs +320 -0
- package/src/PcbScene3dArcUtils.mjs +27 -0
- package/src/PcbScene3dBoardAssemblyPlacement.mjs +36 -0
- package/src/PcbScene3dBoardAssemblyPresentation.mjs +859 -0
- package/src/PcbScene3dBoardEdgeCutoutBuilder.mjs +537 -0
- package/src/PcbScene3dBoardMaterialPalette.mjs +40 -0
- package/src/PcbScene3dBoardShapeFactory.mjs +895 -0
- package/src/PcbScene3dBoardSolderMaskFactory.mjs +613 -0
- package/src/PcbScene3dCameraRig.mjs +168 -0
- package/src/PcbScene3dCircuitJsonAdapter.mjs +545 -0
- package/src/PcbScene3dController.mjs +956 -0
- package/src/PcbScene3dCopperDetailFilter.mjs +490 -0
- package/src/PcbScene3dCopperFactory.mjs +559 -0
- package/src/PcbScene3dCopperTextFactory.mjs +534 -0
- package/src/PcbScene3dCutoutGeometryFilter.mjs +873 -0
- package/src/PcbScene3dDetailCoordinateNormalizer.mjs +65 -0
- package/src/PcbScene3dDrillCutoutFilter.mjs +224 -0
- package/src/PcbScene3dDrillPathFactory.mjs +362 -0
- package/src/PcbScene3dDrillVoidFactory.mjs +268 -0
- package/src/PcbScene3dExternalModelLoadOrder.mjs +54 -0
- package/src/PcbScene3dExternalModels.mjs +968 -0
- package/src/PcbScene3dFallbackVisibility.mjs +82 -0
- package/src/PcbScene3dInteractionHints.mjs +56 -0
- package/src/PcbScene3dMountRig.mjs +53 -0
- package/src/PcbScene3dOutlineBuilder.mjs +210 -0
- package/src/PcbScene3dPadFactory.mjs +553 -0
- package/src/PcbScene3dPresetState.mjs +48 -0
- package/src/PcbScene3dRenderGroupVisibility.mjs +134 -0
- package/src/PcbScene3dRuntime.mjs +996 -0
- package/src/PcbScene3dRuntimeBoardMeshes.mjs +99 -0
- package/src/PcbScene3dSelectionStyler.mjs +252 -0
- package/src/PcbScene3dShapePathFactory.mjs +220 -0
- package/src/PcbScene3dShellRenderer.mjs +131 -0
- package/src/PcbScene3dSilkscreenFactory.mjs +854 -0
- package/src/PcbScene3dSilkscreenStrokeWidthResolver.mjs +81 -0
- package/src/PcbScene3dStepLoader.mjs +611 -0
- package/src/PcbScene3dStrokeFont.mjs +671 -0
- package/src/PcbScene3dStrokeGeometryBuilder.mjs +322 -0
- package/src/PcbScene3dText.mjs +99 -0
- package/src/PcbScene3dTrueTypeTextFactory.mjs +885 -0
- package/src/PcbScene3dViaFactory.mjs +176 -0
- package/src/PcbScene3dViewCompensation.mjs +109 -0
- package/src/PcbScene3dViewScale.mjs +24 -0
- package/src/PcbScene3dViewportResize.mjs +35 -0
- package/src/PcbScene3dWorkerClient.mjs +123 -0
- package/src/index.mjs +1 -0
- package/src/scene3d.mjs +44 -0
- package/src/styles/scene3d.css +295 -0
|
@@ -0,0 +1,854 @@
|
|
|
1
|
+
import { PcbScene3dCopperTextFactory } from './PcbScene3dCopperTextFactory.mjs'
|
|
2
|
+
import { PcbScene3dCutoutGeometryFilter } from './PcbScene3dCutoutGeometryFilter.mjs'
|
|
3
|
+
import { PcbScene3dDrillCutoutFilter } from './PcbScene3dDrillCutoutFilter.mjs'
|
|
4
|
+
import { PcbScene3dShapePathFactory } from './PcbScene3dShapePathFactory.mjs'
|
|
5
|
+
import { PcbScene3dSilkscreenStrokeWidthResolver } from './PcbScene3dSilkscreenStrokeWidthResolver.mjs'
|
|
6
|
+
import { PcbScene3dStrokeGeometryBuilder } from './PcbScene3dStrokeGeometryBuilder.mjs'
|
|
7
|
+
import { PcbScene3dTrueTypeTextFactory } from './PcbScene3dTrueTypeTextFactory.mjs'
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* Builds documentation-layer silkscreen meshes for the 3D PCB view.
|
|
11
|
+
*/
|
|
12
|
+
export class PcbScene3dSilkscreenFactory {
|
|
13
|
+
static #DEFAULT_SILKSCREEN_COLOR = 0xf8f6ef
|
|
14
|
+
static #FILL_THICKNESS_MIL = 0.8
|
|
15
|
+
static #GEOMETRY_EPSILON = 0.001
|
|
16
|
+
static #FULL_CIRCLE_EPSILON = 0.001
|
|
17
|
+
static #MIN_STROKE_WIDTH_MIL = 0.04
|
|
18
|
+
static #STROKE_Z_OFFSET = 0.04
|
|
19
|
+
|
|
20
|
+
/**
|
|
21
|
+
* Builds the combined top and bottom silkscreen group.
|
|
22
|
+
* @param {any} THREE
|
|
23
|
+
* @param {{ top?: { fills?: any[], tracks?: any[], arcs?: any[], texts?: any[], drillCutouts?: { x: number, y: number }[][], fillColor?: number, strokeColor?: number, knockoutColor?: number, nativeTextKnockouts?: boolean }, bottom?: { fills?: any[], tracks?: any[], arcs?: any[], texts?: any[], drillCutouts?: { x: number, y: number }[][], fillColor?: number, strokeColor?: number, knockoutColor?: number, nativeTextKnockouts?: boolean } }} silkscreen
|
|
24
|
+
* @param {number} topZ
|
|
25
|
+
* @param {number} bottomZ
|
|
26
|
+
* @param {(x: number, y: number) => { x: number, y: number }} normalizeBoardPoint
|
|
27
|
+
* @returns {any}
|
|
28
|
+
*/
|
|
29
|
+
static buildGroup(THREE, silkscreen, topZ, bottomZ, normalizeBoardPoint) {
|
|
30
|
+
const group = new THREE.Group()
|
|
31
|
+
const topGroup = PcbScene3dSilkscreenFactory.#buildSideGroup(
|
|
32
|
+
THREE,
|
|
33
|
+
silkscreen?.top,
|
|
34
|
+
Math.abs(Number(topZ || 0)),
|
|
35
|
+
normalizeBoardPoint,
|
|
36
|
+
false
|
|
37
|
+
)
|
|
38
|
+
const bottomGroup = PcbScene3dSilkscreenFactory.#buildSideGroup(
|
|
39
|
+
THREE,
|
|
40
|
+
silkscreen?.bottom,
|
|
41
|
+
Math.abs(Number(bottomZ || 0)),
|
|
42
|
+
normalizeBoardPoint,
|
|
43
|
+
true
|
|
44
|
+
)
|
|
45
|
+
|
|
46
|
+
if (topGroup.children.length) {
|
|
47
|
+
group.add(topGroup)
|
|
48
|
+
}
|
|
49
|
+
if (bottomGroup.children.length) {
|
|
50
|
+
group.add(bottomGroup)
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
return group
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
/**
|
|
57
|
+
* Builds one side-specific silkscreen group.
|
|
58
|
+
* @param {any} THREE
|
|
59
|
+
* @param {{ fills?: any[], tracks?: any[], arcs?: any[], texts?: any[], drillCutouts?: { x: number, y: number }[][], fillColor?: number, strokeColor?: number, knockoutColor?: number, nativeTextKnockouts?: boolean } | undefined} silkscreen
|
|
60
|
+
* @param {number} z
|
|
61
|
+
* @param {(x: number, y: number) => { x: number, y: number }} normalizeBoardPoint
|
|
62
|
+
* @param {boolean} mirrorY
|
|
63
|
+
* @returns {any}
|
|
64
|
+
*/
|
|
65
|
+
static #buildSideGroup(THREE, silkscreen, z, normalizeBoardPoint, mirrorY) {
|
|
66
|
+
const group = new THREE.Group()
|
|
67
|
+
const strokeColor = PcbScene3dSilkscreenFactory.#resolveMaterialColor(
|
|
68
|
+
silkscreen?.strokeColor
|
|
69
|
+
)
|
|
70
|
+
const fillColor = PcbScene3dSilkscreenFactory.#resolveMaterialColor(
|
|
71
|
+
silkscreen?.fillColor
|
|
72
|
+
)
|
|
73
|
+
const hasExplicitFillColor = Number.isInteger(silkscreen?.fillColor)
|
|
74
|
+
const textMaterialColor = strokeColor
|
|
75
|
+
const invertedTextMaterialColor = Number.isInteger(
|
|
76
|
+
silkscreen?.knockoutColor
|
|
77
|
+
)
|
|
78
|
+
? PcbScene3dSilkscreenFactory.#resolveMaterialColor(
|
|
79
|
+
silkscreen.knockoutColor
|
|
80
|
+
)
|
|
81
|
+
: hasExplicitFillColor
|
|
82
|
+
? fillColor
|
|
83
|
+
: textMaterialColor
|
|
84
|
+
const strokeZ = z + PcbScene3dSilkscreenFactory.#STROKE_Z_OFFSET
|
|
85
|
+
const drillCutouts = PcbScene3dSilkscreenFactory.#normalizeDrillCutouts(
|
|
86
|
+
silkscreen?.drillCutouts,
|
|
87
|
+
normalizeBoardPoint,
|
|
88
|
+
mirrorY
|
|
89
|
+
)
|
|
90
|
+
const strokeMaterial = PcbScene3dSilkscreenFactory.#buildMaterial(
|
|
91
|
+
THREE,
|
|
92
|
+
strokeColor
|
|
93
|
+
)
|
|
94
|
+
const fillMaterial = PcbScene3dSilkscreenFactory.#buildMaterial(
|
|
95
|
+
THREE,
|
|
96
|
+
fillColor
|
|
97
|
+
)
|
|
98
|
+
const trackMesh = PcbScene3dSilkscreenFactory.#buildTrackMesh(
|
|
99
|
+
THREE,
|
|
100
|
+
silkscreen?.tracks || [],
|
|
101
|
+
strokeZ,
|
|
102
|
+
normalizeBoardPoint,
|
|
103
|
+
mirrorY,
|
|
104
|
+
strokeMaterial,
|
|
105
|
+
drillCutouts
|
|
106
|
+
)
|
|
107
|
+
const arcMesh = PcbScene3dSilkscreenFactory.#buildArcMesh(
|
|
108
|
+
THREE,
|
|
109
|
+
silkscreen?.arcs || [],
|
|
110
|
+
strokeZ,
|
|
111
|
+
normalizeBoardPoint,
|
|
112
|
+
mirrorY,
|
|
113
|
+
strokeMaterial,
|
|
114
|
+
drillCutouts
|
|
115
|
+
)
|
|
116
|
+
const fillMeshes = PcbScene3dSilkscreenFactory.#buildFillMeshes(
|
|
117
|
+
THREE,
|
|
118
|
+
silkscreen?.fills || [],
|
|
119
|
+
z,
|
|
120
|
+
normalizeBoardPoint,
|
|
121
|
+
mirrorY,
|
|
122
|
+
fillMaterial,
|
|
123
|
+
drillCutouts
|
|
124
|
+
)
|
|
125
|
+
const texts = Array.isArray(silkscreen?.texts) ? silkscreen.texts : []
|
|
126
|
+
const renderableTexts = texts.filter(
|
|
127
|
+
(text) =>
|
|
128
|
+
!PcbScene3dSilkscreenFactory.#shouldSkipSourceText(
|
|
129
|
+
text,
|
|
130
|
+
silkscreen
|
|
131
|
+
)
|
|
132
|
+
)
|
|
133
|
+
const textGroup = PcbScene3dCopperTextFactory.buildGroup(
|
|
134
|
+
THREE,
|
|
135
|
+
renderableTexts.filter(
|
|
136
|
+
(text) => !PcbScene3dTrueTypeTextFactory.isTrueTypeText(text)
|
|
137
|
+
),
|
|
138
|
+
strokeZ,
|
|
139
|
+
normalizeBoardPoint,
|
|
140
|
+
{
|
|
141
|
+
drillCutouts,
|
|
142
|
+
filterSide: false,
|
|
143
|
+
materialColor: strokeColor,
|
|
144
|
+
mirrorY,
|
|
145
|
+
side: mirrorY ? 'bottom' : 'top'
|
|
146
|
+
}
|
|
147
|
+
)
|
|
148
|
+
const trueTypeTextGroup = PcbScene3dTrueTypeTextFactory.buildGroup(
|
|
149
|
+
THREE,
|
|
150
|
+
renderableTexts,
|
|
151
|
+
strokeZ,
|
|
152
|
+
normalizeBoardPoint,
|
|
153
|
+
{
|
|
154
|
+
invertedMaterialColor: invertedTextMaterialColor,
|
|
155
|
+
materialColor: textMaterialColor,
|
|
156
|
+
mirrorY
|
|
157
|
+
}
|
|
158
|
+
)
|
|
159
|
+
|
|
160
|
+
if (trackMesh) {
|
|
161
|
+
group.add(trackMesh)
|
|
162
|
+
}
|
|
163
|
+
if (arcMesh) {
|
|
164
|
+
group.add(arcMesh)
|
|
165
|
+
}
|
|
166
|
+
if (fillMeshes.length) {
|
|
167
|
+
group.add(...fillMeshes)
|
|
168
|
+
}
|
|
169
|
+
if (textGroup.children.length) {
|
|
170
|
+
group.add(textGroup)
|
|
171
|
+
}
|
|
172
|
+
if (trueTypeTextGroup.children.length) {
|
|
173
|
+
group.add(trueTypeTextGroup)
|
|
174
|
+
}
|
|
175
|
+
if (mirrorY && group.children.length) {
|
|
176
|
+
group.rotation.x = Math.PI
|
|
177
|
+
}
|
|
178
|
+
|
|
179
|
+
return group
|
|
180
|
+
}
|
|
181
|
+
|
|
182
|
+
/**
|
|
183
|
+
* Skips source text when recovered Altium fills already contain
|
|
184
|
+
* the corresponding inverted-text holes.
|
|
185
|
+
* @param {object} text
|
|
186
|
+
* @param {{ nativeTextKnockouts?: boolean } | undefined} silkscreen
|
|
187
|
+
* @returns {boolean}
|
|
188
|
+
*/
|
|
189
|
+
static #shouldSkipSourceText(text, silkscreen) {
|
|
190
|
+
return (
|
|
191
|
+
Boolean(silkscreen?.nativeTextKnockouts) &&
|
|
192
|
+
Boolean(text?.isInverted)
|
|
193
|
+
)
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
/**
|
|
197
|
+
* Builds one filled mesh for all stroke-style silkscreen tracks.
|
|
198
|
+
* @param {any} THREE
|
|
199
|
+
* @param {{ x1: number, y1: number, x2: number, y2: number, width?: number }[]} tracks
|
|
200
|
+
* @param {number} z
|
|
201
|
+
* @param {(x: number, y: number) => { x: number, y: number }} normalizeBoardPoint
|
|
202
|
+
* @param {boolean} mirrorY
|
|
203
|
+
* @param {any} material
|
|
204
|
+
* @param {{ x: number, y: number }[][]} drillCutouts
|
|
205
|
+
* @returns {any | null}
|
|
206
|
+
*/
|
|
207
|
+
static #buildTrackMesh(
|
|
208
|
+
THREE,
|
|
209
|
+
tracks,
|
|
210
|
+
z,
|
|
211
|
+
normalizeBoardPoint,
|
|
212
|
+
mirrorY,
|
|
213
|
+
material,
|
|
214
|
+
drillCutouts
|
|
215
|
+
) {
|
|
216
|
+
const positions = []
|
|
217
|
+
const denseHairline =
|
|
218
|
+
PcbScene3dSilkscreenStrokeWidthResolver.resolveDenseHairline(tracks)
|
|
219
|
+
|
|
220
|
+
for (const track of tracks) {
|
|
221
|
+
const start = PcbScene3dSilkscreenFactory.#normalizePoint(
|
|
222
|
+
normalizeBoardPoint,
|
|
223
|
+
Number(track.x1 || 0),
|
|
224
|
+
Number(track.y1 || 0),
|
|
225
|
+
mirrorY
|
|
226
|
+
)
|
|
227
|
+
const end = PcbScene3dSilkscreenFactory.#normalizePoint(
|
|
228
|
+
normalizeBoardPoint,
|
|
229
|
+
Number(track.x2 || 0),
|
|
230
|
+
Number(track.y2 || 0),
|
|
231
|
+
mirrorY
|
|
232
|
+
)
|
|
233
|
+
PcbScene3dStrokeGeometryBuilder.appendTrack(
|
|
234
|
+
positions,
|
|
235
|
+
start,
|
|
236
|
+
end,
|
|
237
|
+
PcbScene3dSilkscreenStrokeWidthResolver.resolveTrackWidth(
|
|
238
|
+
Number(track.width || 0),
|
|
239
|
+
denseHairline
|
|
240
|
+
),
|
|
241
|
+
z,
|
|
242
|
+
{
|
|
243
|
+
minWidth: PcbScene3dSilkscreenFactory.#MIN_STROKE_WIDTH_MIL
|
|
244
|
+
}
|
|
245
|
+
)
|
|
246
|
+
}
|
|
247
|
+
|
|
248
|
+
return PcbScene3dSilkscreenFactory.#buildStrokeMesh(
|
|
249
|
+
THREE,
|
|
250
|
+
positions,
|
|
251
|
+
material,
|
|
252
|
+
drillCutouts
|
|
253
|
+
)
|
|
254
|
+
}
|
|
255
|
+
|
|
256
|
+
/**
|
|
257
|
+
* Builds one filled mesh for all stroke-style silkscreen arcs.
|
|
258
|
+
* @param {any} THREE
|
|
259
|
+
* @param {{ x: number, y: number, radius: number, startAngle: number, endAngle: number, width?: number }[]} arcs
|
|
260
|
+
* @param {number} z
|
|
261
|
+
* @param {(x: number, y: number) => { x: number, y: number }} normalizeBoardPoint
|
|
262
|
+
* @param {boolean} mirrorY
|
|
263
|
+
* @param {any} material
|
|
264
|
+
* @param {{ x: number, y: number }[][]} drillCutouts
|
|
265
|
+
* @returns {any | null}
|
|
266
|
+
*/
|
|
267
|
+
static #buildArcMesh(
|
|
268
|
+
THREE,
|
|
269
|
+
arcs,
|
|
270
|
+
z,
|
|
271
|
+
normalizeBoardPoint,
|
|
272
|
+
mirrorY,
|
|
273
|
+
material,
|
|
274
|
+
drillCutouts
|
|
275
|
+
) {
|
|
276
|
+
const positions = []
|
|
277
|
+
|
|
278
|
+
for (const arc of arcs) {
|
|
279
|
+
const center = PcbScene3dSilkscreenFactory.#normalizePoint(
|
|
280
|
+
normalizeBoardPoint,
|
|
281
|
+
Number(arc.x || 0),
|
|
282
|
+
Number(arc.y || 0),
|
|
283
|
+
mirrorY
|
|
284
|
+
)
|
|
285
|
+
PcbScene3dStrokeGeometryBuilder.appendArc(
|
|
286
|
+
positions,
|
|
287
|
+
center,
|
|
288
|
+
arc,
|
|
289
|
+
z,
|
|
290
|
+
mirrorY,
|
|
291
|
+
{
|
|
292
|
+
fullCircleEpsilon:
|
|
293
|
+
PcbScene3dSilkscreenFactory.#FULL_CIRCLE_EPSILON,
|
|
294
|
+
minWidth: PcbScene3dSilkscreenFactory.#MIN_STROKE_WIDTH_MIL
|
|
295
|
+
}
|
|
296
|
+
)
|
|
297
|
+
}
|
|
298
|
+
|
|
299
|
+
return PcbScene3dSilkscreenFactory.#buildStrokeMesh(
|
|
300
|
+
THREE,
|
|
301
|
+
positions,
|
|
302
|
+
material,
|
|
303
|
+
drillCutouts
|
|
304
|
+
)
|
|
305
|
+
}
|
|
306
|
+
|
|
307
|
+
/**
|
|
308
|
+
* Builds thin fill meshes for silkscreen solids.
|
|
309
|
+
* @param {any} THREE
|
|
310
|
+
* @param {{ x1?: number, y1?: number, x2?: number, y2?: number, points?: { x: number, y: number }[], holes?: { x: number, y: number }[][] }[]} fills
|
|
311
|
+
* @param {number} z
|
|
312
|
+
* @param {(x: number, y: number) => { x: number, y: number }} normalizeBoardPoint
|
|
313
|
+
* @param {boolean} mirrorY
|
|
314
|
+
* @param {any} material
|
|
315
|
+
* @param {{ x: number, y: number }[][]} drillCutouts
|
|
316
|
+
* @returns {any[]}
|
|
317
|
+
*/
|
|
318
|
+
static #buildFillMeshes(
|
|
319
|
+
THREE,
|
|
320
|
+
fills,
|
|
321
|
+
z,
|
|
322
|
+
normalizeBoardPoint,
|
|
323
|
+
mirrorY,
|
|
324
|
+
material,
|
|
325
|
+
drillCutouts
|
|
326
|
+
) {
|
|
327
|
+
return fills.map((fill) => {
|
|
328
|
+
const points = PcbScene3dSilkscreenFactory.#normalizeFillPoints(
|
|
329
|
+
fill,
|
|
330
|
+
normalizeBoardPoint,
|
|
331
|
+
mirrorY,
|
|
332
|
+
Boolean(drillCutouts.length)
|
|
333
|
+
)
|
|
334
|
+
const fillHoles = PcbScene3dSilkscreenFactory.#normalizeFillHoles(
|
|
335
|
+
fill,
|
|
336
|
+
normalizeBoardPoint,
|
|
337
|
+
mirrorY
|
|
338
|
+
)
|
|
339
|
+
|
|
340
|
+
if (
|
|
341
|
+
points.length >= 3 &&
|
|
342
|
+
THREE.Shape &&
|
|
343
|
+
THREE.Path &&
|
|
344
|
+
THREE.ShapeGeometry
|
|
345
|
+
) {
|
|
346
|
+
return PcbScene3dSilkscreenFactory.#buildShapeFillMesh(
|
|
347
|
+
THREE,
|
|
348
|
+
points,
|
|
349
|
+
fillHoles,
|
|
350
|
+
drillCutouts,
|
|
351
|
+
z,
|
|
352
|
+
material
|
|
353
|
+
)
|
|
354
|
+
}
|
|
355
|
+
|
|
356
|
+
return PcbScene3dSilkscreenFactory.#buildBoxFillMesh(
|
|
357
|
+
THREE,
|
|
358
|
+
fill,
|
|
359
|
+
z,
|
|
360
|
+
normalizeBoardPoint,
|
|
361
|
+
mirrorY,
|
|
362
|
+
material
|
|
363
|
+
)
|
|
364
|
+
})
|
|
365
|
+
}
|
|
366
|
+
|
|
367
|
+
/**
|
|
368
|
+
* Builds one polygon fill mesh from authored silkscreen points.
|
|
369
|
+
* @param {any} THREE
|
|
370
|
+
* @param {{ x: number, y: number }[]} points Normalized polygon points.
|
|
371
|
+
* @param {{ x: number, y: number }[][]} fillHoles Normalized authored polygon holes.
|
|
372
|
+
* @param {{ x: number, y: number }[][]} drillCutouts Normalized drill cutouts.
|
|
373
|
+
* @param {number} z
|
|
374
|
+
* @param {any} material
|
|
375
|
+
* @returns {any}
|
|
376
|
+
*/
|
|
377
|
+
static #buildShapeFillMesh(
|
|
378
|
+
THREE,
|
|
379
|
+
points,
|
|
380
|
+
fillHoles,
|
|
381
|
+
drillCutouts,
|
|
382
|
+
z,
|
|
383
|
+
material
|
|
384
|
+
) {
|
|
385
|
+
const shape = PcbScene3dShapePathFactory.buildShape(THREE, points)
|
|
386
|
+
const { authoredHoles, drillHoles, uncoveredCutouts } =
|
|
387
|
+
PcbScene3dDrillCutoutFilter.partitionFillHoles(
|
|
388
|
+
drillCutouts,
|
|
389
|
+
fillHoles
|
|
390
|
+
)
|
|
391
|
+
const { shapeHoles, clippingHoles } =
|
|
392
|
+
PcbScene3dSilkscreenFactory.#partitionDrillCutouts(
|
|
393
|
+
uncoveredCutouts,
|
|
394
|
+
points
|
|
395
|
+
)
|
|
396
|
+
PcbScene3dSilkscreenFactory.#appendShapeHoles(
|
|
397
|
+
THREE,
|
|
398
|
+
shape,
|
|
399
|
+
authoredHoles,
|
|
400
|
+
points
|
|
401
|
+
)
|
|
402
|
+
PcbScene3dSilkscreenFactory.#appendShapeHoles(
|
|
403
|
+
THREE,
|
|
404
|
+
shape,
|
|
405
|
+
shapeHoles,
|
|
406
|
+
points
|
|
407
|
+
)
|
|
408
|
+
|
|
409
|
+
const geometry = PcbScene3dCutoutGeometryFilter.filter(
|
|
410
|
+
THREE,
|
|
411
|
+
new THREE.ShapeGeometry(shape),
|
|
412
|
+
authoredHoles.concat(shapeHoles, drillHoles, clippingHoles),
|
|
413
|
+
{ maxDepth: 12, maxEdgeLength: 2 }
|
|
414
|
+
)
|
|
415
|
+
const mesh = new THREE.Mesh(geometry, material)
|
|
416
|
+
mesh.position.set(0, 0, z)
|
|
417
|
+
return mesh
|
|
418
|
+
}
|
|
419
|
+
|
|
420
|
+
/**
|
|
421
|
+
* Splits drill cutouts into safe shape holes and fallback clip polygons.
|
|
422
|
+
* @param {{ x: number, y: number }[][]} drillCutouts
|
|
423
|
+
* @param {{ x: number, y: number }[]} contourPoints
|
|
424
|
+
* @returns {{ shapeHoles: { x: number, y: number }[][], clippingHoles: { x: number, y: number }[][] }}
|
|
425
|
+
*/
|
|
426
|
+
static #partitionDrillCutouts(drillCutouts, contourPoints) {
|
|
427
|
+
const shapeHoles = []
|
|
428
|
+
const clippingHoles = []
|
|
429
|
+
|
|
430
|
+
for (const cutout of Array.isArray(drillCutouts) ? drillCutouts : []) {
|
|
431
|
+
if (
|
|
432
|
+
PcbScene3dSilkscreenFactory.#isHoleInsideContour(
|
|
433
|
+
cutout,
|
|
434
|
+
contourPoints
|
|
435
|
+
)
|
|
436
|
+
) {
|
|
437
|
+
shapeHoles.push(cutout)
|
|
438
|
+
continue
|
|
439
|
+
}
|
|
440
|
+
|
|
441
|
+
clippingHoles.push(cutout)
|
|
442
|
+
}
|
|
443
|
+
|
|
444
|
+
return { shapeHoles, clippingHoles }
|
|
445
|
+
}
|
|
446
|
+
|
|
447
|
+
/**
|
|
448
|
+
* Appends normalized cutout paths to one shape fill.
|
|
449
|
+
* @param {any} THREE
|
|
450
|
+
* @param {{ holes: any[] }} shape
|
|
451
|
+
* @param {{ x: number, y: number }[][]} holes
|
|
452
|
+
* @param {{ x: number, y: number }[]} contourPoints
|
|
453
|
+
* @returns {void}
|
|
454
|
+
*/
|
|
455
|
+
static #appendShapeHoles(THREE, shape, holes, contourPoints) {
|
|
456
|
+
if (!Array.isArray(holes) || !Array.isArray(shape.holes)) {
|
|
457
|
+
return
|
|
458
|
+
}
|
|
459
|
+
|
|
460
|
+
for (const points of holes) {
|
|
461
|
+
if (
|
|
462
|
+
!PcbScene3dSilkscreenFactory.#isHoleInsideContour(
|
|
463
|
+
points,
|
|
464
|
+
contourPoints
|
|
465
|
+
)
|
|
466
|
+
) {
|
|
467
|
+
continue
|
|
468
|
+
}
|
|
469
|
+
|
|
470
|
+
shape.holes.push(
|
|
471
|
+
PcbScene3dShapePathFactory.buildPath(THREE, points)
|
|
472
|
+
)
|
|
473
|
+
}
|
|
474
|
+
}
|
|
475
|
+
|
|
476
|
+
/**
|
|
477
|
+
* Returns true when a cutout can safely be added as a shape hole.
|
|
478
|
+
* @param {{ x: number, y: number }[]} hole
|
|
479
|
+
* @param {{ x: number, y: number }[]} contour
|
|
480
|
+
* @returns {boolean}
|
|
481
|
+
*/
|
|
482
|
+
static #isHoleInsideContour(hole, contour) {
|
|
483
|
+
return (
|
|
484
|
+
Array.isArray(hole) &&
|
|
485
|
+
Array.isArray(contour) &&
|
|
486
|
+
hole.length >= 3 &&
|
|
487
|
+
contour.length >= 3 &&
|
|
488
|
+
hole.every((point) =>
|
|
489
|
+
PcbScene3dSilkscreenFactory.#isPointStrictlyInsidePolygon(
|
|
490
|
+
point,
|
|
491
|
+
contour
|
|
492
|
+
)
|
|
493
|
+
)
|
|
494
|
+
)
|
|
495
|
+
}
|
|
496
|
+
|
|
497
|
+
/**
|
|
498
|
+
* Returns true when a point lies inside a polygon and away from its border.
|
|
499
|
+
* @param {{ x: number, y: number }} point
|
|
500
|
+
* @param {{ x: number, y: number }[]} polygon
|
|
501
|
+
* @returns {boolean}
|
|
502
|
+
*/
|
|
503
|
+
static #isPointStrictlyInsidePolygon(point, polygon) {
|
|
504
|
+
if (
|
|
505
|
+
PcbScene3dSilkscreenFactory.#isPointOnPolygonBoundary(
|
|
506
|
+
point,
|
|
507
|
+
polygon
|
|
508
|
+
)
|
|
509
|
+
) {
|
|
510
|
+
return false
|
|
511
|
+
}
|
|
512
|
+
|
|
513
|
+
let inside = false
|
|
514
|
+
|
|
515
|
+
for (
|
|
516
|
+
let index = 0, previousIndex = polygon.length - 1;
|
|
517
|
+
index < polygon.length;
|
|
518
|
+
previousIndex = index, index += 1
|
|
519
|
+
) {
|
|
520
|
+
const current = polygon[index]
|
|
521
|
+
const previous = polygon[previousIndex]
|
|
522
|
+
const intersects =
|
|
523
|
+
current.y > point.y !== previous.y > point.y &&
|
|
524
|
+
point.x <
|
|
525
|
+
((previous.x - current.x) * (point.y - current.y)) /
|
|
526
|
+
(previous.y - current.y) +
|
|
527
|
+
current.x
|
|
528
|
+
|
|
529
|
+
if (intersects) {
|
|
530
|
+
inside = !inside
|
|
531
|
+
}
|
|
532
|
+
}
|
|
533
|
+
|
|
534
|
+
return inside
|
|
535
|
+
}
|
|
536
|
+
|
|
537
|
+
/**
|
|
538
|
+
* Returns true when a point lies on a polygon edge.
|
|
539
|
+
* @param {{ x: number, y: number }} point
|
|
540
|
+
* @param {{ x: number, y: number }[]} polygon
|
|
541
|
+
* @returns {boolean}
|
|
542
|
+
*/
|
|
543
|
+
static #isPointOnPolygonBoundary(point, polygon) {
|
|
544
|
+
return polygon.some((start, index) =>
|
|
545
|
+
PcbScene3dSilkscreenFactory.#isPointOnSegment(
|
|
546
|
+
point,
|
|
547
|
+
start,
|
|
548
|
+
polygon[(index + 1) % polygon.length]
|
|
549
|
+
)
|
|
550
|
+
)
|
|
551
|
+
}
|
|
552
|
+
|
|
553
|
+
/**
|
|
554
|
+
* Returns true when a point lies on a segment within geometry tolerance.
|
|
555
|
+
* @param {{ x: number, y: number }} point
|
|
556
|
+
* @param {{ x: number, y: number }} start
|
|
557
|
+
* @param {{ x: number, y: number }} end
|
|
558
|
+
* @returns {boolean}
|
|
559
|
+
*/
|
|
560
|
+
static #isPointOnSegment(point, start, end) {
|
|
561
|
+
const cross =
|
|
562
|
+
(point.y - start.y) * (end.x - start.x) -
|
|
563
|
+
(point.x - start.x) * (end.y - start.y)
|
|
564
|
+
|
|
565
|
+
if (Math.abs(cross) > PcbScene3dSilkscreenFactory.#GEOMETRY_EPSILON) {
|
|
566
|
+
return false
|
|
567
|
+
}
|
|
568
|
+
|
|
569
|
+
const dot =
|
|
570
|
+
(point.x - start.x) * (end.x - start.x) +
|
|
571
|
+
(point.y - start.y) * (end.y - start.y)
|
|
572
|
+
|
|
573
|
+
if (dot < -PcbScene3dSilkscreenFactory.#GEOMETRY_EPSILON) {
|
|
574
|
+
return false
|
|
575
|
+
}
|
|
576
|
+
|
|
577
|
+
const lengthSquared = (end.x - start.x) ** 2 + (end.y - start.y) ** 2
|
|
578
|
+
|
|
579
|
+
return (
|
|
580
|
+
dot <= lengthSquared + PcbScene3dSilkscreenFactory.#GEOMETRY_EPSILON
|
|
581
|
+
)
|
|
582
|
+
}
|
|
583
|
+
|
|
584
|
+
/**
|
|
585
|
+
* Builds one rectangular fallback fill mesh.
|
|
586
|
+
* @param {any} THREE
|
|
587
|
+
* @param {{ x1?: number, y1?: number, x2?: number, y2?: number }} fill
|
|
588
|
+
* @param {number} z
|
|
589
|
+
* @param {(x: number, y: number) => { x: number, y: number }} normalizeBoardPoint
|
|
590
|
+
* @param {boolean} mirrorY
|
|
591
|
+
* @param {any} material
|
|
592
|
+
* @returns {any}
|
|
593
|
+
*/
|
|
594
|
+
static #buildBoxFillMesh(
|
|
595
|
+
THREE,
|
|
596
|
+
fill,
|
|
597
|
+
z,
|
|
598
|
+
normalizeBoardPoint,
|
|
599
|
+
mirrorY,
|
|
600
|
+
material
|
|
601
|
+
) {
|
|
602
|
+
const center = PcbScene3dSilkscreenFactory.#normalizePoint(
|
|
603
|
+
normalizeBoardPoint,
|
|
604
|
+
(Number(fill.x1 || 0) + Number(fill.x2 || 0)) / 2,
|
|
605
|
+
(Number(fill.y1 || 0) + Number(fill.y2 || 0)) / 2,
|
|
606
|
+
mirrorY
|
|
607
|
+
)
|
|
608
|
+
const mesh = new THREE.Mesh(
|
|
609
|
+
new THREE.BoxGeometry(
|
|
610
|
+
Math.max(
|
|
611
|
+
Math.abs(Number(fill.x2 || 0) - Number(fill.x1 || 0)),
|
|
612
|
+
1
|
|
613
|
+
),
|
|
614
|
+
Math.max(
|
|
615
|
+
Math.abs(Number(fill.y2 || 0) - Number(fill.y1 || 0)),
|
|
616
|
+
1
|
|
617
|
+
),
|
|
618
|
+
PcbScene3dSilkscreenFactory.#FILL_THICKNESS_MIL
|
|
619
|
+
),
|
|
620
|
+
material
|
|
621
|
+
)
|
|
622
|
+
mesh.position.set(center.x, center.y, z)
|
|
623
|
+
return mesh
|
|
624
|
+
}
|
|
625
|
+
|
|
626
|
+
/**
|
|
627
|
+
* Normalizes authored polygon fill points.
|
|
628
|
+
* @param {{ points?: { x: number, y: number }[], holes?: { x: number, y: number }[][] }} fill
|
|
629
|
+
* @param {(x: number, y: number) => { x: number, y: number }} normalizeBoardPoint
|
|
630
|
+
* @param {boolean} mirrorY
|
|
631
|
+
* @param {boolean} forcePolygon
|
|
632
|
+
* @returns {{ x: number, y: number }[]}
|
|
633
|
+
*/
|
|
634
|
+
static #normalizeFillPoints(
|
|
635
|
+
fill,
|
|
636
|
+
normalizeBoardPoint,
|
|
637
|
+
mirrorY,
|
|
638
|
+
forcePolygon
|
|
639
|
+
) {
|
|
640
|
+
if (!Array.isArray(fill?.points)) {
|
|
641
|
+
return (Array.isArray(fill?.holes) && fill.holes.length) ||
|
|
642
|
+
forcePolygon
|
|
643
|
+
? PcbScene3dSilkscreenFactory.#normalizeRectangleFillPoints(
|
|
644
|
+
fill,
|
|
645
|
+
normalizeBoardPoint,
|
|
646
|
+
mirrorY
|
|
647
|
+
)
|
|
648
|
+
: []
|
|
649
|
+
}
|
|
650
|
+
|
|
651
|
+
return PcbScene3dShapePathFactory.normalizeShapePoints(
|
|
652
|
+
fill.points,
|
|
653
|
+
normalizeBoardPoint,
|
|
654
|
+
mirrorY
|
|
655
|
+
)
|
|
656
|
+
}
|
|
657
|
+
|
|
658
|
+
/**
|
|
659
|
+
* Normalizes one rectangular fill into polygon points when it needs holes.
|
|
660
|
+
* @param {{ x1?: number, y1?: number, x2?: number, y2?: number }} fill
|
|
661
|
+
* @param {(x: number, y: number) => { x: number, y: number }} normalizeBoardPoint
|
|
662
|
+
* @param {boolean} mirrorY
|
|
663
|
+
* @returns {{ x: number, y: number }[]}
|
|
664
|
+
*/
|
|
665
|
+
static #normalizeRectangleFillPoints(fill, normalizeBoardPoint, mirrorY) {
|
|
666
|
+
const x1 = Number(fill?.x1)
|
|
667
|
+
const y1 = Number(fill?.y1)
|
|
668
|
+
const x2 = Number(fill?.x2)
|
|
669
|
+
const y2 = Number(fill?.y2)
|
|
670
|
+
|
|
671
|
+
if (
|
|
672
|
+
!Number.isFinite(x1) ||
|
|
673
|
+
!Number.isFinite(y1) ||
|
|
674
|
+
!Number.isFinite(x2) ||
|
|
675
|
+
!Number.isFinite(y2)
|
|
676
|
+
) {
|
|
677
|
+
return []
|
|
678
|
+
}
|
|
679
|
+
|
|
680
|
+
return [
|
|
681
|
+
PcbScene3dSilkscreenFactory.#normalizePoint(
|
|
682
|
+
normalizeBoardPoint,
|
|
683
|
+
x1,
|
|
684
|
+
y1,
|
|
685
|
+
mirrorY
|
|
686
|
+
),
|
|
687
|
+
PcbScene3dSilkscreenFactory.#normalizePoint(
|
|
688
|
+
normalizeBoardPoint,
|
|
689
|
+
x2,
|
|
690
|
+
y1,
|
|
691
|
+
mirrorY
|
|
692
|
+
),
|
|
693
|
+
PcbScene3dSilkscreenFactory.#normalizePoint(
|
|
694
|
+
normalizeBoardPoint,
|
|
695
|
+
x2,
|
|
696
|
+
y2,
|
|
697
|
+
mirrorY
|
|
698
|
+
),
|
|
699
|
+
PcbScene3dSilkscreenFactory.#normalizePoint(
|
|
700
|
+
normalizeBoardPoint,
|
|
701
|
+
x1,
|
|
702
|
+
y2,
|
|
703
|
+
mirrorY
|
|
704
|
+
)
|
|
705
|
+
]
|
|
706
|
+
}
|
|
707
|
+
|
|
708
|
+
/**
|
|
709
|
+
* Normalizes authored polygon fill holes.
|
|
710
|
+
* @param {{ holes?: { x: number, y: number }[][] }} fill
|
|
711
|
+
* @param {(x: number, y: number) => { x: number, y: number }} normalizeBoardPoint
|
|
712
|
+
* @param {boolean} mirrorY
|
|
713
|
+
* @returns {{ x: number, y: number }[][]}
|
|
714
|
+
*/
|
|
715
|
+
static #normalizeFillHoles(fill, normalizeBoardPoint, mirrorY) {
|
|
716
|
+
if (!Array.isArray(fill?.holes)) {
|
|
717
|
+
return []
|
|
718
|
+
}
|
|
719
|
+
|
|
720
|
+
return fill.holes
|
|
721
|
+
.map((hole) =>
|
|
722
|
+
PcbScene3dSilkscreenFactory.#normalizePointList(
|
|
723
|
+
hole,
|
|
724
|
+
normalizeBoardPoint,
|
|
725
|
+
mirrorY
|
|
726
|
+
)
|
|
727
|
+
)
|
|
728
|
+
.filter((hole) => hole.length >= 3)
|
|
729
|
+
}
|
|
730
|
+
|
|
731
|
+
/**
|
|
732
|
+
* Normalizes side-level drill cutouts into local silkscreen polygons.
|
|
733
|
+
* @param {{ x?: number, y?: number }[][] | undefined} drillCutouts
|
|
734
|
+
* @param {(x: number, y: number) => { x: number, y: number }} normalizeBoardPoint
|
|
735
|
+
* @param {boolean} mirrorY
|
|
736
|
+
* @returns {{ x: number, y: number }[][]}
|
|
737
|
+
*/
|
|
738
|
+
static #normalizeDrillCutouts(drillCutouts, normalizeBoardPoint, mirrorY) {
|
|
739
|
+
if (!Array.isArray(drillCutouts)) {
|
|
740
|
+
return []
|
|
741
|
+
}
|
|
742
|
+
|
|
743
|
+
return drillCutouts
|
|
744
|
+
.map((cutout) =>
|
|
745
|
+
PcbScene3dSilkscreenFactory.#normalizePointList(
|
|
746
|
+
cutout,
|
|
747
|
+
normalizeBoardPoint,
|
|
748
|
+
mirrorY
|
|
749
|
+
)
|
|
750
|
+
)
|
|
751
|
+
.filter((cutout) => cutout.length >= 3)
|
|
752
|
+
}
|
|
753
|
+
|
|
754
|
+
/**
|
|
755
|
+
* Normalizes one authored point list.
|
|
756
|
+
* @param {{ x?: number, y?: number }[]} points
|
|
757
|
+
* @param {(x: number, y: number) => { x: number, y: number }} normalizeBoardPoint
|
|
758
|
+
* @param {boolean} mirrorY
|
|
759
|
+
* @returns {{ x: number, y: number }[]}
|
|
760
|
+
*/
|
|
761
|
+
static #normalizePointList(points, normalizeBoardPoint, mirrorY) {
|
|
762
|
+
return (Array.isArray(points) ? points : [])
|
|
763
|
+
.map((point) =>
|
|
764
|
+
PcbScene3dSilkscreenFactory.#normalizePoint(
|
|
765
|
+
normalizeBoardPoint,
|
|
766
|
+
Number(point?.x || 0),
|
|
767
|
+
Number(point?.y || 0),
|
|
768
|
+
mirrorY
|
|
769
|
+
)
|
|
770
|
+
)
|
|
771
|
+
.filter(
|
|
772
|
+
(point) => Number.isFinite(point.x) && Number.isFinite(point.y)
|
|
773
|
+
)
|
|
774
|
+
}
|
|
775
|
+
|
|
776
|
+
/**
|
|
777
|
+
* Builds one configured stroke mesh from triangle positions.
|
|
778
|
+
* @param {any} THREE
|
|
779
|
+
* @param {number[]} positions
|
|
780
|
+
* @param {any} material
|
|
781
|
+
* @param {{ x: number, y: number }[][]} [drillCutouts]
|
|
782
|
+
* @returns {any | null}
|
|
783
|
+
*/
|
|
784
|
+
static #buildStrokeMesh(THREE, positions, material, drillCutouts = []) {
|
|
785
|
+
if (!positions.length) {
|
|
786
|
+
return null
|
|
787
|
+
}
|
|
788
|
+
|
|
789
|
+
const geometry = new THREE.BufferGeometry()
|
|
790
|
+
geometry.setAttribute(
|
|
791
|
+
'position',
|
|
792
|
+
new THREE.Float32BufferAttribute(positions, 3)
|
|
793
|
+
)
|
|
794
|
+
|
|
795
|
+
return new THREE.Mesh(
|
|
796
|
+
PcbScene3dCutoutGeometryFilter.filter(
|
|
797
|
+
THREE,
|
|
798
|
+
geometry,
|
|
799
|
+
drillCutouts,
|
|
800
|
+
{ maxDepth: 12, maxEdgeLength: 2 }
|
|
801
|
+
),
|
|
802
|
+
material
|
|
803
|
+
)
|
|
804
|
+
}
|
|
805
|
+
|
|
806
|
+
/**
|
|
807
|
+
* Builds one shared silkscreen material.
|
|
808
|
+
* @param {any} THREE
|
|
809
|
+
* @param {number} [color]
|
|
810
|
+
* @returns {any}
|
|
811
|
+
*/
|
|
812
|
+
static #buildMaterial(
|
|
813
|
+
THREE,
|
|
814
|
+
color = PcbScene3dSilkscreenFactory.#DEFAULT_SILKSCREEN_COLOR
|
|
815
|
+
) {
|
|
816
|
+
return new THREE.MeshBasicMaterial({
|
|
817
|
+
color,
|
|
818
|
+
transparent: false,
|
|
819
|
+
opacity: 1,
|
|
820
|
+
toneMapped: false,
|
|
821
|
+
fog: false,
|
|
822
|
+
side: THREE.DoubleSide
|
|
823
|
+
})
|
|
824
|
+
}
|
|
825
|
+
|
|
826
|
+
/**
|
|
827
|
+
* Resolves a safe RGB material color.
|
|
828
|
+
* @param {unknown} color
|
|
829
|
+
* @returns {number}
|
|
830
|
+
*/
|
|
831
|
+
static #resolveMaterialColor(color) {
|
|
832
|
+
const numericColor = Number(color)
|
|
833
|
+
|
|
834
|
+
return Number.isInteger(numericColor) &&
|
|
835
|
+
numericColor >= 0 &&
|
|
836
|
+
numericColor <= 0xffffff
|
|
837
|
+
? numericColor
|
|
838
|
+
: PcbScene3dSilkscreenFactory.#DEFAULT_SILKSCREEN_COLOR
|
|
839
|
+
}
|
|
840
|
+
|
|
841
|
+
/**
|
|
842
|
+
* Normalizes one board point and optionally mirrors underside primitives.
|
|
843
|
+
* @param {(x: number, y: number) => { x: number, y: number }} normalizeBoardPoint
|
|
844
|
+
* @param {number} x
|
|
845
|
+
* @param {number} y
|
|
846
|
+
* @param {boolean} mirrorY
|
|
847
|
+
* @returns {{ x: number, y: number }}
|
|
848
|
+
*/
|
|
849
|
+
static #normalizePoint(normalizeBoardPoint, x, y, mirrorY) {
|
|
850
|
+
const point = normalizeBoardPoint(x, y)
|
|
851
|
+
|
|
852
|
+
return { x: point.x, y: mirrorY ? -point.y : point.y }
|
|
853
|
+
}
|
|
854
|
+
}
|