partforge 0.121.1 → 0.122.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/docs/AUTHORING-PARTS.md +164 -3
- package/package.json +3 -1
- package/src/app-materials.js +23 -0
- package/src/framework/app.css +16 -1
- package/src/framework/cutaway.js +12 -0
- package/src/framework/geometry/threemf.js +32 -3
- package/src/framework/jobs.js +2 -1
- package/src/framework/lint/index.js +2 -1
- package/src/framework/lint/rules-materials.js +56 -0
- package/src/framework/materials/assets/SOURCES.md +90 -0
- package/src/framework/materials/assets/env-outdoor.jpg +0 -0
- package/src/framework/materials/assets/env-print-bed.jpg +0 -0
- package/src/framework/materials/assets/env-studio.jpg +0 -0
- package/src/framework/materials/assets/env-workshop.jpg +0 -0
- package/src/framework/materials/assets/ground-concrete-normal.jpg +0 -0
- package/src/framework/materials/assets/ground-concrete-rough.jpg +0 -0
- package/src/framework/materials/assets/ground-concrete.jpg +0 -0
- package/src/framework/materials/assets/ground-maple-color.jpg +0 -0
- package/src/framework/materials/assets/ground-maple-normal.jpg +0 -0
- package/src/framework/materials/assets/ground-paper-normal.jpg +0 -0
- package/src/framework/materials/assets/ground-paper-rough.jpg +0 -0
- package/src/framework/materials/assets/ground-paper.jpg +0 -0
- package/src/framework/materials/assets/ground-pei-rough.jpg +0 -0
- package/src/framework/materials/assets/ground-pei.jpg +0 -0
- package/src/framework/materials/assets/pattern-carbon.jpg +0 -0
- package/src/framework/materials/assets/pattern-oak-color.jpg +0 -0
- package/src/framework/materials/assets/pattern-oak-normal.jpg +0 -0
- package/src/framework/materials/assets/pattern-oak-rough.jpg +0 -0
- package/src/framework/materials/assets/pattern-walnut-color.jpg +0 -0
- package/src/framework/materials/assets/pattern-walnut-normal.jpg +0 -0
- package/src/framework/materials/assets/pattern-walnut-rough.jpg +0 -0
- package/src/framework/materials/assets.js +39 -0
- package/src/framework/materials/contact-shadow.js +155 -0
- package/src/framework/materials/environment.js +157 -0
- package/src/framework/materials/environments.js +82 -0
- package/src/framework/materials/patterns.js +195 -0
- package/src/framework/materials/physical.js +82 -0
- package/src/framework/materials/presets.js +89 -0
- package/src/framework/materials/print-bed.js +169 -0
- package/src/framework/materials/print-frame.js +18 -0
- package/src/framework/materials/resolve.js +117 -0
- package/src/framework/materials/tonemap-readback.js +36 -0
- package/src/framework/materials/uv.js +23 -0
- package/src/framework/mount.js +121 -4
- package/src/framework/realistic-controls.js +78 -0
- package/src/framework/selection/feature-highlight.js +3 -0
- package/src/framework/view-state.js +27 -1
- package/src/framework/viewer.js +623 -34
- package/src/materials-worker.js +3 -0
- package/src/parts/bracket.js +2 -1
- package/src/parts/hinged-box.js +3 -1
- package/src/parts/material-swatches.js +40 -0
- package/src/parts/planter.js +2 -1
- package/src/parts/propeller.js +2 -1
- package/src/parts/scott-label.js +3 -2
- package/src/parts/screw.js +2 -1
- package/types/index.d.ts +48 -3
- package/types/part.d.ts +15 -2
package/docs/AUTHORING-PARTS.md
CHANGED
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@@ -69,7 +69,7 @@ A part is a default-exported object. Full shape (optional fields marked `?`):
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```js
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export default {
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meta: { title, units, background? }, // title string; units e.g. "mm"; background = 0xRRGGBB scene colour
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meta: { title, units, background?, environment? }, // title string; units e.g. "mm"; background = 0xRRGGBB scene colour
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parameters, // the control-panel schema (array of sections — see below)
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defaults, // flat { paramKey: value } — seeds params + control values
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fonts?, // { name: source } — or (p) => ({ name: source }) when a control drives the typeface
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@@ -83,7 +83,7 @@ export default {
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place?: (solid, { view, purpose, p, d }) => Solid, // optional reposition; default identity
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views, // string[] — which views show this sub-part
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enabled?: (p) => boolean, // optional — gate a conditional sub-part
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display?: { color?, opacity
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display?: { color?, opacity?, material?, …overrides }, // viewer-only appearance — see "Materials and appearance"
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export?: { name }, // filename/object name on export; defaults to the key
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reference?: string, // name of a declared import — measure() computes a deviation fact against it (see below)
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},
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---
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## Materials and appearance
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A sub-part's `display` block says how it LOOKS. Appearance never changes
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geometry, exports (other than 3MF colour, below), `measure` or `verify`, and a
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mistake in it never fails a build — lint warns and the viewer falls back.
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```js
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parts: {
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body: { build: …, display: { material: "anodized-aluminum", color: 0xb3261e } },
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knob: { build: …, display: { material: "abs-plastic", color: 0x111111, roughness: 0.25 } },
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gasket: { build: …, display: { material: "rubber" } },
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},
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meta: { title: "…", units: "mm", environment: "studio" },
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```
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- `material` — a preset id from the table below. Without one the sub-part keeps
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the default look.
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- `color` — the base colour (`0xRRGGBB`). With a preset it is the TINT. Presets
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marked tintable are normally coloured this way (anodizing, plastic, paint);
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the others have an intrinsic colour (brass) but still accept one.
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- Overrides — each clamped to its range: `roughness` (0–1), `metalness` (0–1),
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`clearcoat` (0–1), `clearcoatRoughness` (0–1), `anisotropy` (0–1), `textureScale` (0.01–1000).
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Transmission, index of refraction, sheen and iridescence come only from a preset.
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- `opacity` — unchanged: a ghost stays a ghost and casts no shadow.
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- **One material per sub-part.** Something that needs two finishes (a knurled
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grip in rubber on an aluminium body) is two sub-parts.
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**Where it shows.** The CAD view (with feature lines) shows each material's
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colour, flattened so dark materials stay readable. **Realistic** mode — the
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viewer's toggle — shows the full material under environment lighting, with a
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ground and soft shadow and no feature lines. The part never moves when the
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mode changes.
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**3D-print layer lines** (`pla-print`, `petg-print`) run perpendicular to the
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**export** pose's +Z — the way the part will be printed, not the way it is
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displayed. If the lines run the wrong way, fix the export pose with `place()`
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(`purpose: "export"`), not the material. Wood, carbon fibre and SLS grain are
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fixed to the sub-part, so they never slide when the camera or an animation
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moves.
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**`textureScale` is millimetres, and what it measures depends on the preset's
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pattern** — so a value copied from one preset family is wrong on another (0.2
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on oak shrinks the grain to a 0.2 mm tile, i.e. invisible noise):
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| Pattern | Presets | `textureScale` means | Default |
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| --- | --- | --- | --- |
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| layer lines | `pla-print`, `petg-print` | layer height | 0.2 |
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| SLS grain | `nylon-sls` | grain size | 0.15 |
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| wood | `oak`, `walnut` | size of one texture tile (the grain repeats every this many mm) | 250 (`oak`), 400 (`walnut`) |
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| carbon weave | `carbon-fiber` | size of one texture tile | 48 |
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Presets without a pattern ignore it.
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**3MF export** carries each sub-part's colour (its `color`, else its preset's
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colour), so a multi-colour print opens in a slicer already split and coloured.
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A part with no `color` or `material` exports exactly as before.
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| Preset | Name | Tintable | Use |
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| --- | --- | --- | --- |
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| `machined-aluminum` | Machined aluminium | — | Bare CNC-milled aluminium, fine tool marks, satin sheen. |
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| `brushed-aluminum` | Brushed aluminium | — | Directionally brushed aluminium panels and enclosures. |
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| `anodized-aluminum` | Anodized aluminium | yes | Dyed anodized aluminium; tint with `color` (e.g. red, black, blue). |
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| `bead-blasted-aluminum` | Bead-blasted aluminium | — | Matte, even-textured aluminium (laptop-shell finish). |
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| `brushed-stainless` | Brushed stainless steel | — | Brushed 304 stainless: kitchen, marine and fastener hardware. |
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| `polished-chrome` | Polished chrome | — | Mirror chrome plating; shows the environment strongly. |
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| `black-oxide-steel` | Black-oxide steel | — | Blackened steel tooling and fasteners with a slight oily sheen. |
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| `cast-iron` | Cast iron | — | Raw sand-cast iron: dark, rough and matte. |
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| `titanium` | Titanium | — | Bare titanium: slightly warm grey, satin. |
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| `brass` | Brass | — | Yellow brass fittings and decorative hardware. |
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| `copper` | Copper | — | Bare copper: busbars, heat sinks, decorative parts. |
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| `bronze` | Bronze | — | Cast bronze bushings and sculpture. |
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| `powder-coat` | Powder coat | yes | Durable textured paint over metal; tint with `color`. |
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| `painted-metal` | Painted metal | yes | Glossy enamel or automotive-style paint; tint with `color`. |
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| `pla-print` | PLA print | yes | FDM-printed PLA with visible layer lines; tint with `color`. |
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| `petg-print` | PETG print | yes | FDM-printed PETG: glossier than PLA, visible layers; tint with `color`. |
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| `resin-print` | Resin print | yes | SLA/MSLA resin print: smooth, faintly waxy; tint with `color`. |
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| `nylon-sls` | Nylon SLS | yes | Powder-bed nylon: matte, grainy, usually white or dyed black. |
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| `abs-plastic` | ABS plastic | yes | Injection-moulded ABS housings and knobs; tint with `color`. |
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| `clear-acrylic` | Clear acrylic | yes | Transparent PMMA/polycarbonate windows and covers; tint for coloured acrylic. |
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| `rubber` | Rubber | yes | Matte elastomer: gaskets, feet, grips; tint with `color`. |
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| `oak` | Oak | — | Light oak with open grain. |
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| `walnut` | Walnut | — | Dark oiled walnut. |
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| `carbon-fiber` | Carbon fibre | — | 2x2 twill carbon fibre under clear coat. |
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**Environments** (`meta.environment`, default `studio`; viewers can switch):
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`studio` (neutral soft boxes, paper sweep), `workshop` (warm interior, unfinished
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maple table), `print-bed` (a dim, hard-lit enclosure over a standard-size PEI build plate (180, 220, 256 or 350 mm) marked with its size), `outdoor` (overcast sky,
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concrete).
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---
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## Geometry: the kernel / `Solid` API
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`build` receives a backend-agnostic `kernel` (`k`). It returns and combines `Solid`
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| `#part` | view-tab bar — leave the div **empty**; `mount` generates one button per entry in `part.views` and opens the resolved default (see the "Which view the viewer opens on" rule above) |
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| `#download-step` / `#download` / `#download-3mf` | STEP / STL / 3MF export buttons |
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| `#status`, `#busy`, `#phase` | status line + busy overlay |
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| `#viewbar` with `#annotate` / `#measure` / `#cutaway` / `#reframe` / `#theme` | optional viewer controls (omit any you don't want) |
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| `#viewbar` with `#annotate` / `#measure` / `#cutaway` / `#reframe` / `#realistic` / `#environment` / `#theme` | optional viewer controls (omit any you don't want) |
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| `#panel` | the full-height controls rail (`class="pf-rail"`); programmatic hosts pass `elements.rail` instead |
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| `#rail-toggle` | optional — collapses/restores the rail; resolved the same way as `#reframe`/`#theme`. A sibling of `#viewbar`, not a child of it: give it `class="pf-float-rail-toggle"` and it floats at the stage's top right |
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workers are spawned from your one worker entry (`name` = `"manifold"` for preview/STL/3MF,
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`"occt"` for STEP — handled for you).
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**`#realistic` (a `<button>`) / `#environment` (an empty `<select>`) are the
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realistic-mode viewbar controls**, resolved by id or as `elements.chrome.realistic`
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/ `elements.chrome.environment`. Both optional and independent: supply `#realistic`
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alone for a bare toggle, or add `#environment` too and `mount` fills it with the
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part's available environments (see "Materials and appearance" above) and keeps it
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in sync — hidden while the view is in CAD mode, showing the environment in effect
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once realistic lands. Omit either and drive `runtime.renderMode` /
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`runtime.environment` from your own UI instead (see below). Both preferences
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persist across reloads the same way the theme does, and are carried in
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`viewerState` (below), which outranks what is stored.
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**`#reframe` is supported but no longer shipped.** The framework's own pages dropped
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the button on 2026-08-20: clicking a face, edge or corner on the view cube reframes
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too, so a separate control was one more thing in a crowded bottom-right corner. The
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@@ -2660,6 +2762,58 @@ them, and the sketch that gets sent is misaligned, not merely mis-labelled.
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Deliberately unguarded, the same way it's always been free to call
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`setCameraState` during Sketch.
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### `runtime.renderMode`, `runtime.environment`, `runtime.renderViews`, `runtime.declaresMaterials`
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For an embedder driving realistic mode from its own UI instead of (or in
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addition to) the `#realistic` / `#environment` viewbar controls above:
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- `runtime.renderMode` — `{ get(), set(mode), onChange(cb) }` where `mode` is
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`"cad"` or `"realistic"`. `set()` resolves to the mode actually in effect —
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`"cad"` if the realistic environment's assets fail to load — and
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`onChange` receives `{ mode, busy, error }` so a host can show its own
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loading/error state. Same shape as `runtime.projection`. It drives the live
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view, and `runtime.captureCurrent()` follows it by default (a "capture from
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viewer" captures what the user sees). It never changes what an agent sees:
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`runtime.captureViews()` is always CAD, in either live mode, and a
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realistic agent render is only ever an explicit
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`renderViews(…, { renderMode: "realistic" })`.
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- `runtime.captureCurrent({ renderMode })` — pins the showcase capture's look
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instead of following the live view. `"cad"` always works. `"realistic"` from
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a CAD view works only once the current environment's assets have loaded
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(the call is synchronous and can't wait for them); before that it falls
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back to the live look. Use `renderViews` when realistic must be guaranteed.
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- `runtime.environment` — `{ get(), set(id), onChange(cb), list() }` for the
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realistic environment (`"studio"` | `"workshop"` | `"print-bed"` |
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`"outdoor"`, per "Materials and appearance" above). `list()` returns every
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environment as `[{ id, label }]`, for building your own picker. `set()`
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resolves to the id actually in effect; a failed switch while realistic is
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showing reverts to the environment still on screen, and `onChange` hears the
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revert too.
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- `runtime.declaresMaterials` — `true` when any sub-part names a
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`display.material`. A part with none still supports realistic mode (every
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sub-part just renders under the library's `default` look), so use this to
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decide whether to surface the realistic toggle at all, not whether it works.
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- `await runtime.renderViews(viewNames, { renderMode? })` — the appearance-aware
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sibling of `runtime.captureViews` (canonical angles, framed to the visible
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assembly, grid hidden): `{ renderMode: "cad" }` (the default) is exactly
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`captureViews` — CAD whatever the live view shows — and `{ renderMode: "realistic" }` borrows the realistic look
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for the capture — waiting on the chosen environment's assets — **without**
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switching the live view. Rejects if the realistic assets fail to load.
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Both preferences round-trip through `mount()`'s `viewerState`: a
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previous mount's `runtime.getViewerState()` carries `viewerState.renderMode`
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(`"cad"` or `"realistic"`) and, only when the viewer's environment was
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actually CHOSEN rather than merely defaulted from `meta.environment`,
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`viewerState.environment`. `renderMode` reports the mode the user is **headed
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for**, not only the one on screen: a realistic restore or switch that's still
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loading reports `"realistic"`, so a host that remounts on every edit (as an
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embedder applying edits by remounting typically does) doesn't drop the
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in-flight choice — a load that ultimately fails still settles back to
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`"cad"`. Pass `viewerState` back into the next `mount()` call to resume both
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where the previous mount left them; omit it on a first mount and the viewer
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restores its own persisted choice instead, the same way it does for the
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camera and projection.
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|
2816
|
+
|
|
2663
2817
|
### The annotation payload's camera block
|
|
2664
2818
|
|
|
2665
2819
|
`onAnnotationSend(payload)` receives a `camera` block in two frames — `world`
|
|
@@ -3121,6 +3275,13 @@ motion — translate/rotate — never a reshape) (both errors). An untrusted pro
|
|
|
3121
3275
|
nothing either way and stays silent, matching `animation-track-rebuilds`'s own
|
|
3122
3276
|
trust handling.
|
|
3123
3277
|
|
|
3278
|
+
**Appearance** (all warnings) — `unknown-material` (a `display.material` the
|
|
3279
|
+
library does not know; the viewer shows the default look), `unknown-environment`
|
|
3280
|
+
(`meta.environment` not known; realistic mode uses `studio`),
|
|
3281
|
+
`material-key-unknown` (a `display` key that is not colour, opacity, material
|
|
3282
|
+
or one of the six overrides; ignored), `material-override-clamped` (an override
|
|
3283
|
+
outside its range, or not a number; clamped).
|
|
3284
|
+
|
|
3124
3285
|
**Geometry imports** — `import-unknown-name` (a build calls `k.import` with a
|
|
3125
3286
|
name the part's `imports` field doesn't declare — this throws at build time;
|
|
3126
3287
|
lint reaches it in microseconds instead), `import-mesh-on-occt` (a declared
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "partforge",
|
|
3
|
-
"version": "0.
|
|
3
|
+
"version": "0.122.0",
|
|
4
4
|
"description": "Turn a declarative part definition into a parametric-CAD web app (three.js + Manifold/Replicad). Requires a Vite-based consumer.",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"license": "MIT",
|
|
@@ -132,11 +132,13 @@
|
|
|
132
132
|
"@eslint/js": "^10.0.1",
|
|
133
133
|
"@fontsource-variable/geist": "^5.3.0",
|
|
134
134
|
"@fontsource-variable/geist-mono": "^5.3.0",
|
|
135
|
+
"@monogrid/gainmap-js": "^3.4.0",
|
|
135
136
|
"eslint": "^10.10.0",
|
|
136
137
|
"globals": "^17.12.0",
|
|
137
138
|
"happy-dom": "^20.10.6",
|
|
138
139
|
"knip": "^6.35.1",
|
|
139
140
|
"playwright": "^1.49.0",
|
|
141
|
+
"sharp": "^0.35.4",
|
|
140
142
|
"typescript": "^5.9.3",
|
|
141
143
|
"vite": "^8.0.16",
|
|
142
144
|
"vitest": "^4.1.9"
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
// Self-hosted Geist + Geist Mono for the dev demos, so a standalone forge looks
|
|
2
|
+
// like the product. Dev-only: --pf-sans/--pf-mono fall back to system stacks for
|
|
3
|
+
// any consumer that doesn't load them (spec §2.2).
|
|
4
|
+
import "@fontsource-variable/geist";
|
|
5
|
+
import "@fontsource-variable/geist-mono";
|
|
6
|
+
import materialSwatchesPart from "./parts/material-swatches.js";
|
|
7
|
+
import { mount } from "./framework/index.js";
|
|
8
|
+
|
|
9
|
+
// Dev-only contact sheet app for the material library (parts/material-swatches.js).
|
|
10
|
+
// Identical wiring to app.js — the only thing that differs per part is which
|
|
11
|
+
// definition you import and which worker entry you point at. `npm run dev`, then
|
|
12
|
+
// open /materials.html. Not part of the production build — check materials.html
|
|
13
|
+
// by eye after any preset or shader change (see AGENTS.md "Architecture").
|
|
14
|
+
// Dev-only: the handle is stashed on window so scripts/check-app.mjs can drive
|
|
15
|
+
// the embedding contract (runtime.captureCurrent) the way an embedder would.
|
|
16
|
+
window.__pfRuntime = mount(materialSwatchesPart, {
|
|
17
|
+
createWorker: (name) =>
|
|
18
|
+
new Worker(new URL("./materials-worker.js", import.meta.url), { type: "module", name }),
|
|
19
|
+
onAnnotationSend: (payload) => {
|
|
20
|
+
window.__pfLastAnnotation = payload;
|
|
21
|
+
console.log("annotation payload", payload);
|
|
22
|
+
},
|
|
23
|
+
});
|
package/src/framework/app.css
CHANGED
|
@@ -476,7 +476,7 @@ button.action:disabled { opacity: .5; cursor: default; }
|
|
|
476
476
|
/* keyboard focus ring shared across the panel's interactive controls */
|
|
477
477
|
.seg button:focus-visible, select.preset:focus-visible, .dl-row button:focus-visible,
|
|
478
478
|
button.action:focus-visible, .adv-toggle:focus-visible, .sec-title:focus-visible, #viewbar button:focus-visible,
|
|
479
|
-
.pf-view-select:focus-visible,
|
|
479
|
+
#viewbar select:focus-visible, .pf-view-select:focus-visible,
|
|
480
480
|
.pf-viewcube-toggle:focus-visible, .pf-float-rail-toggle:focus-visible, .pf-sketch-toolbar button:focus-visible {
|
|
481
481
|
outline: none;
|
|
482
482
|
box-shadow: 0 0 0 3px color-mix(in oklab, var(--pf-accent) 35%, transparent);
|
|
@@ -595,6 +595,21 @@ button.action:focus-visible, .adv-toggle:focus-visible, .sec-title:focus-visible
|
|
|
595
595
|
#viewbar button:disabled:hover { color: var(--pf-muted-2); background: transparent; }
|
|
596
596
|
#viewbar button:hover { color: var(--pf-text); background: var(--pf-surface-2); }
|
|
597
597
|
#viewbar button.on { background: var(--pf-accent); color: var(--pf-on-accent); }
|
|
598
|
+
/* Realistic view (realistic-controls.js). The toggle is an ordinary viewbar
|
|
599
|
+
button that pulses while its environment loads; the environment picker is a
|
|
600
|
+
native <select> — the accessible choice on a phone — dressed as a viewbar
|
|
601
|
+
button, shown only while realistic. Keyed on `#viewbar select` rather than
|
|
602
|
+
an id so a host's own element in the pill gets the same look. */
|
|
603
|
+
#viewbar button[data-busy] { animation: pf-busy-pulse .8s ease-in-out infinite alternate; }
|
|
604
|
+
@keyframes pf-busy-pulse { from { opacity: 1; } to { opacity: .45; } }
|
|
605
|
+
@media (prefers-reduced-motion: reduce) { #viewbar button[data-busy] { animation: none; opacity: .6; } }
|
|
606
|
+
#viewbar select {
|
|
607
|
+
height: 34px; padding: 0 8px; border: 0; border-radius: var(--pf-radius-control);
|
|
608
|
+
background: transparent; color: var(--pf-muted-2); cursor: pointer;
|
|
609
|
+
font: inherit; font-size: 13px;
|
|
610
|
+
}
|
|
611
|
+
#viewbar select:hover { color: var(--pf-text); background: var(--pf-surface-2); }
|
|
612
|
+
#viewbar select[hidden] { display: none; }
|
|
598
613
|
|
|
599
614
|
/* Sketch-mode toolbar: the #viewbar pill idiom, top-centre, owning the mode
|
|
600
615
|
while the viewbar itself is hidden (mount toggles both).
|
package/src/framework/cutaway.js
CHANGED
|
@@ -493,6 +493,17 @@ export function createCutaway({
|
|
|
493
493
|
return true;
|
|
494
494
|
}
|
|
495
495
|
|
|
496
|
+
// Swap one sub-part's SOURCE material (realistic mode). The render set
|
|
497
|
+
// re-derives its clipped clone and cap colour from it and reassigns
|
|
498
|
+
// mesh.material for the current enabled state.
|
|
499
|
+
function refreshSubpartMaterial(name, meshMaterial) {
|
|
500
|
+
if (disposed) return false;
|
|
501
|
+
const entry = renderSets.get(name);
|
|
502
|
+
if (!entry) return false;
|
|
503
|
+
entry.renderSet.refreshSourceMaterial(meshMaterial);
|
|
504
|
+
return true;
|
|
505
|
+
}
|
|
506
|
+
|
|
496
507
|
// Per-frame maintenance while the cutaway is on: the gizmo rescales for the
|
|
497
508
|
// camera, and every visible section re-slices its outline if anything it
|
|
498
509
|
// depends on moved. Both are cheap no-ops when nothing changed.
|
|
@@ -581,6 +592,7 @@ export function createCutaway({
|
|
|
581
592
|
setVisible,
|
|
582
593
|
setEnabled,
|
|
583
594
|
resyncSubpart,
|
|
595
|
+
refreshSubpartMaterial,
|
|
584
596
|
reset,
|
|
585
597
|
flip,
|
|
586
598
|
getState,
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
// Minimal 3MF writer. 3MF is an OPC package (a zip) holding an XML model; it's a
|
|
2
2
|
// mesh format like STL but supports units and multiple named objects in one file,
|
|
3
3
|
// so a multi-part view exports as a single .3mf. Built from indexed meshes.
|
|
4
|
+
// Each object may carry an optional colour (0xRRGGBB).
|
|
4
5
|
import { zipSync, strToU8 } from "fflate";
|
|
5
6
|
|
|
6
7
|
const CONTENT_TYPES =
|
|
@@ -67,16 +68,44 @@ function weld(positions, indices) {
|
|
|
67
68
|
return { verts, tris };
|
|
68
69
|
}
|
|
69
70
|
|
|
70
|
-
//
|
|
71
|
-
//
|
|
71
|
+
// Default for an uncoloured object in an export where some other object IS
|
|
72
|
+
// coloured: the viewer's own default look (presets.js "default"). Written as a
|
|
73
|
+
// literal so this module keeps its fflate-only import closure.
|
|
74
|
+
const DEFAULT_DISPLAY_COLOR = 0x9fb4cc;
|
|
75
|
+
// Base-material group id: outside the object id range (objects are 1..n).
|
|
76
|
+
const BASE_MATERIALS_ID = 1000;
|
|
77
|
+
const hexColor = (c) => `#${c.toString(16).padStart(6, "0").toUpperCase()}FF`;
|
|
78
|
+
|
|
79
|
+
// parts: [{ name, positions, indices, color? }] → ArrayBuffer of the .3mf zip.
|
|
80
|
+
// `color` (0xRRGGBB) is optional per part. When NO part carries one, the model is
|
|
81
|
+
// byte-for-byte what it was before colour support — no <basematerials>, no pid.
|
|
82
|
+
// When any does, every object points (pid/pindex) into one core-spec
|
|
83
|
+
// <basematerials> group, one <base> per distinct colour, so a slicer opens the
|
|
84
|
+
// file pre-split into coloured objects.
|
|
72
85
|
export function meshTo3MF(parts) {
|
|
86
|
+
const colored = parts.some((p) => p.color != null);
|
|
87
|
+
const palette = [];
|
|
88
|
+
const pindexOf = (c) => {
|
|
89
|
+
const color = c ?? DEFAULT_DISPLAY_COLOR;
|
|
90
|
+
let i = palette.indexOf(color);
|
|
91
|
+
if (i < 0) { i = palette.length; palette.push(color); }
|
|
92
|
+
return i;
|
|
93
|
+
};
|
|
94
|
+
const pindex = colored ? parts.map((p) => pindexOf(p.color)) : [];
|
|
95
|
+
|
|
73
96
|
const out = [
|
|
74
97
|
'<?xml version="1.0" encoding="UTF-8"?>',
|
|
75
98
|
'<model unit="millimeter" xml:lang="en-US" xmlns="http://schemas.microsoft.com/3dmanufacturing/core/2015/02">',
|
|
76
99
|
"<resources>",
|
|
77
100
|
];
|
|
101
|
+
if (colored) {
|
|
102
|
+
out.push(`<basematerials id="${BASE_MATERIALS_ID}">`);
|
|
103
|
+
palette.forEach((c, i) => out.push(`<base name="color-${i + 1}" displaycolor="${hexColor(c)}"/>`));
|
|
104
|
+
out.push("</basematerials>");
|
|
105
|
+
}
|
|
78
106
|
parts.forEach((p, i) => {
|
|
79
|
-
|
|
107
|
+
const mat = colored ? ` pid="${BASE_MATERIALS_ID}" pindex="${pindex[i]}"` : "";
|
|
108
|
+
out.push(`<object id="${i + 1}" type="model" name="${xmlEsc(p.name)}"${mat}><mesh><vertices>`);
|
|
80
109
|
const { verts: v, tris: t } = weld(p.positions, p.indices);
|
|
81
110
|
for (let k = 0; k < v.length; k += 3) out.push(`<vertex x="${v[k]}" y="${v[k + 1]}" z="${v[k + 2]}"/>`);
|
|
82
111
|
out.push("</vertices><triangles>");
|
package/src/framework/jobs.js
CHANGED
|
@@ -3,6 +3,7 @@
|
|
|
3
3
|
// the oracle and the collision check can share it without importing this async,
|
|
4
4
|
// kernel-bound module back.
|
|
5
5
|
import { meshTo3MF } from "./geometry/threemf.js";
|
|
6
|
+
import { printColor } from "./materials/resolve.js";
|
|
6
7
|
import { exportablePartNames } from "./export-select.js";
|
|
7
8
|
import { fontControlAllows, fontSourceAllowed, isNoFontSource } from "./font-source.js";
|
|
8
9
|
import { fontsFor, resolveFonts } from "./fonts.js";
|
|
@@ -449,7 +450,7 @@ export async function handle(kernel, part, msg, post, opts = {}) {
|
|
|
449
450
|
const meshes = names.map((name) => {
|
|
450
451
|
onProgress(`building ${label(name)}`);
|
|
451
452
|
const { positions, indices } = posed(name, "export", onProgress).toIndexedMesh({ quality: msg.quality ?? "print" });
|
|
452
|
-
return { name: exportName(name), positions, indices };
|
|
453
|
+
return { name: exportName(name), positions, indices, color: printColor(part.parts[name]?.display) };
|
|
453
454
|
});
|
|
454
455
|
onProgress("writing 3MF file");
|
|
455
456
|
const data = meshTo3MF(meshes);
|
|
@@ -20,8 +20,9 @@ import { FONT_RULES } from "./rules-fonts.js";
|
|
|
20
20
|
import { IMAGE_RULES } from "./rules-images.js";
|
|
21
21
|
import { SOURCE_RULES } from "./rules-source.js";
|
|
22
22
|
import { VECTOR_RULES } from "./rules-vector.js";
|
|
23
|
+
import { MATERIAL_RULES } from "./rules-materials.js";
|
|
23
24
|
|
|
24
|
-
export const RULES = [...SHAPE_RULES, ...SCHEMA_RULES, ...BUILD_RULES, ...VERIFY_RULES, ...ANIMATION_RULES, ...PLACE_RULES, ...IMPORT_RULES, ...FONT_RULES, ...IMAGE_RULES, ...SOURCE_RULES, ...VECTOR_RULES];
|
|
25
|
+
export const RULES = [...SHAPE_RULES, ...SCHEMA_RULES, ...BUILD_RULES, ...VERIFY_RULES, ...ANIMATION_RULES, ...PLACE_RULES, ...IMPORT_RULES, ...FONT_RULES, ...IMAGE_RULES, ...SOURCE_RULES, ...VECTOR_RULES, ...MATERIAL_RULES];
|
|
25
26
|
|
|
26
27
|
// A usable sources input, or null. Deliberately forgiving: lintPart's callers
|
|
27
28
|
// include hosted paths handing over user/LLM-authored trees, so a malformed
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
// src/framework/lint/rules-materials.js
|
|
2
|
+
// Appearance findings. All WARNINGS by design: a misspelled material must never
|
|
3
|
+
// block geometry, and the viewer already falls back (resolve.js). Pure — imports
|
|
4
|
+
// only the three-free materials data (test/lint-purity.test.js).
|
|
5
|
+
import { warn } from "./finding.js";
|
|
6
|
+
import { PRESETS, DEFAULT_PRESET_ID } from "../materials/presets.js";
|
|
7
|
+
import { ENVIRONMENTS } from "../materials/environments.js";
|
|
8
|
+
import { resolveMaterial, resolveEnvironmentId, OVERRIDE_RANGES } from "../materials/resolve.js";
|
|
9
|
+
import { suggest } from "../geometry/op-options.js";
|
|
10
|
+
|
|
11
|
+
const listedPresets = () => Object.keys(PRESETS).filter((id) => id !== DEFAULT_PRESET_ID);
|
|
12
|
+
const subParts = (part) => Object.entries(part?.parts ?? {}).filter(([, sp]) => sp && typeof sp === "object");
|
|
13
|
+
const issuesOf = (part, kind) => subParts(part).flatMap(([name, sp]) =>
|
|
14
|
+
resolveMaterial(sp.display).issues.filter((i) => i.kind === kind).map((i) => ({ name, ...i })));
|
|
15
|
+
|
|
16
|
+
export const MATERIAL_RULES = [
|
|
17
|
+
{
|
|
18
|
+
id: "unknown-material",
|
|
19
|
+
run: ({ part }) => issuesOf(part, "unknown-material").map(({ name, value }) => {
|
|
20
|
+
const near = typeof value === "string" ? suggest(value, listedPresets()) : null;
|
|
21
|
+
return warn("unknown-material",
|
|
22
|
+
`sub-part "${name}" names material ${JSON.stringify(value)}, which is not in the library`,
|
|
23
|
+
`${near ? `Did you mean "${near}"? ` : ""}The viewer shows the default look instead. Known materials: ${listedPresets().join(", ")}.`,
|
|
24
|
+
`parts.${name}.display.material`);
|
|
25
|
+
}),
|
|
26
|
+
},
|
|
27
|
+
{
|
|
28
|
+
id: "unknown-environment",
|
|
29
|
+
run: ({ part }) => {
|
|
30
|
+
const env = part?.meta?.environment;
|
|
31
|
+
if (resolveEnvironmentId(env).known) return [];
|
|
32
|
+
return [warn("unknown-environment",
|
|
33
|
+
`meta.environment ${JSON.stringify(env)} is not a known environment`,
|
|
34
|
+
`Realistic mode uses "studio" instead. Known environments: ${Object.keys(ENVIRONMENTS).join(", ")}.`,
|
|
35
|
+
"meta.environment")];
|
|
36
|
+
},
|
|
37
|
+
},
|
|
38
|
+
{
|
|
39
|
+
id: "material-key-unknown",
|
|
40
|
+
run: ({ part }) => issuesOf(part, "material-key-unknown").map(({ name, key }) =>
|
|
41
|
+
warn("material-key-unknown",
|
|
42
|
+
`sub-part "${name}" display has unknown key "${key}"`,
|
|
43
|
+
`It is ignored. display accepts color, opacity, material and the overrides ${Object.keys(OVERRIDE_RANGES).join(", ")}; transmission, IOR, sheen and iridescence come only from a preset.`,
|
|
44
|
+
`parts.${name}.display.${key}`)),
|
|
45
|
+
},
|
|
46
|
+
{
|
|
47
|
+
id: "material-override-clamped",
|
|
48
|
+
run: ({ part }) => issuesOf(part, "material-override-clamped").map(({ name, key, value, clampedTo }) => {
|
|
49
|
+
const [lo, hi] = OVERRIDE_RANGES[key];
|
|
50
|
+
return warn("material-override-clamped",
|
|
51
|
+
`sub-part "${name}" display.${key} = ${JSON.stringify(value)} is outside ${lo}..${hi}; using ${clampedTo}`,
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`Give ${key} a number from ${lo} to ${hi}.`,
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`parts.${name}.display.${key}`);
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}),
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},
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];
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# Asset sources
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All source assets are CC0 (public domain dedication — no attribution required). Each
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source page was checked for "CC0" at download time (2026-09-24). Baked outputs are
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produced by `scripts/bake-environments.mjs`.
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Environments and ground/pattern textures are keyed by the file names `assets.js`
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resolves — see that module for the name -> URL map, and `environments.js` for which
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file each render environment uses.
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## Environments (HDRIs -> UltraHDR gainmap JPEGs)
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| File | Source asset | Source URL | Fetched | Processing |
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| --- | --- | --- | --- | --- |
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| `env-studio.jpg` | Poly Haven HDRI "Studio Small 09" | https://polyhaven.com/a/studio_small_09 | 2026-09-24 | 2K `.hdr` -> `node scripts/bake-environments.mjs studio_small_09_2k.hdr env-studio.jpg` |
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| `env-workshop.jpg` | Poly Haven HDRI "Industrial Workshop Foundry" | https://polyhaven.com/a/industrial_workshop_foundry | 2026-09-24 | 2K `.hdr` -> `node scripts/bake-environments.mjs industrial_workshop_foundry_2k.hdr env-workshop.jpg` |
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| `env-print-bed.jpg` | Poly Haven HDRI "Brown Photostudio 02" | https://polyhaven.com/a/brown_photostudio_02 | 2026-09-24 | 2K `.hdr` -> `node scripts/bake-environments.mjs brown_photostudio_02_2k.hdr env-print-bed.jpg --contrast 2`. The contrast curve (luminance raised to the power 2 about the image's log-average) darkens the room and sharpens its lights, for the inside of a printer enclosure; the environment record adds a hard overhead key light and dims the backdrop further. |
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| `env-outdoor.jpg` | Poly Haven HDRI "Kloofendal Overcast" | https://polyhaven.com/a/kloofendal_overcast | 2026-09-24 | 2K `.hdr` -> `node scripts/bake-environments.mjs kloofendal_overcast_2k.hdr env-outdoor.jpg` |
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Poly Haven publishes every asset under CC0 (https://polyhaven.com/license, checked
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2026-09-24). Licence text at fetch time also confirmed per-asset via
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`https://api.polyhaven.com/info/<slug>` (categories/metadata only — the site-wide
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license statement is what governs).
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### Environment baking detail
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`ultrahdr_app` (libultrahdr 2.0.2, `brew install libultrahdr`) only writes the newer
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ISO 21496-1 binary-box gainmap metadata, not the legacy Adobe XMP ("hdrgm"-prefixed)
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block. The baker therefore: (1) decodes the `.hdr` with three's own `HDRLoader` (pure
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JS) into a raw RGBA half-float buffer, (2) hands that to `ultrahdr_app -m 0` to derive
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the SDR rendition and gain map (`-a 4 -t 0`, sdr/gainmap quality 80, gainmap
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downsampled 2x), (3) splits the two embedded JPEG streams `ultrahdr_app` produced back
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apart, and (4) re-merges them with `@monogrid/gainmap-js`'s `encodeJPEGMetadata` (pure
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JS — no WebGL, only JPEG marker writing) using the boost/offset/gamma values read back
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off `ultrahdr_app`'s own probe of its ISO output, so both metadata conventions agree.
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A re-probe of each committed file (`ultrahdr_app -m 1 -j <file> -P`) round-trips the
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same boost numbers back out, confirming the legacy block is self-consistent. See
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`scripts/bake-environments.mjs`'s header comment for the fuller account, including why
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`@monogrid/gainmap-js`'s WebGL-based `encode()`/`findTextureMinMax()` path (the one the
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task brief originally sketched) is impractical in plain Node — no WebGL context is
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available, and this tree has no headless-GL shim.
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Before the re-merge, the baker also strips `ultrahdr_app`'s own APP2 MPF and ISO
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21496-1 metadata segments out of both the SDR and gain-map halves
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(`stripAppSegments` in the baker). Without this, `encodeJPEGMetadata` prepends its
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own freshly-computed MPF/XMP but leaves `ultrahdr_app`'s originals sitting later in
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the same file; three's `UltraHDRLoader` walks every top-level JPEG section across the
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whole concatenated file and keeps whichever MPF/ISO segment it sees LAST, so the
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stale one silently won — its offsets were computed for the old, smaller file, so the
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primary/gain-map slices it produced didn't even end on a real EOI marker. Verified
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fixed by driving three's actual `UltraHDRLoader.parse()` (via a `happy-dom` DOMParser
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polyfill, short-circuiting before the GPU decode step) against each committed file:
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the sliced primary and gain-map buffers now start with SOI (`FF D8`) and end with EOI
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(`FF D9`), and there is exactly one MPF segment and no leftover ISO box in the file.
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## Ground and pattern textures
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| File | Source asset | Source URL | Fetched | Processing |
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| --- | --- | --- | --- | --- |
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| `ground-paper.jpg` | ambientCG "Paper 001" (Color) | https://ambientcg.com/a/Paper001 | 2026-09-24 | 1K JPG -> `node scripts/bake-environments.mjs --texture Paper001_1K-JPG_Color.jpg ground-paper.jpg` |
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| `ground-paper-normal.jpg` | ambientCG "Paper 001" (NormalGL) | https://ambientcg.com/a/Paper001 | 2026-09-24 | 2K JPG -> `node scripts/bake-environments.mjs --texture Paper001_2K-JPG_NormalGL.jpg ground-paper-normal.jpg --data --size 1024 --quality 70`. The paper's grain lives in its relief; the colour map is nearly flat. |
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| `ground-paper-rough.jpg` | ambientCG "Paper 001" (Roughness) | https://ambientcg.com/a/Paper001 | 2026-09-24 | 2K JPG, grayscale -> `node scripts/bake-environments.mjs --texture Paper001_2K-JPG_Roughness.jpg ground-paper-rough.jpg --gray --size 1024` |
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| `pattern-oak-color.jpg` | Poly Haven "Oak Veneer 01" (colour; API key `Diffuse`) | https://polyhaven.com/a/oak_veneer_01 — file https://dl.polyhaven.org/file/ph-assets/Textures/jpg/1k/oak_veneer_01/oak_veneer_01_diff_1k.jpg | 2026-09-24 | 1K JPG, sRGB colour -> `node scripts/bake-environments.mjs --texture oak_veneer_01_diff_1k.jpg pattern-oak-color.jpg` (q82). Scanned tile 1830 mm (`api.polyhaven.com/info/oak_veneer_01` dimensions). |
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| `pattern-oak-normal.jpg` | Poly Haven "Oak Veneer 01" (OpenGL normal map; API key `nor_gl`) | https://polyhaven.com/a/oak_veneer_01 — file https://dl.polyhaven.org/file/ph-assets/Textures/jpg/1k/oak_veneer_01/oak_veneer_01_nor_gl_1k.jpg | 2026-09-24 | 1K JPG, OpenGL (+Y up) tangent normals, kept as data -> `node scripts/bake-environments.mjs --texture oak_veneer_01_nor_gl_1k.jpg pattern-oak-normal.jpg --data --quality 95` (4:4:4 chroma, no grayscale/tint; q95 because the map is nearly flat and the viewer amplifies it, so q90's 8x8 blocks showed). |
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| `pattern-oak-rough.jpg` | Poly Haven "Oak Veneer 01" (roughness; API key `Rough`) | https://polyhaven.com/a/oak_veneer_01 — file https://dl.polyhaven.org/file/ph-assets/Textures/jpg/1k/oak_veneer_01/oak_veneer_01_rough_1k.jpg | 2026-09-24 | 1K JPG, grayscale data -> `node scripts/bake-environments.mjs --texture oak_veneer_01_rough_1k.jpg pattern-oak-rough.jpg --gray` (source is neutral grey; channel means unchanged). |
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| `pattern-walnut-color.jpg` | Poly Haven "Dark Wood" (colour; API key `Diffuse`) | https://polyhaven.com/a/dark_wood — file https://dl.polyhaven.org/file/ph-assets/Textures/jpg/1k/dark_wood/dark_wood_diff_1k.jpg | 2026-09-24 | 1K JPG, sRGB colour -> `node scripts/bake-environments.mjs --texture dark_wood_diff_1k.jpg pattern-walnut-color.jpg` (q82). Scanned tile 2000 mm (`api.polyhaven.com/info/dark_wood` dimensions). |
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| `pattern-walnut-normal.jpg` | Poly Haven "Dark Wood" (OpenGL normal map; API key `nor_gl`) | https://polyhaven.com/a/dark_wood — file https://dl.polyhaven.org/file/ph-assets/Textures/jpg/1k/dark_wood/dark_wood_nor_gl_1k.jpg | 2026-09-24 | 1K JPG, OpenGL (+Y up) tangent normals, kept as data -> `node scripts/bake-environments.mjs --texture dark_wood_nor_gl_1k.jpg pattern-walnut-normal.jpg --data --quality 95` (4:4:4 chroma, no grayscale/tint; q95 because the map is nearly flat and the viewer amplifies it, so q90's 8x8 blocks showed). |
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| `pattern-walnut-rough.jpg` | Poly Haven "Dark Wood" (roughness; API key `Rough`) | https://polyhaven.com/a/dark_wood — file https://dl.polyhaven.org/file/ph-assets/Textures/jpg/1k/dark_wood/dark_wood_rough_1k.jpg | 2026-09-24 | 1K JPG, grayscale data -> `node scripts/bake-environments.mjs --texture dark_wood_rough_1k.jpg pattern-walnut-rough.jpg --gray` (source is neutral grey; channel means unchanged). |
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| `ground-maple-color.jpg` | Poly Haven "Oak Veneer 01" (colour; API key `Diffuse`) | https://polyhaven.com/a/oak_veneer_01 — file https://dl.polyhaven.org/file/ph-assets/Textures/jpg/1k/oak_veneer_01/oak_veneer_01_diff_1k.jpg | 2026-09-24 | Workshop floor, "unfinished maple": `node scripts/bake-environments.mjs --texture oak_veneer_01_diff_1k.jpg ground-maple-color.jpg --modulate 1.5,0.7 --quality 85` (lightened 1.5x, saturation 0.7). |
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| `ground-maple-normal.jpg` | Poly Haven "Oak Veneer 01" (OpenGL normal map; API key `nor_gl`) | https://polyhaven.com/a/oak_veneer_01 — file https://dl.polyhaven.org/file/ph-assets/Textures/jpg/1k/oak_veneer_01/oak_veneer_01_nor_gl_1k.jpg | 2026-09-24 | Workshop floor relief: `node scripts/bake-environments.mjs --texture oak_veneer_01_nor_gl_1k.jpg ground-maple-normal.jpg --data --quality 92`. A separate file from `pattern-oak-normal.jpg` so the floor and the oak material never share (and dispose) one texture. |
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| `ground-pei.jpg` | None — procedural | n/a | n/a | Gold-brown fine-grain speckle, no external source. First attempt tinted ambientCG "Plastic 010"'s colour map (near-uniform, stdev < 1/channel — visibly flat, no grain, when actually viewed) gold-brown; that colour map carries no usable grain at all (its roughness map does, which is why `ground-pei-rough.jpg` below is still Plastic010's roughness). Checked ambientCG alternatives (Metal049A — also flat; Granite006A — real speckle but reads as rock, not powder-coat) and found nothing closer. Generated in-baker instead, same procedural precedent as `pattern-carbon.jpg`: per-pixel triangular-distributed noise around a `196,154,82` gold-brown base (asymmetric per channel so flecks warm rather than grey), then a 0.5px blur to turn single-pixel noise into soft grains -> `node scripts/bake-environments.mjs --speckle ground-pei.jpg --tint 196,154,82`. |
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| `ground-pei-rough.jpg` | ambientCG "Plastic 010" (Roughness) | https://ambientcg.com/a/Plastic010 | 2026-09-24 | 1K JPG, grayscale -> `node scripts/bake-environments.mjs --texture Plastic010_1K-JPG_Roughness.jpg ground-pei-rough.jpg --gray` |
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| `ground-concrete.jpg` | ambientCG "Concrete 047 A" (Color) | https://ambientcg.com/a/Concrete047A | 2026-09-24 | 2K JPG -> `node scripts/bake-environments.mjs --texture Concrete047A_2K-JPG_Color.jpg ground-concrete.jpg --size 1024 --modulate 1.35,0 --flatten 0.7 --quality 82` (grey, brightened to the old map's mean so the concrete material preset keeps its tone; `--flatten 0.7` is 30% less grain contrast). Replaced ambientCG "Concrete 034", whose colour map was nearly flat (stdev ~5/255) and read as blur up close; 047 A's exposed aggregate keeps fine grain. |
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| `ground-concrete-rough.jpg` | ambientCG "Concrete 047 A" (Roughness) | https://ambientcg.com/a/Concrete047A | 2026-09-24 | 2K JPG, grayscale -> `node scripts/bake-environments.mjs --texture Concrete047A_2K-JPG_Roughness.jpg ground-concrete-rough.jpg --gray --size 1024` |
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| `ground-concrete-normal.jpg` | ambientCG "Concrete 047 A" (NormalGL) | https://ambientcg.com/a/Concrete047A | 2026-09-24 | 2K JPG -> `node scripts/bake-environments.mjs --texture Concrete047A_2K-JPG_NormalGL.jpg ground-concrete-normal.jpg --data --size 1024 --quality 85` |
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| `pattern-carbon.jpg` | None — procedural | n/a | n/a | ambientCG has no CC0 carbon-fiber weave (searched "carbon"; only unrelated fabric hits). Generated in-baker: a 256x256 2x2 twill tile (32 threads/tile, alternating dark/light grey diagonal bands) -> `node scripts/bake-environments.mjs --carbon pattern-carbon.jpg`. No external source/licence to record. |
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ambientCG publishes every asset under CC0 (https://ambientcg.com/, "CC0 Public Domain
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license", checked 2026-09-24). The wood sets (`pattern-oak-*`, `pattern-walnut-*`,
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`ground-maple-*`) are Poly Haven textures, CC0 like its HDRIs above
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(https://polyhaven.com/license, checked 2026-09-24); the exact 1K JPG URLs came
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from `https://api.polyhaven.com/files/<slug>` (keys `Diffuse`, `nor_gl`, `Rough`).
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The presets tile them smaller than the scanned size — see the comment on `oak` in
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`presets.js` and on `workshop` in `environments.js`.
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## Budgets
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Environments stay under 1.5 MB (largest: `env-workshop.jpg` at ~398 KB); ground/pattern
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textures stay under 400 KB (largest: `pattern-oak-rough.jpg` at ~218 KB). All committed
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outputs are well inside both ceilings — see `test/framework/materials-assets.test.js`.
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